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Mythic is no more.

24

Comments

  • EddiekoolEddiekool Member Posts: 3

    What pisses me off is that im sure the main all-stars with the bloated egos and big salaries that made all the wrong choices (*COUGH*) jeff (*COUGH*) and refused to listen to the little people get to keep thier jobs, meanwhile the folks that tried to tell them "hey dude this sucks" are now on the street trying to find a job.

  • EuphorykEuphoryk Member Posts: 450
    Originally posted by Player_420



    Umm no, can you travel from T1-T2 without a loading screen? Can you travel from High elf to Empire without a loading screen? Can you siege a city with everyone at the same time? The answer is no
    Thus making it a heavily instanced game.

     

    In your opinion.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Greygon
    RIP WAR.  May someone at Bioware learn MANY MANY lessons from your death and use these lessons to make SWTOR a much more complete game... 
     

    Except: don't cut out too much content and release the game when it is done I don't see what they could learn.

     

    Because the games are so different. Mythic tried to make a game for WoW players (MJ and Barnett said so themselves) while Bioware is making a game for the Bioware fans. Bioware is doing their own thing and if that works for a MMO is still anybodys guess.

    And I am afraid that EA didn't learn to fund the games enough and don't force the release either, they just blame Mythic even if the fault is theirs also.

  • RuynRuyn Member Posts: 1,052
    Originally posted by Euphoryk

    Originally posted by Player_420



    Umm no, can you travel from T1-T2 without a loading screen? Can you travel from High elf to Empire without a loading screen? Can you siege a city with everyone at the same time? The answer is no
    Thus making it a heavily instanced game.

     

    In your opinion.

     

    It's a fact.  If you want a real open world with meaningful pvp give Darkfall a shot.

  • XerithXerith Member Posts: 970

    EA has always been known for "cutting costs" and massive layoffs, this is nothing new. They are a trash company who cares only about money, even when they are making tons. They did the same thing to UO when it was under performing by their standards, and now they are doing it to Mythic. If Bioware ever slips down for whatever reason, they will do it to them too.

    Despite the economic crisis, video game sales are still up, so EA has no real basis for layoffs other than they just want more of the green stuff.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Euphoryk
    Indeed, however some people seem to think that just because a game HAS instances, that equates to it being a heavily instanced game.
    WAR is far from heavily instanced, other than scenarios, dungeons and sieges, the game world is entirely open for exploration by anyone at any time. When my characters were first leveling I would take level 20s to T3/4 zones to get Tome Unlocks, etc... all the time, and I saw plenty of cool sights along the way.
    Heavily instanced, to me anyway, means that nearly the entire game is instanced content. Not just a few tidbits.

    Instanced it still is. Compared to Guildwars it is not so much so it depends on what game you compare with.

     

    I don't see it as a big issue myself and it surely isn't the reason that WAR bleeds subs. Some people choose not to play it because of it however so it do have some impact on the subs.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Ruyn

    Originally posted by Euphoryk

    Originally posted by Player_420



    Umm no, can you travel from T1-T2 without a loading screen? Can you travel from High elf to Empire without a loading screen? Can you siege a city with everyone at the same time? The answer is no
    Thus making it a heavily instanced game.

     

    In your opinion.

     

    It's a fact.  If you want a real open world with meaningful pvp give Darkfall a shot.

    IMO heavily instanced would be like EQ2 or AOC, I never tried going from t1-t2 in the world but I have walked from zone to zone within a pairing with no loading. Did not seem so instanced to me.  Besides I think the person was thinking heavily zoned, which is a tad different than instance design. Instances mean there are multiple versions of the same zone, not a zone in itself.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • syztecsyztec Member Posts: 114
    Originally posted by daydreamerxx


    In a sense I can believe it to be true.
    I mean lets look at content releases, server shutdows, layoffs that Warhammer as Endured.
     
    1 Content patch in over a year (mean while other mmos, aion, champions wow, and multiple f2p mmos have had content patches. That is alot considering Aion and Champions came out in September.)
    ***Warhammer started with like 50 servers and is now down to 7.***
    They have laid of many people a few times now.
    On top of all that they arent confirming nor denying this rumors.
     
    Don't get me wrong. Im a warhammer online subscriber and I find the game better than wow, lotro, eq1/2 , cox, aion.... and many others. but without a communtity a game is nothing. THey dont even listen to the remaining player base. and a game without updates wont last. Besides it was said a few months back Bioware would more than likely be taking over Mythic and its Warhamer project. I thought it had happened already. I mean Im a huge Bioware fan and to this day I haven't played a game Bioware had a hand in I didn't like. So It could be a very good thing.
     
    However until something is official this is just a rumor.

    Just thought a little correction was needed there. :) EU servers is down to 4

    image

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Loke666

    Originally posted by MMO_Doubter
    It was added after release - thus a content patch. Also, one of those classes was a new class - the Slayer.
    WoW has added ONE class since release (five years). Adding classes is not a small thing.
    Four cities were cut too. Would you say a patch which added them wouldn't qualify as a content patch?

    Slayer wasn't suppose to be in, there should have been a similar class that was too boring instead.

     

    Still, they are not even close to the content they cut out yet. The 4 citys they cut is the reason why the endgame is so weak now, one of the reason the game is bleeding subs.

    So, no. It wasn't a major patch, they just added stuff that should have been in the game from release and not enough of it. WAR would have been a very different game today if they had patched in all the stuff before releasing it. But EA was starting to get problems with cash and MJ had been too optimistic about the release date, they even moved it back but not enough.

    WAR was another case of early releasing destroyed a game that could have been great. Not the first and it wont be the last either. The other problem with WAR is that I think that few if any on Mythic actually played the tabletop or the RPG game. You just don't get the feeling from the great RPG game in it. That made them lose the Warhammer fans fast, and there are millions of them.



     

    What you expect. That gave was advertized as being PvP focused, not PvE. That killed the game from the start.

    PvP focused MMORPG fantasy based games always fail when they lack in PvE

  • KyleranKyleran Member LegendaryPosts: 44,088

    Mythic ceased to exist when they made a deal with the devil and let EA acquire them.

    EA wants a WOW killer.  They will settle for nothing less than a run away block buster smash and they will not rest until they get one.  They've closed down MMO's that underperformed in the past, and they'll continue to do so in the future.  Will they close down WAR, no one can say, but with their track record, it would be a reasonable bet to take.

    Right now all their hopes are in Bioware, and if that game doesn't take off, they'll end up on the ash heap as well.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    The only thing Mythic will be doing is fetching the higher ups coffee. No way EA is going to let them make another mmo. Let them go back and poilish DAOC or something that noone cares about.

    30
  • AstralglideAstralglide Member UncommonPosts: 686
    Originally posted by MMO_Doubter

    Originally posted by Angorim



    Except for the little detail they were cut from the original launch and were intended to ship with the game at release.  You can't count refilled content as a "major patch."

    It was added after release - thus a content patch. Also, one of those classes was a new class - the Slayer.

    WoW has added ONE class since release (five years). Adding classes is not a small thing.

    Four cities were cut too. Would you say a patch which added them wouldn't qualify as a content patch?

     

    The Slayers were not new, they were the balance to the Choppa. Those, along with the Dark Elf Tank Class (I forgot what they are called by now) were SUPPOSED to be included in the launch. They weren't. The Choppa was one of the first classes they demo'd before the release. The fact is that Mythic totally screwed the pooch by over-promising, way under-delivering, and trying to play the "look, I can be better" card that most people have heard from a crazy, clingy gf or bf. Following through with your promises a year later doesn't make you a responsible or profitable company, especially when providing an entertainment service, it makes you a douche bag. Congratulations, Mark Jacobs, your "leadership" has cost 2,600 people (including their layoffs earlier this year) their jobs and a company its credibility.

    A witty saying proves nothing.
    -Voltaire

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Astralglide 
    The Slayers were not new, they were the balance to the Choppa.

    Wrong. The Hammerer was the Dwarf melee class which was cut.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • AstralglideAstralglide Member UncommonPosts: 686
    Originally posted by MMO_Doubter

    Originally posted by Astralglide 
    The Slayers were not new, they were the balance to the Choppa.

    Wrong. The Hammerer was the Dwarf melee class which was cut.

    Fine,  but they were still a "balance" class. They still were the Order version of the Choppa. They had to add a class to balance the Choppa- reworking a class and releasing it a year late is still unacceptable

    A witty saying proves nothing.
    -Voltaire

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Loke666 
    Slayer wasn't suppose to be in, there should have been a similar class that was too boring instead.

     
    Still, they are not even close to the content they cut out yet. The 4 citys they cut is the reason why the endgame is so weak now, one of the reason the game is bleeding subs.
    So, no. It wasn't a major patch, they just added stuff that should have been in the game from release and not enough of it. WAR would have been a very different game today if they had patched in all the stuff before releasing it. But EA was starting to get problems with cash and MJ had been too optimistic about the release date, they even moved it back but not enough.
    WAR was another case of early releasing destroyed a game that could have been great. Not the first and it wont be the last either. The other problem with WAR is that I think that few if any on Mythic actually played the tabletop or the RPG game. You just don't get the feeling from the great RPG game in it. That made them lose the Warhammer fans fast, and there are millions of them.

     

    I think removing the 4 extra cities was a good choice.  I suspect if each side had 3 cities each the following would have happened.

    a) people would not rush to defend 1 city if they had 2 others to fall back on.

    b) factions would "trade" cities for epics just like they traded keeps in the pvp lakes.

     

    Having only 1 city each makes them somewhat important.  I don't see how having 2 extra cities each side would make things any more exciting except for scenery changes. 

    Maybe if the system was changed a bit to allow warbands to use strategies in attacking different cities to draw defenders away from the real fights or something then maybe they would add another dimension to the war.  This is a case where I don't think more is better.

     

    You are spot on correct about war releasing to early and I don't think may understand that.  Sure the game had a pretty good release.  Servers were not crashing every five minutes and the game overall was very stable and playable, but there were some deep issues in the game design and the engine performance.  Things that should have been addressed in testing, not months or a full year after release. 

     

     

  • BlackhoundBlackhound Member UncommonPosts: 52
    Originally posted by daydreamerxx

    1 Content patch in over a year (mean while other mmos, aion, champions wow, and multiple f2p mmos have had content patches. That is alot considering Aion and Champions came out in September.)

    I haven't even read any of the posts in this thread. I'm only posting to point out that Aion, in fact, came out in November 25, 2008. A lot of people are ignorant and believe the English speaking countries are the center of the universe, when a lot of their products are older ones from the Asian countries; hand-me-downs.

    Don't even talk about Aion in comparison with WHO.

  • EuphorykEuphoryk Member Posts: 450
    Originally posted by Blackhound


    A lot of people are ignorant and believe the English speaking countries are the center of the universe, when a lot of their products are older ones from the Asian countries; hand-me-downs.

     

    Care to list a few? I'm personally curious about what "hand me downs" we have received over the last five years other than Aion.

    Enlighten me :)

  • BlackhoundBlackhound Member UncommonPosts: 52

    Playstations. Your DVD player and your TV.

    As an edit, don't forget a lot of the games on the Playstations and Nintendos,

    (For those of you who don't actually know anything about video games or the companies that make them, this would be Capcom, Sony, Sega, Nintendo, and SquareEnix to name just a few.) You know. Street Fighter, Resident Evil, Monster Hunter, Final Fantasy, Lost Planet, and many more titles, most of them with a large amount of MMO play or entire MMO titles.

  • MindTriggerMindTrigger Member Posts: 2,596

    I just want to say that I am bummed for the staff that was laid off. It's hard as hell to get jobs and a new report came out from Fed officials today saying that it's going to be SEVERAL YEARS before the job market rebounds due to a weak/slow economic recovery.  Anyone who thinks this thing is almost over should put down the crack pipe.

    On the other hand, I am hoping these problems in the MMO market will start producing some changes.  Investors come in and poor millions of dollars into these games, they quickly start to fail after launch, yet no one has received the message that the MMO market is demanding EVOLUTION in the game play. Like it or not, the player base, as large as WoW has made it, is still finite, and while a good portion of WoW players are still playing WoW, this means game companies need to start innovating again to draw in and more importantly keep subscribers. 

    The whole MMO genre is stale as hell, and almost nothing new has been brought to the table in years.  The player base is yawning through the first 30 days, then leaving new games in droves before they even pay the first month's sub. Where is the next generation of NPC AI?  Where are the "virtual worlds" we have always been promised?  Where are the improved and more realistic weather and environmental systems?  Today's MMO's have fewer and fewer features, opting for the Disneyland design, while asking us to pay the same amount of money.  Screw that.

    Someone better get a clue if they expect to make real money in MMO games.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • DragimDragim Member UncommonPosts: 867
    Originally posted by Ruyn

    Originally posted by Euphoryk

    Originally posted by Player_420



    Umm no, can you travel from T1-T2 without a loading screen? Can you travel from High elf to Empire without a loading screen? Can you siege a city with everyone at the same time? The answer is no
    Thus making it a heavily instanced game.

     

    In your opinion.

     

    It's a fact.  If you want a real open world with meaningful pvp give Darkfall a shot.



     

    I really laughed out loud when I read this.  Meaningful PvP in darkfall? Seriously? Hah, just hah at you sir.

    Age of conan was a heavily instanced game.  I think the original statement ment, instances as in INSTANCES.  Like it changed for every person, not ZONES, but INSTANCES.  There is a major major difference between ZONES and INSTANCES.  Just FYI.

    Instances are different for every person/group.  Example for you that you are probably familiar with. Karazan is an INSTANCE <raid too>.  A group goes in and it is an INSTANCE for them, and no one else.

    An example you might not be familiar with.  In Everquest, you would go from Greater Faydark <Wood Elf area> to Lesser Faydark.  Greater Faydark is a ZONE, and you would ZONE into the Lesser Fay ZONE.

    A zone is an area in which all players can be in, unless of course you are playing Age of Conan, in which you have INSTANCED versions of the ZONES.  Example..I am in <using everquest 1> GReater Faydark, but if there was a Greater Faydark in Age of Conan, there could be Greater Faydark 1, Greater Faydark 2, Greater Faydark 3.  That is an exmaple of an instanced zone.

    So just get it right next time.  Thanks :)

    I am entitled to my opinions, misspellings, and grammatical errors.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by MindTrigger



    Someone better get a clue if they expect to make real money in MMO games.

    Judging by the high number of garbage releases, I suspect that the high box sales on release, then quick decline to a tolerable # of subs for a year or two is the current business model.

    Mark Jacobs said Warhammer Online cost "south of 100 Million" to make. If it was considerably south (and I sure didn't see $100 million worth of content and polish at release), that game might have made a decent profit after all.

    That would be bad news for those of us who want quality MMO releases.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by MMO_Doubter

    Originally posted by MindTrigger



    Someone better get a clue if they expect to make real money in MMO games.

    Judging by the high number of garbage releases, I suspect that the high box sales on release, then quick decline to a tolerable # of subs for a year or two is the current business model.

    Mark Jacobs said Warhammer Online cost "south of 100 Million" to make. If it was considerably south (and I sure didn't see $100 million worth of content and polish at release), that game might have made a decent profit after all.

    That would be bad news for those of us who want quality MMO releases.

     

    We'll see.  That may work for a couple years, but people are only going to get burned so many times before they demand a demo prior to buying a game.  Lot's of people on this site already feel that way.  I don't know the numbers, but a $75-100 million game must sell a lot of boxes to break even.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • FrobnerFrobner Member Posts: 649
    Originally posted by MindTrigger


    I just want to say that I am bummed for the staff that was laid off. It's hard as hell to get jobs and a new report came out from Fed officials today saying that it's going to be SEVERAL YEARS before the job market rebounds due to a weak/slow economic recovery.  Anyone who thinks this thing is almost over should put down the crack pipe.
    On the other hand, I am hoping these problems in the MMO market will start producing some changes.  Investors come in and poor millions of dollars into these games, they quickly start to fail after launch, yet no one has received the message that the MMO market is demanding EVOLUTION in the game play. Like it or not, the player base, as large as WoW has made it, is still finite, and while a good portion of WoW players are still playing WoW, this means game companies need to start innovating again to draw in and more importantly keep subscribers. 
    The whole MMO genre is stale as hell, and almost nothing new has been brought to the table in years.  The player base is yawning through the 30 day demos, then leaving new games in droves before they even pay the first month's sub. Where is the next generation of NPC AI?  Where are the "virtual worlds" we have always been promised?  Where are the improved and more realistic weather and environmental systems?  Today's MMO's have fewer and fewer features, opting for the Disneyland design, while asking us to pay the same amount of money.  Screw that.
    Someone better get a clue if they expect to make real money in MMO games.

    AI in MMOs needs to get alot better.  WAR is probably the best example of poor AI and thus the game becomes just plain boring to play in PVE.  WOW is actually pretty much the first game that has been able to create real AI in their raids - even tho that AI is pre-programmed.  Maybe the Devs need to start thinking of adding a mod to the their game that tells what the mob is doing next - so ppl can react ;Þ

    But ye... I think AI improvements are needed.

    When it comes to RPGs - I feel that next gen single player will have top quality graphical fighting (slow-motion like fallout. 

  • EuphorykEuphoryk Member Posts: 450
    Originally posted by Blackhound


    Playstations. Your DVD player and your TV.
    As an edit, don't forget a lot of the games on the Playstations and Nintendos,
    (For those of you who don't actually know anything about video games or the companies that make them, this would be Capcom, Sony, Sega, Nintendo, and SquareEnix to name just a few.) You know. Street Fighter, Resident Evil, Monster Hunter, Final Fantasy, Lost Planet, and many more titles, most of them with a large amount of MMO play or entire MMO titles.

     

    Was hoping for a little more than just the most obvious answers possible, but I guess that will have to do.

    Nothing I wasn't already aware of though, unfortunately. Anyone who hasn't been living under a rock for the last twenty odd years has heard those names and/or played there titles, used there products, etc...

    None of them have what I would consider "MMO play", and even less that one could consider "MMO titles".

    Just because a game has a multiplayer option, does not make it an MMO.

  • BlackhoundBlackhound Member UncommonPosts: 52

    I find it odd you have Auron for your avatar and are completely oblivious to Final Fantasy XI. You should just stop posting in this thread and let people go back to talking numbers, about a company they really wont care about in 5 years if it does indeed get shut down.

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