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Godslayer, extreme grind.

CrosswireCrosswire Member UncommonPosts: 264

I have tried out the expansion and have to say I am not a fan.

It's all about doing repeatable quests for tokens, tokens that you need a extraordinary amount of weather is be for faction or for loot, the loot for the most part is junk and not worth the effort.  The whole thing quickly becomes more boring than watching paint dry.

All in all I would say the expansion is not worth the money, in fact it should have been free given it's lack of any real content. I can see in the next month or so, players going back to the old game abandoning the expansion completely.

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Comments

  • EthianEthian Member Posts: 1,216

    Kind of what I expected from what I've heard so far. Sadly theres only 2-3 MMOs worth the time these days imo.

    "I play Tera for the gameplay"

  • FalfeirFalfeir Member UncommonPosts: 492

    you mean you've downed all the dungeons in hard mode?

     

    funcom miscalculated the carrot sizes for different quests which resulted in people choosing the easiest way and sticking with it(read grind). There is content just not the incentive. It was the same with older content, i dont go to sanctum for cool armors, why? time spend there doesnt justify the rewards; i might as well out-level it.

    I need more vespene gas.

  • Wharg0ulWharg0ul Member Posts: 4,183

    In ANY game these days, whenever things aren't handed out on demand on a silver platter, people have to whine about the "grind".

    image

  • FolbyOrbFolbyOrb Member UncommonPosts: 357

    Originally posted by Wharg0ul

    In ANY game these days, whenever things aren't handed out on demand on a silver platter, people have to whine about the "grind".

    Why didn't you post this sooner? God. Such a looooooong grind to the truth.

    Playing | GW2
    Wanting | Pantheon
    Watching | Crowfall
    Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    The problem with AoC now that the lack of content has been sorted is that Guate Godager may have been axed but the game and dev team are still in Godager mode.  It was the same with Ao, big guild mentality and massive grinds for little gain.  The guy at the top now needs to throw out all of his gaute posters and do things differently.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Falfeir

    you mean you've downed all the dungeons in hard mode?

     

    funcom miscalculated the carrot sizes for different quests which resulted in people choosing the easiest way and sticking with it(read grind). There is content just not the incentive. It was the same with older content, i dont go to sanctum for cool armors, why? time spend there doesnt justify the rewards; i might as well out-level it.

    The incentive can be to explore the other quests and the new areas. Also I wouldn't call the new dungeons lacklustre, far from it even, they're great fun.

     

    I've done Sanctum a lot of times too with guildies and friends, for the same reason: cool armor, and it was fun.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • nathanvandynnathanvandyn Member Posts: 98

    Originally posted by Crosswire

    I have tried out the expansion and have to say I am not a fan.

    It's all about doing repeatable quests for tokens, tokens that you need a extraordinary amount of weather is be for faction or for loot, the loot for the most part is junk and not worth the effort.  The whole thing quickly becomes more boring than watching paint dry.

    All in all I would say the expansion is not worth the money, in fact it should have been free given it's lack of any real content. I can see in the next month or so, players going back to the old game abandoning the expansion completely.

     Probably one of the most foolish statements I have seen regarding a video game. Many ppl are loving the new dungeons, the difficulty that comes with them, and the fact that they didnt just raise a lvl cap and call it a day like every other mmo out there does for their "expansion" which in reality only makes the game smaller and dead in lower areas.

    You want the best gear NOW sounds like QQ to me.

  • swollenwabitswollenwabit Member Posts: 107

    There is a substantial amount of grind in the expansion, the factions all requires a vast amount of tokens and rep grinding to max out the ones you want to max out. However the grind becomes a lot worse once you look at it as nothing but a grind. There are loads of instances to do and if you do faction quests 24/7 you will get bored easy and fast. 

    The expansion and the amount of grind is imo a direct result of people wanting content that last longer. If you look at other games in the genre faction grind has been used as a long lasting content, it gives players something to do for quite some time and it also gives the devs some more time to develop new content. Grinding is both loved and hated, for some people grinding the same stuff over and over is the worst thing they can o, others need these types of quest to feel like there is content in the game. 

    There is lots more content in the expansion then just the faction grind the new dungeon and raid stuff is fun and the amount of instances added should give people something to for some time too. All in all I think the expansion is quite nice, heavy on the grind but that's seem to be the trend in MMO's these days. 

  • BesCirgaBesCirga Member Posts: 806

    I said earlier that I didn't have a good feeling about the expansion due to the badly disguised grind, but after I got a relaxed attitude towards AA advancement and fraction grind the expansion have grown on me. The only thing I don't like is the epic quest line being tied to fraction ranks. To follow the main story you have to grind fraction ranks, making it non-optional - I don't like forced grind.

  • FalfeirFalfeir Member UncommonPosts: 492

    Originally posted by cyphers

    Originally posted by Falfeir

    you mean you've downed all the dungeons in hard mode?

     

    funcom miscalculated the carrot sizes for different quests which resulted in people choosing the easiest way and sticking with it(read grind). There is content just not the incentive. It was the same with older content, i dont go to sanctum for cool armors, why? time spend there doesnt justify the rewards; i might as well out-level it.

    The incentive can be to explore the other quests and the new areas. Also I wouldn't call the new dungeons lacklustre, far from it even, they're great fun.

     

    I've done Sanctum a lot of times too with guildies and friends, for the same reason: cool armor, and it was fun.

    you didnt get what i meant, no problem. I know there is content, i know they are fun. I am enjoying them atm, trying to take down hm's etc. Incentive as being "to explore" is a very dangerous bet because in a static environment exploring can be done once. Once explored they are, well, just out there and if you dont need to go there you wont. The game had to give every quest its worth. All options had to be viable option so that people would want to visit all of them. Many of the quest i've taken, i did them just once to see what they are. Many people didnt even bother. If gloom forest takes 2 minutes it should give 2 min worth of reward, if another takes 10, it should give 10.

     

    You are saying you went to sanctum many times. Dont kid yourself, other than first few runs its just for the armor. If it was fun it was because you were with your friends, not because of the thrill, excitement the dungeon offers. That exciment died after few runs.

    I need more vespene gas.

  • CrosswireCrosswire Member UncommonPosts: 264

    Originally posted by Wharg0ul

    In ANY game these days, whenever things aren't handed out on demand on a silver platter, people have to whine about the "grind".

    Maybe these people have jobs and a life outside of the game.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Falfeir

    you didnt get what i meant, no problem. I know there is content, i know they are fun. I am enjoying them atm, trying to take down hm's etc. Incentive as being "to explore" is a very dangerous bet because in a static environment exploring can be done once. Once explored they are, well, just out there and if you dont need to go there you wont. The game had to give every quest its worth. All options had to be viable option so that people would want to visit all of them. Many of the quest i've taken, i did them just once to see what they are. Many people didnt even bother. If gloom forest takes 2 minutes it should give 2 min worth of reward, if another takes 10, it should give 10.

     

    You are saying you went to sanctum many times. Dont kid yourself, other than first few runs its just for the armor. If it was fun it was because you were with your friends, not because of the thrill, excitement the dungeon offers. That exciment died after few runs.

    Ah, I see my post was misinterpreted, besides the Sanctum comment I wasn't criticizing or contradicting your post, part of my post was adding to yours, and responding upon the OP.

     

    Basically i think the OP is doing things wrong if he's only playing AoC focused on the faction rewards, because there's a LOT more of Khitai to enjoy. Sure, he may do so, continue to grind for faction rewards, and he may quit when he got tired of it. It's just not how a lot of others are playing it, they do the other stuff too.

     

    About Sanctum: the newer dungeons are better than the old ones, but I think it applies to every dungeon no matter what MMO. After the first few times it's what you can get there and your friends/guildies that make you go back to them more than a few times.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • WilliacWilliac Member Posts: 212

    Originally posted by Crosswire

    Originally posted by Wharg0ul

    In ANY game these days, whenever things aren't handed out on demand on a silver platter, people have to whine about the "grind".

    Maybe these people have jobs and a life outside of the game.

    Maybe some of us enjoy it? Sorry that we can't adjust to your life, but.. we have our own.

  • CrosswireCrosswire Member UncommonPosts: 264

    The instances I have tried so far feel unfinished and mostly untested, for instance....

    The fat man can kill your cloth wearers with his farts before the player can take one step.

    The one were you must take cover from the volley of arrows, the said cover is often aflame with burning oil, killing you just as quickly.

    Even if these instances were running smoothly, I wouldn't call them inspiring nor fun, after all we are only there for the loot. :p

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Crosswire

    The instances I have tried so far feel unfinished and mostly untested, for instance....

    The fat man can kill your cloth wearers with his farts before the player can take one step.

    The one were you must take cover from the volley of arrows, the said cover is often aflame with burning oil, killing you just as quickly.

    Even if these instances were running smoothly, I wouldn't call them inspiring nor fun, after all we are only there for the loot. :p

     

    ... and that's why you quit. Maybe you should go back to other MMO's that are easier or more your kind of fun, there's no shame in it. People have different tastes, enough MMO's around to choose from that are closer to one's own image

     

    Personally, I'm having a blast in Khitai, I like the look and feel (especially at DX10 - nope, np running it even there), I like how Funcom tried to avoid the same old level cap raise as you often see, making the former level cap content obsolete. And I like a number of the ideas they've implemented with the expansion. How long it'll last, we'll see, but it'll be longer than merely 1 or 2 months. For me, that is.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • CrosswireCrosswire Member UncommonPosts: 264

    Originally posted by cyphers

    Originally posted by Crosswire

    The instances I have tried so far feel unfinished and mostly untested, for instance....

    The fat man can kill your cloth wearers with his farts before the player can take one step.

    The one were you must take cover from the volley of arrows, the said cover is often aflame with burning oil, killing you just as quickly.

    Even if these instances were running smoothly, I wouldn't call them inspiring nor fun, after all we are only there for the loot. :p

     

    ... and that's why you quit. Maybe you should go back to other MMO's that are easier or more your kind of fun, there's no shame in it. People have different tastes, enough MMO's around to choose from that are closer to one's own image

     

    Personally, I'm having a blast in Khitai, I like the look and feel (especially at DX10 - nope, np running it even there), I like how Funcom tried to avoid the same old level cap raise as you often see, making the former level cap content obsolete. And I like a number of the ideas they've implemented with the expansion. How long it'll last, we'll see, but it'll be longer than merely 1 or 2 months. For me, that is.

    I'm sorry, did I give you the impression that I quit?  If I did it wasn't intended.  I  don't bother playing the expansion any more that's all.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Crosswire

    I'm sorry, did I give you the impression that I quit?  If I did it wasn't intended.  I  don't bother playing the expansion any more that's all.

    Ah, you're right, it sounded like you quit, but reading back the OP you weren't saying it indeed, it was only commenting upon possible other players going back to their older MMO after a month or some.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FalfeirFalfeir Member UncommonPosts: 492

    Originally posted by Crosswire

    The instances I have tried so far feel unfinished and mostly untested, for instance....

    The fat man can kill your cloth wearers with his farts before the player can take one step.

    The one were you must take cover from the volley of arrows, the said cover is often aflame with burning oil, killing you just as quickly.

    Even if these instances were running smoothly, I wouldn't call them inspiring nor fun, after all we are only there for the loot. :p

    not one step, if you are unlucky 3 steps. 3 steps are one step more than enough. pay more attention, dont position behind/near tank.

    said cover was never aflame in my various runs, it gets flamed 2 seconds after the volleys stop though. again more attention.

    If you are running them with pugs they are ofcourse will be alot harder because of the lack of coordination and knowledge.

    I for one love those dungeons. The harder, better.

    I need more vespene gas.

  • AmorienAmorien Member Posts: 142

    i started working on my 3rd 80 , i lasted 3 days.

    image

  • Destiny2010Destiny2010 Member UncommonPosts: 327

    Originally posted by Amorien

    i started working on my 3rd 80 , i lasted 3 days.

    Why did you start on your 3rd 80 when those two former just got handed like 200++ hours of content in the expansion? That`s what I`m thinking when I read your statement.

  • mCalvertmCalvert Member CommonPosts: 1,283

    The reason its a grind is they didnt include enough content to keep you busy. The Tigers faction has 1 repeatable quest at Rank 0. So you have to either run it 50 times to get Rank 1, kill 800 or so of their enemy faction, or grind out repeatable non faction quests for tokens to turn in for faction rep. SImply adding 10 more quests (as lame as they are - kill 10 rats) would have at least given you some variety.

    A better system would have been a long chain of story line quests, at the end of which you gain a rank, and get a faction peice of gear. But, instead faction gear costs extreme amounts, which means grinding out more content to even afford one peice of an 8 piece set, at the lowest quality.

  • ProfRedProfRed Member UncommonPosts: 3,495

    It's all in what you make of it.  People that want instant gratification and think that the only way to get there is to grind the same quests over and over are going to come on the internet and whine about the grind.  I have not grinded at all or done a repeatable quest more than a couple times and I almost have one faction to rank 3 of 4 already and I have almost 300 insignias.

    I just play, experience the content, and have fun.  Guess what?  I am enjoying the hell out of the expansion.  It isn't Funcoms job to make a game that holds your hand 100% of the time and makes it fun for you.  If you want that go play WoW.  There is a wide open area and lands to explore and partake in and you can do everything in a number of ways.  If you punish yourself by grinding when you don't like to grind then come here and complain how do you expect people to take you seriously.

    Anyway, Funcom is listening and are upping the rewards across the board for faction quests.  They already said numerous times they would be watching the progression and tweaking rewards.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Crosswire

    The instances I have tried so far feel unfinished and mostly untested, for instance....

    The fat man can kill your cloth wearers with his farts before the player can take one step.

    The one were you must take cover from the volley of arrows, the said cover is often aflame with burning oil, killing you just as quickly.

    Even if these instances were running smoothly, I wouldn't call them inspiring nor fun, after all we are only there for the loot. :p

    Really?  You expect us to take you seriously after this?  Just because you suck at the game doesn't mean it is Funcom's fault. 

    The fat man, Po-Sha, often vommits straight forward at the start of the fight.  That is why DPS start on one side and tanks on the other.

    The archer calls in volleys where you have to hide under the overhang, and then he fires a fire arrow into the overhang where you must leave immediately after the 3rd volley. 

    These instances and boss fights are crazy fun co-op, and as difficult as almost any coop game out there in any genre.  Pillars of Heaven is an unbelievable instance, but I guess you didn't get past the archer.  Don't come on here flaming things you have little to no experience or info on.  We have Eurogamer for that.

    Obviously the expansion is too difficult for you to even learn simple patterns, or you only tried these once.  There are other games out there that are much easier, but 99% of them have way more grind than AoC.  Good luck.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Wharg0ul

    In ANY game these days, whenever things aren't handed out on demand on a silver platter, people have to whine about the "grind".

    Please don't take my following comment as a review of Godslayer, because it is not.

    Grind, at least to me, doesn't always mean people want instant gratification. 

     

    To me grind is defined by gameplay that is no longer interesting, if it even was to begin with, but required to progress.  Progress being levels, items, story or whatever goal the player has their sight set on.  I don't think players really mind the length of time or number of tasks required to accomplish a goal as long as they are having fun.  It is only when something become boring or lacking in fun factor that people start to feel like they are just grinding on something in order to move beyond it and accomplish some goal. 

     

  • RambonessRamboness Member UncommonPosts: 19

    Gather 300 rice quest :D

    NOW that's a grind

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