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I was following this game for over 6 months trying to get into beta and live the life of a pirate, but now that I got it, I am DISAPPOINTED!!
Basically, the ship combat system is repetative, tedious (limiting cannon balls is lame) and the missions are almost without reward!
Economy is decent in concept, but it is going to be rediculous (cow costs 1 million gold, new ship 3000) due to the risk/reward/sacrifice to get items.
Avatar combat is a joke, surely looks like it was made in a week, and it is so repetitive that I often forget what quest I am doing.
Missions are all the EXACT same, just in different locations.
Open world sailing is overly long, underly realistic, mostly an open are for unrestricted gankage by npc's and players alike.
All in all, this is the worst game I have ever beta-tested, and is in the running for the worst mmo I have played int he last 2 years! Considering I am a beta-lover, that is harsh but true words. I had some friends over, and some brews in the fridge to make a long weekend of the game, but we were done in less than 6 hours.... all of us hated it.
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go back to WoW. kthxbai.
Agree go play wow, wait i play wow, dam.
Anyway thsi game is in open beta and its a fun game , it sucks if everything you do is about e-peens such as swords etc. Basiclly, like the OP compensating with an e-peen fools no one , anyway . This game is not as good as i had hope it would be but i still enjoy it.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
considering the lack of good mmo's out there right now i have to say you are out of your mind with that review. I have been playing this beta for a week and have been having a blast doing so. The ship battles are extremely fun and if you read the story lines you will see that all the quests have something different going on. Just my opinion.
Fairly accurate review. I gave up on it after 1 evening as well. Maybe in a year or so, it'll improve. Maybe not.
Anything original to say?
Dude, I respect your opinion. But I disagree with you on all your points. POTBS is fun. It is a great change from sauturated MMO market of fantasy and sci-fi games. It has historical locations, themes, battles and more. You can have a first, middle and last name. The econmy is 99% soley player driven. You can change the way your avatar looks any time for free, rename your ship as much as you want, pvp or quest.....geez I could go on.....
And if the beta is so bad...then why do Flying Labs keep having to add more beta servers? POTBS has more beta servers than some established released games have total.
A classic example of e-peener envy if I've ever seen it....
I feel bad Vanboi'ing this but you can rename your ship and make a full name if you want and change your avatar at any time in Vanguard as well. Economy is basically the same way and boating is just a for fun or getting around activity so though I never played this game yet, your points seem trivial to a good pirate game.
This game is way too linear, hell you can't even jump, nor can you go in water. The combat is dull and uneventful, often consisting of chasing down some pirate ship for 10 minutes to press the same cannon button over and over to kill them. The melee combat is boring. The water doesn't even look good it's either way too sharp or way too smooth.
|Mortal Online|Gnostaria|
I can not stop to think if you forgot to mention that you think it sucks that there is alot of water in PotBS aswell...
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
LOL, The OP said:
"Basically, the ship combat system is repetative, tedious (limiting cannon balls is lame) and the missions are almost without reward!"
And my first thought is: compared to what? I think WoW was to repatitive to play, and what kind of rewards were he expecting in a player based historical sandbox MMO? A magical wand??
.... Cereo I respect your views as well, but VG don't even have visual head gear yet...and POTBS beta has more servers than VG has total. Like I said, I could go on..you should try it out Cereo, It will be on the station pass w/ EQ and VG. PM me if you do
If people dont enjoy a game you think they should force themself to play it because for some reason the game doesnt start till lvl25?
Still cant believe people make these posts that the game gets better after you have completed half the bloody lvls.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
The game's not going to appeal to everyone, nor is it meant to. Many people have found it fun, many have not. The world still turns and it's not the apocalypse.
Ship combat is done very well and when you have groups, it can be a blast trying to manuever around and get on someone's rear. It's very tactical in some respects.
Avcom is pretty much so-so, and that's not going to cut it with a new game. They are working on it and only time will tell to see if they can get it as polished as the ship combat.
The end-game is in question right now. What do you do when you reach the top? They are working on that as well, with missions geared toward groups, with rewards to match. They are also working on instances that you can find on the open sea that will be unique and such.
As the game stands right now, you're either a fan, or you're not. If you are, then you're not really going to be dissuaded from the game as you've seen how FLS has changed it over the years and actually listened to its playerbase. They are, by far, the most communicative bunch of devs I've ever seen for a game, MMO or not. I'm willing to give the game a chance and see how it changes. I know the game is far from perfect, but for now, I'm enjoying it for the most part.
If you're on the fence about the game, the beta will be opened up to everyone next week, I believe, which is just in time for the Christmas holidays. So you can check it out and decide for yourself whether you can like it or not.
If you have to get halfway through the levels (25/50) to have fun...then the designers did something wrong.
MMO's are supposed to be an "experience" from the first level to the last.
Maybe I'm the exception here but personally I have the most fun in POTBS from level 1 to 25. After that the level grind finally starts kicking in.... and I hate level grinds It's a fun game, and the combat does get more complex as you increase in skill/ability/level/whatever. The AVCombat sucks ass but hopefully they'll address it's sheer and utter boredom before release. Probably not but owell... it's definitely an 'afterthought' area and an obvious one at that.
I love the character customization. I love the skill system, not everyone will have the same skills till much much later in life (post 50) because many folks will specialize in different areas of their profession. Quite refreshing to cookie cutter 'you are x class and will get y skill as you level' games. It's no EVE but it's not a bad little game. If I weren't playing EVE I'd probably purchase this.
That said it does fall a bit into the 'sandbox' category due to the way it plays which means huge fans of WOW/EQ clones will probably not enjoy this as much as more sandbox oriented players. SWG fans should absolutely love this one if they can get past not having a lightsaber. I do think it needed to have the ability for societies to build their own towns though. That's a glaring lack in this game and really should be possible. Make them conquerable as well to add spice to things. According to the Devs that's in the long term plan though so I think t his game has a LOAD of potential both in the short and long term.
Bottom line: If you're tired of fantasy and EVE isn't y our thing, this may just be the game you are looking for. It's a nice cross-over MMO... not totally a sandbox but not an EQ clone either.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Eh got me, what's for one isn't for the other. The OP's post makes me think one thing, kid with needed instant gratification that only WoW can bring. Sorry to the vets here about brining up the WoW thing :P it's over done. But alas, this is what he want's and that is theonly game that will give it to him. Even Warhammer dosn't have instant gratification, suprisingly I didn't see it all that great, it reminded me of WoW allot except it looked different. But that's for another board.
Eh, people will like it or hate it, as I hate WoW he hates this, till I actually see resonable post I should just stop looking they all read the same.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
If people dont enjoy a game you think they should force themself to play it because for some reason the game doesnt start till lvl25?
Still cant believe people make these posts that the game gets better after you have completed half the bloody lvls.
Mr Zymurgeist, that is a very one-sided view.They make those posts because that's the way the game is. You don't even get a marginally PvP capable ship until level 12. A player can hit that in four hours if you know what you're doing. If you're a noob it's going to take a bit to develop the skills. You can hit 25 in three days. Casually it will take you two weeks. The economy of the game doesn't really start to be viable until the server has been live for a month or more. The game is fun at the lower levels if you play them for what they are. If you're thinking of grinding for a day and being uber it ain't happening. When was the last time a raiding clan invited a bunch of level 2 players to an endgame raid in WoW? MMO's don't work that way.
You might think that the game starts when levelling ends, or when you are hi enough to pvp at the top end. Someone else may find it more enjoyable trying out this and that (including alts) from level 1 up. The OP already stated how he feels about the game when he played it. You may not care for what he care for, but that does not mean he has has not played the game b/c he did not meet your rule. I for one always start as many alts as I can, and explore them all to lvl 10 or so, before going to cap with 1 or 2 of them. In Lotro, I enjoyed it so much I capped 5 alts, almost levelling them all at the same rate. It will take me a lot of time to level all alts simultaneously to lvl 25, and if the game is boring till lvl 256, it will be very boring for me for a long time.
Seriously, if a game begins to kick in only after lvl 25 or whatever, it stands to alienate some of the player base. A more common scenario would be for a game to attract people at the start due to novel features, and when the novelty wears off and grinding kicks in, people will begin to look for other features (end game attractions, pvp or whatever).
"Considering I am a beta-lover, that is harsh but true words. I had some friends over, and some brews in the fridge to make a long weekend of the game, but we were done in less than 6 hours.... all of us hated it."
Are you testing to try and help the dev's make the game better or just to add yet another free game to your list?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
chaintm isnt warhammer still under NDA maybe you should delete your post mate.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
No it's how the game plays. You have to have a certain numbert of skills and access to more cpompetent ships to accomplish much in the game. Some games have good early levels some do not. The early levels are easy and fairly quick but there''s not much to do besides level. You can talk all the theoretical nonsense you like but until you've actually played a game through you don't know which parts of it work well and which do not. Some games are grinds all the way through. Some games are all end game content some games have none. Some games start fine and go nowhere fast. Very few games are fun all the way through. This game really begins to get interesting at mid levelsd and bogs down at the end unless you like the style of PvP it has.
Sorry but Like someone else has posted a game should be fun the moment you start your adventure you shouldnt have to level to half way through to start your immersion,You also say it bogs down at the end unless you enjoy the PvP style,Well I do fear for this title if this is what someone who enjoys the game has to say about it,It was always going to be a niche game but after waiting along time for PoTBS I guess I will have to pass and hope maybe TCOS is all that I hope it will be and wont have to play half the game before I can enjoy it.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
I had high hopes for POTBS too, been following the game since 2003. The ship combat was ok, but the avatar combat was horrible. This plays light Eve light, very casual, very little risk vs. reward, no real exploration, no weather, the list goes on. They started off making a hardcore pirate game and settled on a user friendly dumbed down version. But the ships are modeled beautifully and the devs are really nice .
When you think of a pirate mmo , it should be blood and guts, trying to sail home in a sinking ship. Storms at sea, raiding south american ports for gold and silver. Arms and legs flying, jumping swashbuckling gritty hardcore realism. Yo ho a pirates life for me kinda stuff.
When I first got into beta, I was umimpressed, and thought a like like the OP did. However, after a week of playing and getting further along, I am enjoying it and I'm looking forward to the release.
It has some very cool features, but at the same time, I agree that there are several frustrating things and some things that need changing/adjusting. I like the Flying Lab devs, though, and I think the game will be fun to play, but definitely not for everyone. This is not going to be an mmo like WoW that tries to please every subscriber.
Hm. I'm not sure I understand the arguments of 'It doesn't pick up til X level', as the game plays the same no matter the level, which is the beauty of it, as well as its downfall for some apparently.
At level 1, you are getting the same experience as you would at lvl 50, pretty much. The ships are going to get bigger and you'll have more guns, but you're going to move the same, and you're going to fight the same for the most part. And you don't need to be level 50 in order to participate in the port contentions. Early in the open beta, we had a group (I think the highest level guy was lvl 8, lowest was 4), all in our starter ships, and we were taking down groups of ships in the 20's and single ships in the 30's without too much of a problem. You just need to know the weaknesses of the ships, such as getting on its rear and hammering away.
A lvl 1 will fight the same as a lvl 50 in the same ship. Yes, the lvl 50 will have more skills, but they aren't in such a way that they make him overpoweringly strong. They give slight advantages, that when added up, will make him a little stronger, but it's still concievable that a lvl 1 could still win. What other game can claim that distinction?
And honestly, if you don't like something or want to see something added, be vocal about it. Don't be an ass, but state why you think something should be added or changed. The dev's do listen and they've got some stuff lined up for down the road to improve aspects of it. If you can give a persuasive argument, you might make an impression and get them thinking about it.
In defense of the game, your judging it by open ship combat vs Mobs basically. if you try some missions, they get harder especially if you ramp up the difficulty, but still they are reasonably easy. The main problem i see, is that your trying to view potbs as a pve game, when in reality the game is more about nation vs nation combat and pvp combat. if your group had attempted a level 20 player you would have been crushed, especially if that player knew how to sail/fight.
The pve aspect of the game is horribly boring, but its only real value is in providing the basis for players to level up, and improve, to reach the pvp, or to work the economy, which is also tied into the realm vs realm portion of the game. The other flaw with the system, is that the game really does not start getting active until the economy become established, similar to eve.
I really think FLS did a poor job of open beta, they should have set up at least 2 established servers, and a couple of brand new ones, for people to try to get a broader experience.
There is no doubt this game is a niche MMo similar to eve, and will only hold long term appeal to die hard fans, but it does have potential. Personally Mob AI, missions, Non ship combat, player run ports/buildings etc, all need to be fixed or implimented for this game to have any long term success. As it stands right now, its to early to tell really, the game will either find its niche market, or fail miserably.
People expecting your standard mmorpg fare set in the 1700's pirate setting should not even bother with the game.