Originally posted by iCeh I'm sick of hearing this fanboy-bollocks. The guy was simply wondering why you'd continue to PvP once you've got everything.
There has to be a reason to PvP, otherwise you'll soon get bored with repeating the same thing over and over again.
well, i dunno, it couldnt be i dunno... fun could it? nah, look at counter strike, nobody plays that anymore because everyone has the best items, planetside, same deal, unreal tournament, i quit as soon as i got the redeemer and shieldbelt.
In all the MMOs I have played, I enjoyed the PvP in DAOC the most. This was before you could gain experience for PvPing, and even before the Realm Abilities were fully implemented. It was just plain fun, a great rush, and teamwork really did pay off. This isn't to say that there weren't massive class/realm imbalances or other issues, but no game's PvP since has really captivated me the same way.
That being said, I don't expect PvP in WAR to be the same as DAOC. I expect it to be better. I expect that the development and design staff learned a lot from what worked, and what didn't , from DAOC. I expect that they have learned how artificial WoW's PvP feels, how messy Shadowbane's was, how limited LotRO's is. I'm not taking anythign away from those games, but I did not/do not care for their concept of PvP the way I did for DACO's (LotRO isn't really about PvP anyhow ).
Instead of condemning a system that is still in development, why not analyze what could be good and bad about it, and offer some constructive discussion?
I agree. I loved the RvR in the New Frontiers, and the idea of gradually adding more castles in the BG's was a great idea. Nothing more fun than smashing down castles, taking the keep. Then the reverse, tipping boiling hot tar on people's heads. Awesome fun.
Siege to get better items to siege to get better items to siege to get better items. After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG. This game is just WoW without the PvE raids and without instanced battlegrounds. If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have? Bragging rights? E-peen battles?
Hmmm...let's see how Guild Wars PvP makes your Character better...
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
Siege to get better items to siege to get better items to siege to get better items. After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG. This game is just WoW without the PvE raids and without instanced battlegrounds. If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have? Bragging rights? E-peen battles?
Hmmm...let's see how Guild Wars PvP makes your Character better...
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
QFT!
The only thing Blizzard ever due was creating 8.500.000 more MMORPG players to the market.
Ohh, ok, so you just need to make up for your shortcommings in reality by making people suffer online. Gotcha.
Sheesh this thread was constructive until this point. Don't make assumptions, and we're talking about the game, don't make this about the OPs life. He's bringing a valid point to the table and you're just embarrassing yourself.
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
An FPS doesn't improve your character either, but it's FUN!
Well actually today's FPS's that are online play generally seem to add an experience element.. for instance bf2142 where you get points for doing things and can buy weapon upgrades after each 'level' you reach..
Getting rewards for good play is apparently becoming a standard, the good old days of playing because its fun just doesn't seem to cut it with today's generations.. heh..
As for reward for pvp.. or loss for pvp.. well i guess even in our online fantasies humans feel a need to dominate/destroy those less fortunate.. we're such a pleasant species arent we? ha.
As for e-peening.. I gather the majority of readers here aren't that old.. and missed the good old days where the whole point of online gaming was to be better than everyone else.. like the good days of quake 1 and ctf/tf mods, and all the clan tournaments and politics and whatnot..
well if your war guild is the best, and the enemy says "oh crap its such and such, lets get out of here" then you've earned a reward, from a human pespective.. in the same way as a hockey/basketball team's fan feels 'rewarded' when their team wins.. eh?
Siege to get better items to siege to get better items to siege to get better items. After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG. This game is just WoW without the PvE raids and without instanced battlegrounds. If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have? Bragging rights? E-peen battles?
Hmmm...let's see how Guild Wars PvP makes your Character better...
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
Well this is what I hope WAR will be like. In an FPS you don't increase your character skill, you increase your skill. You will learn how to use weapons better and such.
If WAR can pull that off, it'll be the best MMO on the market (imo), and I really hope they do. I'm sick of playing WoW, I can't stand it but there's nothing else to play! BF2 killed FPS.
Siege to get better items to siege to get better items to siege to get better items. After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG. This game is just WoW without the PvE raids and without instanced battlegrounds. If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have? Bragging rights? E-peen battles?
"Oh my guild beat your guild yesterday we're better."
"Well if my guild actually logged on instead of playing CS and Starcraft 2 we'd have beat you."
No I'm not advocating having this game be item based. No I'm not advocating that the skills from PvP be uber powerful. I'm advocating item loot/destruction. With that being said I'll still play this game because all my friends who played WoW (was their first MMOG and only MMOG I could get them to play,) will be playing this game. Ironic isn't it?
Well tbh everyone will say this about every game that comes out with PvP. Good point though.
"After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG."
^^ You hit the nail on the head, but, people will continue to play regardless. After the first year or so of DAoC i felt a little like that, but i kept on playing because of the exciting RvR that was going on day after day, week after week, meeting the SAME people, with the SAME gear, it was brilliant and i loved it, along with loads of other people.
One other thing to everyone; people keep comparing games to WoW because it's the only MMO/Game they have ever played. Come the next generation of gamers saying it's a knock off of game A (years from now?) and we(us daoc/eq vets) will be saying it's a "wow/eq clone(whatever)" that generation will be all "wtf, what's that? gtfo" it's a never ending circle where only the young (ignorant) voices are heard.
forgot what i was rambling on about now, oh well, goodnight!
Ohh, ok, so you just need to make up for your shortcommings in reality by making people suffer online. Gotcha.
Sheesh this thread was constructive until this point. Don't make assumptions, and we're talking about the game, don't make this about the OPs life. He's bringing a valid point to the table and you're just embarrassing yourself.
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
Get a clue.
Well, I can't disagree with that! Very uncalled for!
Well this is what I hope WAR will be like. In an FPS you don't increase your character skill, you increase your skill. You will learn how to use weapons better and such.
If WAR can pull that off, it'll be the best MMO on the market (imo), and I really hope they do. I'm sick of playing WoW, I can't stand it but there's nothing else to play! BF2 killed FPS.
An FPS doesn't improve your character either, but it's FUN!
Well actually today's FPS's that are online play generally seem to add an experience element.. for instance bf2142 where you get points for doing things and can buy weapon upgrades after each 'level' you reach..
Getting rewards for good play is apparently becoming a standard, the good old days of playing because its fun just doesn't seem to cut it with today's generations.. heh..
As for reward for pvp.. or loss for pvp.. well i guess even in our online fantasies humans feel a need to dominate/destroy those less fortunate.. we're such a pleasant species arent we? ha.
That's because skill-based pvp ain't for masses.
When I still played Guild Wars, I kept hearing from people "ok I'm level 20 what do I know now" then I said "now you learn how your skills work, and either go do dungeon runs for cool items if you're into pvm or go pvp if you want", and like a week later they would say "this game sucks I farmed the best equipment and the best runes and I still get owned on pvp" and they WEREN'T being sarcastic! People just have to stop being lazy and actually try to understand the concept of skill-based games, where it's not about how lucky you are on getting rares or how good you are on reselling stuff to make money, but about how much effort you put into masterizing your character playstyle and understanding his skills and sygergies.
Ultima Online 98~04 Dark Age of Camelot 03~07 Final Fantasy XI 04~06 Guild Wars 05~08 World of Warcraft 04~05 Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG
Ohh, ok, so you just need to make up for your shortcommings in reality by making people suffer online. Gotcha.
Sheesh this thread was constructive until this point. Don't make assumptions, and we're talking about the game, don't make this about the OPs life. He's bringing a valid point to the table and you're just embarrassing yourself.
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
Get a clue.
Aren't you all sensitive and stuff.... did he hurt your baby
So basicly everything said here about WAR and AoC is based on opinions which are based on info available (no actual game). OP thinks that promissed PVP will just not be enough ( as I do to ) and then you go and belitle him, I'm impressed, and you tell someone else to get a clue, that's rich.
Now, to add something to this discussion; I think PVP in WAR will be mad fun, for about month or 2, then you'll try most of the things, most classes and races, you'll go on for about another month or 2 to reach the cap and capture the enemy capital at least once just in time to move on to the next game. Some people never get tired of repeating the same thing, but saying that game will be so good that you'll never question the repeatative manipulative mechanic (based on current informations) is realy
As for AoC, PVP will be better in WAR, but AoC will be a better game, because of the story and quests and the setting and crafting and building and maybe even fighting but that's a sensitive subject
I just don't get one thing about quotes here, people who comment on someones post actualy quote them so you think that they actualy read it before posting but then it turns out that they saw one word and then go over it and ignore the rest of the post, now, are they just missing the abstract thought gene or are they faking it so they can troll freely?
u can really build castles, and castles r build by gathering resources, and resources r obtained by conquering mines.
u can ally with other guilds to make a nation. and u can really demolish enemy castles.
but what i dont like in shadowbane is MOUSE CONTROL.
in shadowbane theres a lot of classes and races, which is good and have a LOT OF CUSTOMIZATION
flying > some classes/races can fly, while others dont...this bring a whole new strategy to PVP and roleplay. (example a Sentinel will never be able to kill a flying Aracoix Procer Barbarian, or a Nephilim Doomsayer, so he will need a mage/rogue by his side...while a mage/rogue will never be able to kill a Half Giant Regen Huntress, so the mage/rogue will need the Sentinel by his side, and vice versa)
-Risk Your Life 1:
this game control type is FPS, i mean, u have to use WASD to move your character
if you swing your sword you gotta be aiming on the enemy...or you will miss (different from the MOUSE CONTROLLED MMOS WHERE U JUST CLICK TWICE TO TARGET AND PUSH BUTTONS FOR SKILLS)
Risk your life is one of the FEW mmos that require SKILL to play.
The enemy may have better items...but if he is an idiot...and if you are skilled...you can defeat him.
But in RYL a player is not able to defeat enemy +5 lvls above him.
RYL also have the fame system....
When u do pvp, you earn fame by killing the other race, and lose fame by dying.
FAME increase your character power drastically, like, a player will never be able to defeat another player with 1 fame level above him.
And FAME has no CAP. And you dont need to be lvl 95 to start earning fame...though i dought u will be able to do much pvp in lower levels.
RYL also has some of the best skill animations i have ever seen, like Flame Tornadoes(sorc skill), Giant Poison skulls(rune poison), swords cutting the air(templar fatal attack), and punching the ground for earthquake and fire eruption (attacker skyrocket), are just some of the skills.
My dream of pvp would be a mix of shadowbane + ryl
Aren't you all sensitive and stuff.... did he hurt your baby So basicly everything said here about WAR and AoC is based on opinions which are based on info available (no actual game). OP thinks that promissed PVP will just not be enough ( as I do to ) and then you go and belitle him, I'm impressed, and you tell someone else to get a clue, that's rich. He makes false assumptions, you make false assumptions, you're both fair game. Now, to add something to this discussion; I think PVP in WAR will be mad fun, for about month or 2, then you'll try most of the things, most classes and races, you'll go on for about another month or 2 to reach the cap and capture the enemy capital at least once just in time to move on to the next game. Some people never get tired of repeating the same thing, but saying that game will be so good that you'll never question the repeatative manipulative mechanic (based on current informations) is realy As for AoC, PVP will be better in WAR, but AoC will be a better game, because of the story and quests and the setting and crafting and building and maybe even fighting but that's a sensitive subject Well Mr AoCFANBOI#1, WAR won't have quests or crafting or a story? Or you just pulling more crap outta yer arse like all your other posts? Mythic has a proven track record of good PvP gaming, funcom doesn't...infact it's only mmorpg has to be mostly free for anyone to even play it! Mythic can still charge a monthly fee and put out new expansions that people buy. But nooo, your FANBOI#1 visions tell a different story, where AoC will be the bestest best betterer game EVAR because you say so! Ohh, and you little savant you, go play single player RPGs if you dont want "repetitive mechanics", repetition is what ALL MMOs are based on....even your precious dream game AoC. I just don't get one thing about quotes here, people who comment on someones post actualy quote them so you think that they actualy read it before posting but then it turns out that they saw one word and then go over it and ignore the rest of the post, now, are they just missing the abstract thought gene or are they faking it so they can troll freely? You dont even need any excuse to troll freely! Fun!
And you're clearly the embodiment of impartiality here. The fact is mate, none of us truly know how any of these games are truly going to play. Until we do, you, like everyone else is talking out of their arse with your my MMO is bigger than your MMO comparisons.
By all means disagree with the OP if you want, but try being civil, don't attack the poster and don't pretend that your opnions amount to anything more than that...opinion. It just makes you look well, kinda silly.
WAR has a direct comparison, gameplay wise, which is DAoC.
AoC has nothing.
DAoC is a fun game, and mythic getting more money and more time to make WAR better only leads me to believe it will be even better than DAoC. Not to mention Mythic having actualy learned from their mistakes in DAoC (no stealth, no long term buffs, RvR from the start)
I wish people would stop comparing this game to WoW. WoW is not the godsend of all MMOs and did not invent the MMO genre that we have today.
If you ever played DAoC, people have had the same items for a LONG time, yet they still pvp every day doing the same ol' same ol'. Guess what? They still have fun doing it. Guilds compete vs other Guilds in 8v8 or people just form PUGs together and 8v8. They then gloat and flex their e-peens on the VN boards.
When anyone says WAR is another WOW, I just think to myself, look at the source.
It is definitely a matter of personal taste. I for one don't want to lose my crap if I get killed...crap I worked long and hard for. It would completely change the dynamic and strategy of the PvP as well. It's a matter of opinion. Some people want that added fear and challenge and others just want to have fun in PvP without having to worry and fret themselves.
[Here's a list of all the games I've played and/or my computer specs to show how much more seasoned or technologically advanced I am than you.]
6 player groups with only hybryd support classes,and only one enemy realm is imo a step back , or dumbing down of DAoC for the masses.being forced to zerg back and fourth betrween capitols is not overly capivating, playing in instances is lame,u could do that free on a fps.
6 player groups with only hybryd support classes,and only one enemy realm is imo a step back , or dumbing down of DAoC for the masses.being forced to zerg back and fourth betrween capitols is not overly capivating, playing in instances is lame,u could do that free on a fps.
Actualy, a good portion of DAoCs population enjoys zerging back and forth between large objectives.
And rightly so; it's a fun play style that anyone can participate in without having to belong to an uber click or having to play the game like its a job...just log on, find the zerg, join in...maybe join a group or just run solo in the zerg.
The alternative is group vs group where these days you HAVE to have voice chat, you HAVE to have MAX gear, you HAVE to have a ton of realm points already, and you HAVE to have 7 other people that are the exact correct classes and meet the above requirements, and they all HAVE to play at the same time every day.
I remember a certain other game that decided to cater to the "hardcore" element as it's design philosophy....a van-something, vangutter? That game turned out to be fun, didn't it?
Hardcore gameplay isn't fun for anyone other than the jobless people that can put in 8+ hours a day to do that crap....for everyone else, it sucks noodles.
It's not a step back to cater to the casual element, it's just a realization that the average MMO gamer isn't 12 years old anymore.
(that all ignores that your argument is ignorant, as there are 4 choices in WAR...capital sieges, instanced RvR scenarios, open field combat, and open field objectives. Not "siege or instance" as you so blindly sputter. Also, each side can go fight in a different land if they so choose, so you have 4 enemies to fight.)
Comments
lol.. its so typicall that people talk about wow like its some godlike game that will never fall...
i just cant wait to se how manny people, going to change game once this baby hits the market.
well, i dunno, it couldnt be i dunno... fun could it? nah, look at counter strike, nobody plays that anymore because everyone has the best items, planetside, same deal, unreal tournament, i quit as soon as i got the redeemer and shieldbelt.
-iCeh
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
I'm hopeful about the WoW player influx...talk about free kills in RvR.
Like sheep to slaughter.
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
QFT!
The only thing Blizzard ever due was creating 8.500.000 more MMORPG players to the market.
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
Get a clue.
Getting rewards for good play is apparently becoming a standard, the good old days of playing because its fun just doesn't seem to cut it with today's generations.. heh..
As for reward for pvp.. or loss for pvp.. well i guess even in our online fantasies humans feel a need to dominate/destroy those less fortunate.. we're such a pleasant species arent we? ha.
As for e-peening.. I gather the majority of readers here aren't that old.. and missed the good old days where the whole point of online gaming was to be better than everyone else.. like the good days of quake 1 and ctf/tf mods, and all the clan tournaments and politics and whatnot..
well if your war guild is the best, and the enemy says "oh crap its such and such, lets get out of here" then you've earned a reward, from a human pespective.. in the same way as a hockey/basketball team's fan feels 'rewarded' when their team wins.. eh?
Uhhh...not at all.
But still it's WAY fun!
All those Item-craving WoW Fanboys will come in masses, like a scourge to Warhammer, play it, whine about it, insult the Devs for it, and then leave it, and all that will be left will be a smaller, but still rather big community that just love PvP.
MMOs used to be about fun pre-WoW. Post-WoW, all People seem to think, that EVERYTHING you do in-game, has to improve your personal Character in some way...it's not a WORK dammit...it's a GAME.
Through PvP you increase your playing skill.
An FPS doesn't improve your character either, but it's FUN!
Sheesh, learn to play again, please. (And not to search for a second, fantasy work -.-)
Well this is what I hope WAR will be like. In an FPS you don't increase your character skill, you increase your skill. You will learn how to use weapons better and such.
If WAR can pull that off, it'll be the best MMO on the market (imo), and I really hope they do. I'm sick of playing WoW, I can't stand it but there's nothing else to play! BF2 killed FPS.
-iCeh
Well tbh everyone will say this about every game that comes out with PvP. Good point though.
"After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG."
^^ You hit the nail on the head, but, people will continue to play regardless. After the first year or so of DAoC i felt a little like that, but i kept on playing because of the exciting RvR that was going on day after day, week after week, meeting the SAME people, with the SAME gear, it was brilliant and i loved it, along with loads of other people.
One other thing to everyone; people keep comparing games to WoW because it's the only MMO/Game they have ever played. Come the next generation of gamers saying it's a knock off of game A (years from now?) and we(us daoc/eq vets) will be saying it's a "wow/eq clone(whatever)" that generation will be all "wtf, what's that? gtfo" it's a never ending circle where only the young (ignorant) voices are heard.
forgot what i was rambling on about now, oh well, goodnight!
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
Get a clue.
Well, I can't disagree with that! Very uncalled for!
-iCeh
Getting rewards for good play is apparently becoming a standard, the good old days of playing because its fun just doesn't seem to cut it with today's generations.. heh..
As for reward for pvp.. or loss for pvp.. well i guess even in our online fantasies humans feel a need to dominate/destroy those less fortunate.. we're such a pleasant species arent we? ha.
That's because skill-based pvp ain't for masses.
When I still played Guild Wars, I kept hearing from people "ok I'm level 20 what do I know now" then I said "now you learn how your skills work, and either go do dungeon runs for cool items if you're into pvm or go pvp if you want", and like a week later they would say "this game sucks I farmed the best equipment and the best runes and I still get owned on pvp" and they WEREN'T being sarcastic! People just have to stop being lazy and actually try to understand the concept of skill-based games, where it's not about how lucky you are on getting rares or how good you are on reselling stuff to make money, but about how much effort you put into masterizing your character playstyle and understanding his skills and sygergies.
Ultima Online 98~04
Dark Age of Camelot 03~07
Final Fantasy XI 04~06
Guild Wars 05~08
World of Warcraft 04~05
Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG
And Enemy Territory; Quake Wars will resurrect FPS
http://www.enemyterritory.com/
Yeah, and him starting this post by calling WAR "just WoW without PvE instances" is realy freakin intellectual.
Get a clue.
Aren't you all sensitive and stuff.... did he hurt your baby
So basicly everything said here about WAR and AoC is based on opinions which are based on info available (no actual game). OP thinks that promissed PVP will just not be enough ( as I do to ) and then you go and belitle him, I'm impressed, and you tell someone else to get a clue, that's rich.
Now, to add something to this discussion; I think PVP in WAR will be mad fun, for about month or 2, then you'll try most of the things, most classes and races, you'll go on for about another month or 2 to reach the cap and capture the enemy capital at least once just in time to move on to the next game. Some people never get tired of repeating the same thing, but saying that game will be so good that you'll never question the repeatative manipulative mechanic (based on current informations) is realy
As for AoC, PVP will be better in WAR, but AoC will be a better game, because of the story and quests and the setting and crafting and building and maybe even fighting but that's a sensitive subject
I just don't get one thing about quotes here, people who comment on someones post actualy quote them so you think that they actualy read it before posting but then it turns out that they saw one word and then go over it and ignore the rest of the post, now, are they just missing the abstract thought gene or are they faking it so they can troll freely?
best pvp games were
-shadowbane:
u can really build castles, and castles r build by gathering resources, and resources r obtained by conquering mines.
u can ally with other guilds to make a nation. and u can really demolish enemy castles.
but what i dont like in shadowbane is MOUSE CONTROL.
in shadowbane theres a lot of classes and races, which is good and have a LOT OF CUSTOMIZATION
flying > some classes/races can fly, while others dont...this bring a whole new strategy to PVP and roleplay. (example a Sentinel will never be able to kill a flying Aracoix Procer Barbarian, or a Nephilim Doomsayer, so he will need a mage/rogue by his side...while a mage/rogue will never be able to kill a Half Giant Regen Huntress, so the mage/rogue will need the Sentinel by his side, and vice versa)
-Risk Your Life 1:
this game control type is FPS, i mean, u have to use WASD to move your character
if you swing your sword you gotta be aiming on the enemy...or you will miss (different from the MOUSE CONTROLLED MMOS WHERE U JUST CLICK TWICE TO TARGET AND PUSH BUTTONS FOR SKILLS)
Risk your life is one of the FEW mmos that require SKILL to play.
The enemy may have better items...but if he is an idiot...and if you are skilled...you can defeat him.
But in RYL a player is not able to defeat enemy +5 lvls above him.
RYL also have the fame system....
When u do pvp, you earn fame by killing the other race, and lose fame by dying.
FAME increase your character power drastically, like, a player will never be able to defeat another player with 1 fame level above him.
And FAME has no CAP. And you dont need to be lvl 95 to start earning fame...though i dought u will be able to do much pvp in lower levels.
RYL also has some of the best skill animations i have ever seen, like Flame Tornadoes(sorc skill), Giant Poison skulls(rune poison), swords cutting the air(templar fatal attack), and punching the ground for earthquake and fire eruption (attacker skyrocket), are just some of the skills.
My dream of pvp would be a mix of shadowbane + ryl
And Enemy Territory; Quake Wars will resurrect FPS
http://www.enemyterritory.com/
That's exactly what I'm waiting for.
But for a bit of fun on the side; Team Fortress 2!
@Battlekruse - I thought CS was awesome in its day. Also, Day of Defeat was awesome in beta.
-iCeh
And you're clearly the embodiment of impartiality here. The fact is mate, none of us truly know how any of these games are truly going to play. Until we do, you, like everyone else is talking out of their arse with your my MMO is bigger than your MMO comparisons.
By all means disagree with the OP if you want, but try being civil, don't attack the poster and don't pretend that your opnions amount to anything more than that...opinion. It just makes you look well, kinda silly.
Actualy, no.
WAR has a direct comparison, gameplay wise, which is DAoC.
AoC has nothing.
DAoC is a fun game, and mythic getting more money and more time to make WAR better only leads me to believe it will be even better than DAoC. Not to mention Mythic having actualy learned from their mistakes in DAoC (no stealth, no long term buffs, RvR from the start)
It's simple, realy....
DAoC = good
WAR > DAoC
so
WAR > good
[Here's a list of all the games I've played and/or my computer specs to show how much more seasoned or technologically advanced I am than you.]
Actualy, a good portion of DAoCs population enjoys zerging back and forth between large objectives.
And rightly so; it's a fun play style that anyone can participate in without having to belong to an uber click or having to play the game like its a job...just log on, find the zerg, join in...maybe join a group or just run solo in the zerg.
The alternative is group vs group where these days you HAVE to have voice chat, you HAVE to have MAX gear, you HAVE to have a ton of realm points already, and you HAVE to have 7 other people that are the exact correct classes and meet the above requirements, and they all HAVE to play at the same time every day.
I remember a certain other game that decided to cater to the "hardcore" element as it's design philosophy....a van-something, vangutter? That game turned out to be fun, didn't it?
Hardcore gameplay isn't fun for anyone other than the jobless people that can put in 8+ hours a day to do that crap....for everyone else, it sucks noodles.
It's not a step back to cater to the casual element, it's just a realization that the average MMO gamer isn't 12 years old anymore.
(that all ignores that your argument is ignorant, as there are 4 choices in WAR...capital sieges, instanced RvR scenarios, open field combat, and open field objectives. Not "siege or instance" as you so blindly sputter. Also, each side can go fight in a different land if they so choose, so you have 4 enemies to fight.)