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Me and my then friend from highschool got into UO together when it launched. We had an absolutely amazing time those first couple of years. One day though; I came over to find him playing EverQuest. The conversation went something like this:
Me: So is that the new MMORPG I've been hearing about?
Him: Yeah it's EverQuest.
Me: Uhm, so what do you do in it?
Him: Quests and stuff.
Me: Do you get to fight other people and loot them and stuff?
Him: Not really, no.
Me: So what's the fun of it?
Him: You can make friends; join a guild; and do group stuff.
Me: We can do that stuff in UO.
Him: Yeah, but EverQuest is simple. It's a lot easier to play.
Me: I see... (backing away absolutely horrified)
When's something genuninely GOOD going to happen with this genre? When are design principles and gameplay formulas going to EVOLVE? Someone wake me up when DarkFall comes out; i'll be in my cryogenic storage unit.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
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Support Independent Game Developers
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
To quote Braveheart we want "FREEDOM!!!!!!" And to everyone that says UO was just about grief, you are right but wrong. I personally was an Rp pvper. I only killed people in wars or when they attacked me. I never once killed a newb. But for the first few years I never pvped and still loved the game. First of all there was a sence of risk in the game that made things seem more rewarding. On top of that it was always a thrill seeing a new player wondering if you should run or fight or see if they are friendly. I guess it is hard to explain to people who were never there but the freedom of being able to do anything, good or bad, made the game more real, more rewarding, made people more accountable and more personal for me.
Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.
To the OP....you've missed out on a lot of fun gaming is all I can say. Sure, UO, AC and the other early MMO's were all about ganking other people and looting their gear..... but things have changed.....as more people aren't fond of that model.
But, EvE probably provides the challenge you crave.... so give it a try and see if its what you want.... at least until (if) Darkfall comes out.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.
Mordred never featured looting of player corpses, as far as I know.
anyone else play on Siege Perilous in the glory days? I was an orc, Shaduwklan ftw. THAT, was fun.
Bubhosh....
To quote Braveheart we want "FREEDOM!!!!!!" And to everyone that says UO was just about grief, you are right but wrong. I personally was an Rp pvper. I only killed people in wars or when they attacked me. I never once killed a newb. But for the first few years I never pvped and still loved the game. First of all there was a sence of risk in the game that made things seem more rewarding. On top of that it was always a thrill seeing a new player wondering if you should run or fight or see if they are friendly. I guess it is hard to explain to people who were never there but the freedom of being able to do anything, good or bad, made the game more real, more rewarding, made people more accountable and more personal for me.
Being a former UO player I do agree with you on some points, but it only takes one person in a hundred to ruin the experince of the game for everyone. It only takes that one person that is camping outside the Brit moongate ganking everyone who steps out the circle, some of them would even go so low as to loot all the items and then just dump them in a trash can or at their house to decay.
I honestly think that was part of the reason Tram was so succusful in Ultima online, it wasn't that the community overall was bad, but in the nonopen PvP zone you didn't have that one person to ruin it for everyone. That is why when given the option between playing in Tram and Fel players quickly flocked to Tram. The developers never forced the removal of open PvP, the players choose it.
Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.
Yes it is popular for a certain kind of player. My point is that the number of people who find this play popular as compared to everyone else is rather small.
That is fine and a fair thing to say. I admit that the game is a niche game and will not have the same population as a pve centered game like wow or eq. However when you say it is a "very, very minority niche" it sounds like it is only a handful of people. My point was simply that the niche is actually more substantial.
Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.
Dude, dont know what DAOC game you are talking about, for the past 3 years Mordred has been the least populated of all DAOC servers. That is of course til last patch. Hear its doing ok now. But dont try to throw spin for griefers. The only spin that should be there is they are ballss, gutless and the creme of de crop for being CAREBEARs.. Who else would run away from a pvp fight where the guy you are fighting is even con. But then again I know those griefers dont have a problem fighting players who cannot defend themselves. Talk about CAREBEAR idiots.. No thanks..Think you missed the point. He admitted all MMORPGs are today; EverQuest and beyond- just simplified, easy-mode versions of UO. There's as much point to playing them as there is watching Survivor or American Idol. It's mindless entertainment.
What's also funny is how little the open PvP formula was improved upon. People gave up on it for the garbage they have today. This trash; this shit that takes up over 97% of the market today- doesn't do anyone a damn bit of good; all it does is make the MMO-PIMPS richer.
Because you're either bored and going through these games like pairs of socks; playing more than one to make up for how dull they are; or constantly praying that something new comes out that will be "The One."
Someone in the business needs to wake you zombies up so you can discover what MMORPG was SUPPOSED to be all about.
Like I said- I'll be waiting in suspended animation in a cryogenic freezer... because as we all know- if you keep buying this shit; they'll keep on making it... and no one in the industry has any balls. Not even fractions of a ball. You could take all of what game developers in MMORPG call balls; pool them together- and you wouldn't even have a ball big enough to make a mouse jealous. They don't have ball one... i guess would be the point of this part of the post.
In summary. There have been only a few wildly successful open PvP games that left an unimaginable amount of room for improvement upon the formula. A formula that would make it more comfortable for everyone without compromising upon the very simple open-pvp principle; and without segregating the community.
Instead we've seen nearly 10 years of EverQuest clones that obviously leave people bored stupid.
Nope. Keep Guessin'.
So what ideas would you like to see implemented in games around the open PvP concept?
Doesn't really matter what i'd like to see. What matters is that 1) MMORPG developers grow balls. 2) People wake the fuck up and stop buying the same old rehashed shit so MMORPG developers are FORCED to grow balls. And 3) MMORPG.COM stop being a bunch of pandering whores to the MMORPG developers and fanboys of the sad state of present affairs- and also grow balls of their own; or at least be tolerant.
Bastards.
Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.
Dude, dont know what DAOC game you are talking about, for the past 3 years Mordred has been the least populated of all DAOC servers. That is of course til last patch. Hear its doing ok now. But dont try to throw spin for griefers. The only spin that should be there is they are ballss, gutless and the creme of de crop for being CAREBEARs.. Who else would run away from a pvp fight where the guy you are fighting is even con. But then again I know those griefers dont have a problem fighting players who cannot defend themselves. Talk about CAREBEAR idiots.. No thanks..I am aware Mordred is doing poorly now. But before catacombs it was the highest populated server. The new classes ruined it, specifically the vamp who was a god since no one played a healer to buff others to the same level. After that the population never did recover. And I was not trying to support griefers! I personally laugh at the people who only fought grey con people or ganked even cons. In fact if you read what I wrote I said most people did not grief others. Most people did not bother since greys were not worth anything. I simply was saying the open pvp was allot more fun and rewarding than pve and instanced pvp. And allot of people liked the danger.