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VomenGamers.com visited Aventurine SA studios 2006

13

Comments

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by Kairarr


    Age of Conan with 100+ devs working 40 hours a week minimum had to cancel a lot of their promised features because they dont have the time to implement everything.
    Now you have Darkfall with 15 devs that claiming their game offer 3x what Age of Conan has
    I just dont know who to believe. i just dont   
    It's difficult to compare the two. DF is a sandboxgame and AoC is not. EvE was done with 21 devs

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Xris375


     
    Originally posted by Kairarr


    Age of Conan with 100+ devs working 40 hours a week minimum had to cancel a lot of their promised features because they dont have the time to implement everything.
    Now you have Darkfall with 15 devs that claiming their game offer 3x what Age of Conan has
    I just dont know who to believe. i just dont   
    It's difficult to compare the two. DF is a sandboxgame and AoC is not. EvE was done with 21 devs

     

    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go.  While I respect what they are attempting to do, until they've shown us a working version of the game at E3, DragonCon etc, they will remain forever a hobby project or worse yet, the dreaded "V" word.

    It is up to them to prove all of us nay sayers wrong.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Shannia


     
    Originally posted by Xris375


     
    Originally posted by Kairarr


    Age of Conan with 100+ devs working 40 hours a week minimum had to cancel a lot of their promised features because they dont have the time to implement everything.
    Now you have Darkfall with 15 devs that claiming their game offer 3x what Age of Conan has
    I just dont know who to believe. i just dont   
    It's difficult to compare the two. DF is a sandboxgame and AoC is not. EvE was done with 21 devs

     

     

    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go.  While I respect what they are attempting to do, until they've shown us a working version of the game at E3, DragonCon etc, they will remain forever a hobby project or worse yet, the dreaded "V" word.

    It is up to them to prove all of us nay sayers wrong.

     


    Ah so they owe you do they !! You are probably well down their list of priorities. Sadly you aren't a necesity for them to succeed...

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • v2guyv2guy Member Posts: 37

    Cricket  Sounds...   This post is dead !

    Let people talk,  i hope this game comes out...  1 more game out there and mabe it be the next hit ? 

    Longer they wait,  less people will be trolling these Forms... LOL

  • Friction2uFriction2u Member Posts: 293

    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    image
  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

  • slippyCslippyC Member Posts: 396

     

    Originally posted by Aragon100


    Remember i read this article some year ago and its nice to see reports from more then Asp visiting Aventurine studios in Greece.
    http://www.womengamers.com/articles/editorials/passion-behind-darkfall-online/1/
    [QUOTE] I walked into a fairly well-lit office space filled with approximately 20 or so employees huddled over their monitors. The walls were mostly bare with the exception of a Star Wars, Darkfall and Quake poster. I didn't see anyone idling or chit-chatting at a water cooler. Everyone was hard at work, practically on fire, fighting to meet their deadline. [/QUOTE]
    Seems to me its a studio where a computer game is developed.=)
    This is nice read and a answer to what teddyboy420 wrote in Asp thread where he claimed this and i quote - [QUOTE] http://www.mmorpg.com/discussion2.cfm/thread/173505/page/4 teddyboy420 :
    If you were answering the post above yours, then this is actually the same interview he has probably seen all over the place for the past few years. That report by "Asp", whoever that may be, is the only one of it's kind. It's the only report on Darkfall ever made by a 3rd party that claimed to have seen the game. [/QUOTE]
    So teddyboy420, you were wrong, again.
    Its also nice to read that the developers consider they been developing the game for 3 years when the article was written 2006. That will make the game 5 year in development 2008 since the article is from 2006. So seems im right again, as always.=)
    And 5 year for a MMO of Darkfall caliber isnt that long to be honest.

    Bigfoot is more likely to be spotted....

     

     

    Take of it what ya want. 

    image

  • Friction2uFriction2u Member Posts: 293

    Originally posted by Zorvan

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

    Wooooooooooo! They developed a board game! Wow! That must have really prepared them for the programming challenges of creating a mmorpg and the required server architecture!

    lolz

    image
  • teddy_bareteddy_bare Member UncommonPosts: 398

    Aragon, I'm glad you think so highly of me to have to repeatedly make personal attacks while trying to prove that I am wrong.

     

    Oh, and as for this VomenGamers.com nonsense.... They never even saw the freakin game, let alone play the thing, they were shuffled into a conference room and TOLD about the game. So my original statement still stands. Sorry, nice try, but keep em coming.

  • teddy_bareteddy_bare Member UncommonPosts: 398

    Sorry for double posting, it was unintentional.

     

    Originally posted by Aragon100

    .....

    Its also nice to read that the developers consider they been developing the game for 3 years when the article was written 2006. That will make the game 5 year in development 2008 since the article is from 2006. So seems im right again, as always.=)
    And 5 year for a MMO of Darkfall caliber isnt that long to be honest.

    No, you're right, 5 years in development isn't long for a game of Darkfall's caliber, except for the small fact that the game has been in development for 7 years b/c they started development in 2001. It really doesn't matter how many devs they had on the team, or what they were doing then, or that they scrapped everything they had and started over, or anything else. Development on the game known as Darkfall started in 2001.

     

    Again, 5 years, or 7 years for that matter, really isn't that long a time for a game that claims the feature set of Darkfall's to have been in development. But even 5 years is a REALLY long time to go without giving a reputable journalist, or some type of professional, hands on time with the game so that the fans of the game really know what is going on. That's what's really weird. According to the devs the game has been relatively finished for a bit now, and they are just polishing things up, so why not settle all the controversy and let someone that knows what they're doing in there to see the game?

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Friction2u


     
    Originally posted by Zorvan

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

    Wooooooooooo! They developed a board game! Wow! That must have really prepared them for the programming challenges of creating a mmorpg and the required server architecture!

     

    lolz

    Hey, your the one who said it was their FIRST game. Next time, be specific.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by Friction2u


     
    Originally posted by Zorvan

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

    Wooooooooooo! They developed a board game! Wow! That must have really prepared them for the programming challenges of creating a mmorpg and the required server architecture!

     

    lolz

    Actually, I just want to point one thing out. The article you quoted said that three people got together to found a company. That doesn't say anything about their backgrounds, nor does it tell you anything about the backgrounds of the people who joined the team.

     

    Not saying I know these things, but well, how do you know that the developers didn't have experience in other fields under their belt before joining/forming CCP?

  • Friction2uFriction2u Member Posts: 293

    Originally posted by singsofdeath


     
    Originally posted by Friction2u


     
    Originally posted by Zorvan

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

    Wooooooooooo! They developed a board game! Wow! That must have really prepared them for the programming challenges of creating a mmorpg and the required server architecture!

     

    lolz

    Actually, I just want to point one thing out. The article you quoted said that three people got together to found a company. That doesn't say anything about their backgrounds, nor does it tell you anything about the backgrounds of the people who joined the team.

     

     

    Not saying I know these things, but well, how do you know that the developers didn't have experience in other fields under their belt before joining/forming CCP?

    Heh.

    You can say exactly the same things about the initial Razorwax/Aventurine team.

    image
  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by Friction2u


     
    Heh.
     
    You can say exactly the same things about the initial Razorwax/Aventurine team.

    Never said anything else. Just wanted to point that out.

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by singsofdeath


     
    Originally posted by Friction2u


     
    Originally posted by Zorvan

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    Looks more like a board game named haettuspii (Danger game) gets that honor, actually.

    Wooooooooooo! They developed a board game! Wow! That must have really prepared them for the programming challenges of creating a mmorpg and the required server architecture!

     

    lolz

    Actually, I just want to point one thing out. The article you quoted said that three people got together to found a company. That doesn't say anything about their backgrounds, nor does it tell you anything about the backgrounds of the people who joined the team.

     

     

    Not saying I know these things, but well, how do you know that the developers didn't have experience in other fields under their belt before joining/forming CCP?

    They didn't have prior experience in making MMO's. Before they were UO players part of a PK guild and one day some of them got together and decided to have a go at making there own version of a PvP MMO. They started by making a board game to help raise funds for EvE.

     

    I know this because Ive been reading the EvE-O website forums for 5 years now and during that time the Dev's have talked about this very subject [how EvE came to be]. Sadly it was so long ago that finding the topic in the forums will be impossible for me so i guess you will just have to take my word for it.

     

    So complete newbies CAN make a successful Niche MMO like EvE [or Darkfall] its just very hard [and CCP got subsidize so that helped lol.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • Friction2uFriction2u Member Posts: 293
    Originally posted by singsofdeath

    Originally posted by Friction2u


     
    Heh.
     
    You can say exactly the same things about the initial Razorwax/Aventurine team.

    Never said anything else. Just wanted to point that out.

    For what reason? Are you pointing out the success one newbie developer team had in creating a successful mmorpg (EVE Online) and projecting that kind of accomplishment  onto the Darkfall developers?

    image
  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by HYPERI0N


     
    They didn't have prior experience in making MMO's. Before they were UO players part of a PK guild and one day some of them got together and decided to have a go at making there own version of a PvP MMO. They started by making a board game to help raise funds for EvE.
     
     
    I know this because Ive been reading the EvE-O website forums for 5 years now and during that time the Dev's have talked about this very subject [how EvE came to be]. Sadly it was so long ago that finding the topic in the forums will be impossible for me so i guess you will just have to take my word for it.
     
    So complete newbies CAN make a successful Niche MMO like EvE [or Darkfall] its just very hard [and CCP got subsidize so that helped lol.
    Ahhh, thanks a lot for that info!

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by Friction2u

    Originally posted by singsofdeath

    Originally posted by Friction2u


     
    Heh.
     
    You can say exactly the same things about the initial Razorwax/Aventurine team.

    Never said anything else. Just wanted to point that out.

    For what reason? Are you pointing out the success one newbie developer team had in creating a successful mmorpg (EVE Online) and projecting that kind of accomplishment  onto the Darkfall developers?

    No. But you contradicted a statement with a link from an article that, in fact, did nothing to actually contradict the statement made before you. HYPERION did clear that up now, but your quote did nothing to dispute the original post. *shrugs*

     

    I'm not projecting anything. Don#t take a hidden meaning to everything mate.

  • Friction2uFriction2u Member Posts: 293
    Originally posted by singsofdeath


     
    Originally posted by Friction2u

    Originally posted by singsofdeath

    Originally posted by Friction2u


     
    Heh.
     
    You can say exactly the same things about the initial Razorwax/Aventurine team.

    Never said anything else. Just wanted to point that out.

    For what reason? Are you pointing out the success one newbie developer team had in creating a successful mmorpg (EVE Online) and projecting that kind of accomplishment  onto the Darkfall developers?

    No. But you contradicted a statement with a link from an article that, in fact, did nothing to actually contradict the statement made before you.

    Actually the link did do that. Someone claimed that the EVE developers had prior experience in making mmorpg games when they started EVE. I posted a link correcting that statement and showed that EVE was actually CCP Games' first mmorpg.

    image
  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by Friction2u


    Actually the link did do that. Someone claimed that the EVE developers had prior experience in making mmorpg games when they started EVE. I posted a link correcting that statement and showed that EVE was actually CCP Games' first mmorpg.
    OK, again. The article said that it was CCP Games first MMO. I merely said that you didn't know if the developers had any experience in MMO-Making before they joined/founded CCP. They -did- have a life before CCP was there.

     

    As I said, HYPERION cleared that up, but the article you posted did not.

     

    Blegh...anyway, pointless debate. *offers a beer* Let's move on.

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

    The difference is, the devs from EVE Online had DEV experience behind them.  I didn't say CCP launched other games.  I said the difference between the two companies is that CCP devs had MMORPG experience behind them while Aventurine started from a hobby.  BIG DIFFERNCE.  Bottom line proof is you can play EVE Online and DFO will most likely never launch.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Friction2uFriction2u Member Posts: 293

    Originally posted by Shannia


     
    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

     

    The difference is, the devs from EVE Online had DEV experience behind them.  I didn't say CCP launched other games.  I said the difference between the two companies is that CCP devs had MMORPG experience behind them while Aventurine started from a hobby.  BIG DIFFERNCE.  Bottom line proof is you can play EVE Online and DFO will most likely never launch.

     

    There is a weak point or two in your argument.

    1 - You say that the EVE devs had previous dev experience. Would you care to enlighten us as to what that previous experience was in? (apart from board games )

    2 - Both EVE and Darkfall teams started out as a handful of people which grew substantially. How do you know that all the people hired by the original teams (and remember that Aventurine employs 30 people or so) have no previous relevant experience?

     

    People who claim that something will never happen are usually proved wrong.

    image
  • ShanniaShannia Member Posts: 2,096

    Originally posted by Friction2u


     
    Originally posted by Shannia


     
    Originally posted by Friction2u


     
    Originally posted by Shannia



     
    Correction.  EVE was done with 21 devs with a solid MMORPG history behind them.  It wasn't just a hobby that took them SEVEN entire years to produce us nothing in-game.  The DFO devs are NOOBS to the field learning as they go. 
     

     

    EVE Online was CCP Games' FIRST game. They were noobies themselves.

    From Wikipedia -

    "CCP was founded in June 1997 by Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson[2] for the purpose of making MMORPGs. In order to finance the initial development of EVE Online CCP developed and published a board game called Hættuspil ("Danger Game")."

    en.wikipedia.org/wiki/CCP_Games

     

    The difference is, the devs from EVE Online had DEV experience behind them.  I didn't say CCP launched other games.  I said the difference between the two companies is that CCP devs had MMORPG experience behind them while Aventurine started from a hobby.  BIG DIFFERNCE.  Bottom line proof is you can play EVE Online and DFO will most likely never launch.

     

    There is a weak point or two in your argument.

     

    1 - You say that the EVE devs had previous dev experience. Would you care to enlighten us as to what that previous experience was in? (apart from board games )

    2 - Both EVE and Darkfall teams started out as a handful of people which grew substantially. How do you know that all the people hired by the original teams (and remember that Aventurine employs 30 people or so) have no previous relevant experience?

     

    People who claim that something will never happen are usually proved wrong.

    Even if it was a board game to get money to finance EVE Online, that is more experience than the DFO brought to the table.  And besides, EVE was never afraid to show demos of the game to people along the development cycle yet DFO has been MIA since day one.

    And you #2 is #2 for a reason.  I'm sure you can figure it out.  I'm referring to the founders of each company and how they got the start on EVE and DFO respectively.

     

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • AlienovrlordAlienovrlord Member Posts: 1,525

    I had not seen that article, thanks for the link.

    They didn't even give the interviewer a couple of exclusive screenshots or something to put in her article?   That's cold. 

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Alienovrlord


    I had not seen that article, thanks for the link.
    They didn't even give the interviewer a couple of exclusive screenshots or something to put in her article?   That's cold. 

    No problem. She could always put some in her article herself but theres more fun to see the interior of Aventurine studios.=)

This discussion has been closed.