You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
The precisely point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyone, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in new players, or casual gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. We haven't seen a single bit of innovation in the MMO industry since 2004.
And who said people sit 12 hours in front of a PC? How is that relevant at all?
Unlike many people here my view on the game is gunna be limited until it is released, then il decide on pre information im pritty sure i will atleast try the game i dont think theres been 1 bioware game i havent loved so i dont see why i wont love this one and there budget seems sweet but who knows might hate it.
i thought age of conan was ment to be new and exciting...
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
The precise point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyway, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. And who said people sit 12 hours in front of a PC? How is that relevant at all?
Because most of the so called niche games involve some serious time sinks. Not saying that game targetted at casual players do not invovle time sinks after all the companies want its subscribers to continue playing. But if we look at so called niche games like FE, Darkfall etc they have considerably more amount of grind in comparison. So yes time spent playing such niche games does become relevant.
The widespread mass games being devoid of any innovation or creativity is matter of opinion. For you they might be boring but not for everyone else. Infact in my opinion some of the best MMOS have released in last 4 to 5 years and majority of them are targeted at masses. I don't know at what time few people got this notion into their mind that companies as a rule of thumb are only supposed to cater to a smamll group of gamers and ignore everyone else?
Because most of the so called niche games involve some serious time sinks. Not saying that game targetted at casual players do not invovle time sinks after all the companies want its subscribers to continue playing. But if we look at so called niche games like FE, Darkfall etc they have considerably more amount of grind in comparison. So yes time spent playing such niche games does become relevant.
The widespread mass games being devoid of any innovation or creativity is matter of opinion. For you they might be boring but not for everyone else. Infact in my opinion some of the best MMOS have released in last 4 to 5 years and majority of them are targeted at masses. I don't know at what time few people got this notion into their mind that companies as a rule of thumb are only supposed to cater to a smamll group of gamers and ignore everyone else?
"niche" != "innovative".
Using LOL is like saying "my argument sucks but I still want to disagree".
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
The precise point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyway, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. And who said people sit 12 hours in front of a PC? How is that relevant at all?
The widespread mass games being devoid of any innovation or creativity is matter of opinion.
Er, how exactly do you figure that? Can you name any big MMO innovations in the past 5 years? If anything they've gone backwards.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
The precise point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyway, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. And who said people sit 12 hours in front of a PC? How is that relevant at all?
The widespread mass games being devoid of any innovation or creativity is matter of opinion.
Er, how exactly do you figure that? Can you name any big MMO innovations in the past 5 years? If anything they've gone backwards.
What exactly to do you mean by innovation? mind explaining it to me? if you tell me what kind of innovation you are talking about maybe i can make my point more clear.
The precise point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyway, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. And who said people sit 12 hours in front of a PC? How is that relevant at all?
I don't understand how WoW doesn't "try a bunch of different things to cater to different people" (since you are obviously comparing SW: ToR to WoW) .
Very small simple things? No innovation, creativity, or depth?
You have no idea why WoW is so popular do you?
Pro-tip: it's not because it is simple and doesn't try to cater to different people and because it has no innovation or creativity or depth...
It's because it appears simple at first and is extremely accessible, but as you progress you continue to gain complexity and depth on a learning curve that is perfectly balanced for both MMO veteran and MMO virgin.
And it is because they lead the MMO industry in creativity and innovation.
Has anyone before WoW done badge systems for rewarding kills instead of just gear drops? Has anyone before WoW created fps match type esque. PvP in a MMO (battlegrounds)? has anyone before WoW used quests and story content so dramatically? Has anyone before WoW created an e-sport in game Arena system?
Has anyone before WoW used phasing to create instanced content in the open world? Has anyone before WoW used Flight Points and Master as a primary means of travel? Has anyone before WoW used Hearthstones for all players? Has anyone before WoW used Talent trees to differentiate classes?
Has anyone before WoW created normal and heroic version of dungeons and raids? Has anyone before WoW made their dungeons and raids instanced? Has anyone before WoW made hard-modes and used achievement systems so extensively?
Has anyone before WoW had such easily expandable and modable user interface and add-on community? Has anyone before WoW taken the most popular 3rd party addons and integrated them into the basic UI?
I'm sure the answer to some of these questions is in fact yes. I'm postitive on a few of them that they have been done before. But it's the COLLECTION, the sum of the parts that made WoW such an innovative and creative game and how much the game has changed and evolved over the years.
The point is - BioWare knows this.. they have learned these lessons unlike the Funcom's and Mythic's and Cryptic's...
To argue this point is ignorance and borderline insanity.
Everyone is entitled to their own opinion yes, but opinion can carry weight due to the availability of fact and logic. Simply saying "this is not how I want things" gives your opinion no weight and thus no relevance.
I'll play it, looks like it's going to be fun as heck.
As for MMO innovation, last innovative MMO was WoW, which was released by a large company with no MMO experience and was a high dollar project. JUST LIKE SW:TOR, we'll see some cool stuff from this game.
Damn emo kids... wake up & grow up...
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
While i cant say the graphics look new or flashy, I think it is being made by a good company and i "hope" that the game will be good.
I cant agree with amny people here on the formus that have already they are not going to play the game because of X Y or Z. Because we really dont have that much information to base our opions on.
The precise point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyway, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. And who said people sit 12 hours in front of a PC? How is that relevant at all?
ran and MMO virgin.
And it is because they lead the MMO industry in creativity and innovation.
Has anyone before WoW done badge systems for rewarding kills instead of just gear drops?
City of Heroes
Has anyone before WoW created fps match type esque. PvP in a MMO (battlegrounds)?
Dark Age of Camelot invented Battlegrounds, and City of Heroes had the FPS style arena/match battlegrounds.
has anyone before WoW used quests and story content so dramatically?
EverQuest, Dark Age of Camelot, ESPECIALLY Asheron's Call
Has anyone before WoW created an e-sport in game Arena system?
That's not a game feature, that's a community feature. And yes.
Has anyone before WoW used phasing to create instanced content in the open world?
Lord of the Rings Online. But phasing is just a small extension of instances anyway.
Has anyone before WoW used Flight Points and Master as a primary means of travel?
Dark Age of Camelot
Has anyone before WoW used Hearthstones for all players?
Ultima Online, Dark Age of Camelot, EverQuest 1
Has anyone before WoW used Talent trees to differentiate classes?
Dark Age of Camelot did this by a thousand fold and had far more classes than WoW does too.
Has anyone before WoW created normal and heroic version of dungeons and raids?
Dungeons and Dragons Online
Has anyone before WoW made their dungeons and raids instanced?
Anarchy Online. EverQuest. Dark Age of Camelot. Star Wars Galaxies.
Has anyone before WoW made hard-modes and used achievement systems so extensively?
You already used that one, and I named both games that had them already.
Has anyone before WoW had such easily expandable and modable user interface and add-on community?
Dark Age of Camelot was the first MMO with fully customizable UI, it was patched into the game in 2002.
Has anyone before WoW taken the most popular 3rd party addons and integrated them into the basic UI?
The /map feature of DAoC, but you might actually have one here.
It may have been there first mmo, but with the exception of maybe like, the lost vikings, which was still probably a multiplayer game, every single one of their titles retention and replay value was entirely multiplayer centric. Multiplayer was no new concept to them, and they've had all their experience from running battle.net all these years. Bioware on the other hand has done almost exclusively single player games that if they did offer multiplayer - it was extremely weak at best. Both in lack of content scaling, support, etc.
You can cite it as their first mmo, but they were in every way ready for it. I wouldn't extend that same assumption to Bioware.
NWN was pretty good, actually, there was balancing work, bug fixes, community support and so on... add to that thet there's a number of experienced MMO devs around, working on TOR, and I'd say they got the same, if not abit better chances of doing it than Blizzard had.
NWN was a good game, with good voice acting, good story, it was however insignificantly easy to beat, even on hardcore ruleset, and adding another player made it twice as easy. Yes the whole modding system, and the multiplayer aspect had immense potential, in fact with a more in depth editor I think it could have even served as somewhat of a replacement for the oldschool mud era in terms of privately ran game servers/worlds etc. However that's an old game, and most of the new ones haven't even attempted multiplayer. Dragon Age, Mass Effect, I didn't play KoTOR, but I'd bank on it not having it.
I don't really have a point though honestly, and I realize that, all I know is, I hated Dragon Age, because it tried to pass itself off as some sort of successor to Baldurs' Gate, and it was trash in my opinion. What I do know is that I don't see anything new being brought ot the table here, just the same old stuff which is actually worse to me, even if they do it slightly better, because if I wanted the same old, I'd just keep playing WoW, a change of "IP" isn't enough of an excuse to swap games.
If I had any one real thought about this title and the company behind it, it's that I feel with the amount of resources they have behind them, the product they're turning out, and their intellectual vision for this game, just seems so unimaginative.
Because in these dialogue trees you're given the option to kill the quest NPC and stuff like that, which means, instanced. Almost all the quests will be. And that seems to be the only draw of the game, therefore, most of the game will be instanced.
Not really, no. Phasing fixes that, small pockets where you can go talk to an NPC, alternatively kill the NPC off, and then come back to the Open World. If you've played World of Warcraft, you've probably seen the similar tech being used to change parts of the world. Devs have already said ca 90% of the world will be open.
I agree with Zerakus. The main storyline will be instanced for solo or group play. This is where you shape your character, make class choices, learn skills and light and dark points. But these quests will lead you to different planets and cities/sites on these planets. So you can head to the contact to continue your story arc or stay in the open world area with everyone else and to the open world quests.
It will not be a GW hub system. If that was even a remote possibility, gamers would be going nuts complaining and the game would fail. I have read nothing coming even close to that. What you are thinking of are the dungeon instances like most MMO's have. You are in your story arc quest which will be an instance and play the SPG/co op part of this game. Everything else will be open world untill a dev says different.
On topic, I will be playing at launch because I enjoy Bioware games. It will be worth the cost of the box and first 30 days. Then, like many others, I will make my choice when it comes to subbing to the game.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
I think I will at least give it a try. Hopefully the storylines are interesting on all classes because I will be rerolling a lot . I wish they could think of more to the end game than raiding.
I will for sure be trying it. This, GW2 and FF(whatever number) have all peeked my interest. Whether i stay and pay will be another issue.
I wanted to add my 1 cent in the whole hub vs open world argument. I played EQ1 and loved it for the community and the people i met and the adventures we would create ourselves. I played EQOA on ps2 a little later having less time to put into EQ1 it was actually a very fun experience which again had a fantastic community. I played wow till a month after lich king and really liked that but not for the community. I've played nothing past free trials in mmo's since. Like it or lump it the genre's average run of the mill player is not the type of person i have anything in common with and actually quite loath. I would rather have a million instances in a great gaming experience that put up as many walls between me and them as possible.
When i logged into EQ or EQOA i could sit and just chat even if i didn't want to grind for a good amount of time and have great conversations. The first thing i do in mmo's now when i log in is find a way to turn off general chat and see if there is a place i can go that isn't the main gathering point.
So bring on the instancing the phasing whatever and get me as far away from joe mmo-regular as possible. I don't want to be in the middle of a great quest dialogue or key story point and sort through all the chuck norris jokes, complainers, soap box heros or idiots jumping behind me continually trying to duel me while i play.
I get both sides of the argument and i miss the old days as much as anybody but that's what they are...old days. You either need to adapt, hope technology helps you out or move on. I choose option 2 first but i am not afraid of option 3 either.
Many of those came after WoW's initial release and copied/changed themselves around WoW.
Many of them were only partially implemented or not nearly as expansive and refined as WoW.
And I said in MY post (which you cut out) that some would have not been "firsts"...
But YOU mistake innovation and creativity with being the FIRST to do something.
Is the F22 Raptor not creative nor innovative because it isn't the first airplane ever made? No.
As I said, which you also cut out, it's the SUM, the COMBINATION, of all these things and plenty more I didn't list that make WoW very innovative 5 years ago, very creative 5 years ago, and they have only continued to innovate and be creative since launch with updates, patches, expansion, etc. and have pushed MMOs to a level not seen before.
Which is obvious.
Fail troll fails.
To keep this on point: Bioware will do what no dev company has done since WoW was released, truly UNDERSTAND the elephant in the room and innovate on their ideas and find creative ways to make itself unique and different and better.
Many of those came after WoW's initial release and copied/changed themselves around WoW.
Many of them were only partially implemented or not nearly as expansive and refined as WoW.
And I said in MY post (which you cut out) that some would have not been firsts...
But YOU mistake innovation and creativity with being the FIRST to do something.
To keep this on point: Bioware will do what no dev company has done since WoW was released, truly UNDERSTAND the elephant in the room and innovate on their ideas and find creative ways to make itself unique and different and better.
It doesn't matter if it came after WoW's initial release or not. It won't stop Blizzard from copying said features.
Of course when you create something New, it won't be perfect from the get go. Blizzard takes that idea, sees the faults, fixes them, releases it as a better version in WoW and voila, money pours in.
But the problem is, if everyone was like Blizzard, there would be no innovation. Somebody has to be brave enough to change the norm, so that others will copy it (and make it better, most of the time). That's the worst thing of all- you do the groundwork, but someone else takes the profit. Nobody cares who did something first- only who does it best.
Certainly works for Blizzard, sucks though.
To the bolded part: Nothing so far suggests this. VA's? Stories? Don't make me laugh.
Using LOL is like saying "my argument sucks but I still want to disagree".
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
Wouldn't a single player RPG, or even a Diablo style RPG suit you, and the game, much better then? Vast majority of MMOs are already as solo friendly as they're probably going to get.
What's the point of an MMO if it doesn't give some kind of benefit for interacting with the other people? Nothing massive about running a private instance with 4 buddies. Again, that's Diablo.
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
Wouldn't a single player RPG, or even a Diablo style RPG suit you, and the game, much better then?
Try to read properly please. He clearly said FORCED to group. players should be given an option to group or not. Implementing intentional block in player progression leads to more frustration then fun.
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
Wouldn't a single player RPG, or even a Diablo style RPG suit you, and the game, much better then?
Try to read properly please. He clearly said FORCED to group. players should be given an option to group or not. Implementing intentional block in player progression leads to more frustration then fun.
No mainstream MMO has FORCED anyone to group since like, 2003.
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
Wouldn't a single player RPG, or even a Diablo style RPG suit you, and the game, much better then?
Try to read properly please. He clearly said FORCED to group. players should be given an option to group or not. Implementing intentional block in player progression leads to more frustration then fun.
No mainstream MMO has FORCED anyone to group since like, 2003.
Final Fantasy did. Also if grouping is such an awesome idea why games like LOTR, WOW, EQ2 etc are making lower to medium zones soloable? because players want to level up and progress without inteintional road blocks. Games should give players an option of choosing whether they want to group or solo. In my opinion the only grouping should be at the end game instead of frustrating player at low levels when there is lack of interest in grouping.
Comments
The precisely point is that they don't try a bunch of different things to cater to different people. They focus on very small simple things as to not possibly do anything to turn off anyone, so the widespread mass scale games lack any kind of innovation, creativity, or depth, because those 3 things do not pull in new players, or casual gamers, simplicity and tried and true formulas do. Sorry if you want to peg me as a hardcore elitist, but I'm just tired of having the same games pumped out over and over again. We haven't seen a single bit of innovation in the MMO industry since 2004.
And who said people sit 12 hours in front of a PC? How is that relevant at all?
Unlike many people here my view on the game is gunna be limited until it is released, then il decide on pre information im pritty sure i will atleast try the game i dont think theres been 1 bioware game i havent loved so i dont see why i wont love this one and there budget seems sweet but who knows might hate it.
i thought age of conan was ment to be new and exciting...
Because most of the so called niche games involve some serious time sinks. Not saying that game targetted at casual players do not invovle time sinks after all the companies want its subscribers to continue playing. But if we look at so called niche games like FE, Darkfall etc they have considerably more amount of grind in comparison. So yes time spent playing such niche games does become relevant.
The widespread mass games being devoid of any innovation or creativity is matter of opinion. For you they might be boring but not for everyone else. Infact in my opinion some of the best MMOS have released in last 4 to 5 years and majority of them are targeted at masses. I don't know at what time few people got this notion into their mind that companies as a rule of thumb are only supposed to cater to a smamll group of gamers and ignore everyone else?
"niche" != "innovative".
Er, how exactly do you figure that? Can you name any big MMO innovations in the past 5 years? If anything they've gone backwards.
What exactly to do you mean by innovation? mind explaining it to me? if you tell me what kind of innovation you are talking about maybe i can make my point more clear.
I don't understand how WoW doesn't "try a bunch of different things to cater to different people" (since you are obviously comparing SW: ToR to WoW) .
Very small simple things? No innovation, creativity, or depth?
You have no idea why WoW is so popular do you?
Pro-tip: it's not because it is simple and doesn't try to cater to different people and because it has no innovation or creativity or depth...
It's because it appears simple at first and is extremely accessible, but as you progress you continue to gain complexity and depth on a learning curve that is perfectly balanced for both MMO veteran and MMO virgin.
And it is because they lead the MMO industry in creativity and innovation.
Has anyone before WoW done badge systems for rewarding kills instead of just gear drops? Has anyone before WoW created fps match type esque. PvP in a MMO (battlegrounds)? has anyone before WoW used quests and story content so dramatically? Has anyone before WoW created an e-sport in game Arena system?
Has anyone before WoW used phasing to create instanced content in the open world? Has anyone before WoW used Flight Points and Master as a primary means of travel? Has anyone before WoW used Hearthstones for all players? Has anyone before WoW used Talent trees to differentiate classes?
Has anyone before WoW created normal and heroic version of dungeons and raids? Has anyone before WoW made their dungeons and raids instanced? Has anyone before WoW made hard-modes and used achievement systems so extensively?
Has anyone before WoW had such easily expandable and modable user interface and add-on community? Has anyone before WoW taken the most popular 3rd party addons and integrated them into the basic UI?
I'm sure the answer to some of these questions is in fact yes. I'm postitive on a few of them that they have been done before. But it's the COLLECTION, the sum of the parts that made WoW such an innovative and creative game and how much the game has changed and evolved over the years.
The point is - BioWare knows this.. they have learned these lessons unlike the Funcom's and Mythic's and Cryptic's...
To argue this point is ignorance and borderline insanity.
Everyone is entitled to their own opinion yes, but opinion can carry weight due to the availability of fact and logic. Simply saying "this is not how I want things" gives your opinion no weight and thus no relevance.
I'll play it, looks like it's going to be fun as heck.
As for MMO innovation, last innovative MMO was WoW, which was released by a large company with no MMO experience and was a high dollar project. JUST LIKE SW:TOR, we'll see some cool stuff from this game.
Damn emo kids... wake up & grow up...
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
PQs and phasing.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I will try this game when it comes out.
While i cant say the graphics look new or flashy, I think it is being made by a good company and i "hope" that the game will be good.
I cant agree with amny people here on the formus that have already they are not going to play the game because of X Y or Z. Because we really dont have that much information to base our opions on.
So, long list, and none unique to WoW.
NWN was a good game, with good voice acting, good story, it was however insignificantly easy to beat, even on hardcore ruleset, and adding another player made it twice as easy. Yes the whole modding system, and the multiplayer aspect had immense potential, in fact with a more in depth editor I think it could have even served as somewhat of a replacement for the oldschool mud era in terms of privately ran game servers/worlds etc. However that's an old game, and most of the new ones haven't even attempted multiplayer. Dragon Age, Mass Effect, I didn't play KoTOR, but I'd bank on it not having it.
I don't really have a point though honestly, and I realize that, all I know is, I hated Dragon Age, because it tried to pass itself off as some sort of successor to Baldurs' Gate, and it was trash in my opinion. What I do know is that I don't see anything new being brought ot the table here, just the same old stuff which is actually worse to me, even if they do it slightly better, because if I wanted the same old, I'd just keep playing WoW, a change of "IP" isn't enough of an excuse to swap games.
If I had any one real thought about this title and the company behind it, it's that I feel with the amount of resources they have behind them, the product they're turning out, and their intellectual vision for this game, just seems so unimaginative.
Er, Public Quests was invented by Warhammer, how could you possible miss that?
And phasing, again Lord of the Rings Online.
I agree with Zerakus. The main storyline will be instanced for solo or group play. This is where you shape your character, make class choices, learn skills and light and dark points. But these quests will lead you to different planets and cities/sites on these planets. So you can head to the contact to continue your story arc or stay in the open world area with everyone else and to the open world quests.
It will not be a GW hub system. If that was even a remote possibility, gamers would be going nuts complaining and the game would fail. I have read nothing coming even close to that. What you are thinking of are the dungeon instances like most MMO's have. You are in your story arc quest which will be an instance and play the SPG/co op part of this game. Everything else will be open world untill a dev says different.
On topic, I will be playing at launch because I enjoy Bioware games. It will be worth the cost of the box and first 30 days. Then, like many others, I will make my choice when it comes to subbing to the game.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I think I will at least give it a try. Hopefully the storylines are interesting on all classes because I will be rerolling a lot . I wish they could think of more to the end game than raiding.
I will for sure be trying it. This, GW2 and FF(whatever number) have all peeked my interest. Whether i stay and pay will be another issue.
I wanted to add my 1 cent in the whole hub vs open world argument. I played EQ1 and loved it for the community and the people i met and the adventures we would create ourselves. I played EQOA on ps2 a little later having less time to put into EQ1 it was actually a very fun experience which again had a fantastic community. I played wow till a month after lich king and really liked that but not for the community. I've played nothing past free trials in mmo's since. Like it or lump it the genre's average run of the mill player is not the type of person i have anything in common with and actually quite loath. I would rather have a million instances in a great gaming experience that put up as many walls between me and them as possible.
When i logged into EQ or EQOA i could sit and just chat even if i didn't want to grind for a good amount of time and have great conversations. The first thing i do in mmo's now when i log in is find a way to turn off general chat and see if there is a place i can go that isn't the main gathering point.
So bring on the instancing the phasing whatever and get me as far away from joe mmo-regular as possible. I don't want to be in the middle of a great quest dialogue or key story point and sort through all the chuck norris jokes, complainers, soap box heros or idiots jumping behind me continually trying to duel me while i play.
I get both sides of the argument and i miss the old days as much as anybody but that's what they are...old days. You either need to adapt, hope technology helps you out or move on. I choose option 2 first but i am not afraid of option 3 either.
Many of those came after WoW's initial release and copied/changed themselves around WoW.
Many of them were only partially implemented or not nearly as expansive and refined as WoW.
And I said in MY post (which you cut out) that some would have not been "firsts"...
But YOU mistake innovation and creativity with being the FIRST to do something.
Is the F22 Raptor not creative nor innovative because it isn't the first airplane ever made? No.
As I said, which you also cut out, it's the SUM, the COMBINATION, of all these things and plenty more I didn't list that make WoW very innovative 5 years ago, very creative 5 years ago, and they have only continued to innovate and be creative since launch with updates, patches, expansion, etc. and have pushed MMOs to a level not seen before.
Which is obvious.
Fail troll fails.
To keep this on point: Bioware will do what no dev company has done since WoW was released, truly UNDERSTAND the elephant in the room and innovate on their ideas and find creative ways to make itself unique and different and better.
It doesn't matter if it came after WoW's initial release or not. It won't stop Blizzard from copying said features.
Of course when you create something New, it won't be perfect from the get go. Blizzard takes that idea, sees the faults, fixes them, releases it as a better version in WoW and voila, money pours in.
But the problem is, if everyone was like Blizzard, there would be no innovation. Somebody has to be brave enough to change the norm, so that others will copy it (and make it better, most of the time). That's the worst thing of all- you do the groundwork, but someone else takes the profit. Nobody cares who did something first- only who does it best.
Certainly works for Blizzard, sucks though.
To the bolded part: Nothing so far suggests this. VA's? Stories? Don't make me laugh.
im gonna give the game a try as soon as it comes out.
i like SW so its obvious i should at least give it a try
I need a life
I will most definitely be playing. Three reasons:
1. It's Star Wars
2. It's story-driven. I loves me a good story.
3. Most important of all: I can get all the way through the story without ONCE being forced to group. Man, how I wish more MMOs were like this, especially endgame. Grouping is fun, requiring it to progress sucks huge.
Wrong again. Every single one of those features were in all those games BEFORE they were in WoW.
So you're saying that someone who makes the second airplane is MORE innovative than the person who makes the FIRST airplane? Right...
Wouldn't a single player RPG, or even a Diablo style RPG suit you, and the game, much better then? Vast majority of MMOs are already as solo friendly as they're probably going to get.
What's the point of an MMO if it doesn't give some kind of benefit for interacting with the other people? Nothing massive about running a private instance with 4 buddies. Again, that's Diablo.
Try to read properly please. He clearly said FORCED to group. players should be given an option to group or not. Implementing intentional block in player progression leads to more frustration then fun.
No mainstream MMO has FORCED anyone to group since like, 2003.
Final Fantasy did. Also if grouping is such an awesome idea why games like LOTR, WOW, EQ2 etc are making lower to medium zones soloable? because players want to level up and progress without inteintional road blocks. Games should give players an option of choosing whether they want to group or solo. In my opinion the only grouping should be at the end game instead of frustrating player at low levels when there is lack of interest in grouping.