I know from personal experiance all of these hacks work. Also even if you report someone and they pretty much know you reported them all they have to do is let the character die and have their main grab their loot and just delete the character that was reported and all data will be deleted along with the character, meaning the account will not be banned. I have also tried this many times and it worked. I've had characters that sticked-backed other players about 10 times before deletion and I had the account for months until I got tired of Darkfall.
We are the movers and shakers of the world, forever.
I doubt any type of membership limit is going to stop it. If people want to grief newplayers they are going to do it no matter what. It would be nothing for these people just to attack the new players anytime they where out hunting goblins away from protection of town.
Though the idea of a new player guild is interesting of its self. It really defeats the purpose of the starting npc race guilds you are put into. They are there for your protection and once you leave them you generally leave that protection behind.
Your best bet would be to join an already established guild that has a large alliance. This way you have the alliances and guilds citys for your protection and you can learn just about everything you need there. I just started about 4-5 days ago and joined up with the guild Evil Bastages. I do not know what I would have done without there help and support getting me setup and started. Ever since joining them I have always had simi-safe areas to hunt and the protection of a guild to come help out when needed.
It may not be the best guild or even a good guild for new players to learn in. But when you are a member of a guild that is fairly large and has a large alliance behind it.. It tends to stop these little 1 person guilds from just endlessly declairing war on you.
Maybe the NEW guild should look into making some alliances with some of the larger guilds or something?
To those of you who think it is unlikely he was cheating check this out. http://www.damncheaters.com I know from personal experiance all of these hacks work. Also even if you report someone and they pretty much know you reported them all they have to do is let the character die and have their main grab their loot and just delete the character that was reported and all data will be deleted along with the character, meaning the account will not be banned. I have also tried this many times and it worked. I've had characters that sticked-backed other players about 10 times before deletion and I had the account for months until I got tired of Darkfall.
While the cheats might work.. The fact deleting a character does not remove all traces of the character from your account. And the GMs have stepped it up a notice over the last month or so. You can generally get someone removed from the game for cheating within 30 mins or so when the GMs are not swamped. That doesn't mean people don't slip through the cracks because that does happen.
Looks like all the cheaters according to the many people on damncheaters.com are on the so called sandbox player generated, hardcore, noob free zones games of EVE and Darkfall. Look that the ammount of bots for Aion and warhammer and Aoc, it makes u wounder does anyone even know how to play those games lol.
Also, maybe something similar to Eve Online's starter guild needs to be introduced. A dev-sponsored guild oriented around helping people out in the game, where players can either choose to graduate and receive a small bit of coin and some starter gear, or they can stay in it and become instructors or such. And by being dev-sponsored, the clan can not be targeted by others by declaring War on them. Little rough I know, but hell its a start.
This is exactly what the NEW clan does. I think it's quite charming that this is in the hands of fellow players and not dev-sponsored.
Stopping 1 man clans from declaring war on NEW can also be player controlled. If a group of players dedicate themselves to hunting down these *criminals*. This would all add to the game. And while the criminals and the hunters bussy themselves with killing eachother, the real newbie will have an easier life.
True that is what the NEW clan does, I'm aware of that. But thats why I proposed the idea of a dev or game sponsored clan that cant be declared upon, that players are given the choice of joining as soon as a newly created character enters the world. The NEW clan can only do so much under the limitations they have to work under, and still remain completely neutral. If they asked other guilds to help defend them, they could easily be pressured into having their players enter that guild as soon as the training is over.
I've heard stories from players that transfered to NA that having got there and got the gear secured for them by their clan they're often getting jumped by small groups of NEW players. One told me he was attacked by 3 NEW players, wasted them then declared war on NEW just to teach them a lesson. He doesn't actively hunt NEW players but will take them out if they cross his path.
He also says Darth Vader doesn't hack, he's just a godd PvPer, just what I heard. Maybe NEW clan should teach its members not to go causing trouble and antagonize older players? Trouble is the NEW players that aren't muppets are getting punished for the actions of others.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
He also says Darth Vader doesn't hack, he's just a godd PvPer, just what I heard. Maybe NEW clan should teach its members not to go causing trouble and antagonize older players? Trouble is the NEW players that aren't muppets are getting punished for the actions of others.
I am 99% positive that is the case. Absolutely everyone that is half decent at the game has been reported for hacking a least a dozen times.
I'm actually in the NEW clan right now and I've come close to killing Darth several times. I've also had several encounters with Enders Game (who I know to avoid because I can't possibly stand against him right now). In all of the times I've encountered Darth, I've never suspected cheating or hacking of any kind. Sure he is good at the sprint and swing method, but a solid parry skill and well-timed attacks as he sprints past sends him packing most of the time.
One easy way to fix this issue would be to MOVE to Hammerdale after joining NEW so that you are around other new players for grouping, PVP, etc. As you get better, then spread out some and explore more. By the second week in NEW, you should have a good idea of what's going on. Unfortunately, I've seen players in NEW that have spent the first three weeks there AFK grinding materials just outside the city walls...most of them will end up quitting before the first month is up.
Just last night I beat the crap outta a guy that was griefing people right outside of the city gates. Sure he finished off my almost dead mount, but picking his corpse clean paid for the mount and more! It's a PvP game and unless you can prove he was cheating, you shouldn't be reporting him. If he's camping a spot, the MOVE to a new one. There's a whole game world out there to play in.
Also, maybe something similar to Eve Online's starter guild needs to be introduced. A dev-sponsored guild oriented around helping people out in the game, where players can either choose to graduate and receive a small bit of coin and some starter gear, or they can stay in it and become instructors or such. And by being dev-sponsored, the clan can not be targeted by others by declaring War on them. Little rough I know, but hell its a start.
This is exactly what the NEW clan does. I think it's quite charming that this is in the hands of fellow players and not dev-sponsored.
Stopping 1 man clans from declaring war on NEW can also be player controlled. If a group of players dedicate themselves to hunting down these *criminals*. This would all add to the game. And while the criminals and the hunters bussy themselves with killing eachother, the real newbie will have an easier life.
True that is what the NEW clan does, I'm aware of that. But thats why I proposed the idea of a dev or game sponsored clan that cant be declared upon, that players are given the choice of joining as soon as a newly created character enters the world. The NEW clan can only do so much under the limitations they have to work under, and still remain completely neutral. If they asked other guilds to help defend them, they could easily be pressured into having their players enter that guild as soon as the training is over.
The idea of a clan that can not be declared war upon is ageanst the very nature of the game. What is to keep people from just joining the clan and then afk farming all the time? Or using the clan as a safe haven. Why should a new player clan be given any advantages over other clans in the game?
Also the idea of a dev / offical new player clan is just a bad idea. The system that is in the game works just fine for new players. They do not have the issues of getting declared upon while they are in the safety of the current race clan system. It is only after they join another clan that the issues start to arise.
I am all for helping new players out and helping people get a feel for the game. But new players should NOT get any type of advantage that is above what other players get in the game. It is just a bad idea to go down that road. The current system works and if NEW doesn't want to join up with some of the bigger alliances that is fine. But then they will have to deal with the issues of not having that safety net.
The whole thing with why would an alliance want to hunt down a single player clan is kinda moot. It's not that the alliance has / wants to hunt down the player. But more that if they come across the player then that player will be dead. It's alot easier for a large alliance of 500 people to stumble across a player then a small clan of 20 people finding and killing the same player.
Also most of these single person clans won't even declare war on the bigger alliances because they know that will put the odds greatly ageanst them.
Why shouldnt new players get an advantage? Most of them are newbs and have to learn... I bet my ass if there would a system like it is in EvE for newbs Darkfall would have about double amount of players. That is the one of most reason which scares new people. The massive ganking at newbs in DF. Some are lucky and dont get ganked at all but other getting ganked almost non stop and it gets frustrating for them which makes them to unsubscribe.
Check out EvE it grew over time till it grew out of his role as niche MMORPG. I would say it is the best Sandbox out there but space ships isnt every one taste. And why it could grow? Because the newbs had a space and time to learn everything and as they felt good enough they could go outside and play with big boys, what isnt the case in Darkfall. Only an IDIOT would deny the sucess of EvE.
I dont see a problem if AV would introduce such system. The only ppl who would cry would be these scum bags gankers who just kill newbs and against geared ppl they play naked.
PS : Ofcourse the advantage should be time limited so it doesnt get abused and it should be lead by devs so they can check how long someone is already playing etc.
We have 1 player in my guild who rerolled as a human and killed Darth Vadar a few nights ago along with some members from NEW. Is the guy a scumbag? Probably. Is he a hacker, probably not. Once you play this game for any length of time, you will see that a lot of people who are defeated in PvP will jump on the hacker bandwagon to justify their loss. Just like FPS, it comes with the territory.
If Vadar is that much of a problem, just get a bunch of your guys together and grief him back. This is Darkfall after all, the tools are in the game for you to get your revenge through any means necessary. Maybe I'll drop my first war deck on this guy just for shits and giggles later tonight.
It's hard to determine wether someone is just a good pk'er or hacking somehow. Howerver, if you got pk'd by an invisible player like I did once, I quit playing Darkfall. Basically that is a hack that really isn't that the pk'er isn't invisible, but is using something called the "fly-hack". This hack had the guy up in the sky, walking around and yet is able to hit ground targets, including mobs and players alike. I saw the pk'er up in the sky before it was too late. At first you think the player is invisible but look and check to see if that is the "fly-hack". What is really evil about the fly-hack, is that t6hey can target anything below them, but they can't be targeted back. You can tell this by watching mobs just stand still taking damage, unable to attack back.
I quit DF when that happened to me, but that was around launch time. Maybe Aventurine fixed that problem by then?
And here's the irony.... drum-roll... I went to go play RFO (Rising Force Online), and ppl were doing the fly-hack all over the place.
Anyways, to the OP, I hope that wasn't the hack that got you, or if so, maybe AV fixed it by now... I hope. Anyways good luck on your gaming endeavours.
I like the idea of NEW because it is a safe haven for new players to learn the ropes in relative safety. There's a time limit of 30 days for this learning period and then you can either join a clan or go it alone. I really think this is good for the game.
I've been told there are people that go out of their way to kill anyone with a NEW tag. Others say they go out of their way to help NEW members. It's probably going to be like that for as long as NEW is around.
That said, I'm reluctant to join up. I'm enjoying going it alone atm. I'm making slow progress, but the challenge and fun are still there. Hammerdale is literally on the other side of the map for me in human lands. It's not worth it to run all that way imo. I'll probably keep grinding for a bit longer and join a clan later.
Current: None Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu Future: The Repopulation, ArcheAge, Black Desert, EQN
Why shouldnt new players get an advantage? Most of them are newbs and have to learn... I bet my ass if there would a system like it is in EvE for newbs Darkfall would have about double amount of players. That is the one of most reason which scares new people. The massive ganking at newbs in DF. Some are lucky and dont get ganked at all but other getting ganked almost non stop and it gets frustrating for them which makes them to unsubscribe.
Check out EvE it grew over time till it grew out of his role as niche MMORPG. I would say it is the best Sandbox out there but space ships isnt every one taste. And why it could grow? Because the newbs had a space and time to learn everything and as they felt good enough they could go outside and play with big boys, what isnt the case in Darkfall. Only an IDIOT would deny the sucess of EvE.
I dont see a problem if AV would introduce such system. The only ppl who would cry would be these scum bags gankers who just kill newbs and against geared ppl they play naked.
PS : Ofcourse the advantage should be time limited so it doesnt get abused and it should be lead by devs so they can check how long someone is already playing etc.
I don't think they should be given an advantage. Because any system that is created or put in is going to be abused beyond belief. As it stands now new players are given a safe haven in there starter citys. It's safer then wandering around in the wilds. The towers in the newbie citys can almost one or two shot just about any player that attacks another player in the area. Thats safety.
Yes when you move out into the hunting grounds like the goblin camps you are opening yourself up to be killed by other players. But that is the way it should be. There is no reasion a new player should be able to hunt mobs in safety and farm there hearts out without any worry. That goes ageanst everything a PvP game is about.
If you join a guild and they don't want to offer you some type of protection then leave the guild and join a new one that will. That is just the nature of the beast of guilds. It sounds like the NEW guild wasn't the best choice for the person to join in this case. Maybe a guild with more presence in the area that the player was in.
Most of the guilds in DF will be more then glad to offer a new player to the game a hand. Just because they don't cater to new players only doesn't mean they are not willing to help you out.
I like the idea of NEW because it is a safe haven for new players to learn the ropes in relative safety. There's a time limit of 30 days for this learning period and then you can either join a clan or go it alone. I really think this is good for the game. I've been told there are people that go out of their way to kill anyone with a NEW tag. Others say they go out of their way to help NEW members. It's probably going to be like that for as long as NEW is around. That said, I'm reluctant to join up. I'm enjoying going it alone atm. I'm making slow progress, but the challenge and fun are still there. Hammerdale is literally on the other side of the map for me in human lands. It's not worth it to run all that way imo. I'll probably keep grinding for a bit longer and join a clan later.
I like the idea also. But just like Eve University, the NEW guild will have to address these types of issues. A game system should not be put in place to address it for them.
While I do agree that it should require 5-10 members to make a guild, thats something that AV decided at some point for some reasion.
I don't mind helping new people and I generally go out of my way to do so by making them some armor or giving them some pointers.
My advice would be that the NEW guild ask there members to come to a specific area to focus there learning there within some type of safety within numbers type setup. While new players to the game might find it a daunting task to up and move across the map. The end result is going to be alot better playing experience for them to do so. Being able to be around a large group of similar players in the same guild is going to help more then having everyone spread out over a very large game world. Atleast then if someone comes in to harass a member it would be able easier to assemble some type of defience and group to fight them off with. Can't exactly expect a high skilled /geared player to travel across the entire game map (hour or so of travel) just to find the ganker has run off by then.
I'm about to graduate from NEW in a couple of days. It's been a great clan and VERY helpful. As far as the pker, welcome to Darkfall. Just have one of the councilors or other vetran supporters of NEW help ya out with the pkers.
Howerver, if you got pk'd by an invisible player like I did once, I quit playing Darkfall. Basically that is a hack that really isn't that the pk'er isn't invisible, but is using something called the "fly-hack".
Sorry to say that, but you are a whinny who knows nothing about gaming and general IT.
I got killed by a aim-botter in CS I quit ! I got wallhacked in CoD4 I quit !
There is no such a thing like a hack proof multiplayer game and there is always a small minority willing to cheat. Seriously...grow up. You have unreasinoable expectations. Banks system, military networks, corporations get hacked all the time and you demand that your game was hack proof.
To OP:
That's why joining a real clan helps. Clan members will teach/help you anyway and such actions like WAR-deck exploiting usually meet with consequences.
I have been playing DF since April and I always hear people complain about how that guy was speed hacking or aim-botting. I have witness to a speed hack only once.
I figured the complaints most likely stem from human nature not liking to lose and now I have evidence that it is. Darth Vader is not a hacker, he is a good pvp'er. If he was hitting you everytime it's most likely a combo of two things. He is good at archery and you are not good at zig zagging in chaotic patterns. I know Darth Vader personally and I can guarantee you he does not hack. If he did, I'd know because I'm the guy he calls when doing anything complicated on the computer. Plus he has always been very good at every game he has played, he's just one of those naturals. My character is much further advanced than his but I know that when we do cross eachother in game, he's going to own my ass. Not because of any hacks, but because he's good and I'm just so so.
Stop yelling hack every time you lose. This game is hard and you will die a lot. Get the hell out of NEW!
Other topics that have been brought up in this thread.
NEW: Interesting idea but it is failing. Why? because there is nobody exercising the sandbox aspect and regulary protecting them. They live in an unprotected city and expect everybody to leave them alone because they are NEW. They are one of the biggest clans and they can not cooperate to take down one guy. If anything, joining NEW will cause you to not like this game. Start at a ...wait for it....here it comes......Starter town. Now that's a novel idea.
Minimum number to clans: No way! You have to be in a clan to take village control points, declare war, be war decced and take sea fortresses. If you can not create a one man clan, you can not enjoy all aspects of the game and solo play should always be a viable option. Stop relying on game mechanics to protect you, start exercising the sand box aspect.
Minimum number to clans: No way! You have to be in a clan to take village control points, declare war, be war decced and take sea fortresses. If you can not create a one man clan, you can not enjoy all aspects of the game and solo play should always be a viable option. Stop relying on game mechanics to protect you, start exercising the sand box aspect.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
Minimum number to clans: No way! You have to be in a clan to take village control points, declare war, be war decced and take sea fortresses. If you can not create a one man clan, you can not enjoy all aspects of the game and solo play should always be a viable option. Stop relying on game mechanics to protect you, start exercising the sand box aspect.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
You're using other games mechanics to make an argument about Darkfall. Apples and oranges.
I agree with you that you need a clan to take a fortress but in no way should it be forced by game mechanics. It's forced by the players, the way it should be.
The rest of what you had to say is just plain silly.
Minimum number to clans: No way! You have to be in a clan to take village control points, declare war, be war decced and take sea fortresses. If you can not create a one man clan, you can not enjoy all aspects of the game and solo play should always be a viable option. Stop relying on game mechanics to protect you, start exercising the sand box aspect.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
You're using other games mechanics to make an argument about Darkfall. Apples and oranges.
I agree with you that you need a clan to take a fortress but in no way should it be forced by game mechanics. It's forced by the players, the way it should be.
The rest of what you had to say is just plain silly.
It isn't apples and oranges. All MMOs have solo play in them, but solo play doesn't include raids, which are essentially, your fortress sieges. And why not enforce it through in-game mechanics? You wouldn't be able to capture the fortress regardless. By restricting it with in-game mechanics, you just keep the morons from attempting to get a fortress over and over. If it wasn't enforced by the game's mechanics, they'd just whine about it on the forums.
Besides, why make a clan if you are going to be the sole person in it? You only get the chance to declare war on other clans, but if you can kill someone regardless anyways, why bother?
Comments
To those of you who think it is unlikely he was cheating check this out.
http://www.damncheaters.com
I know from personal experiance all of these hacks work. Also even if you report someone and they pretty much know you reported them all they have to do is let the character die and have their main grab their loot and just delete the character that was reported and all data will be deleted along with the character, meaning the account will not be banned. I have also tried this many times and it worked. I've had characters that sticked-backed other players about 10 times before deletion and I had the account for months until I got tired of Darkfall.
We are the movers and shakers of the world, forever.
I doubt any type of membership limit is going to stop it. If people want to grief newplayers they are going to do it no matter what. It would be nothing for these people just to attack the new players anytime they where out hunting goblins away from protection of town.
Though the idea of a new player guild is interesting of its self. It really defeats the purpose of the starting npc race guilds you are put into. They are there for your protection and once you leave them you generally leave that protection behind.
Your best bet would be to join an already established guild that has a large alliance. This way you have the alliances and guilds citys for your protection and you can learn just about everything you need there. I just started about 4-5 days ago and joined up with the guild Evil Bastages. I do not know what I would have done without there help and support getting me setup and started. Ever since joining them I have always had simi-safe areas to hunt and the protection of a guild to come help out when needed.
It may not be the best guild or even a good guild for new players to learn in. But when you are a member of a guild that is fairly large and has a large alliance behind it.. It tends to stop these little 1 person guilds from just endlessly declairing war on you.
Maybe the NEW guild should look into making some alliances with some of the larger guilds or something?
While the cheats might work.. The fact deleting a character does not remove all traces of the character from your account. And the GMs have stepped it up a notice over the last month or so. You can generally get someone removed from the game for cheating within 30 mins or so when the GMs are not swamped. That doesn't mean people don't slip through the cracks because that does happen.
Looks like all the cheaters according to the many people on damncheaters.com are on the so called sandbox player generated, hardcore, noob free zones games of EVE and Darkfall. Look that the ammount of bots for Aion and warhammer and Aoc, it makes u wounder does anyone even know how to play those games lol.
Why cant NEW with allies declare war on this greifer?
It would be a few hundred players looking for him : )
This is exactly what the NEW clan does. I think it's quite charming that this is in the hands of fellow players and not dev-sponsored.
Stopping 1 man clans from declaring war on NEW can also be player controlled. If a group of players dedicate themselves to hunting down these *criminals*. This would all add to the game. And while the criminals and the hunters bussy themselves with killing eachother, the real newbie will have an easier life.
True that is what the NEW clan does, I'm aware of that. But thats why I proposed the idea of a dev or game sponsored clan that cant be declared upon, that players are given the choice of joining as soon as a newly created character enters the world. The NEW clan can only do so much under the limitations they have to work under, and still remain completely neutral. If they asked other guilds to help defend them, they could easily be pressured into having their players enter that guild as soon as the training is over.
LOL! i love it when ppl bring up damncheaters.com. those hacks havent been in game for like 6 months
http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ==
I think you answered your own question daarco.
It would be quite boring for a few hundred players to spend hours trying to find a single person.
Are they even logged in?
What part of the world are they located at?
Does it cost money to declare war?
Should they declare war on every solo clan that kills some of their members?
I'm quite surprised that Aventurine allows a single person to be a Clan. Pretty sure the meaning of the word clan is more than one.
Anyway, will be interesting to see how this turns out.
I've heard stories from players that transfered to NA that having got there and got the gear secured for them by their clan they're often getting jumped by small groups of NEW players. One told me he was attacked by 3 NEW players, wasted them then declared war on NEW just to teach them a lesson. He doesn't actively hunt NEW players but will take them out if they cross his path.
He also says Darth Vader doesn't hack, he's just a godd PvPer, just what I heard. Maybe NEW clan should teach its members not to go causing trouble and antagonize older players? Trouble is the NEW players that aren't muppets are getting punished for the actions of others.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
I am 99% positive that is the case. Absolutely everyone that is half decent at the game has been reported for hacking a least a dozen times.
I'm actually in the NEW clan right now and I've come close to killing Darth several times. I've also had several encounters with Enders Game (who I know to avoid because I can't possibly stand against him right now). In all of the times I've encountered Darth, I've never suspected cheating or hacking of any kind. Sure he is good at the sprint and swing method, but a solid parry skill and well-timed attacks as he sprints past sends him packing most of the time.
One easy way to fix this issue would be to MOVE to Hammerdale after joining NEW so that you are around other new players for grouping, PVP, etc. As you get better, then spread out some and explore more. By the second week in NEW, you should have a good idea of what's going on. Unfortunately, I've seen players in NEW that have spent the first three weeks there AFK grinding materials just outside the city walls...most of them will end up quitting before the first month is up.
Just last night I beat the crap outta a guy that was griefing people right outside of the city gates. Sure he finished off my almost dead mount, but picking his corpse clean paid for the mount and more! It's a PvP game and unless you can prove he was cheating, you shouldn't be reporting him. If he's camping a spot, the MOVE to a new one. There's a whole game world out there to play in.
-Maliv
"Going Against The Grain Should Be A Way Of Life"
Ok first off hacking is bad. report the dude and hope he gets perma banned.
On the topic of the NEW guild getting shit on by other players.
Get used to it.
In ffa pvp games like this people will always try to mess with new players. They do the same shit in Eve by wardecing Eve university.
Honestly just think of it as pvp training because once you leave NEW it will be just as bad.
Might as well get some pvp practice in now.
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This is exactly what the NEW clan does. I think it's quite charming that this is in the hands of fellow players and not dev-sponsored.
Stopping 1 man clans from declaring war on NEW can also be player controlled. If a group of players dedicate themselves to hunting down these *criminals*. This would all add to the game. And while the criminals and the hunters bussy themselves with killing eachother, the real newbie will have an easier life.
True that is what the NEW clan does, I'm aware of that. But thats why I proposed the idea of a dev or game sponsored clan that cant be declared upon, that players are given the choice of joining as soon as a newly created character enters the world. The NEW clan can only do so much under the limitations they have to work under, and still remain completely neutral. If they asked other guilds to help defend them, they could easily be pressured into having their players enter that guild as soon as the training is over.
The idea of a clan that can not be declared war upon is ageanst the very nature of the game. What is to keep people from just joining the clan and then afk farming all the time? Or using the clan as a safe haven. Why should a new player clan be given any advantages over other clans in the game?
Also the idea of a dev / offical new player clan is just a bad idea. The system that is in the game works just fine for new players. They do not have the issues of getting declared upon while they are in the safety of the current race clan system. It is only after they join another clan that the issues start to arise.
I am all for helping new players out and helping people get a feel for the game. But new players should NOT get any type of advantage that is above what other players get in the game. It is just a bad idea to go down that road. The current system works and if NEW doesn't want to join up with some of the bigger alliances that is fine. But then they will have to deal with the issues of not having that safety net.
The whole thing with why would an alliance want to hunt down a single player clan is kinda moot. It's not that the alliance has / wants to hunt down the player. But more that if they come across the player then that player will be dead. It's alot easier for a large alliance of 500 people to stumble across a player then a small clan of 20 people finding and killing the same player.
Also most of these single person clans won't even declare war on the bigger alliances because they know that will put the odds greatly ageanst them.
Why shouldnt new players get an advantage? Most of them are newbs and have to learn... I bet my ass if there would a system like it is in EvE for newbs Darkfall would have about double amount of players. That is the one of most reason which scares new people. The massive ganking at newbs in DF. Some are lucky and dont get ganked at all but other getting ganked almost non stop and it gets frustrating for them which makes them to unsubscribe.
Check out EvE it grew over time till it grew out of his role as niche MMORPG. I would say it is the best Sandbox out there but space ships isnt every one taste. And why it could grow? Because the newbs had a space and time to learn everything and as they felt good enough they could go outside and play with big boys, what isnt the case in Darkfall. Only an IDIOT would deny the sucess of EvE.
I dont see a problem if AV would introduce such system. The only ppl who would cry would be these scum bags gankers who just kill newbs and against geared ppl they play naked.
PS : Ofcourse the advantage should be time limited so it doesnt get abused and it should be lead by devs so they can check how long someone is already playing etc.
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We have 1 player in my guild who rerolled as a human and killed Darth Vadar a few nights ago along with some members from NEW. Is the guy a scumbag? Probably. Is he a hacker, probably not. Once you play this game for any length of time, you will see that a lot of people who are defeated in PvP will jump on the hacker bandwagon to justify their loss. Just like FPS, it comes with the territory.
If Vadar is that much of a problem, just get a bunch of your guys together and grief him back. This is Darkfall after all, the tools are in the game for you to get your revenge through any means necessary. Maybe I'll drop my first war deck on this guy just for shits and giggles later tonight.
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It's hard to determine wether someone is just a good pk'er or hacking somehow. Howerver, if you got pk'd by an invisible player like I did once, I quit playing Darkfall. Basically that is a hack that really isn't that the pk'er isn't invisible, but is using something called the "fly-hack". This hack had the guy up in the sky, walking around and yet is able to hit ground targets, including mobs and players alike. I saw the pk'er up in the sky before it was too late. At first you think the player is invisible but look and check to see if that is the "fly-hack". What is really evil about the fly-hack, is that t6hey can target anything below them, but they can't be targeted back. You can tell this by watching mobs just stand still taking damage, unable to attack back.
I quit DF when that happened to me, but that was around launch time. Maybe Aventurine fixed that problem by then?
And here's the irony.... drum-roll... I went to go play RFO (Rising Force Online), and ppl were doing the fly-hack all over the place.
Anyways, to the OP, I hope that wasn't the hack that got you, or if so, maybe AV fixed it by now... I hope. Anyways good luck on your gaming endeavours.
I like the idea of NEW because it is a safe haven for new players to learn the ropes in relative safety. There's a time limit of 30 days for this learning period and then you can either join a clan or go it alone. I really think this is good for the game.
I've been told there are people that go out of their way to kill anyone with a NEW tag. Others say they go out of their way to help NEW members. It's probably going to be like that for as long as NEW is around.
That said, I'm reluctant to join up. I'm enjoying going it alone atm. I'm making slow progress, but the challenge and fun are still there. Hammerdale is literally on the other side of the map for me in human lands. It's not worth it to run all that way imo. I'll probably keep grinding for a bit longer and join a clan later.
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I don't think they should be given an advantage. Because any system that is created or put in is going to be abused beyond belief. As it stands now new players are given a safe haven in there starter citys. It's safer then wandering around in the wilds. The towers in the newbie citys can almost one or two shot just about any player that attacks another player in the area. Thats safety.
Yes when you move out into the hunting grounds like the goblin camps you are opening yourself up to be killed by other players. But that is the way it should be. There is no reasion a new player should be able to hunt mobs in safety and farm there hearts out without any worry. That goes ageanst everything a PvP game is about.
If you join a guild and they don't want to offer you some type of protection then leave the guild and join a new one that will. That is just the nature of the beast of guilds. It sounds like the NEW guild wasn't the best choice for the person to join in this case. Maybe a guild with more presence in the area that the player was in.
Most of the guilds in DF will be more then glad to offer a new player to the game a hand. Just because they don't cater to new players only doesn't mean they are not willing to help you out.
I like the idea also. But just like Eve University, the NEW guild will have to address these types of issues. A game system should not be put in place to address it for them.
While I do agree that it should require 5-10 members to make a guild, thats something that AV decided at some point for some reasion.
I don't mind helping new people and I generally go out of my way to do so by making them some armor or giving them some pointers.
My advice would be that the NEW guild ask there members to come to a specific area to focus there learning there within some type of safety within numbers type setup. While new players to the game might find it a daunting task to up and move across the map. The end result is going to be alot better playing experience for them to do so. Being able to be around a large group of similar players in the same guild is going to help more then having everyone spread out over a very large game world. Atleast then if someone comes in to harass a member it would be able easier to assemble some type of defience and group to fight them off with. Can't exactly expect a high skilled /geared player to travel across the entire game map (hour or so of travel) just to find the ganker has run off by then.
I'm about to graduate from NEW in a couple of days. It's been a great clan and VERY helpful. As far as the pker, welcome to Darkfall. Just have one of the councilors or other vetran supporters of NEW help ya out with the pkers.
Sorry to say that, but you are a whinny who knows nothing about gaming and general IT.
I got killed by a aim-botter in CS I quit ! I got wallhacked in CoD4 I quit !
There is no such a thing like a hack proof multiplayer game and there is always a small minority willing to cheat. Seriously...grow up. You have unreasinoable expectations. Banks system, military networks, corporations get hacked all the time and you demand that your game was hack proof.
To OP:
That's why joining a real clan helps. Clan members will teach/help you anyway and such actions like WAR-deck exploiting usually meet with consequences.
I have been playing DF since April and I always hear people complain about how that guy was speed hacking or aim-botting. I have witness to a speed hack only once.
I figured the complaints most likely stem from human nature not liking to lose and now I have evidence that it is. Darth Vader is not a hacker, he is a good pvp'er. If he was hitting you everytime it's most likely a combo of two things. He is good at archery and you are not good at zig zagging in chaotic patterns. I know Darth Vader personally and I can guarantee you he does not hack. If he did, I'd know because I'm the guy he calls when doing anything complicated on the computer. Plus he has always been very good at every game he has played, he's just one of those naturals. My character is much further advanced than his but I know that when we do cross eachother in game, he's going to own my ass. Not because of any hacks, but because he's good and I'm just so so.
Stop yelling hack every time you lose. This game is hard and you will die a lot. Get the hell out of NEW!
Other topics that have been brought up in this thread.
NEW: Interesting idea but it is failing. Why? because there is nobody exercising the sandbox aspect and regulary protecting them. They live in an unprotected city and expect everybody to leave them alone because they are NEW. They are one of the biggest clans and they can not cooperate to take down one guy. If anything, joining NEW will cause you to not like this game. Start at a ...wait for it....here it comes......Starter town. Now that's a novel idea.
Minimum number to clans: No way! You have to be in a clan to take village control points, declare war, be war decced and take sea fortresses. If you can not create a one man clan, you can not enjoy all aspects of the game and solo play should always be a viable option. Stop relying on game mechanics to protect you, start exercising the sand box aspect.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
You're using other games mechanics to make an argument about Darkfall. Apples and oranges.
I agree with you that you need a clan to take a fortress but in no way should it be forced by game mechanics. It's forced by the players, the way it should be.
The rest of what you had to say is just plain silly.
By association, that means guilds in any mmo should be startable by one person, and if one person can start a guild, why should I have to try and get 9/24/however many people into a raid group for a raid dungeon. I should always be able to do ICC 25man in WoW and get the legendary all on my own. Hell, even the 5mans should all have a "one-man" option too. In fact, why not let me just play offline and not have to pay the sub fee, and whenever I feel like having interactions with other people through it I can click "multiplayer"
Yeah no... that's a single-player game. DF is an MMO, which means to take a fortress, you'd either have to have a whole clan (real one), or must be a GM. You go ahead and try and take a fortress from a real clan, please try it. You'll get laughed out of there, they won't even bother to take your gear.
You're using other games mechanics to make an argument about Darkfall. Apples and oranges.
I agree with you that you need a clan to take a fortress but in no way should it be forced by game mechanics. It's forced by the players, the way it should be.
The rest of what you had to say is just plain silly.
It isn't apples and oranges. All MMOs have solo play in them, but solo play doesn't include raids, which are essentially, your fortress sieges. And why not enforce it through in-game mechanics? You wouldn't be able to capture the fortress regardless. By restricting it with in-game mechanics, you just keep the morons from attempting to get a fortress over and over. If it wasn't enforced by the game's mechanics, they'd just whine about it on the forums.
Besides, why make a clan if you are going to be the sole person in it? You only get the chance to declare war on other clans, but if you can kill someone regardless anyways, why bother?