Before WoW, there was EQ and before that was UO. Top dogs topple in their time. WoW's days are numbered, it's just the nature of the beast. If SWTOR is the one to do it, great, if not, it will still likely be a very fun game. I certainly have liked all of Bioware's games so far. If not SWTOR, then some other game will beat the crap out of WoW and with no warning.
The idea that one game is going to "kill" WoW is ridiculous. I don't understand why everyone expects, or hopes, for the newest game to "kill" the 800-pound gorilla. Sure, you all may be sick and tired of WoW and the "clones" it has spawned, but only a combination of things are going to "kill" it. It will never die; games like UO and EQ are still around.
1) Blizzard's new MMO will take the vast majority of WoW's subs. Out with the old, in with the new is the way for most casuals.
2) Even if SWToR, and possibly Aion, are successful, the best they'll do is make a dent in WoW's numbers. Not everyone is into the cutsey, overly Asian stylized look and feel of Aion, and who knows how Bioware will do with SWToR. It's all based on hopes and the company's ability to deliver quality games...thus far.
So, we'll have to wait and see how it develops. Time, Blizzard's new MMO, and possibly some of these new MMOs, in combination, could be enough to topple WoW - but never "kill" it.
Oh, by all means, this game will challenge WoW, if it delivers as expected (although I think the hype level for this game could severely disappoint people, as with any game, so unfair judgments based on expectations that are too high are inevitable). The article was good at describing the demo and it definitely sounds like it's doing well right now. Still, my point stands. Best case scenario would be a more diverse market, where we had two or three MMOs that could compete on WoW's level, bringing in even more people to the genre (mostly casuals, much to the dismay of vets!) and more revenue, which will in turn motivate different companies to make new MMOs, etc., etc.
My only expectation is that it's an MMO with story arcs based on The Old Republic.
11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
Dude you hit the nail on the head.
I was curiously optimistic about TOR but it's rapidly becoming obvious it's a cash-in and nothing more. And believe me, I used to be the biggest Bioware fanboy out there.
It really is the lowest common denominator. It's going to be an enormous themepark with no real depth. And yeah, not including space at launch is just retarded. IT'S STAR WARS.
The game, in the eyes of the market, will NOT be an epic failure. It will be a massive success; with EA behind them to market this game and Bioware's attention to detail and polish, it WILL be the next Warcraft, I assure you. But seasoned gamers and MMOers like myself are not looking for the next Warcraft.
11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
Dude you hit the nail on the head. I was curiously optimistic about TOR but it's rapidly becoming obvious it's a cash-in and nothing more. And believe me, I used to be the biggest Bioware fanboy out there. It really is the lowest common denominator. It's going to be an enormous themepark with no real depth. And yeah, not including space at launch is just retarded. IT'S STAR WARS. The game, in the eyes of the market, will NOT be an epic failure. It will be a massive success; with EA behind them to market this game and Bioware's attention to detail and polish, it WILL be the next Warcraft, I assure you. But seasoned gamers and MMOers like myself are not looking for the next Warcraft.
Well doesn't look like you are a Bioware fan currently..
Themepark, which is actually a place where people have fun with variety of choices for that fun, or not its going to be a game that will push the limits of MMO-s today...how far remains to be seen...i for one have the utmost trust in Bioware and their way of creating games...hopefully they are gonna surprise us again...
As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Well I guess I’ll put up my 2 cents. Sadly MMO gaming has already fallen to profiting just like good general games have disappeared from the shelves since mega companies like EA decided quick, low quality, general games, turned out at high speed yields more profit from quick hyped impulse buying. Time after time now I find myself just looking at the launch icon for my MMOs then Grind just comes time mind. Is Star Wars: The Old Republic going to be any different? Of course it won't be any different! Unfortunately the developers do want to cater to the masses and what do the masses want? WOW style. Unfortunately the majority wants everything handfed. I'm not going to even bother completing my thoughts on this post cause in the end it really won't matter.
The game will cater to the masses which are the button smashing, instant gratification, people who want to do nothing more than grind. Level grind, gear grind, skill grind, rep grind, token or reward grind, or whatever grind. That’s what people want. Mindless grind just for the sake of it and nothing more. There will most likely be some small trinket craft system with simple lists of items given to you that you just hit create on. Probably some cheap side activity like finishing in fantasy type mmos (IF you’re lucky). Of course don't forget the situational pvp. They're just going to use the MMO creation formula. You know they're not making it to be a rewarding experience for the player outside instant gratification. You won't be looking back at this game 5-10 years after launch and say "wow i really miss that game" and cite the fun experiences you had. The classic MMO players know it, The pop gamers now will put me down saying things like WOW are fun but meh. I completely agree that if you enjoy your game then more power to you. If you enjoy your grinders well then have fun and more power to you, your getting your game after game of it. For us that played MMOs for unique memorable experiences that rewards your curiosity, skill, thought, and adventuring, well our days are done. It really is sad that working has is now more entertaining than this genre of entertainment. MMO entertainment has converted to work and work has converted to entertainment, wtf!?
im hoping it will be good but it seems devs have forgotten how to make good games
There's a difference in what a "good game" is and what a "keeps you entertained" game is. I'm sure TOR will be a "good game" as it has among some of the best game developers in the world working on it, however the real question everybody is asking here, is if this game will appeal to themselves or not, and everybody is iffy about if it will or not.
New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now: 1. Classes. Players will be stuck in one class.
Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter 2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.
Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC. 4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC. 5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story. 6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills. 7. Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later. 8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment. 9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters. 10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there. 11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last? 12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking? 13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
Conclusion: This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze.. Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free. Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death. Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions. What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre. What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
The Old Republics Game Director - new interview: "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
So. You really shouldn't assume things. Such as there being a smuggler class. It isn't announced, just like most of the other things you speculated on haven't been commented on either way. Your post has little to no factual base, and your wall of text fails to disguise the smell...the smell of troll. Good day sir, good day.
As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
End game instances and PvP, seems to work well in WoW. O yeah and the new content Bioware will add to the game.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Too silly to reply to more than this, really!
Then what stories are you referring too?
He doesn't know hence the vague answer.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now: 1. Classes. Players will be stuck in one class.
Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter 2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.
Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC. 4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC. 5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story. 6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills. 7. Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later. 8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment. 9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters. 10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there. 11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last? 12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking? 13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
Conclusion: This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze.. Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free. Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death. Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions. What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre. What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
The Old Republics Game Director - new interview: "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now: 1. Classes. Players will be stuck in one class.
Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter 2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.
Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC. 4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC. 5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story. 6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills. 7. Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later. 8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment. 9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters. 10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there. 11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last? 12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking? 13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
Conclusion: This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze.. Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free. Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death. Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions. What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre. What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
The Old Republics Game Director - new interview: "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
Post again when you can varify your comments.
His numbered points on crafting/player housing have been "verified" via the dev interviews from Vogel and Walton. It's up to you to find them and read them. As for the other numbered points, well, I wouldn't be surprised it that weren't off the mark. They seem to be, from what information has been given, certainly within the 5 meter kill radius of a hand grenade.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Well I guess I’ll put up my 2 cents. Sadly MMO gaming has already fallen to profiting just like good general games have disappeared from the shelves since mega companies like EA decided quick, low quality, general games, turned out at high speed yields more profit from quick hyped impulse buying. Time after time now I find myself just looking at the launch icon for my MMOs then Grind just comes time mind. Is Star Wars: The Old Republic going to be any different? Of course it won't be any different! Unfortunately the developers do want to cater to the masses and what do the masses want? WOW style. Unfortunately the majority wants everything handfed. I'm not going to even bother completing my thoughts on this post cause in the end it really won't matter.
The game will cater to the masses which are the button smashing, instant gratification, people who want to do nothing more than grind. Level grind, gear grind, skill grind, rep grind, token or reward grind, or whatever grind. That’s what people want. Mindless grind just for the sake of it and nothing more. There will most likely be some small trinket craft system with simple lists of items given to you that you just hit create on. Probably some cheap side activity like finishing in fantasy type mmos (IF you’re lucky). Of course don't forget the situational pvp. They're just going to use the MMO creation formula. You know they're not making it to be a rewarding experience for the player outside instant gratification. You won't be looking back at this game 5-10 years after launch and say "wow i really miss that game" and cite the fun experiences you had. The classic MMO players know it, The pop gamers now will put me down saying things like WOW are fun but meh. I completely agree that if you enjoy your game then more power to you. If you enjoy your grinders well then have fun and more power to you, your getting your game after game of it. For us that played MMOs for unique memorable experiences that rewards your curiosity, skill, thought, and adventuring, well our days are done. It really is sad that working has is now more entertaining than this genre of entertainment. MMO entertainment has converted to work and work has converted to entertainment, wtf!?
eh? are you an MMO Prophet? okay Moses whatever you say.
Says the same thing about any mmorpg in developement.
Coming from you... HA!
You who blindly have been leading masses into AoC with all the lies of Funcom? And have defended everything they have ever said and done? Funny...
Why throw out lies like this? I was a staunch supporter of WAR until I got too far into BETA. In the very beginning I was excited (and expressed it) about AoC, but then I quickly started reading between the lines even before I was in the tech and closed beta.
I really find it distasteful that a correspondent jump into another game's forum and spew lies about another poster - only due to our personal skirmishes on the AoC over the years...
I think you are the last here to critizise anyone...
As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Too silly to reply to more than this, really!
Then what stories are you referring too?
He doesn't know hence the vague answer.
Are you kidding me??
Isn't it obvious I am talking about the stories they will manage and put into the games... hardcore gamers will eat it up in a week... most others in a month..
Stories that follow such a hold-hands linear pattern will result in no content when gamers have gone through it..
It is not everyone who just want to go through all eight character stories... a lot of players actually like to create an avatar and stick with it - create stories around it and play it for a long while..
Sorry it just wont be an epic fail, no way. I don't like star wars and probably wont play it but the fanbase alone and biowares history of star wars games will make this a success. *shrug* that's just how it is, doesn't matter if it's great... subpar will do just fine. sorry haters.
I love the WoW clone label. Everythings a WoW clone. I started a new job last week but I realized right off that I was still pushing buttons and doing a lot of repetitive tasks...mostly alone but sometimes with others. Does that make my job a WoW clone? Guess I'll quit until I find a more innovative job.
New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now: 1. Classes. Players will be stuck in one class.
Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter 2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.
Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC. 4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC. 5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story. 6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills. 7. Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later. 8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment. 9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters. 10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there. 11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last? 12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking? 13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
Conclusion: This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze.. Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free. Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death. Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions. What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre. What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
The Old Republics Game Director - new interview: "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
I will summarize this guys post. ToR is not pre nge SWG's.
Comments
How funny. I received a warning via email because I stated the OP had no real hard facts? What a joke. Is that what passes for trolling on this shit?
The idea that one game is going to "kill" WoW is ridiculous. I don't understand why everyone expects, or hopes, for the newest game to "kill" the 800-pound gorilla. Sure, you all may be sick and tired of WoW and the "clones" it has spawned, but only a combination of things are going to "kill" it. It will never die; games like UO and EQ are still around.
1) Blizzard's new MMO will take the vast majority of WoW's subs. Out with the old, in with the new is the way for most casuals.
2) Even if SWToR, and possibly Aion, are successful, the best they'll do is make a dent in WoW's numbers. Not everyone is into the cutsey, overly Asian stylized look and feel of Aion, and who knows how Bioware will do with SWToR. It's all based on hopes and the company's ability to deliver quality games...thus far.
So, we'll have to wait and see how it develops. Time, Blizzard's new MMO, and possibly some of these new MMOs, in combination, could be enough to topple WoW - but never "kill" it.
Read this whole article, they seem to think this is the only game that could challenge wow,,,,oh yeah and there is crafting in TOR
Oh, by all means, this game will challenge WoW, if it delivers as expected (although I think the hype level for this game could severely disappoint people, as with any game, so unfair judgments based on expectations that are too high are inevitable). The article was good at describing the demo and it definitely sounds like it's doing well right now. Still, my point stands. Best case scenario would be a more diverse market, where we had two or three MMOs that could compete on WoW's level, bringing in even more people to the genre (mostly casuals, much to the dismay of vets!) and more revenue, which will in turn motivate different companies to make new MMOs, etc., etc.
My only expectation is that it's an MMO with story arcs based on The Old Republic.
Eve Online FTW!
11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
Dude you hit the nail on the head.
I was curiously optimistic about TOR but it's rapidly becoming obvious it's a cash-in and nothing more. And believe me, I used to be the biggest Bioware fanboy out there.
It really is the lowest common denominator. It's going to be an enormous themepark with no real depth. And yeah, not including space at launch is just retarded. IT'S STAR WARS.
The game, in the eyes of the market, will NOT be an epic failure. It will be a massive success; with EA behind them to market this game and Bioware's attention to detail and polish, it WILL be the next Warcraft, I assure you. But seasoned gamers and MMOers like myself are not looking for the next Warcraft.
the official MMORPG.com deadhead
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Too silly to reply to more than this, really!
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CASUAL CONFESSIONS - Draccan's blog
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Well I guess I’ll put up my 2 cents. Sadly MMO gaming has already fallen to profiting just like good general games have disappeared from the shelves since mega companies like EA decided quick, low quality, general games, turned out at high speed yields more profit from quick hyped impulse buying. Time after time now I find myself just looking at the launch icon for my MMOs then Grind just comes time mind. Is Star Wars: The Old Republic going to be any different? Of course it won't be any different! Unfortunately the developers do want to cater to the masses and what do the masses want? WOW style. Unfortunately the majority wants everything handfed. I'm not going to even bother completing my thoughts on this post cause in the end it really won't matter.
The game will cater to the masses which are the button smashing, instant gratification, people who want to do nothing more than grind. Level grind, gear grind, skill grind, rep grind, token or reward grind, or whatever grind. That’s what people want. Mindless grind just for the sake of it and nothing more. There will most likely be some small trinket craft system with simple lists of items given to you that you just hit create on. Probably some cheap side activity like finishing in fantasy type mmos (IF you’re lucky). Of course don't forget the situational pvp. They're just going to use the MMO creation formula. You know they're not making it to be a rewarding experience for the player outside instant gratification. You won't be looking back at this game 5-10 years after launch and say "wow i really miss that game" and cite the fun experiences you had. The classic MMO players know it, The pop gamers now will put me down saying things like WOW are fun but meh. I completely agree that if you enjoy your game then more power to you. If you enjoy your grinders well then have fun and more power to you, your getting your game after game of it. For us that played MMOs for unique memorable experiences that rewards your curiosity, skill, thought, and adventuring, well our days are done. It really is sad that working has is now more entertaining than this genre of entertainment. MMO entertainment has converted to work and work has converted to entertainment, wtf!?
im hoping it will be good but it seems devs have forgotten how to make good games
There's a difference in what a "good game" is and what a "keeps you entertained" game is. I'm sure TOR will be a "good game" as it has among some of the best game developers in the world working on it, however the real question everybody is asking here, is if this game will appeal to themselves or not, and everybody is iffy about if it will or not.
TwitchTV: iNeoki
Says the same thing about any mmorpg in developement.
So. You really shouldn't assume things. Such as there being a smuggler class. It isn't announced, just like most of the other things you speculated on haven't been commented on either way. Your post has little to no factual base, and your wall of text fails to disguise the smell...the smell of troll. Good day sir, good day.
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
End game instances and PvP, seems to work well in WoW. O yeah and the new content Bioware will add to the game.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Too silly to reply to more than this, really!
Then what stories are you referring too?
He doesn't know hence the vague answer.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Post again when you can varify your comments.
Post again when you can varify your comments.
His numbered points on crafting/player housing have been "verified" via the dev interviews from Vogel and Walton. It's up to you to find them and read them. As for the other numbered points, well, I wouldn't be surprised it that weren't off the mark. They seem to be, from what information has been given, certainly within the 5 meter kill radius of a hand grenade.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
The enter key is your friend.
Says the same thing about any mmorpg in developement.
Coming from you... HA!
You who blindly have been leading masses into AoC with all the lies of Funcom? And have defended everything they have ever said and done? Funny...
Why throw out lies like this? I was a staunch supporter of WAR until I got too far into BETA. In the very beginning I was excited (and expressed it) about AoC, but then I quickly started reading between the lines even before I was in the tech and closed beta.
I really find it distasteful that a correspondent jump into another game's forum and spew lies about another poster - only due to our personal skirmishes on the AoC over the years...
I think you are the last here to critizise anyone...
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CASUAL CONFESSIONS - Draccan's blog
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Amen!
So what happens when SW:ToR runs out of stories?
What will be left for the players when you are finished running around in a linear fashion?
LOL....seriously, that is funny.
Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.
There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.
Bioware will not run out of stories.
And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!
I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..
Too silly to reply to more than this, really!
Then what stories are you referring too?
He doesn't know hence the vague answer.
Are you kidding me??
Isn't it obvious I am talking about the stories they will manage and put into the games... hardcore gamers will eat it up in a week... most others in a month..
Stories that follow such a hold-hands linear pattern will result in no content when gamers have gone through it..
It is not everyone who just want to go through all eight character stories... a lot of players actually like to create an avatar and stick with it - create stories around it and play it for a long while..
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CASUAL CONFESSIONS - Draccan's blog
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Sorry it just wont be an epic fail, no way. I don't like star wars and probably wont play it but the fanbase alone and biowares history of star wars games will make this a success. *shrug* that's just how it is, doesn't matter if it's great... subpar will do just fine. sorry haters.
dumbest and funniest shit i ever read. The power of opinion consumes you!
Top Ten Most Misused Words
Epic Fail....
this is known as the landslide argument in philosophy.
Top Ten Most Misused Words/Phrases in MMO Industry...
I love the WoW clone label. Everythings a WoW clone. I started a new job last week but I realized right off that I was still pushing buttons and doing a lot of repetitive tasks...mostly alone but sometimes with others. Does that make my job a WoW clone? Guess I'll quit until I find a more innovative job.
I will summarize this guys post. ToR is not pre nge SWG's.
-Currently looking forward to FFXIV
-Currently playing EvE and Global Agenda