The launch wasn't too bad, but the devs went on vacation right after release. o.O
so a weekend is a vacation?
Edit: Launch was pretty smooth, server instability for a bit (most notably on the second day) but when in-game performance was impressive throughout. A bit buggy, but far from the worst I've seen... their website was down more than the game server i think
I suggest you read the MO general forums, the launch is not as smooth as some try to let on here. THeir are quite a few issues that need worked out.
If its game you really want and can put up with bugs then I would say go for it.
If your looking for a stable running game I would give it a couple weeks see where it is at. If read the general forums on MO you can quickly see whats what and make a proper decision.
The launch was indeed smooth. The performance was great (better than ever actually) with little lag for me even in towns and outside where lots of people run around and I got a 3+ year old comp. But after some hours there was some server crashes due to some server bug.
After launch the devs patched the servers a few times and now the server crash maybe only a few times a day. They will come with new patches next week, to fix the crash, maybe already tomorrow. Next week they also introduce a new looting system, what I heard.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
Queue the raving fanboys:
Took me 7 hours to download on my slow connection.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
Queue the raving fanboys:
Took me 7 hours to download on my slow connection.
It took me about 36 hours to download and install the patches. Keep in mind that I'm from the US.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
Queue the raving fanboys:
this is a real description of the game. it was like this in beta until they made it so less people could log in and took a bunch of features out then it was semi-stable. dont listen to anyone who is saying this is a smooth awesome launch, because they are full of shit and anything thats wrong with the game they are blind to due to their absolute love for MO
im still waiting for my boxed version that actually has a playable disc inside
There are tons of posts about how to download the patches quickly(7 hours seems to be the average). Anyone who claims it took 2 days obviously didn't read the forums. Anyone who claims this was one of the worst launches has led a very sheltered life as I have been part of many launches and most were like this one with many server crashes and login server fails, etc.
I understand that these comments are due to frustration and boredom but please try to be objective and honest with yourselves and others.
Launch was fairly typical especially if one considers that this is not a AAA title. The important thing for people to do now is wait. If you bought it to beta then just wait and see what happens over the next couple of weeks. If you are considering then do NOT buy this yet. Wait 30 days and see what the users are saying here.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
Queue the raving fanboys:
Took me 7 hours to download on my slow connection.
It took me about 36 hours to download and install the patches. Keep in mind that I'm from the US.
Yeah, it was easily taking that long for me. I'm going to have to get hold of the disk as it should alleviate some of the downloading issues. I hope.
Keep in mind this is the full game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
There are torrent links on the forums for the patches. It took me 4.5 hours to download all seven major patches and I am on the east coast US. Don't know what else to tell you about that but I would recommend waiting if you can since they will likely iron out more bugs(some really annoying) in the next week or two.
Games are buggy and unstable at launch as a general rule in the industry. Get used to it or wait a month or two before buying new releases.
The release wasn't bad, but I quickly found out it wasn't the game for me when the majority of the people I saw were all huddled around a couple of trees chopping for hours.
It took me 27 hours or so to download/patch everything. The server stability seems pretty good, aside from it going down for a bit a couple times.
So the game's launch was pretty smooth, it's just the game that's rough, at the moment. I don't mind giving them the money for the client, though, since it'd be nice to see the game improve, but for now, I can't see myself playing it.
The release wasn't bad, but I quickly found out it wasn't the game for me when the majority of the people I saw were all huddled around a couple of trees chopping for hours.
It took me 27 hours or so to download/patch everything. The server stability seems pretty good, aside from it going down for a bit a couple times.
So the game's launch was pretty smooth, it's just the game that's rough, at the moment. I don't mind giving them the money for the client, though, since it'd be nice to see the game improve, but for now, I can't see myself playing it.
Those people were chopping wood or mining rock to get their attributes up to cap. It will take you the majority of one day to cap your strength and constitution doing those two things. Considering it only takes up a day when in DF itt can take several months... I'd say it's a nice step in the right direction.
If you don't want to do that, you can just as easily play the game at your own pace without doing those things. And you know what, I've gotten woodcutting and mining up to 60 each and my attributes are 3/5ths of the way to cap. That's probably in about 3-4 hours. You'd have to do this anyways if you want to become a crafter of any type... so I don't see why you immediately said it wasn't for you. You knew harvesting and crafting was part of the game didn't you?
How is the launch? Dunno, still trying to download the patches. Second day now and counting...
2 days? Strange ... what kind of connection do you have? It took like 5 hours for me.
It has nothing to do with connection.. I just think some people are in the UK and some are in the US. Some let the patcher do the work, others downloaded with utorrent and installed them manually. You know what connection they have, no one is playing this on 56k or isdn. You know it's Cable, DSL, or some sort of T line at school or work. Silly questions.
The server only crashed once for me today.. I played during the evening hours, between 5 and 9. There were a few lag spikes here and there.. nothing bad. I saw a little bit of floating players, but only a few times. Graphics are really nice, but I quickly found out that I'd need an upgrade to handle all the detail, dynamic lighting and shadows, reflective water, bloom effects and such. There certainly are quite of few fixes that are going to be needed, but there was nothing game breaking. I didn't see anyone attacking others in town. People were generally nice and helpful. There were a few GM's about, so there are people doing their jobs.
Certainly a lot better than what beta had to offer. I'd have to say I'm rather surprised and it's quite possible that I could be playing this for a little while. Then again, it's just one day.. and perhaps I'll feel differently after a week.
How is the launch? Dunno, still trying to download the patches. Second day now and counting...
2 days? Strange ... what kind of connection do you have? It took like 5 hours for me.
Hmm.. Sorry for what looks like a double post.. The first one didn't quote who I was replying too.. (sorry).
Diekfoo> Your opinion is valid... but it's important to note your geographical location. You're in Sweden (or at least your profile page says you are) and not 1/10th as far from any of the SV servers as tons of other people are. I'm sure it's possible that people living in or around Sweden could experience delays in download, patching or playing but just imagine what it's like for people far away.
I just caught up, spoke with a few friends who returned for launch and I have to say, it's not looking pretty for SV. The support forums are overloaded with problems and I have to kind of chuckle at the folks who put up "flawless launch". Housing wasn't even tested before it was put back in, so we don't even know what kind of problems may lie there.
Either way, right now it seems like SV is doing what they can to keep the game afloat. The shady business practices have been formalized, by them charging you after your first month without your consent. I'm going to laugh when people get hit with charges, because SV is going to be in a world of trouble -- there's a lot of documentation to support their illegal activity.
That said, I'm not sure what the future holds. Will desync make a comeback? People are convinced it's gone, but without testing multiple systems before launch it's hard to say for sure. Hopefully it is gone though.
Either way, right now it's a rocky road and MO doesn't seem to be offering a whole lot in terms of depth of play. Sorry I was late, I had some personal stuff going on so I haven't bothered to check up with MO.
Desync is NOT gone and it depends on were you are at. Around some towns it is flawless but.....
Outside Tineriem (boy I butcherd that name) the unopened major city, the weasels were warping all over the place as were the 2 or 3 other people around me. My stupid weasel just started sliding up a hill and never came back though I showed I still had control of him.
So naw, no desync, everything is running flawless.
Of course the population seems a bit sparse out in the country side but I am sure after the boxed version hits the shelves in the next month and the advertising campaign goes into full swing, that the population will pick up. /sarcasm
"If you were as smart as you think you are, you would realize that you are an idiot"
Almost capped my strength and constitution in one day. 80 mining and woodcutting. There is plenty to do right now, I can see myself staying busy for the next few weeks at least. By then, I'm sure proper testing will be done with the systems in place as well as some fixes.
I didn't experience much desync, but it was still around. Then again, I don't know how much of that is lag considering I'm playing from the US. A little bit of floating players, that's a known bug and should be fixed.. I hope. Duplicate NPC's made it's triumphant return to the bug list. I'd have to say that considering it's beta state, the game has took a huge jump forward and no doubt is very playable.
Give it a few weeks, I'm sure a lot of these issues will be ironed out.
ugh. Hercules, SV sent out an email to every pre-order customer telling them about the auto-subscribe and how to disable it.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times (repeatedly crossing node lines in high-population areas, especially during the first few minutes after launch in Fab).
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server.
If you can interact with the weasels, it's not desync.
If you can pull out your weapon, it's not desync.
If you can move a stack from one cell in your inventory to another, it's not desync.
If it takes a few seconds to do one of the above things, it's not desync.
If you're desync'd, your weapon will NEVER pull out (or sheathe), the stack will NEVER move, etc etc etc.
Again, I know what desync looks like and how to cause it; I haven't seen it since launch.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
ugh. Hercules, SV sent out an email to every pre-order customer telling them about the auto-subscribe and how to disable it.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times (repeatedly crossing node lines in high-population areas, especially during the first few minutes after launch in Fab).
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server.
If you can interact with the weasels, it's not desync.
If you can pull out your weapon, it's not desync.
If you can move a stack from one cell in your inventory to another, it's not desync.
If it takes a few seconds to do one of the above things, it's not desync.
If you're desync'd, your weapon will NEVER pull out (or sheathe), the stack will NEVER move, etc etc etc.
Again, I know what desync looks like and how to cause it; I haven't seen it since launch.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Ugh, they still subscribed people who DID NOT ACTIVELY CHOOSE TO.
When time comes, the disclaimer is IRRELEVANT. If you go to the store and buy a magazine, do they subscribe you automatically, or do you actually have to CHOOSE to subscribe? They can't send you a notice and say "oh, if you want to disable your subscription then do XYZ" if you've never opted to sub.
As for the desync, I think it's too early to tell. They disabled housing entirely and said "Desync is fixed!", then re-enabled it shortly before launch. Here's a hint -- nobody built a single house in the time they enabled it, so how do they know when structures start getting placed, that people won't start desyncing all over the place? They don't.
ugh. Hercules, SV sent out an email to every pre-order customer telling them about the auto-subscribe and how to disable it.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times (repeatedly crossing node lines in high-population areas, especially during the first few minutes after launch in Fab).
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server.
If you can interact with the weasels, it's not desync.
If you can pull out your weapon, it's not desync.
If you can move a stack from one cell in your inventory to another, it's not desync.
If it takes a few seconds to do one of the above things, it's not desync.
If you're desync'd, your weapon will NEVER pull out (or sheathe), the stack will NEVER move, etc etc etc.
Again, I know what desync looks like and how to cause it; I haven't seen it since launch.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Ugh, they still subscribed people who DID NOT ACTIVELY CHOOSE TO.
When time comes, the disclaimer is IRRELEVANT. If you go to the store and buy a magazine, do they subscribe you automatically, or do you actually have to CHOOSE to subscribe? They can't send you a notice and say "oh, if you want to disable your subscription then do XYZ" if you've never opted to sub.
As for the desync, I think it's too early to tell. They disabled housing entirely and said "Desync is fixed!", then re-enabled it shortly before launch. Here's a hint -- nobody built a single house in the time they enabled it, so how do they know when structures start getting placed, that people won't start desyncing all over the place? They don't.
That's why it's premature to say desync is fixed.
... how would housing cause desync?
Housing wasn't removed to fix desync, it was removed because SV upgraded MO's engine to the latest version of Unreal and incorporated Atlas network tools. Now, the cause of desync was bad netcode. What else could it have been, desync is a client/server communication problem, so the system that handles client/server communication is the obvious culprit.
So your logic is skipping a step; housing wasn't removed to fix desync, it was removed as a result of the upgrade intended to fix desync.
You can say "maybe desync will come back when houses are built"... and when it doesn't, you can say "maybe thieving caused it", then a few years down the road, "Maybe feature x that they're finally implementing will bring it back". But it'll get old.
Besides, desync is way too general of a problem to refer to as one specific bug. The causes of MO's previous rash of desync was fixed, I'm confident of that. Keep in mind that even EVE has problems with desync every now and then... it's not the same bug, just the same result.
Comments
The launch wasn't too bad, but the devs went on vacation right after release. o.O
so a weekend is a vacation?
Edit: Launch was pretty smooth, server instability for a bit (most notably on the second day) but when in-game performance was impressive throughout. A bit buggy, but far from the worst I've seen... their website was down more than the game server i think
I suggest you read the MO general forums, the launch is not as smooth as some try to let on here. THeir are quite a few issues that need worked out.
If its game you really want and can put up with bugs then I would say go for it.
If your looking for a stable running game I would give it a couple weeks see where it is at. If read the general forums on MO you can quickly see whats what and make a proper decision.
The launch was indeed smooth. The performance was great (better than ever actually) with little lag for me even in towns and outside where lots of people run around and I got a 3+ year old comp. But after some hours there was some server crashes due to some server bug.
After launch the devs patched the servers a few times and now the server crash maybe only a few times a day. They will come with new patches next week, to fix the crash, maybe already tomorrow. Next week they also introduce a new looting system, what I heard.
I have lots of fun playing the game.
I'm sure to get flamed for this, but what game are you guys playing? It took 2 days to download all the patches (yes ports are forwarded properly with plenty of available connections) only to have the game fail to launch due to one corrupt file. The solution: uninstall and redownload - another 2 days of download. Finally the game launches properly. I get through character creation, hit save and... nothing. Servers are down (apparently a VERY common problem). All changes are lost, keep recreating the same character, and finally on the umpteenth try I get into the game. Hmmmm.... no sound - also apparently very common. Ah well, at least I'm in... and then the server goes down. Get back in, start to configure... server goes down. Finally server comes back up and everything is going great for 5 minutes without interuption - YAY! I look at my inventory and decide to put my sword in right hand and.... game crash. Log back in, unequip the axe I was trying to replace, then try to equip the sword again... game crash. Try to re-equip the axe... game crash. I go to report the bug - forums down. These appear to be VERY common problems among people I've talked to, but they have stopped bothering to post problems, as they are flamed by fanboys who blame them for failing to properly foresee and accept shoddy development.
I've played the beta off and on for months now. I knew this wasn't going to be a smooth launch -- mmo's never are, and I'm more than willing to give indie devs some extra room -- but this is one of the worst launches I have ever seen. I'd say it needed months, but at the pace SV has taken since I started the beta, this thing needed another year or more in development just to call itself a game. If this game somehow lasts a year, it may really bring something unique to the genre, but that's a very big if. At the moment, MO is strictly for the deluded and masochistic few.
Queue the raving fanboys:
Took me 7 hours to download on my slow connection.
It took me about 36 hours to download and install the patches. Keep in mind that I'm from the US.
this is a real description of the game. it was like this in beta until they made it so less people could log in and took a bunch of features out then it was semi-stable. dont listen to anyone who is saying this is a smooth awesome launch, because they are full of shit and anything thats wrong with the game they are blind to due to their absolute love for MO
im still waiting for my boxed version that actually has a playable disc inside
There are tons of posts about how to download the patches quickly(7 hours seems to be the average). Anyone who claims it took 2 days obviously didn't read the forums. Anyone who claims this was one of the worst launches has led a very sheltered life as I have been part of many launches and most were like this one with many server crashes and login server fails, etc.
I understand that these comments are due to frustration and boredom but please try to be objective and honest with yourselves and others.
Launch was fairly typical especially if one considers that this is not a AAA title. The important thing for people to do now is wait. If you bought it to beta then just wait and see what happens over the next couple of weeks. If you are considering then do NOT buy this yet. Wait 30 days and see what the users are saying here.
Yeah, it was easily taking that long for me. I'm going to have to get hold of the disk as it should alleviate some of the downloading issues. I hope.
Keep in mind this is the full game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There are torrent links on the forums for the patches. It took me 4.5 hours to download all seven major patches and I am on the east coast US. Don't know what else to tell you about that but I would recommend waiting if you can since they will likely iron out more bugs(some really annoying) in the next week or two.
Games are buggy and unstable at launch as a general rule in the industry. Get used to it or wait a month or two before buying new releases.
How is the launch? Dunno, still trying to download the patches. Second day now and counting...
My gaming blog
The release wasn't bad, but I quickly found out it wasn't the game for me when the majority of the people I saw were all huddled around a couple of trees chopping for hours.
It took me 27 hours or so to download/patch everything. The server stability seems pretty good, aside from it going down for a bit a couple times.
So the game's launch was pretty smooth, it's just the game that's rough, at the moment. I don't mind giving them the money for the client, though, since it'd be nice to see the game improve, but for now, I can't see myself playing it.
2 days? Strange ... what kind of connection do you have? It took like 5 hours for me.
Those people were chopping wood or mining rock to get their attributes up to cap. It will take you the majority of one day to cap your strength and constitution doing those two things. Considering it only takes up a day when in DF itt can take several months... I'd say it's a nice step in the right direction.
If you don't want to do that, you can just as easily play the game at your own pace without doing those things. And you know what, I've gotten woodcutting and mining up to 60 each and my attributes are 3/5ths of the way to cap. That's probably in about 3-4 hours. You'd have to do this anyways if you want to become a crafter of any type... so I don't see why you immediately said it wasn't for you. You knew harvesting and crafting was part of the game didn't you?
It has nothing to do with connection.. I just think some people are in the UK and some are in the US. Some let the patcher do the work, others downloaded with utorrent and installed them manually. You know what connection they have, no one is playing this on 56k or isdn. You know it's Cable, DSL, or some sort of T line at school or work. Silly questions.
The server only crashed once for me today.. I played during the evening hours, between 5 and 9. There were a few lag spikes here and there.. nothing bad. I saw a little bit of floating players, but only a few times. Graphics are really nice, but I quickly found out that I'd need an upgrade to handle all the detail, dynamic lighting and shadows, reflective water, bloom effects and such. There certainly are quite of few fixes that are going to be needed, but there was nothing game breaking. I didn't see anyone attacking others in town. People were generally nice and helpful. There were a few GM's about, so there are people doing their jobs.
Certainly a lot better than what beta had to offer. I'd have to say I'm rather surprised and it's quite possible that I could be playing this for a little while. Then again, it's just one day.. and perhaps I'll feel differently after a week.
Error: See below.
Hmm.. Sorry for what looks like a double post.. The first one didn't quote who I was replying too.. (sorry).
Diekfoo> Your opinion is valid... but it's important to note your geographical location. You're in Sweden (or at least your profile page says you are) and not 1/10th as far from any of the SV servers as tons of other people are. I'm sure it's possible that people living in or around Sweden could experience delays in download, patching or playing but just imagine what it's like for people far away.
Wow, seems like I missed a lot while I was away.
I just caught up, spoke with a few friends who returned for launch and I have to say, it's not looking pretty for SV. The support forums are overloaded with problems and I have to kind of chuckle at the folks who put up "flawless launch". Housing wasn't even tested before it was put back in, so we don't even know what kind of problems may lie there.
Either way, right now it seems like SV is doing what they can to keep the game afloat. The shady business practices have been formalized, by them charging you after your first month without your consent. I'm going to laugh when people get hit with charges, because SV is going to be in a world of trouble -- there's a lot of documentation to support their illegal activity.
That said, I'm not sure what the future holds. Will desync make a comeback? People are convinced it's gone, but without testing multiple systems before launch it's hard to say for sure. Hopefully it is gone though.
Either way, right now it's a rocky road and MO doesn't seem to be offering a whole lot in terms of depth of play. Sorry I was late, I had some personal stuff going on so I haven't bothered to check up with MO.
Desync is NOT gone and it depends on were you are at. Around some towns it is flawless but.....
Outside Tineriem (boy I butcherd that name) the unopened major city, the weasels were warping all over the place as were the 2 or 3 other people around me. My stupid weasel just started sliding up a hill and never came back though I showed I still had control of him.
So naw, no desync, everything is running flawless.
Of course the population seems a bit sparse out in the country side but I am sure after the boxed version hits the shelves in the next month and the advertising campaign goes into full swing, that the population will pick up. /sarcasm
"If you were as smart as you think you are, you would realize that you are an idiot"
Almost capped my strength and constitution in one day. 80 mining and woodcutting. There is plenty to do right now, I can see myself staying busy for the next few weeks at least. By then, I'm sure proper testing will be done with the systems in place as well as some fixes.
I didn't experience much desync, but it was still around. Then again, I don't know how much of that is lag considering I'm playing from the US. A little bit of floating players, that's a known bug and should be fixed.. I hope. Duplicate NPC's made it's triumphant return to the bug list. I'd have to say that considering it's beta state, the game has took a huge jump forward and no doubt is very playable.
Give it a few weeks, I'm sure a lot of these issues will be ironed out.
ugh. Hercules, SV sent out an email to every pre-order customer telling them about the auto-subscribe and how to disable it.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times (repeatedly crossing node lines in high-population areas, especially during the first few minutes after launch in Fab).
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server.
If you can interact with the weasels, it's not desync.
If you can pull out your weapon, it's not desync.
If you can move a stack from one cell in your inventory to another, it's not desync.
If it takes a few seconds to do one of the above things, it's not desync.
If you're desync'd, your weapon will NEVER pull out (or sheathe), the stack will NEVER move, etc etc etc.
Again, I know what desync looks like and how to cause it; I haven't seen it since launch.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Gnomad, lag is not desync. Weasels rubberbanding is a matter of lag (and frankly I haven't seen much of it). Desync is a very specific situation, and I have not seen a single instance of it. Trust me, I've tried to trigger it a few times.
Think of it this way: Desync is NOT just "really bad lag", it is essentially a partial disconnect from the server. If you can interact with the weasels, it's not desync. If you can pull out your weapon, it's not desync. If you can move a stack from one cell in your inventory to another, it's not desync. If it takes a few seconds to do one of the above things, it's not desync.
Ugh, they still subscribed people who DID NOT ACTIVELY CHOOSE TO.
When time comes, the disclaimer is IRRELEVANT. If you go to the store and buy a magazine, do they subscribe you automatically, or do you actually have to CHOOSE to subscribe? They can't send you a notice and say "oh, if you want to disable your subscription then do XYZ" if you've never opted to sub.
As for the desync, I think it's too early to tell. They disabled housing entirely and said "Desync is fixed!", then re-enabled it shortly before launch. Here's a hint -- nobody built a single house in the time they enabled it, so how do they know when structures start getting placed, that people won't start desyncing all over the place? They don't.
That's why it's premature to say desync is fixed.
... how would housing cause desync?
Housing wasn't removed to fix desync, it was removed because SV upgraded MO's engine to the latest version of Unreal and incorporated Atlas network tools. Now, the cause of desync was bad netcode. What else could it have been, desync is a client/server communication problem, so the system that handles client/server communication is the obvious culprit.
So your logic is skipping a step; housing wasn't removed to fix desync, it was removed as a result of the upgrade intended to fix desync.
You can say "maybe desync will come back when houses are built"... and when it doesn't, you can say "maybe thieving caused it", then a few years down the road, "Maybe feature x that they're finally implementing will bring it back". But it'll get old.
Besides, desync is way too general of a problem to refer to as one specific bug. The causes of MO's previous rash of desync was fixed, I'm confident of that. Keep in mind that even EVE has problems with desync every now and then... it's not the same bug, just the same result.