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SquareEnix, Did They Not Learn?

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  • c0nv3rg3c0nv3rg3 Member Posts: 2

    lol sorry I had to do it, there was far too much QQ on this page NOT to troll.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by OrleanKnight

     
      
    FFXIV is certainly not a WoW killer. In fact, it will not even hold a candle compared. The difficulty and graphics alone will shut out a majority of players, leaving it only to a nitch few. With Final Fantasy XI already existing, many players may not want to go through the same BS all over again and just return to Final Fantasy XI where all the years of work and effort have already paid off. Final Fantasy XIV feels largely useless, since it tries to take much more tedious elements of FFXI and make them even more tedious. I don't think it will appeal to FFXI subscribers for long, since they can just go back to what they already know and love. 

     

    This is where you give yourself away in your post as being a WoW fan who hates any other fantasy mmo on the coming horizon. XIV is not aiming to be a WoW killer and SE released XI before Blizzard released their mmorpg, and XIV is simply a next gen mmo that is a new game in its entirety that builds on SE's experience in FF. New and old players to the FF experience will be there at launch and the beta already proves that SE have a polished product, and that will, I believe, lead to a successful launch...it won't be a niche mmo. XIV won't be for everyone, but I think it will be well over 500k subs over it's first year.
  • jason523jason523 Member UncommonPosts: 96

    I have played in beta and can say that if you hated the controls in XI you will definitely hate them in XIV.  I'm sure if a controller is usable it will alleviate most of the camera problems as it did in XI.

     

    The beginning city (forget the name) is a horrible scattered mess of little islands of shops and buildings.  If this was a real city, most of it's inhabitants would pack up and move.  It's tedious to walk from shop to shop or anywhere else you need to go.  This gets better once you learn where everything is but is still a pain to have to walk there.  I haven't seen the other cities as they are not selectable in the character creation (at least not the last time I played). 

     

    Quests are horrible (including the fact they are not called quests).  They don't tell you everything you need to do the quest.  In a tutorial quest no less they had you collect resources but failed to mention that you needed a specific item to collect said resource.  With a 30 minute timer and with how the city is layed out, it makes it just about impossible for a new player to complete this quest.  So what is your first instinct?  Drop the quest and pick it up again once you get the item to collect the resource.  BZZZZT wrong, as far as I could tell there was no way to pickup the quest again.

     

    I hope these are just "beta" problems and will be ironed out over time but I don't see them revamping the city.  Changing the camera is doubtful so I hope they fix the at least fix the quests and make tutorial quests more helpful as they should be.

     

    There is a difference between a game that makes you think and one that just goes out of it's way to make things tedious.  Right now FFXIV makes things more on the side of tedious.

     

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by jason523

    The beginning city (forget the name) is a horrible scattered mess of little islands of shops and buildings.  If this was a real city, most of it's inhabitants would pack up and move.  It's tedious to walk from shop to shop or anywhere else you need to go.  This gets better once you learn where everything is but is still a pain to have to walk there.  I haven't seen the other cities as they are not selectable in the character creation (at least not the last time I played). 

    It doesn't take that long to get used to the layout - it's mostly straight N and S on two levels with a few side-roads along the way. The farthest areas from anywhere are also areas you don't have to go very often. As for having to run there... well... It's a city, not a small village. Go to your average city in real life and see how long it takes you to walk several blocks, or even run. The more common spots are pretty much around the center tower.

    Quests are horrible (including the fact they are not called quests).  They don't tell you everything you need to do the quest.  In a tutorial quest no less they had you collect resources but failed to mention that you needed a specific item to collect said resource.  With a 30 minute timer and with how the city is layed out, it makes it just about impossible for a new player to complete this quest.  So what is your first instinct?  Drop the quest and pick it up again once you get the item to collect the resource.  BZZZZT wrong, as far as I could tell there was no way to pickup the quest again.

    "Quests are horrible (including the fact they are not called quests)" - But you know they're quests, don't you? So what's the problem? Sounds like a rather silly nit-pick, frankly.

    Yes, they do tell you everything you need to know. They don't give you every detail, showing you exactly where to go on the map, showing you exactly who to talk to on the map, etc. In the case of quests, you're told where to go right in the dialog. Once you're there, you just need to talk to a few people 'til you find the right one. There's no ? or ! over their head, so - yes - it requires a little more effort from the player. They actually leave more of it up to the player to figure out on their own. Imagine that, a game that doesn't hold your hand through every step of the process and spell everything out for you.

    As for the tutorial leves... you realize each of those is for one of the disciplines right? If you chose a DoW class, and took a DoL or DoH leve... yeah, chances are you're not going to be prepared from the start to complete it. I'm pretty sure it says right in the leve description which Discipline it's intended for. Just need to do a little reading and use some basic deductive reasoning.  That said, I did the same thing.. When I found out I wasn't equipped for it, I thought "Oh.. duh... read the description, Mike", and then simply set out to find the proper tool for it. Problem solved.

    I hope these are just "beta" problems and will be ironed out over time but I don't see them revamping the city.  Changing the camera is doubtful so I hope they fix the at least fix the quests and make tutorial quests more helpful as they should be.

    It's highly unlikely they'll revamp the city and move things around. Just like in XI, you'll get used to it in time. As for "fixing" quests... I don't think they're broken in the first place. I was able to complete every quest given to me, on my own, without help from even another player. Again, unlike many other MMOs out these days - thankfully - FFXIV doesn't spell every single detail out for you. They actually want players to think and figure some of it out for themselves.

    There is a difference between a game that makes you think and one that just goes out of it's way to make things tedious.  Right now FFXIV makes things more on the side of tedious.

    I disagree. Aside from the controls (keyboard, in particular) needing some tweaking, everything else you've complained about has not been an issue to me one bit. That said, I imagine there'll be a bit more tweaking here and there. I wouldn't expect a major change in the basic gameplay, though.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by Magnum2103

    Yeah, there are quite a few others too.  For instance Lineage 2 was released in South Korea before WoW's release as well as Runescape, Maplestory in Korea, and a few other Korean MMOs.  There were at least 20 MMOs released before WoW.  If you count text based MUDs, there could hundreds.

    Lol MUDs

    Not long ago this was hellla exciting

  • JeroKaneJeroKane Member EpicPosts: 7,098

    WOW! Just WOW!

    And I thought back then that the Darkfall and Mortal Online fanclub were the worst fanbois and girls I have ever encountered.

    But it seems the Final Fantasy fanclub really takes the cake on this.

    What a disgusting display to see.  As I thought the OP put up a well written constructive post.

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by JeroKane

    WOW! Just WOW!

    And I thought back then that the Darkfall and Mortal Online fanclub were the worst fanbois and girls I have ever encountered.

    But it seems the Final Fantasy fanclub really takes the cake on this.

    What a disgusting display to see.  As I thought the OP put up a well written constructive post.

    Read his second post and you will understand in fact ill link it


    Originally posted by OrleanKnight

       Yes, this post is largely my opinion. I won't deny it or try to argue it. I also didn't cleanly spell check it either, I'm just try to put pieces of thought together to better materialize my fear and frustration. We all have tastes and needs; I just know that the one MMO I wish to play doesn't exactly exist. So when I try to find something to fill the gap, I give it a go.

       But you know, I've found something which satifies my nitch for FInal Fantasy, and that is: Shirokishi Monogatari: Hikari to Yami no Kakusei (White Knight Chronicles: Awakening of Light and Darkness) is actually a very good and satifactory replacement. The game is largely a clone of Final Fantasy XI with additional elements of Final Fantasy XIV, including the same combat system just faster paced and more interesting. People tend to think of the "first" White Knight Chronicles, which was ultimately a bad game -- but version 2 is the complete game. 

       It mixed Single Player story, Quests, and highly difficult monster encounters with seamless multiplayer. The additonal ability to turn into a huge Kngiht that is fully customizable online with five other people to take on massive city-sized bosses is an impressive experience. It pains me to see the exact same MMO elements that Final Fantasy is striving for be done better before the game is even released.

       Note: Yes I'm playing the Japanese Import version of Awakening of Light and Darkness, as it's not available in the US until 2011.

    and now you know. It wasnt our fault he bent over and asked for it. He was golden til "WoW Killer" but it wasnt that bad but by the second post he sealed the deal. Don't point a finger at the fans we can discuss seriously just fine but toss out a phrase that say I am looking to get flamed and then shamelessly promote a relatively unknown game and you get what you deserve.

    as for your post well.......

    One for each of yah.

  • thexratedthexrated Member UncommonPosts: 1,368

    Well regardless how big fan of you are of FF games, majority of genre enthusiasts but non-fans will most likely be turned off from this game due to the awkwardness of controls, non-standard UI and unresponsive camera along with controls.

    Given that this is still in beta, those are by far the biggest issues I personally see. They have few months to fix them, so it remains to be seen. There are many more minor issues, but since NDA is in place I rather not repeat them here (those that I did mention have been mentioned multiple times by others so no problem there).

    FFXIV will no doubt provide a great fan service, but probably will not garner a huge additional following. At this stage it is not a bad game, but it is certainly not a great game or even a good game...unless you are a fan ofc.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • RazperilRazperil Member Posts: 289

    Originally posted by OrleanKnight

       Note: All Information stated here has been stated before. Nothing NDA breaking; there is also a little conjecture.

       There are differences and similiarites between the two games, so much we can tell from the articles and the little that has been revealed. But there are clues which suggest that perhaps the fate of FInal Fantasy XIV may not be as bright as many may hope. While people say that Final Fantasy XI is out dated, ugly, and behind the times -- it is the belief of this writer that most people do not understand just how ahead of the times FFXI really was, and still is.

       For the past eight years, It's had a big impact upon the world. Yet it seems to have had very little impact on the company who actually created it. Word from Beta Testers confirm this speculation, as it seems that Final Fantasy XIV has taken the bad elements of Final Fantasy XI, and transformed them into a new MMO. What exactly was bad in the first place? Intense travel times, unrewarding and long story quests, complicated crafting system, intense grind, and free-to-play cash-shop mechanics in a pay-to-play game -- this is just skimming the service.

       As Final Fantasy XIV is nearing its release, there is growing concern as more and more people are being let into the Beta Test phase. With it, more information is actually getting out and about. Though the phase itself uses a specialized build which is not a reflection of the final product; it does have elements that are sure to go largely unchanged in release. Because of this, Final Fantasy XIV's launch may be a pretty short lived spark before it fizzles out into the norm as most MMOs do this day and age.

       There is nothing new on the table. The game is largely composed of the old mechanics of Final Fantasy XI, just jumbled about in a confusing manner before only made more difficult in execution. For instance, crafting in Final Fantasy XI was already difficult enough, but so far word suggests that the new system is even more laborious that before. Adding in a new elements on top of the old Crystals-to-Craft mechanic, you know how to handle Craystel Shards as well.

        Shard and Crystals are two different types, each produce a different result. Often you need the shards to make the materials for the final product, often made with Crystals. And Crystals are a rarity, as Shards drop more often. It's very much like Crystals and Clusters in Final Fantasy, but you can't break a Crystal to make Shards. That might change in the future.

       A single crafter depends heavily on things made by others, but with a lot of effort can be fully self sufficient after several months of real life work. So it's much more of the same thing. Just much more steps to achieve what was once a little easier. You're going to be breaking materials much more often this time around until you get it right, not exactly a very comforting thought. Of course, advanced users who tirelessly work with it can eventually jump on the train logic that the developers have -- but frankly the majority of gamers don't want that kind of experience.

       Players who put in considerably more money into Final Fantasy XI than the average $13, were more successful. Additonal character slots costs money then, not will cost even more money with XIV. A simple slot was $1, but it looks like players will have t oturn in $3 even if they just want one character.

       Inventroy is still an issue. Too many items, not enough space. SquareEnix netted a lot of money just by putting a strain on inventory space, so we'll be seeeing that again in XIV full force. Of course people arugue you get expanded space and an NPC to hold your goods. The same was exactly for Final Fantasy XI., But this time you have much more equipment to carry, not to mention the additional supplied you need to constantly repair that equipment when on the move. Surprisingly, you;ll be needed a lot of supplies. The more advanced the equipment, the more it will take to repair it I wager. 

       It's not exactly enjoyable having to stop so much and do tasks such as repair work and regaining of MP at special locations on a map. It's tedious stuff that doesn't need to be in there.

       But worst of all is the art design. While the game boasts a staggering graphics engine and looks beautiful in cut scenes - the flair of quickly fixzzles away when exploring the world. Many objects and whole sections of land mass look to have been quickly cut and pasted into place, making for some extremely repetitive surroundings. One mountain pass is exactly like another, even if they are miles apart. Oddly enough that exact same cave you just went into can be found in about fifty other locations too.

       It lacks the "feel" of Final Fantasy XI, which is what I believe people really enjoyed about it. XIV is different, and feels oddly poorly put together, seeming to handle much like a Korean MMO rather than a Japanese MMO.

       FFXIV is certainly not a WoW killer. In fact, it will not even hold a candle compared. The difficulty and graphics alone will shut out a majority of players, leaving it only to a nitch few. With Final Fantasy XI already existing, many players may not want to go through the same BS all over again and just return to Final Fantasy XI where all the years of work and effort have already paid off. Final Fantasy XIV feels largely useless, since it tries to take much more tedious elements of FFXI and make them even more tedious. I don't think it will appeal to FFXI subscribers for long, since they can just go back to what they already know and love. 

       There is nothing revolutionary in Final Fantasy XIV, everything there has been done - and has been done better. While Final Fantasy XI was a refined piece of art that perfected the basics, even at launch... XIV will have to go through a few years of work before it's appealing. Only those who get in early and start at the beginning will suceed at it, but frankly - I don't think I have the patience for that kind of thing anymore. These difficult MMO massive time sinks are turning me on as I get older. I would have perferred XIV to be a much faster paced experience but I fear it won't be.

     Just stick with your WoW game. You honestly think so lowly of another game and have the guts to say it's not a Wow killer, when it's not even trying to be...  Honestly, you're moronic for even adding that to your debate. Do everyone a favor, stop playing the game! I know for one i am so sick of your type and you should just stick with your boring max level in a few days game.. The majority of the Final fantast community would rejoice. I don't need to say anything more to a "wowwer".

      

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by thexrated

    At this stage it is not a bad game, but it is certainly not a great game or even a good game...unless you are a fan ofc.

    I'd say at this point it's a bad game, not something anyone would pay for, fan or not.

    Too bad we won't see the full developed client version until September. Good to see they're applying some of the changes to the placeholder build too. Probably for testing purposes.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AllizarAllizar Member Posts: 54

    Originally posted by jason523

    I have played in beta and can say that if you hated the controls in XI you will definitely hate them in XIV.  I'm sure if a controller is usable it will alleviate most of the camera problems as it did in XI.

     

    It's been point blank stated that UI/camera/mouse controls and fixes are #1 on the priority list and will be included in beta3, you should know that if you are in the Beta, mainpage ftw. Trust me, if you look at my other posts I slammed the UI and controls, but I'm not worried about it anymore.

     

    The beginning city (forget the name) is a horrible scattered mess of little islands of shops and buildings.  If this was a real city, most of it's inhabitants would pack up and move.  It's tedious to walk from shop to shop or anywhere else you need to go.  This gets better once you learn where everything is but is still a pain to have to walk there.  I haven't seen the other cities as they are not selectable in the character creation (at least not the last time I played). 

     

    I don't really know what to say to this, I hate large overly spacious cities and I found it to be functional and far easier to get around in then most MMO's. There are key areas and once you learn those it's simple. I would compare it in difficulty to Orgrimmar at worst, but it's honestly a bit easier.

     

    Quests are horrible (including the fact they are not called quests).  They don't tell you everything you need to do the quest.  In a tutorial quest no less they had you collect resources but failed to mention that you needed a specific item to collect said resource.  With a 30 minute timer and with how the city is layed out, it makes it just about impossible for a new player to complete this quest.  So what is your first instinct?  Drop the quest and pick it up again once you get the item to collect the resource.  BZZZZT wrong, as far as I could tell there was no way to pickup the quest again.

     

    I actually know the quest you are talking about, and it says right at the top in big letters Required: Mining Rank 1. Just because you fail at reading comprehension doesn't mean anything is wrong here. Don't forget about Behests, class/storyline(massive) quests, NM's, crafting etc etc. This is one small part of the overall quest type system.How does the city factor into this at all? Since you don't start it in the city

     

    I hope these are just "beta" problems and will be ironed out over time but I don't see them revamping the city.  Changing the camera is doubtful so I hope they fix the at least fix the quests and make tutorial quests more helpful as they should be.

     

    Maybe you watched a friend play or tried it out for 5-10 minutes, but some of this is so innacurate that I have serious doubts you actually play beta

     

    There is a difference between a game that makes you think and one that just goes out of it's way to make things tedious.  Right now FFXIV makes things more on the side of tedious.

    I can agree with this, I hope they add some real challenge and not just mobs with 10 gazillion hps. From what I have seen, even exp mobs start to ramp up the skills and abilities they use, quickly making them much more challenging. I like the way the class system works, you can get a class up to cap within a reasonable amount of time, but maxing every class would be an insane grind. It will allow the casual and hardcore to play alongside each other while still maintaining their seperate pace

     

  • xuitonxuiton Member Posts: 133

    My only problem with the current state of the game is the controls. FF11 controls were bad, why is it so hard to optimise 8 years later controls for the PC. Why give us console controls when the console version of the game is  6 months behind the PC release?

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by xuiton

    My only problem with the current state of the game is the controls. FF11 controls were bad, why is it so hard to optimise 8 years later controls for the PC. Why give us console controls when the console version of the game is  6 months behind the PC release?

    Because the PC controls are still under construction.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • xuitonxuiton Member Posts: 133

    Originally posted by Hyanmen

    Originally posted by xuiton

    My only problem with the current state of the game is the controls. FF11 controls were bad, why is it so hard to optimise 8 years later controls for the PC. Why give us console controls when the console version of the game is  6 months behind the PC release?

    Because the PC controls are still under construction.

    Is this a fact or are you just saying this?

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by xuiton

    Is this a fact or are you just saying this?

    You are a tester, aren't you? The update on the front page has some sneak peeks about the update next week. One of the features being changed 'significantly' are the mouse controls, among other things.

    What is 'significant' is up for debate obviously, but it'll be changed regardless.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • xuitonxuiton Member Posts: 133

    I am skeptical then, I highly doubt they will change much by release. Why would they design the game and last minute realise how awful FF11 controls were for PC then decide to change them.

  • MaxxaureateMaxxaureate Member UncommonPosts: 46

    I agree with this completely. This game isnt gonna be worth the money. Just stay with FFXI. You'll be better off. SquareEnix should just stick with Single Player RPG's.

  • KanethKaneth Member RarePosts: 2,286

    Originally posted by xuiton

    I am skeptical then, I highly doubt they will change much by release. Why would they design the game and last minute realise how awful FF11 controls were for PC then decide to change them.

    Well to be fair, this might have been something that had been working on behind the scenes.

    That being said

    The game does seem like it's going to be FF11 with newer graphics and more solo friendly, which is extremely stupid on SE's part. They are in effect attempting to cannibalize their own fanbase between FF11 and FF14. I don't believe that 14 is going to attract many new players into the game, at least not the ones who tried 11 and said no thanks.

    I don't think the game will fail by any means, fail is such an overused term anymore. However, I don't think they're going to see the success that the game should have, and that does make me a little sad.

    Looks like I'm stuck waiting for Rift, GW2, TSW.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by xuiton

    I am skeptical then, I highly doubt they will change much by release. Why would they design the game and last minute realise how awful FF11 controls were for PC then decide to change them.

    Placeholders. It's a very common practice in game development to have many builds of the same feature, especially for testing purposes.

    Now they are simply starting to implement some of the features from the release client to the Beta client for further testing and feedback. 

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by Hyanmen

    Originally posted by xuiton

    I am skeptical then, I highly doubt they will change much by release. Why would they design the game and last minute realise how awful FF11 controls were for PC then decide to change them.

    Placeholders. It's a very common practice in game development to have many builds of the same feature, especially for testing purposes.

    Now they are simply starting to implement some of the features from the release client to the Beta client for further testing and feedback. 

     I can fully understand why he is skeptical, as this makes indeed no sense.

    Controls are a fundamental part of the game. Something you finish in Alpha already. And sertainly finish before letting you customers into beta and have a go at your game.

    Beta should be last bit of bugfixing, tweaking, balancing and performance testing. Mostly performance testing.

    You not going to implement a whole new control system at the end of beta. Doesn't make any sense.

    That's why he is right to say he is skeptical. As so am I !

    The biggest issues I have with the game right now is indeed the PC controls like many feel as well!  Especially as melee character it's an absolute chore and is stopping me from further testing. Not until they get it sorted.

    Altho I highly doubt they will. As I wouldn't be suprised if it's the limitation of their engine. They might tweak the mouse responsiveness a bit. But that will be probably it.  Wich is far from enough to make the controls on par with other MMO's out there.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by JeroKane

     I can fully understand why he is skeptical, as this makes indeed no sense.

    Controls are a fundamental part of the game. Something you finish in Alpha already. And sertainly finish before letting you customers into beta and have a go at your game.

    Beta should be last bit of bugfixing, tweaking, balancing and performance testing. Mostly performance testing.

    Of course you have the right to be skeptical, and I don't find that in any bit surprising, but... why exactly 'should' a beta be about that? Is it some universal rule that SE must follow? They have, already, done their testing completely opposite from what the 'standards' tell them to do. 

    In reality, the biggest difference here is that the game we test and the game SE is working on are, for the most part, different entities. SE changes the Beta client based on what they feel needs more feedback, but since the whole client will get scrapped by release just like the Alpha client, there is not much point to upgrade an inferior client for any other reason.

    It is much easier to work on a separate client than the one the testers are testing and trying to make it the release client. Of course you get all the doom&gloom posts on the forums that way, but that doesn't matter in the long run- September 22nd/30th is what matters.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • MolbolMolbol Member Posts: 3

    For better or worse I'm going to comment on precicely one thing. The subscription fees might be better if you live in the US. But as a resident in the EU I must say I feel a little overlooked as the current pricing is just the same as any other subscription based game namely €12.99 /£8.99 for 30 days. Add to this the addition of the cost for mules and extra slots which actually seems to be more expensive here as well. So my point is that the subscription prices currently set is a bit more of a problem in Europe than elsewhere.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by mainvein33

    Originally posted by Magnum2103

    Yeah, there are quite a few others too.  For instance Lineage 2 was released in South Korea before WoW's release as well as Runescape, Maplestory in Korea, and a few other Korean MMOs.  There were at least 20 MMOs released before WoW.  If you count text based MUDs, there could hundreds.

    Lol MUDs

    Not long ago this was hellla exciting

    Don't hate on  mudd just cuz u played a bad one , there is no mmo that si cut throat or as intense as duris son.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by Hyanmen

    Originally posted by JeroKane

     I can fully understand why he is skeptical, as this makes indeed no sense.

    Controls are a fundamental part of the game. Something you finish in Alpha already. And sertainly finish before letting you customers into beta and have a go at your game.

    Beta should be last bit of bugfixing, tweaking, balancing and performance testing. Mostly performance testing.

    Of course you have the right to be skeptical, and I don't find that in any bit surprising, but... why exactly 'should' a beta be about that? Is it some universal rule that SE must follow? They have, already, done their testing completely opposite from what the 'standards' tell them to do. 

    In reality, the biggest difference here is that the game we test and the game SE is working on are, for the most part, different entities. SE changes the Beta client based on what they feel needs more feedback, but since the whole client will get scrapped by release just like the Alpha client, there is not much point to upgrade an inferior client for any other reason.

    It is much easier to work on a separate client than the one the testers are testing and trying to make it the release client. Of course you get all the doom&gloom posts on the forums that way, but that doesn't matter in the long run- September 22nd/30th is what matters.

     

    How are you supposed to test the game when the controls are so horrible as they are now??

    Sure for casters and ranged classes it's less of an issue. But melee classes are almost impossible to test and a sheer frustration.  Not unless you happen to have a gamepad hooked to your PC and fully used to using it.

    I have no gamepad nor am I used to it and as I mainly play melee classes. I am unable to test the game. As the controls and the camera are just driving me insane!

    That's what I mean with how fundamental the control system is and how it should be finished before Beta begins.

    As what's the point of inviting tons and tons of PC players into Beta, when you have the PC controls not ready and in place?? 

    You know as developer that the vast majority of PC users uses a mouse and keyboard! Not a gamepad!  And you know by now that most of your Beta participants have been playing other MMO's and are used to fluid and smooth PC and camera controls.

    Just my 2 cents on the matter.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by JeroKane

    How are you supposed to test the game when the controls are so horrible as they are now??

    Sure for casters and ranged classes it's less of an issue. But melee classes are almost impossible to test and a sheer frustration.  Not unless you happen to have a gamepad hooked to your PC and fully used to using it.

    I have no gamepad nor am I used to it and as I mainly play melee classes. I am unable to test the game. As the controls and the camera are just driving me insane!

    That's what I mean with how fundamental the control system is and how it should be finished before Beta begins.

    As what's the point of inviting tons and tons of PC players into Beta, when you have the PC controls not ready and in place?? 

    Just my 2 cents on the matter.

    Eh, I guess you can argue that SE should have worked longer on the placeholders if you think the game is "unplayable" in it's current state. I don't share those sentiments. The game is completely playable with the keyboard, and the only thing holding you back is that you don't want to play the beta with only keyboard. It is up to your own perception.

    What's the point of inviting people into beta when the game is not ready? Yes, I wonder.

    And no, I am not defending the control scheme. I am simply saying the game is playable as is, which is what matters; not that they're up to your own standards any sooner than in retail. Your personal enjoyment is not a part of this Beta, Commercial betas are for that kind of *cough testing *cough

    Using LOL is like saying "my argument sucks but I still want to disagree".
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