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Blizzard rips off WAR's Tome of Knowledge?

13

Comments

  • PheacePheace Member Posts: 2,408

    Originally posted by elvenangel


     
    Originally posted by JonnyBigBoss


    RIPOFF. Absolutely pathetic on Blizzard's part. What's next, stealing public quests?
    From what I hear they already have with their last couple of content patches...not the same thing as a WAR PQ but its still considered a 'public quest' rofl they're really poorly done and not repeatable.

     

     

    I'm pretty sure you've seen the argument salready that they actually *had* these already before WAR came out. Like when the AQ gates opened etc there were "Public Quests".

     

    Albeit much simpler the whole idea certainly wasn't unique to WAR, it's the improved implementation throughout the whole game that makes it unique.

     

    But you can keep pretending it's a "ripoff" if you prefer of course

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  • Ngeldu5tNgeldu5t Member UncommonPosts: 608

     

    Originally posted by Godliest


    And of course WAR was the first to introduce the idea of getting rewards based on what you do in the game. Never before in the history of mankind has such an idea arisen, and it's uniqueness is a reason in itself to buy the game... Sorry but WAR wasn't exactly the first to come up with this, and the idea has been around for a long time; just because you happened to be introduced to it the first time in WAR doesn't mean WoW rips of WAR when they introduce it.

    I don`t believe in luck or bad luck and guess what? I don't believe in coincidences either

     

    Until now Blizz had no serious competition but with AoC and WAR,2 pvp oriented game with pve content around they are just realising that may be they will lose some 3 millions with these 2 around.

    I guess AoC will be running smoothly in 4 months and if WAR has a smooth launch as DAoC did back then they will definitely feel the pain.Blizz can promise whatever they want with WoW,they will never get my money.

    In the land of Predators,the lion does not fear the jackals...

  • observerobserver Member RarePosts: 3,685

    Didn't UO or Shadowbane have mounted combat?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by elvenangel



    Originally posted by Daffid011


    Blizzard has been steadily adding ways for people to have non-raiding avenues of progression for their characters.  They have recently said they want most items to be close to top tier raiding, but one "season" behind in quality.  I just don't get the whole Woe is me mentality of being forced to raid anymore. 
     

     

    After years of being released and years of the Dev's saying "Learn to Raid and Like it" attitude...its far to little far to late.  Not to mention by allowing Raids to be such a powerful factor for as long as they did its caused an elitist attitude amongst the players.   If you dont' raid and you get your Epics through another channel they're just "Welfare" epic's and heavily frowned apon.  Not to mention they're not nearly as "epic" as the "epic" raid versions which is a complete farce.   They should of never designed their end game around 1 single progression type .... but then again they are NOT known for being plan ahead thinkers they simply put out what they want and while that attitude has worked fantastic for their RTS games it doesn't for MMOs.   MMOs are all about planning ahead.

    Their endgame hasn't changed their progression is soley based around "gear" grinding and grinding and grinding for gear and rep.    IF they ripped off an Alternate advancement system and lowered the gear requirement in order to compete that would be a huge gloriously wonderful endgame change to progression.  A welcomed one by me.    But their game is pretty set in stone....so whatever.

    Which fantasy MMO is it that you are playing that isn't a raid centric gear end game? 

    You talk about these things as if WoW invented and cornered the market on the concepts of raid based end game.  I'm sorry WoW didn't develop alternatives fast enough for you and their first shots at alternatives were fairly easy in comparison to raiding, but at least they are trying to move the genre forward with more options.  There are plenty of other games out and especially some the have come out after that only offer gear centric raid advancement.  At least WoW is putting real effort into it and yes that is planning ahead if you like to see it or not. 

    I giggle that you call WoW a grind and then suggest adding alternate advancement which is the worlds biggest grind fest packed up in a nice carrot on a stick.  Really AA is the same exact thing as adding more levels to the game in almost every single aspect.  It is lazy design the just adds more time to reach the new "max level".  You have reached max level, congrats!  Now go grind out 500 more AA so that you can meet the new minimum pseudo-level requirements for raid guilds....  *yawn*  No thank you. 

     

    You may not realize this, but they have lowered the gear requirments to compete.  I know it is a strange concept to grasp, but being gone for 2 years and sitting on the sidelines you may not understand how it works now, but it is easier to get geared up without raiding and still remain competative.  There are multiple ways to advance your character without raiding and plenty of people compete without ever raiding. 

    I'm sure in ten years time we will all look back and think how did we ever play those gear centric games which dominate the market right now, but that will be long after some clever design team finally figures out new ways to challenge and entertain in MMOs.  Right now though we are seeing some real innovations.  Rough, ugly and experimental, but they are progress.  

     

    I for one am glad games like Conan and Warhammer are putting pressure on Blizzard to try to keep competitive.  Lord knows they have had no real pressure to do so for the last several years and competition only helps us the consumer.  I love it when a new game comes out that does "IT" better than anything prior, but it has been far to long since that has happened. 

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    You are still saying AA's are some alternative to raiding?  Lets be honest and call AA's exactly what they are  more levels.  That is all they are.  I understand that some people get far to attached to gaining levels or other preset numbers like AA that this is all they can see in terms of goals, but AA's are perhaps one of the worst mechanics in MMOs.  They made it harder to start the game later, the became the new prerequisite of "minimum AA" to join a raid guild and they simply put are not content.  I am sure they are great for people that want to sit around grinding experience to gain some new level over and over again, but I don't think that is what most people call content or look for in a game.  What do you do in EQ when you run out of AAs..... gear and raids.... AAs change nothing about the end result, they just delay it.

     

    Your complaints about WoW being forced raiding are incorrect as I have tried to show you that the game has options now, like them or not it at least is going in that direction.  Is the best you can really do is to say "go back to WoW' no one cares?   I guess its ok to hate on a game, but don't stick your fingers in your ears and pretend it doesn't matter.  Every game for the next few years is going to take its lead from Blizzard and Blizzard is rapidly adding non raid end game options. 

     

    I'm still curious what fantasy MMO you are playing that isn't a raid centric gear fest at end game?  

     

    I'm also curious about Warhammers end game and advancement.  Is it really a no raid game?  I see you bark about WoW being a bunch of mini games even though I thought you said it was forced raiding, but that is the exact impression I get from Warhammer currently.  I'm not in beta or anything and not bashing the game, but is sure looks like lots of battle grounds and city sieges (raids) at the end game to me?  Did I miss something?  Are there no PvE raids or gear upgrades at end game?  

     

     

  • KusaNagi1KusaNagi1 Member Posts: 82

    Originally posted by observer


    http://kotaku.com/5014609/wow-getting-achievements-with-wrath-of-the-lich-king
    Discuss.

     

    just add this to the list of things WoW did not think of first.

    Retired From: L2, SWG, RFO, WoW, War, Aion
    Waiting For: Tera, Blade & Soul, Huxley, SWTOR,

  • iZakaroNiZakaroN Member UncommonPosts: 719

    Another thoughtless thing in WoW. The biggest problem in WoW is that there is not one complete idea behind it so such features cannot have meaning.



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    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • Ghost12Ghost12 Member Posts: 684

    WoW players, farm your hearts out!

    Like quote one WoW player I talked to,

    "WoW is like going to work. Everyday we go raid and farm. And everyday I pray and hope that I get what I want. But that rarely happens. I dont know what Im going to do, I'm already low on sleep as it is."

    Maybe WoW players are masochistic?

  • EffectEffect Member UncommonPosts: 949


    Originally posted by observer
    Didn't UO or Shadowbane have mounted combat?

    Ultima Online had mounted combat from the very start I believe.

  • elvenangelelvenangel Member Posts: 2,205

    Lets see MMOs with out raids for Daff....UO...No raids...CoH & CoV if I remember correctly No Raids...GW did it have Raids I don't remember...PotBS .. no raids...I'm pretty sure Shadowbane had no raids.  Eve...No Raids.   Oh yea..and WAR...it wont have a Raid focus either when it Launches.

    EQ1 allowed for people to do alot of things besides raiding the focus on gear appealed to the people who wanted to raid.  They put out more than enough viable content for everyone.  Those that didn't had AA's, crafting, rping, basic adventuring...wow pretty much focus's on one thing at end game.  Gear.   If you don't have gear guilds wont touch you, people fret to group with you.   I've never experienced that in any other MMO I've ever played.

    When I said raids i only talk about PvE Raids. 

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Oh please, EQ is the most raid centric game in the history of forever and you are honestly trying to suggest it is anything else because people could go out of their way to roleplay, craft and adventure?  None of that plus more can happen in WoW or any number of other game?   Yup, EQ is very well known for things other than 15 expansions of raids.  All those RP servers, the awesome crafting and lets not forget you can level over and over and over through AA's.   That is what comes to mind when people think of EQ.

    No other game focuses on gear either? Eve aside (I know little of the game), even the non fantasy games you dragged into the discussion are gear/equipment based.  Some of which even do have raids if you looked. 

    Will warhammer have PvE raids or not?  If they do, I wouldn't be surprised if it turns out just like every other fantasy game with the addition of PvP raids on cities.  I am not knocking the game at all, but PvP city raids only go so far for mass appeal.  Honestly I am curious where this comes from, because everything I see looks to be cut from the same cloth as PvE raid games with a heavy does of PvP.  Not that I don't like what I see and am anxious to see what comes of it, but I am not holding my breath either nor making claims of how great it will be.

     

    I understand you hate WoW and get bonus points from the club for being "wow free for 2 years", but mcuh of what you talk about is incorrect in many ways or applies to just about every game on the market, but you selectively choose to ignore those also.

     

     

     

     

  • tapeworm00tapeworm00 Member Posts: 549

    For god's sake, this argument is way blown out of proportion. Games aren't books and works you can just turn into a footnote at the bottom of your work.

    "While playing this tutorial you'll notice we added ATTACKING, an ability first coined by Super Mario Bros 4. Would you like to skip this tutorial? Skipping tutorials was a mechanic which appeared first in Fiesta Online."

    They all have similar mechanics in every way simply because they need to work on what people feel comfortable and fun. As we all know, in this genre,  bets on innovation are few, and it's due to having to cater to a shitload of people who think and play differently. If a mechanic works and is liked by the audience, then step by step it will be adopted by others until it becomes a standard. Auto-attack worked quite well in Everquest and whatnot, and people liked it. Other companies took that model, which they saw the people liked, and gave it a run. Couple games later we're all used to auto-attack like it's a normal mechanic for this genre, and it doesn't even turn up for comparisons like these. The point is that expect a cool, working mechanic to be adopted both by old and new generations of MMO's, and it's definitely NOT in the list of bad things that game companies do.

    Imagine that PQ's work awesomely. Now imagine that the rest of the game is horrible, but just that one mechanic is worth its weight in gold. Would you like it to be utterly wasted just because it's imaginarily copyrighted? Or that maybe some other developer picks it up and makes a great game with it? If you want the genre to die, then you must've chosen the first. It's simple evolution, guys, so let them be.

  • ofir7786ofir7786 Member Posts: 61

    This is what Blizzard does well. Taking established Mechanics that are proven to work well and mesh them into their games.

     

    City of Heroes was the First MMO to do the achievement thing anyway. I'm actually surprised Blizzard waited so long. Is this your arguement? That the reason Blizzard added an Achievement system is because they're afraid of WAR?

  • lareslocilaresloci Member UncommonPosts: 373

    Sounds a bit like Microsoft doesn't it?

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

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  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Pheace
    I'm pretty sure you've seen the argument salready that they actually *had* these already before WAR came out. Like when the AQ gates opened etc there were "Public Quests".

    Albeit much simpler the whole idea certainly wasn't unique to WAR, it's the improved implementation throughout the whole game that makes it unique.

    But you can keep pretending it's a "ripoff" if you prefer of course image


    Sorry I have to laugh when you suggest that the AQ opening was remotely a public quest.

    I guess in the sense that the "public" could do only the worst part of it then you're right. However it's nothing like the public quests suggested by the Warhammer information released. The "public quest" for AQ was nothing but a grind to burn cloth and other items. The "public quest" was far from public in that the only people that actually GOT the rewards was the one guild that managed to complete the questline first.

    What's next, you're going to suggest that WoW has RVR because it has "world pvp"? I'd fall out of my chair laughing.

  • tinywulftinywulf Member Posts: 106

    Are you kidding me?

     

    Wow invented games, it invented real life too.

     

    /sarcasm off

  • PheacePheace Member Posts: 2,408
    Originally posted by Celestian


     

    Originally posted by Pheace

    I'm pretty sure you've seen the argument salready that they actually *had* these already before WAR came out. Like when the AQ gates opened etc there were "Public Quests".



    Albeit much simpler the whole idea certainly wasn't unique to WAR, it's the improved implementation throughout the whole game that makes it unique.



    But you can keep pretending it's a "ripoff" if you prefer of course

     



    Sorry I have to laugh when you suggest that the AQ opening was remotely a public quest.

    I guess in the sense that the "public" could do only the worst part of it then you're right. However it's nothing like the public quests suggested by the Warhammer information released. The "public quest" for AQ was nothing but a grind to burn cloth and other items. The "public quest" was far from public in that the only people that actually GOT the rewards was the one guild that managed to complete the questline first.

    What's next, you're going to suggest that WoW has RVR because it has "world pvp"? I'd fall out of my chair laughing.

     

     

    Were you *there* at the opening of AQ? I'm not talking about the grind to open it I'm talking about the opening itself. Besides, it was only a small example of something "similar" of which it is derived. Some other games have better examples.

    I'm certainly not claiming here that WOW invented this stuff (like some people can't help but argue to make the argument seem silly and not have to bother to come with a real reply naturally -_-), I'm claiming it's not invented by WAR either. What I would easily agree on is that they improved on the subject and implemented it throughout their game.

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  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Pheace

    Were you *there* at the opening of AQ? I'm not talking about the grind to open it I'm talking about the opening itself. Besides, it was only a small example of something "similar" of which it is derived. Some other games have better examples.
    I'm certainly not claiming here that WOW invented this stuff (like some people can't help but argue to make the argument seem silly and not have to bother to come with a real reply naturally -_-), I'm claiming it's not invented by WAR either. What I would easily agree on is that they improved on the subject and implemented it throughout their game.


    The AQ opening was just a gimmick, one time at that. It was not a public quest. A public quest implies everyone takes part and everyone gets a reward. AQ opening was limited to just one group and infact only one person on the server got the mount. Everyone that put in all the effort to grind out the craptacular "sink" of cloth and other items got jack squat.

    Yeah, I was there on my server when it opened. All that I got for the time and effort I put in was to be killed randomly by players that got charmed and lagged to heck until getting booted out, repeatedly.

    If that's your idea of a public quest then I don't think you have payed much attention to the literature and podcasts regarding what War is doing.

    So yeah, lol, "wow had public quests".

  • jgarrigajgarriga Member Posts: 2

    This whole thread is stupid, now you are going to tell me that if WoW  never existed, AoC and WaR would look how they look.

    No  !!! AoC and WaR have not been developed, taking into account the most successful game in History, that not only got a huge % of the gaming comunity, but made "MILLIONS" of converts to the mmorpg world. (they started with Diablo).

    I find no difference in creating a game like WoW, or this in not "WoW".  Both ways of developing take on account the success and failure, and try to give us a product that will be enjoiable, and Blizzard did not reinvent the wheel either, so they also need to be thankfull to the developers of dozens of previous games.

    Just hope our time wasted on gaming, our 1000's of threads, our feedbacks, our addons that then turn part of the game....I just hope all that, does not only help in fixing that game in particular, but also by omision or commision, help other games too.

    Have a nice weekend !!

     

     

     

     

     

  • PheacePheace Member Posts: 2,408
    Originally posted by Celestian


     

    Originally posted by Pheace
     
    Were you *there* at the opening of AQ? I'm not talking about the grind to open it I'm talking about the opening itself. Besides, it was only a small example of something "similar" of which it is derived. Some other games have better examples.

    I'm certainly not claiming here that WOW invented this stuff (like some people can't help but argue to make the argument seem silly and not have to bother to come with a real reply naturally -_-), I'm claiming it's not invented by WAR either. What I would easily agree on is that they improved on the subject and implemented it throughout their game.

     

    The AQ opening was just a gimmick, one time at that. It was not a public quest. A public quest implies everyone takes part and everyone gets a reward. AQ opening was limited to just one group and infact only one person on the server got the mount. Everyone that put in all the effort to grind out the craptacular "sink" of cloth and other items got jack squat.

    Yeah, I was there on my server when it opened. All that I got for the time and effort I put in was to be killed randomly by players that got charmed and lagged to heck until getting booted out, repeatedly.

    If that's your idea of a public quest then I don't think you have payed much attention to the literature and podcasts regarding what War is doing.

    So yeah, lol, "wow had public quests".

     

     

    I'm sorry, I guess I'm just focusing on the "doing it together part" rather than the "Where's my loot" outlook on it, my bad.

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  • walker68walker68 Member UncommonPosts: 156

     There is nothing they could add to make me play wow again =P

  • RaztorRaztor Member Posts: 670

    I read WAR ripped off WOW's graphic  style. Discuss.

  • PrecusorPrecusor Member UncommonPosts: 3,589
    Originally posted by Raztor


    I read WAR ripped off WOW's graphic  style. Discuss.

     

    You didnt

  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by Raztor


    I read WAR ripped off WOW's graphic  style. Discuss.

    Hmm, how can you read without any eyes? Since you think WAR ripped off WoW's graphic style.

     

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • SundersGhostSundersGhost Member Posts: 224

    I thought I read this discussion medium, or "Forums" is a WoW rip off.

     

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