Oh you mean like EQ?..no wait..AO?...DaoC?..um SWG?...MxO..VG....uh....WAR..AoC...wait..CO..STO...no uh...AION..hmmm, WoW?..no.
Hell, I cant think of 1 MMO that has come out since the inception of MMO's, the Intersweb and Game Forums that has been a "Finished and Well Rounded Game" and I definitely cant think of 1 game Company that doesnt try to milk their playerbase with unfinished products.
WoW, EQ1, DaoC, LOTRO all are well rounded polished quality games.
MO is a piece of crap in comparison to those games. Get your head off your arse dude
First of all, pyratLV means the state the games were in at launch.
Second, from your response, I take it that you think MO is on par with AO, SWG, MxO, VG, WAR, AoC, CO, STO and Aion. If MO has a level of success equal to the average of those games, I think the devs will be happy.
Or perhaps I simply haven"t played AO, SWG, MxO, AoC, CO, STO, and Aion therefore, I don't make any comparison with what I do not know of.
There is a thread currently on the official subscriber forums where most folks put the concurrent players at 500.. MAYBE upto 1000 at peak but most folks seem to be putting it in the 500 range. I don't know if it's true or not (until the next financial report comes out in a few days) but some of the people are claiming that 20k copies were sold. Needless to say having 500 players.. or even 1000 as an absolute peak does not bode well for long term survival. Again, everyone posting in the link is an actual current subscriber speaking from 1st hand knowledge:
There is a thread currently on the official subscriber forums where most folks put the concurrent players at 500.. MAYBE upto 1000 at peak but most folks seem to be putting it in the 500 range. I don't know if it's true or not (until the next financial report comes out in a few days) but some of the people are claiming that 20k copies were sold. Needless to say having 500 players.. or even 1000 as an absolute peak does not bode well for long term survival. Again, everyone posting in the link is an actual current subscriber speaking from 1st hand knowledge:
As stated throughout that thread, the estimates are complete guesswork, based solely on anecdotal evidence which is often wildly inconsistent from player to player.
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
There is a thread currently on the official subscriber forums where most folks put the concurrent players at 500.. MAYBE upto 1000 at peak but most folks seem to be putting it in the 500 range. I don't know if it's true or not (until the next financial report comes out in a few days) but some of the people are claiming that 20k copies were sold. Needless to say having 500 players.. or even 1000 as an absolute peak does not bode well for long term survival. Again, everyone posting in the link is an actual current subscriber speaking from 1st hand knowledge:
There is no way there are 1000 people on at any given time. Closer to 500 or less. You can make rough estimates and come up with around 300 - 400. So 500 is actually generous.
If 1000 people were on at any time the world would be packed anyway, it is not that big, considering half the world is jungle that no one really goes to or hangs out in.
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
Of course.. but as pointed out in the thread... It's all well and good for people to subscribe but not play (to support the concept), but when new players login and find a world populated by 500 players at peak they are unlikely to stay.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
Of course.. but as pointed out in the thread... It's all well and good for people to subscribe but not play (to support the concept), but when new players login and find a world populated by 500 players at peak they are unlikely to stay.
Again, 500 players at peak is a guess.
Additionally, most players really only care if they have enough people to play the game with as intended. If there are enough to play with, that's good enough, no matter the "real" number. To me, MO has plenty of other people to play with.
If the towns were really empty, thievery wouldn't be an issue. Yet, it's caused a small uproar.
If the game was empty, ganking wouldn't be an issue. Yet, you hear about it every day.
Unless trained to do so, people are really bad at guessing numbers in crowds.
Hell, even gold sellers have started showing up.
The wars over sub numbers are really the bailiwick of forum warrriors, mostly because it's the only thing left they believe they can intelligently discuss. As it's based on guesswork and fear-mongering, it's disingenuous.
In any event, as someone stated before, the only things that really matter to financial survival are: how much money they have, how much they are bringing in, and how much they spend. All the propaganda from either direction about sub numbers makes no difference, no matter how "cool" it is to argue about on a forum.
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
Of course.. but as pointed out in the thread... It's all well and good for people to subscribe but not play (to support the concept), but when new players login and find a world populated by 500 players at peak they are unlikely to stay.
Again, 500 players at peak is a guess.
Additionally, most players really only care if they have enough people to play the game with as intended. If there are enough to play with, that's good enough, no matter the "real" number. To me, MO has plenty of other people to play with.
If the towns were really empty, thievery wouldn't be an issue. Yet, it's caused a small uproar.
If the game was empty, ganking wouldn't be an issue. Yet, you hear about it every day.
Unless trained to do so, people are really bad at guessing numbers in crowds.
Hell, even gold sellers have started showing up.
The wars over sub numbers are really the bailiwick of forum warrriors, mostly because it's the only thing left they believe they can intelligently discuss. As it's based on guesswork and fear-mongering, it's disingenuous.
In any event, as someone stated before, the only things that really matter to financial survival are: how much money they have, how much they are bringing in, and how much they spend. All the propaganda from either direction about sub numbers makes no difference, no matter how "cool" it is to argue about on a forum.
The wars over sub numbers are really the bailiwick of forum warrriors, mostly because it's the only thing left they believe they can intelligently discuss. As it's based on guesswork and fear-mongering, it's disingenuous.
Again.. the linked thread consists of 100% current subscribers. At least until this months subs run out.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
Of course.. but as pointed out in the thread... It's all well and good for people to subscribe but not play (to support the concept), but when new players login and find a world populated by 500 players at peak they are unlikely to stay.
Again, 500 players at peak is a guess.
Additionally, most players really only care if they have enough people to play the game with as intended. If there are enough to play with, that's good enough, no matter the "real" number. To me, MO has plenty of other people to play with.
If the towns were really empty, thievery wouldn't be an issue. Yet, it's caused a small uproar.
If the game was empty, ganking wouldn't be an issue. Yet, you hear about it every day.
Unless trained to do so, people are really bad at guessing numbers in crowds.
Hell, even gold sellers have started showing up.
The wars over sub numbers are really the bailiwick of forum warrriors, mostly because it's the only thing left they believe they can intelligently discuss. As it's based on guesswork and fear-mongering, it's disingenuous.
In any event, as someone stated before, the only things that really matter to financial survival are: how much money they have, how much they are bringing in, and how much they spend. All the propaganda from either direction about sub numbers makes no difference, no matter how "cool" it is to argue about on a forum.
Apparently you think its pretty cool
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
I kind of admire what MO was trying to pull off as far as mmo's go, but when I tried it their were just way to many bugs/performance issues(mobs floating in the sky/taking off running/vanishing and reappearing elsewhere, etc., and not a whole lot to do beyond pvp, crafting, and exploring.
I guess the vision they had for the game was a good one, just wasn't brought to life very well, it's a shame because I've always been rather interested in a skill based sandbox mmo.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
beta player right here.
after the first month i left like quitting as most of the patches was just bug fixes, but now the games very playerable and all the big bugs have been wormed out and to mention the 3 big patches coming in the next following weeks which will bring mortal to gold status.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
5. wespon combinations not crafting / crashing client
6. dupe bugs
Dont forget
7. Them activating peoples subscriptions without telling them. (yeah they actiivated your free month just because you bought the game, then they enabled your account to auto subscribe even tho you never even told them to activate your free month.)
When has anyone ever bought a mmorpg and not been able to choose when you use your free month and when you subscribe, Seems scammy to me. or just a Dick move.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
Here is another from a fan on the forums. Am I making shit up?
Currently the most powerful weapon on horseback is the one that ISNT a weapon..... a 2handed short handle made of metal with no head. Was broken in beta, is still broken.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
5. wespon combinations not crafting / crashing client
6. dupe bugs
Dont forget
7. Them activating peoples subscriptions without telling them. (yeah they actiivated your free month just because you bought the game, then they enabled your account to auto subscribe even tho you never even told them to activate your free month.)
When has anyone ever bought a mmorpg and not been able to choose when you use your free month and when you subscribe, Seems scammy to me. or just a Dick move.
True, but that is not a bug that has been around since beta.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
5. wespon combinations not crafting / crashing client
6. dupe bugs
Dont forget
7. Them activating peoples subscriptions without telling them. (yeah they actiivated your free month just because you bought the game, then they enabled your account to auto subscribe even tho you never even told them to activate your free month.)
When has anyone ever bought a mmorpg and not been able to choose when you use your free month and when you subscribe, Seems scammy to me. or just a Dick move.
True, but that is not a bug that has been around since beta.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
5. wespon combinations not crafting / crashing client
6. dupe bugs
That one type of spear is not bugged just a little OP. There is an Axe which is very competitive against them and a couple of swords however they cost more to make than the spear..
Horses only die in water if it is too deep for them. That is intended.
Yes that is an issue for some people, fixed for most I believe they're still fixing it.
No server does not crash every hour or two don't be rediculous.
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
5. wespon combinations not crafting / crashing client
6. dupe bugs
That one type of spear is not bugged just a little OP. There is an Axe which is very competitive against them and a couple of swords however they cost more to make than the spear..
Horses only die in water if it is too deep for them. That is intended.
Yes that is an issue for some people, fixed for most I believe they're still fixing it.
No server does not crash every hour or two don't be rediculous.
Plus all the other stacks of high end materials, definately odd. Makes me think I've been playin this game wrong too since I've put in a decent amount of hours, but I'm sure if he did get it all illegitimately he would have been banned right? The announcement said all dupers would be dealt with so I'm sure he got all that Skadite, tungsteel, gold, etc by hard earned legit ways.
I believe he's trying to prove, through some linked posts of anonymous posters on another forum, that the game is a duper/hacker's paradise.
Myself, I've seen people scream "hack!" in countless games, often times in situations where there's clearly no hacking. Playing TF2, for example, I hear someone accuse someone of hacking nearly every round... it's their method of voicing frustration, but it can't be used as evidence of anything other than sore losers IMHO.
I believe he's trying to prove, through some linked posts of anonymous posters on another forum, that the game is a duper/hacker's paradise.
Myself, I've seen people scream "hack!" in countless games, often times in situations where there's clearly no hacking. Playing TF2, for example, I hear someone accuse someone of hacking nearly every round... it's their method of voicing frustration, but it can't be used as evidence of anything other than sore losers IMHO.
I am hoping when everything is fixed they will start a fresh server or something so we can start from the beginning with a new slate.
Comments
Or perhaps I simply haven"t played AO, SWG, MxO, AoC, CO, STO, and Aion therefore, I don't make any comparison with what I do not know of.
Back on the topic of how long MO will last...
There is a thread currently on the official subscriber forums where most folks put the concurrent players at 500.. MAYBE upto 1000 at peak but most folks seem to be putting it in the 500 range. I don't know if it's true or not (until the next financial report comes out in a few days) but some of the people are claiming that 20k copies were sold. Needless to say having 500 players.. or even 1000 as an absolute peak does not bode well for long term survival. Again, everyone posting in the link is an actual current subscriber speaking from 1st hand knowledge:
http://www.mortalonline.com/forums/50729-i-hope-game-doesnt-fail.html
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As stated throughout that thread, the estimates are complete guesswork, based solely on anecdotal evidence which is often wildly inconsistent from player to player.
Just as with most games, one thing that players do NOT have is first-hand knowledge of actual subscription numbers.
Hell hath no fury like an MMORPG player scorned.
There is no way there are 1000 people on at any given time. Closer to 500 or less. You can make rough estimates and come up with around 300 - 400. So 500 is actually generous.
If 1000 people were on at any time the world would be packed anyway, it is not that big, considering half the world is jungle that no one really goes to or hangs out in.
Of course.. but as pointed out in the thread... It's all well and good for people to subscribe but not play (to support the concept), but when new players login and find a world populated by 500 players at peak they are unlikely to stay.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Again, 500 players at peak is a guess.
Additionally, most players really only care if they have enough people to play the game with as intended. If there are enough to play with, that's good enough, no matter the "real" number. To me, MO has plenty of other people to play with.
If the towns were really empty, thievery wouldn't be an issue. Yet, it's caused a small uproar.
If the game was empty, ganking wouldn't be an issue. Yet, you hear about it every day.
Unless trained to do so, people are really bad at guessing numbers in crowds.
Hell, even gold sellers have started showing up.
The wars over sub numbers are really the bailiwick of forum warrriors, mostly because it's the only thing left they believe they can intelligently discuss. As it's based on guesswork and fear-mongering, it's disingenuous.
In any event, as someone stated before, the only things that really matter to financial survival are: how much money they have, how much they are bringing in, and how much they spend. All the propaganda from either direction about sub numbers makes no difference, no matter how "cool" it is to argue about on a forum.
Hell hath no fury like an MMORPG player scorned.
Apparently you think its pretty cool
Again.. the linked thread consists of 100% current subscribers. At least until this months subs run out.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Actually, I'm arguing against the trumped up overemphasis forum goers place on the sub number boogie man.
Hell hath no fury like an MMORPG player scorned.
Yet.. to answer the question posed by the OP one would need to hazzard a guess about the population and thus the subscription numbers. People who are current SUBSCRIBERS to the game are complaining. They are saying things like 300 people concurrent online. That's really just borderline MMO numbers as there are M&B Warband servers with 120 players...
Could those folks be wrong? Possible of course.. but if their estimates are 300-400 it's unlikely that there are thousands of players.... Even the folks on this forum are talking about 20 people in towns.. MAYBE 50 in the largest. Bottom line though is that for those people posting it doesn't really matter what the exact count is.. what matters is that they don't see enough people online to enjoy the game.. and thus are less inclined to stay. Again... current subscribers.. including some folks like The Map who used to post here strongly defending the future of the game are now making statements like:
"7 cities average 22 per city is generous. 154 average give or take a few hundred for those who claim everyone is out exploring shit that doesn't exist and we have something around 300 players.
Argue all you want everyone knows the population went down after that first sub and its been bleeding like a siv ever since."
When your former supporters and current subscribers are making statements like that it does NOT bode well for the longterm viability of the game, which is really the question posed by the OP.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If you had been around the forums long enough you will notice that the people who are defending the game and regularly posting now are totally different than the "old players" that posted regularly back in closed beta. I see almost no one from closed beta that used to be an active poster in the forums.
The people posting now about how great the game is are new people who have not been around long enough to see why everyone that used to be like them are now discouraged with the game. It is a running joke with the older players that the new player defending the game and talking about how much there is to do and to just give the devs time will be in the "old players" shoes after a few months. Then, when there are no new players to replace them, who will be the ones defending the game and the devs?
The (TM) coming soon / fixed soon wore out even those old diehard fans. When the devs "fix" things 6 times that are still broken after 6-10 months, break mechanics that used to work and now dont, people run out of excuses to defend the devs.
I kind of admire what MO was trying to pull off as far as mmo's go, but when I tried it their were just way to many bugs/performance issues(mobs floating in the sky/taking off running/vanishing and reappearing elsewhere, etc., and not a whole lot to do beyond pvp, crafting, and exploring.
I guess the vision they had for the game was a good one, just wasn't brought to life very well, it's a shame because I've always been rather interested in a skill based sandbox mmo.
beta player right here.
after the first month i left like quitting as most of the patches was just bug fixes, but now the games very playerable and all the big bugs have been wormed out and to mention the 3 big patches coming in the next following weeks which will bring mortal to gold status.
The devs are doing a great job at fixing up the game, please try to name major bugs still in the game.... I bet you can not.
I also have no idea what you're on about, people move on from the game when it no longer interests them. That happens with most long betas. What is still broken after 6-10 months? Or what is still broken after 6 fixes... Perhapes I'm missing something here but it sounds like you're making shit up.
1. bugged spears
2. horses exploding in water
3. skill points going negative / not updating / randomly giving wrong totals
4. server crashes every hour or two
5. wespon combinations not crafting / crashing client
6. dupe bugs
Dont forget
7. Them activating peoples subscriptions without telling them. (yeah they actiivated your free month just because you bought the game, then they enabled your account to auto subscribe even tho you never even told them to activate your free month.)
When has anyone ever bought a mmorpg and not been able to choose when you use your free month and when you subscribe, Seems scammy to me. or just a Dick move.
Here is another from a fan on the forums. Am I making shit up?
Hodo vbmenu_register("postmenu_981752", true);
Member
Join Date: Aug 2009
Infractions: 1/0 (0)
Currently the most powerful weapon on horseback is the one that ISNT a weapon..... a 2handed short handle made of metal with no head. Was broken in beta, is still broken.
True, but that is not a bug that has been around since beta.
Mega-quote FTW!
That one type of spear is not bugged just a little OP. There is an Axe which is very competitive against them and a couple of swords however they cost more to make than the spear..
Horses only die in water if it is too deep for them. That is intended.
Yes that is an issue for some people, fixed for most I believe they're still fixing it.
No server does not crash every hour or two don't be rediculous.
hmmm?
Dupe bugs - fixed. Players banned. Items removed.
Darkelfv
Member
Join Date: Apr 2009
why do you think there are so many duping bugs and combat related mishaps.
Archaegeo
Member
Join Date: Mar 2009
I must be playing this game wrong....
The amount of gold and materials in this thread:
http://www.mortalonline.com/forums/5...e-history.html
Do these guys do nothing but grind on wisents 24/7? That is the only way I can see of building up this kind of gold. Wow.
yutty
Member
Join Date: Oct 2008
Location: Canada
Age: 22
Plus all the other stacks of high end materials, definately odd. Makes me think I've been playin this game wrong too since I've put in a decent amount of hours, but I'm sure if he did get it all illegitimately he would have been banned right? The announcement said all dupers would be dealt with so I'm sure he got all that Skadite, tungsteel, gold, etc by hard earned legit ways.
Why are you showing me these screenshots?
I believe he's trying to prove, through some linked posts of anonymous posters on another forum, that the game is a duper/hacker's paradise.
Myself, I've seen people scream "hack!" in countless games, often times in situations where there's clearly no hacking. Playing TF2, for example, I hear someone accuse someone of hacking nearly every round... it's their method of voicing frustration, but it can't be used as evidence of anything other than sore losers IMHO.
I am hoping when everything is fixed they will start a fresh server or something so we can start from the beginning with a new slate.
With upcoming territory control that would probably make people happier.
tere is a lack of action against dupers, exploiters, and hackers, but that is what the devs seem to want and the fans are starting to see that also.