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"Why isn't there a jump feature?" {answered}

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  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by jusomdude

    Since there's no jumping, I'm guessing it's safe to assume that you won't be able to drop off 5 foot ledges either, or any other cliff for that matter.

    correct on this one, even in limsa atm there is places where it would make sense to be able to step up on..

    still just amazing how ppl react on jumping in this thread.....FF fans....its like you blame the whole of WoWs community that you didnt like cause there were a jumping feature...yes must be it...were the jumping.  must remove it who cares if you limit gameplay options, its useless options anyways *close eyes*

    either way there is alot of great things atm that other MMOs imo does wrong,so far have to figure every single little thing out for yourself, even that there is things to figure out is awesome, sadly almost everyone else complaints reading the posts sounds FFXI players will have a pro on most things, since they are similar to that game.

  • EdliEdli Member Posts: 941

    That's not a valid reason. Anyway the way battle system works in both ff is a bit different from other mmos and jumping would be useless but we didn't want it for that reason. We wanted it to explore. When you travel, not being able to jump in certain places feels limited. Well then this discussion is over since they can't add it now even if they changed the mind. They have to recreate the entire world if they want to add jumping, something that is not gonna happen.

  • Ichigo83Ichigo83 Member Posts: 86

     Se said in an interview there is no need for a jump function in ffxiv we feel char build and clss costumztion is what is better for players  then the dumb ass guy asked  but why not jumping again and se said this basicly do u jump every were in real life no we dont jump everywere we go so there for theres no need for jumping in ffxiv. that came str8 out of SE mouth hahahaha. an the guy was like i guess i see ur point. aksted 2 questions  in a 5min interview on stupid jump function sheesh!

    image

  • EdliEdli Member Posts: 941

    Originally posted by Ichigo83

     Se said in an interview there is no need for a jump function in ffxiv we feel char build and clss costumztion is what is better for players  then the dumb ass guy asked  but why not jumping again and se said this basicly do u jump every were in real life no we dont jump everywere we go so there for theres no need for jumping in ffxiv. that came str8 out of SE mouth hahahaha. an the guy was like i guess i see ur point. aksted 2 questions  in a 5min interview on stupid jump function sheesh!

     

    Yeah well I don't pull magic out of my ass either in real so... However when I go out in the wild sometimes I have to climb things or even jump. The wild nature is not all flat.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Haters gonna hate, rest of us don't care/are concerned but when they get to try the game they either forget about it after 10 seconds because the gameplay is solid or rage quit because of it.

    I'll count on the former, but we'll see what kind of catastrophe this is. A some kind of prediction of the future? 2012 is coming, this is just the prelude! Run (or jump/swim) to the glorious SW TOR/GW2/TERA land, and you can be saved!

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • LeucentLeucent Member Posts: 2,371

    I think it s good. People jumping around just flat out annoys me. My tank in WOW last night jumped the whole dungeon, not even stopping to loot. We all left mid fight, because he/she was jumping around with a macro saying "make me stop jumping if you can". Some people are so bored they find the need to annoy everyone else, this is just one thing less to annoy people with.

  • SephastusSephastus Member UncommonPosts: 455

    In general, people feel that less freedom = worse. I am sure there are alot of you that would love to have long straights of road without a speed limit or stop signs. The glorious feel of pushing your car to red, specially if it can do speeds in excess of 150MPH. HOWEVER, everyone knows why it is not done: The chance for a fatal crash increases exponentially with the speed of the vehicle. So, a limitation on freedom is imposed.

    In this game, the enviroment has already been designed with jumping not in mind. They saw potential harm in jumping and instead of adding a pointless feature that could result in exploits, they did away with it completely.

    I have always enjoyed jumping in games, and I do feel a bit of sadness that there will be no jumping, but I am getting over it, and will focus on what is really important: Gameplay. Gone are the days of trying to find ways to get to normally inacceable areas where you could see the world disappear, or where mobs could not reach. But hopefully the alternative will be much better.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    What XIV lacks in freedom of movement it gains in other features.

    But now that the game isn't out we'll focus on what the game lacks and not what it does better. Cool with me, won't effect it in the long run.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by cyphers

    For anyone who finds not being able to jump is not merely an annoyance but a gamebreaker, it's better, for them and others, that they won't be playing FFXIV .

     

    Natural selection at its best. To those that will give FFXIV a try, they'll be glad to know that there'll be less of that kind of people around in their game.

     LoL cyphers! QFT. :)

    30
  • PhoenixDWNPhoenixDWN Member Posts: 2

    I guess it gives new meaning to the phrase "Jumping is useless" :P

  • Sad_PandaSad_Panda Member Posts: 131

    I could honestly care less about jumping.  Yes, it's fun to hop off ledges and whatnot, but it's inclusion (or lack thereof) isn't going to be a deal breaker for me.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    snip

    You played FFXI and you're saying this 

     

    K.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AsleepAsleep Member UncommonPosts: 96

    Originally posted by Khrymson

    Question was asked by the folks over at FFXIV ZAM... in this video interview!

     

    Hiromichi Tanaka laughing as he answers this question:

    The main reason is because we don't think its important to have the functions in the game, we don't need to have the functions in the game.  So even if you jump around and nothing is gonna happen anyway {....last part is garbled cause the guy is laughing....post what else is said if you can understand it!}

     

     

    Yay, another chapter closed in all the whining why there isn't a jump feature, and that many of us FFXI vets already tried to explain, "because there is no damned reason or need to jump from the way its designed" 

    Thats sad, umm put in the ability to jump, make the animation look sharp, and use it to heighten gameplay.

  • PinchfistPinchfist Member Posts: 40

    Jumping is pretty ok.  It wasn't until I left the game (EDIT: FFXI), went to WoW, and came back that I realized how much I liked jumping.  Seeing people move about makes the world feel more alive to me.  I guess it annoys some people.  Oh well.  In the end, I also realize that insisting that jumping be put in the game or that it not be put in the game is, ironically, the exact same "do it MY way" mentality that the developer was laughing at. 


     


    Shame on both camps. 


     


    I'm sure I'll love FFXIV but I will miss being able to entertain myself with silly, pointless stuff like jumping.  One reason FFXI was so fun for me was the enormous amount of things to do besides grinding (an activity I often had trouble with due to my class choices).  To me, control over your avatars actions falls into that category.  Why a developer would choose to not implement something so laughably unnecessary (both a boon and a curse) is beyond me but I'm not the one developing it.  At the end of the day, jumping is fun but totally not necessary; however, that sort of fun is pretty important to me.  As long as there are plenty of other things to do when I don’t feel like killing stuff, I'm sure I won't miss it.  It would be unfortunate though if their lack of implementing something like jumping is an indication that they don't feel the need to implement fun things to pass the time when you're bored or just because you like to do them. 


     


    I can’t imagine jumping being a deal-breaker for anyone, but I can imagine that no jumping combined with a lack of social and fun things to do might be one for a number of people.  Hopefully, SE knows their niche well enough to know that their fans like that sort of stuff too and facilitate it rather than stifle it.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Pinchfist


     I can’t imagine jumping being a deal-breaker for anyone, but I can imagine that no jumping combined with a lack of social and fun things to do might be one for a number of people.  Hopefully, SE knows their niche well enough to know that their fans like that sort of stuff too and facilitate it rather than stifle it.

    Well, the franchise has lasted long enough without jumping. I think they know their niche.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • PinchfistPinchfist Member Posts: 40

    Originally posted by Hyanmen

    Originally posted by Pinchfist


     I can’t imagine jumping being a deal-breaker for anyone, but I can imagine that no jumping combined with a lack of social and fun things to do might be one for a number of people.  Hopefully, SE knows their niche well enough to know that their fans like that sort of stuff too and facilitate it rather than stifle it.

    Well, the franchise has lasted long enough without jumping. I think they know their niche.


    My point was that, given the way they've handled the debacle, I hope it's not a sign of them not keeping fun, unnecessary things as a part of the mix.  In XI, they didn't have potential subscribers asking or demanding for or against jumping while they were making the game.  They do now. 


     


    I can't say that those who wouldn't play the game over the singular issue of jumping consider it part of the fun factor.  I can say that I consider character control as one part of it and hope that they aren't losing sight of what makes their MMOs stand out from the rest.


     


    Also, SE doesn't *always* know their niche.  FFXIII is a great example.  Keep in mind, I really enjoyed it but console gamers the world over found it to be something completely different than what they expected and not always in a positive way. 

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Pinchfist

     


    Also, SE doesn't *always* know their niche.  FFXIII is a great example.  Keep in mind, I really enjoyed it but console gamers the world over found it to be something completely different than what they expected and not always in a positive way. 

    The issue, my friend, lies much deeper than that in this example. S-E has certainly bottlenecked themselves but that's not a topic for here.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • PinchfistPinchfist Member Posts: 40

    Originally posted by Hyanmen

    Originally posted by Pinchfist

     


    Also, SE doesn't *always* know their niche.  FFXIII is a great example.  Keep in mind, I really enjoyed it but console gamers the world over found it to be something completely different than what they expected and not always in a positive way. 

    The issue, my friend, lies much deeper than that in this example. S-E has certainly bottlenecked themselves but that's not a topic for here.


     


    Is it really so different?  How about FFXII?  The battle system in FFXII was a huge change and while I grew to enjoy it, it was bewildering at first.  Actually, as a long-time fan of the franchise, when they moved to 3D it was weird.  Admittedly, my favorite games of theirs are made in that style but originally, it was a "wow, really?" moment.


     


     


    Bottlenecking is something I think we both seem to agree on.  And I think we both agree that we can move past a lack of jumping.  For me, I hope there's tons of fun but not required things in the game.  I like emotes, I like character control.  I like mini-games.  Things of that ilk.  I also like tons of other things in MMOs, but the social factor, love it or hate it, is a big part of the genre.  Is it a wise move to not include something so trivial and is it possible that SEs decision to not include jumping is a sign of the mentality that allowed some of the woes that FFXI had to remain in place for a long time?


     


     


    I can remember a terrible time in FFXI when botters and gil farmers ruled the scene.  Apparently that's not such a big deal now but the problem existed for years before SEs major crackdowns came about.  What about the difficulties finding groups?  That also took years to fix (although I'm not sure that BLM burn groups are really fixing a whole lot).  Squaresoft and now SE has a history of making great games and creating the only franchise of games I care to say that I enjoy as a whole.  That said, they also have a history of slow responses to major issues in their MMOs, and my concern is and has been that if they've truly taken the time to hear their fan base and listen to their ideas why leave out something that they want? 


     


     


    I know it's their game, and I'm sure I will enjoy it, but they have the power to fix this and yet they laugh at the very idea of it.  Sounds like the same ol' SE MMO dog to me.  I hope that the trend will not continue and they will have a great game with lots of stuff for everyone to do.  To me, as a fan of the franchise and eagerly awaiting the game, I think to not include jumping is underwhelming.  I realize that developers often know best about their games... more often than not.  I also realize that if a gaming company catered to every whim of their player base the games would be completely terrible.  Jumping, however, is not one of those issues.  It's just a way to move your character, it's been requested by a large number of people, and SE may find that because so many players have become accustomed to the ability to do so in other games, some portion of the player base may find the game play "clunky" or "restrictive."


     


     


    Me - I'll just wish they had it.  It won't stop me from playing - that would be silly.  What would stop me from playing is rampant RMT and a complete lack of concern for their subscribers concerns.  Hopefully, their decision to not include jumping isn't a sign that they are going that route.  It would be a terrible letdown to feel like my favorite franchise is just a source of income with little or no concern for my actual enjoyment of the game. 


     


     


    Jumping does not equal the whole of MMO enjoyment, but it couldn't hurt SE to give the players more rather than less.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Pinchfist




     


    Jumping does not equal the whole of MMO enjoyment, but it couldn't hurt SE to give the players more rather than less.

    Giving players a useless ability that has no place in the design of this MMO is a waste of time and resources better spent elsewhere on features it does warrant.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Khrymson

    Originally posted by Pinchfist





     


    Jumping does not equal the whole of MMO enjoyment, but it couldn't hurt SE to give the players more rather than less.

    Giving players a useless ability that has no place in the design of this MMO is a waste of time and resources better spent elsewhere on features it does warrant.

    agreed people think jumping is a simple little feature to add, it's not. A whole host of issues arises when jumping is added. Like  Exploit's, falling through maps, etc.... If game is not designed with jumping in mind, the game doesnt need jumping, doesnt matter what game in what genre.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • jigsaw808jigsaw808 Member Posts: 26

    i don't get why anyone would need jump. with the exception of sports or exercise, when do any of us jump?  I could probably understand diving as an attack, but that would most likely be an executable. i can't remember the last time i had to jump for anything. i think we kinda grow out of that energetic youth. jumping needlessly in other mmos is just distracting and probably not the way combat was intended.

    scribble scribble

  • EdliEdli Member Posts: 941

    Originally posted by jigsaw808

    i don't get why anyone would need jump. with the exception of sports or exercise, when do any of us jump?  I could probably understand diving as an attack, but that would most likely be an executable. i can't remember the last time i had to jump for anything. i think we kinda grow out of that energetic youth. jumping needlessly in other mmos is just distracting and probably not the way combat was intended.

     

    We rarely jump in real because we live in cities, walk in roads, travel in cars. But try to go out in the wild hunting animals. You will have to climb things or jump certain altitudes.

    Again the jump for this game will not be in because they will have to recreate the entire world, it's too late and I'm willing to forgive em if they deliver a great game but don't say that a game, the main focus of which is adventuring in wild lands doesn't need jumping.

  • grafhgrafh Member UncommonPosts: 320

    Originally posted by Pinchfist

    Originally posted by Hyanmen


    Originally posted by Pinchfist

     


    Also, SE doesn't *always* know their niche.  FFXIII is a great example.  Keep in mind, I really enjoyed it but console gamers the world over found it to be something completely different than what they expected and not always in a positive way. 

    The issue, my friend, lies much deeper than that in this example. S-E has certainly bottlenecked themselves but that's not a topic for here.


     


    Is it really so different?  How about FFXII?  The battle system in FFXII was a huge change and while I grew to enjoy it, it was bewildering at first.  Actually, as a long-time fan of the franchise, when they moved to 3D it was weird.  Admittedly, my favorite games of theirs are made in that style but originally, it was a "wow, really?" moment.


     


     


    Bottlenecking is something I think we both seem to agree on.  And I think we both agree that we can move past a lack of jumping.  For me, I hope there's tons of fun but not required things in the game.  I like emotes, I like character control.  I like mini-games.  Things of that ilk.  I also like tons of other things in MMOs, but the social factor, love it or hate it, is a big part of the genre.  Is it a wise move to not include something so trivial and is it possible that SEs decision to not include jumping is a sign of the mentality that allowed some of the woes that FFXI had to remain in place for a long time?


     


     


    I can remember a terrible time in FFXI when botters and gil farmers ruled the scene.  Apparently that's not such a big deal now but the problem existed for years before SEs major crackdowns came about.  What about the difficulties finding groups?  That also took years to fix (although I'm not sure that BLM burn groups are really fixing a whole lot).  Squaresoft and now SE has a history of making great games and creating the only franchise of games I care to say that I enjoy as a whole.  That said, they also have a history of slow responses to major issues in their MMOs, and my concern is and has been that if they've truly taken the time to hear their fan base and listen to their ideas why leave out something that they want? 


     


     


    I know it's their game, and I'm sure I will enjoy it, but they have the power to fix this and yet they laugh at the very idea of it.  Sounds like the same ol' SE MMO dog to me.  I hope that the trend will not continue and they will have a great game with lots of stuff for everyone to do.  To me, as a fan of the franchise and eagerly awaiting the game, I think to not include jumping is underwhelming.  I realize that developers often know best about their games... more often than not.  I also realize that if a gaming company catered to every whim of their player base the games would be completely terrible.  Jumping, however, is not one of those issues.  It's just a way to move your character, it's been requested by a large number of people, and SE may find that because so many players have become accustomed to the ability to do so in other games, some portion of the player base may find the game play "clunky" or "restrictive."


     


     


    Me - I'll just wish they had it.  It won't stop me from playing - that would be silly.  What would stop me from playing is rampant RMT and a complete lack of concern for their subscribers concerns.  Hopefully, their decision to not include jumping isn't a sign that they are going that route.  It would be a terrible letdown to feel like my favorite franchise is just a source of income with little or no concern for my actual enjoyment of the game. 


     


     


    Jumping does not equal the whole of MMO enjoyment, but it couldn't hurt SE to give the players more rather than less.

    i like your post my friend. good points. i am an avid ff fan and yea, ff13 was not my cup of tea.

    all in all i have to say SE knows what they are doing when it comes ffxiv online. im ok with no jump, and personally the last thing i want to see is a bunch of idiots just jumping up and down because they find it fun ( im not calling them idiots personally, i just find the act of jumping up and down idiotic.). by them no having jumping in the game, it does not break it. even if they had jumping, as much as i hate it, i would still try the game before i pass judgement. it seems like those of us who dont want jump are still willing to play the game, while those who want jump, wont play because its not in there. persoanlly, i would rather not play with those people.

    a few interesting facts about ffxi that you mentioned pinch.

    1) gil sellers didnt become a problem until the na release from what my friend was saying.

    2) grouping wasnt a major problem either until na release. i remember looking for groups and seeing jp onry, and how i wanted them all to delevel. i remember them not wanting to group with us because we were noobs. back then, death was no joke, and all it took was some idiot to make a whole group wipe. also playing like an idiot can not get you groups either. i was a nooby dark knight and made alot of stupid mistakes, which resulted in me not being able to find exp pt's.

    3) ffxi was made for japanese players, but was released to other countries about 2 years later if i remember correctly. i think its a safe assumption that the JP player base enjoyed the game the way it was, but when it came to NA, we wanted alot of changes. im not sure, but i think this was the first mmo attempt at having different languages play on the same server. intercultural or whatever the terminology might be. generally, games from other countries are picked up, and edited to fit the american style of playing. could you imagine playing aion with koreans? chat having american and korean? what we call a horrible grind is probably nuthing to korean people. i loved the mixed servers personally. i am interested to see if they will have mixed servers in ffxiv. when NA players are sleep, you can pt with JP. i want this very much

     

    so in short there reason there is probably no jump, is because they probably got most of thier opinions from  JP players, and some dedicated ffxi  NA players, with some new blood to see what would work and what wouldnt. apparently jumping is simply not needed. rather than jumping, they are implimenting some other NA trends that we like.  instanced camps possibly?

     

  • SgtFrogSgtFrog Member Posts: 5,001

    lol, i really do not give a flying fucj about jumping, i just hope that this game does not dissapoint.

    image
    March on! - Lets Invade Pekopon

  • jigsaw808jigsaw808 Member Posts: 26

    Originally posted by Edli

    Originally posted by jigsaw808

    i don't get why anyone would need jump. with the exception of sports or exercise, when do any of us jump?  I could probably understand diving as an attack, but that would most likely be an executable. i can't remember the last time i had to jump for anything. i think we kinda grow out of that energetic youth. jumping needlessly in other mmos is just distracting and probably not the way combat was intended.

     

    We rarely jump in real because we live in cities, walk in roads, travel in cars. But try to go out in the wild hunting animals. You will have to climb things or jump certain altitudes.

    Again the jump for this game will not be in because they will have to recreate the entire world, it's too late and I'm willing to forgive em if they deliver a great game but don't say that a game, the main focus of which is adventuring in wild lands doesn't need jumping.

    FFXI did not need jumping and was based on adverture in wild lands. if it was executable then why would it need to be implimented now? FF titles have always been more strategy than action anyways. you may think jumping is needed, but SE has already proven that it's not.

    jumping in mmo's only lead to people climbing on top of other things in the town areas, jumping while running, or jumping while in pvp (although this may serve as a function it is not usually the way combat is intended). sure IRL jumping would be necessary to escape danger, but in a game not many areas are so dense that a simple sprint around obstacles will keep u out of harms way. usually if you can't pass thru an object the games don't allow mobs to either. if you feel that jumping is a need, then why would u be willing to forgive? a "need" is make or break. 

    lol... in all honesty it doesn't matter to me. jumping can be a cool combat feature if they put on cool animation, but i just dont want to see 30+ people in town jumping all over the place. it kind of detracts from scenery for me.

    scribble scribble

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