Originally posted by xzyaxThere is this quote from the "beta tester" that most people think is legit..
"Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some."
Not sure if that answers if it is fast or slow though.
That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
Seriously This game is going to be so unfriendly to players, filled with so many Exploits Either it will have to go threw a trammel rework or it will fail with less then 10k subs. You can't have a Blue/Grey/red system like that in a FPS combat game its way too easy to hit members of your own team. I don't care how skilled you think you are, I promise you during the first 30 minutes of your DF gaming life you will toss a Fireball at a friendly or shoot a arrow into thier neck by mistake. This game will only be fun to griefers with this system in place. Alot of you guys that are praising DF, Calling it the Savior of MMO and "the game thats finally catered to you" Dont realize what your asking for. All of you seem to think your going to be wolves, You are all getting excited over this alignment system figuring out ways you will be able to get players killed. You guys are so wrong I wonder if even 5% of you actually played UO. I promise you almost none of you will be wolves, almost none of you will last in DF more then a month. What will you do when your the sheep? team up? yeah cause wolves have problems hunting herds, right? after the 22nd 95% of you guys will be crying that DF has Game balance issues and exploits and will say DF is a failer and your waiting for the next big thing (insert random FFApvp that sounds good in your head). I'm going to laugh My ass off when all you guys come QQ on the boards after release.
I think Zero1 is failing to see that people will team-up to be a pack of wolves... to hunt a pack of sheeps... my only thing is if it plays fast and arcade like hellgate... or slow and boring like Warhammer... if it's slow I prolly won't play it
There is this quote from the "beta tester" that most people think is legit..
"Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some."
Not sure if that answers if it is fast or slow though.
Originally posted by xzyaxThere is this quote from the "beta tester" that most people think is legit..
"Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some."
Not sure if that answers if it is fast or slow though.
That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
I slap you back...
Repeat and rinse. /yawn
We have to also remember that pretty much everyone is using lower skilled weapons and lower skilled attacks/abilities.
So, that might add up to not being able to do any kind of significant damage, which would draw out the combat to be longer than it will be once the skills are leveled up a bit and they can equip higher damage weapons.
thats one of the things about UO that many non-players didn't realize. UO was almost exclusively 'auto-attack'. Basiclly you ran next to a player, clicked on them once, and then spent the rest of the time just trying to stay in range until your next 'auto-attack'. For archers and melee'rs, there really wasn't very much else for you to do.
From the videos, and the beta-testers comments.. it seems like DF is exactly the same way. It will be a system-shock to WOW, AOC and Warhammer players when 'combat' is just standing their watching your auto-attacks fire.
thats one of the things about UO that many non-players didn't realize. UO was almost exclusively 'auto-attack'. Basiclly you ran next to a player, clicked on them once, and then spent the rest of the time just trying to stay in range until your next 'auto-attack'. For archers and melee'rs, there really wasn't very much else for you to do. From the videos, and the beta-testers comments.. it seems like DF is exactly the same way. It will be a system-shock to WOW, AOC and Warhammer players when 'combat' is just standing their watching your auto-attacks fire.
You do have a point.
There will be many more misses than hits I would imagine.
If your target is running away from you, or circling you... you will most likely be missing more than hitting.
Even from Grianne's Beta Review, I got the impression that when you did get into a fight with someone it was on the order of 5-10 minutes long... not just 10-30 seconds.
It sounded like the fights with mobs were not much shorter than that either.
Perhaps that would be a good quesion for Grianne to answer next time:
How long does the typical PvP fight last?
How long does the typical mob fight last?
The answers to those questions would give us a bit of perspective to compare to other games we've played.
somebody was talking about alts messing up the game. i'm not gonna read the whole thread but saw nobody on the first 5 pages or so say this (i admit i was skimming towards the end)......
there ARE NO ALTS in darkfall. only 1 character per server.
Originally posted by xzyaxThere is this quote from the "beta tester" that most people think is legit..
"Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some."
Not sure if that answers if it is fast or slow though.
That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
I slap you back...
Repeat and rinse. /yawn
We have to also remember that pretty much everyone is using lower skilled weapons and lower skilled attacks/abilities.
So, that might add up to not being able to do any kind of significant damage, which would draw out the combat to be longer than it will be once the skills are leveled up a bit and they can equip higher damage weapons.
Yes, also when more players get into the game, and get higher skills/spells, with bigger battles. combat with be quicker then just slap, slap, slap.
thats one of the things about UO that many non-players didn't realize. UO was almost exclusively 'auto-attack'. Basiclly you ran next to a player, clicked on them once, and then spent the rest of the time just trying to stay in range until your next 'auto-attack'. For archers and melee'rs, there really wasn't very much else for you to do. From the videos, and the beta-testers comments.. it seems like DF is exactly the same way. It will be a system-shock to WOW, AOC and Warhammer players when 'combat' is just standing their watching your auto-attacks fire.
you really think Darkfall combat is gonna be auto-attack?
you really think DF combat is gonna resemble UO combat?
you really think DF is gonna use UO as a template just because they liked and will use some/many UOisms?
thats one of the things about UO that many non-players didn't realize. UO was almost exclusively 'auto-attack'. Basiclly you ran next to a player, clicked on them once, and then spent the rest of the time just trying to stay in range until your next 'auto-attack'. For archers and melee'rs, there really wasn't very much else for you to do. From the videos, and the beta-testers comments.. it seems like DF is exactly the same way. It will be a system-shock to WOW, AOC and Warhammer players when 'combat' is just standing their watching your auto-attacks fire.
you really think Darkfall combat is gonna be auto-attack?
you really think DF combat is gonna resemble UO combat?
you really think DF is gonna use UO as a template just because they liked and will use some/many UOisms?
Umm... yeah I do think that one I high-lighted. So do quite a few of the Devs from their chats on the subject. There are quite a lot of things in DarkFall that are pretty easy to see they came from UO. Perhaps you meant something else with that last one?
"If you hit someone of your faction you go grey for a few minutes, and people can kill you without getting an alignment hit. You have to be careful where you’re aiming with your arrows and spells when you're fighting near strangers of your faction, since people can jump in front to make you go grey and kill you with impunity." Absolutely no surprise whatsoever we find out Darkfall has an extremely simplistic, arbitrary and easily exploited alignment systems. The more we find out the worse it gets. I wonder how many other features are also just as rudimentary and easily exploited. Anyone with any experience of similar systems in many other MMO games from the past will understand this will be manipulated to its full advantage to the detriment of the game. Crappy system, needs a lot more work, does not bode well that such a fundamental aspect governing the game is so poorly executed, if they can't even get the basic foundations of the game right imagine how awful the rest will be.
The system is well designed , every system has its flaws and player will try to find the ropes around, this one here DF designed make things simple to follow and offers most fun out of it ..
Its the best you can get between the extremes kill without fear penalties and having fun while enjoy the freedom the game offers you..
the system is well-designed??? says who? you, a fanboi? LMAO!!!
Like I said, in UO... the players who went Red from killing players were laughed at. The players who killed players and never went gray are the norm.
You keep saying that, but it's not even true. Nobody laughed at Reds in UO, they ran from them and the best PKs were Red all the time. Blue PKs were only Blue because they had not murdered 5 people yet. They eventually reached Red status. There were few people stupid enough to fall for the tricks that made you go grey in UO.
Sorry but you're wrong, it wasn't that way on OSI shards.
Examples of two different MMORPG's. World of Warcraft Player 1: Looking to buy an epic greatsword. Player 2: I have one meet me in main city. Player 1: Here is the gold. (Gives gold) Player 2: Here is your sword. (Gives sword) Player 1: Thank you have a nice day!
Darkfall Player 1: Looking to buy an epic greatsword. Player 2: I have one meet me in main city. Player 1: Here is the gold. (Attempts to trade) Player 2: I have a different way of trading! (Twenty guild mates of player 2 rush player 1, killing player 1 in seconds and looting his corpse of the gold) Player 1: (Cries)
ooh.. I remember that. In UO. a theif has a much greater chance of stealing something if they've seen it ( last object). So you dupe someone into showing you something, and as soon as it goes back into their backpack, you steal it and run Come to me my pretty valorite Greatsword LOL
Oh wow, I didn't even see this jewel. That's funny, before Trammel there was no such thing as Greatswords (I don't even know if those exist now) and there certainly wasn't any Valorite weapons. All weapons were made with iron ingots until some time after Renaissance (and Trammel).
Sounds like you've never played the real UO. At least, not the UO you think you're talking about.
Examples of two different MMORPG's. World of Warcraft Player 1: Looking to buy an epic greatsword. Player 2: I have one meet me in main city. Player 1: Here is the gold. (Gives gold) Player 2: Here is your sword. (Gives sword) Player 1: Thank you have a nice day!
Darkfall Player 1: Looking to buy an epic greatsword. Player 2: I have one meet me in main city. Player 1: Here is the gold. (Attempts to trade) Player 2: I have a different way of trading! (Twenty guild mates of player 2 rush player 1, killing player 1 in seconds and looting his corpse of the gold) Player 1: (Cries)
ooh.. I remember that. In UO. a theif has a much greater chance of stealing something if they've seen it ( last object). So you dupe someone into showing you something, and as soon as it goes back into their backpack, you steal it and run Come to me my pretty valorite Greatsword LOL
Oh wow, I didn't even see this jewel. That's funny, before Trammel there was no such thing as Greatswords (I don't even know if those exist now) and there certainly wasn't any Valorite weapons. All weapons were made with iron ingots until some time after Renaissance (and Trammel).
Sounds like you've never played the real UO. At least, not the UO you think you're talking about.
Maybe, but the analogy still stands. This will probably happen in DF.
The amount of speculation presented as facts on this site is amazing. There are so many questions to ask before determining the likelyhood of whether or not this system will work. Criticism beforehand might be a waste of breathe (or in this case, text).
How does the reputation of the victim affect the penalty received by the murderer?
Does the victim have the choice of whether or not the murderer will receive the reputation penalty?
Who will be considered the murderer that receives the reputation penalty with multiple attackers? The one that attacks first? The one that does the most damage? The one that performs the killing blow? All attackers?
Exactly how easy is it to escape from a fight?
Exactly how big is the world in comparison with the population that will inhabit each server? Will there be enough space to leave and find a different area when someone(s) try to harass you with exploits?
Exactly how much more powerful will the top end gear be compared to starting gear?
How easy is it to acquire the top end gear?
Will positive reputation affect the gameplay features/options available to the player?
Is there anything this women doesn't know that is an important factor in this system?
Is there anything about the system they have neglected to tell us that may make the system more viable?
It took me 2 minutes to come up with these questions. There's many more factors that can affect the reliability of this system. The answers to these questions that have been posted in this thread have all been based on assumptions or shallow comparisons based on assumptions.
Will Darkfall's reputation/pk system succeed or fail? Who knows?
One thing is certain though, declaring some type of prediction with such vague information and a lack of personal experience is...well...idiotic.
You do know that there are no epic swords in Darkfall right? Darkfall is not gear based, and because of its Full loot PVP Aventuirne has supposibly taken steps so losing ones gear won't mean much. Supposibly players skills (twitch based) will make the biggest difference, not their gear or thier in game skills.
That's pretty funny. If that were true, why bother allowing people to loot players, if it had no true gain to them? Embarassment? Inconvenience?
Has ANY MMORPG come out that WASN'T gear-based? Some are to a lesser extent than others, but I can't think of a single one in which the gear being used had NO impact on effectiveness.
You seriously need to think about reading up on the games you descuss, since you have obviously missed some extremely basic info about DFO gameplay.
If it isnt gear based then why have rare items? Read xyax's post above nileq, even if it pains you to be wrong yet again.
In what law-book does it state that rare items = gear-based game play. Really Arcken your arguments are getting more and more lame by the day.
***************************** I have nothing clever to say.
You do know that there are no epic swords in Darkfall right? Darkfall is not gear based, and because of its Full loot PVP Aventuirne has supposibly taken steps so losing ones gear won't mean much. Supposibly players skills (twitch based) will make the biggest difference, not their gear or thier in game skills.
That's pretty funny. If that were true, why bother allowing people to loot players, if it had no true gain to them? Embarassment? Inconvenience?
Has ANY MMORPG come out that WASN'T gear-based? Some are to a lesser extent than others, but I can't think of a single one in which the gear being used had NO impact on effectiveness.
You seriously need to think about reading up on the games you descuss, since you have obviously missed some extremely basic info about DFO gameplay.
If it isnt gear based then why have rare items? Read xyax's post above nileq, even if it pains you to be wrong yet again.
In what law-book does it state that rare items = gear-based game play. Really Arcken your arguments are getting more and more lame by the day.
items? who cares.. I'm making a "Pauper Build" no gear.. no weps, just my fists!! Bring it on bishes!! :P
Seriously This game is going to be so unfriendly to players, filled with so many Exploits Either it will have to go threw a trammel rework or it will fail with less then 10k subs. You can't have a Blue/Grey/red system like that in a FPS combat game its way too easy to hit members of your own team. I don't care how skilled you think you are, I promise you during the first 30 minutes of your DF gaming life you will toss a Fireball at a friendly or shoot a arrow into thier neck by mistake. This game will only be fun to griefers with this system in place. Alot of you guys that are praising DF, Calling it the Savior of MMO and "the game thats finally catered to you" Dont realize what your asking for. All of you seem to think your going to be wolves, You are all getting excited over this alignment system figuring out ways you will be able to get players killed. You guys are so wrong I wonder if even 5% of you actually played UO. I promise you almost none of you will be wolves, almost none of you will last in DF more then a month. What will you do when your the sheep? team up? yeah cause wolves have problems hunting herds, right? after the 22nd 95% of you guys will be crying that DF has Game balance issues and exploits and will say DF is a failer and your waiting for the next big thing (insert random FFApvp that sounds good in your head). I'm going to laugh My ass off when all you guys come QQ on the boards after release.
"I value power, amibition, and darkness. I love power at anyh cost and am a corrupting influence to those around me"
You are truly living up to your sig, now if you want to have a damageing effect, you really should not warn people. Go ahead and play hello kitty online it sounds like it is right up your ally..
***************************** I have nothing clever to say.
"At the moment, and possibly also in release, banks and vendors built by clans can be used by anyone (consider though that nobody’s built guard towers in player towns yet). Some testers shed tears of joy when they raided a player town, killed the people that they found there, then used their enemies’ bank and vendor to dispose of the loot. As they say in the Mastercard ads, priceless."
So, does that mean only Guard Towers and no NPC Guards? I find it very curious that she specifically mentions Guard Towers... yet nothing of NPC Guards. The same thing was said in the Beta Qutoes that Tasos posted awhile back. Guard Towers were mentioned... not anything about NPC Guards.
It doesn't look like people better count on the "Guards" saving you... thats for sure. The Guard Towers might chase of your killers from fully-looting your body... but that's about it.
NPC guards is out, we have known this since Yellowbeards visit. Guard Towers is what guards a clan-city
Well apparently the "we" that have known it is a fairly small group. Perhaps you should let a few long-time posters on the official boards know as well.
The thread above from about a month ago (Quite a bit AFTER Yellowbeard's visit) didn't sound like very many people were sure whether they were out or not.
The same goes for quite a few posters on the official boards. I've also never seen an official quote from a Dev. emphatically stating one way or the other, perhaps you could point me to the link where this was said?
Glad to hear that you've now cleared it up with 100% accurracy now though.
;P
No, everyone that has been around for a while nows this. Have a read through Yellowbeards write up. It's more like that the people that have been around for a while have grown tired of correcting every new guy on the block when they havent done thier homework.
anyone that where around when Yellowbeard posted his write-up did read it plane a day, now go and read that again mate. Not many on the official boards missed Yellowbeards write up, so if you are not totaly new to DFO you should have read it. I suggest you read it again.
***************************** I have nothing clever to say.
Who is yellowbeard and what kind of credibility does he have? { Mod Edit }
Turned out he give honest information cause most of his claims proofed true through released material / visit of others..
That raises the question ..who are you ? and why you don't know that ? Try to collect some info before coming posting here and look dump..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Good read. But i dont understand how people can miss read everything she writes. I feel bad for her.
yeah, I dont' know how anyone can not understand the whole reputation thing, since it is exactly what UO had. Even the colors Blue = good guy, Grey = temp criminal, Red = murderer
In UO, you had to kill 5 players before you went Red, it seems in DF, you will go red on your 2nd kill.
12th kill if youre rep is full two if it is at +10
________________________________________________________ Sorcery must persist, the future is the Citadel
Comments
That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
I slap you back...
Repeat and rinse. /yawn
blah blah... rant...rant...
Methinks you are in need of a plexiotomy: www.urbandictionary.com/define.php
I think Zero1 is failing to see that people will team-up to be a pack of wolves... to hunt a pack of sheeps... my only thing is if it plays fast and arcade like hellgate... or slow and boring like Warhammer... if it's slow I prolly won't play it
There is this quote from the "beta tester" that most people think is legit..
"Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some."
Not sure if that answers if it is fast or slow though.
all that means is it isnt dirctional based
That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
I slap you back...
Repeat and rinse. /yawn
We have to also remember that pretty much everyone is using lower skilled weapons and lower skilled attacks/abilities.
So, that might add up to not being able to do any kind of significant damage, which would draw out the combat to be longer than it will be once the skills are leveled up a bit and they can equip higher damage weapons.
thats one of the things about UO that many non-players didn't realize. UO was almost exclusively 'auto-attack'. Basiclly you ran next to a player, clicked on them once, and then spent the rest of the time just trying to stay in range until your next 'auto-attack'. For archers and melee'rs, there really wasn't very much else for you to do.
From the videos, and the beta-testers comments.. it seems like DF is exactly the same way. It will be a system-shock to WOW, AOC and Warhammer players when 'combat' is just standing their watching your auto-attacks fire.
You do have a point.
There will be many more misses than hits I would imagine.
If your target is running away from you, or circling you... you will most likely be missing more than hitting.
Even from Grianne's Beta Review, I got the impression that when you did get into a fight with someone it was on the order of 5-10 minutes long... not just 10-30 seconds.
It sounded like the fights with mobs were not much shorter than that either.
Perhaps that would be a good quesion for Grianne to answer next time:
How long does the typical PvP fight last?
How long does the typical mob fight last?
The answers to those questions would give us a bit of perspective to compare to other games we've played.
somebody was talking about alts messing up the game. i'm not gonna read the whole thread but saw nobody on the first 5 pages or so say this (i admit i was skimming towards the end)......
there ARE NO ALTS in darkfall. only 1 character per server.
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Corpus Callosum
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That quote is damn scary. If thats what melee combat amounts to we may as well ALL go back to turn based system. That is not something I would expect in a PvP MMO to be an issue at this late stage. If this is true I seriously doubt any other parts of the game are any good at all. *IF* true it will play out like this.
I slap you with my sword...
I slap you back !
I slap you with my sword ...
I slap you back...
I slap you with my sword... (oh wait my mouse button stuck(
I slap you back...
Repeat and rinse. /yawn
We have to also remember that pretty much everyone is using lower skilled weapons and lower skilled attacks/abilities.
So, that might add up to not being able to do any kind of significant damage, which would draw out the combat to be longer than it will be once the skills are leveled up a bit and they can equip higher damage weapons.
Yes, also when more players get into the game, and get higher skills/spells, with bigger battles. combat with be quicker then just slap, slap, slap.
I hope
you really think Darkfall combat is gonna be auto-attack?
you really think DF combat is gonna resemble UO combat?
you really think DF is gonna use UO as a template just because they liked and will use some/many UOisms?
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Corpus Callosum
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you really think Darkfall combat is gonna be auto-attack?
you really think DF combat is gonna resemble UO combat?
you really think DF is gonna use UO as a template just because they liked and will use some/many UOisms?
Umm... yeah I do think that one I high-lighted. So do quite a few of the Devs from their chats on the subject. There are quite a lot of things in DarkFall that are pretty easy to see they came from UO. Perhaps you meant something else with that last one?
The system is well designed , every system has its flaws and player will try to find the ropes around, this one here DF designed make things simple to follow and offers most fun out of it ..
Its the best you can get between the extremes kill without fear penalties and having fun while enjoy the freedom the game offers you..
the system is well-designed??? says who? you, a fanboi? LMAO!!!
Hmm I'd say we just don't even need gray. You have to kill someone after a fight on purpose for the most part:
df.warcry.com/news/view/64163
and you only take the faction hit there. So why even have grey. Keep red though if you kill reds thats fine.
Hmm although further down it mentions something about penalties even if you don't do the final blow.
You keep saying that, but it's not even true. Nobody laughed at Reds in UO, they ran from them and the best PKs were Red all the time. Blue PKs were only Blue because they had not murdered 5 people yet. They eventually reached Red status. There were few people stupid enough to fall for the tricks that made you go grey in UO.
Sorry but you're wrong, it wasn't that way on OSI shards.
ooh.. I remember that. In UO. a theif has a much greater chance of stealing something if they've seen it ( last object). So you dupe someone into showing you something, and as soon as it goes back into their backpack, you steal it and run Come to me my pretty valorite Greatsword LOL
Oh wow, I didn't even see this jewel. That's funny, before Trammel there was no such thing as Greatswords (I don't even know if those exist now) and there certainly wasn't any Valorite weapons. All weapons were made with iron ingots until some time after Renaissance (and Trammel).
Sounds like you've never played the real UO. At least, not the UO you think you're talking about.
ooh.. I remember that. In UO. a theif has a much greater chance of stealing something if they've seen it ( last object). So you dupe someone into showing you something, and as soon as it goes back into their backpack, you steal it and run Come to me my pretty valorite Greatsword LOL
Oh wow, I didn't even see this jewel. That's funny, before Trammel there was no such thing as Greatswords (I don't even know if those exist now) and there certainly wasn't any Valorite weapons. All weapons were made with iron ingots until some time after Renaissance (and Trammel).
Sounds like you've never played the real UO. At least, not the UO you think you're talking about.
Maybe, but the analogy still stands. This will probably happen in DF.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
The amount of speculation presented as facts on this site is amazing. There are so many questions to ask before determining the likelyhood of whether or not this system will work. Criticism beforehand might be a waste of breathe (or in this case, text).
How does the reputation of the victim affect the penalty received by the murderer?
Does the victim have the choice of whether or not the murderer will receive the reputation penalty?
Who will be considered the murderer that receives the reputation penalty with multiple attackers? The one that attacks first? The one that does the most damage? The one that performs the killing blow? All attackers?
Exactly how easy is it to escape from a fight?
Exactly how big is the world in comparison with the population that will inhabit each server? Will there be enough space to leave and find a different area when someone(s) try to harass you with exploits?
Exactly how much more powerful will the top end gear be compared to starting gear?
How easy is it to acquire the top end gear?
Will positive reputation affect the gameplay features/options available to the player?
Is there anything this women doesn't know that is an important factor in this system?
Is there anything about the system they have neglected to tell us that may make the system more viable?
It took me 2 minutes to come up with these questions. There's many more factors that can affect the reliability of this system. The answers to these questions that have been posted in this thread have all been based on assumptions or shallow comparisons based on assumptions.
Will Darkfall's reputation/pk system succeed or fail? Who knows?
One thing is certain though, declaring some type of prediction with such vague information and a lack of personal experience is...well...idiotic.
That's pretty funny. If that were true, why bother allowing people to loot players, if it had no true gain to them? Embarassment? Inconvenience?
Has ANY MMORPG come out that WASN'T gear-based? Some are to a lesser extent than others, but I can't think of a single one in which the gear being used had NO impact on effectiveness.
You seriously need to think about reading up on the games you descuss, since you have obviously missed some extremely basic info about DFO gameplay.
If it isnt gear based then why have rare items? Read xyax's post above nileq, even if it pains you to be wrong yet again.
In what law-book does it state that rare items = gear-based game play. Really Arcken your arguments are getting more and more lame by the day.
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I have nothing clever to say.
That's pretty funny. If that were true, why bother allowing people to loot players, if it had no true gain to them? Embarassment? Inconvenience?
Has ANY MMORPG come out that WASN'T gear-based? Some are to a lesser extent than others, but I can't think of a single one in which the gear being used had NO impact on effectiveness.
You seriously need to think about reading up on the games you descuss, since you have obviously missed some extremely basic info about DFO gameplay.
If it isnt gear based then why have rare items? Read xyax's post above nileq, even if it pains you to be wrong yet again.
In what law-book does it state that rare items = gear-based game play. Really Arcken your arguments are getting more and more lame by the day.
items? who cares.. I'm making a "Pauper Build" no gear.. no weps, just my fists!! Bring it on bishes!! :P
"I value power, amibition, and darkness. I love power at anyh cost and am a corrupting influence to those around me"
You are truly living up to your sig, now if you want to have a damageing effect, you really should not warn people. Go ahead and play hello kitty online it sounds like it is right up your ally..
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I have nothing clever to say.
NPC guards is out, we have known this since Yellowbeards visit. Guard Towers is what guards a clan-city
Well apparently the "we" that have known it is a fairly small group. Perhaps you should let a few long-time posters on the official boards know as well.
www.mmorpg.com/discussion2.cfm/post/2497545#2497545
The thread above from about a month ago (Quite a bit AFTER Yellowbeard's visit) didn't sound like very many people were sure whether they were out or not.
The same goes for quite a few posters on the official boards. I've also never seen an official quote from a Dev. emphatically stating one way or the other, perhaps you could point me to the link where this was said?
Glad to hear that you've now cleared it up with 100% accurracy now though.
;P
No, everyone that has been around for a while nows this. Have a read through Yellowbeards write up. It's more like that the people that have been around for a while have grown tired of correcting every new guy on the block when they havent done thier homework.
anyone that where around when Yellowbeard posted his write-up did read it plane a day, now go and read that again mate. Not many on the official boards missed Yellowbeards write up, so if you are not totaly new to DFO you should have read it. I suggest you read it again.
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I have nothing clever to say.
Who is yellowbeard and what kind of credibility does he have?
{ Mod Edit }
Turned out he give honest information cause most of his claims proofed true through released material / visit of others..
That raises the question ..who are you ? and why you don't know that ? Try to collect some info before coming posting here and look dump..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
yeah, I dont' know how anyone can not understand the whole reputation thing, since it is exactly what UO had. Even the colors Blue = good guy, Grey = temp criminal, Red = murderer
In UO, you had to kill 5 players before you went Red, it seems in DF, you will go red on your 2nd kill.
12th kill if youre rep is full two if it is at +10
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Sorcery must persist, the future is the Citadel
Turned out he give honest information cause most of his claims proofed true through released material / visit of others..
Funny thing is, Tasos and all the other people who've given interviews or reports about Darkfall have been proven right again and again.