Hmmm...not that I'm arguing that LotR is a good game and its doing well, but last time I logged in (this last weekend) there were only 12 servers. I really don't think that there are 900k people playing on that few servers. There wouldn't be a square inch to move.
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
Remember that not all 900k are playing the game at exact same time!
And I can't say a lot as to my source of my information, but I CAN tell you it is from a very solid source of the Turbine customer service team who is a very good friend of mine. In a recent online chat, they told me that they are very close to 1 mil as of July 01.
Flame me or call me a liar I don't care, just be sure and tell me you're sorry when Turbine DOES make the announcement in the coming weeks.
I really don't care how big a world is, you're not going to have 12 servers while having a population of 900k. The size of EVE is, I think, the biggest currently available and that server cluster seemed very populated to me when I played and at the time it only had about 150k subcribers. Given that you're data is correct, each server should average around 75k people. Lets say a fifth of those people play during prime time. That would be 15k people simultaneously online per server. Please stop your fanboy claims. BTW I will be patiently waiting for Turbine's announcement of 1 mil active subscribers, not boxes sold which I doubt they've even sold a million of those.
In the end, logic and reason always beat out fanboys.
if it helps any, Lineage 2 currently has 100 ~ 125k subscribers in NA & EU according to NCsoft. Lineage 2 uses playershops as opposed to item shop, so there are more people online in a Lineage 2 server, which means less space for people actually playing. Lineage 2 with 125k subscribers has 9 servers.
They are over 900,000 active subs now. They will reach their 1 mil+ subs within the next 30 days easily. But how fast did World of Warcraft hit 1 mil subs? I know it was released in America Nov 04. I'm thinking Feb 05 is when it broke 1 mil, but not quite sure. Looks like LoTRO is gathering online players almost as quickly as WoW did after it's release. But that isn't saying as much because now there are millions of mmo players looking for a new game thanks to WoW. OR is LoTRO stealing customers from the WoW numbers even more impressive? - Thoughts?
Actually this isn't all that surprising because all games have a steep member subscription rate for a couple months after release, not just WoW. WoW was different because it was able to maintain that steep subscription rate for well over a year. Most other games have leveled off after a couple months. If LOTRO can continue to add members at it's current pace for a year or so, then it will start to rival WoW, but it's too early to make that prediction. I can recall tons of posts back in the first few months after WoW was released everyone kept saying well it's going to level off any minute now, but it didn't. Even Blizzard was surprised when they just kept getting more and more subscribers and that's why they went thru a bit of rough time for awhile when they didn't have enough servers to spread out the population and the servers maxed out and they had to implement the "queue" system to get onto the servers until they could purchase/lease more equipment. I point that out because I've seen so many people complain about that, but I'm here to tell you that LOTRO would love for nothing more than to have to put in a queue system on their servers because they couldn't hold all the players.
There are 11 European servers, 12 North American servers, and one test server that I know of. The test server (Isengard?) is invitation-only, but there are still paid subscribers that play on it. So we're talking about 24 or so servers worldwide.
Originally posted by Pappy13 Originally posted by Madmaxx77 They are over 900,000 active subs now. They will reach their 1 mil+ subs within the next 30 days easily. But how fast did World of Warcraft hit 1 mil subs? I know it was released in America Nov 04. I'm thinking Feb 05 is when it broke 1 mil, but not quite sure. Looks like LoTRO is gathering online players almost as quickly as WoW did after it's release. But that isn't saying as much because now there are millions of mmo players looking for a new game thanks to WoW. OR is LoTRO stealing customers from the WoW numbers even more impressive? - Thoughts?
Actually this isn't all that surprising because all games have a steep member subscription rate for a couple months after release, not just WoW. WoW was different because it was able to maintain that steep subscription rate for well over a year. Most other games have leveled off after a couple months. If LOTRO can continue to add members at it's current pace for a year or so, then it will start to rival WoW, but it's too early to make that prediction. I can recall tons of posts back in the first few months after WoW was released everyone kept saying well it's going to level off any minute now, but it didn't. Even Blizzard was surprised when they just kept getting more and more subscribers and that's why they went thru a bit of rough time for awhile when they didn't have enough servers to spread out the population and the servers maxed out and they had to implement the "queue" system to get onto the servers until they could purchase/lease more equipment. I point that out because I've seen so many people complain about that, but I'm here to tell you that LOTRO would love for nothing more than to have to put in a queue system on their servers because they couldn't hold all the players.
I did want to point out that the queue system was in during beta. Which is one of the reasons at the time I choose EQ2 over it because I did not think I should have to get in a line to play a game. I did end up playing WoW about a year later and have played it off and on since then. I am pretty much playing it and EQ2 now.
Hmmm...not that I'm arguing that LotR is a good game and its doing well, but last time I logged in (this last weekend) there were only 12 servers. I really don't think that there are 900k people playing on that few servers. There wouldn't be a square inch to move.
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
Remember that not all 900k are playing the game at exact same time!
And I can't say a lot as to my source of my information, but I CAN tell you it is from a very solid source of the Turbine customer service team who is a very good friend of mine. In a recent online chat, they told me that they are very close to 1 mil as of July 01.
Flame me or call me a liar I don't care, just be sure and tell me you're sorry when Turbine DOES make the announcement in the coming weeks.
There are more like 300 WoW servers, and that's the most non-scientific way of figuring that out possible....'well, it LOOKS like there are the same ammount of people on the server' ?!
If you really want to do an analysis, sign on each server and do a /who count total. At any given point you should expect 5 to 15% of the subscribing population online. Most MMOs plan for a max occupancy far less than the total subscribers...closer to 15-25% rather than 75-100%. So if you think there are close to 1mil subscribers, the total people online tonite at 7pm should be around 150k., or over 10k per server (if there are 12 LOTRO servers).
Has anyone else noticed that every time LotRO reaches a milestone like best selling MMO, or a certain number of subs, the haters flock to the post to minimize and flame? Let me share with you what Jerry Castine from Blizzard told me at the Austin Game developers conference.
The only game we are concerned with believe it or not is LOTRO. WAR and AoC will have short-term appeal that may temporarily drain our subscriber base, but LOTRO has a development team that understands how to attract and keep the long term subscriber.
Is LOTRO a WoW killer? Nope, but it has a large, growing fan base.
Has anyone else noticed that every time LotRO reaches a milestone like best selling MMO, or a certain number of subs, the haters flock to the post to minimize and flame? Let me share with you what Jerry Castine from Blizzard told me at the Austin Game developers conference. The only game we are concerned with believe it or not is LOTRO. WAR and AoC will have short-term appeal that may temporarily drain our subscriber base, but LOTRO has a development team that understands how to attract and keep the long term subscriber. Is LOTRO a WoW killer? Nope, but it has a large, growing fan base.
LOL do you really believe this crap?
Both WAR and Conan will surely bypass lotr and steal of many wow'ers.
Well i like the game and would not call my self a fanboi but seriously some of you guys that have nothing to do but flame this game seriously need to get a life... i read some where in this thread some 1 saying the game is still in beta phase OMG my friend get ya hand off it.., this game like it or not is the most polished released game from beta to date and i am sure that in the future there will be better but i would doubt if any one ( YES ANY ONE) could prove me wrong like i said i'm not a fanboi and could care less if this game highly succeeds or not i am having fun ATM with it un till AION is released and am quite happy with the servers how full they are now cause it eliminates the possibilities of getting dickwads like yaself this goes for all MMO's not just this one.
People need to just lighten up (myself included) and just play the games and like it or hate but for gods sake let go of the grudge it is not like the game just stole ya missus cause you were to busy pulling ya pud instead of playing with her,It's a game just enjoy it or leave it be.
There are 11 European servers, 12 North American servers, and one test server that I know of. The test server (Isengard?) is invitation-only, but there are still paid subscribers that play on it. So we're talking about 24 or so servers worldwide.
If that is the case, then that brings things in to very reasonable numbers. At 900k current subs, that's 37.5k per server and only at best 1/4 of that online at specific time, so you're only looking at a little over 9k per server on average. That is quite managable.
Now weather any of this is right, I have no idea. I don't keep up with what game has how many subs....don't really care to be honest. I play what I enjoy regaurdless of what others are doing.
That would be US servers I take it? Don't forget there are a number of european servers as well. However I wonder how many were stupid, like myself, and got the lifetime account only to discover that they really don't like the game after all...I mean I will forever be counted as an open account even if I haven't played one minute in the last 2 months!
Can i have your account!
vaedur
Ah sorry, but I still hope that the game will get better, and I look forward to expansions that will cover the whole of Middle earth and maybe just maybe make the game a little more of a complete Tolkien world.
There are 11 European servers, 12 North American servers, and one test server that I know of. The test server (Isengard?) is invitation-only, but there are still paid subscribers that play on it. So we're talking about 24 or so servers worldwide.
Ah makes more sense than 12 servers in total. So if theres 250k/24 servers thats a reasonable 10k a server.
3. Due to 1 and 2 a LotRO realm can support two to three times the number of subscribers, say 20k for simplicity.
Conclusion
LotRO has ~460000 subscribers (20k per realm times 23 realms).
Adjustments
Adjust assumptions to own tastes and do the math. Note that the latest WoW numbers came in January, so make your own assumptions on current numbers too. I believe the number of realms back than was fairly close to what it is today though.
In any case, best of luck to Turbine and LotRO. Though it wasn't entirely to my taste, I hope the game is doing very well, and continues to do so. We need more subscription based games above the 500k mark.
They are over 900,000 active subs now. They will reach their 1 mil+ subs within the next 30 days easily. But how fast did World of Warcraft hit 1 mil subs? I know it was released in America Nov 04. I'm thinking Feb 05 is when it broke 1 mil, but not quite sure. Looks like LoTRO is gathering online players almost as quickly as WoW did after it's release. But that isn't saying as much because now there are millions of mmo players looking for a new game thanks to WoW. OR is LoTRO stealing customers from the WoW numbers even more impressive? - Thoughts?
I seriously sereously doubt this lets put it this way We can assume that each server ahs roughly 10,000 players each now how many servers will you need to service just 900,000. Short answer is 90 servers as far as i know worldwide this game has 12. Now assuming each server ahs more than 10,000 and there are 12 of them how many would each need to hold in order to achieve this number of 900,000. Short answer is 75,000 players per server which is a bit big for a sharded server i think.
While its true that eve has 210,000 on one server thats only because the server was designed to hold 300,000 from day one as was the programming that runs it. Also such a server costs around 1,000,000 to buy one and there are not amny around anyway. So the idea that one sharded LOTR server can hold 75,000 and stay stable is laughable. Besides i actually read proof earlier inthis thread that the number of subscribers is more likely 40,000.
And that number is more belivable, now you can say this is false and thats fine but inhte end you hav to actually prove it wont you
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
They are over 900,000 active subs now. They will reach their 1 mil+ subs within the next 30 days easily. But how fast did World of Warcraft hit 1 mil subs? I know it was released in America Nov 04. I'm thinking Feb 05 is when it broke 1 mil, but not quite sure. Looks like LoTRO is gathering online players almost as quickly as WoW did after it's release. But that isn't saying as much because now there are millions of mmo players looking for a new game thanks to WoW. OR is LoTRO stealing customers from the WoW numbers even more impressive? - Thoughts?
I seriously sereously doubt this lets put it this way We can assume that each server ahs roughly 10,000 players each now how many servers will you need to service just 900,000. Short answer is 90 servers as far as i know worldwide this game has 12. Now assuming each server ahs more than 10,000 and there are 12 of them how many would each need to hold in order to achieve this number of 900,000. Short answer is 75,000 players per server which is a bit big for a sharded server i think.
While its true that eve has 210,000 on one server thats only because the server was designed to hold 300,000 from day one as was the programming that runs it. Also such a server costs around 1,000,000 to buy one and there are not amny around anyway. So the idea that one sharded LOTR server can hold 75,000 and stay stable is laughable. Besides i actually read proof earlier inthis thread that the number of subscribers is more likely 40,000.
And that number is more belivable, now you can say this is false and thats fine but inhte end you hav to actually prove it wont you
AHH world wide this game has 23 servers and 1 test server so 24 all up and that proof you are talking about was some 1 stating that in MAY there were 40 k copys sold in europe please check ya facts b4 posting it only makes you look silly.
Anyone remember how many servers EQ1 had in its prime? Surely it must have been more than 24 servers? I believe they topped out at 450k subs or so? Still, if they even reached 500k subs (which is a very good number), Turbine would make it a big thing and let everyone know about it?
As far as I know, Turbine has never released subscription numbers for any of their games.
My guess is LOTRO is sitting around 350K-500K subscriptions. The more content they add to the game as they go along and the more likely that number will go up.
But if they fall behind and don't add more content on a regular basis then the number will go down. I think the vast majority of people are looking at the game as something they would consider playing or have tried it already.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Hmmm...not that I'm arguing that LotR is a good game and its doing well, but last time I logged in (this last weekend) there were only 12 servers. I really don't think that there are 900k people playing on that few servers. There wouldn't be a square inch to move.
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
108 US servers, there are not 9 million people playing in the US. Don't forget to count the Euro and Asian servers.
I cant wait for WAR and AoC to come out so i can come on here and read this childishness again any 1 else want guess as to how quick the first disappointment post will be?
Comments
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
Remember that not all 900k are playing the game at exact same time!
And I can't say a lot as to my source of my information, but I CAN tell you it is from a very solid source of the Turbine customer service team who is a very good friend of mine. In a recent online chat, they told me that they are very close to 1 mil as of July 01.
Flame me or call me a liar I don't care, just be sure and tell me you're sorry when Turbine DOES make the announcement in the coming weeks.
I really don't care how big a world is, you're not going to have 12 servers while having a population of 900k. The size of EVE is, I think, the biggest currently available and that server cluster seemed very populated to me when I played and at the time it only had about 150k subcribers. Given that you're data is correct, each server should average around 75k people. Lets say a fifth of those people play during prime time. That would be 15k people simultaneously online per server. Please stop your fanboy claims. BTW I will be patiently waiting for Turbine's announcement of 1 mil active subscribers, not boxes sold which I doubt they've even sold a million of those.
In the end, logic and reason always beat out fanboys.
if it helps any, Lineage 2 currently has 100 ~ 125k subscribers in NA & EU according to NCsoft. Lineage 2 uses playershops as opposed to item shop, so there are more people online in a Lineage 2 server, which means less space for people actually playing. Lineage 2 with 125k subscribers has 9 servers.
There are 11 European servers, 12 North American servers, and one test server that I know of. The test server (Isengard?) is invitation-only, but there are still paid subscribers that play on it. So we're talking about 24 or so servers worldwide.
I did want to point out that the queue system was in during beta. Which is one of the reasons at the time I choose EQ2 over it because I did not think I should have to get in a line to play a game. I did end up playing WoW about a year later and have played it off and on since then. I am pretty much playing it and EQ2 now.
Good for Turbine, but honestly I could care less. I played from pretty early in Closed Beta and the game isn't for me.
If they have one Million subs by mid-august, that number will go down by 50% by December due to upcoming MMO releases.
1 millions active, paying player ???? Give me a break, i'm not even sure LOTR sold that many copies to start with.
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
Remember that not all 900k are playing the game at exact same time!
And I can't say a lot as to my source of my information, but I CAN tell you it is from a very solid source of the Turbine customer service team who is a very good friend of mine. In a recent online chat, they told me that they are very close to 1 mil as of July 01.
Flame me or call me a liar I don't care, just be sure and tell me you're sorry when Turbine DOES make the announcement in the coming weeks.
There are more like 300 WoW servers, and that's the most non-scientific way of figuring that out possible....'well, it LOOKS like there are the same ammount of people on the server' ?!
If you really want to do an analysis, sign on each server and do a /who count total. At any given point you should expect 5 to 15% of the subscribing population online. Most MMOs plan for a max occupancy far less than the total subscribers...closer to 15-25% rather than 75-100%. So if you think there are close to 1mil subscribers, the total people online tonite at 7pm should be around 150k., or over 10k per server (if there are 12 LOTRO servers).
Has anyone else noticed that every time LotRO reaches a milestone like best selling MMO, or a certain number of subs, the haters flock to the post to minimize and flame? Let me share with you what Jerry Castine from Blizzard told me at the Austin Game developers conference.
The only game we are concerned with believe it or not is LOTRO. WAR and AoC will have short-term appeal that may temporarily drain our subscriber base, but LOTRO has a development team that understands how to attract and keep the long term subscriber.
Is LOTRO a WoW killer? Nope, but it has a large, growing fan base.
The LOTR Lorebois will be predicting 1 mil subscribers even after they've merged this failure to a single server.
LOL do you really believe this crap?
Both WAR and Conan will surely bypass lotr and steal of many wow'ers.
believing anything else is just plain stupid.
It's not impossible for them to get 1 million players but right now... They can't have 1 million subs. The servers just aren't powerful enough.
Well i like the game and would not call my self a fanboi but seriously some of you guys that have nothing to do but flame this game seriously need to get a life... i read some where in this thread some 1 saying the game is still in beta phase OMG my friend get ya hand off it.., this game like it or not is the most polished released game from beta to date and i am sure that in the future there will be better but i would doubt if any one ( YES ANY ONE) could prove me wrong like i said i'm not a fanboi and could care less if this game highly succeeds or not i am having fun ATM with it un till AION is released and am quite happy with the servers how full they are now cause it eliminates the possibilities of getting dickwads like yaself this goes for all MMO's not just this one.
People need to just lighten up (myself included) and just play the games and like it or hate but for gods sake let go of the grudge it is not like the game just stole ya missus cause you were to busy pulling ya pud instead of playing with her,It's a game just enjoy it or leave it be.
Now weather any of this is right, I have no idea. I don't keep up with what game has how many subs....don't really care to be honest. I play what I enjoy regaurdless of what others are doing.
vaedur
Ah sorry, but I still hope that the game will get better, and I look forward to expansions that will cover the whole of Middle earth and maybe just maybe make the game a little more of a complete Tolkien world.
So if theres 250k/24 servers thats a reasonable 10k a server.
Let me try some numbers...
World of Warcraft
Last announced numbers: more than 2 mill in US, more than 1.5 mill in Europe (http://blizzard.com/press/070123.shtml)
Realms: 224 US, 235 European (http://www.worldofwarcraft.com/realmstatus/ and http://www.wow-europe.com/en/serverstatus/)
Supported players / realm: more than 7625
Lord of the Rings Online
Realms: 12 US, 11 European (http://forums.lotro.com/forumdisplay.php?f=77 and http://www.lotro-europe.com/service.php)
Assumptions
1. LotRO has a more casual playerbase.
2. LotRO uses later and better server technology.
3. Due to 1 and 2 a LotRO realm can support two to three times the number of subscribers, say 20k for simplicity.
Conclusion
LotRO has ~460000 subscribers (20k per realm times 23 realms).
Adjustments
Adjust assumptions to own tastes and do the math. Note that the latest WoW numbers came in January, so make your own assumptions on current numbers too. I believe the number of realms back than was fairly close to what it is today though.
In any case, best of luck to Turbine and LotRO. Though it wasn't entirely to my taste, I hope the game is doing very well, and continues to do so. We need more subscription based games above the 500k mark.
While its true that eve has 210,000 on one server thats only because the server was designed to hold 300,000 from day one as was the programming that runs it. Also such a server costs around 1,000,000 to buy one and there are not amny around anyway. So the idea that one sharded LOTR server can hold 75,000 and stay stable is laughable. Besides i actually read proof earlier inthis thread that the number of subscribers is more likely 40,000.
And that number is more belivable, now you can say this is false and thats fine but inhte end you hav to actually prove it wont you
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Anyone remember how many servers EQ1 had in its prime? Surely it must have been more than 24 servers? I believe they topped out at 450k subs or so?
Still, if they even reached 500k subs (which is a very good number), Turbine would make it a big thing and let everyone know about it?
While its true that eve has 210,000 on one server thats only because the server was designed to hold 300,000 from day one as was the programming that runs it. Also such a server costs around 1,000,000 to buy one and there are not amny around anyway. So the idea that one sharded LOTR server can hold 75,000 and stay stable is laughable. Besides i actually read proof earlier inthis thread that the number of subscribers is more likely 40,000.
And that number is more belivable, now you can say this is false and thats fine but inhte end you hav to actually prove it wont you
AHH world wide this game has 23 servers and 1 test server so 24 all up and that proof you are talking about was some 1 stating that in MAY there were 40 k copys sold in europe please check ya facts b4 posting it only makes you look silly.
My guess is LOTRO is sitting around 350K-500K subscriptions. The more content they add to the game as they go along and the more likely that number will go up.
But if they fall behind and don't add more content on a regular basis then the number will go down. I think the vast majority of people are looking at the game as something they would consider playing or have tried it already.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Hmmm, The LoTRO servers are everybit as populated as World of Warcraft, with a bigger game area in LoTRO now with their free expansion.
WoW as last I heard had about 9 mil subs. Take 9 times the 12 LoTRO servers and that's 108. 108 servers is just slightly less then the current number of WoW servers, is it not?
108 US servers, there are not 9 million people playing in the US. Don't forget to count the Euro and Asian servers.
that's pretty much the only reason my brother and i tried it, but we couldn't get into it
Someone posted the same question about Vanguard shortly after it's release.
Of course we all know what happened there.
Anyway we'll know for sure within 30 days, won't we? /sets an Outlook reminder for 30 days with the subject 'mock LOTRO fans'.
Still waiting for your Holy Grail MMORPG? Interesting...
I cant wait for WAR and AoC to come out so i can come on here and read this childishness again any 1 else want guess as to how quick the first disappointment post will be?