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will SWTOR change mmo's?

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  • Eighty7Eighty7 Member UncommonPosts: 22

    New topic: Why would you think SWOTOR would change MMOs.

    The truth is no game will ever dethrone wow. Do you expect several million players to stop playing wow because SWOTOR came out? No. WoW will have access to large populations for years before, if ever, SWOTOR can reach them. Lets not forget half of WoW subscribers are non-english countries.

    SWOTOR isn't really doing anything new. They are enhancing a few things while removing others. Its going to be single player game in an online setting.

    Prediction: Due to the voice over there will be a lack of content. Doing voice overs for everything is a time sink. So content will be limited and the rate at which they deliver new content will be slow goings

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by cyphers

    Originally posted by Arnstrong

    Because that's what they brag about: the hundreds of hours of recorded voices...

    Anyone else skipped the Age of Conan speeches of the NPC's?

    The quote you're referring to is the 'hundreds of hours' of unique story and gameplay per class in SW:TOR.

    Regarding GW2 they were talking about the length of 60 movies in recorded voices and sounds and such that they have in GW2.

     

    And I didn't skip the AoC speeches, in fact I liked it above the often meaningless and tedious quest text in other MMORPG's. In fact, the fact that so many people complained how great Tortage felt and how empty the questing felt post-Tortage compared to Tortage, is telling enough that lots of MMO gamers actually like that kind of gaming experience.

    If they didn't they wouldn't have found the questing post-Tortage anything to complain about, since there were enough common quests to be found.

     A lot of the recorded voices for GW2 is also for ambient. You walk around town and you'll hear npcs haggling over prices, complaining about government, performing shady deals in the alleys, etc. GW2 is doing much of it to bring the world alive. Also, their personal story is one based on permanent effects... choices you make in the personal story stay with you. Forever. If you fail to help someone, they may die. If so, they stay dead to your personal story. They mention the choice of saving a burnign orphanage or hospital. Whichever you save is saved... the other burns down.

    Oderint, dum metuant.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Volkon

    Originally posted by cyphers

    Originally posted by Arnstrong

    Because that's what they brag about: the hundreds of hours of recorded voices...

    Anyone else skipped the Age of Conan speeches of the NPC's?

    The quote you're referring to is the 'hundreds of hours' of unique story and gameplay per class in SW:TOR.

    Regarding GW2 they were talking about the length of 60 movies in recorded voices and sounds and such that they have in GW2.

     

    And I didn't skip the AoC speeches, in fact I liked it above the often meaningless and tedious quest text in other MMORPG's. In fact, the fact that so many people complained how great Tortage felt and how empty the questing felt post-Tortage compared to Tortage, is telling enough that lots of MMO gamers actually like that kind of gaming experience.

    If they didn't they wouldn't have found the questing post-Tortage anything to complain about, since there were enough common quests to be found.

     A lot of the recorded voices for GW2 is also for ambient. You walk around town and you'll hear npcs haggling over prices, complaining about government, performing shady deals in the alleys, etc. GW2 is doing much of it to bring the world alive. Also, their personal story is one based on permanent effects... choices you make in the personal story stay with you. Forever. If you fail to help someone, they may die. If so, they stay dead to your personal story. They mention the choice of saving a burnign orphanage or hospital. Whichever you save is saved... the other burns down.

     The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.

    image


    "When it comes to GW2 any game is fair game"

  • buegurbuegur Member UncommonPosts: 457

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by sungodra

    Originally posted by Volkon

    Originally posted by cyphers

    Originally posted by Arnstrong

    Because that's what they brag about: the hundreds of hours of recorded voices...

    Anyone else skipped the Age of Conan speeches of the NPC's?

    The quote you're referring to is the 'hundreds of hours' of unique story and gameplay per class in SW:TOR.

    Regarding GW2 they were talking about the length of 60 movies in recorded voices and sounds and such that they have in GW2.

     

    And I didn't skip the AoC speeches, in fact I liked it above the often meaningless and tedious quest text in other MMORPG's. In fact, the fact that so many people complained how great Tortage felt and how empty the questing felt post-Tortage compared to Tortage, is telling enough that lots of MMO gamers actually like that kind of gaming experience.

    If they didn't they wouldn't have found the questing post-Tortage anything to complain about, since there were enough common quests to be found.

     A lot of the recorded voices for GW2 is also for ambient. You walk around town and you'll hear npcs haggling over prices, complaining about government, performing shady deals in the alleys, etc. GW2 is doing much of it to bring the world alive. Also, their personal story is one based on permanent effects... choices you make in the personal story stay with you. Forever. If you fail to help someone, they may die. If so, they stay dead to your personal story. They mention the choice of saving a burnign orphanage or hospital. Whichever you save is saved... the other burns down.

     The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.

     http://www.arena.net/blog/talking-heads-vo-and-dialogue-in-gw2#more-2859

    Listen to the sounds of Divinity's Reach. Actually close your eyes, it helps. (Almost forgot...day / night cycle.)

    Oderint, dum metuant.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by buegur

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

     Ok, you need to read up on the game.... While in other MMO's everyone and their brother are all doing the same quest. In this one every class has their own quest lines, and even within that class people are working on different quests because your decisions in the game effect the outcome of your gameplay experience. So your complaint makes no sense. This game is exactly the opposite of what you are talking about.

    image


    "When it comes to GW2 any game is fair game"

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by sungodra

    Originally posted by buegur

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

     Ok, you need to read up on the game.... While in other MMO's everyone and their brother are all doing the same quest. In this one every class has their own quest lines, and even within that class people are working on different quests because your decisions in the game effect the outcome of your gameplay experience. So your complaint makes no sense. This game is exactly the opposite of what you are talking about.

     Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.

    Dynamic events that affect a persistent world > standard MMO quests.

    Oderint, dum metuant.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Volkon

    Originally posted by sungodra

    Originally posted by Volkon

    Originally posted by cyphers

    Originally posted by Arnstrong

    Because that's what they brag about: the hundreds of hours of recorded voices...

    Anyone else skipped the Age of Conan speeches of the NPC's?

    The quote you're referring to is the 'hundreds of hours' of unique story and gameplay per class in SW:TOR.

    Regarding GW2 they were talking about the length of 60 movies in recorded voices and sounds and such that they have in GW2.

     

    And I didn't skip the AoC speeches, in fact I liked it above the often meaningless and tedious quest text in other MMORPG's. In fact, the fact that so many people complained how great Tortage felt and how empty the questing felt post-Tortage compared to Tortage, is telling enough that lots of MMO gamers actually like that kind of gaming experience.

    If they didn't they wouldn't have found the questing post-Tortage anything to complain about, since there were enough common quests to be found.

     A lot of the recorded voices for GW2 is also for ambient. You walk around town and you'll hear npcs haggling over prices, complaining about government, performing shady deals in the alleys, etc. GW2 is doing much of it to bring the world alive. Also, their personal story is one based on permanent effects... choices you make in the personal story stay with you. Forever. If you fail to help someone, they may die. If so, they stay dead to your personal story. They mention the choice of saving a burnign orphanage or hospital. Whichever you save is saved... the other burns down.

     The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.

     http://www.arena.net/blog/talking-heads-vo-and-dialogue-in-gw2#more-2859

    Listen to the sounds of Divinity's Reach. Actually close your eyes, it helps. (Almost forgot...day / night cycle.)

     That's fine , I'm not gonna sit here and play which game is better contest.  I am looking forward to gw2 , as much as I am looking forward to TOR.  Haven't made up my mind on which one I am more psyched about yet, but I still want to get a chance to try out gw2 so I have a better idea on how that game will work.

    image


    "When it comes to GW2 any game is fair game"

  • Methos12Methos12 Member UncommonPosts: 1,244

     






    Originally posted by sungodra

    The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.



    One thing I don't like about TOR is the impression that it's going to force feed you all that dialog and VA it has whenever it can. Now, don't get me wrong, I like plenty of dialog in my RPGs, but that kinda kills the flow of things (not to mention it's disruptive) in MMOs. I can easily see my group return to quest hubs in a rush only to be greeted by 10+ minutes of VA dialog that certain players won't let us skip because he has an hour to spend and he wants to listen to it all. I don't want that, I don't want the game to bring my gameplay to a screeching halt because it has to show off it's gimmick, fully VA dialog in this case. This is just my opinion, of course.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • sungodrasungodra Member Posts: 1,376

    Originally posted by Volkon

    Originally posted by sungodra

    Originally posted by buegur

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

     Ok, you need to read up on the game.... While in other MMO's everyone and their brother are all doing the same quest. In this one every class has their own quest lines, and even within that class people are working on different quests because your decisions in the game effect the outcome of your gameplay experience. So your complaint makes no sense. This game is exactly the opposite of what you are talking about.

     Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.

    Dynamic events that affect a persistent world > standard MMO quests.

     Please man. I am not here to play games of my dad is stronger than your dad.

     

    Guild wars 2 will probably have some kind of quests in it. If it does not then I will not be happy . Dynamic events sounds great, but the game needs quests aswell, it may not need them. They may pull the game off wonderfully without any quests whatsoever, but I doubt they will have no quests in the game.

    image


    "When it comes to GW2 any game is fair game"

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by sungodra

    Originally posted by Volkon

    Originally posted by sungodra

    Originally posted by Volkon

    Originally posted by cyphers

    Originally posted by Arnstrong

    Because that's what they brag about: the hundreds of hours of recorded voices...

    Anyone else skipped the Age of Conan speeches of the NPC's?

    The quote you're referring to is the 'hundreds of hours' of unique story and gameplay per class in SW:TOR.

    Regarding GW2 they were talking about the length of 60 movies in recorded voices and sounds and such that they have in GW2.

     

    And I didn't skip the AoC speeches, in fact I liked it above the often meaningless and tedious quest text in other MMORPG's. In fact, the fact that so many people complained how great Tortage felt and how empty the questing felt post-Tortage compared to Tortage, is telling enough that lots of MMO gamers actually like that kind of gaming experience.

    If they didn't they wouldn't have found the questing post-Tortage anything to complain about, since there were enough common quests to be found.

     A lot of the recorded voices for GW2 is also for ambient. You walk around town and you'll hear npcs haggling over prices, complaining about government, performing shady deals in the alleys, etc. GW2 is doing much of it to bring the world alive. Also, their personal story is one based on permanent effects... choices you make in the personal story stay with you. Forever. If you fail to help someone, they may die. If so, they stay dead to your personal story. They mention the choice of saving a burnign orphanage or hospital. Whichever you save is saved... the other burns down.

     The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.

     http://www.arena.net/blog/talking-heads-vo-and-dialogue-in-gw2#more-2859

    Listen to the sounds of Divinity's Reach. Actually close your eyes, it helps. (Almost forgot...day / night cycle.)

     That's fine , I'm not gonna sit here and play which game is better contest.  I am looking forward to gw2 , as much as I am looking forward to TOR.  Haven't made up my mind on which one I am more psyched about yet, but I still want to get a chance to try out gw2 so I have a better idea on how that game will work.

     Apologies, it wasn't supposed to be a "better" thing, more trying to point out that if any game is going to change the direction of MMOs it'll be GW2. SW:ToR isn't really all that innovative. Without knowing more about it, it feels like WoW in Space, now with more talking!

    Oderint, dum metuant.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Methos12

     






    Originally posted by sungodra

    The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.




    One thing I don't like about TOR is the impression that it's going to force feed you all that dialog and VA it has whenever it can. Now, don't get me wrong, I like plenty of dialog in my RPGs, but that kinda kills the flow of things (not to mention it's disruptive) in MMOs. I can easily see my group return to quest hubs in a rush only to be greeted by 10+ minutes of VA dialog that certain players won't let us skip because he has an hour to spend and he wants to listen to it all. I don't want that, I don't want the game to bring my gameplay to a screeching halt because it has to show off it's gimmick, fully VA dialog in this case. This is just my opinion, of course.

     I can honestly say I do not want to be in a group with you... I remember the same thing happening in AION when I was watching the cutscene. Some elitist in rush prick "LOLED" me and told everyone "haha he is watching the movie"   you damn right I was watching the movie. I want to actually know what I am doing and why I am doing it. 

     

    I take it your one of the players that like to rush through all the content so you can get to end game and complain about the end game?

    image


    "When it comes to GW2 any game is fair game"

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by sungodra

    Originally posted by Volkon

    Originally posted by sungodra

    Originally posted by buegur

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

     Ok, you need to read up on the game.... While in other MMO's everyone and their brother are all doing the same quest. In this one every class has their own quest lines, and even within that class people are working on different quests because your decisions in the game effect the outcome of your gameplay experience. So your complaint makes no sense. This game is exactly the opposite of what you are talking about.

     Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.

    Dynamic events that affect a persistent world > standard MMO quests.

     Please man. I am not here to play games of my dad is stronger than your dad.

     

    Guild wars 2 will probably have some kind of quests in it. If it does not then I will not be happy . Dynamic events sounds great, but the game needs quests aswell, it may not need them. They may pull the game off wonderfully without any quests whatsoever, but I doubt they will have no quests in the game.

     I think there are some quests in the personal story, however that's instanced. In the open, persistent world, there are no quests. You come across an event, you join in, you're rewarded. You don't have to join in, you can keep on going and the event plays out without your help. The world changes, and stay changed until someone comes along and changes it yet again.

    Class specific quests are not the innovation that will change MMOs. Removing quests from the world, however, just might be.

    Oderint, dum metuant.

  • Methos12Methos12 Member UncommonPosts: 1,244

    Originally posted by sungodra

    Originally posted by Methos12

     






    Originally posted by sungodra

    The same thing is being done in TOR. YOu walk by a group of NPC's and you hear them carrying on a conversation about the area. Also, decisions you make in the game will effect your quests and your future in the game.





    One thing I don't like about TOR is the impression that it's going to force feed you all that dialog and VA it has whenever it can. Now, don't get me wrong, I like plenty of dialog in my RPGs, but that kinda kills the flow of things (not to mention it's disruptive) in MMOs. I can easily see my group return to quest hubs in a rush only to be greeted by 10+ minutes of VA dialog that certain players won't let us skip because he has an hour to spend and he wants to listen to it all. I don't want that, I don't want the game to bring my gameplay to a screeching halt because it has to show off it's gimmick, fully VA dialog in this case. This is just my opinion, of course.

     I can honestly say I do not want to be in a group with you... I remember the same thing happening in AION when I was watching the cutscene. Some elitist in rush prick "LOLED" me and told everyone "haha he is watching the movie"   you damn right I was watching the movie. I want to actually know what I am doing and why I am doing it. 

     

    I take it your one of the players that like to rush through all the content so you can get to end game and complain about the end game?

    Quite the opposite (hell, I read quest entries in current MMOs), but I sometimes happen to be in a rush and just want to move on. I don't like being artifically forced to do things I don't want to in a game.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • sungodrasungodra Member Posts: 1,376

    Originally posted by Volkon

     

     Apologies, it wasn't supposed to be a "better" thing, more trying to point out that if any game is going to change the direction of MMOs it'll be GW2. SW:ToR isn't really all that innovative. Without knowing more about it, it feels like WoW in Space, now with more talking!

     Yea, well that may hold some truth to it. Not sure exactly what else they have going for them other than the epic storylines, cover systems, space on rails,. GW2 dynamic events system looks very good.    Fortunately I can afford to buy both of these games, and if GW2 proves itself to be alot more fun and engaging than TOR , you can believe I will keep playing it. b2p > than p2p if the b2p game is better.

    image


    "When it comes to GW2 any game is fair game"

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Volkon

     Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.

    Dynamic events that affect a persistent world > standard MMO quests.

     I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by.

    When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves.

    Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Volkon

    Class specific quests are not the innovation that will change MMOs. Removing quests from the world, however, just might be.

    It isn't just class specific, it's fully unique content per class, and the decisions you make in your quests have permanent consequences. Next to that, there's the group interaction and input in the group quests, making group quests more than just a share/fetch and deliver action. While it isn't as innovative as Dynamic Events, it sure as hell has the potential to be a lot more immersive and deeper than the questing as it is in current MMORPG's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
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  • buegurbuegur Member UncommonPosts: 457

    Originally posted by sungodra

    Originally posted by buegur

    I normally like the Space type MMO's but this one has me wary.  It sounds too much like a single player type game with its story lines.  Although the making choices is nice, I would truely like to see a developer make meaningful random type quests instead.  I really don't get emursance in a MMO when everyone and their brother is doing the same quests, how does that make me special in comparison to others?  I also like freedom to make my own story over them making a story for me.

     Ok, you need to read up on the game.... While in other MMO's everyone and their brother are all doing the same quest. In this one every class has their own quest lines, and even within that class people are working on different quests because your decisions in the game effect the outcome of your gameplay experience. So your complaint makes no sense. This game is exactly the opposite of what you are talking about.

     

    That is exactly what I was complaining about, doing the same quests everyone else is doing for their class, except for the choices which are a nice addition.  Unfortunately they are still canned quests that lack individuality I want.  No matter which path I chose many others will follow/lead.  This type of choice really seems better left for single player adventure games in my opinion.  I don't see this as a major reason to play the game over any other MMO out there, I would rather have a feature that makes me unique in some way.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by buegur

    Originally posted by sungodra

    Originally posted by buegur

     

    That is exactly what I was complaining about, doing the same quests everyone else is doing for their class, except for the choices which are a nice addition.  Unfortunately they are still canned quests that lack individuality I want.  No matter which path I chose many others will follow/lead.  This type of choice really seems better left for single player adventure games in my opinion.  I don't see this as a major reason to play the game over any other MMO out there, I would rather have a feature that makes me unique in some way.

     I don't understand how is this different from any other MMO? They all have some sort of main story line, just about.  You can probably take breaks from that and go to other missions or quests, or whatever else there is to do in the world.  I think this one is a lot more diverse than some of the major players. WoW... AoC..Aion... , hell NGE has that boring legacy grind now adays.

     

    Is this something to complain about or just something to nit pick about.  We can complain about the 100's of other MMO's that are doing the exact same thing.

     

    image


    "When it comes to GW2 any game is fair game"

  • KyleranKyleran Member LegendaryPosts: 44,069

    So far I'm not seeing SWTOR as changing much of anything. Sure, the story lines will be nice, but its really just more of what LoTRO and some others started.

    I don't see anything about SWTOR that will really revolutionize the industry, but of course, if it sells 5 M copies and retains over a million subs then I'll be sorely proven wrong and every new MMO for the next 5 years will have deep story driven content with tons of voice acting.

    "True friends stab you in the front." | Oscar Wilde 

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  • deniterdeniter Member RarePosts: 1,439

    I believe SWTOR will have a bigger impact for single player games and they way they will milk our money in the future. Bioware started it by selling content in DAO and others will follow suit.

    Are we gonna have better games? Doubt that

    Are we gonna have a chance to play with other people on the internet? Most definitely

    I do not know if the change will be good or bad but we all are forced to redefine 'a single player game'

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Volkon

    Originally posted by Malickie


    Originally posted by Volkon



     Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.

    Dynamic events that affect a persistent world > standard MMO quests.

     I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by.

    When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves.

    Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.

     Oh, they're nothing like PQ's in War.

    http://www.mmorpg.com/gamelist.cfm/game/473/feature/4539/page/1

    Same concept different approach, with added consequence. I know what the differences are. I've looked deeply enough into GW2 to base a sound opinion from a personal perspective. The problem isn't that they are offering these events. It's that they completely removed something I actually do like in an RPG.

    I do not agree with their opinion on quests either. They seem to forget quests don't always have to be about killing things. Yet that's their reasoning for taking this approach to begin with. They made a decision based on half truths. With questing you can offer opportunity for a peaceful means to reach an end. Coincidentally this is something Bioware is offering in TOR.

    Don't read me wrong, I'll pick up GW2 at some point, but that will be for the PVP, as it will most likely be balanced and fun.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • sungodrasungodra Member Posts: 1,376

    Originally posted by Kyleran

    So far I'm not seeing SWTOR as changing much of anything. Sure, the story lines will be nice, but its really just more of what LoTRO and some others started.

    I don't see anything about SWTOR that will really revolutionize the industry, but of course, if it sells 5 M copies and retains over a million subs then I'll be sorely proven wrong and every new MMO for the next 5 years will have deep story driven content with tons of voice acting.

     I doubt that. Every new MMO isn't gonna shell out the big bucks like EA/BW have done here with this game. I think TOR will be a one in a kind type of game.  It will have its unique qualities, probably be very successfull, but than again it may not be successfull enough to try to duplicate it, and that would involve a huge investment of time money and resources, no company is going to be willing to do that. Most companies now adays are just looking for the easy route with the fastest money.

    image


    "When it comes to GW2 any game is fair game"

  • Mad+DogMad+Dog Member UncommonPosts: 785

    To OP

    No it will not change bugger all.

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  • ZERMINUSZERMINUS Member Posts: 241

    If it succeeds, then not much will change.

    If it fails, then it will show the world there isn't much room for another WoW-clone and that they should be looking at deeper, richer games.

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