Last time i looked it was called STAR Wars, not ground wars, planet wars, forest wars, city wars, casual wars or crapy cartoon figure wars. So no space in a game called Star wars equates to having a baby without sex, just dumb boring and really misses the point.
I was hoping to make babies in a unique crafting system.
I feel the same way you do about them not putting space combat/flight in straight away in the sense that it was always my favorite part about the old Star Wars movies. I am showing my age here, but I got to see some of the original trilogy in the movie theater when they were released and the dogfights between the Empire and Republic were what impressed me the most as a kid. Han Solo, the crackshot pilot, was my favorite character. It's a shame you can't be a 'Han Solo' type of character starting out but hopefully one of these days Bioware will add it in. I know if they did, I'd be able to have that smuggler character I've been wanting to make in a Star Wars game for a very long time.
Edit - Oops forgot to vote in the poll: I'd say a developer wouldn't because we've had two Star Wars developers now who haven't put space in directly. Game developers seem to be particularly silly sometimes.
I'd have to Go with Crazy Homeless Person. After all JTL was one of the things that made SWG's really stand out. If you didn't fancy the ground based combat you got to do the space based stuff. And lets face it the space was the better game cause it had collision detection and 3d movement.
no matter what one thinks of star trek online, but there they managed to integrate space and ground. integrate in the sense that they both give the same type of xp and that you need to do both to progress your questlines.
so I don't agree that there might be 2 separate games as someone suggested, as is with SWG, if you have space and ground combat.
I can see both sides, pros and cons not have space combat in SWTOR. My guess is though, if Bioware lives up to their reputation, there will be so much to do, that only the hardcore no-lifers will chew through the content in no time then screaming for space to have something else to do.
I think most of us dreamers are missing the point. This is not ment to be and Ultimate Star Wars MMORPG....its just an KOTOR -online. And i think thats what Bioware is trying to accomplish.
Last time i looked it was called STAR Wars, not ground wars, planet wars, forest wars, city wars, casual wars or crapy cartoon figure wars. So no space in a game called Star wars equates to having a baby without sex, just dumb boring and really misses the point.
I was hoping to make babies in a unique crafting system.
Thats cool as long as its in a test tube ona SPACE station.
It most likely has nothing to do with BioWare making a Kotor MMO or fear of splitting the game into 2 (wtf does this mean... seriously lol), as already suggested.
There is a good chance space will come as an expansion some time after the initial release and there is a reason for this just as it happened with SWG. Wasting chunk of initial 150mil. at beginning to add space is less cost efficient, considering the already high hype among players, than adding space later when hype settles down.
Having space at release would certainly sell more boxes but adding space later would also sell more boxes + bring back those that stopped playing + insure longer term subscription income. It is a business model that will most likely yield more profits rather than introducing the complete game at start. You need something to keep players "hooked" to your game for a long period of time and space is probably the best thing BioWare has at disposal. Why waste it now when hype is already high?
I'd have to Go with Crazy Homeless Person. After all JTL was one of the things that made SWG's really stand out. If you didn't fancy the ground based combat you got to do the space based stuff. And lets face it the space was the better game cause it had collision detection and 3d movement.
It's one of the few reasons that people stayed with SWG - because the NGE never touched space.
Players do not want to feel overwhelmed with what will be 2 seperate games, you do not want to fragment your community at the very start with those there for space and those there for ground play, it provides a perfect expansion opportunity so is a no brainer from a business perspective.
I am more than happy that it may not be there at the start but with 6 of the guys behind the very core of JTL on the team I have no doubt it will come and be great when it does.
Do you really, honestly, truthtfully believe that, do you?
He wouldn't have posted the comment if he didn't.
I will not miss the space combat, never been a fan of any flight simulator and when I gave JTL a go it just never clicked with me, it felt like a compelety seperate game to SWG, plus after the initial buzz of the release it kinda got a bit lonely out there in space, no one seemed to be playing it.
Given the choice over playing on the 16 planets or in space, the planet side of life will be my choice, anyway if I want a little space all I'l have to do is look out of my player housing.
I'd have to Go with Crazy Homeless Person. After all JTL was one of the things that made SWG's really stand out. If you didn't fancy the ground based combat you got to do the space based stuff. And lets face it the space was the better game cause it had collision detection and 3d movement.
It's one of the few reasons that people stayed with SWG - because the NGE never touched space.
Thats as maybe but JTL is still deviod of players.
In my opinion they should put space into the game.
Because if there is a little chance that the game is a "WoW clone", and people say to themselves "wait, I did this in my last game(s) already" and become bored, then they would have another option.
Btw, will this game really only have 4 mirrored classes? Because of balance for PvP?
To answer the title, developers who know what they're doing and what they want from their game.
One of the highest critically acclaimed star wars games is kotor 1. It has from what I can remember little to no space combat. All I can picture is a single scene where you man a turret... in space. Correct me if I'm wrong. Also my favourite star wars game is jedi knight 2 and that has no space combat either if I remember correctly. Star Wars games don't need space combat to be good.
No one outside of bioware knows for certain if the game is going to include space combat at launch, in the future, or not at all. But I'm sure whatever they decide they're designing the game with their choice in mind.
I'd have to Go with Crazy Homeless Person. After all JTL was one of the things that made SWG's really stand out. If you didn't fancy the ground based combat you got to do the space based stuff. And lets face it the space was the better game cause it had collision detection and 3d movement.
It's one of the few reasons that people stayed with SWG - because the NGE never touched space.
Thats as maybe but JTL is still deviod of players.
Star Wars was never about space exploration or space warfare (other than plot elements to continue the story). I think a lot of you are getting it confused with Star Trek. Star Wars was about memorable characters that stretched their battle beyond just one planet. But why on earth would anyone want to create Han or Lando just to stay in a ship is beyond me.
If you want space combat so bad you can always play EvE, wait for Jumpgate or fire up Tie Fighter. As for me, I'll be happy checking out TOR and it's character driven system of story telling and using space only to get from one plot line to the other.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Star Wars was never about space exploration or space warfare (other than plot elements to continue the story). I think a lot of you are getting it confused with Star Trek. Star Wars was about memorable characters that stretched their battle beyond just one planet. But why on earth would anyone want to create Han or Lando just to stay in a ship is beyond me.
If you want space combat so bad you can always play EvE, wait for Jumpgate or fire up Tie Fighter. As for me, I'll be happy checking out TOR and it's character driven system of story telling and using space only to get from one plot line to the other.
"a long long time ago on a planet very far away with memorable characters"
I think the game bioware are making will be great and I will buy it.
My only question really was who would sit down with blank design spec for Star Wars and not put space flight/combat in it? It seems crazy and for me a huge disappointment. I know many people here are saying bioware know what they doing or making points but they seem more like excuses.
I don't think anyone would really.
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The better question is how worthlessly pathetic does your life have to be to start threads like this??
Worthlessly pathetic? That's not very nice I was asking an honest question with for the vast majority of us worthless pathetic people has an obvious answer.
Everyone would put the Stars in Star Wars.
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To answer the title, developers who know what they're doing and what they want from their game.
One of the highest critically acclaimed star wars games is kotor 1. It has from what I can remember little to no space combat. All I can picture is a single scene where you man a turret... in space. Correct me if I'm wrong. Also my favourite star wars game is jedi knight 2 and that has no space combat either if I remember correctly. Star Wars games don't need space combat to be good.
No one outside of bioware knows for certain if the game is going to include space combat at launch, in the future, or not at all. But I'm sure whatever they decide they're designing the game with their choice in mind.
That might be, but what makes an MMO different from single player is that the MMO consists of a persistent world, which usually means making a fleshed-out virtual world. It would be a shame if Bioware limits it to exclusively ground-based stuff since a large component of the movies was space combat and flight. It might not have been where most of the scenes were shot, but certainly a lot of the climactic stuff took place in space, such as the destroying of the deathstar, for example.
I'll be buying the game though since I'm a fan of both Star Wars and Bioware and so far the latter have not released a completely horrible game yet. Let's hope this isn't the first though
Comments
I was hoping to make babies in a unique crafting system.
I feel the same way you do about them not putting space combat/flight in straight away in the sense that it was always my favorite part about the old Star Wars movies. I am showing my age here, but I got to see some of the original trilogy in the movie theater when they were released and the dogfights between the Empire and Republic were what impressed me the most as a kid. Han Solo, the crackshot pilot, was my favorite character. It's a shame you can't be a 'Han Solo' type of character starting out but hopefully one of these days Bioware will add it in. I know if they did, I'd be able to have that smuggler character I've been wanting to make in a Star Wars game for a very long time.
Edit - Oops forgot to vote in the poll: I'd say a developer wouldn't because we've had two Star Wars developers now who haven't put space in directly. Game developers seem to be particularly silly sometimes.
Playing MUDs and MMOs since 1994.
I'd have to Go with Crazy Homeless Person. After all JTL was one of the things that made SWG's really stand out. If you didn't fancy the ground based combat you got to do the space based stuff. And lets face it the space was the better game cause it had collision detection and 3d movement.
no matter what one thinks of star trek online, but there they managed to integrate space and ground. integrate in the sense that they both give the same type of xp and that you need to do both to progress your questlines.
so I don't agree that there might be 2 separate games as someone suggested, as is with SWG, if you have space and ground combat.
I can see both sides, pros and cons not have space combat in SWTOR. My guess is though, if Bioware lives up to their reputation, there will be so much to do, that only the hardcore no-lifers will chew through the content in no time then screaming for space to have something else to do.
well put.
Thats cool as long as its in a test tube ona SPACE station.
It most likely has nothing to do with BioWare making a Kotor MMO or fear of splitting the game into 2 (wtf does this mean... seriously lol), as already suggested.
There is a good chance space will come as an expansion some time after the initial release and there is a reason for this just as it happened with SWG. Wasting chunk of initial 150mil. at beginning to add space is less cost efficient, considering the already high hype among players, than adding space later when hype settles down.
Having space at release would certainly sell more boxes but adding space later would also sell more boxes + bring back those that stopped playing + insure longer term subscription income. It is a business model that will most likely yield more profits rather than introducing the complete game at start. You need something to keep players "hooked" to your game for a long period of time and space is probably the best thing BioWare has at disposal. Why waste it now when hype is already high?
It's one of the few reasons that people stayed with SWG - because the NGE never touched space.
He wouldn't have posted the comment if he didn't.
I will not miss the space combat, never been a fan of any flight simulator and when I gave JTL a go it just never clicked with me, it felt like a compelety seperate game to SWG, plus after the initial buzz of the release it kinda got a bit lonely out there in space, no one seemed to be playing it.
Given the choice over playing on the 16 planets or in space, the planet side of life will be my choice, anyway if I want a little space all I'l have to do is look out of my player housing.
Thats as maybe but JTL is still deviod of players.
It's not star wars unless it has large space fights.
In my opinion they should put space into the game.
Because if there is a little chance that the game is a "WoW clone", and people say to themselves "wait, I did this in my last game(s) already" and become bored, then they would have another option.
Btw, will this game really only have 4 mirrored classes? Because of balance for PvP?
the game is a "star" wars game.
star as in space.
wars as in space wars
space wars as in.. space flightcombat
I mean come on people
the very title of the franchise suggests sapce flightcombat
to not have it, is to take away a huge portion of that it is.
To answer the title, developers who know what they're doing and what they want from their game.
One of the highest critically acclaimed star wars games is kotor 1. It has from what I can remember little to no space combat. All I can picture is a single scene where you man a turret... in space. Correct me if I'm wrong. Also my favourite star wars game is jedi knight 2 and that has no space combat either if I remember correctly. Star Wars games don't need space combat to be good.
No one outside of bioware knows for certain if the game is going to include space combat at launch, in the future, or not at all. But I'm sure whatever they decide they're designing the game with their choice in mind.
Compared with the ground game, it's crowded.
Planets are in the space too. "Star Wars" can mean "Planet wars" in the same way as it can mean "space flight wars" because planets are in the space.
Your logic is flawed.
planets are IN space.
your argument makes no sense.
star wars... just look at the two words.
just by its very nature, one does not think of green pastures and rocky landscapes.
they think of space.
Star Wars was never about space exploration or space warfare (other than plot elements to continue the story). I think a lot of you are getting it confused with Star Trek. Star Wars was about memorable characters that stretched their battle beyond just one planet. But why on earth would anyone want to create Han or Lando just to stay in a ship is beyond me.
If you want space combat so bad you can always play EvE, wait for Jumpgate or fire up Tie Fighter. As for me, I'll be happy checking out TOR and it's character driven system of story telling and using space only to get from one plot line to the other.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
"a long long time ago on a planet very far away with memorable characters"
lol
the first thing on the screen
STAR WARS
"in a galaxy"
yeah, that makes me think "ground combat"
hehe
I think the game bioware are making will be great and I will buy it.
My only question really was who would sit down with blank design spec for Star Wars and not put space flight/combat in it? It seems crazy and for me a huge disappointment. I know many people here are saying bioware know what they doing or making points but they seem more like excuses.
I don't think anyone would really.
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http://www.thesecretworld.com/buy/
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Stars are IN space too.
Those green pastures and rocky landscapes are all part of space, just like stars.
*rolls eyes*
talk about grasping at straws.
face it. a star wars game without the "star wars" ie.. huge space combat, death star battles, tie fighters, millineum falcon, I mean dude.
doesn't take a rocket scientist to figure out something is missing
not that it really matters either way.. the game is gonna be one memorrable playthru as light side
and one memorable playthru as dark side
hit max level, get good gear, and 6 months later shelve it
they don't make deep mmo's anymore
the masses just can't handle it
Everyone would put the Stars in Star Wars.
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Yeah, wars on different planets, in a galaxy far away.
Of course it'll be implemented, but to choose between war on planets and war on space, they made the right choice to not make this game EVE.
That might be, but what makes an MMO different from single player is that the MMO consists of a persistent world, which usually means making a fleshed-out virtual world. It would be a shame if Bioware limits it to exclusively ground-based stuff since a large component of the movies was space combat and flight. It might not have been where most of the scenes were shot, but certainly a lot of the climactic stuff took place in space, such as the destroying of the deathstar, for example.
I'll be buying the game though since I'm a fan of both Star Wars and Bioware and so far the latter have not released a completely horrible game yet. Let's hope this isn't the first though
Playing MUDs and MMOs since 1994.