Eastern europe and western people (Yep Canadian here) , we aren't really in the manga mumbo jumbo industry of Asia . Just give us a sword some nice skills and some body parts flying all over the place and we're happy. All this stuff about graphics and crap on a MMO is getting abit too far. We also primary PVP , it's fun and face paced , a MMO that fails to deliver in that area will most likely be a failure from our point of view.
I love how you speak for such a large percentage of the world.
Do me a favor: don't ever speak for me again, ok? Thanks. Because you are so far off base of who I am and what I want out of an MMO that it's frightening.
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Kindly pull your head out of...the sand and stop speaking for the billions of people in the world who do not live in Asia when you are simply offering your own opinion. Thank you.
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You need to chillax. The dude was being some what facetious with a accurate generalization. And you have to march up in here and take a perfectly good post that everyone reading it should know to take with a grain of salt as ii is clearly a generalization. So No shit it don't speak foreveryone, but it counts for the majority of players from those areas. So turn off your you can't group me rage, becuase he wasn't speakign for you ... he was speak for a majority gamers around you.
Kindlt pull your head out ofthe sand and realize that generalizations are just that and your post added nothing but a person QQ rant to the topic.
We could go futher with this people don't acctually want mmos , becuase i bet i could find people in canada and the us and europe that don't like mmos , so becuase they INDIVIDUALLLY don't like them, game companies should stop producing them becuase their directors should understand that those individuals don't like mmos, and thus is a bad investment. This case its WAY more accurate than your statement, becuase there are a great quanitity of people (a large majority) who don't even play mmos in these areas.
This is not how the world works nor how decisions of development of products and services work. They attempt to appeal to larger populations and groups (not every individual) to be more profitable, in doing this they make more money and are more succesful. They do this by making gerneralizations and provideding a desired service/product, as well as, coming up with new ideas (innovations) for that generalized MARKET. Generalizations are the boss of this concept and they work, this poster's post is accurate in stating (paraphrasing), hey if you want these areas to play your game at high rates, here is what we are looking for. It obviously doesn't mean everyone in those areas, but then agian if one is ego-centric enough they may feel that any generalization of areas they live in must pretain to them.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
This thread reminds me of the Aion forums before release. A lot of worthless stuff and stupidity. It's not even on topic anymore, admin should close it.
Where the negitive comments have some truth in their conncerns about the game? Id say yes, maybe instead of defending every aspect of the game even were it pretty sour , mthe fanbois shoudl admit some areas are rather unapealing to a large segment ofg the mmo community or broken at that.
And the haters should admit there are positive aspect of the game also.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Killing time for an average mob at this rate is what? One minute ? Even more ?
Since the game will not have PvP, the slow PVE combat could lead to a terrible grind feeling. "Go kill 30 species of X", with each X representing 1 minute of axing the target...
Like sports, the faster the execution the more people will watch (watch pro League footbal and compare it with your local team).
What's up with these designers these days? Apparently they live on Mars.
Really do you not realize that this is the rpg part of the mmo?
What has the extreme long killing time of a simple mob to do with RPG I wonder ? Perhaps you can explain.
Is it perhaps more immersive to bang 20 times a chicken on the head with an axe (each time lowering its health with .. 4%..) and more "meaningful".
I was interested in FF14, but after seeing this and the lack of PvP, I will not even upload the Beta. Sorry guys, but killing things at 1 minute per static - not even moving - mob is a straight way to boredom.
This is just bad game design.
These are the noob mobs, that said the rats will run away when they get low on hps, or if you try to load up a big attack on them, also goats kite you all over the place unless you bind them. Moles do a tp move that has them burrow (they dissapear and can't be targeted), and come up and smoke you a good one (this is new in this latest beta). There are still a large number of mobs that do just stand toe-toe with you and duke it out, jellyfish being one of them (unless on a levequest).
The pace is a little slower than say WoW or GW, but there'll be good reason for it later, some of the mobs will have absolutely devestatin TP attacks (that they charge up like a player does), and if you don't interrupt or guard against it, may wipe the party. This is speculation, I haven't seen any of them in game yet at appropriate levels, currently anything from a crab's TP move up oneshots me anyways.
Still like you said this game probably won't be for you and good on ya for excersizing your right to choose.
I'm sure they will implement some sort of pvp. It may not be straight rip each other faces off, I'm sure they will implement some sort of capture the flag or something.
I'm sure they will implement some sort of pvp. It may not be straight rip each other faces off, I'm sure they will implement some sort of capture the flag or something.
It's planned lore wise around Ul'dah's arena, I still don't see how PvP makes MMORPGs any less of a "grind" though. Not that I take grind in a negative conotation, it's just what the games are. It's like calling a FPS a "Shooter" basically.
The OP is right. The combat is way the hell to slow for many of today's gamers, myself included. The snail pace at which he's swinging his axe, even at a low level, is just too slow to make me feel in any way immersed in this game. The sad part is, the graphics look phenomenal, the characters look crisp and lively, the overall world has that "warm" alive look, but the stroke-victim speed of the combat shown here just blows the whole thing for me.
I understand that this combat style is kind of the tradition of FF games, but seriously, not every tradition needs to be carried forward, and this one is much better off left behind.
The OP is right. The combat is way the hell to slow for many of today's gamers, myself included. The snail pace at which he's swinging his axe, even at a low level, is just too slow to make me feel in any way immersed in this game. The sad part is, the graphics look phenomenal, the characters look crisp and lively, the overall world has that "warm" alive look, but the stroke-victim speed of the combat shown here just blows the whole thing for me.
I understand that this combat style is kind of the tradition of FF games, but seriously, not every tradition needs to be carried forward, and this one is much better off left behind.
I think a lot of it is due to the PS3's limitations too.
The OP is right. The combat is way the hell to slow for many of today's gamers, myself included. The snail pace at which he's swinging his axe, even at a low level, is just too slow to make me feel in any way immersed in this game. The sad part is, the graphics look phenomenal, the characters look crisp and lively, the overall world has that "warm" alive look, but the stroke-victim speed of the combat shown here just blows the whole thing for me.
I understand that this combat style is kind of the tradition of FF games, but seriously, not every tradition needs to be carried forward, and this one is much better off left behind.
I think a lot of it is due to the PS3's limitations too.
the problem it just not 12342314 combat like wow thats mags problem its diffrent type of combat if he doesn tlike it he doesnt have to play it the combat isnt that slow. but there could be some improvmeants
This game is a more traditional MMO where it's more about just being in the game world and being immersed. Not power leveling yourself to max level, getting leet gear, then sitting around in the capital city blathering on about whatever waiting for queues to pop.
imo the combat seems a bit slow but if the rest of the game has more RPG feeling then every other game that was released in the last years ff14 will be awesome
Yeah it seems like this guy takes a year to kill mobs. From what I understand you don't get xp from doing quests but rather by killing the monsters while doing the quest. At that rate it will take a million years to max level. ha
Comments
You need to chillax. The dude was being some what facetious with a accurate generalization. And you have to march up in here and take a perfectly good post that everyone reading it should know to take with a grain of salt as ii is clearly a generalization. So No shit it don't speak foreveryone, but it counts for the majority of players from those areas. So turn off your you can't group me rage, becuase he wasn't speakign for you ... he was speak for a majority gamers around you.
Kindlt pull your head out ofthe sand and realize that generalizations are just that and your post added nothing but a person QQ rant to the topic.
We could go futher with this people don't acctually want mmos , becuase i bet i could find people in canada and the us and europe that don't like mmos , so becuase they INDIVIDUALLLY don't like them, game companies should stop producing them becuase their directors should understand that those individuals don't like mmos, and thus is a bad investment. This case its WAY more accurate than your statement, becuase there are a great quanitity of people (a large majority) who don't even play mmos in these areas.
This is not how the world works nor how decisions of development of products and services work. They attempt to appeal to larger populations and groups (not every individual) to be more profitable, in doing this they make more money and are more succesful. They do this by making gerneralizations and provideding a desired service/product, as well as, coming up with new ideas (innovations) for that generalized MARKET. Generalizations are the boss of this concept and they work, this poster's post is accurate in stating (paraphrasing), hey if you want these areas to play your game at high rates, here is what we are looking for. It obviously doesn't mean everyone in those areas, but then agian if one is ego-centric enough they may feel that any generalization of areas they live in must pretain to them.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Where the negitive comments have some truth in their conncerns about the game? Id say yes, maybe instead of defending every aspect of the game even were it pretty sour , mthe fanbois shoudl admit some areas are rather unapealing to a large segment ofg the mmo community or broken at that.
And the haters should admit there are positive aspect of the game also.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
These are the noob mobs, that said the rats will run away when they get low on hps, or if you try to load up a big attack on them, also goats kite you all over the place unless you bind them. Moles do a tp move that has them burrow (they dissapear and can't be targeted), and come up and smoke you a good one (this is new in this latest beta). There are still a large number of mobs that do just stand toe-toe with you and duke it out, jellyfish being one of them (unless on a levequest).
The pace is a little slower than say WoW or GW, but there'll be good reason for it later, some of the mobs will have absolutely devestatin TP attacks (that they charge up like a player does), and if you don't interrupt or guard against it, may wipe the party. This is speculation, I haven't seen any of them in game yet at appropriate levels, currently anything from a crab's TP move up oneshots me anyways.
Still like you said this game probably won't be for you and good on ya for excersizing your right to choose.
Which Final Fantasy Character Are You?
Final Fantasy 7
Is this game one big grind?
This Genre (MMORPGs), is one big grind. You don't make any money off of monthly subs, if you let them win the game.
Which Final Fantasy Character Are You?
Final Fantasy 7
there is no pvp so what do u expect to do other than pve pve and more pve?
I'm sure they will implement some sort of pvp. It may not be straight rip each other faces off, I'm sure they will implement some sort of capture the flag or something.
It's planned lore wise around Ul'dah's arena, I still don't see how PvP makes MMORPGs any less of a "grind" though. Not that I take grind in a negative conotation, it's just what the games are. It's like calling a FPS a "Shooter" basically.
Which Final Fantasy Character Are You?
Final Fantasy 7
The OP is right. The combat is way the hell to slow for many of today's gamers, myself included. The snail pace at which he's swinging his axe, even at a low level, is just too slow to make me feel in any way immersed in this game. The sad part is, the graphics look phenomenal, the characters look crisp and lively, the overall world has that "warm" alive look, but the stroke-victim speed of the combat shown here just blows the whole thing for me.
I understand that this combat style is kind of the tradition of FF games, but seriously, not every tradition needs to be carried forward, and this one is much better off left behind.
I think a lot of it is due to the PS3's limitations too.
the problem it just not 12342314 combat like wow thats mags problem its diffrent type of combat if he doesn tlike it he doesnt have to play it the combat isnt that slow. but there could be some improvmeants
Slow and steady at first, but i think combat speed is going to be around ffxi, no button mashing just wait for skills with other party members.
Leveling in this game is one big grind.
This game is a more traditional MMO where it's more about just being in the game world and being immersed. Not power leveling yourself to max level, getting leet gear, then sitting around in the capital city blathering on about whatever waiting for queues to pop.
Yeah it seems like this guy takes a year to kill mobs. From what I understand you don't get xp from doing quests but rather by killing the monsters while doing the quest. At that rate it will take a million years to max level. ha