I only want to play WAR more then WoW for the reason I play the Warhammer 40k table-top. I like making my dudes and then painting them a colour scheme I like.
But as for WAR ripping WoW? maybe, but I'd still would rather start WAR then WoW at the moment, as there are now too many high levels for WoW.
------------------------------------------------------------ Admit your faults, you have them like everyone else. Admit your fears, and you can then overcome them. Admit your infatuations, and build your courage to confront them. Know what you hate, and build competence towards them. Live like this, and grow to be successful and happy.
Warhammer didn't have an MMO befor Warcraft, Its IMPOSSIBLE that they "Knocked-Off" anything, besides maybe they have Orcs? At which point Warhammer Knocked-Off a dozen writers to get Orcs into their table top games. People say its like WoW because, game mechanics are like WoW's. Targeting, Attacking, Casting, are almost exclusively copied from WoW. If you played both you'd see this. Now I'm not going to play WoW ever again, but I may play Warhammer. Warhammer didn't introduce anything new to MMO's. People say public quests, but theres something very similar in battle ground quests in WoW. They've elaborated on what WoW did. Good for them. WoW is WILDLY SUCESSFUL, and its a smart idea. If people like cars, and you build a better car, people will buy it. Hopefully Warhammer is a BETTER MMO.
Warhammer art style existed before Warcraft. The style that Warcraft and Warhammer online match/are similar to the miniature Warhammer models and comic/manual art.
Now look at a miniature war game manual. Babylon 5, Warhammer, it doesn't matter. Now all that stuff you have to do translates into video game mechanics. It is done automatically in the background for you. Those buttons for spells that you cast actually do a lot of dice rolling and whatnot that you would have to do in the table-top game.
The game mechanics that you mention such as targeting, attacking, and casting seem to be a general staple of MMORPGs. Perhaps it seems all the more similar between WoW and WAR because older games simply did not have the technology and graphical capabilities. However, I bet if you upgraded those older systems you would find they were just as similar to WoW as well.
WAR is introducing something new, at least compared to WoW which I have the most experience with. Lets start with what you brought up: quests. The ability to complete a quest before its in your log is brand new and much appreciated. Furthermore, no more quests involving 35 murloc heads, I killed 20 murlocs that didn't have heads, is also new. Those two things right there are brand new and eclipse WoW.
Battleground quests V Public quests. With battleground quests, I was often alone in my endeavors as nobody cared or had the quest. With some quests my objectives were completed because I was in the vicinity/in the raid when X was killed. Often the quests were generally discarded because they were off the road, not tied to the masses objectives.
Public quests mean that everyone has it, they are on the same stage, and they tie in with/are the action. They are not " oh I have a quest that involves this, ill pick it up on the way," quests. So Public quests are new as well as far as I am concerned. They work differently, and have a different philosophy behind them.
___________________ Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien
Mythic noticed the success of the Warcraft franchise. It bought the rights for a Warhammer Online IP as it was similar to warcraft and well suited for an MMO. Mythic took a good look at WoW and made a game that is in some ways similar to WoW What WAR fanbois want to believe: Blizzard went into a timemachine, traveled to the future and actually ripped of Warhammer Online.
You got it backwards - WoW fanboiiz try to deny that Blizzard devs went to their local Wizards of the Coast when their mom took them on their 10th birthday and they never could get enough of those cool but too expensive and detailed figurines they saw people playing.
After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks! I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?
The oringinal thing about this game, are all the noobs on the forums like you. That constantly thinks that this game has stated soildly that it will be the most groundbreaking game made so far. And that every game has to contain something new to be good.
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks! I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?
The oringinal thing about this game, are all the noobs on the forums like you. That constantly thinks that this game has stated soildly that it will be the most groundbreaking game made so far. And that every game has to contain something new to be good.
Ha ha - you said oringinal and soildly
But such aggression! Go on, you get it all out. It's ok.
To wank, or not to wank. The ultimate MMO sacrifice.
P.S. I like the chocobo's in WoW:BC now, except they are not yellow so i froze my account LoL.
Yeah, I was really disappointed about that too. There was so many things wrong with it. But still all the time I'd say "Oh someone's riding a Chocobo."
Siehst du mich Erkennst du mich Ganz tief in meinem Herz ist noch ein Platz f?r dich Ich suche dich Ich sehne mich nach dem was ich geliebt hab doch ich find es nicht
Why can't you guys admit that both copied each other? It was an interaction that involved the two feeding off of each others ideas. WOW didn't entirely copy WAR because WAR was never ment to be an mmorpg. The ony reason war is an mmorpg is because of WOW and the only reason WOW is an mmorpg is because of the table top WAR. WAR mmorpg couldn't have been copied by wow cause wow came out as an MMORPG years ago, but the lore was obviously somewhat borrowed. However, in the long run, what matters most is what takeds the most time, and it saved WAR more time copying wow than wow copying WAR.
Why can't you guys admit that both copied each other? It was an interaction that involved the two feeding off of each others ideas. WOW didn't entirely copy WAR because WAR was never ment to be an mmorpg. The ony reason war is an mmorpg is because of WOW and the only reason WOW is an mmorpg is because of the table top WAR. WAR mmorpg couldn't have been copied by wow cause wow came out as an MMORPG years ago, but the lore was obviously somewhat borrowed. However, in the long run, what matters most is what takeds the most time, and it saved WAR more time copying wow than wow copying WAR.
My opinion don't flame.
Not a flame, but it is not true that the only reason WAR is an MMORPG is because of WOW is not totally correct.
“Keep in mind that I’ve known the guys at GW (Games Workshop, the license holders) for years. I knew them prior to us getting the license. Paul Barnett (the design manager) and I go back to the MUD days, on AOL and before. He was doing his MUDs in Europe and I was doing mine here. So I was very familiar with the license and some of the guys at Games Workshop – three years, maybe, before I signed the deal … I can’t remember if it was three or four years. So we’ve always been very aware of the IP, not only because a lot of us played it but because of their work through Climax (which tried to make an MMO of the Warhammer license and halted production shortly after E3 2004). Why did we want it? We all saw the potential.
“All you have to do is look at the fantasy role-playing books, the fantasy battle books, they published a book called World of Warhammer long before World of Warcraft came out. So we’ve always known there is a hell of a lot of potential there. But we were never able to hook up. I mean you look at where we are now. When we did Camelot … at the time we spoke to them about doing an MMO, based on Warhammer, they already had a deal, and we had no money. All the money that we had, we sold part of the company to do the funding to do Camelot. No publisher wanted to give us any money to do Camelot, so we sold a piece of the company to afford to do the game."
But it is true to say that if it was not for the financial sucess of WOW, Mythic would not have been given the financial backing to make WAR.
Mythic though did not steal the idea, they had the idea for a very long time.
Who had the idea first is certainly up for debate, but Mark Jacobs had been thinking about this sort of game well before he had heard of WOW.
He most certainly had been thinking of faction based pvp or RVR, well before the game Warcraft even existed.
This doesn't mean that WOW copied WAR either. It is quite possible for two people to have the same idea, especially if they are both being influenced by the same things.
Mark Jacobs has been making MUD's, the predecessor to MMORPG's, before Blizzard was even a company so Mythic win on the who developed an MMORPG first.
As many people have stated most of these games are similar in game play. This isn't because WAR is copying WOW's game play or vice versa, it is just the standard mechanic of these games (Not game engine) . Have you ever notice when you play Bridge or Poker that they both use a deck of cards?
So I get back to your original point, yes I can agree that they both borrowed heavily off each other, but for different reasons.
I didn't know that, but still hold that the two feed off each other. And thanks for not flaming me. I view the comming of war good for both wow and war, as more competition will create more competitiona nd better products. We are blessed to live in this age of gaming.
You know... the ironic part of this is that I thought that WAR was almost a carbon copy of DAOC. Same lighting effects, same textures, same animation, same gameplay mechanics, same basic core...
And YOU say that it's a rippoff of WoW? What's that make WoW, since DAOC came before WOW, and since EQ came before DAOC?
Oh that's right... that makes WoW the single most unoriginal MMO ever made. The ONLY thing the game can claim as original isn't even their idea (the "!" and "?" above the heads of quest mobs was in a single player game in the 90's. Nox I believe. One of those awsome games. Also, see dungeon seige.) Hell even the idea of a fight between orcs and humans dates back to the first world war. Go ahead, say that LOTRO is copying WOW by saying that in THAT game, humans are fighting an alliance of orcs, goblins, and evil people. Go ahead. I want to read something else stupid today.
It's no suprise there are no WoW fanbois screaming about how WoW has copied various aspects of every game in existance to be what it is. It's also no surprise that people who hate WoW with a passion will see WoW in every MMO that the damn game copied. The irony is now, all the original devs of those ideas and their future projects are the "clones" of WoW by public standards...
That's kinda ridiculous.
[Begin Sarcasm]
Girls don't use the internet unless theres a webcam involved....its a physical impossibility.
They also don't play them thar vidya gaymes, mmorpg = most men online role play girls...even in ventrillo.
You know... the ironic part of this is that I thought that WAR was almost a carbon copy of DAOC. Same lighting effects, same textures, same animation, same gameplay mechanics, same basic core...
And YOU say that it's a rippoff of WoW? What's that make WoW, since DAOC came before WOW, and since EQ came before DAOC?
Oh that's right... that makes WoW the single most unoriginal MMO ever made. The ONLY thing the game can claim as original isn't even their idea (the "!" and "?" above the heads of quest mobs was in a single player game in the 90's. Nox I believe. One of those awsome games. Also, see dungeon seige.) Hell even the idea of a fight between orcs and humans dates back to the first world war. Go ahead, say that LOTRO is copying WOW by saying that in THAT game, humans are fighting an alliance of orcs, goblins, and evil people. Go ahead. I want to read something else stupid today.
It's no suprise there are no WoW fanbois screaming about how WoW has copied various aspects of every game in existance to be what it is. It's also no surprise that people who hate WoW with a passion will see WoW in every MMO that the damn game copied. The irony is now, all the original devs of those ideas and their future projects are the "clones" of WoW by public standards...
That's kinda ridiculous.
Correction, I don't say, I said it was a rip-off of WoW. To say would imply that's still what I believe, but as I do not, said would be the correct terminology. But squabbling aside as you obviously didn't read past the first post...
It's really no wonder people compare things to WoW considering it's one of the most successful MMO's of all time. It's brought a lot of people into the genre that have nothing to compare but the first MMO they've ever played, WoW.
Then there are the people who've completely burnt themselves out within WoW. Perhaps when ever they see similarities within other MMO's they may be interested in, it can cause a level of frustration towards that particular game? Perhaps it brings back tedious memories from a game they've grown to despise?
There are many reasons people compare other MMO's to WoW, be it personal experience or otherwise. But the sad truth is, WoW's been institutionalized as a MMO cornerstone based on its success and there's nothing we can do about it be it ridiculous or not.
This song 'n' dance is beginning to grow as old and weary as WoW itself...29 pages and it's still gasping for air! The irony
To wank, or not to wank. The ultimate MMO sacrifice.
Comments
I only want to play WAR more then WoW for the reason I play the Warhammer 40k table-top. I like making my dudes and then painting them a colour scheme I like.
But as for WAR ripping WoW? maybe, but I'd still would rather start WAR then WoW at the moment, as there are now too many high levels for WoW.
------------------------------------------------------------
Admit your faults, you have them like everyone else. Admit your fears, and you can then overcome them. Admit your infatuations, and build your courage to confront them. Know what you hate, and build competence towards them. Live like this, and grow to be successful and happy.
Warhammer art style existed before Warcraft. The style that Warcraft and Warhammer online match/are similar to the miniature Warhammer models and comic/manual art.
Now look at a miniature war game manual. Babylon 5, Warhammer, it doesn't matter. Now all that stuff you have to do translates into video game mechanics. It is done automatically in the background for you. Those buttons for spells that you cast actually do a lot of dice rolling and whatnot that you would have to do in the table-top game.
The game mechanics that you mention such as targeting, attacking, and casting seem to be a general staple of MMORPGs. Perhaps it seems all the more similar between WoW and WAR because older games simply did not have the technology and graphical capabilities. However, I bet if you upgraded those older systems you would find they were just as similar to WoW as well.
WAR is introducing something new, at least compared to WoW which I have the most experience with. Lets start with what you brought up: quests. The ability to complete a quest before its in your log is brand new and much appreciated. Furthermore, no more quests involving 35 murloc heads, I killed 20 murlocs that didn't have heads, is also new. Those two things right there are brand new and eclipse WoW.
Battleground quests V Public quests. With battleground quests, I was often alone in my endeavors as nobody cared or had the quest. With some quests my objectives were completed because I was in the vicinity/in the raid when X was killed. Often the quests were generally discarded because they were off the road, not tied to the masses objectives.
Public quests mean that everyone has it, they are on the same stage, and they tie in with/are the action. They are not " oh I have a quest that involves this, ill pick it up on the way," quests. So Public quests are new as well as far as I am concerned. They work differently, and have a different philosophy behind them.
___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien
http://www.penny-arcade.com/comic/2006/12/13/
I think it's pretty safe to say that Warcraft, and thus eventually WoW, "borrowed" their ideas from Warhammer.
Check this thread out
www.mmorpg.com/discussion2.cfm/thread/147050
You got it backwards - WoW fanboiiz try to deny that Blizzard devs went to their local Wizards of the Coast when their mom took them on their 10th birthday and they never could get enough of those cool but too expensive and detailed figurines they saw people playing.
FUNCOM - putting the FUN in disFUNctional !
Hahahhaha, Sweeet, You have created a MONSTER!!!!
LIIIIIVVVEEE!!!!
I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.
The oringinal thing about this game, are all the noobs on the forums like you. That constantly thinks that this game has stated soildly that it will be the most groundbreaking game made so far. And that every game has to contain something new to be good.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Man this thread is starting to get real old real fast...
Warhammer is nothing like wow, played them both. War is a much better game imo.
Mythics been in the mmo biz alot longer then mythic
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
Short answer No
Also WOW = Waiting On Warhammer.
I think Mythic is just being carefull, u dont want a server crash as soon as 200 people bunch up on each other do u?
As for WAR not being WoW, i complete agree with many of the posts made here.
The classes, the backgrounds and everything else outdates WoW in any way.
P.S. I like the chocobo's in WoW:BC now, except they are not yellow so i froze my account LoL.
Gr33tZz DeeDLiT
The oringinal thing about this game, are all the noobs on the forums like you. That constantly thinks that this game has stated soildly that it will be the most groundbreaking game made so far. And that every game has to contain something new to be good.
Ha ha - you said oringinal and soildlyBut such aggression! Go on, you get it all out. It's ok.
To wank, or not to wank. The ultimate MMO sacrifice.
There's a staggering amount of single digit posters in this thread.
Yeah, I was really disappointed about that too. There was so many things wrong with it. But still all the time I'd say "Oh someone's riding a Chocobo."
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Why can't you guys admit that both copied each other? It was an interaction that involved the two feeding off of each others ideas. WOW didn't entirely copy WAR because WAR was never ment to be an mmorpg. The ony reason war is an mmorpg is because of WOW and the only reason WOW is an mmorpg is because of the table top WAR. WAR mmorpg couldn't have been copied by wow cause wow came out as an MMORPG years ago, but the lore was obviously somewhat borrowed. However, in the long run, what matters most is what takeds the most time, and it saved WAR more time copying wow than wow copying WAR.
My opinion don't flame.
The development for Warhammer Online(not WAR) ended in '04. Which means it probably started sometime before WoW came out.
The license was picked up by Mythic in '05, before WoW was the undisputed champion of all MMORPGs.
Mythic could have picked up the license because of WoW, but I doubt it.
Come on people!!! Only a few more pages until we hit the 30 mark!!!
I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.
Not a flame, but it is not true that the only reason WAR is an MMORPG is because of WOW is not totally correct.
“Keep in mind that I’ve known the guys at GW (Games Workshop, the license holders) for years. I knew them prior to us getting the license. Paul Barnett (the design manager) and I go back to the MUD days, on AOL and before. He was doing his MUDs in Europe and I was doing mine here. So I was very familiar with the license and some of the guys at Games Workshop – three years, maybe, before I signed the deal … I can’t remember if it was three or four years. So we’ve always been very aware of the IP, not only because a lot of us played it but because of their work through Climax (which tried to make an MMO of the Warhammer license and halted production shortly after E3 2004). Why did we want it? We all saw the potential.
“All you have to do is look at the fantasy role-playing books, the fantasy battle books, they published a book called World of Warhammer long before World of Warcraft came out. So we’ve always known there is a hell of a lot of potential there. But we were never able to hook up. I mean you look at where we are now. When we did Camelot … at the time we spoke to them about doing an MMO, based on Warhammer, they already had a deal, and we had no money. All the money that we had, we sold part of the company to do the funding to do Camelot. No publisher wanted to give us any money to do Camelot, so we sold a piece of the company to afford to do the game."
Mark Jacobs http://pc.gamezone.com/news/04_17_06_11_29AM.htm
But it is true to say that if it was not for the financial sucess of WOW, Mythic would not have been given the financial backing to make WAR.
Mythic though did not steal the idea, they had the idea for a very long time.
Who had the idea first is certainly up for debate, but Mark Jacobs had been thinking about this sort of game well before he had heard of WOW.
He most certainly had been thinking of faction based pvp or RVR, well before the game Warcraft even existed.
This doesn't mean that WOW copied WAR either. It is quite possible for two people to have the same idea, especially if they are both being influenced by the same things.
Mark Jacobs has been making MUD's, the predecessor to MMORPG's, before Blizzard was even a company so Mythic win on the who developed an MMORPG first.
As many people have stated most of these games are similar in game play. This isn't because WAR is copying WOW's game play or vice versa, it is just the standard mechanic of these games (Not game engine) . Have you ever notice when you play Bridge or Poker that they both use a deck of cards?
So I get back to your original point, yes I can agree that they both borrowed heavily off each other, but for different reasons.
WAR is not WOW - http://javairasfolly.jandell.net/?page_id=377
www.afkcafe.com
I didn't know that, but still hold that the two feed off each other. And thanks for not flaming me. I view the comming of war good for both wow and war, as more competition will create more competitiona nd better products. We are blessed to live in this age of gaming.
All right! Reply #280!! I can't believe I got it!!! :P
If the game even brings a single new aspect to MMORPGs then it isn't ripping off anything from anyone.
You know... the ironic part of this is that I thought that WAR was almost a carbon copy of DAOC. Same lighting effects, same textures, same animation, same gameplay mechanics, same basic core...
And YOU say that it's a rippoff of WoW? What's that make WoW, since DAOC came before WOW, and since EQ came before DAOC?
Oh that's right... that makes WoW the single most unoriginal MMO ever made. The ONLY thing the game can claim as original isn't even their idea (the "!" and "?" above the heads of quest mobs was in a single player game in the 90's. Nox I believe. One of those awsome games. Also, see dungeon seige.) Hell even the idea of a fight between orcs and humans dates back to the first world war. Go ahead, say that LOTRO is copying WOW by saying that in THAT game, humans are fighting an alliance of orcs, goblins, and evil people. Go ahead. I want to read something else stupid today.
It's no suprise there are no WoW fanbois screaming about how WoW has copied various aspects of every game in existance to be what it is. It's also no surprise that people who hate WoW with a passion will see WoW in every MMO that the damn game copied. The irony is now, all the original devs of those ideas and their future projects are the "clones" of WoW by public standards...
That's kinda ridiculous.
[Begin Sarcasm]
Girls don't use the internet unless theres a webcam involved....its a physical impossibility.
They also don't play them thar vidya gaymes, mmorpg = most men online role play girls...even in ventrillo.
-kyte317
It's really no wonder people compare things to WoW considering it's one of the most successful MMO's of all time. It's brought a lot of people into the genre that have nothing to compare but the first MMO they've ever played, WoW.
Then there are the people who've completely burnt themselves out within WoW. Perhaps when ever they see similarities within other MMO's they may be interested in, it can cause a level of frustration towards that particular game? Perhaps it brings back tedious memories from a game they've grown to despise?
There are many reasons people compare other MMO's to WoW, be it personal experience or otherwise. But the sad truth is, WoW's been institutionalized as a MMO cornerstone based on its success and there's nothing we can do about it be it ridiculous or not.
This song 'n' dance is beginning to grow as old and weary as WoW itself...29 pages and it's still gasping for air! The irony
To wank, or not to wank. The ultimate MMO sacrifice.
posting in legendary post
seriously.
This is my signature