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Who here feels disappointed with SW:TOR?

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  • TarkaTarka Member Posts: 1,662

    Originally posted by rashhero

    I thought it was said that you didn't have to rely on the holy trinity to play a character through his entire story line but there was content especially with groups involved where it would be necissary. Maybe I'm wrong but I thought that was what was said.

    We're discussing the "holy trinity" in specific respect to the group composition situations, based on Biowares release of their recent grouping video (found on their website).

    However I believe the game is solo friendly in regards to the general leveling process.  But there will be group situations too. 

  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by seabass2003

    Originally posted by xaldraxius

    Originally posted by seabass2003

    I'm a little disappointed after receiving today's e-mail and watching the group combat. I thought they said they were getting rid of the Holy Trinity in this game or did I mis-read something?

     

    Guess I'll still be waiting for an MMO that gets rid of that stupid system. Tank, Heal,  DPS. Great :(

    You want some sort of reinvention of the wheel and it's been proven before, in many games, that the holy trinity works because it gives each player a role in combat, rather than everyone having multi-purpose characters that just ends up as a big DPS fest.

    Your thought process and people like you is exactly why MMO's haven't changed in 10 years. We are still getting the exact same games re-skinned. Thanks.

     Oh yes, completely my fault that group tactics are easier to master in a system where you have defined roles. My bad. I suppose the fact that water runs downhill is somehow my fault too?

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by seabass2003

    Originally posted by madeux


    Originally posted by seabass2003


    Originally posted by Tarka


    Originally posted by seabass2003


    Originally posted by Tarka


    Originally posted by seabass2003


    Originally posted by xaldraxius


    Originally posted by seabass2003

    I'm a little disappointed after receiving today's e-mail and watching the group combat. I thought they said they were getting rid of the Holy Trinity in this game or did I mis-read something?

     

    Guess I'll still be waiting for an MMO that gets rid of that stupid system. Tank, Heal,  DPS. Great :(

    You want some sort of reinvention of the wheel and it's been proven before, in many games, that the holy trinity works because it gives each player a role in combat, rather than everyone having multi-purpose characters that just ends up as a big DPS fest.

    Your thought process and people like you is exactly why MMO's haven't changed in 10 years. We are still getting the exact same games re-skinned. Thanks.

     If you generalise enough, they WILL seem the same, especially if you refuse to acknowledge the differences which some people are happy to accept. 

    Omg!!! its a third person rpg game!!! its a reskin of Kotor!!......well, thats the point.  Games fall into niches and catagories because they are SUPPOSED to be similar to other games in that same category.

    This is what makes me laugh at those who are quick to point out how every game looks similar to WoW or EQ, or those who resort to gross generalisations such as claiming that an MMO is a "WoW Clone".  Seriously, if you cannot recognise the differences then you are truely blind and you only have one intent, to flame.  Yes, games have similar features and use the same mechanics, they're supposed to! That's how items are categorised:  by their similarities.  Some people like it that way.  If you don't, tough!  But just because an MMO has a functioning UI, quest / assignment / mission system, storylines, PVE, soloing, grouping and raiding doesn't mean the game is a clone. 

    If some people don't like how the game is right now then fine, give your opinion based on limited facts and walk away from it.  And for hells sake, stop screaming about "innovation" if you have no alternative suggestions to make.

    And if YOU feel that YOU can do better, then by all means, setup an MMO dev company and attempt to design a product that sells and can be considered "successful" by MMO standards.  Then come back and tell us how it all went.

    Could you point to where I said it was a clone? We don't get innovation because even when people ask for it they don't really want it. I think SWTOR realized this and that is why they went back to the typical trinity system. In fact this is my only beef with the game. I have liked everything else that they have shown but I see there is no conversation to be allowed. I pointed out 1 thing that I was disappointed in and I have 10 different posters telling me to shut up. If this is the community that this game has then I will skip this game because it will be a cesspool. 

    The Devs said they were going to get rid of the trinity but this video comes out and the dev himself points out exactly how the trinity works. This is my only gripe.

     I never said you DID say it was a clone.  But you DID grossly generalise by saying "We are still getting the exact same games re-skinned".   The fact that such a generalisation indicates that you don't appreciate each game on its own merits.  Instead you appear to prefer to see only its similarities with other games and then claim they are the same.  That is basically the same as calling these games "clones", which is absurd because the very fact that they differ means that by definition they AREN'T reskins, and neither are they "clones".

    You would have gotten the same argument from me, had you made your statment about ANY MMO.  These kind of generalisations are neither productive to the discussion, nor are they objective.

    In my opinion, it's ok not to like something, but if you're going to keep to that opinion then it's often best to give a suggestion as an alternative option in order to justify your perspective.  And by doing that, you stand less chance of appearing to be just a whiner or a hater who just wants an argument.

    Look it's this simple. They said they got rid of the trinity. I got excited. They released the video showing that they will still be using the trinity. I got disappointed. The rest of the game looks great.

    I just wish somewhere in the future we can get rid of this system and no I don't have the answer. Should we always keep our mouths shut if we don't have an alternative?

    So how would you handle it?  Just curious.

    Maybe design the encounters to be BARELY survivable, and all healing takes place using med-pacs when out of combat?

    I already stated I don't have the answer but I did find one article on the subject.

     

    Rethinking the Trinity of MMO Design

     

    I know it will be tough to get rid of such a system but I think we can find a way.

     

    Unfortunately the article didn't really have any constructive suggestions to replace the Trinity, except to get rid of it.

     

    The author basically goes on to describe a system where everyone is a Tank Mage, although he didn't use the term.

    he says, hey, we can give everyone tanking ability. Maybe the magic user doesn't use plate mail, but he has a spell to mitigate damge.

    Adn we can give everyone DPS ability. Maybe the Tank doesn't have a spell like fireball, but he can use other abilities to do a lot of damage!

    Great. Everyone has the same role, but they get different animations. Not really a solution IMO.

    image

  • dreldrel Member Posts: 918

    If I've got a disappointment, its with the forever release of the game. Seems its been in development forever!

  • potapithikospotapithikos Member Posts: 178

    Originally posted by xaldraxius

    Originally posted by seabass2003

    Originally posted by xaldraxius

    Originally posted by seabass2003

    I'm a little disappointed after receiving today's e-mail and watching the group combat. I thought they said they were getting rid of the Holy Trinity in this game or did I mis-read something?

     

    Guess I'll still be waiting for an MMO that gets rid of that stupid system. Tank, Heal,  DPS. Great :(

    You want some sort of reinvention of the wheel and it's been proven before, in many games, that the holy trinity works because it gives each player a role in combat, rather than everyone having multi-purpose characters that just ends up as a big DPS fest.

    Your thought process and people like you is exactly why MMO's haven't changed in 10 years. We are still getting the exact same games re-skinned. Thanks.

     Oh yes, completely my fault that group tactics are easier to master in a system where you have defined roles. My bad. I suppose the fact that water runs downhill is somehow my fault too?

    The issue at hand isn't the defined roles. It is only logical that any kind of solid group tactic would call for defined roles. The problem with the "Trinity" is that there is no flexibility in the roles available for the classes and consequently much less flexibility, challenge, fun and variety for group tactics. 

     

    Easier to master also just translates to less challenging... which in turn translates to quicker to become boring.

  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by potapithikos

    Originally posted by xaldraxius

    Originally posted by seabass2003

    Originally posted by xaldraxius

    Originally posted by seabass2003

    I'm a little disappointed after receiving today's e-mail and watching the group combat. I thought they said they were getting rid of the Holy Trinity in this game or did I mis-read something?

     

    Guess I'll still be waiting for an MMO that gets rid of that stupid system. Tank, Heal,  DPS. Great :(

    You want some sort of reinvention of the wheel and it's been proven before, in many games, that the holy trinity works because it gives each player a role in combat, rather than everyone having multi-purpose characters that just ends up as a big DPS fest.

    Your thought process and people like you is exactly why MMO's haven't changed in 10 years. We are still getting the exact same games re-skinned. Thanks.

     Oh yes, completely my fault that group tactics are easier to master in a system where you have defined roles. My bad. I suppose the fact that water runs downhill is somehow my fault too?

    The issue at hand isn't the defined roles. It is only logical that any kind of solid group tactic would call for defined roles. The problem with the "Trinity" is that there is no flexibility in the roles available for the classes and consequently much less flexibility, challenge, fun and variety for group tactics. 

     

    Easier to master also just translates to less challenging... which in turn translates to quicker to become boring.

    The only problem I have with that sort of system is that you always end up with some sort of Tank Mage being the top of the heap. Then instead of having a rock/paper/scissors style of PvP combat, you just end up with one template to rule them all.

    It may be harder to master a hybrid system, but as far as PvP goes, it is actually more limiting than a class system. It's also a lot easier to 'gimp' yourself in a hybrid system which inevitably leads to hybrid system games being much more niche' in audience. There's nothing wrong with that either, but when your 'estimated' investment is 150 million dollars you want to be as user friendly as possible.

    Not only that but I just think that it's reasonable to assume that if you were a real person in these worlds you would have to dedicate yourself fully to one course of study in order to get better at it.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by xaldraxius

    Originally posted by potapithikos


    Originally posted by xaldraxius


    Originally posted by seabass2003


    Originally posted by xaldraxius


    Originally posted by seabass2003

    I'm a little disappointed after receiving today's e-mail and watching the group combat. I thought they said they were getting rid of the Holy Trinity in this game or did I mis-read something?

     

    Guess I'll still be waiting for an MMO that gets rid of that stupid system. Tank, Heal,  DPS. Great :(

    You want some sort of reinvention of the wheel and it's been proven before, in many games, that the holy trinity works because it gives each player a role in combat, rather than everyone having multi-purpose characters that just ends up as a big DPS fest.

    Your thought process and people like you is exactly why MMO's haven't changed in 10 years. We are still getting the exact same games re-skinned. Thanks.

     Oh yes, completely my fault that group tactics are easier to master in a system where you have defined roles. My bad. I suppose the fact that water runs downhill is somehow my fault too?

    The issue at hand isn't the defined roles. It is only logical that any kind of solid group tactic would call for defined roles. The problem with the "Trinity" is that there is no flexibility in the roles available for the classes and consequently much less flexibility, challenge, fun and variety for group tactics. 

     

    Easier to master also just translates to less challenging... which in turn translates to quicker to become boring.

    The only problem I have with that sort of system is that you always end up with some sort of Tank Mage being the top of the heap. Then instead of having a rock/paper/scissors style of PvP combat, you just end up with one template to rule them all.

    It may be harder to master a hybrid system, but as far as PvP goes, it is actually more limiting than a class system. It's also a lot easier to 'gimp' yourself in a hybrid system which inevitably leads to hybrid system games being much more niche' in audience. There's nothing wrong with that either, but when your 'estimated' investment is 150 million dollars you want to be as user friendly as possible.

    Not only that but I just think that it's reasonable to assume that if you were a real person in these worlds you would have to dedicate yourself fully to one course of study in order to get better at it.

    It is not limiting at all.  I'll use Pre-NGE/CU SWG as an example.  The game used to have the Skillpoint & Template system for character development.  There were no "Levels" before the CU days.  It all depended on how far down the skilltrees you went in different professions, and each skilltree box took an amount of skillpoints out of a max of 250 possible.  You had free reign to develop your character's skills, but it couldn't be good at everything with 1 build.

    For those unimaginative enough, there were FOTM / "Flavor Of The Month" templates.  For those that experimented, specialized in different aspects of the game, you could potentially get a significant advantage, especially in PvP.  Defense Stacking was wildly popular, for instance, but the moment people started to figure out Combat Medics / DOTs, etc., then there was a howl of protest from them, since they were little prepared against those attacks.

    The only limiting thing for a player with the Skillpoint / Template system, or any system that granted alot of freedom in character building, was one's imagination and willingness to try something new.  Nothing beats the satisfaction on coming up with a build that almost nobody knows about and is little prepared for (for the time being).

    The other beauty of the system is that because it was not a Class + Level system, you could drop skillboxes and work your way up to a new build that you want to try.  The need for an "alt" just to try something new wasn't required.  Most people just rolled 1 character for the server in the old days of SWG, and that was it.

    That was the dynamic of such a system.  It granted YOU, the player, freedom of developing your character.  You could specialize with specific and related skills, or get a more varied build.  And none of it was forced down your throat like the extremely limiting Class + Level System.  Even the associated Specializations cannot even begin to bring the variety of builds that the old Skillpoint / Template system brought.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • CacaphonyCacaphony Member Posts: 738

    Oh.. Oh.. Oh... I do I do I do!!!!!  /raises hand

     

    Im highly disapointed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     

    /sarcasm

  • Novic2Novic2 Member UncommonPosts: 74

    I have VERY very low expectations these days. So when I get my hands on SW:ToR, I'm sure I'll be pleasantly surprised.

  • VoltlivesVoltlives Member Posts: 280

    This topic of this came up amoungst my friends months back.  The response was exactly what I belived it would be, it is going to suck because everything that has come out since Empire was crap.  There is a definate jaded attitude towards anything one holds dear in their past / childhood.  Example, I was VERY touchy about Transformers coming out knowing what it mean't to me as a kid growing up.  So I can't begrudge them for being on edge about another new Star Wars game, let alone a MMO with cash being tossed at it left and right. 

    At the end of the it we all need to understand this gaming market for MMOs is a very fickle place.  What is the loved is the hated in months time.  So the concept one builds on can become bastardized in the blink of an eye.  I'm not a fan of the game development process thus far from what I have read and seen, but I can't be too disappointed until I get it in my hands or watch another really get into it.  Immersion is what I crave, if this game doesn't offer that then at that point yes I will be disappointed.  Upon release if this is the result then I will just be playing FFXIV.

     

    END OF LINE_

    ~V

  • BetaguyBetaguy Member UncommonPosts: 2,629

    Game looks great imo.  Can't wait to play it.

    "The King and the Pawn return to the same box at the end of the game"

  • VortanVortan Member Posts: 25

    YOU CANT FEEL DISAPPOINTED ABOUT SOMETHING THAT YOUVE ONLY SEEN DEMO FOOTAGE OF...THE GAME ISNT EVEN IN BETA YET, STOP JUDGING THINGS THAT ARE NOT EVEN CLOSE TO BEING OUT YET

    if you are sensitive about the lore of Star Wars, then you probably shouldn't play the game...gameplay and balance in a game come FIRST and lore comes SECOND, if the developers feel the need to bend or break what is considered possible by lore for the sake of gameplay, it will happen...the biggest example of this that I can think of is WoW where they gave Horde Paladins and Alliance Shamans. Blizzard said the hell with lore, gave some stupid stipulation where both factions could have those classes and ruined the game imo so that GAMEPLAY could be fair and balanced

    i think the gameplay of SWTOR is going to be very good, although obviously i have no idea, but as some people have been saying and you can kind of tell, the lore will be bent or broken so that gameplay does not suffer

  • VoltlivesVoltlives Member Posts: 280

    Come on now, people can feel disappointment at any point.  The degree that it is motivating the decision process should be the concern.  Yes, some folks are feeling disappointment, and that is because they envisioned something entirely different in their heads.  To try and throw a blanket statement in all caps is really not serving any purpose other than venting your own frustrations. 

     

    END OF LINE_

    ~V

  • RydesonRydeson Member UncommonPosts: 3,852

    I fear it will be Dragon Age in space, which I would never sub to play..  My gut tells me that what you are truely doing, is playing the dragon age thempark to level up, then it will become a PvP end game instanced lobby.. I hope I'm wrong, but I'll bypass on buying the game at release and wait ..

  • SanHorSanHor Member UncommonPosts: 336

    The greatest dissapointment of all is the kind of community this game seem to attract....

  • mikejm78mikejm78 Member Posts: 22

     


     








    I have said this before and received hateful remarks but I really don’t care anyway so here it goes. SWTOR is looking more and more like SWG just with better looking graphics. Everything about SWG that so many people hate is in this game TOR. Very little classes to choose from. To many reasons to play a force user and over population of them. Smugglers don’t smuggle. Force users and commandos are both tanks. A story line so far seems to resemble the legacy quest. Player housing is just replaced by ships that might not ever be flyable. Companions replace pets/droids….. Should I keep going?

    Now will I play TOR yes, why? For the same reason they are even making this game, b/c I am a life long fan of SW and will not be able to turn away from the temptation of a new SW game no matter how good or bad it is.

    As far as it being a disappointment, to be fair we should all wait and see. Who are we to say it’s a disappointment if we have yet to play it, even though it is looking like a SWG clone…



     


  • saxifrsaxifr Member UncommonPosts: 381

    Originally posted by SanHor

    The greatest dissapointment of all is the kind of community this game seem to attract....

    Not even the game itself, just what's publicly released about it.

     

    RELAX!@!! BREATHE!!!

  • ormstungaormstunga Member Posts: 736

    I too am appauled! Almost a year from release I can definately say how this game will turn out and it doesnt please me at all. Lots of forceusers in a time when they were infact more common, my god how will this end. And where is all the new innovative stuff that always turn out to be cool and succesful like scrolling combatbars (Chronicles of spellborn, lol) and shit like that. If its open world, ppl whine. If its instanced, ppl whine. Whine whine whine. I honestly dont give a shit if whiny ppl dont play this game, I couldnt care less that the only ppl I get to play with are ppl who enjoy things starwarsy.

     

    edit: like said a thousand times on this board already, if you pour 150mil into a game are you gonna make it as mainstream and appealing to the big masses as possible OR are you gonna make a really niche game for the veterans... really, what did you expect? Honestly, what DID you expect? If you're THAT disappointed I have to say there is something wrong with you and your expectations.

  • saxifrsaxifr Member UncommonPosts: 381

    Originally posted by ormstunga

    I too am appauled! Almost a year from release I can definately say how this game will turn out and it doesnt please me at all. Lots of forceusers in a time when they were infact more common, my god how will this end. And where is all the new innovative stuff that always turn out to be cool and succesful like scrolling combatbars (Chronicles of spellborn, lol) and shit like that. If its open world, ppl whine. If its instanced, ppl whine. Whine whine whine. I honestly dont give a shit if whiny ppl dont play this game, I couldnt care less that the only ppl I get to play with are ppl who enjoy things starwarsy.

    I agree with you in that the emo people are beginning to show over this announced product is beginning to get me all..well..emotional.

    RELAX!@!! BREATHE!!!

  • mikejm78mikejm78 Member Posts: 22

    Like I said.... As far as it being a disappointment, to be fair we should all wait and see.


     
  • dougmysticeydougmysticey Member Posts: 1,176

    The negative Nancy's here are definately the strong majority. Being dissapointed in a game that has barely entered beta testing is just the Nancy's way to continue to whine and complain.

    When the game is close to release (or after) and it appears that what was marketed is not what is being delivered then I would see a reason to be dissapointed. If you don't like what you see than by all means go find a game you will like and you won't have to BE dissapointed by SW:TOR.

    I think that Bioware is marketing and staging the game to be exactly what they intend it to be. I am sure it will morph and change between now and NEXT YEAR so stop the whining and get on with your day. Try to be positive and go visit the forum of a game you like and say something good. It might actually be refreshing.

    On another note, I got a deal on Steam and picked up the old original Knights of the Old Republic. Even though just about everything in the game is entirely dated and feels clunky compared to today (in other words, no MASS EFFECT 2) it is still an engaging game. Bioware has not let me down yet and I don't think they are going to with this game either.

    image

  • SchockeySchockey Member UncommonPosts: 58

    The game has not even launched yet!!! You have no idea what the real community is going to be like. I can't believe i waste my time reading these bogus posts.

  • ArgoZex77ArgoZex77 Member Posts: 40

    While I must admit I am looking forward to this game, and have been since it was announced. I am taking great caution towards this title. Bioware is an amazing company, everything they have released in my opinion has been 21k digital gold. BLING! All joking aside though, it is their first attempt at an MMO, no company is without flaw, and MMO's are a heavily flawed market. I'll reserve my opinions for release, marking claims on a game I have not played isnt my style.

    image
  • mikejm78mikejm78 Member Posts: 22

    Originally posted by Schockey

    The game has not even launched yet!!! You have no idea what the real community is going to be like. I can't believe i waste my time reading these bogus posts.

    LOL But you did.... And like the rest of the people here (myself also) we can't seem to stop.

  • chriswsmchriswsm Member UncommonPosts: 383

    I would have thought that a poll would have made this thread more user friendly

     

    As for dissapointed ..... not in the slightest and I also say that as a Brit

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

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