Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Wars: ToR - an epic FAIL already

178101213

Comments

  • Cody1174Cody1174 Member Posts: 271
    Originally posted by Draccan


     
     
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    Draccan
     



     

    Pretty sure you're wrong about these two. 2010 latest

    Daniel Erickson says this, which could mean you can switch factions later in the game or possibly later expansions will give the option to make a Republic bounty hunter. It would be dumb to not allow a Force user to switch from Dark to Light or vice versa.

    "Erickson explained that this ruled out a Republic bounty hunter. "Which leads me to the third decision we made: No class would exist in both factions - at least at first. " 

     www.eurogamer.net/articles/swtor-classes-are-faction-specific

     

  • lcmmanialcmmania Member Posts: 29

     Lol pretty much everything you said is wrong OP ... and the rest we don't know yet. They aren't just going to reveal the entire game a year before it's released.

    And if you think the game won't be out before 2011 ... you need to do some more research. They are quite far along - and are using a very fast engine (the Hero Engine).

    image

  • DromedarrDromedarr Member Posts: 76

    OP:

    You can't judge something, when you don't know the facts. It's too early for comments like this.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Snif... This is the best post i readed in this starwars forum. Nice job. They should sticky the thread because you made me know all about the game from now and im not really to read more about it because i wont buy starwars because of he's title. Im a real gamer and i like good competitive games. Mortal online is for me and it will come out soon anyway.

    C:\Users\FF\Desktop\spin move.gif

  • Bluff+ZiggsBluff+Ziggs Member Posts: 69
    Originally posted by Realbigdeal


    Snif... This is the best post i readed in this starwars forum. Nice job. They should sticky the thread because you made me know all about the game from now and im not really to read more about it because i wont buy starwars because of he's title. Im a real gamer and i like good competitive games. Mortal online is for me and it will come out soon anyway.

    This is sarcasm right? Or are you a SWG vet?

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     

    Shoot someone hire this guy to develop an mmo quick he knows everything!!! /sarcasm off

     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by Bluff+Ziggs

    Originally posted by Realbigdeal


    Snif... This is the best post i readed in this starwars forum. Nice job. They should sticky the thread because you made me know all about the game from now and im not really to read more about it because i wont buy starwars because of he's title. Im a real gamer and i like good competitive games. Mortal online is for me and it will come out soon anyway.

    This is sarcasm right? Or are you a SWG vet?



     

    No and NO

    Im not a vet of any mmorpg, but a vet of the failure mmorpg's like wow, aoc, warhammer. I didnt even stand more then a month in those game. Ok, in wow, 2 months teal lvl 70, but this is because my real life friends was on my side. Today mmoprg's are boring and when i hear ppl talking about the old UO, i say to myself like why did i never heard about taht game before so i could start with a real sandbox mmorpg and go on. Anyway, i heard that EA killed that game.

    Today theme park mmorpg's are just boring and i rather play diablo for free rather then play those game with sport pvp system. I rather go play an ea sport game instead.

    Me, because of how the mmorpg's look today and because i missed the old days, im not a mmorpg gamer at the moment, but soon, i will be able to finally become a vet of a real mmorpg or should i say play a mmorpg for ever and its mortal online.

    Dont get me wrong, i got money so paying every months is not a problem, but the problem is just the game. No my style at all and im a pureownage gamer. If i cannot pwn in a game the way i want to pwn from day one, fuck it. In wow, war or aoc, we can pwn, but you need to waste too many time to get in that stage. Farm arena, farm this farm that for months and you are good to go. Im tired of those rules.

    I readed a lot about mortal online and its my only hope. I heard that its player skill over anything and you can max around 2 weeks only. Even if you dont max, you stay competitive in front of anyone or vet that want to chalange you.

    C:\Users\FF\Desktop\spin move.gif

  • britzbanbritzban Member UncommonPosts: 260

    the truth is, by the time this game is released, SWG will have 100 times more content than this game and will probably be a better product, this game is overhyped and will be a dissappointment.  SWG continues to release content and is an amazing game if people could have their brains wiped and they never had any memory of the early days of SWG.

    <Mod Edit>

  • GinazGinaz Member RarePosts: 2,572

    Another e-rage post by yet another pre-cu fanboy that can't get over the fact that this isn't going to be swg 2.

    Bioware doesn't owe a damn thing to swg "vets".  The days of pre-cu are dead and gone.  I'm glad for that.  While I enjoyed my time in swg, it was far, far from ideal.  Now, I want something new to play and so far I'm liking what I'm seeing.  Who knows if its going to be any good or not?  Anyone that claims they "know" are just pants on head retarded.  I'm willing to wait and actually see what its like rather than make uninformed speculative guesses.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • lethyslethys Member UncommonPosts: 585

    Just because its a Star Wars game does not mean it is going to be your Star Wars game.  Your game failed, now they are doing a new idea.

  • natuxatunatuxatu Member UncommonPosts: 1,364
    Originally posted by Ginaz
    Bioware doesn't owe a damn thing to swg "vets".  The days of pre-cu are dead and gone.  I'm glad for that.  While I enjoyed my time in swg, it was far, far from ideal.  Now, I want something new to play and so far I'm liking what I'm seeing.  Who knows if its going to be any good or not?  Anyone that claims they "know" are just pants on head retarded.  I'm willing to wait and actually see what its like rather than make uninformed speculative guesses.



     

    QFT

    image

  • kevingailykevingaily Member Posts: 113

    I am really looking forward to this game. Frankly full sandbox MMOs are boring to me.  I do want a good degree of freedom and player content, but still want a good story - and a well thought out purpose for (playing)the game.  I don't want a boring  evergrindfest because I have no life. I want to be drawn in and feel like I'm a part of the overall big picture in a game. 

    When MMOs were new to me, I could grind for months and years for the heck of it. Now that I'm older, and a bit bored of the genre, I ask myself what's the point to a game now. I need a point to the game to want to play it. Otherwise, I may as well stick to single player games and such.  The idea that there is an epic struggle in TOR, and that my actons can help my faction in real ways, makes me a bit giddy like when I first picked up WOW. I know the jury is still out on the game, but I think we will for the most part  be happy with it if they do as they say. Obviously, not everyone will like it, but meh that's why all the other games are out there for.  We have a choice.

     

    /cheers

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    From what I have seen so far. The game may be a cross between GW and AoC. The type of play will be a single player game that you play with many other players playing their own single player game. The interaction will be when your stories intertwine and you need to help each other complete a quest. Or just chatting with friends and such.

    The info from the demo shows a game with a story to follow. This story will have many many combinations of choices that move it along. With each choice you change your light side or dark side standing. This will change the skills you have available to learn as you progress. PvP can be done in many ways that we have no idea about yet. It could be like WAR with dark side and light side stories ending up in the same area and PvP is part of the quest to complete. We have no clue yet.

    It is an online KOTOR single player RPG in an open world with multiple players. If you are not looking for this type of game. It is not for you. No reason to try to change it, just look for another game. Not every MMO has to be the same. Right now, there are theme park MMO's and Sandbox MMO's. This will be a single player RPG MMO.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by Draccan

    Originally posted by Arndur

    Originally posted by templarga

    Originally posted by Draccan

    Originally posted by templarga

    Originally posted by Draccan

    Originally posted by Baltus

    Originally posted by waranwowsuck


     
    As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.

     

    Amen!

     

    So what happens when SW:ToR runs out of stories?

    What will be left for the players when you are finished running around in a linear fashion?

     

    LOL....seriously, that is funny.

    Run out of stories in an entire universe. A universe, that I might add, they seem to have carte blanche over from LA. They have about 3000 years to develop and create stories before they get into SW canon or what we all "know" as the Star Wars universe.

    There is no way they will run out of stories. Go and look at HOW many Star Wars books have been authored since the last movie (ROTJ, last in terms of the storyline) came out in 1986. Considering I own probably, 15-20 and I stopped buying them in the mid-1990s, my guess is there are close to 100 now. And those books are based on the known characters and tales, not on a blank slated universe.

    Bioware will not run out of stories.

    And the way I see it, if there are 8 major characters, that means there are 8 major and different storylines. That means 8 times one can play through the game and experience new content. I am more worried about me not having the time to experience all of their story's before there are more!

     

     I assume you misunderstood my post on purpose - obviously I am not talking about running out of Star Wars stories.. blah..

    Too silly to reply to more than this, really!

     

    Then what stories are you referring too?



     

    He doesn't know hence the vague answer.

     

    Are you kidding me??

    Isn't it obvious I am talking about the stories they will manage and put into the games... hardcore gamers will eat it up in a week... most others in a month..

    Stories that follow such a hold-hands linear pattern will result in no content when gamers have gone through it..

     

    It is not everyone who just want to go through all eight character stories... a lot of players actually like to create an avatar and stick with it - create stories around it and play it for a long while..

     

     

    So then maybe the hardcore players should then

    1 go outside every once in awhile.

    2 take their time for once.

    3 Do things such as pvp or help others.

    4 Move on and play a different game meant for hardcore grinding because no game has a story that will last that long for hardcore users.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

    If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
    And then Nebraska would get nerfed.-pinkwood lotro fourms

    AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  • 7Fold7Fold Member Posts: 318

    Way to early to call, that being said I must say im excited Bioware is making an MMO it being star wars is even better. If they fail ill be suprised.

  • nmalthusnmalthus Member CommonPosts: 98
    Originally posted by singsofdeath


     Nah. He's perfectly right. That's the way this game is going to be in the eyes of the sandbox/SWG pre-CU/UO crowd. It will be a failure because it doesn't cater to their tastes and thus, can't be good. 
     
    Everyone else....well, I'd advise people, as usual, to stay put and wait. As i said before, BioWare has a big chunk of respect from me, simply because so far, they have never disappointed me with a game, so I am fairly optimistic about this one. That the trailer doesn't tell anything about the game, is just common sense. 
     
    And that in the end, people should wait for the final product to be just around the corner to make up their minds is also common sense. Except for the sandbox/UO crowd. Because for them, this game is definately not the one. I don't say this with a sense of anger or hatred towards those people, but just as a statement of fact. 
     
    Cheers.

    QFT

     

  • SabradinSabradin Member Posts: 772
    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     



     

    Do you think the game will have a potential 3-9 month average for player time?

    Just when you think you have all the answers, I change the questions.

  • abbabaabbaba Member Posts: 1,143

    Interesting post.

     

    If it is the NGE LA wanted, at least it will be that from the beginning, polished and bug free with lots of content, not three different combat systems ramshackled together like NGE 1.0, and without betraying 300,000 subscribers, who woke up one day with a completely different game than the one they bought.

    So far the general vibe i'm getting of SWTOR is that it will be half WoW and half Guild Wars. It may not be the type of game you want to play, but I hope, and all signs are pointing to, SWTOR being a quality game.

  • ArglevArglev Member Posts: 2


    Originally posted by Draccan

     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.
    http://www.swtor.com/info/holonet/classes
    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.
    Treaty of Coruscant = no real pvp
    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.
    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:
    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/
    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
       


     
    Sounds like a very pessimistic way of looking at things i will not make a judgement until i actually play the game to do otherwise is "unrealistic"
  • jadan2000jadan2000 Member UncommonPosts: 508

     lol Well its very obvious that you are comparing this game to Pre-cu, and doing so in a very childish manor i might add. Look the game might not be for you because its not a recreate of SWG, well you could feel that way, but you maybe missing out on something big. SWG had tons of issues but its biggest issues will always be its lack of star wars elements. 

    Maybe thsi game isnt for you. You want SWG, not KOTOR.

    image

  • bigcrackerbigcracker Member UncommonPosts: 89

    If i am not mistaken the OP  is complaining about things that hasnt even been annoucned yet or am i wrong?

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Draccan

    Originally posted by Baltus

    Originally posted by waranwowsuck


     
    As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet.

     

    Amen!

     

    So what happens when SW:ToR runs out of stories?

    What will be left for the players when you are finished running around in a linear fashion?

     

     

    Oh who knows.... maybe all the OTHER content they are putting into the game.  They've said many times that it will be story driven but will have open content as well.    It IS possible to do both you know.  I swear people are so freaking assinine about what they want in a game that they forget to see the forest for the trees.

     

    While you're off doing that open content or just RP'ing or doing PVP or whatever else is in the game they will be adding more stories.  Just like every other MMO in existance has ever done.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • LogothXLogothX Member Posts: 245

    It would be very interesting if the story mode would be all you needed to do to get to the level cap, effectively eliminating the grind that plagues most MMORPGs, after that you can start on whatever the endgame is.

  • TillerTiller Member LegendaryPosts: 11,485
    Originally posted by LogothX


    It would be very interesting if the story mode would be all you needed to do to get to the level cap, effectively eliminating the grind that plagues most MMORPGs, after that you can start on whatever the endgame is.

     

    Yep, and they have said it is. They also hinted at another leveling system and said you have a choice of going out and just killing stuff. I assume it will be like standard RPGs where if you wanna be good in a pistol, you go out and use that pistol a lot, but your level will always be tied to to your story arc progression. Works for me.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • CyberWizCyberWiz Member UncommonPosts: 914

    Didnt bother to read the whole thread, but we all know what type of mmorpg SWTOR will be, so if you are not interested in that, just let it go ...

    The best thing that could happen is that SWTOR will be a relative success, around 300k subs, and SWG pretty much dies since  having 2 EQ / WoW based Star Wars mmo's is most likely too much.

    Then perhaps another company can buy SWG and fix it :p

    Either way, Bioware has their vision, it will be more like a theme park, it will be more about solo play, but is that bad? If you don't like it, don't play it.

    It will be something like LOTRO, a good game for people that like Tolkien, based on the EQ/WoW model with some minor improvements, but still a solid game for the people that like it.

     

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

Sign In or Register to comment.