Originally posted by Celeras Oooh, fun game! Can I play?
Nevermind, wasn't as fun as you made it seem ;/ Idiots.
Now compare to FF14 map :P Notice in the FF maps there is major copying between adjacent areas. Yes? So, you are making yourself look foolish. Try harder.
One thing I want to point out is that the overhead map of FF14 which indicates the areas are the same... really are the same. At ground level the terrain and formations are really exactly the same.
I would like to know if the areas that are the same in the WoW overhead map.. really are the same on the ground or did they just skimp on the overhead map itself. Does the map truly represent whats on the ground?
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
One thing I want to point out is that the overhead map of FF14 which indicates the areas are the same... really are the same. At ground level the terrain and formations are really exactly the same.
I would like to know if the areas that are the same in the WoW overhead map.. really are the same on the ground or did they just skimp on the overhead map itself. Does the map truly represent whats on the ground?
Nevermind, wasn't as fun as you made it seem ;/ Idiots.
That was almost related to the topic but you forgot to..
a) tell us the name of the game
b) offer any insightful discussion
c) leave out the random name callilng
Try harder next time.
it's a map of the Barrens in World of Warcraft.
All I got to say is that it's not noticeable from ground level. I rode through the barrens recently and unless you're really looking for it, it's not obvious. (like an identical town would be, for example).
WoW cannot be that good a game or why else are you posting on a XIV thread
FF has copy-paste development and is generally a lazy made product.
Lazy, As aposed to other games that have there landscape generated at a click of a button?
Which games have been made with a "click of a button"? Are these games plagued with segments of land repeating with landmarks and all? I have not seen such games till FF14. Please provide me with screenshots so that I can make others aware of those game developers laziness also. xD
Click of a button was to exagerate the point. Google it and you will find that height mapping (as was described by somebody earlier in the thread) is prefered method due to how easy it is to implement. Doing it in the Jigsaw way that FF has is far more complicated but more visually stunning - which is what they wanted.
Its rare that you would get re-ocurring landscape with procural methods but it can happen.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
One thing I want to point out is that the overhead map of FF14 which indicates the areas are the same... really are the same. At ground level the terrain and formations are really exactly the same.
I would like to know if the areas that are the same in the WoW overhead map.. really are the same on the ground or did they just skimp on the overhead map itself. Does the map truly represent whats on the ground?
Yes.
Cool take some screenshots and show them for public consumption. I want to see areas that are matches from different spots on the map if you can manage it. Shouldn't take long for some of you guys that have 35 level 80's or whatever the cap is now. Some of you may even have a $25 dollar sparkle pony to get around quick with HAHA
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
One thing I want to point out is that the overhead map of FF14 which indicates the areas are the same... really are the same. At ground level the terrain and formations are really exactly the same.
I would like to know if the areas that are the same in the WoW overhead map.. really are the same on the ground or did they just skimp on the overhead map itself. Does the map truly represent whats on the ground?
Yes.
Cool take some screenshots and show them for public consumption. I want to see areas that are matches from different spots on the map if you can manage it. Shouldn't take long for some of you guys that have 35 level 80's or whatever the cap is now. Some of you may even have a $25 dollar sparkle pony to get around quick with HAHA
For someone who doesn't like XIV you sure do spend a huge amount of your own time posting about it on this website...which is a waste of time as the SE development team don't look here.
To understand why SE may have used such a obvious overuse of a poorly designed terrain generator, you have to find out why. FFXI and FFXIV were both created with a in-house game engine. Not a dozen or so standard game engines used by 90% of mmos developers for the last 10+ years. Most of which were developed outside of Japan. Maybe this has something to do with their inability to prioritize terrain generating rather than focusing on compatability for console systems.
Now, if you've ever played RPG maker, you'd know just how limited a japanese based game building engine could be. You have a very limited number of tilesets to create your masterpiece. This doesn't keep you from being building something unique, but it does make all creations have a unified feel to them. While on the western front, players have been toying with map editors for 3D environments for years. This is all due to our focus on FPS games. Here FPS games give birth to our cutting edge game engines. You notice this by the sheer amount of companies that use these pre-existing software tools. And where our game engine platforms have had years of development cycles and spilt into two specialized groups: MMOG and FPS game engines, the japanese on the other hand chug along with their closely guarded game engine that maybe years behind as far as our terms for something at this point in time.
Does this make them bad developers? I think not. But it does hinder them from creating things that deviate from the limitations of the in-house game engine they use. So they work around this by offering different ways to play their games. I mean have you notice how all FF games from FFVIII to now all have the same graphical feel, but they all differ in gameplay? It's due to the game engine they are using. So you have to ask yourself. Do you feel drawn to the FF universe based on terrain randomization or do you enjoy the art direction and gameplay aspects? Cus all I see is a typical FF game with improved visuals and a different gameplay gimmick. And that's fine by me.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
For someone who doesn't like XIV you sure do spend a huge amount of your own time posting about it on this website...which is a waste of time as the SE development team don't look here.
I think you've been told about 6 times to stop posting irrelevant remarks. If you want to argue about me personally take it to my PM. I will not apologize to you for bringing the games flaws into the open. Now that you know this you should be out of things to complain about.
This topic isn't for the SE Dev team. They know exactly what they have done so why would they need a post about it? RE-READ the entire thread and then if you have something of intelligence to say and ON TOPIC feel free to post.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
Cool take some screenshots and show them for public consumption. I want to see areas that are matches from different spots on the map if you can manage it. Shouldn't take long for some of you guys that have 35 level 80's or whatever the cap is now. Some of you may even have a $25 dollar sparkle pony to get around quick with HAHA
flamebaiting troll alert... oh wait, it's the OP.
Originally posted by choujiofkono
I think you've been told about 6 times to stop posting irrelevant remarks. If you want to argue about me personally take it to my PM. I will not apologize to you for bringing the games flaws into the open. Now that you know this you should be out of things to complain about.
This topic isn't for the SE Dev team. They know exactly what they have done so why would they need a post about it? RE-READ the entire thread and then if you have something of intelligence to say and ON TOPIC feel free to post.
And again, if you want to keep on insulting people, take it to PM too.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Cool take some screenshots and show them for public consumption. I want to see areas that are matches from different spots on the map if you can manage it. Shouldn't take long for some of you guys that have 35 level 80's or whatever the cap is now. Some of you may even have a $25 dollar sparkle pony to get around quick with HAHA
flamebaiting troll alert... oh wait, it's the OP.
Originally posted by choujiofkono
I think you've been told about 6 times to stop posting irrelevant remarks. If you want to argue about me personally take it to my PM. I will not apologize to you for bringing the games flaws into the open. Now that you know this you should be out of things to complain about.
This topic isn't for the SE Dev team. They know exactly what they have done so why would they need a post about it? RE-READ the entire thread and then if you have something of intelligence to say and ON TOPIC feel free to post.
And again, if you want to keep on insulting people, take it to PM too.
Actually OP PM me on this site, but there are many strange guys on the net and they are the last I would want to privately email.
To understand why SE may have used such a obvious overuse of a poorly designed terrain generator, you have to find out why. FFXI and FFXIV were both created with a in-house game engine. Not a dozen or so standard game engines used by 90% of mmos developers for the last 10+ years. Most of which were developed outside of Japan. Maybe this has something to do with their inability to prioritize terrain generating rather than focusing on compatability for console systems.
Now, if you've ever played RPG maker, you'd know just how limited a japanese based game building engine could be. You have a very limited number of tilesets to create your masterpiece. This doesn't keep you from being building something unique, but it does make all creations have a unified feel to them. While on the western front, players have been toying with map editors for 3D environments for years. This is all due to our focus on FPS games. Here FPS games give birth to our cutting edge game engines. You notice this by the sheer amount of companies that use these pre-existing software tools. And where our game engine platforms have had years of development cycles and spilt into two specialized groups: MMOG and FPS game engines, the japanese on the other hand chug along with their closely guarded game engine that maybe years behind as far as our terms for something at this point in time.
Does this make them bad developers? I think not. But it does hinder them from creating things that deviate from the limitations of the in-house game engine they use. So they work around this by offering different ways to play their games. I mean have you notice how all FF games from FFVIII to now all have the same graphical feel, but they all differ in gameplay? It's due to the game engine they are using. So you have to ask yourself. Do you feel drawn to the FF universe based on terrain randomization or do you enjoy the art direction and gameplay aspects? Cus all I see is a typical FF game with improved visuals and a different gameplay gimmick. And that's fine by me.
You make an interesting point
I don't know whether it is fully the case - that Jap development engines are that much behind on western game engines, or that Japanese developers in general are only using Japanese engines - but there could be limitations to the engine they're using.
I can't say, I have no specifics of the engine they're using.
About the rest, I agree it's about prioritising and what is important to someone; if reuse of ingame objects is important enough to someone to keep making a fuss about it above gameplay, then yes, they have a problem.
If the general art direction, worldsize and gameplay is more important to someone, then reused terrain is of minor relevance.
I don't think MMO gamers of vast worlds as Vanguard, FFXI, SWG and others were having a problem with ingame objects as terrain being reused or procedurally generated. But, tastes differ, I guess.
Small worlds, there's more handcrafted, large worlds, there's more reuse and procedural generation.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You are more than welcome to contribute to the thread's conversation, but posting personal remarks and baiting others is considered flaming/trolling. This is against the Rules of Conduct and will result in disciplinary action.
Comments
That was almost related to the topic but you forgot to..
a) tell us the name of the game
b) offer any insightful discussion
c) leave out the random name callilng
Try harder next time.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
BOOYAKA!
i lol'd
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
One thing I want to point out is that the overhead map of FF14 which indicates the areas are the same... really are the same. At ground level the terrain and formations are really exactly the same.
I would like to know if the areas that are the same in the WoW overhead map.. really are the same on the ground or did they just skimp on the overhead map itself. Does the map truly represent whats on the ground?
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
Yes.
Mne eto nado kak zuby v zadnitse.
WoW cannot be that good a game or why else are you posting on a XIV thread
Click of a button was to exagerate the point. Google it and you will find that height mapping (as was described by somebody earlier in the thread) is prefered method due to how easy it is to implement. Doing it in the Jigsaw way that FF has is far more complicated but more visually stunning - which is what they wanted.
Its rare that you would get re-ocurring landscape with procural methods but it can happen.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Cool take some screenshots and show them for public consumption. I want to see areas that are matches from different spots on the map if you can manage it. Shouldn't take long for some of you guys that have 35 level 80's or whatever the cap is now. Some of you may even have a $25 dollar sparkle pony to get around quick with HAHA
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
For someone who doesn't like XIV you sure do spend a huge amount of your own time posting about it on this website...which is a waste of time as the SE development team don't look here.
To understand why SE may have used such a obvious overuse of a poorly designed terrain generator, you have to find out why. FFXI and FFXIV were both created with a in-house game engine. Not a dozen or so standard game engines used by 90% of mmos developers for the last 10+ years. Most of which were developed outside of Japan. Maybe this has something to do with their inability to prioritize terrain generating rather than focusing on compatability for console systems.
Now, if you've ever played RPG maker, you'd know just how limited a japanese based game building engine could be. You have a very limited number of tilesets to create your masterpiece. This doesn't keep you from being building something unique, but it does make all creations have a unified feel to them. While on the western front, players have been toying with map editors for 3D environments for years. This is all due to our focus on FPS games. Here FPS games give birth to our cutting edge game engines. You notice this by the sheer amount of companies that use these pre-existing software tools. And where our game engine platforms have had years of development cycles and spilt into two specialized groups: MMOG and FPS game engines, the japanese on the other hand chug along with their closely guarded game engine that maybe years behind as far as our terms for something at this point in time.
Does this make them bad developers? I think not. But it does hinder them from creating things that deviate from the limitations of the in-house game engine they use. So they work around this by offering different ways to play their games. I mean have you notice how all FF games from FFVIII to now all have the same graphical feel, but they all differ in gameplay? It's due to the game engine they are using. So you have to ask yourself. Do you feel drawn to the FF universe based on terrain randomization or do you enjoy the art direction and gameplay aspects? Cus all I see is a typical FF game with improved visuals and a different gameplay gimmick. And that's fine by me.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I think you've been told about 6 times to stop posting irrelevant remarks. If you want to argue about me personally take it to my PM. I will not apologize to you for bringing the games flaws into the open. Now that you know this you should be out of things to complain about.
This topic isn't for the SE Dev team. They know exactly what they have done so why would they need a post about it? RE-READ the entire thread and then if you have something of intelligence to say and ON TOPIC feel free to post.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
flamebaiting troll alert... oh wait, it's the OP.
And again, if you want to keep on insulting people, take it to PM too.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Actually OP PM me on this site, but there are many strange guys on the net and they are the last I would want to privately email.
You make an interesting point
I don't know whether it is fully the case - that Jap development engines are that much behind on western game engines, or that Japanese developers in general are only using Japanese engines - but there could be limitations to the engine they're using.
I can't say, I have no specifics of the engine they're using.
About the rest, I agree it's about prioritising and what is important to someone; if reuse of ingame objects is important enough to someone to keep making a fuss about it above gameplay, then yes, they have a problem.
If the general art direction, worldsize and gameplay is more important to someone, then reused terrain is of minor relevance.
I don't think MMO gamers of vast worlds as Vanguard, FFXI, SWG and others were having a problem with ingame objects as terrain being reused or procedurally generated. But, tastes differ, I guess.
Small worlds, there's more handcrafted, large worlds, there's more reuse and procedural generation.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
kind of like in WoW where all the inns look the same.
Except now it is all the inns, buildings, towns, mountains, roads, caves, trees, etc.
Locked.
You are more than welcome to contribute to the thread's conversation, but posting personal remarks and baiting others is considered flaming/trolling. This is against the Rules of Conduct and will result in disciplinary action.
Fortune favours the bold.