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Aion's Downfall: Too much RNG, Simplicity, and Broken?

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Comments

  • GetalifeGetalife Member CommonPosts: 786
    Originally posted by zethcarn

    Originally posted by Getalife


    Nobody gave damn about it on Aionsource and no one cares on MMORPG.COM.
    You need to try hard dude.

     

    yeah that's why this thread has 1,500+ views cause nobody cares...oh wait.

    But anyway yes the wide random numbers seem a bit strange (snare for 4-16 seconds?).   But remember in WoW there is a lot of randomness too,  crit chance for example.  No fight is ever really the same especially if you work in teams.

     

    View counts has nothing to do with actual comments. You fail at logic.

  • Originally posted by SwitchMe


    This guy puts a lot of efforts, he works for Blizzard Entertainment

     

    Hehehe, Totally agree..Or hes a wow fan boy

  • PaincakePaincake Member Posts: 139

    Try making a new post that contains fanboy worship and praise. Maybe you'l get more positive responces.



     

  • ste2000ste2000 Member EpicPosts: 6,194

    There is not too much cooperative PVE in Aion (Dungeons).

    It is a pretty game but solo oriented, too many pointless quests and not much else.



    I bought the pre-order and cancel it already (although I won't get my money back), I am not gonna play it even if I have a month free.

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by Paincake


    Try making a new post that contains fanboy worship and praise. Maybe you'l get more positive responces.


     



     

     

    Well maybe its supposed to be sarcasm humor which doesn't always work in text.

     

    But if its not...

     

    So someone posted an opinion and other peoples opinions aren't the same....  I guess I don't really see the problem.  I pre-ordered this game and I'll play it until I am bored of it.  Its not the game I would choose to play (I don't like level games.. Ultima Online was my thing).

     

    Yet if someone enjoys the play-test or played the KR or CN versions and enjoys them..  that's their point of view to have.  Just because it might not mesh with mine.. doesn't make them a "fanboi".  It makes them someone who enjoys a game.  Obviously if someone enjoys the game.. their view isn't going to mesh with the view of someone who doesn't.. (for whatever reason(s) they may have).

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by ste2000


    There is not too much cooperative PVE in Aion (Dungeons).

    It is a pretty game but solo oriented, too many pointless quests and not much else.



    I bought the pre-order and cancel it already (although I won't get my money back), I am not gonna play it even if I have a month free.

     

    Group quests/areas,  dungeons, raids, PvPvE etc.

    Actually group content seemed worth doing as it gave huge amount of XP. Plus it was pretty challenging.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • ElectriceyeElectriceye Member UncommonPosts: 1,171
    Originally posted by ste2000


    There is not too much cooperative PVE in Aion (Dungeons).

    It is a pretty game but solo oriented, too many pointless quests and not much else.



    I bought the pre-order and cancel it already (although I won't get my money back), I am not gonna play it even if I have a month free.

     

    Yet another lvl10 player complaining about the lack of group oriented content.

    Interesting opinion, but get a clue before mindlessly spewing nonsense. Ah well, guess it's just too easy and fun to post wrong stuff on the interwebzz!

    image

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by ste2000


    There is not too much cooperative PVE in Aion (Dungeons).

    It is a pretty game but solo oriented, too many pointless quests and not much else.



    I bought the pre-order and cancel it already (although I won't get my money back), I am not gonna play it even if I have a month free.

     

    I'll have to hear how much fun the people questing solo in Morheim or Eltnen will be having. ^^

  • longeelongee Member UncommonPosts: 27


    1. Stun your enemy. 2. PRAY your stuns don't MISS
    3. Lift your enemy in the air. 4. PRAY your lift doesn't MISS
    5. Finish off your enemy with your attack combos. 6. PRAY your combos don't MISS
    You remind me of those pvpers that just completely freeze up because one of their skills didn't connect or they were interrupted during casting. They don't know what to do and just stand there like a sitting duck. Seriously if your skill/combo miss then maybe try something eles?
     
  • arkaexarkaex Member Posts: 23

    Oh no, jflanden! You won't listen to our posts if we don't read your badly written, acronym filled wall of text!  How about this: we won't humor you if you don't write clear posts that are intelligible to people who have not played this game.

  • DarkPonyDarkPony Member Posts: 5,566

    As a neutral observer I can only say; congrats Aion; if these are your biggest current issues the game should be pretty awesome. Nothing I read in the original post sounded like things which are very hard to change or very crucial. The major problems of WAR and AOC for instance, which surfaced just after release, were much more structural.

  • zethcarnzethcarn Member UncommonPosts: 1,558
    Originally posted by Getalife

    Originally posted by zethcarn

    Originally posted by Getalife


    Nobody gave damn about it on Aionsource and no one cares on MMORPG.COM.
    You need to try hard dude.

     

    yeah that's why this thread has 1,500+ views cause nobody cares...oh wait.

    But anyway yes the wide random numbers seem a bit strange (snare for 4-16 seconds?).   But remember in WoW there is a lot of randomness too,  crit chance for example.  No fight is ever really the same especially if you work in teams.

     

    View counts has nothing to do with actual comments. You fail at logic.

    Well saying nobody gives a crap is seriously stupid cause that's not true.  He does bring up A LOT of good points.

  • ValentinaValentina Member RarePosts: 2,108

    Wait til the game comes out and everything has a modern balance before you judge those things. K.

  • thexratedthexrated Member UncommonPosts: 1,368

    He makes some interesting points, but whether they are good ones or not will be hard to tell, as most of us (including him I believe) have not actually played this game that far to make valid judgements.

    His fallacy and I believe the goal of the post comes apparent from the use of selective videos to argue his points.

    I am all for theory crafting, but I just cannot arrive to same conclusions as him with the given information. It feels a lot more like a troll post, possibly also due to his arrogant way of trying to push his points forward.

    I am sure that there are issues with PvP and classes etc., but like with any MMO, I think they will be addressed over time. And not all adjustments will be well received by the players.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • Kzang151Kzang151 Member Posts: 149
    Originally posted by jflanden



    1.RNG:
    The game should not rely on how lucky you are but instead rely on how good of a player you are.
    You do not know how long it might last, means you have use you brain, tactics, and strat because you do not know what will exactly happen. This means more fun and less uniform combat.


    -You have RNG CC/Snares durations and RNG even decides if the CC/Snare lands in the first place.
    No, it shouldn't be 100%. No one wants the iconic rogue stun-lock from WoW.

    This makes fights VERY random. The game should not rely on how lucky you are but instead rely on how good of a player you are. If the game was designed without RNG on CC, it would be much more skill-based.
    Randomness = goodness.
    Knowing what to do if your stun/root/whatever fails to land or drops early EQUALS skill.
    Good example of a game that fixed a problem like this: WoW used to have random stuns, the way they fixed this was make stuns are 100% chance to land, NOTHING does random stuns, give them diminishing returns(more than one stun used within a short time gets halved, quartered, then immune.) , and instead of giving players resistance against stuns, they gave players ways to reduce the DURATION of the stuns.
    No one should be able to completely lock out a character. (See WoW Rogue Stunlock)
    For your example on stuns, it is much more skill oriented to have resistance and not have stuns land 100% because you can not rely exclusively on it.
    -Melee attacks RANDOMLY interrupt spell casts.


    Melee attacks interrupting spell casts are in most MMOs. How are you going to contentrate perfectly casting a spell when someone is swinging in your face? Again, if your a ranged spell caster, STAY OUT OF MELEE's RANGE like your suppposed to. Use tactics, if your trying to cast a spell and a melee is hitting you, MOVE OUT OF THE WAY! :) (Guess what, no spell interruption!)


     
    Good example of a game that fixed a problem like this: WoW has a thing called Spell Pushback:
    To make the point clear. Aion is -NOT- WoW. If you like the game mechanics of WoW, then play WoW. It is completely unfair and biased to criticize the game on mechanics you like in WoW that is not in Aion.



    -Combos get interrupted by earlier combo steps RANDOMLY missing.
    If you miss an attack, then how can you do a combo? Spell hit fail means you can't do another combo (because it wouldn't be a combo)
    The combo will fail if you press the buttons too rapidly. You cast hotkey 1, press hotkey 1 to do combo, (if you press hotkey 1 again too fast for the 2nd combo, it will fail and you have to start over again) hit hotkey 1 to cast 3rd combo. In other words, don't spam push buttons.
    Everyone has heard of parry/dodging abilities, right? Well this is COMPLETELY out of your control in Aion. This type of RNG gives luckier players a MAJOR advantage. It's enough that your attack missed randomly but it completely screws your ENTIRE combo chain??? This is RNG affecting fights to a new extreme since combos are very important.
    See above. Also, this isn't WoW again. You actually can miss your attacks on other players and monsters.
    Good example of a game that fixed a problem like this: In WoW, you cannot parry/dodge unless attacked from the FRONT. In Aion, you have a nifty little feature called AUTO-FACE! Spells also don't randomly resist in WoW, unless you aren't hitcapped or offensive dispelling.
    Aion is not WoW (4th time I had to mention...)
    Auto-face helps the game not turn into a dancing around and moving all over the place. (Its pointless to move like your an epilytic on meth)
    Yep, you actually have to think of what to do if your spells don't land. Wow! (Pun not intended)


    2.Simplicity:
    ________________________________________________

    Don't believe me?

    Watch this video: http://www.youtube.com/watch?v=mf9qmnee8l4 What do you see? EVERY Assassin uses the SAME combo of abilities standing STILL:

    1. Stun your enemy. 2. PRAY your stuns don't MISS

    3. Lift your enemy in the air. 4. PRAY your lift doesn't MISS

    5. Finish off your enemy with your attack combos. 6. PRAY your combos don't MISS

    ________________________________________________
    Every assassin will not use the same combos and etc. You need to see that every situation calls for a different skill and combo. Also don't forget the special skills you select for your character for customization. Also tactics will change if your flying, on the ground, solo PvP or PvE, massive PvP or PvE, 1v2, 1v3, and etc.
    This game basically RELIES on RNG to make the game ANY interesting. Everyone in the video that loses either had their stuns/lift get resisted or didn't click it as fast as their opponent. It doesn't get any more simplistic than that where who ever spams their stuns/lift the fastest wins, goodluck on them not being resisted!
    No, bashing your head against the keyboard faster than your opponent doesn't equal a win. You have to make sure you watching your enemy, your buffs and debuffs on you and the enemy, fly to escape or tactic, understand your class vs the class your fighting. Again, stunning and etc doesn't equal winning. This is not WoW. (I'm not bashing WoW btw)
    Good example of a game that fixed a problem like this: This is a Rogue vs Rogue duel video so it can be more easily compared to the Assassin duel video.
    Aion is not WoW. (5th)


    I could not find any other good recent Rogue vs Rogue videos, so if you want something newer than that, here:

    Arena/Duels Rogue PvP:

    http://roguerogue.com/2009/06/18/eviscerate-arenas-volume-vi/
    Not WoW.
    Want to compare caster simplicity? Watch as this caster uses the SAME spells rotation/Tactics in EVERY fight. Where is the strategy/twitch reaction/good timing of spells?

    http://www.youtube.com/watch?v=FAAxr8F30xY
    I'm not going to bother watching the video. Its one player and one tactic he used in one battle in one specific situation.
    3.Broken:




    -Abilties on MAJORLY long cooldowns ranging up all the way to 1hour.

    ________________________________________________
    Having cooldowns is a good thing, it's a way to balance abilities better than others and forces you to use/time them wisely. Cooldowns only become a problem once these become so insanely long that instead of being a part of your character's playstyle, they are more for the overpoweredness of the ability you only use to gain an immediate advantage/change the tide of the battle.
    Good example of a game that fixed a problem like this: WoW lowered the cooldowns of overpowered abilities and balanced them so they can actually be a part of your playstyle.
    Not WoW. If a skill has a higher cooldown, then it is intended. Learn to use tactics when using them. For example, if a big damage spell has a big cooldown, then SAVE it and not use it. I would use it stratagicly such as an enemy is almost dead and another enemy is coming, then I'd use it to finish it off ASAP so I could turn my sights to the new problem.
    Example:

    Recklessness

    Special ability attacks have an additional 100% chance to critically hit but all damage taken is increased by 20%. Lasts 12 sec.

    30 MINUTE COOLDOWN
    turns into
    Recklessness

    Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec.

    5 MINUTE COOLDOWN


    -Consumables, consumables, and more consumables!
    Everyone can use every consumable for the most part. (Few exceptions but they do not matter that much...like the shapeshift scroll for ranger and assassin that increases movement speed for like 10 minutes, but doesn't allow fighting or flight. Costs a good bit of cash too)
    As for the power shards, see Lineage 2. You can buy them, everyone can use them. Why complain? Money sink too. (every mmo's need money sinks, but at least this can help you out!)  Also how can you be overpowered with a power shard if for like in 1v1 if BOTH players use them?
    Player 1 with no powershard = player 2 with no powershard
    Player 1 with powershard (same level) = player 2 with powershard (same level)
    This is absolutely terrible, I should not make sure that I FARM consumables before I want to PvP. Nerf or completely remove consumables like these, that is just ridiculous. If you want to better balance overpowered items like them, make them non-limited items that you don't lose after using, put cooldowns on them, and lower the duration to be MUCH lower because 5 minutes is crazy.
    If you don't want to farm them, then BUY them from a VENDOR or PLAYER.


    Good example of a game that fixed a problem like this: WoW has
    1. Disallowed the use of consumables in the Arena, the place you gain the best rewards.
    2. Puts a debuff on your character that doesn't allow you to use another consumable until you leave combat.
    3. Any buffs outside of boosting damage, health, or healing is reduced to at most a 30second buff.
    5. Removed overpowered consumables
    6. Buffs of the same type do NOT stack.
    Not WoW.


    -Gaining the best rewards in the Abyss requires nearly giving up your life.
    If you want to compare to WoW, I can do that too! If you say Abyss requires nearly giving up your life....then WoW end-game content for GEAR requires giving up your life.
    Wow, you actually have to put a lot of time and investment to get the best rewards the game has to offer and you can't get it instantly. Go figure.
    MMOs should be a break from real life, not a SUBSTITUTE. The game should reward successful players, not ones who can play the game more.
    MMOs should be challenging. The game rewards successful players, especially the ones who are more skilled than you.


    They fixed this by removing the ranking system and added an honor price to SOME of the best gear. You get honor from doing battlegrounds/world pvp.
    What do you think abyss points are? You buy gear with them. Its the exact same thing your whining about Aion not having above.
    To get the REST(MOST) of the gear, you must do it through being successful in Arena. No, it isn't about gaining ranks or grinding Arena Points, it is all about competing directly with other teams and every time you won a game, you gained Arena rating and everytime you lost a game, you lost Arena rating. The raitings scale depending what rating your enemy's. Gear/Weps have a Rating requirement and you gain Arena points to buy them at the end of the week. This way good players can play WoW Arena for only 1-2hours a week if they wanted to, as long as they were successful, they could gain the best rewards(which only a SMALL % have.). Good players got the best gear/weps, bad players with no life can't endlessly play to get the best rewards.
    No. You have to FARM for crappy gear just to start in the Arena, then incredibly more geared people than you rape you. It is limited by week to week to gain Arena rating. Why limit PvP for your supposed "1-2 hours a week."  In WoW, a completely noob with better gear than an experienced guy with sucky gear will win. Gear is extremely valued over player skill. (I am no way saying player skill does not matter)


    -Guardian transformations. Is this real or a Joke?
    Again, if you don't like the game mechanics, don't play.
    ________________________________________________

    Don't believe me?

    Video: http://www.inven.co.kr/board/powerbbs.php?come_idx=1587&query=view&l=380 soloing countless people.

    ________________________________________________
    Abyss ranking system is flawed enough to give the best rewards to players who have no life. Allowing these players to turn into MEGATRON and soloing countless players effortlessly? What were the Aion devs thinking!?
    Have no life? Aion is your dream game because it will reward you by allowing you to destroy EVERYONE in game.
    More time invested in a game should mean more rewards. If you spent all that time doing it, shouldn't it be worth it? It isn't their fault or yours that you might not have enough time to play than they do. Why penalize them for having more free time?
    They need to make this more of some kind of group effort of some kind where randomly a few players can gain this transformation from each faction by completing some sort of big objective, SOMETHING to allow players that actually have a life to be able to transform if they are going to have this in the game. Am I saying to just be easy mode and give to whoever to make everyone happy? No, you can make it actually based on player SKILL, not how long they play the game.
    Good example of a game that fixed a problem like this: No game has had something as messed up as this,that I know of, ESPECIALLY in a reward system that rewards players for having no life.
    Yes, do you know a game that has a reward system that rewards players for having no life. It is called World of Warcraft. It takes a massive amount of time and devotion for end game content and raiding.


    I repeat,

    NOTE:If you can provide any accurate/factual information pertaining to this thread OR BETTER Aion Videos, I WILL change my main post with them as long as they are RELEVANT.

    My comments are in red. You compare the game too much to WoW and want it to be like WoW which it is not and never will be. The game doesn't fit your playstyle, which doesn't mean it is a bad game. Try to be more objective with your argument.

     

    Radix Malorum Est Cupiditas

  • NadrilNadril Member Posts: 1,276

     



    Originally posted by arthen999

    <Mod Edit>

     

    Stop giving the rest of us a bad name, you're worse than the OP.

  • The user and all related content has been deleted.
  • googajoob7googajoob7 Member Posts: 866

    Its the word broken i object to more than anything else .  I would nt mind it being used if we were talking about a released game .

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by arthen999

    <Mod Edit>



     

    I don't think he is trolling at all. I think these are things that actually concern him. I do think he is way off base saying that including a system such as they have means the game is broken. Then again I come from a game that has a lot of randomness (lineage 2) and am very used to it. In many cases it works very well. Not all an assassin's attacks are going to land because of it. But if they do land then it's good night moon.

    In this way there is a certain uncertainty to some of the outcomes.

    It just sounds to me that this is not the type of game that the OP is going to like.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • googajoob7googajoob7 Member Posts: 866
    Originally posted by Sovrath

    Originally posted by arthen999

    <Mod Edit>



     

    I don't think he is trolling at all. I think these are things that actually concern him. I do think he is way off base saying that including a system such as they have means the game is broken. Then again I come from a game that has a lot of randomness (lineage 2) and am very used to it. In many cases it works very well. Not all an assassin's attacks are going to land because of it. But if they do land then it's good night moon.

    In this way there is a certain uncertainty to some of the outcomes.

    It just sounds to me that this is not the type of game that the OP is going to like.

     

    Yes that maybe so but if true the title for this thread should be my concerns about aion . Using the word broken in respect to a beta when you ve not seem the released game is in my view wrong . Its giving people a negative view of a game based on what ? The first 20 levels at best . I ve just tried to report the post but someone has already done so before me . I m suprised that its been alowed to continue so long given its title and subject matter . Once the game is released threads like this may be appropriate they may even be true . Lets face it most mmos have had problems upon release . I would have descibed AOC as a broken game . The beta was terrible and i had concerns about it but i realised it was a beta and i was nt seeing the finnished product n . I cant comment in depth on Aion idont know if its broken from such a limited experiance neither can the OP . Given hes made less than a dozen posts makes me wonder whether he made the thread to discredit an unreleased game . I ve seen other threads with negative comment about Aion but non of them goes as far to imply the game may be broken .

    Hey i may agree with the OP upon release after i ve played it a few weeks . He should have waited to early to mid october to start up such a thread and if he is nt new to this site I would have liked to see him not post it under an alternative account .

  • mz3r2tmz3r2t Member Posts: 31

    This thread should be named, Aion vs WoW.

  • BureykuBureyku Member Posts: 488

    Damn man how can anyone side with you after that.  You are like those extreme liberals that not even liberals want to associate with.  I mean DAMN.  Get out of the house and enjoy a bloody mary or something.  I actually physically feel sorry for you and don't know whether to argue with you, or agree with you, or anything.  I just... feel sadness.

  • gimmeapennygimmeapenny Member Posts: 85
    Originally posted by mz3r2t


    This thread should be named, Aion vs WoW.

     

    Aion is about as exciting and new as WoW was on release. Both are clones of previous MMOs, WoW is so cloney it implements features from games that clone it and previous competition, TBC and Factions anyone? Aion has better graphics and stupid looking anime characters. WoW has years of polish.

    Aion isn't bad really, it is pretty much asian WoW with wings and more fun PVP. Nothing to get too excited over if you prefer community based games like I do, I'd be surprised if it isn't a big hit in NA.

    I got a little less than 15 hours left on my time thing for Aion, after that I probably won't pay for it again.

    Playing: EVE
    and you better care

  • kinidokinido Member UncommonPosts: 429

     o.o .. ignore this post.

    Checking post number.

    =]

     

    PS - All mammals have nipples.

    Get over it already.


    image

  • lestuslestus Member UncommonPosts: 32

    asian games? mate woah hold up right there. now i would understand if you listed one or two specific ones with no depth. But broadening it like that? Holy crap. Have you EVER tried to complete a Noblesse quest in Lineage 2(originally Korean). Have you EVER completed ANY of the final fantasy games, or did you forget the epic storylines basically written for movies with drama, love, intrigue, danger and twists? Ok i will assume you might have at some stage for that last one. Which brings me to the question - What were you thinking when you said asian games lack depth compared to western?

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