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Why I haven't played an MMORPG since Ultima Online.

goneglockingoneglockin Member UncommonPosts: 706

Me and my then friend from highschool got into UO together when it launched.  We had an absolutely amazing time those first couple of years.  One day though; I came over to find him playing EverQuest.  The conversation went something like this:

Me: So is that the new MMORPG I've been hearing about?

Him:  Yeah it's EverQuest.

Me: Uhm, so what do you do in it?

Him:  Quests and stuff.

Me: Do you get to fight other people and loot them and stuff?

Him:  Not really, no.

Me: So what's the fun of it?

Him: You can make friends; join a guild; and do group stuff.

Me:  We can do that stuff in UO.

Him: Yeah, but EverQuest is simple.  It's a lot easier to play.

Me: I see...  (backing away absolutely horrified)

When's something genuninely GOOD going to happen with this genre?  When are design principles and gameplay formulas going to EVOLVE?  Someone wake me up when DarkFall comes out; i'll be in my cryogenic storage unit.

 

 

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

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Comments

  • DrenethDreneth Member Posts: 697
    So you basically just want to kill newbs and loot them? 

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  • I tend to agree, Looting in PvP just encourages social deviants and griefers into the game. If you enjoy PvP for the compition you should have no problem both playing on a level field and not being rewarded for the event. If you want to be cruel just to be cruel why not go kick a puppy or something.
  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by goneglockin


    Me and my then friend from highschool got into UO together when it launched.  We had an absolutely amazing time those first couple of years.  One day though; I came over to find him playing EverQuest.  The conversation went something like this:
    Me: So is that the new MMORPG I've been hearing about?
    Him:  Yeah it's EverQuest.
    Me: Uhm, so what do you do in it?
    Him:  Quests and stuff.
    Me: Do you get to wtfbbq pwn n00bs and steal their loot?
    Him:  Not really, no.
    Me: So what's the fun of it?
    Him: You can make friends; join a guild; and do group stuff.
    Me:  We can do that stuff in UO.
    Him: Yeah, but EverQuest is simple.  It's a lot easier to play.
    Me: I see...  (backing away absolutely horrified)
    When's something genuninely GOOD going to happen with this genre?  When are design principles and gameplay formulas going to EVOLVE?  Someone wake me up when DarkFall comes out; i'll be in my cryogenic storage unit.
     
     
    There I fixed it for you. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • lomillerlomiller Member Posts: 1,810
    They have evolved, it’s you that hasn’t changed. Griefing noobs just isn’t considered fun anymore and games that support it will never go anywhere because 95% of people will avoid it like the plague. 95% of the rest will quite once because they find themselves the only available targets for the people that really know how to play, and the rest will quite when they run out of targets.  
  • awerdaawerda Member Posts: 16
     Just wondering is there any reason you never tried DAOC? They had a server that was all out pvp that always felt close to what UO was. Plus RvR was alot of fun for large scale combat. Like the Rp guild wars of UO.
  • TrevalinTrevalin Member Posts: 63
    Is it just me or are most UO vets searching for somehting we just cant find?
  • awerdaawerda Member Posts: 16
    Originally posted by Trevalin

    Is it just me or are most UO vets searching for somehting we just cant find?

     To quote Braveheart we want "FREEDOM!!!!!!" And to everyone that says UO was just about grief, you are right but wrong. I personally was an Rp pvper. I only killed people in wars or when they attacked me. I never once killed a newb. But for the first few years I never pvped and still loved the game. First of all there was a sence of risk in the game that made things seem more rewarding. On top of that it was always a thrill seeing a new player wondering if you should run or fight or see if they are friendly. I guess it is hard to explain to people who were never there but the freedom of being able to do anything, good or bad, made the game more real, more rewarding, made people more accountable and more personal for me.

  • KnightblastKnightblast Member UncommonPosts: 1,787
    The gank-the-lowbie formula is just a very, very minority niche in the gaming community.  Most folks, given any choice, will avoid zones which allow that behavior like the plague, esp if it involves full looting.  So for those of you who like this kind of grief play, all I can say is ... good luck finding a lot of games that feature it.
  • PkpiePkpie Member CommonPosts: 18
    I have resubscribed to UO this past week and I am having a great time playing.  I'm excited for the Kingdom Reborn Graphics upgrade.
  • awerdaawerda Member Posts: 16
    Originally posted by Novaseeker

    The gank-the-lowbie formula is just a very, very minority niche in the gaming community.  Most folks, given any choice, will avoid zones which allow that behavior like the plague, esp if it involves full looting.  So for those of you who like this kind of grief play, all I can say is ... good luck finding a lot of games that feature it.

    Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.

  • KyleranKyleran Member LegendaryPosts: 44,079

    To the OP....you've missed out on a lot of fun gaming is all I can say.  Sure, UO, AC and the other early MMO's were all about ganking other people and looting their gear..... but things have changed.....as more people aren't fond of that model.

    But, EvE probably provides the challenge you crave.... so give it a try and see if its what you want.... at least until (if) Darkfall comes out.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • KnightblastKnightblast Member UncommonPosts: 1,787
    Originally posted by awerda

    Originally posted by Novaseeker

    The gank-the-lowbie formula is just a very, very minority niche in the gaming community.  Most folks, given any choice, will avoid zones which allow that behavior like the plague, esp if it involves full looting.  So for those of you who like this kind of grief play, all I can say is ... good luck finding a lot of games that feature it.

    Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.



    Mordred never featured looting of player corpses, as far as I know.
  • AtlanNorAtlanNor Member UncommonPosts: 38
    I thought the same thing but then had a conversation in forums with one of the moderators.  Darkfall for instance isn't putting a lot of value in equipment.  A lot of the fear of full PvP games is losing what you've worked so hard to get as far as equipment goes.  You take away that component and make it more about other things like clans, cities, commerce, wars, then full PvP doesn't sound so bad.  If I can go buy new equipment with roughly the same stats from a crafter or other vendor then I'm not so worried about it and can concentrate on getting my fighting skills up and enjoying other aspects of the game other than everything being about getting that next great piece of armor.  Makes sense.  Taking away the leveling and having skills you actually use go up and being open ended as to what you want to raise makes sense as well.  Skills based games like Darkfall will be niche games, but have some great concepts as well.  It is a departure from the leveling and equipment races we have in todays MMO's.
  • BadSpockBadSpock Member UncommonPosts: 7,979

    anyone else play on Siege Perilous in the glory days? I was an orc, Shaduwklan ftw. THAT, was fun.

    Bubhosh....

  • Originally posted by awerda

    Originally posted by Trevalin

    Is it just me or are most UO vets searching for somehting we just cant find?

     To quote Braveheart we want "FREEDOM!!!!!!" And to everyone that says UO was just about grief, you are right but wrong. I personally was an Rp pvper. I only killed people in wars or when they attacked me. I never once killed a newb. But for the first few years I never pvped and still loved the game. First of all there was a sence of risk in the game that made things seem more rewarding. On top of that it was always a thrill seeing a new player wondering if you should run or fight or see if they are friendly. I guess it is hard to explain to people who were never there but the freedom of being able to do anything, good or bad, made the game more real, more rewarding, made people more accountable and more personal for me.



    Being a former UO player I do agree with you on some points, but it only takes one person in a hundred to ruin the experince of the game for everyone. It only takes that one person that is camping outside the Brit moongate ganking everyone who steps out the circle, some of them would even go so low as to loot all the items and then just dump them in a trash can or at their house to decay.

    I honestly think that was part of the reason Tram was so succusful in Ultima online, it wasn't that the community overall was bad, but in the nonopen PvP zone you didn't have that one person to ruin it for everyone. That is why when given the option between playing in Tram and Fel players quickly flocked to Tram. The developers never forced the removal of open PvP, the players choose it.

  • daadamodaadamo Member UncommonPosts: 135
    Originally posted by goneglockin


    Me and my then friend from highschool got into UO together when it launched.  We had an absolutely amazing time those first couple of years.  One day though; I came over to find him playing EverQuest.  The conversation went something like this:
    Me: So is that the new MMORPG I've been hearing about?
    Him:  Yeah it's EverQuest.
    Me: Uhm, so what do you do in it?
    Him:  Quests and stuff.
    Me: Do you get to fight other people and loot them and stuff?
    Him:  Not really, no.
    Me: So what's the fun of it?
    Him: You can make friends; join a guild; and do group stuff.
    Me:  We can do that stuff in UO.
    Him: Yeah, but EverQuest is simple.  It's a lot easier to play.
    Me: I see...  (backing away absolutely horrified)
    When's something genuninely GOOD going to happen with this genre?  When are design principles and gameplay formulas going to EVOLVE?  Someone wake me up when DarkFall comes out; i'll be in my cryogenic storage unit.
     
     
    That explains it all. You have never tried to actually play another MMORPG. So all your anger towards MMORPG's stems from your inability to expand your horizons. You are a griefer. One of the small minority of players that gets a chubby off of causing misery to other players. You have insecurity issues.
  • awerdaawerda Member Posts: 16
    Originally posted by Novaseeker

    Originally posted by awerda

    Originally posted by Novaseeker

    Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.


    Yes it is popular for a certain kind of player.  My point is that the number of people who find this play popular as compared to everyone else is rather small.

       That is fine and a fair thing to say. I admit that the game is a niche game and will not have the same population as a pve centered game like wow or eq. However when you say it is a "very, very minority niche" it sounds like it is only a handful of people. My point was simply that the niche is actually more substantial.

  • xpowderxxpowderx Member UncommonPosts: 2,078
    Originally posted by awerda

    Originally posted by Novaseeker

    The gank-the-lowbie formula is just a very, very minority niche in the gaming community.  Most folks, given any choice, will avoid zones which allow that behavior like the plague, esp if it involves full looting.  So for those of you who like this kind of grief play, all I can say is ... good luck finding a lot of games that feature it.

    Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.

    Dude, dont know what DAOC game you are talking about, for the past 3 years Mordred has been the least populated of all DAOC servers. That is of course til last patch. Hear its doing ok now. But dont try to throw spin for griefers. The only spin that should be there is they are ballss, gutless and the creme of de crop for being CAREBEARs.. Who else would run away from a pvp fight where the guy you are fighting is even con. But then again I know those griefers dont have a problem fighting players who cannot defend themselves. Talk about CAREBEAR idiots.. No thanks..
  • notgoneglocknotgoneglock Member Posts: 79

    Think you missed the point.  He admitted all MMORPGs are today; EverQuest and beyond- just simplified, easy-mode versions of UO.  There's as much point to playing them as there is watching Survivor or American Idol.  It's mindless entertainment.

    What's also funny is how little the open PvP formula was improved upon.  People gave up on it for the garbage they have today.  This trash; this shit that takes up over 97% of the market today- doesn't do anyone a damn bit of good; all it does is make the MMO-PIMPS richer.

    Because you're either bored and going through these games like pairs of socks; playing more than one to make up for how dull they are; or constantly praying that something new comes out that will be "The One." 

    Someone in the business needs to wake you zombies up so you can discover what MMORPG was SUPPOSED to be all about.

    Like I said- I'll be waiting in suspended animation in a cryogenic freezer... because as we all know- if you keep buying this shit; they'll keep on making it... and no one in the industry has any balls.  Not even fractions of a ball.  You could take all of what game developers in MMORPG call balls; pool them together- and you wouldn't even have a ball big enough to make a mouse jealous.  They don't have ball one... i guess would be the point of this part of the post.

  • notgoneglocknotgoneglock Member Posts: 79

    In summary.  There have been only a few wildly successful open PvP games that left an unimaginable amount of room for improvement upon the formula.  A formula that would make it more comfortable for everyone without compromising upon the very simple open-pvp principle; and without segregating the community.

    Instead we've seen nearly 10 years of EverQuest clones that obviously leave people bored stupid.

  • notgoneglocknotgoneglock Member Posts: 79
    Originally posted by daadamo



    That explains it all. You have never tried to actually play another MMORPG. So all your anger towards MMORPG's stems from your inability to expand your horizons. You are a griefer. One of the small minority of players that gets a chubby off of causing misery to other players. You have insecurity issues.



    Nope.  Keep Guessin'.

  • KnightblastKnightblast Member UncommonPosts: 1,787
    Originally posted by notgoneglock 
    What's also funny is how little the open PvP formula was improved upon. 


    Okay, then, bring forth your own ideas of how it could be improved upon?  We have several other games that feature PvP, and some of then (eg, EVE) open and full loot PvP.



    So what ideas would you like to see implemented in games around the open PvP concept?
  • notgoneglocknotgoneglock Member Posts: 79

    Doesn't really matter what i'd like to see.  What matters is that 1) MMORPG developers grow balls.  2) People wake the fuck up and stop buying the same old rehashed shit so MMORPG developers are FORCED to grow balls.  And 3) MMORPG.COM stop being a bunch of pandering whores to the MMORPG developers and fanboys of the sad state of present affairs- and also grow balls of their own; or at least be tolerant.

    Bastards.

  • awerdaawerda Member Posts: 16
    Originally posted by xpowderx

    Originally posted by awerda

    Originally posted by Novaseeker

    The gank-the-lowbie formula is just a very, very minority niche in the gaming community.  Most folks, given any choice, will avoid zones which allow that behavior like the plague, esp if it involves full looting.  So for those of you who like this kind of grief play, all I can say is ... good luck finding a lot of games that feature it.

    Again I stand by UO was not only about ganking lowbies! Novaseeker, you are playing Daoc correct? On Daoc, for years, Mordred (all out pvp) had the highest pop of any server. People liked killing each other there and most people did not bother killing greys, although some did. That server was the closest thing to UO and it was popular. Until it died because of balancing issues at least.

    Dude, dont know what DAOC game you are talking about, for the past 3 years Mordred has been the least populated of all DAOC servers. That is of course til last patch. Hear its doing ok now. But dont try to throw spin for griefers. The only spin that should be there is they are ballss, gutless and the creme of de crop for being CAREBEARs.. Who else would run away from a pvp fight where the guy you are fighting is even con. But then again I know those griefers dont have a problem fighting players who cannot defend themselves. Talk about CAREBEAR idiots.. No thanks..

       I am aware Mordred is doing poorly now. But before catacombs it was the highest populated server. The new classes ruined it, specifically the vamp who was a god since no one played a healer to buff others to the same level. After that the population never did recover. And I was not trying to support griefers! I personally laugh at the people who only fought grey con people or ganked even cons. In fact if you read what I wrote I said most people did not grief others. Most people did not bother since greys were not worth anything. I simply was saying the open pvp was allot more fun and rewarding than pve and instanced pvp. And allot of people liked the danger.

    And if we are relating this to UO then UO was not a leveled system. Most people were fairly even when it came to ability and gear was all the same (GM). It was simply skill that was lacking in a fight.  

  • xpowderxxpowderx Member UncommonPosts: 2,078
    Originally posted by notgoneglock


    Doesn't really matter what i'd like to see.  What matters is that 1) MMORPG developers grow balls.  2) People wake the fuck up and stop buying the same old rehashed shit so MMORPG developers are FORCED to grow balls.  And 3) MMORPG.COM stop being a bunch of pandering whores to the MMORPG developers and fanboys of the sad state of present affairs- and also grow balls of their own; or at least be tolerant.
    Bastards.
    So if Game developers grow balls, does that mean griefers will grow balls as well and not be such frigging CAREBEARs.. Perhaps even fight someone equal con to them?
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