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MO sold less than 1700 copies since Open Beta ...

HanoverZHanoverZ Member Posts: 1,239

MO sold 1700 copies from 1-1-10 until 3-31-10, which includes the first two months of Open Beta.  With a stated 107000 in beta, minus the 11000 copies sold before 2010, we're left with 96000 players that stated in the Open Beta.

 

96000 tried Mortal Online Open Beta and less than 1700 preordered.  (1.75% retention rate)

11000 preordered sight on seen, how many of those are still around or will subscribe?

 

The "April Patch" really needs to turn the game around and get people to pay.   1.75% isnt going to cut it.

 

Best of luck to SV in getting their rumored 13000 players needed to break even.

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.aktietorget.se%2FNewsItem.aspx%3FID%3D54815%26Language%3D2&sl=sv&tl=en

I win!!! LOL@U

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Comments

  • bluemagibluemagi Member UncommonPosts: 43

    Mmm I think people are just fed up with pre-ordering mmos.  I'm not a fanboy by any means but I did try Mortal Online and I'm desperately awaiting for the final release.  I loved the game (at least for the week or so that I played) but after getting burned from other games, I'm actually waiting a few months after release and wait for others to review it before I pay lol.

  • scruffoscruffo Member Posts: 38

    I bought in to the early beta thing way to early, when the game was stupidly undeveloped i dont no why they randomy did it this way. Having a beta fair enough most games do but this is much more theyve basicially relesead it without it being released

    i thought age of conan was ment to be new and exciting...

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by bluemagi

     I loved the game (at least for the week or so that I played) but after getting burned from other games,

     

    Why'd you only play a week if you loved it?  "Burned " as in burned out or ripped off? image

    I win!!! LOL@U

  • osmundaosmunda Member Posts: 1,087

    I appreciate the link, but it's hard to make alot of conclusions from it.  In particular, the "retention rate" that you note is an unreliable estimate.  Even if people are enjoying the open beta, why pay for the game as long as they are able to continue playing for free (as illustrated by bluemagi's post) ?  Also unreliable is the total number of beta accounts.  Is it 107,000 people or 103,500 with 3.500 having started 2 accounts or some other breakdown of individual accounts, duplicate accounts, and shared accounts?

    Also, where does this 13,000 come from ?  I think that is in the right neighborhood for the minimum number of players, but not sure of the actual number. The most precision we can put on it is the minimum is above 4-5000  (Roma Victor, which limped along for a while, but was not profitable and eventually shut down) and below a number around 20,000 (Darkfall, which seems to be eking out a reasonable existence) 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by osmunda

     Even if people are enjoying the open beta, why pay for the game as long as they are able to continue playing for free?  

    Bingo.

    A survey with beta players about if they will buy the game (or already done it) would be useful, this is not.

    13K players seems realistic anyways, if DFO can do they should be able to too (nothing against DFO, but they are niche games and easy to compare), just as long as the game is playable.

    But we wont know anything useful until we see some actual numbers of the released game. The only thing we know is that this isnt the f'abled "wow-killer" people talk about... ;)

  • NddeshNddesh Member Posts: 65

    Osmunda is right .. unreliable .. proof i made 2 accounts to transfer my money to my crafter

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by osmunda

    The most precision we can put on it is the minimum is above 4-5000  (Roma Victor, which limped along for a while, but was not profitable and eventually shut down) and below a number around 20,000 (Darkfall, which seems to be eking out a reasonable existence) 

     

    You could come fairly close by looking into SV finacial reports for their operating costs. I assume they'd go up after release though.  Theres still plenty of developing needed, support staff, server and bandwidth...

    I win!!! LOL@U

  • TycodaTycoda Member UncommonPosts: 37

    I'm not surprised. I played the Beta briefly, but it constantly crashed so I quit. I have a good reliable rig so I was in shock when it blew up. I was very interested in the game until then. But lack of performance totally turned me off... :( So chalk me up as the 0.01 % who had technical problems who didn't buy.

    It looked good, but seemed way too sandboxy. Felt like I was dumped into environment with no purpose.

    But, Lack of sales could just be a reluctance to commit considering all the pre-order shenanigans recently. You never know!

  • ThorpeyroxThorpeyrox Member Posts: 125

    Meh nto brought beta yet, wanting to see this patch in action and fixed up before I do.

  • ExalierExalier Member Posts: 1

    I was one of those people with a Beta account but I couldn't even get ingame. It would never run. How many more people who had made an account were in the same psotition as me? Theres no chance im gonna buy that game with the amount of problems I have had at trying to get it to run and the problems in general.

  • KoisadKoisad Member Posts: 61

    its not that 96000 people tried the game, its that 96000 different accounts were made. its a completely different thing.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Maybe this is a sign that noone wants ffapvp games anymore?

    ffapvp = Less freedom overall and frustration for majority of the playerbase.

    Wanna have a pathetically low subscriber base? Make games like MO and DF.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Koisad

    its not that 96000 people tried the game, its that 96000 different accounts were made. its a completely different thing.

     

    Those are the numbers given by SV... Regardless after two months of Open Beta only 1700 bought it. FACT!!!

     

    It really doesnt matter if the number is 10000 or 1,000,000.   If you like the game after two months of testing why wouldn't you buy it? Why wouldnt you support the game???  SV needs the money and theres a Open Beta discount $$$ on the game.

     

    Does MO have enough interest to survive? 

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,661

    WOW... I guess we now know why they seem intent on ninja subscribing the pre-order folks who stopped playing 6-10 months ago.   If they don't, they won't have anyone to bill...

     

    The 13,000 number was thrown out by a developer WAY back around when pre-orders started.  Seems legit.. could it be 12,000 or 14,000? Sure..  but 13k seems like a reasonable number.  

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Nddesh

    Osmunda is right .. unreliable .. proof i made 2 accounts to transfer my money to my crafter

    Really?  You made 2 accounts just to transfer money in a BETA??  Really?  Are you serious?  I mean really.. I'm kind of at a loss here.  Or.. are you throwing out an example?  Either way, if your account is set to start subscriptions, that's where the number comes from.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I'm not surprised with those numbers.  The game blows.  They are using the U3 engine and the graphics aren't even good.  It looks like objects have been placed in the world rather than actually seeming like they belong there.  They went with 1st person when it should have been 3rd person(GoW over the shoulder) and they have horrible de-sync problems that are ruining the game for players who can get past the other issues.  Combat is clunky and the UI looks like it was designed by a group of teenagers living in their mothers basement.

     

    I just loaded up Darkfall for a $1 trial and it looks and feels way better than what I've seen so far from MO.  Yes I know it's been out for just over a year.  It doesn't matter.  I can't actually see MO succeeding.  I'm usually right too. 

  • HanoverZHanoverZ Member Posts: 1,239

    "During the first quarter of 2010, profit after financial items 225 833 SEK

    (-285 003) and earnings per share amounted to 0.01 SEK (-0.01)."

     

    Whats up with the (-285003) ???  Does that show a loss or profit?   imageWe know how much money SV generated during the above period,(roughly)  with the loss/profit we could easily deduce the operationing costs at this stage.  With that we can determone how large the player base needs to be. 

    I win!!! LOL@U

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Slapshot1188

    WOW... I guess we now know why they seem intent on ninja subscribing the pre-order folks who stopped playing 6-10 months ago.   If they don't, they won't have anyone to bill...

     

    The 13,000 number was thrown out by a developer WAY back around when pre-orders started.  Seems legit.. could it be 12,000 or 14,000? Sure..  but 13k seems like a reasonable number.  

    Let's say the 13,000 is an accurate number.

     

    How many of those people do you think will actually RE-subscribe? I would venture to say less than half. And if I'm correct, which I think I will be -- desync will continue to be an issue after launch, and the game will basically be unplayable. So let's say 13k players even try to play -- they won't be able to.

     

    There are a certain amount of folks who look at MO as an 'investment' -- like they are trying to help them succeed. But in a capitalistic world, good products make it and crappy ones don't. They are basically trying to subsidize the losers. And they are in for a rude awakening. I have been largely absent for a while out of MO because they kept pushing the dates back, but with what looks like an impending release now -- I am just sitting with some popcorn, waiting for fireworks.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by HerculesSAS

    Originally posted by Slapshot1188

    WOW... I guess we now know why they seem intent on ninja subscribing the pre-order folks who stopped playing 6-10 months ago.   If they don't, they won't have anyone to bill...

     

    The 13,000 number was thrown out by a developer WAY back around when pre-orders started.  Seems legit.. could it be 12,000 or 14,000? Sure..  but 13k seems like a reasonable number.  

    Let's say the 13,000 is an accurate number.

     

    How many of those people do you think will actually RE-subscribe? I would venture to say less than half. And if I'm correct, which I think I will be -- desync will continue to be an issue after launch, and the game will basically be unplayable. So let's say 13k players even try to play -- they won't be able to.

     

    There are a certain amount of folks who look at MO as an 'investment' -- like they are trying to help them succeed. But in a capitalistic world, good products make it and crappy ones don't. They are basically trying to subsidize the losers. And they are in for a rude awakening. I have been largely absent for a while out of MO because they kept pushing the dates back, but with what looks like an impending release now -- I am just sitting with some popcorn, waiting for fireworks.

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

    He who keeps his cool best wins.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,661

    Originally posted by Benthon

     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

     That seems AWFULLY low to me...  maybe after 6  months... but 85% of all players give up on a game after 30 days? 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Slapshot1188

    Originally posted by Benthon


     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

     That seems AWFULLY low to me...  maybe after 6  months... but 85% of all players give up on a game after 30 days? 

    Oddly enough, that game is a success enough that they got billed to do WAR.

     

    And if 15% is a success -- just imagine what it takes to attain that 15%.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Benthon

     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

    Have a link?

    I win!!! LOL@U

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Slapshot1188

    Originally posted by Benthon

     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

     That seems AWFULLY low to me...  maybe after 6  months... but 85% of all players give up on a game after 30 days? 

     Considering it was Mark Jacobs at the height of spinning WAR as a success, I'm not sure.

    He who keeps his cool best wins.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by HanoverZ

    Originally posted by Benthon

     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

    Have a link?

     Buried somewhere at F13 or WA. I'm not saying it's true, but that's something like what he said.

    He who keeps his cool best wins.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Benthon

    Originally posted by HanoverZ


    Originally posted by Benthon


     

     Mark Jacobs had once said about DaoC that their player retention rate was only 12-15%. So only slightly more than one out of ten people who bought the box actually stayed longer than the free month.

    Have a link?

     Buried somewhere at F13 or WA. I'm not saying it's true, but that's something like what he said.

    They also said that only 16% of people stick with WoW past level 10 or something like that. 

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