Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SWG Refuges Find New Home....

Nikoz78Nikoz78 Member UncommonPosts: 910
Yup, it's true comrades; we refuges have found a new home. Head over to the Vanguard: Saga of Heroes forum to see all the insane praise raving about the game since the last patch. Amazing.



To find out why this MMORPG is now the OFFICIAL home of the troubled SWG Refuges check out the links below.



www.joinvanguard.com/



www.vanguardsoh.com/faq.php



Our ship has come in. The Force is strong with this one!



Just a few of Vanguards features:



*No zones/instances. Just 1 freaking HUGE  open world in Vanguard!



*Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.



*In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.



*Vanguard features the "you can go anywhere" mentality. If you see it you can go there.



*Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.



*SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.



*You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!



*The most amazing character-creation options ever. Period.



*You can custom design clothes, armor, weapons and even 'brand' it with your own logo.




*You can create and name your own songs (Bard).



* Item decay! And the most impressive crafting system ever devised.



*The CHALLENGE you sorely miss... is back!




And on and on! The information is out there.... launch date: 01-30-2007



EDIT (01-21-07):
I hear ya guys about SOE. I am not even going to defend them, and I never have. F*** 'em.



But I challenge  you to list another game that even comes close to what SWG had. Make a point-by-point  comparison (like I did above).

image


I miss the good ol' days when nerds were actually intelligent.

«13456

Comments

  • ShariShari Member UncommonPosts: 746
    I loved swg for 3 years and I dont remember forced grouping and raids in swg at all, it was all about living in a star wars universe

    image

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    The game is very solo friendly and becoming more so with each new patch.. check out the current information.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • VegettoVegetto Member Posts: 841

    I just hope they offer more customization options on character creation, it's very basic at the moment, just a rudimentary morphing tool. You want a fatter char? stretch him out sideways lol. More hair options i think is a must, i HATE being a clone in other MMO's, as the only way i can spend lots of time in an MMO is if i identify with the char and play as him.

    image

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by Vegetto


    I just hope they offer more customization options on character creation, it's very basic at the moment, just a rudimentary morphing tool. You want a fatter char? stretch him out sideways lol. More hair options i think is a must, i HATE being a clone in other MMO's, as the only way i can spend lots of time in an MMO is if i identify with the char and play as him.
    The character creation options are unmatched. No game even comes close. Are you being serious? Why would you use the 'stretch' slider to make your character fat? Did you not see the 'weight' slider? The options are extremely extensive which far surpass even SWG. It's insane.



    They even advertised their character-creation options as "the end to the sameness of characters."



    I do agree too that the system could use a bit of polish before launch however.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • AfroPuffAfroPuff Member Posts: 207

    For those not keeping score, SWG too could have used a bit of polish before it was launched.  Sigil signs up with SOE and next thing you know they're pushing the product out the door too soon. 

     

    I give it 12 months till the first combat revamp.

    image
    SWG Team Mtg.

  • MinimumMinimum Member UncommonPosts: 236

    Originally posted by Nikoz78

    Yup, it's true comrades; we refuges have found a new home. Head over to the Vanguard: Saga of Heroes forum to see all the insane praise raving about the game since the last patch. Amazing.



    To find out why this MMORPG is now the OFFICIAL home of the troubled SWG Refuges check out the links below.



    www.joinvanguard.com/



    www.vanguardsoh.com/faq.php



    Our ship has come in. The Force is strong with this one!



    UPDATED:



    *No zones/instances. Just 1 freaking HUGE  open world in Vanguard!



    *Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.



    *In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.



    *Vanguard features the "you can go anywhere" mentality. If you see it you can go there.



    *Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.



    *SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.



    *You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!



    *The most amazing character-creation options ever. Period.



    *Custom design clothes and armor and even 'brand' it with your own logo.




    *Create and name your own songs (Bard).



    * Item decay! And the most impressive crafting system ever devised.



    *The CHALLENGE you sorely miss is back in spades.




    And on and on! The information is out there.... launch date: 01-30-2007

    I'm curious, just exactly how much you being paid to shill for $OE?   

    The game REQUIRES raiding, or you get second rate gear.   How much fun can travel be, when the travel times are so long that you can get into a "caravan" and log out to come back the next day and maybe find you are finally at your destination?

    I'll wait till the game has been public a bit and see what they come up with.

  • ownedyou1ownedyou1 Member Posts: 364
    Do we get forced into classes in vanguard?



    I want a game thats complex and class influence is low





    RIP swg :(
  • iskareotiskareot Member Posts: 2,143

    Listen, Im not bursting bubbles here but trust me when I say...  a SWG vet does not just jump into another SOE product that easy.

     

    Sorry, just making a common sense observation.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • therain93therain93 Member UncommonPosts: 2,039
    Originally posted by iskareot


    Listen, Im not bursting bubbles here but trust me when I say...  a SWG vet does not just jump into another SOE product that easy.
     
    Sorry, just making a common sense observation.

    Agreed, although I think the desperate could still swarm to it.  The disappointed masses need to remember that Sony should earn our trust and almighty dollar.  If SOE turns Vanguard into a swg charade and you pay for it, then shame-on-YOU!


  • Originally posted by iskareot
    Listen, Im not bursting bubbles here but trust me when I say...  a SWG vet does not just jump into another SOE product that easy.
     
    Sorry, just making a common sense observation.

    I agree.

    Sounds like the OP is trying to pick up 300k displaced gamers for a certain company.

    Vanguard may be improving. It may not. But I won't go near it. Sigil will sellout and it will be EQ/SWG all over again.

    Being scammed twice was enough for me.

  • DodeceDodece Member Posts: 76

    When I heard of Vanguard I had high hopes that it might be complex enough to satiate my appetite. Then came the SOE involvement. Like it or not a vicious murder was allowed into the house, and that makes it hard to relax or even enjoy yourself. All the claims to the contrary will not calm my fears about SOE involvement. I also know it will cripple the community to an extent. The fact that it scares me probabally scares a great many consumers, and most likely alot of my mmorpg friends will not care to let SOE have its way with them.

    Then I read a article while surfing the net that preorders will get special rewards. Not uncommon granted, but from reading the rewards listed I got the impression that they did impart a real in game advantage not a cosmetic advantage. That seems to speak up to the possibility of hostage takeing. I am sick of playing games that strong arm me into buying things rather then haveing a choice in the matter. SWG was very good about strong arming people into haveing to buy the expansions to be competitive. With JTL players got to bypass shuttle waits. With RoTW there were a number of great loots. With ToOW there were very powerful items some that would actually make some professions more playable. Needless to say you ended up fealing you had to buy these things to stay competitive rather then to enhance your experience. The idea of a game starting off punishing me for not preordering is not a pleasant thought. I am competitive if I will be reduced to loser status for not being an early adopter then thats not a game worth playing.  To be honest if that is the case it pretty much bars me from joining later on. I am a first rate player I shouldn't be treated like a second class citizen. Cosmetic is one thing giveing another player a real non earned edge over me is a different matter entirely.

    I am interested, but there are a couple things here that twist my gut. First SOE involvement I do not like them, and I do not want to give them money. They are bad people, and they tried to rip me off. Afterwards they even insulted me by placeing labels on myself, and others who shared a point of view. They have a rotten disposition, and are to not be trusted. When SOE is involved anything is possible. That alone makes this game highly speculative. The second thing is the fear that this will be a strong arm sales tactic kind of situation. What happens if I do not want to buy an expansion, or I decide to adopt a wait, and see approach? Will I be punished?

    I would like to hear what the fan has to say about this, but I will say this is not a refuge for SWG exiles. They for the most part want nothing more to do with SOE. You are saying they should go back to SOE that is counterintuitive, and probabally what SOE wants. Reverse psychology dictates that a SWG exile should do the opposite, and steer clear of this game.

  • AleaaAleaa Member Posts: 236
    SOE ain't getting another dime of mine.  Besides, I'm a SciFi player.  People who were upset at the CU / NGE of SWG and still pay SOE money are a little nuts... .  Those same people that still push SOE products are even more demented!!!
  • MrArchyMrArchy Member Posts: 643
    Originally posted by Aleaa

    SOE ain't getting another dime of mine.  Besides, I'm a SciFi player.  People who were upset at the CU / NGE of SWG and still pay SOE money are a little nuts... .  Those same people that still push SOE products are even more demented!!!
    Q to the MFFE

    SWG Veteran and Refugee, Intrepid server
    NGE free as of Nov. 22, 2005
    Now Playing: World of Warcrack
    Forum Terrorist
    image

  • jrgambitjrgambit Member Posts: 157
    To the OP.   



    SOE IS INVOLVED.



    This is not the game for any self respecting former SWG player.    



    We got the shaft so many times I lost count, If you go to vsoh you may as well start lubing up right now.

    --------------------
    SWG - Killed by $OE
    WOW - Retired
    Playing WAR

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    I hear ya guys about SOE. I am not even going to defend them, and I never have. F*** 'em.



    But I challenge  you to list another game that even comes close to what SWG had. Make a point-by-point  comparison (like I did at the top of this thread).



    Again, my comparison:



    Just a few of Vanguards features:



    *No zones/instances. Just 1 freaking HUGE  open world in Vanguard!



    *Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.



    *In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.



    *Vanguard features the "you can go anywhere" mentality. If you see it you can go there.



    *Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.



    *SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.



    *You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!



    *The most amazing character-creation options ever. Period.



    *You can custom design clothes, armor, weapons and even 'brand' it with your own logo.




    *You can create and name your own songs (Bard).



    * Item decay! And the most impressive crafting system ever devised.



    *The CHALLENGE you sorely miss... is back!




    And on and on! The information is out there.... launch date: 01-30-2007



    /peace

    image


    I miss the good ol' days when nerds were actually intelligent.

  • NecrodNecrod Member Posts: 20
    Originally posted by Nikoz78

    I hear ya guys about SOE. I am not even going to defend them, and I never have. F*** 'em.



    But I challenge  you to list another game that even comes close to what SWG had. Make a point-by-point  comparison (like I did at the top of this thread).



    Again, my comparison:



    Just a few of Vanguards features:



    *No zones/instances. Just 1 freaking HUGE  open world in Vanguard!



    *Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.



    *In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.



    *Vanguard features the "you can go anywhere" mentality. If you see it you can go there.



    *Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.



    *SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.



    *You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!



    *The most amazing character-creation options ever. Period.



    *You can custom design clothes, armor, weapons and even 'brand' it with your own logo.




    *You can create and name your own songs (Bard).



    * Item decay! And the most impressive crafting system ever devised.



    *The CHALLENGE you sorely miss... is back!




    And on and on! The information is out there.... launch date: 01-30-2007



    /peace



    I don't read nothing about skill system..

    Uh!  But.. Vanguard is a lvl system? sure?.. how SWG pre-CU? ahh no no, SWG was based in the skill system...

    Is possible to compare a skill system game with a lvl system game? pls.. common sense.

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Necrod , care to list an MMORPG that is entirely skill based, much less one that builds upon (and improves) the original ideas of SWG and others like EverQuest and DAoC? All originally very challenging games in their own right. Plus Vanguard has a very unique system to vastly customize your skills, even from those who share your profession.



    Common sense? Let's hear it my friend.... name the game.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • ArgentLupusArgentLupus Member Posts: 1
    Ultima Online.  Ultima Online had an entirely skill based system and the mechanics were a lot better than the codswallop seen in a great deal of level based MMOs, it's something I'd like to see repeated.



    And I have to say, I smell a plant and I'm not talking about artichokes here.



    I'll also share a unique viewpoint, one from a beta-tester.  I've been in the VGSOH veta testing program and got fed up with the reality, the advertisements are a lot of spin.  The reality of Vanguard is very different from the pretty picture portrayed by the marketing, the reality of Vanguard is ugly and nothing like what the advertising would have you believe at all.  Don't be duped, get into the open beta and see for yourselves, if you can.
  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by ArgentLupus

    Ultima Online.  Ultima Online had an entirely skill based system and the mechanics were a lot better than the codswallop seen in a great deal of level based MMOs, it's something I'd like to see repeated.



    And I have to say, I smell a plant and I'm not talking about artichokes here.



    I'll also share a unique viewpoint, one from a beta-tester.  I've been in the VGSOH veta testing program and got fed up with the reality, the advertisements are a lot of spin.  The reality of Vanguard is very different from the pretty picture portrayed by the marketing, the reality of Vanguard is ugly and nothing like what the advertising would have you believe at all.  Don't be duped, get into the open beta and see for yourselves, if you can.
    Go check out the Vanguard forums. Since the last major update look how many people changed their minds since just the 19th. The game is in beta. No company has EVER patched a game so fast and so well. And the recent updates are only the beginning. They will polish and patch through till launch and beyond.



    UO was great in it's day as was PnP (both still fun). But we are talking a different breed here. UO was like a MUD with graphics.



    You smell a plant? Maybe it's the one I just finished smoking....



    EDIT: Any one else wanna try to "name that game?"  (see my 2 posts above)

    image


    I miss the good ol' days when nerds were actually intelligent.

  • xacovaxacova Member Posts: 190
    soe are involved still trying to bandage the burns on my hands from swg, for the time being i'll give it wide birth, till i know its worth playing,
  • unit909999unit909999 Member Posts: 2

    I registered as I got a bit peed off,

    After hitting a link thinking it was going to be something rather refreshing only to find a game that is linked to SOE, and being told it was a SWG refugee's new home? don't make me laugh,

    SOE is not for one moment having anymore of my money,

    SWG was a very fine MMORPG with more content than you could shake a stick at. then SOE decided to drop everything that made it so great, Ignore its customers, and then Ruin it even farther by eliminating skill based level system in favour of a stupid xp system

    As for name another game like SWG well, i don't care if this gets deleted or not, but people should be made aware. and as its NOT illegal (it was built from the ground up)

    How about heading over to www.SWGemu.com This is the REAL home of SWG refugee's not this pile of crap.

    Apology's to the administrator's and staff of this forum, but if someone is going to peddle another game, to an already betrayed populous, then a bit of care should be taken.

    This post to me just sounded very patronizing. and ill thought out.

  • NecrodNecrod Member Posts: 20
    Originally posted by Nikoz78

    Originally posted by ArgentLupus

    Ultima Online.  Ultima Online had an entirely skill based system and the mechanics were a lot better than the codswallop seen in a great deal of level based MMOs, it's something I'd like to see repeated.



    And I have to say, I smell a plant and I'm not talking about artichokes here.



    I'll also share a unique viewpoint, one from a beta-tester.  I've been in the VGSOH veta testing program and got fed up with the reality, the advertisements are a lot of spin.  The reality of Vanguard is very different from the pretty picture portrayed by the marketing, the reality of Vanguard is ugly and nothing like what the advertising would have you believe at all.  Don't be duped, get into the open beta and see for yourselves, if you can.
    Go check out the Vanguard forums. Since the last major update look how many people changed their minds since just the 19th. The game is in beta. No company has EVER patched a game so fast and so well. And the recent updates are only the beginning. They will polish and patch through till launch and beyond.



    UO was great in it's day as was PnP (both still fun). But we are talking a different breed here. UO was like a MUD with graphics.



    You smell a plant? Maybe it's the one I just finished smoking....



    EDIT: Any one else wanna try to "name that game?"  (see my 2 posts above)

    UO a Mud with graphics..   

    You see?, simply two words, (UO) and there is you have the "name that game" totally based at skill system.

    Mud with graphics? is possible  , but is un MMORPG and was the best. For me, much better that any actual level system mmorpg.

    I repeat, to compare VG with SWG pre-CU..

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    unit909999 I did not link you to a SOE website (besides the marketing site). I linked you to Sigil's website, the company made up of the two minds behind the original EverQuest. It is 100% a private company. Microsoft was going to publish this MMORPG but wanted to force it out the door way before it was ready (far more so than now). SOE knows how to run servers and marketing. No one disputes that (unless they don't follow the MMO business very close). They are not even handling in-game customer support. It is official - SOE has zero say about the game. Again everybody who has paid attention knows that. Old news. BTW, Brad (Sigil's CEO) said he would not make the same mistake again, he will not sell his company to SOE.



    And dude, I was posting links to the (then) new SWG EMU like what, almost a year ago? Before posting links to those assholes site was made against the rules here. I follow the emu and hope they succeed even if they are socially inept (and they are).



    Learn to let things start to heal. Negative energy poisons the soul.... peace.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • NevarionNevarion Member Posts: 274
    Gee Nikoz, you wholy and totally miss the point of it...



    I do give a damn nothing about such comparison list. It is not and it will never be SWG. A unique game cannot be reproduced.

    You follow your agenda and that's fine with me. Just don't expect people to go over a unbiased list and then believe Yeah! Man that is my SWG-like game.



    It is not. Make a biased list with pro and contra IF you already are going to compare. If you're going to have fun and love the game, good for you. Best of luck mate! Still that doesn't make it SWG like and there are enough arguments against VGSoH if you're actually going ahead and inform yourself. Any game with any or many of these features could be compared like that. It just comes down to HOW you present it. So yeah... what you posted is a plain and shameless plug.
  • unit909999unit909999 Member Posts: 2
    Originally posted by Nikoz78

    unit909999 I did not link you to a SOE website (except the marketing site). I linked you to Sigil's website, the company made up of the two minds behind the original EverQuest. It is 100% a private company. Microsoft was going to publish this MMORPG but wanted to force it out the door way before it was ready (far more so than now). SOE knows how to run servers. No one disputes that (unless they don't follow the MMO business very close). They are not even handling in-game customer support. It is official - SOE has zero say about the game. Again everybody who has paid attention knows that. Old news.



    And dude, I was posting links to the (then) new SWG EMU like what, almost a year ago? Before posting links to those assholes site was made against the rules here. I follow the emu and hope they succeed even if they are socially inept.



    Learn to let things start to heal. Negative energy poisons the soul.... peace.

     

    Weather SOE has a say in the game or not, I really do not care, If they are associated with the game then that is good enough reason to boycott them,



     Also, I never said you LINKED me to a SOE website, I said You linked me to a game that is INVOLVED with SOE and that you stated it as a SWG refugee NEW HOME.  which is very patronizing to anyone who feels so strongly about how SOE treated them.



    Regardless,



    I find your argument Rather MUTE anyway, You obviously care more about SOE as you still play EQ2 as is evident by your  XFIRE Sig



    I think you misunderstand the reason why many people feel this way about SWG and how not many games will even cut it close to those of us who spent large amounts of well earned cash, and time, on not only a failing game thanks to a incompetent and down right ignorant SOE DEV (Smed) but also the fact that most people lost some great friends



    And regardless of what you may think about the staff at the SWGemu, they are delivering on something that SOE failed to do.



    As for "learn to let things heal" statement, I wonder how many others are fed up with being Treated like crap, by a company that thinks only about a profit.

Sign In or Register to comment.