Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

General: Speculating on World of Darkness

13567

Comments

  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by Malcanis

    Originally posted by Rockgod99


    Originally posted by SaintViktor

    Permadeath being considered ? Just ewww! Come on CCP do not screw up your mmo!

     

    link: http://www.massively.com/2010/09/30/permadeath-considered-for-world-of-darkness-mmo/

     

    As long as it's on it's own rule set server it is fine with me.

     

    CCP have nailed their colours to the Single Server Model mast. It's pretty much their signature theme. I would be amazed if WoD has multiple servers at launch. The nearest I could see to that happening is maybe seperate servers for future Werewolf/Mage/etc WoD "expansions".

    What you you will probably see is zome-gradiated rules of engagement, like the high-sec/lo-sec/0.0 in EVE. Ranging from Elysium (hi-sec) to some kind of hybrid (no permadeath, restricted PvP) to "the wilds" (full PvP). Permadeath might well be a consequence for "antisocial" behaviour.

    We'll see.

    I dont know if they can do one server for this. Eve more or less is just open space (heh pun). They took out exaust trails, and put in a whole bunch of disable options for effects even took out lighting reflection effects, plus these are just static ships (no animating limbs, clothing, or facial expressions), all because it slowed down people fps and rendering.

    Imagine if you now have buildings with angles and shadows and ground and sky and PC's fully animated and NPC's fully animated, at the level CCP would like to render things. Ouch.

    Is this a sneak peak of what WoD may look like? Maybe (and watch it in 720p).

    Would I like to play on one server where you reputation procedes you...oh hell yeah. Is it possible? I dont think so, yet. But if anyone could pull it off it would be CCP.

    I think if they do it they should at least make huge population servers. I dont know 6k-10k per?

    Then again, maybe cap it at 2k-3k and when they add Werewolf bump it another 2k-3k. And then do the same when they add Mage and Hunter.

     

     

    Hmm, they took out the vampish "I'm gonna fuck you up" walk in the official Carbon video.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • Rockgod99Rockgod99 Member Posts: 4,640
    While I'm well aware of CCP and it's love of one world, one server I think a single server environment would be impossible with today's tech if WoD has anything over 25k subs. Eve is different because it's mostly just space.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • nyxiumnyxium Member UncommonPosts: 1,345

    Yumyumyumyum. I can't wait. Oh yeah I'm gonna diablerize all your asses. Yumyumyum, final death probably means permadeath you know. Yum.

  • kartoolkartool Member UncommonPosts: 520

    I have a horrible feeling this game will be Second Life: Vampires.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Well I played eve on and off over the past 4 years.  I really don't like ccp, and I am not interested in anything else that ccp makes. Especially if they put in permadeath.

  • DaitenguDaitengu Member Posts: 442

    Territory control is a common theme in the OWoD for vamps, wolves, and mages.   It'd be for it so long as it's similar to eve's territory control where players have to actively patrol their space instead of some silly capture the flag or buff mechanics.  People who played the P&P would know the motivations behind territory control.  Vamps want a herd and sanctuary, werewolves are territorial by nature, and security against other packs. Mages are always looking for areas of mana flow for spell weaving.

  • Luthor_XLuthor_X Member Posts: 431

    This is really the only "Known" title that I am looking forward to. Everything else besides Eve is just more of the same *sigh*

  • HokieHokie Member UncommonPosts: 1,063

    daittengu I have a feeling CCP understands this. As a large portion of the WoD development team are from White Wolf (or so rumored to be).

    And CCP being who they are, most likely said something along the lines of "how can we stay as close to the IP without falling into the typical MMO gaming conventions."

    They like to do things differrently, they like to set themselves apart. So i'm sure we'll see some standard MMO features. But I dont think we'll see a hot bar full of special abilities/spells/talents.

     

    More than anything what Im excited about is not the IP, but what CCP is going to do with it, and how they're gonna do it.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • Xondar123Xondar123 Member CommonPosts: 2,543

    I used to play Hunter, so it'd be cool if they put hunters in the game. Hunters are also a natural enemy for werewolves and vampires.

    Another thing I think would be really cool that you don't ever see in MMOs is if you were playing a human character (like a Hunter) and you were actually able to get turned into a vampire or a werewolf. I think you'd have to make it a conscious choice by the player or you'd have a lot of people miffed that they accidentally got turned while fighting vampires or something.

  • McGamerMcGamer Member UncommonPosts: 1,073

    I'm all for CCP making WoD as long as CCP doesn't host anymore fundraisers for terrorist-harboring countries of course.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by Imayo

    If it ends up like EVE in terms of lack of content, I won't end up playing it. As much as I love the WoD setting, I couldn't stand EVE.  There's a difference between giving your players freedom and being too damn lazy to develop content.

    Now there is someone who has played Eve  for two weeks and gave up with zip for imagination.   Sorry CCP does not lead you by the hand, SWTOR would be more to your liking.   There is far more content in Eve than in most MMO's, just that  you have to go out and find it.  

    Why is it no one likes any sort of challenge any more?  Do you have to put your brains on standby when you play a MMO?

  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by Ozmodan

    Originally posted by Imayo

    If it ends up like EVE in terms of lack of content, I won't end up playing it. As much as I love the WoD setting, I couldn't stand EVE.  There's a difference between giving your players freedom and being too damn lazy to develop content.

    Now there is someone who has played Eve  for two weeks and gave up with zip for imagination.   Sorry CCP does not lead you by the hand, SWTOR would be more to your liking.   There is far more content in Eve than in most MMO's, just that  you have to go out and find it.  

    Why is it no one likes any sort of challenge any more?  Do you have to put your brains on standby when you play a MMO?

    Oz, I think thats why were seeing the migrating MMO player, is because people are looking for a challenge, for a world and not a themepark.

     

    Once a person has been to a bunch of different themeparks they start to realize its all the same shit just different names and a different color of paint. It can be fun, yes. But when thats all a person has to chose from it gets boring as hell.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • jrs77jrs77 Member Posts: 419

    WoD if done right can actually incorporate permadeath without annoying the players. To do this you just have to do away with character-progression aka levels and/or character-skills.

    Think of a PnP RPG, where you create a character and never advance in any of your chosen abilities or attributes, which are plenty to choose from to build a unique character.

    So if you die, you simply create a new character and all that's left is to buy new equipment. Let the money be tied to the account rather then the characters and voil

  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by jrs77

    WoD if done right can actually incorporate permadeath without annoying the players. To do this you just have to do away with character-progression aka levels and/or character-skills.

    Think of a PnP RPG, where you create a character and never advance in any of your chosen abilities or attributes, which are plenty to choose from to build a unique character.

    So if you die, you simply create a new character and all that's left is to buy new equipment. Let the money be tied to the account rather then the characters and voilá you've a permadeath-system without any real drawbacks.

    If it's done properly (see above) I'd say absolutely "yes" to permadeath.

    ---

    I'd like WoD to be like EvE Online without character-progression, but with an oldschool PnP character-system, where you create a character and stick with it. You get points to spend on attributes and abilities and there you go.

    Oh, and single-character ofc. No alts.

    What you discribed is really not permadeath.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Ozmodan

    Originally posted by Imayo

    If it ends up like EVE in terms of lack of content, I won't end up playing it. As much as I love the WoD setting, I couldn't stand EVE.  There's a difference between giving your players freedom and being too damn lazy to develop content.

    Now there is someone who has played Eve  for two weeks and gave up with zip for imagination.   Sorry CCP does not lead you by the hand, SWTOR would be more to your liking.   There is far more content in Eve than in most MMO's, just that  you have to go out and find it.  

    Why is it no one likes any sort of challenge any more?  Do you have to put your brains on standby when you play a MMO?

     To me the beauty of EVE is that a lot of the content is made by the players, the corps and the interactions there-of.  There are missions for those who need to have some one to tell them what to do but for the most part it is about finding your own niche - be it a nice mellow miner or a violent thug who griefs other players. There is room for all in EVE... but like the poster above said - CCP does not lead you by the hand, they give you tutorials in the major areas and then say "Go ye forth and seek your place". 

    EVE is what you put into it.  I hope WoD is a lot like it. From what I remember of the PnP and the PC games that spun off it(and wasn't there a tV show too?) there are political factions that involve the various types of Vampires and then there are/could be roles for werewolves and vampire hunters and .... whatever the lore will bear.  Fighting over territory is what CCP does best - so I think it will be great.  If there is a gaming company that I would trust with this game it would only be CCP.

    Currently bored with MMO's.

  • billogrobillogro Member CommonPosts: 9

    *sigh* I wish people would be able to play not only Vampires... 

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by billogro

    *sigh* I wish people would be able to play not only Vampires... 

     Might be they start with vampires and add more as the game progresses.

    Currently bored with MMO's.

  • Haven2035Haven2035 Member Posts: 54

    As far as permadeath goes.... if I'm not mistaken isn't it possible to undergo a form of permadeath in EvE?

     

    I think POSSIBLE Permadeath is a good idea as long as there are ways to avoid it such as clones in eve. Unvoidable permadeath where bam you die that's it.. that I will never aggree with in an MMO.

     

    It should be a possability but never a definate.

  • xpiherxpiher Member UncommonPosts: 3,310

     

    One of the things not suggested that I believe is a intragal part of making a successful WoD MMO is to make combat active and by active I mean action based. Players should be able to block, deflect, parry, maneuver, dodge, combine attacks in as close to real time as possible. Ranged attacks should be aimed! "Twitch" skill should be very important to how well a player does in combat.

    Other than that, I would simply say that each of these suggestion, even perma-death, should be highly considered in order to be true the IP. One way to make perma-death meaningful but not overly frustrating is by incorporating a boon system, where if you die, your boon is endowed with a % of the charter that died abilities.


     


    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • Rockgod99Rockgod99 Member Posts: 4,640
    We don't need this to be an action twitch game. If Ccp is smart they will put combat on the back burner, make it turnbased or very slow tab targeting with action bar. The last thing anyone needs are people that come to WoD only for the combat. Combat should be thereason those fps kiddies leave and go back to darkfall. It's worked well in EVE why not with WoD?

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640
    Better yet someone google a game called Rimelands : hammer of Thor. The combat is turnbased and the game uses dice on screen that would be a beautiful way to keep the general public out of this game and keep it exclusive like EVE.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • ArglebargleArglebargle Member EpicPosts: 3,481

    Think of every time you've been knocked off an online game due to power failure, local network issue, ISP problems, game server issues.  Now think of your characters, dead, and having to reroll.   That would be some terrible game design. 

    There might be some permadeath design that can buffer this.   Good luck to them on it.

    I'd really like to see some day/night dichotomy, with daytime playable humans/agents/thralls. etc.  But that's another tough design problem.

    Eve's not my thing, but the CCP developers are good at what they do, and OWoD will certainly bear watching.

     

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • yamibladeyamiblade Member UncommonPosts: 13

    No point in playing if Mage is left out...

  • laughingbearlaughingbear Member Posts: 3

    I can see it now. Band of Brothers B.O.B. and Goonswarm are going to rule that largest areas of this WoD World. CCP DONT MAKE A EVE CLONE. Im just saying, more worried about learning curve and swarms of corp members pirating your face then this being a WoW clone.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by laughingbear

    I can see it now. Band of Brothers B.O.B. and Goonswarm are going to rule that largest areas of this WoD World. CCP DONT MAKE A EVE CLONE. Im just saying, more worried about learning curve and swarms of corp members pirating your face then this being a WoW clone.

    Don't forget that half the game is made by White wolf and there is no way they wont affect the gameplay just like CCP so some things will most likely be like Eve while others will be closer to pen and paper games.

    If just CCP would have made it I think it would be very close to Eve but we are talking 50/50 here and I hope that will be a good mix.

Sign In or Register to comment.