See now this brings a whole new meaning to the concept of "Gaming Community".
I could see this as being a lot of fun especially if they added a bar with servers coming to the gamers stations... I suppose it could also get bad too.
The guy sitting next to you could be the person that just PK'd you in game and looted your stuff... Then you just get up and kick his azz IRL...
We don't have this here and people are always protected by the safety of their parents basement.
Ha, I would be in jail right now if that was the US gaming style.
Originally posted by solareusOriginally posted by Djfusion
Originally posted by solareus
Well , if anyone understands the Korean e-commerce model, almost all games even LotRO will have over 1 million in sales, Cafe's can do this because they provide free gaming at an hourly rate, that rate over time covers the charges of purchasing the cd keys, and because Cafe's by bulk they will get keys at half the cost to an an average NA player. The cafe then hands out a key for free as that intern starts the process of a gaming developer gaining more revenue through the in game items. Seriosly, Koren players get the shaft cause they are paying almost 5 times the cost as NA player. I'm sure some coafe will run the game free, but then I'm sure that cafe gets incentives to keep a certain ammount of costumers retained on any particular game.
Pretty much every game released in China and Korea , are instant one million sold, regardless if there is a player for the slot or not. And yes I did study e-commerce in college and we study many different models of e-commerce.
Yea sure, let's just for fun say that is 100% correct (which it is probably not). We can ALSO jump to the CONCLUSION that since it is China/Korea, it doesn't matter how they are doing the subs/purchasing of the game, we all know that atleast 1 million of them are actually playing the game. It doesn't matter how their model is, there is still MILLIONS of them playing the game...
With the Korean model, there is no way to count actual players from , account CD Keys sold. It is an illussion that Blizzard is clinging to keep its number in the 10+mil range. Does WoW have that many players, one player for one account x 10 million, no.
THis is the beauty of the Korean model, it is an illusion.
Well this is a good point but not in Aion case:
'Recently, South Korea Internet Cafe Association announced that they will boycott NCsoft's Aion which is scheduled to launch open beta on Nov. 11th.
As the first step of the boycott, the Association will remove all Aion posters and clients from all Internet Cafes in South Korea. In addition, they will install CJ Internet's Prius Online to replace Aion and will actively participate in Prius Online VIP Internet Cafe Celebrations.'
this is just my own thoughts but it seems like 90% of mmorpg players in U.S. play wow.
half of them have zero interest in leaving. half of whats left are too clueless to realize there are other mmorpg in the world.
im not joking my brothers neighbor plays WoW, with his buddies and the first time he ever heard of warhammer was last weekend when i was talkign to him at a barbeque. just because we are all on this site and know whats coming out, whats already out etc. doesn't meam the general public does.
Well , if anyone understands the Korean e-commerce model, almost all games even LotRO will have over 1 million in sales, Cafe's can do this because they provide free gaming at an hourly rate, that rate over time covers the charges of purchasing the cd keys, and because Cafe's by bulk they will get keys at half the cost to an an average NA player. The cafe then hands out a key for free as that intern starts the process of a gaming developer gaining more revenue through the in game items. Seriosly, Koren players get the shaft cause they are paying almost 5 times the cost as NA player. I'm sure some coafe will run the game free, but then I'm sure that cafe gets incentives to keep a certain ammount of costumers retained on any particular game.
Pretty much every game released in China and Korea , are instant one million sold, regardless if there is a player for the slot or not. And yes I did study e-commerce in college and we study many different models of e-commerce.
Yea sure, let's just for fun say that is 100% correct (which it is probably not). We can ALSO jump to the CONCLUSION that since it is China/Korea, it doesn't matter how they are doing the subs/purchasing of the game, we all know that atleast 1 million of them are actually playing the game. It doesn't matter how their model is, there is still MILLIONS of them playing the game...
With the Korean model, there is no way to count actual players from , account CD Keys sold. It is an illussion that Blizzard is clinging to keep its number in the 10+mil range. Does WoW have that many players, one player for one account x 10 million, no.
THis is the beauty of the Korean model, it is an illusion.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
Furthermore their PCU ( Peak Concurrent Users ) of 1 million players ( and thats only China ), supports their claim completely, PCU multiplied by 5 or 6 generally gives a good idea of subscription numbers, so 1mill x 5 = 5 mill Chinese players, add the Korean and others and you have the claimed 6,5 million players in Asia.
Just do your research and stop talking about things you clearly do not understand.
edit : I marked in red the mistake you made, Blizzard does not count CD keys sold.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
What I find amazing is that the game isn't even out a year I believe and it has more subs than probably LOTRO, AOC and Warhammer combined and Aion still has to release in Taiwan,NA/EU and Australia I believe.
they are opening Japan too, which even Blizz didn't have the guts to try
What I find amazing is that the game isn't even out a year I believe and it has more subs than probably LOTRO, AOC and Warhammer combined and Aion still has to release in Taiwan,NA/EU and Australia I believe.
they are opening Japan too, which even Blizz didn't have the guts to try
Being a fanboi makes you look foolish too.
Blizzard didn't use the Japanese market because it's a different and very competitive market, Japanese MMO are skill and action based like the single player MMO.
The market itself isn't very big either, the child / adult ratio is different than in Korea. Korea brought Grenado Espado to Japan too and it bombed because it's just not the type of games Japanese players play.
It's not that Blizzard doesn't have the guts to try, they are there with Activision and even had Japanese developers working for them until their division closed in 2008. Activision was in Japan for years. It's just that they don't need to and that there's little reason to try it.
What I find amazing is that the game isn't even out a year I believe and it has more subs than probably LOTRO, AOC and Warhammer combined and Aion still has to release in Taiwan,NA/EU and Australia I believe.
they are opening Japan too, which even Blizz didn't have the guts to try
Being a fanboi makes you look foolish too.
Blizzard didn't use the Japanese market because it's a different and very competitive market, Japanese MMO are skill and action based like the single player MMO.
The market itself isn't very big either, the child / adult ratio is different than in Korea. Korea brought Grenado Espado to Japan too and it bombed because it's just no the type of games Japanese players play.
It's not that Blizzard doesn't have the guts to try, they are there with Activision and even had Japanese developers working for them until their division closed in 2008. Activision was in Japan for years. It's just that they don't need to and that there's little reason to try it.
Yes, liking stuff is foolish. If you want to be kewl, you have to hate! Hate it all!
Problem is that this thread is based on a lie or a typo. 162 servers suggest that the max number of subscribers for Aion at the moment is 1.6 million. 10 K for 1 server (as in all other 3D fantasy mmorpg's being published today). The ONLY reference to those 3.5M comes from ONE soource: ONE line in the AU correspondent of ign.com in an article to promote the game. Not ONE other reference could be traced with a reliable source. Other than that I found numurous other sources that confrim the 1.5 million subs (in accordance with the 162 servers). It's sad to see so much lies before a game even gets launched. It will all backfire.
I'm sorry but this is idiotic. "It's sad to see SO MUCH LIES before a game even gets launched." How (and that is if you are even correct as you have no facts of your own to back your claim) is one source making this referenced to 3.5 equal so much lies? One statement is suddenly a plural sense?
And if you really think that this honestly will backfire in some sort of way then I don't know what to tell you. Gamers don't give a damn. Why would it backfire? They either enjoy the game or they don't. They won't sit there and say 'What!? It only has 1.6 million gamers on servers that I won't play on back on the other side of the world compared to the 3.5 claimed!? How dare they! No way will I play this on my server that has no relevance to the servers in this calculation! I don't care if I like the game damnit!"
Comments
See now this brings a whole new meaning to the concept of "Gaming Community".
I could see this as being a lot of fun especially if they added a bar with servers coming to the gamers stations... I suppose it could also get bad too.
The guy sitting next to you could be the person that just PK'd you in game and looted your stuff... Then you just get up and kick his azz IRL...
We don't have this here and people are always protected by the safety of their parents basement.
Ha, I would be in jail right now if that was the US gaming style.
Yea sure, let's just for fun say that is 100% correct (which it is probably not). We can ALSO jump to the CONCLUSION that since it is China/Korea, it doesn't matter how they are doing the subs/purchasing of the game, we all know that atleast 1 million of them are actually playing the game. It doesn't matter how their model is, there is still MILLIONS of them playing the game...
With the Korean model, there is no way to count actual players from , account CD Keys sold. It is an illussion that Blizzard is clinging to keep its number in the 10+mil range. Does WoW have that many players, one player for one account x 10 million, no.
THis is the beauty of the Korean model, it is an illusion.
Well this is a good point but not in Aion case:
'Recently, South Korea Internet Cafe Association announced that they will boycott NCsoft's Aion which is scheduled to launch open beta on Nov. 11th.
As the first step of the boycott, the Association will remove all Aion posters and clients from all Internet Cafes in South Korea. In addition, they will install CJ Internet's Prius Online to replace Aion and will actively participate in Prius Online VIP Internet Cafe Celebrations.'
from this article
http://feature.mmosite.com/content/2008-11-06/20081106013653417.shtml
i tall depends how they advertise.
this is just my own thoughts but it seems like 90% of mmorpg players in U.S. play wow.
half of them have zero interest in leaving.
half of whats left are too clueless to realize there are other mmorpg in the world.
im not joking my brothers neighbor plays WoW, with his buddies and the first time he ever heard of warhammer was last weekend when i was talkign to him at a barbeque. just because we are all on this site and know whats coming out, whats already out etc. doesn't meam the general public does.
Yea sure, let's just for fun say that is 100% correct (which it is probably not). We can ALSO jump to the CONCLUSION that since it is China/Korea, it doesn't matter how they are doing the subs/purchasing of the game, we all know that atleast 1 million of them are actually playing the game. It doesn't matter how their model is, there is still MILLIONS of them playing the game...
With the Korean model, there is no way to count actual players from , account CD Keys sold. It is an illussion that Blizzard is clinging to keep its number in the 10+mil range. Does WoW have that many players, one player for one account x 10 million, no.
THis is the beauty of the Korean model, it is an illusion.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
Furthermore their PCU ( Peak Concurrent Users ) of 1 million players ( and thats only China ), supports their claim completely, PCU multiplied by 5 or 6 generally gives a good idea of subscription numbers, so 1mill x 5 = 5 mill Chinese players, add the Korean and others and you have the claimed 6,5 million players in Asia.
Just do your research and stop talking about things you clearly do not understand.
edit : I marked in red the mistake you made, Blizzard does not count CD keys sold.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
they are opening Japan too, which even Blizz didn't have the guts to try
they are opening Japan too, which even Blizz didn't have the guts to try
Being a fanboi makes you look foolish too.
Blizzard didn't use the Japanese market because it's a different and very competitive market, Japanese MMO are skill and action based like the single player MMO.
The market itself isn't very big either, the child / adult ratio is different than in Korea. Korea brought Grenado Espado to Japan too and it bombed because it's just not the type of games Japanese players play.
It's not that Blizzard doesn't have the guts to try, they are there with Activision and even had Japanese developers working for them until their division closed in 2008. Activision was in Japan for years. It's just that they don't need to and that there's little reason to try it.
they are opening Japan too, which even Blizz didn't have the guts to try
Being a fanboi makes you look foolish too.
Blizzard didn't use the Japanese market because it's a different and very competitive market, Japanese MMO are skill and action based like the single player MMO.
The market itself isn't very big either, the child / adult ratio is different than in Korea. Korea brought Grenado Espado to Japan too and it bombed because it's just no the type of games Japanese players play.
It's not that Blizzard doesn't have the guts to try, they are there with Activision and even had Japanese developers working for them until their division closed in 2008. Activision was in Japan for years. It's just that they don't need to and that there's little reason to try it.
Yes, liking stuff is foolish. If you want to be kewl, you have to hate! Hate it all!
/hate
Yes, I would love to see a source of that 3.5 million before anyone uses it again.
I'm sorry but this is idiotic. "It's sad to see SO MUCH LIES before a game even gets launched." How (and that is if you are even correct as you have no facts of your own to back your claim) is one source making this referenced to 3.5 equal so much lies? One statement is suddenly a plural sense?
And if you really think that this honestly will backfire in some sort of way then I don't know what to tell you. Gamers don't give a damn. Why would it backfire? They either enjoy the game or they don't. They won't sit there and say 'What!? It only has 1.6 million gamers on servers that I won't play on back on the other side of the world compared to the 3.5 claimed!? How dare they! No way will I play this on my server that has no relevance to the servers in this calculation! I don't care if I like the game damnit!"