The WoW community. Haven't heard a single reference to whatzisface, Walker, Texas Ranger.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
The WoW community. Haven't heard a single reference to whatzisface, Walker, Texas Ranger.
on my time in WAR i heard no one talk at all. Even a immature community is better than none
Not to my way of thinking. I like it quiet compared to idiocy.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
OP: you're right. Absolutely nothing. I canceled WAR after two days. Couldn't stand the grind, the ridiculously piss-poor animations, and all the bugs. By the time I got to level 3 I knew the game was going downhill from there. The battlegrounds are worse than WoW's. The scenarios are meaningless because they don't affect the real world. Thank God WoW doesn't have a grind. WoW has MUCH better RvR too - it's called ARENA - the single greatest PvP mode in MMO history. Fun, exciting, BALANCED (every class is equally represented, as it should be) - unlike the horribly imbalanced mess that is WAR.
Unfortunately, not too much of a difference, which is the problem. If it were more like daoc, it would have been wonderful, and much different than WoW. The scenarios just make the whole theme of the game RvR shallow. Sure, some of it can be fun for a while, but Mythic went about their concept in completely the wrong way.
Of course, I would still prefer WAR over WoW though lol, but I am not going to contine WAR either. The funny thing is, in the closed beta, the feel of the game was quite different. I guess since it wasn't just a scenario grind and at least I saw more open rvr action. That is the reason why I bothered to buy the game. Of course when it went live, its all scenario and queue with very little open rvr. Even up to T3 I found it incredibly boring in that aspect. Longer waits than actually rvr action, unlike daoc, even with a lot population, I could find plenty of action and kill people for as long as I wanted.
The only difference pvp wise I see is that WoW is more of a grind for the pvp and war is just for the sake of killing. It SHOULD have been about defeating the enemy, capturing their city, taking keeps and such, but its just not working out that way.
In daoc, there were battlegrounds limited to levels that anyone could go in at any time and you had a blast killing people. There was a keep there that sometimes you took if you had enough, but it was fun just killing people around your level, sometimes being way outnumbered and earing realm points. There was no queue bs. Later levels in frontiers, there were keeps to take for your side and relics to help your side. The realm points earned were used for new skills that varied greatly. There was a lot of variety in the game. I expected WAR to be like this, but the 2 realms instead of 3 already put it at a disadvantage, and then queue scenarios kill the open rvr aspect.
Hopefully the open rvr will be focused more at endgame and people are using scenarios purely as a leveling grind, but I'm finding the whole setup a bit hollow. I began to not even care about "objectives" in the rvr (when I could find people to kill). I'm very dissatisfied and well as a lot of my daoc friends. Some like it, but are slowly losing the fun of it. It is a great game for some, but not if you were looking for some open warfare.
Well, back to the OP before I went off on a tangent some, lol, there probably isn't much of a difference, but there is potential for more of a true RvR in WAR if people ever start doing it. It is just not as good as daoc's was, hehe.
I enjoyed WoW for two years, off and on. I'm very much enjoying WAR so far.
What does it have that WoW doesn't?
Well, it's a new world to explore, so even if it was a good WoW clone just the change of scenery would be worth it.
However, it does have things WoW doesn't:
1.) Public Quests.
Yes, they initial population rush is over and PQs (except on weekends) often aren't the spontaneous group experiences they once were. However, with the new region wide chat channel, you can recruit a group together fairly easily to make the rounds of the PQs.
Not feeling social? You can still grind out some influence for decent rewards.
2.) Tome of Knowledge.
This adds a nice element to the game. Keep track of your achievements or dig right in and work actively on unlocks. There are thousands of unlocks, most haven't been achieved or even discovered yet. XP, Titles, wearable trophies and items are just some of the rewards you can reap.
Some unlocks are grinds, others are rewards for exploration. It adds another element to the game, fleshes out the world and appeals to grinders, explorers and achievers (even killers, since it also tracks your kills).
3.) RvR "lakes".
Fight for control of the RvR regions with in each Tier. Capture keeps, conquer objectives. Eventually, with great effort, conquer the other side's capital city.
PvP with a purpose. In addition to Realm Point rewards, you can earn XP, renown and gold bonuses for your side by controlling these zones.
Those are three of the major elements that WAR offers over WoW.
OP: you're right. Absolutely nothing. I canceled WAR after two days. Couldn't stand the grind, the ridiculously piss-poor animations, and all the bugs. By the time I got to level 3 I knew the game was going downhill from there. (after 3 levels? ohh please) The battlegrounds are worse than WoW's (over 12 scenarios to 4 WoW BGs.. umm .. yea). The scenarios are meaningless because they don't affect the real world (they do influence zone control, sorry you missed the memo). Thank God WoW doesn't have a grind (HAHAH WTF? are you serious? Rep, honor, Arena points, Experience it is ALL a grind). WoW has MUCH better RvR too - it's called ARENA (Do you know what RvR is? Areana is NOT RVR, Realm vs Realm where each realm. can openly go against each other over open world objectives to influence the world around them,; areana is NOT that) - the single greatest PvP mode in MMO history (LOL wow.. this is an opinion that only someone who ONLY played WoW would have). Fun, exciting, BALANCED (every class is equally represented, as it should be) - unlike the horribly imbalanced mess that is WAR. (Wow balanced? Tanks can't do anything in PVP.. how many TANKS do you see in arenas? Protection specced tanks? .. ZERO.. cause they can't protect crap.. sure they are represented perfectly.. LOL.. )
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
OP: you're right. Absolutely nothing. I canceled WAR after two days. Couldn't stand the grind, the ridiculously piss-poor animations, and all the bugs. By the time I got to level 3 I knew the game was going downhill from there. (after 3 levels? ohh please) The battlegrounds are worse than WoW's (over 12 scenarios to 4 WoW BGs.. umm .. yea). The scenarios are meaningless because they don't affect the real world (they do influence zone control, sorry you missed the memo). Thank God WoW doesn't have a grind (HAHAH WTF? are you serious? Rep, honor, Arena points, Experience it is ALL a grind). WoW has MUCH better RvR too - it's called ARENA (Do you know what RvR is? Areana is NOT RVR, Realm vs Realm where each realm. can openly go against each other over open world objectives to influence the world around them,; areana is NOT that) - the single greatest PvP mode in MMO history (LOL wow.. this is an opinion that only someone who ONLY played WoW would have). Fun, exciting, BALANCED (every class is equally represented, as it should be) - unlike the horribly imbalanced mess that is WAR. (Wow balanced? Tanks can't do anything in PVP.. how many TANKS do you see in arenas? Protection specced tanks? .. ZERO.. cause they can't protect crap.. sure they are represented perfectly.. LOL.. )
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
Sarcasm can be hard to identify in text, but it's there.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Fiontar makes some good points. The PQs are nice, until you don't see anyone around anymore and they become the same thing over and over, hehe. I'm not really too fond of the PvE in WAR though.
The Tome of Knowledge is interesting though. I liked unlocking things and it could make grinding fun.
As I mentioned earlier though, the open rvr, or as stated RvR "lakes" which should have been the bread and butter of this game is lacking and hurt by the scenarios which does make the game seem more like WoW than it actually is, which is sad.
I don't hate WoW btw. I did have some fun for a while, had the best gear and all, and just finally got bored and quit hmm just before TBC I believe.
OP: you're right. Absolutely nothing. I canceled WAR after two days. Couldn't stand the grind, the ridiculously piss-poor animations, and all the bugs. By the time I got to level 3 I knew the game was going downhill from there. (after 3 levels? ohh please) The battlegrounds are worse than WoW's (over 12 scenarios to 4 WoW BGs.. umm .. yea). The scenarios are meaningless because they don't affect the real world (they do influence zone control, sorry you missed the memo). Thank God WoW doesn't have a grind (HAHAH WTF? are you serious? Rep, honor, Arena points, Experience it is ALL a grind). WoW has MUCH better RvR too - it's called ARENA (Do you know what RvR is? Areana is NOT RVR, Realm vs Realm where each realm. can openly go against each other over open world objectives to influence the world around them,; areana is NOT that) - the single greatest PvP mode in MMO history (LOL wow.. this is an opinion that only someone who ONLY played WoW would have). Fun, exciting, BALANCED (every class is equally represented, as it should be) - unlike the horribly imbalanced mess that is WAR. (Wow balanced? Tanks can't do anything in PVP.. how many TANKS do you see in arenas? Protection specced tanks? .. ZERO.. cause they can't protect crap.. sure they are represented perfectly.. LOL.. )
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
Hmm. OK, fine. Even if you don't think Arena counts as RvR - what about Tarren Mill RvR back in the day. That was awesome. No lag. Keep sieges. Epic loot. I haven't seen it but I'm 99% sure T4 RvR in WAR pales in comparison to the good ole TM days.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
- A LOT of good PvP content - sieges, city raids, tonnes of scenarios. Even with WotLK, WoW will have what, a skimpy 5 battlegrounds, One (lol) PvP/Whacky Wheels zone.
- Focus on doing things rather than organizing things.
- Inclusionary social structure rather than exclusionary.
- End-game is for everyone, not just basement dwellers.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
please explain what WAR lore facts are wrong. I cant wait for this...
- Good PvP. - RvR. - Focus on doing things rather than organizing things. - Inclusionary social structure rather than exclusionary. - End-game is for everyone, not just basement dwellers. - 20 lore-based classes. - An art style that isn't a Disney/anime hybrid. - The Tome of Knowledge - Public Quests
You mean battleground grind in WAR was done right?
hey dude, if wow is such a great game, why arent you playing it ? My guess is your bored out of your mind with it--
its ok to feel threatened by the popularity of WAR. I am sure that is the main reason you are here. Anyways, the fact you and other people like yourself come here, just proves the power this game has over you -- I am sure you arent over on the Lineage 2, EQ, or EQ 2 boards -- you arent scared of what those games will do to your precious wow playerbase, lol.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
please explain what WAR lore facts are wrong. I cant wait for this...
Duh, everyone knows WoW came first and WAR copied everything WoW represents. Anyhow, despite how stupid that is, WoW fans don't know any better and whats worse is like someone already said. Blizzard sold out on its own lore and gave Paladins to both sides as well as Shamans. Basically taking the only diversity left in the game out. Can anyone say, worthless and lazy choice for a PvP lacking game?
the bland, cookie cutter classes to choose from in wow is in a word, pathetic. I couldnt believe when they gave paladins to the horde -- like I said, I started playing Warcraft in '96 -- paladins where one of the most powerful alliance units and death knights where all horde --
my how things have changed for blizzard. Just too easy for them to give paladins to both sides. And whats worse, people still play. That was the end for me, I will never go back.
The difference between WoW and WAR is that WAR still gives hope that the world PvP will be an everyday reality, unlike WoW.
I'm more inclined to believe the WAR developers when they say that they will up the benfits from scirmish open world play in the coming patch, than the WoW developers obsessed in the claustophobic arena e-sport duels mentallity. As long as arena is the pinnacle of PvP in WoW, people will not experience open world PvP beyond the random encounters. I would like to be pleasantly surprised, but so far all their attempts to lure players to mass scale PvP in the open world were backstabbed by the importance of battlegrounds and arenas.
Right now WAR has the same issues regarding battlegrounds (or scenarios as they call them). So things are not looking very bright in the WAR camp as well, at least until people reach T4 (when I reached 30+ I was in castle keep raids every second day at least). On the other hand, WAR developers are not constraining themselves by putting max emphasis on scenarios, the way WoW developers do with arenas. So there is a much bigger possibility that WAR will become the defacto open world PvP game eventually.
For the person who mentioned crossroads. It was very fun to play back in the day, but that's 3.5 years old (at least) and the open world PvP was wounded by battlegrounds implementation and killed by arena play.
I also fear that a lot of people are so accustomed to playing battlegrounds in WoW, that they will do the exact same thing in any other game they play (and then of course complain about lack of open PvP). It will be interesting to see how he WAR developers will attempt to change this habitual gameplay from people that were brainwashed to do the same thing over and over again for years.
Comments
The WoW community. Haven't heard a single reference to whatzisface, Walker, Texas Ranger.
on my time in WAR i heard no one talk at all. Even a immature community is better than none
on my time in WAR i heard no one talk at all. Even a immature community is better than none
Not to my way of thinking. I like it quiet compared to idiocy.
on my time in WAR i heard no one talk at all. Even a immature community is better than none
Not to my way of thinking. I like it quiet compared to idiocy.
Yup.. if you can't say something smart.. don't say it at all.
/closethread
OP: you're right. Absolutely nothing. I canceled WAR after two days. Couldn't stand the grind, the ridiculously piss-poor animations, and all the bugs. By the time I got to level 3 I knew the game was going downhill from there. The battlegrounds are worse than WoW's. The scenarios are meaningless because they don't affect the real world. Thank God WoW doesn't have a grind. WoW has MUCH better RvR too - it's called ARENA - the single greatest PvP mode in MMO history. Fun, exciting, BALANCED (every class is equally represented, as it should be) - unlike the horribly imbalanced mess that is WAR.
Unfortunately, not too much of a difference, which is the problem. If it were more like daoc, it would have been wonderful, and much different than WoW. The scenarios just make the whole theme of the game RvR shallow. Sure, some of it can be fun for a while, but Mythic went about their concept in completely the wrong way.
Of course, I would still prefer WAR over WoW though lol, but I am not going to contine WAR either. The funny thing is, in the closed beta, the feel of the game was quite different. I guess since it wasn't just a scenario grind and at least I saw more open rvr action. That is the reason why I bothered to buy the game. Of course when it went live, its all scenario and queue with very little open rvr. Even up to T3 I found it incredibly boring in that aspect. Longer waits than actually rvr action, unlike daoc, even with a lot population, I could find plenty of action and kill people for as long as I wanted.
The only difference pvp wise I see is that WoW is more of a grind for the pvp and war is just for the sake of killing. It SHOULD have been about defeating the enemy, capturing their city, taking keeps and such, but its just not working out that way.
In daoc, there were battlegrounds limited to levels that anyone could go in at any time and you had a blast killing people. There was a keep there that sometimes you took if you had enough, but it was fun just killing people around your level, sometimes being way outnumbered and earing realm points. There was no queue bs. Later levels in frontiers, there were keeps to take for your side and relics to help your side. The realm points earned were used for new skills that varied greatly. There was a lot of variety in the game. I expected WAR to be like this, but the 2 realms instead of 3 already put it at a disadvantage, and then queue scenarios kill the open rvr aspect.
Hopefully the open rvr will be focused more at endgame and people are using scenarios purely as a leveling grind, but I'm finding the whole setup a bit hollow. I began to not even care about "objectives" in the rvr (when I could find people to kill). I'm very dissatisfied and well as a lot of my daoc friends. Some like it, but are slowly losing the fun of it. It is a great game for some, but not if you were looking for some open warfare.
Well, back to the OP before I went off on a tangent some, lol, there probably isn't much of a difference, but there is potential for more of a true RvR in WAR if people ever start doing it. It is just not as good as daoc's was, hehe.
I enjoyed WoW for two years, off and on. I'm very much enjoying WAR so far.
What does it have that WoW doesn't?
Well, it's a new world to explore, so even if it was a good WoW clone just the change of scenery would be worth it.
However, it does have things WoW doesn't:
1.) Public Quests.
Yes, they initial population rush is over and PQs (except on weekends) often aren't the spontaneous group experiences they once were. However, with the new region wide chat channel, you can recruit a group together fairly easily to make the rounds of the PQs.
Not feeling social? You can still grind out some influence for decent rewards.
2.) Tome of Knowledge.
This adds a nice element to the game. Keep track of your achievements or dig right in and work actively on unlocks. There are thousands of unlocks, most haven't been achieved or even discovered yet. XP, Titles, wearable trophies and items are just some of the rewards you can reap.
Some unlocks are grinds, others are rewards for exploration. It adds another element to the game, fleshes out the world and appeals to grinders, explorers and achievers (even killers, since it also tracks your kills).
3.) RvR "lakes".
Fight for control of the RvR regions with in each Tier. Capture keeps, conquer objectives. Eventually, with great effort, conquer the other side's capital city.
PvP with a purpose. In addition to Realm Point rewards, you can earn XP, renown and gold bonuses for your side by controlling these zones.
Those are three of the major elements that WAR offers over WoW.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
Sarcasm can be hard to identify in text, but it's there.
I have to agree WAR does have some really piss poor animations
if you're ever standing there with 500 other people fighting you will be grateful for this , trust me ...
Never underestimate the power of stupid people in large groups.
Fiontar makes some good points. The PQs are nice, until you don't see anyone around anymore and they become the same thing over and over, hehe. I'm not really too fond of the PvE in WAR though.
The Tome of Knowledge is interesting though. I liked unlocking things and it could make grinding fun.
As I mentioned earlier though, the open rvr, or as stated RvR "lakes" which should have been the bread and butter of this game is lacking and hurt by the scenarios which does make the game seem more like WoW than it actually is, which is sad.
I don't hate WoW btw. I did have some fun for a while, had the best gear and all, and just finally got bored and quit hmm just before TBC I believe.
WoW.. that post started out like you had a valid reason to not like War. Then your credibility went down the drain when you mentioned the scenarios and WoW NOT being a Grind. So you kind of lost any validity to your post. Well. it was a hilarious read so I thank you for making my day. Come back when you are of full brain compacity so we can seriously discuss the shortcomings of both games.
Hmm. OK, fine. Even if you don't think Arena counts as RvR - what about Tarren Mill RvR back in the day. That was awesome. No lag. Keep sieges. Epic loot. I haven't seen it but I'm 99% sure T4 RvR in WAR pales in comparison to the good ole TM days.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
This is just a troll thread in disguise. Let it die. The OP doesn't want an answer, it's just another way to start the WAR = WOW flames.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
PvP/RvR, done right.
if you're ever standing there with 500 other people fighting you will be grateful for this , trust me ...
that's like what? Less than 1% of the game play time?
And no, I don't trust you, you dont know what you are talking about.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
You mean battleground grind in WAR was done right?
- Good PvP.
- RvR.
- A LOT of good PvP content - sieges, city raids, tonnes of scenarios. Even with WotLK, WoW will have what, a skimpy 5 battlegrounds, One (lol) PvP/Whacky Wheels zone.
- Focus on doing things rather than organizing things.
- Inclusionary social structure rather than exclusionary.
- End-game is for everyone, not just basement dwellers.
- 20 lore-based classes.
- An art style that isn't a Disney/anime hybrid.
- The Tome of Knowledge
- Public Quests
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
please explain what WAR lore facts are wrong. I cant wait for this...
Definetly what Ixnatifual said...
You mean battleground grind in WAR was done right?
hey dude, if wow is such a great game, why arent you playing it ? My guess is your bored out of your mind with it--
its ok to feel threatened by the popularity of WAR. I am sure that is the main reason you are here. Anyways, the fact you and other people like yourself come here, just proves the power this game has over you -- I am sure you arent over on the Lineage 2, EQ, or EQ 2 boards -- you arent scared of what those games will do to your precious wow playerbase, lol.
Too easy. Diverse classes. You see in wow, there are 8 generic, cookie cutter classes. The ultimate slap in the face is that Horde can play Paladins. I first started playing Warcraft in '96 and horde was evil. they had Death Knights -- alliance had paladins. But blizz had to sell out and take the easy way and make both factions have the same generic classes.
Also in WAR, the bad guys are evil -- unlike wow whereas the bad guys are "misunderstood."
Hope you enjoy your paladin v paladin fights. Cuz i sure didnt. Big reason why I quit -- CLASSES. Something WAR did right. We got more to choose from and they are fairly unique and different.
Again, this was too easy.
Pathetic. You got all your WAR lore "facts" wrong. Your argument fails right there in the beginning.
please explain what WAR lore facts are wrong. I cant wait for this...
Duh, everyone knows WoW came first and WAR copied everything WoW represents. Anyhow, despite how stupid that is, WoW fans don't know any better and whats worse is like someone already said. Blizzard sold out on its own lore and gave Paladins to both sides as well as Shamans. Basically taking the only diversity left in the game out. Can anyone say, worthless and lazy choice for a PvP lacking game?
the bland, cookie cutter classes to choose from in wow is in a word, pathetic. I couldnt believe when they gave paladins to the horde -- like I said, I started playing Warcraft in '96 -- paladins where one of the most powerful alliance units and death knights where all horde --
my how things have changed for blizzard. Just too easy for them to give paladins to both sides. And whats worse, people still play. That was the end for me, I will never go back.
The difference between WoW and WAR is that WAR still gives hope that the world PvP will be an everyday reality, unlike WoW.
I'm more inclined to believe the WAR developers when they say that they will up the benfits from scirmish open world play in the coming patch, than the WoW developers obsessed in the claustophobic arena e-sport duels mentallity. As long as arena is the pinnacle of PvP in WoW, people will not experience open world PvP beyond the random encounters. I would like to be pleasantly surprised, but so far all their attempts to lure players to mass scale PvP in the open world were backstabbed by the importance of battlegrounds and arenas.
Right now WAR has the same issues regarding battlegrounds (or scenarios as they call them). So things are not looking very bright in the WAR camp as well, at least until people reach T4 (when I reached 30+ I was in castle keep raids every second day at least). On the other hand, WAR developers are not constraining themselves by putting max emphasis on scenarios, the way WoW developers do with arenas. So there is a much bigger possibility that WAR will become the defacto open world PvP game eventually.
For the person who mentioned crossroads. It was very fun to play back in the day, but that's 3.5 years old (at least) and the open world PvP was wounded by battlegrounds implementation and killed by arena play.
I also fear that a lot of people are so accustomed to playing battlegrounds in WoW, that they will do the exact same thing in any other game they play (and then of course complain about lack of open PvP). It will be interesting to see how he WAR developers will attempt to change this habitual gameplay from people that were brainwashed to do the same thing over and over again for years.