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How Long Before Vanguard Hits 500k Subs?

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Comments

  • SynxVIISynxVII Member Posts: 168
    I think the poll result says it all.

    I know fanbois are gonna put it down to haters but lets be realistic. From what I read it hasn't improved much since launch (i havn't played since my free month ran out). I was playing it with 2GB ddr2 ram and an 8800 gts and my FPS when in a group at rotk was under 10 most of the time. There isn't anything new or special about the game. Yeah you can have boats but I was told they are bugged and there is not much point in having one anyway besides bragging rights. The game will improve in the next few months but it will not be enough to compete with AoC, WAR, TCOS, and the other MMOs coming out this year and the next.

    I think less than 50k active subs at the end of the year
  • grinreapergrinreaper Member Posts: 507
    Originally posted by Enigma

    Originally posted by grinreaper

    Originally posted by Enigma

    Originally posted by Traelin


    I'm just curious to see what you folks think about this...obviously the more people playing, the better the chances of VG becoming more polished and stable.  Of course other problems arise with more people, but I'm not really concerned with addressing them.  So what do you all think?
     

    Not trying to troll but honestly speaking, I have to say never.  Brad tried his damndest, but the cards didnt fall in his favor on this one.



    These games are a marathon, not a sprint. The DOOOOM patrol is a bit early, methinks

    When a Marathon runner falls and sprains their ankles at the starter line, tha finish line looks VERY far away, but I hope you're right.

    But Ive been playing MMOs for so long that I can see a "wounded and bleeding MMO" within the first two months.  Sure, it wont die off next month or even next  year or ever.

    Im just saying it's not going to be THAT mmorpg EVERYONE's been wanting and it, as the topic states, will not hit 500K. 

    Hope I'm wrong, but Ive got enough experience in the MMO world to know if one will or not....and yes, that's even after only 2-3 months of release.

    Submitted for your consideration:

    1. EVE online

    2. AO
  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by grinreaper

    Originally posted by Enigma

    Originally posted by grinreaper

    Originally posted by Enigma

    Originally posted by Traelin


    I'm just curious to see what you folks think about this...obviously the more people playing, the better the chances of VG becoming more polished and stable.  Of course other problems arise with more people, but I'm not really concerned with addressing them.  So what do you all think?
     

    Not trying to troll but honestly speaking, I have to say never.  Brad tried his damndest, but the cards didnt fall in his favor on this one.



    These games are a marathon, not a sprint. The DOOOOM patrol is a bit early, methinks

    When a Marathon runner falls and sprains their ankles at the starter line, tha finish line looks VERY far away, but I hope you're right.

    But Ive been playing MMOs for so long that I can see a "wounded and bleeding MMO" within the first two months.  Sure, it wont die off next month or even next  year or ever.

    Im just saying it's not going to be THAT mmorpg EVERYONE's been wanting and it, as the topic states, will not hit 500K. 

    Hope I'm wrong, but Ive got enough experience in the MMO world to know if one will or not....and yes, that's even after only 2-3 months of release.

    Submitted for your consideration:

    1. EVE online

    2. AO



    1.  EVE never had a horrible launch. I played that from beta one until today.  They also never tried tooth and nail to get 200K subscriptions or they will suffer terribly financially.  CCP also did not spend 35 million dollars on EVE, hoping their initial 6 month to one year subscription base will help cover the financial issues they are having.

    2. Let's talk about AO.  AO suffered from a horrible launch and they never grew the way Funcom intended it to grow.  You can ask every die hard AO fan that has been playing since release or at release. I was one of them.  AO would have had a much better turn out if they hadn't completely screwed up their launch. So AO sorta proves my point.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • SUMB44SUMB44 Member Posts: 182
    If this game has 250,000 subscribers by the 1 year mark, they should consider themselves lucky., throw a party and promptly sell Sigil and all their stocks to the highest bidder.
  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by SUMB44

    If this game has 250,000 subscribers by the 1 year mark, they should consider themselves lucky., throw a party and promptly sell Sigil and all their stocks to the highest bidder.



    Look; here's the whole thing ...the whole kit and kaboodle and very realistic:

    Is Vanguard the next MMORPG to grab our attentions for many years to come and the flagship into a 3rd generation MMO world like SWG, FFXI, and some others did with the second gen mmos?

    Absolutely not

    Is Vanguard the next MMORPG that will dissolve into a steaming pile of poop like Shadowbane did?

    Absolutely not.

    Vanguard is a run-of-the-mill cookie cutter high fantasy mmorpg that will survive for MANY years to come.  It wont have the mega numbers like WoW did (not even a fraction) or even the numbers that EQ2 and SWG did in the height of their power, but it will survive.  The people against Vanguard is pissed because of all the problems with the game and just the lack of stuff that most mmos have.  The people for Vanguard is holding out for more fixes and continued changed.

    Whatever the result is, Vanguard will no go away (no matter how much you hate it) and Vanguard just wont be that shining jewel in a 2007 MMO world (no matter how much you love it).  Its an average MMO that has many years of life in it.

    So...just sit back and enjoy the ride

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • xAlrythxxAlrythx Member Posts: 585
    Mark my words. Vanguard: Saga of Heroes (why is it even called saga of heroes?) will never hit 500k active subs.

    Currently Playing: Everything but MMORPGs
    Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
    Looking Forward To: SW:TOR

  • lancebirdlancebird Member Posts: 166

    In all likelihood the game has already reached its highest subscriber numbers.  The numbers will only go down from here..

  • TraelinTraelin Member Posts: 109

    I really am interested to see what the sub numbers will be like toward the end of AUG 2007, ~6 months from when I created this thread.

  • whitedelightwhitedelight Member Posts: 1,544
    Why are people so hung up on numbers? If you enjoy the game, play it. If you do not enjoy it, don't.

    image

  • TraelinTraelin Member Posts: 109
    Wow.  Revisiting this thread after so long, and catching up with all the MMORPG posts after being away, has really opened my eyes.  Should I have possibly changed the question I posed in this poll with lowered expectations...?
  • ShaydeShayde Member Posts: 4,529
    Originally posted by whitedelight

    Why are people so hung up on numbers? If you enjoy the game, play it. If you do not enjoy it, don't.
    Because numbers = support = continued gameplay.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • LokivanLokivan Member Posts: 19
    while i personally have never played , i voted never simply because of the negative feedback from players that i have read in these and other forums , i have a friend that lays and he says the game is worth playing as is . but i dont think i will play it based on the initial cost of the ame compared to the feedback i have read
  • StarkStark Member Posts: 119
    Never. Vanguard will be lucky to see half that even when SOE buys them out and pours money into it.  Sigil/SOE will always be fighting an uphill battle for subscribers.
  • TeabaggerrTeabaggerr Member Posts: 6
    A game that cost 30 mil to make won't last forever if it can't reach it's targeted numbers.  Period. What ae they gonna do, pull money out of their ass to keep the servers up? Don't think so.
  • nakumanakuma Member UncommonPosts: 1,310
    itll hit 500k when they actually bring this game back to where it should of been. but it hink its safe to say the damage is done. pretty sad considering i had some major hopes for this game.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • AbraxosAbraxos Member Posts: 412
    Originally posted by matraque

    Originally posted by Balisidar


    Simple. The answer is never.  This is a niche game and will appeal to some but not a majority. The bad press this game has gotten upon it's release will also scare a lot of people away.
    Hopefully, it will be profitable.  The more games that hit Woody's "Game Zapper" the worse off we ALL are.
     
    Show me the bad press please.  I'm dying to read it.  What i have seen is fair reviews or totally biased reviews.



    Thanks :)


    http://www.g4tv.com/xplay/reviews/1433/Vanguard_Saga_of_Heroes.html
    http://pc.gamespy.com/pc/vanguard-saga-of-heroes/763951p1.html
    http://www.1up.com/do/reviewPage?cId=3157695&sec=REVIEWS
    http://www.gamealmighty.com/game-review/review/Vanguard_Saga_of_Heroes_Review/
    http://www.gamedaily.com/vanguard-saga-of-heroes/pc/game-reviews/2780
  • nakumanakuma Member UncommonPosts: 1,310
    Originally posted by whitedelight

    Why are people so hung up on numbers? If you enjoy the game, play it. If you do not enjoy it, don't.
    well sub numbers tend to effect how much you can actually directly enjoy the game. I dont know about you I cant enjoy a game if the game is barren and lifeless and no one is really around. Kinda takes the wind out my sails so to speak.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • AlienovrlordAlienovrlord Member Posts: 1,525
    Originally posted by whitedelight

    Why are people so hung up on numbers? If you enjoy the game, play it. If you do not enjoy it, don't.

    Because the DEVELOPER himself keeps using those numbers! 

    Brad M just said shortly after the SOE announcement that he expects Vanguard to hit 500k in a year.   It was in that meandering, tedious post he made so I suppose it's understandable that most missed it.   The OP did not.

    Edit - here's the quote

    "So what does that mean again? Again, I apologize for not being able to go into details and it's the details that need to be worked out.  But I think it's safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year.  What's needed, bottom line, is some time, and how to get that time is what's being worked out.  And so I still see a 500k+ game, I was just off by a year for a variety of reasons, some under my control, many not.  And I think SOE sees this as well. "

    I have no problem with the honest people saying this game will be a niche game and if you enjoy it, more power to you.

    I do have a problem with a developer who is either so blind he refuses to see the truth, or so arrogant he thinks he can spout out complete baloney and everyone will believe him.

    Someone like that is out of touch or ignoring  the gaming community, the gaming market and reality in general and we've had way too many out-of-touch developers in the MMORPG genre in the past decade.    

  • ChasedagamerChasedagamer Member UncommonPosts: 56

    i played it and it sucks

  • VanguardeVanguarde Member Posts: 198
    Vanguard sadly will not reach 500k sub ever. Warhammer Online will seal the deal. I know many many many mmo players from various mmo games and as well as wow players awaiting warhammer Online.
  • Hoobley_deletedHoobley_deleted Member Posts: 677
    I think it's just too late now.



    By the time that Vanguard is in a state that would warrant those subscription figures, too many other newer (better?) MMO's are going to be available and in theory they 'should' be released in a similar state to LotRO which had a very nice launch.
  • YeeboYeebo Member UncommonPosts: 1,361
    You never know.  They might totally turn the game around and have the best MMO relaunch in the history of the genre in a year or so.  At least, I think that's Brad's plan...



    I agree with the doomsayers, the game will never hit 500K.  However, I also agree with Enigma, it's not going anywhere.  Hell if MXO and EQOA can keep limping along, no reason to think VG will go anywhere . . . especially if the rumored SOE buyout happens.  I'd honestly like to see the game turn around and offer a viable alternative to EQ II/ WoW/ LotRO for those that crave one.  Diversity is good for everyone.  I a bit skeptical that it will happen, but I'll be happy for all involved if it does.  



    Hell, AO turned out to be pretty good back in the day.  I stayed far away from the infamously craptakular launch, but thought it was pretty fun when I finally tried it a year later.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • TonevTonev Member Posts: 462

    I agree, this game will be better in a year than what it currently is and while I have hit the cancel button (still two months to go) I am currently leveling up in crafting and adv just in case Brad and $OE does happen to pull a miracle off. My only worry about relaunching the game (hopefully without a expansion) is the 2 classes promised in patching will be expansion classes and it wiill go the route of SWG (JTL, ROTW and trials).

    I alos think, with the coming of AoC and Warhammer (Brad don't launch this game when those games launches if you don't wanna be disappointed) the game can really buckle down by adding fun,lore orientated non tedious grinding quests and new things for each sphere, but we will see.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Perhaps I'm just pessimistic, but I really do not see SOE sinking any more money into this beast than they already have, other than what is necessary to maintain a minimal dev presence, and a handful of servers.

    Even if they did revamp a good portion of the game, how many more subs would it really get? They really did a good job turning EQ2 around, and it's got what, 250k?

    For the kind of changes they'd need to make to ever dream of hitting 500k, particularly without just cannibalizing their existing players from EQ/EQ2, they'd be better off just pulling the plug, salvaging whatever they could from the codebase, getting a newer, better graphics engine, and just starting over from scratch, with a new name, and no association to Sigil and/or Brad.

  • thepatriotthepatriot Member UncommonPosts: 284

    It doesn't really matter how much the game improves and hopefully it will, it will never see the subscriber numbers that Brad blindly believes in without the drastic move to freeplay (ala Anarchy Online).  Even then it still has to run and be fun for the majority of players.  Considering the cost to make this is not a likely event.

    Vanguard is hopefully the last of a dying breed of MMOs.  The ones where the developers use the excuse that an MMO is never finished to explain their broken boring game full of potential but not delivering it.  The delays in releasing LotRO to make it a good game and the announcement by EA Mythic that they are delaying WAR so they can polish it more will hopefully become the norm.  There have simply been too many big games launched in the last few years without game breaking bugs and without missing content for the public to put up with it.  Additionally, the big numbers that games like WoW attract, the same numbers that Brad once claimed Vanguard hope to reach, require you attract the general casual player and not just the hardcore.  This group will not tolerate buggy difficult games. 

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