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At this moment there are 32.132 players online in tranquility
I guess the scandal, didnt made people drop EVE, i think that just somme haters are telling they canceled their imaginary accounts.
Did you noticed people stoping to play in your corp/alliance?
Regards
Comments
So to get back to the original point. This game won't be around when any other MMO offers similar PvP without a time based skill system. In addition, the "growing" subscription is misleading because EvE doesn't allow alts. Yes, I know you can have 3 characters per account, but your only training one at a time, thus, people have more than one account. So when people start leaving, it will hit them two fold because most people have multiple accounts.
My 2 cents.
My character was born in 2004 - and today I went on an alliance op in a frigate.... using skills I learnt in the first 6 months of play - hell, I started the game being able to fly a frigate... I used no skills today that took me longer than a month to learn.. I was with another 30 or so people in the same type of ships.
You can be usefull to a 'powerful alliance' from day 1 - if thats what you want.
As for the scandal - things have never been better - war rages throughout the universe, nowhere is safe.
Ill.
My subscription expired this month, but nothing to do with the scandal. I honestly could care less about that. The reason I am waiting a couple months is that lately it seems like all Eve patches are designed to break CrossOver Mac from playing it. Hopefully they'll announce a Mac client soon because this copying over the MachoNet folder is getting bloody annoying.
Well I can guarantee you that both my accounts are canceled... that is, pending because the payment was done by the time I did cancel so on 2nd of March they expire and no more payment will be done.
The number of players online doesn't tell me so much about subscriber/subscription loss.
My questions are, how many of those other 120,000 active accounts that are not logged in are still around (150,000 minus 30,000 = 120,000)?
Also, how many subscribers are playing all of those subscriptions online at once?
Also, out of those subscribers, how many of them are paying as much or more in real currency, and how many are playing more accounts than they pay for in real currency, because of GTC sales? How many of the people who pay are leaving, as opposed to the people who play without paying using GTCs?
You won't get any idea of the ramifications to the game with just the number online.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Think of it this way a typical day is split into 5 timezones this represents the 5 parts of the planet earth as it spins around in a 24 hour period. Now The online subscriber numbers wont stay at 30k in all those timezones [after all EvE is a predomanantly european game]. So here is a rough subsciber number for each part of the 24 hour period.
Zone 1 - 14k
Zone 2 - 16k
Zone 3 - 24k
Zone 4 - 31k
Zone -5 17k
This is all a rough estimate but it should help illistrate the point imabout to make.
Now to work out a rough estimate of how many of the 150k subscribers still play you do the following 14k + 16k + 24k +31k + 17k = 102k
So by that idea the number of peple who are online that day was roughly 102k.
Now where you went wrong was to say ,"oh it says 31k people online so thats all thats been online in one day "[in other words those people have been on 24 hours]. Also another mistake yuo made was not to take into account timezones which leads back to your first mistake.
The scandal has made a significant negative impact. I know a lot of people who are not renewing their EVE accounts.
I left after the first scandal when the first Tier 2 blueprint was given away as a monopoly under questionable circumstances by a developer artist. CCP tried to silence anyone from talking about it at first and refused to comment initially. Finally they admitted their employee wasn't authorized to give the blueprint away, and certainly not the way he did. They never removed it however.
At some point you gotta say enough is enough.
You people are gullable............
You all assume that the numbers you see when you check how many people are playing arent bogus. Did you ask every one of those 32k players to announce themselves present and accounted for? For all you know the system may be set to say that a certain amount of people are online no matter what the actual number is.
Lets face it how would the players feel about the game if they checked and it said 35 people are online? CCP is never gonna let that happen so regardless of whether the subscrition numbers fall or not the fact of the matter is We wil never hear about it if they do.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
I never said it affected me
If you are unfamiliar with the event I described, it happened about 6 months after initial release. I knew then the staff was corrupt. The fact remains that I know many who are disgusted by the recent scandal and are leaving.
I really liked Eve, but I did quit. I canceled 3 accounts. But I don't think many really did quit. In a corp of ~100, me and one other guy left over it.
For me it wasn't about the cheating, it happens, but how badly they reacted to it.
People with time left are loging in to change skills and play out what they paid for, but they have canceled.
Look at cold front, and unless you are blind, there is a drop in the logins, all corolating to the scandal exposure...
ccp the "we cheat for our buddies and are proud of it" company...
The numbers will not go down.
Some (a fair few) long time players have quit but most people buy 3+ months subscription at a time.
Don't underestimate the power of EBAY, those accounts proabably won't go to waste.
Some long term players have probably set long skills and may well start playing again once they have cooled off.
There is always a high turn over of accounts usually after 8-12 months - people get bored (not hard to do).
The publicity has attracted a hell of alot more players !
Alot more people play MMOs (thanks mainly to WoW) and many of them are looking at other games (EVE free trial anyone?)
People really don't seem to give a damn if Devs/GMs/players cheat - EVE pretty much encourages that exact behaviour.
Piracy has become more one dimensional, but at least there are more griefers. People are generally more impatient with others, and the incoming players seem to have little or no patience or tolerance for innovative ideas.
EVE development always takes seems two steps forward, one step back, and three steps sideways. You could say its advancement is staggering.
If you can find your niche, take advantage of expendable people, and mostly hum real loud when skipping past 90% of the patchnotes, EVE is still a pretty fun distraction.
Cheeba
F4T4L
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Tested over a 115+ games since 1997.
Currently Playing:
Played(Retired): AOL NWN(91-95), UO, EQ1/2, DAoC, CoX, Lineage1/2, SWG(Pre CU/NGE), Planetside, Anarchy Online, FFXI, AC, Vanguard, D&D, AoC, DCUO, Rift, Eve, others
Many of us left the game because the dev's seem stuck on this idea that exploration is going to be the new key to
most areas of the game. Mining, missions, invention and a lot of the other new stuffs that came with Revelation.
Invention is broken at this time, there are multiple threads on the forum about that. Salvaging hasn't been fixed until recently,
and it is still a pain in the butt to do it, since it has more or less become the new hot griefing area.
Exploration takes too long time to be of much interest for the casual players, and I could keep writing about this.
EVE IS a nice game, but since they introduced Revelations, they have been unable to make an enjoyable game.
There are too many broken things, and annoying bugs atm, that some of us feel that at the present time is not much fun playing EVE.
We may come back again later, but not until they make a more "stable" build of Revelation.
1) Law of averages. If people were leaving that 32,000 would come down in proportion to the number of folks leaving. It hasn't budged.... at all... thus while I'm sure a few folks left they are statistically insignificant.
2) We had a huge thread here and a slightly smaller thread on the EVE-O forums that discussed this and based on poll results, etc the average came out to about 2 accounts per player, with the bulk of EVE players having only 1 account, a huge chunk having 2-3 and slightly fewer having 4 or more and nobody reporting more than 9 accounts.
3) Doesn't matter. If they are playing by buying GTC's in game those GTCs are still generating $15/month revenue for CCP. Doesn't really matter HOW you pay, CCP gets their money.
"A ship-of-war is the best ambassador." - Oliver Cromwell