If it's nothing like a regular MMORPG then it won't attract the standard MMORPG crowd.
That is exactly my point!
As WOW did before. They Attracted NON-MMO crowd to MMO.
TR might look shallow to MMO players like you and me. But to somebody who never played MMO before , and finds MMO click and wait for result system boring - TR seems like awesome game.
This might just work perfect for them , and if they add functional and fun PVP. We will all be stunned by growth of TR.
And p.s. I never said it will topple WOW . But it might be very succesfull never the less
No MMO ever again will have succes of WOW , period
Only difference is that the NON MMO crowd doesn't even know Tabula Rasa exists. the game came out without a lot of anticipation.
TR is a fairly decent single player game, however at the heart of any MMORPG is group play. WoW has a combination of excellent solo and group play. TR is solo or single player only. Therefore, it will never be a good MMORPG and may even go the way of Auto Assault.
In addition, WoW appeals to the very casual and the very hardcore Gamer. No other game has been able to find that happy mix. Games like Eve or Vanguard are hardcore only whereas games like City of Heroes/villains and TR are for the casual only. EQ2 is the closest to proving the same mix as WoW but due to their awful launch they have not been able to get much traction.
As far as comparing TR to Hellgate, well, Hellgate is a worthless piece of trash in my opinion so TR > Hellgate; yes.
Posts like this is promoting TR more than anything else. I haven't heard much of this game until it came out. NO Hype. Curiosity had me be buy the game at release. Game came out better than I thought it would.
I don't see this game doing much to WOW. But can cause problems to smaller MMO communities like COV/COH, LoTR and EVE. I've Stopped playing COV completely. That's how fun Tablula Rasa
Last night I saw one zone pretty busy. Wilderness has 6 zones. 1 was Full. 2 and 3 were High. 5 was Medium. 4 and 6 were Low. Now that was alot of people fighting off a Bane assault. Chaos
I'm a huge fan of TR. I've been playing it since July and am having an absolute blast. Some have called me one of it's biggest "fanbois", and I probably am, I'm having that much fun in it
With that said... TR won't even challenge ONE of WoW's servers, lol, let alone the game itself.
TR is a niche game. It's a great niche game in my opinion and it's doing well as such, but it'll always be a niche game.
TR is pretty fun. I love the new lineup of mmos, they don't... suck. The game market as it is right now is what I have been waiting for years, cause all games in the last few years have sucked except a handful. TR has the chance to become mainstream, but it probably won't. Being mainstream is really difficult as you cannot predict the consumer market. The main reason why it won't be main stream is because it isn't advertising much, and word of mouth really won't spread this game like wildfire.
NC soft has to as implement following things ASAP 1.Auction house 2.PVP 3.Good crafting 4.Faction benefits
Fun post :-)
But I have to reply to this... WoW had the first two ON RELEASE. Can TR get those out before any initial excitement wears off? Like by christmas? doubtful. The first 3 months of any mmo are just fixing bugs, lag, and plugging up major oversights/exploits, and tweaking the economy. Those two things should have been there on day one, because the first supports an economy, and the second brings a whole different flavor to the game and draws that risk-taking crowd. To add pvp 4+ months after a game is released is NOT going to work for any mmo ever. (ala eq2).
As for good crafting, that's just an economic activity and form of economic competition. AH must exist before an economy can really work. And then there are crafted items vs drop items. (LOTRO was one of the few recent MMOs to commit to such a thing, but they got cold feet and made the difference so small, (between crafted and drop items), that they are essentially the same). And of course, WoW didn't put much into crafting at all really. And WoW is doing great population-wise, so one could argue that crafting is irrelevant?
Faction benefits. If by this you mean the virtual world is more of a sandbox, and these 'benefits' are obtained by won battles which makes a different world, then I agree. A real dynamic sandbox mmo would be great. However, if you just mean side A get's a better price on npc travel jerky because they've played 100 more total hours in pvp game zone X than side B.... then I can only YAWN, as that is one of the worst parts of WoW imo (the reason I quit)
TR is still not a READY game. When WOW came out it was feature rich and polished. TR is missing main features, and if NC soft is smart and quickly fixes this isues - TR will easily challenge not only WOW but WAR and AOC aswell NC soft has to as implement following things ASAP 1.Auction house 2.PVP 3.Good crafting 4.Faction benefits
WoW was never a feature rich and polished game and never be unless they completely rebuild the whole game. Unless you consider dull reputation grind and raiding same instance again and again as a rich content. But let's be honest, TR has even worse start than WoW had. And that's something.
And Hell no!. No Faction benefits please! And no PVP, we don't want to turn TR into a game where devs would be balancing classes just for the PVP.
Auction houses dumb down the whole socialization purpose in MMORPG.
And I would like to know what you think is a good crafting.
Now suddenly all here have case of WOW love The fact is that mmorpg.com posters are not the folk that love , play or understand WOW. Most of us have nothing in common with people that play WOW - this is why we also think Tabula Rasa will not be a large success.
But if you think about what will appeal NON-MMO players , than answer is clear - Tabula Rasa
Hmm... after playing WOW for over 1.75 years I'm pretty sure I can relate to people who still play.......
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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TR was boring. I tried the beta. Was turned off immediately when I realized how boring the combat was. No shooter game should make me shoot a monster ten times just to kill it, especially during the introduction tutorial. That told me right then and there that this wasn't a true shooter game. Just more boring RPGish combat with guns.
And to the OP, your SIG makes no freaking sense.
NOBODY forced any of those companies to sell to EA. All of those developers wanted a bigger piece of the pie and thought that EA would give it to them. They got greedy and sold out. Please, don't blame EA. Some of their games are actually quite good. Too bad you miss out on them because of your misdirected protest.
Sounds to me you should stay FAR AWAY from MMO's since they don't seem to be your cup of tea, ^_^
TR has exciting fast paced intense combat action. Many people would actually agree, well those who enjoy MMO's and FPS games. Combining the two was probably the greatest Idea I've ever seen implemented correctly..
But to say it will rival WoW made me do one of these, followed by this gesture, until I felt a bad taste in my mouth which caused me to do this,
I seriously doubt right now it even competes with WoW. Lets see how the end game is first before making any of those statements.. Right now the game is alot of fun, but we'll see just how much longer this lasts..
I'm only level 15 but I can honestly say its to easy. I soloed all 3 instances at level 11. That is insane. Even WoW's instances require a full group, unless your a Rogue/Druid and can stealth to some of the named mobs, ^_^ I hope the instances in TR gets harder and requires a group to complete,, if not people will breeze through the game solo and it will be like playing an FPS game with some MMO elements.. If thats the case, I'd probably be bored after a month and move on to something else
I have played MMOs, they being my favorite genre of games, since the very late 90s. I think MMOs are my cup of tea. What is not my cup of tea is NON-FPS combat in a sci-fi game. All I want is true twitch combat when I'm using guns. Is that too much to ask for?
While what you say about TR having fast and exciting combat (say compared to your typical fantasy MMO) it utterly fails when you compare it to the kind of combat experienced in FPS. This is the kind of marriage I want: MMO + FPS. Take the boring, turn-based RPG combat out!!! It simply isn't fast enough (to me) for these kinds of games and utterly turned me off to TR!!
Check out a game called borderlands, it's not out yet, but should be sometime Q4 08.
not an mmo, but it has mmo kinda feel to it, and you can play online or off with up to 4 ppl.
------------------------------------------------------------------------------------------ The pen is mightier than the sword, and authority is mightier than the pen, but the sword is mightier than authority.
If you can't beat 'em, hold 'em off 'till you come up with a better plan.
NC soft has to as implement following things ASAP 1.Auction house 2.PVP 3.Good crafting 4.Faction benefits
Fun post :-)
But I have to reply to this... WoW had the first two ON RELEASE. Can TR get those out before any initial excitement wears off? Like by christmas? doubtful. The first 3 months of any mmo are just fixing bugs, lag, and plugging up major oversights/exploits, and tweaking the economy. Those two things should have been there on day one, because the first supports an economy, and the second brings a whole different flavor to the game and draws that risk-taking crowd. To add pvp 4+ months after a game is released is NOT going to work for any mmo ever. (ala eq2).
As for good crafting, that's just an economic activity and form of economic competition. AH must exist before an economy can really work. And then there are crafted items vs drop items. (LOTRO was one of the few recent MMOs to commit to such a thing, but they got cold feet and made the difference so small, (between crafted and drop items), that they are essentially the same). And of course, WoW didn't put much into crafting at all really. And WoW is doing great population-wise, so one could argue that crafting is irrelevant?
Faction benefits. If by this you mean the virtual world is more of a sandbox, and these 'benefits' are obtained by won battles which makes a different world, then I agree. A real dynamic sandbox mmo would be great. However, if you just mean side A get's a better price on npc travel jerky because they've played 100 more total hours in pvp game zone X than side B.... then I can only YAWN, as that is one of the worst parts of WoW imo (the reason I quit)
COH Didn't have any of those when it first came out. People still play it
Now suddenly all here have case of WOW love The fact is that mmorpg.com posters are not the folk that love , play or understand WOW. Most of us have nothing in common with people that play WOW - this is why we also think Tabula Rasa will not be a large success.
But if you think about what will appeal NON-MMO players , than answer is clear - Tabula Rasa
Here is what a Non MMO player thinks of Tabula Rasa:
You seem to think that as long as the game far enough from the traditional mmo roots it suddenly attracts Non MMO players, whic is ofcourse completely incorrect or else games like Planetside would be a huge success.
I'm not really sure why you think that Tabula Rasa will have anything on WoW, WoW is a very traditional mmorpg and if we look through history it's clear that the traditional Everquest model has been by far the most popular kind of MMORPG's (In the west at least), The few mmorpg's that did add some twitchy shooter combat to the genre all pretty much failed to gain a large audience and I don't see any reason why TR would be an exception to that rule, especialy since the game pretty much launched with little to no hype at all.
Just wanted to chime in on the person who stated he would be shocked if a majority of WC3 player played WoW. I don't know if its a majority but it is rather substantial. I was in 3 diff guilds in WC3 and they all play WoW to this day. I quit early this janurary. You have to remember, Blizzard had well over a million people playing Diablo, Starcraft, and Warcraft combined. They saw this oppurtunity and took advantage of it. In my opinon, companies are going the wrong way with games. Any game company could easily topple WoW out there, but instead of building a franchise, they try to go for a homerun MMO and fail. People need to start small, make a rts or two. Then throw down a fps or small action rpg, to build a community. And walla, then come witht hat MMO. By then youve set yourself up with a franchise of dedicated followers. And thus you become another Blizzard. The formula is easy, most companies today just think you can skip in line.
Now suddenly all here have case of WOW love The fact is that mmorpg.com posters are not the folk that love , play or understand WOW. Most of us have nothing in common with people that play WOW - this is why we also think Tabula Rasa will not be a large success.
But if you think about what will appeal NON-MMO players , than answer is clear - Tabula Rasa
erm...excuse me? I've played WoW since beta so by YOUR assumptions I should think that TR will be such a success that it will challenge WoW? Nope.
A lof of non-MMO players have a hard time trying to get their heads around buying a game and THEN paying a subscription for it. So its gotta be pretty special and be fairly easy to get into when trying an MMO for it to entice them to part with their hard earned cash. This is one reason why WoW draws them in.
I seriously doubt it. Most of the people I know either said the beta wasn't that great or it was just bad. And there aren't particularly any reviews that say it's that good.
There is no game on the market or up and coming that will even slightly challenge Wow.
Sorry you even bothered to write that mess up. TR is an ok game, just that there is hardly enough content to keep people playing for 3 months, let alone more than that.
TR was boring. I tried the beta. Was turned off immediately when I realized how boring the combat was. No shooter game should make me shoot a monster ten times just to kill it, especially during the introduction tutorial. That told me right then and there that this wasn't a true shooter game. Just more boring RPGish combat with guns.
And to the OP, your SIG makes no freaking sense.
NOBODY forced any of those companies to sell to EA. All of those developers wanted a bigger piece of the pie and thought that EA would give it to them. They got greedy and sold out. Please, don't blame EA. Some of their games are actually quite good. Too bad you miss out on them because of your misdirected protest.
just to the comment you made "And to the OP, your SIG makes no freaking sense" hehe noob
I love Tabula Rasa, I'm definitely a fan. I agree that it is going to be something of an unexpected hit. It didn't have the massive hype machine and rabid fans that WAR does or the past RPGs like WoW., but all the same I think it is going to have a big place in the future of MMO's.
That said, it is not going to be this one game that dethrones WoW. This is just the warning shot across her bow. It is the first out of the gate from the true next generation of MMORPGs. A taste of things to come.
There is definitely an apathy growing towards WoW, you can feel it on forums and in the game. Parts of it are clearly dated and some of it is just plain painful for the majority of us who are hardcore gamers on a casual time budget.
My guess is that around mid-2008 there are going to be three or four MMO's competing at a high standard for players time. Each of them is going to be of high-quality but for different tastes and all will survive but with lower total numbers. WoW isn't going to be "one-shotted", but in mid-2008 I think it's going to start feeling the pressure. Before playing Tabula Rasa, I would have said that many WoW players would spit into AoC and WAR, still leaving a sizeable chunk in WoW. However, playing TR more and reading more reviews, I'd say that WAR, AoC, TR and WoW will all be on a semi-even playing ground. And really, I think that's a great thing for all of us. People will be able to play in a high-quality world, that suits their personal playstyle and aesthetics.
I think TR caters to the entirely different player-base than WoW, which is for traditiional MMORPGamers, they don't probably like the action-style of combat TR has. I'm used to the first-person shooters, but I actually find third-person perspective of TR much involving and better because you can feel and see the surroundings better and seeing my character is refreshing when I never knew how my character looked like in Call of Duty. I think TR has a nice balance of MMORPG and FPS, Most FPS are single-player and has no depth in the environment, but TR has managed to bring some aspects about MMOG to a FPS style game to make it more interactive and diverse in gameplay style. I also like how PvP element is not a nuisance like it is in so many other MMOG that ruins the fun and journey for a casual gamer, yet a hardcore PvPer still can get into it with other PvPers if they wish to and as clans get bigger and wars become more fierce, I only see the PvP aspect improve over time because group combat against AI enemy is quite intense already and very fun.
I really don't find in-game economy a real plus to any MMORPG, I just see too many games get absued in that regard, so I think what TR has right now, which is non-player controlled economy, is more than enough, because TR really doesn't appeal to carebears and it's not the type of game for them either. I think carebears ruin the games more so than PvPers, because they play the game the wrong way, it's not an economy challenge contest.
As TR grows in community size (it's quite active right now), and add new elements to the game, like vehicles (the bases already have garages for vehicles to park.), and player-owned outposts, and space combat, I see a very long and successful future for TR in the genre of MMORPG.
Honestly, TR wont challenge WoW at all. Worldofwarcraft is just a too perfect game on the market and it is very hard to counter that. Even that wow is more a pve mmorpg, it has lots of pvp content wich loves the masses. In WoW you get quickly involved in the whole world, there is much more interaction, interesting quests which involve you inte the world. Of course Wow has also his problems, especially since the new pack and loss of world pvp, buts that a different story. After every 10 lvl you can have fun with battlegrounds, dont forget that.
TR just offers in my opinion not enough to challenge wow, it offers fast action pve which is exciting at the first lvls but since there is not really any good pvp content it gets boring quick. TR doesnt offer lots of indvidual things i.e. a lvl 5 shotgun looks the same like a lvl 32 shotgun, chararcters look almost the same, missing auction house/player shops, ..the list could go on, but the most problem i see is content...there is currently nothing to do at the end, except limited group pvp/duels and even if the devs announced to implement pvp content in form of arenas, that would not change this game into a wow killer.
I reached lvl 30 in TR yesterday, it was one of the goal for me to aim for class skills you get at lvl 30. Well i feel already quiete bored, since the next 20 lvl will offer the same content...i just miss too much world pvp and pvp areas, doesnt have to be arenas since iam not an arena fan. I have already over 1 milliion ingame money but have no clue what to do with it...well you see, TR has potential but it is too unfinished for my taste, i did not feel that much involved into the world like i did feel in wow. The quests maybe interesting when you read the whole text, but most of the gamers just click the accept button at once and collect their quest symbols on map which gets boring fast. The game would be more successfull with more interaction for sure.
TR is a niche game, cause it offers lots of gameplay for pure pve fun. Since a lot of the gamers nowaday look for mmorpgs and their pvp competition, i have the feeling TR will find its niche but nothing more.
BTW on the official TR webpage you can see links to several reviews, one of them describes TR as a wow killer...but after i did played almost half of the game (lvl30) i doubt that those reviews really have a clue why wow was and is such an successfull game.
I seriously doubt it. Most of the people I know either said the beta wasn't that great or it was just bad. And there aren't particularly any reviews that say it's that good.
I played the beta and pretty much hated it. It was one of those games that didnt grab you from the start that I look for. I betad it for about a week then uninstalled it.
As for your comment on no particular reviews saying its good, quite contrary. It was the reviews that managed to get me to finally purchase it and give it a shot. Theres a LOT of good reviews on the game, honestly I havnt found any bad reviews of the game yet (though Im sure there are some)
anyway, the game now has that initial grab that pulls you into its world. Its really nothing like it was in beta, its extremely immersive and very unique. If its one thing I was looking for, it was a game that had an active combat system.. no holy trinity and something other than fantasy. TR has all of that and then some, such as dynamic loot, control point raids etc.
however, I dont think it will be a WoW killer. In fact, I know it wont. Its not cutesy, its not nearly as hand holding and its a bit more challenging. Therefore, it wont appeal to a lot of gamers such as gamers newly introduced to MMOs or gamers that disfavor complex mechanics, maps, overall game systems.
if you liked SWG pre-cu, or EvE, or Anarchy Online.. Id say you'll love this
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Originally posted by salamander13 "and let's be honest, the majority of original WoW subscribers were WC3 players first" I just gotta say that this is NOT true. No one in any of the guilds I have ever been in have even played WC3, I would be shocked if the "majority" of original WoW subscribers even knew what WC3 was.
I have to qualify this statement because I am/was a WC3 Player. I certainly was happy that Blizzard was coming out with an MMO and I did play WoW for a short time, but the game lacked the type of depth I wanted or enjoyed in an MMO.
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Comments
Challenge WoW? Not a chance. I'm not even a WoW fan and I know that.
If you are not being responded to directly, you are probably on my ignore list.
That is exactly my point!
As WOW did before. They Attracted NON-MMO crowd to MMO.
TR might look shallow to MMO players like you and me. But to somebody who never played MMO before , and finds MMO click and wait for result system boring - TR seems like awesome game.
This might just work perfect for them , and if they add functional and fun PVP. We will all be stunned by growth of TR.
And p.s. I never said it will topple WOW . But it might be very succesfull never the less
No MMO ever again will have succes of WOW , period
Only difference is that the NON MMO crowd doesn't even know Tabula Rasa exists. the game came out without a lot of anticipation.
TR is a fairly decent single player game, however at the heart of any MMORPG is group play. WoW has a combination of excellent solo and group play. TR is solo or single player only. Therefore, it will never be a good MMORPG and may even go the way of Auto Assault.
In addition, WoW appeals to the very casual and the very hardcore Gamer. No other game has been able to find that happy mix. Games like Eve or Vanguard are hardcore only whereas games like City of Heroes/villains and TR are for the casual only. EQ2 is the closest to proving the same mix as WoW but due to their awful launch they have not been able to get much traction.
As far as comparing TR to Hellgate, well, Hellgate is a worthless piece of trash in my opinion so TR > Hellgate; yes.
I paly TR, and it won't replace WoW
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Posts like this is promoting TR more than anything else. I haven't heard much of this game until it came out. NO Hype. Curiosity had me be buy the game at release. Game came out better than I thought it would.
I don't see this game doing much to WOW. But can cause problems to smaller MMO communities like COV/COH, LoTR and EVE. I've Stopped playing COV completely. That's how fun Tablula Rasa
Last night I saw one zone pretty busy. Wilderness has 6 zones. 1 was Full. 2 and 3 were High. 5 was Medium. 4 and 6 were Low. Now that was alot of people fighting off a Bane assault. Chaos
Perfect game till AOC or Warhammer comes out.
I'm a huge fan of TR. I've been playing it since July and am having an absolute blast. Some have called me one of it's biggest "fanbois", and I probably am, I'm having that much fun in it
With that said... TR won't even challenge ONE of WoW's servers, lol, let alone the game itself.
TR is a niche game. It's a great niche game in my opinion and it's doing well as such, but it'll always be a niche game.
TR is pretty fun. I love the new lineup of mmos, they don't... suck. The game market as it is right now is what I have been waiting for years, cause all games in the last few years have sucked except a handful. TR has the chance to become mainstream, but it probably won't. Being mainstream is really difficult as you cannot predict the consumer market. The main reason why it won't be main stream is because it isn't advertising much, and word of mouth really won't spread this game like wildfire.
Fun post :-)
But I have to reply to this... WoW had the first two ON RELEASE. Can TR get those out before any initial excitement wears off? Like by christmas? doubtful. The first 3 months of any mmo are just fixing bugs, lag, and plugging up major oversights/exploits, and tweaking the economy. Those two things should have been there on day one, because the first supports an economy, and the second brings a whole different flavor to the game and draws that risk-taking crowd. To add pvp 4+ months after a game is released is NOT going to work for any mmo ever. (ala eq2).
As for good crafting, that's just an economic activity and form of economic competition. AH must exist before an economy can really work. And then there are crafted items vs drop items. (LOTRO was one of the few recent MMOs to commit to such a thing, but they got cold feet and made the difference so small, (between crafted and drop items), that they are essentially the same). And of course, WoW didn't put much into crafting at all really. And WoW is doing great population-wise, so one could argue that crafting is irrelevant?
Faction benefits. If by this you mean the virtual world is more of a sandbox, and these 'benefits' are obtained by won battles which makes a different world, then I agree. A real dynamic sandbox mmo would be great. However, if you just mean side A get's a better price on npc travel jerky because they've played 100 more total hours in pvp game zone X than side B.... then I can only YAWN, as that is one of the worst parts of WoW imo (the reason I quit)
Now suddenly all here have case of WOW love
The fact is that mmorpg.com posters are not the folk that love , play or understand WOW.
Most of us have nothing in common with people that play WOW - this is why we also think Tabula Rasa will not be a large success.
But if you think about what will appeal NON-MMO players , than answer is clear - Tabula Rasa
WoW was never a feature rich and polished game and never be unless they completely rebuild the whole game. Unless you consider dull reputation grind and raiding same instance again and again as a rich content. But let's be honest, TR has even worse start than WoW had. And that's something.
And Hell no!. No Faction benefits please! And no PVP, we don't want to turn TR into a game where devs would be balancing classes just for the PVP.
Auction houses dumb down the whole socialization purpose in MMORPG.
And I would like to know what you think is a good crafting.
REALITY CHECK
What appeals to non-mmo players? Console games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sounds to me you should stay FAR AWAY from MMO's since they don't seem to be your cup of tea, ^_^
TR has exciting fast paced intense combat action. Many people would actually agree, well those who enjoy MMO's and FPS games. Combining the two was probably the greatest Idea I've ever seen implemented correctly..
But to say it will rival WoW made me do one of these, followed by this gesture, until I felt a bad taste in my mouth which caused me to do this,
I seriously doubt right now it even competes with WoW. Lets see how the end game is first before making any of those statements.. Right now the game is alot of fun, but we'll see just how much longer this lasts..
I'm only level 15 but I can honestly say its to easy. I soloed all 3 instances at level 11. That is insane. Even WoW's instances require a full group, unless your a Rogue/Druid and can stealth to some of the named mobs, ^_^ I hope the instances in TR gets harder and requires a group to complete,, if not people will breeze through the game solo and it will be like playing an FPS game with some MMO elements.. If thats the case, I'd probably be bored after a month and move on to something else
I have played MMOs, they being my favorite genre of games, since the very late 90s. I think MMOs are my cup of tea. What is not my cup of tea is NON-FPS combat in a sci-fi game. All I want is true twitch combat when I'm using guns. Is that too much to ask for?
While what you say about TR having fast and exciting combat (say compared to your typical fantasy MMO) it utterly fails when you compare it to the kind of combat experienced in FPS. This is the kind of marriage I want: MMO + FPS. Take the boring, turn-based RPG combat out!!! It simply isn't fast enough (to me) for these kinds of games and utterly turned me off to TR!!
Check out a game called borderlands, it's not out yet, but should be sometime Q4 08.
not an mmo, but it has mmo kinda feel to it, and you can play online or off with up to 4 ppl.
http://ps3.ign.com/objects/957/957207.html
------------------------------------------------------------------------------------------
The pen is mightier than the sword, and authority is mightier than the pen, but the sword is mightier than authority.
If you can't beat 'em, hold 'em off 'till you come up with a better plan.
Fun post :-)
But I have to reply to this... WoW had the first two ON RELEASE. Can TR get those out before any initial excitement wears off? Like by christmas? doubtful. The first 3 months of any mmo are just fixing bugs, lag, and plugging up major oversights/exploits, and tweaking the economy. Those two things should have been there on day one, because the first supports an economy, and the second brings a whole different flavor to the game and draws that risk-taking crowd. To add pvp 4+ months after a game is released is NOT going to work for any mmo ever. (ala eq2).
As for good crafting, that's just an economic activity and form of economic competition. AH must exist before an economy can really work. And then there are crafted items vs drop items. (LOTRO was one of the few recent MMOs to commit to such a thing, but they got cold feet and made the difference so small, (between crafted and drop items), that they are essentially the same). And of course, WoW didn't put much into crafting at all really. And WoW is doing great population-wise, so one could argue that crafting is irrelevant?
Faction benefits. If by this you mean the virtual world is more of a sandbox, and these 'benefits' are obtained by won battles which makes a different world, then I agree. A real dynamic sandbox mmo would be great. However, if you just mean side A get's a better price on npc travel jerky because they've played 100 more total hours in pvp game zone X than side B.... then I can only YAWN, as that is one of the worst parts of WoW imo (the reason I quit)
COH Didn't have any of those when it first came out. People still play it
www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa
You seem to think that as long as the game far enough from the traditional mmo roots it suddenly attracts Non MMO players, whic is ofcourse completely incorrect or else games like Planetside would be a huge success.
I'm not really sure why you think that Tabula Rasa will have anything on WoW, WoW is a very traditional mmorpg and if we look through history it's clear that the traditional Everquest model has been by far the most popular kind of MMORPG's (In the west at least), The few mmorpg's that did add some twitchy shooter combat to the genre all pretty much failed to gain a large audience and I don't see any reason why TR would be an exception to that rule, especialy since the game pretty much launched with little to no hype at all.
Just wanted to chime in on the person who stated he would be shocked if a majority of WC3 player played WoW. I don't know if its a majority but it is rather substantial. I was in 3 diff guilds in WC3 and they all play WoW to this day. I quit early this janurary. You have to remember, Blizzard had well over a million people playing Diablo, Starcraft, and Warcraft combined. They saw this oppurtunity and took advantage of it. In my opinon, companies are going the wrong way with games. Any game company could easily topple WoW out there, but instead of building a franchise, they try to go for a homerun MMO and fail. People need to start small, make a rts or two. Then throw down a fps or small action rpg, to build a community. And walla, then come witht hat MMO. By then youve set yourself up with a franchise of dedicated followers. And thus you become another Blizzard. The formula is easy, most companies today just think you can skip in line.
erm...excuse me? I've played WoW since beta so by YOUR assumptions I should think that TR will be such a success that it will challenge WoW? Nope.
A lof of non-MMO players have a hard time trying to get their heads around buying a game and THEN paying a subscription for it. So its gotta be pretty special and be fairly easy to get into when trying an MMO for it to entice them to part with their hard earned cash. This is one reason why WoW draws them in.
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I seriously doubt it. Most of the people I know either said the beta wasn't that great or it was just bad. And there aren't particularly any reviews that say it's that good.
There is no game on the market or up and coming that will even slightly challenge Wow.
Sorry you even bothered to write that mess up. TR is an ok game, just that there is hardly enough content to keep people playing for 3 months, let alone more than that.
just to the comment you made "And to the OP, your SIG makes no freaking sense" hehe noob
I love Tabula Rasa, I'm definitely a fan. I agree that it is going to be something of an unexpected hit. It didn't have the massive hype machine and rabid fans that WAR does or the past RPGs like WoW., but all the same I think it is going to have a big place in the future of MMO's.
That said, it is not going to be this one game that dethrones WoW. This is just the warning shot across her bow. It is the first out of the gate from the true next generation of MMORPGs. A taste of things to come.
There is definitely an apathy growing towards WoW, you can feel it on forums and in the game. Parts of it are clearly dated and some of it is just plain painful for the majority of us who are hardcore gamers on a casual time budget.
My guess is that around mid-2008 there are going to be three or four MMO's competing at a high standard for players time. Each of them is going to be of high-quality but for different tastes and all will survive but with lower total numbers. WoW isn't going to be "one-shotted", but in mid-2008 I think it's going to start feeling the pressure. Before playing Tabula Rasa, I would have said that many WoW players would spit into AoC and WAR, still leaving a sizeable chunk in WoW. However, playing TR more and reading more reviews, I'd say that WAR, AoC, TR and WoW will all be on a semi-even playing ground. And really, I think that's a great thing for all of us. People will be able to play in a high-quality world, that suits their personal playstyle and aesthetics.
I think TR caters to the entirely different player-base than WoW, which is for traditiional MMORPGamers, they don't probably like the action-style of combat TR has. I'm used to the first-person shooters, but I actually find third-person perspective of TR much involving and better because you can feel and see the surroundings better and seeing my character is refreshing when I never knew how my character looked like in Call of Duty. I think TR has a nice balance of MMORPG and FPS, Most FPS are single-player and has no depth in the environment, but TR has managed to bring some aspects about MMOG to a FPS style game to make it more interactive and diverse in gameplay style. I also like how PvP element is not a nuisance like it is in so many other MMOG that ruins the fun and journey for a casual gamer, yet a hardcore PvPer still can get into it with other PvPers if they wish to and as clans get bigger and wars become more fierce, I only see the PvP aspect improve over time because group combat against AI enemy is quite intense already and very fun.
I really don't find in-game economy a real plus to any MMORPG, I just see too many games get absued in that regard, so I think what TR has right now, which is non-player controlled economy, is more than enough, because TR really doesn't appeal to carebears and it's not the type of game for them either. I think carebears ruin the games more so than PvPers, because they play the game the wrong way, it's not an economy challenge contest.
As TR grows in community size (it's quite active right now), and add new elements to the game, like vehicles (the bases already have garages for vehicles to park.), and player-owned outposts, and space combat, I see a very long and successful future for TR in the genre of MMORPG.
Honestly, TR wont challenge WoW at all. Worldofwarcraft is just a too perfect game on the market and it is very hard to counter that. Even that wow is more a pve mmorpg, it has lots of pvp content wich loves the masses. In WoW you get quickly involved in the whole world, there is much more interaction, interesting quests which involve you inte the world. Of course Wow has also his problems, especially since the new pack and loss of world pvp, buts that a different story. After every 10 lvl you can have fun with battlegrounds, dont forget that.
TR just offers in my opinion not enough to challenge wow, it offers fast action pve which is exciting at the first lvls but since there is not really any good pvp content it gets boring quick. TR doesnt offer lots of indvidual things i.e. a lvl 5 shotgun looks the same like a lvl 32 shotgun, chararcters look almost the same, missing auction house/player shops, ..the list could go on, but the most problem i see is content...there is currently nothing to do at the end, except limited group pvp/duels and even if the devs announced to implement pvp content in form of arenas, that would not change this game into a wow killer.
I reached lvl 30 in TR yesterday, it was one of the goal for me to aim for class skills you get at lvl 30. Well i feel already quiete bored, since the next 20 lvl will offer the same content...i just miss too much world pvp and pvp areas, doesnt have to be arenas since iam not an arena fan. I have already over 1 milliion ingame money but have no clue what to do with it...well you see, TR has potential but it is too unfinished for my taste, i did not feel that much involved into the world like i did feel in wow. The quests maybe interesting when you read the whole text, but most of the gamers just click the accept button at once and collect their quest symbols on map which gets boring fast. The game would be more successfull with more interaction for sure.
TR is a niche game, cause it offers lots of gameplay for pure pve fun. Since a lot of the gamers nowaday look for mmorpgs and their pvp competition, i have the feeling TR will find its niche but nothing more.
BTW on the official TR webpage you can see links to several reviews, one of them describes TR as a wow killer...but after i did played almost half of the game (lvl30) i doubt that those reviews really have a clue why wow was and is such an successfull game.
I played the beta and pretty much hated it. It was one of those games that didnt grab you from the start that I look for. I betad it for about a week then uninstalled it.
As for your comment on no particular reviews saying its good, quite contrary. It was the reviews that managed to get me to finally purchase it and give it a shot. Theres a LOT of good reviews on the game, honestly I havnt found any bad reviews of the game yet (though Im sure there are some)
anyway, the game now has that initial grab that pulls you into its world. Its really nothing like it was in beta, its extremely immersive and very unique. If its one thing I was looking for, it was a game that had an active combat system.. no holy trinity and something other than fantasy. TR has all of that and then some, such as dynamic loot, control point raids etc.
however, I dont think it will be a WoW killer. In fact, I know it wont. Its not cutesy, its not nearly as hand holding and its a bit more challenging. Therefore, it wont appeal to a lot of gamers such as gamers newly introduced to MMOs or gamers that disfavor complex mechanics, maps, overall game systems.
if you liked SWG pre-cu, or EvE, or Anarchy Online.. Id say you'll love this
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I have to qualify this statement because I am/was a WC3 Player. I certainly was happy that Blizzard was coming out with an MMO and I did play WoW for a short time, but the game lacked the type of depth I wanted or enjoyed in an MMO.
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It may challenge World of Warcraft on certain issues, but subscription numbers will not be one of them.