No it will not. There's nothing new here, just more of an emphasis on the single player portion of the game.
This game will follow, and push forward, the trend started with WoW, to turn all MMOs into single player games with a chat box.
"more of an emphasis on the single player portion of the game"
Well then that's a change isn't it?
Are you saying that if this game starts making gobs of money that we won't start seeing more SWToR clones or at least games trying to emulate its style?
The difference is, that's already WoW's style. Each MMO since WoW has become more and more single player oriented. SWTOR will just follow that pattern, as the genre burns around it.
hmmm, I appreciate that but isn't wow just an extension of what has gone before but it does so in such a palpable way that people recognize it for a force unto itself. Whether they like it or not.
SWToR will do the same thing that WoW did if it is polished and successful. I really think it's particular way of presenting game play will be copied if it makes gobs of money.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If by changing MMO's you mean turning the concept of MMO into a more traditional offline game theme park style game centered around a singleplayer storyline.. then sure.. But that's no longer really an mmo now is it?
Ding ding ding
/sigh
An addition of something doesn't make it any less of something else. If I add mayo to my BLT is it no longer a BLT? They've said numerous times if you play this game like a single player game, you'll be missing out on a lot of what it offers.
There's a sticky at the top of this forum, basically forbiding us from speaking of this topic anywhere, aside from that thread, anything further should be taken there.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If by changing MMO's you mean turning the concept of MMO into a more traditional offline game theme park style game centered around a singleplayer storyline.. then sure.. But that's no longer really an mmo now is it?
Ding ding ding
Interesting.
Reading has become an art form that many people have forgotten to do. Like reading up on the information available instead of trusting on one's gut feeling like the next best teabagger or Cheney.
Anyway, no need to bring in arguments to people who have convinced themselves to not ever like or grasp SW:TOR no matter what information is revealed.
Actually I was a really big fan of SW:TOR at first glance, it was the game that I was waiting for. Bioware has been a proven quality game developer for years and the old republic has been a proven awesome story to develop around. At first glance it looks like it will be a really awesome, new, and inventive game. Sadly first glance is where it ends. The more I read about the game and the more videos that I watch of the combat and the terrain the more that I get disappointed because Bioware went with the linear playground theme.
I am sure SWTOR will sell very well and will have a very large fan base for years, but to say that they are really inventing anything new is a stretch. The biggest innovation is that every NPC will have a full voice dialog, but honestly I personally dont care about NPC voice dialog.
East Carolina University, Computer Science BS, 2011 -------------------- Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
I am sure SWTOR will sell very well and will have a very large fan base for years, but to say that they are really inventing anything new is a stretch. The biggest innovation is that every NPC will have a full voice dialog, but honestly I personally dont care about NPC voice dialog.
Personal preference is impossible to argue against. That aside, am I the only person who feels there's a huge difference between a standard single player questing experience and that of what you find in the typical MMO questing experience?
To me, when I'm playing an MMO, there's little to care about while adventuring, other than what stat, skill or level I'm increasing. When I'm playing a single player RPG, like KOTOR, Oblivion etc... I don't care about these things nearly as much. As the experience is rewarding enough, to actually care about what's going on around me, and the story I'm taking part in.
Never has an MMO given me such a feeling. It's always been about the PVP or guilds for me in MMO's everything else felt lifeless, completely negating any worldly feeling. Lotrol, isn't any different.
Maybe it's just me, but to me that's something new to the genre.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited. Dynamic events that affect a persistent world > standard MMO quests.
I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by. When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves. Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.
Same concept different approach, with added consequence. I know what the differences are. I've looked deeply enough into GW2 to base a sound opinion from a personal perspective. The problem isn't that they are offering these events. It's that they completely removed something I actually do like in an RPG. I do not agree with their opinion on quests either. They seem to forget quests don't always have to be about killing things. Yet that's their reasoning for taking this approach to begin with. They made a decision based on half truths. With questing you can offer opportunity for a peaceful means to reach an end. Coincidentally this is something Bioware is offering in TOR. Don't read me wrong, I'll pick up GW2 at some point, but that will be for the PVP, as it will most likely be balanced and fun.
Why does everyone insist on saying GW2 has no quests? That is not true. Following the map, I found the first event - a farm that was under attack by some nasty bandits. Talking to the hapless farmer and listening to his plea for help, some objectives magically appeared on my quest log! There were about ten or so other people doing the demo so we were all in the same area and although none of us were grouped, it seemed that we were all getting to loot stuff that we'd participated in killing After killing the requisite number of bandits, my quest log updated itself and I moved on to another task - feeding the farmer's cows. There were feed bags lying in the corner and all I had to was click on one, walk over to the cow and click on it. Rinse and repeat until I met my quota. And then there were worms ruining the crops so they had to be dealt with. In the meantime, the bandits were left unchecked and had succeeded in setting bales of hay on fire so I had to run back, pick up a bucket of water and put out the fires. The whole farm just seemed to be a hive of endless activity. In retrospect, it makes me wonder if this was a timed event or if things just quieted down when no one was around. It's strange but I almost feel sorry for the poor farmer. Seems like the word quest was used there a couple times. Dont ki yourselves. Quests run the game just as any other MMO.
Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss.
Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional.
Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
The LAST thing TOR will do is change mmorpgs, if anything it tried hard to not do anything new, much less anything outside of the WOW universe is probably out of the question. Same skill trees as wow, same gear/raid progression as wow, the only difference is that now there will be even less to no pvp and it will be so linier that you wont even be able to hop around when you want between quests. Everyone is a pet class and the combat simplified.
The LAST thing TOR will do is change mmorpgs, if anything it tried hard to not do anything new, much less anything outside of the WOW universe is probably out of the question. If you mean 'themepark' MMO style, sure, if you mean pure WoW mechanics and nothing but that, then you're wrong. Same skill trees as wow, nope, more like AoC, same gear/raid progression as wow, ah, you have raid information? Please share your beta experiences, the only difference is that now there will be even less to no pvp there's Warzones, there's open world PvP, geez, does anything you read cling to memory or only the parts that sticks with your predisposition? and it will be so linier that you wont even be able to hop around when you want between quests Yes, you can. In fact, they have REPEATEDLY stated this that you can level and gain xp in other ways. Everyone is a pet class and the combat simplified. You haven't played the demos, you don't know how combat will be across the levels, in fact, this is just the same kind of nonsensical, ill-informed arguments you keep bringing forth again and again as a broken record.
It's interesting to see how you ignore any news that is available that doesn't reinforce your idea that SW:TOR will suck.
Especially interesting how you attack gameplay features by saying that it is so like WoW, while at the same time you clearly enjoyed playing WoW. Double standards maybe?
Your selective perception when it comes to the available information regarding SW:TOR is self-evident though. It seems you're determined to dislike SW:TOR no matter what.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Originally posted by blueturtle13 Originally posted by Dookz
Originally posted by blueturtle13
Originally posted by Malickie
Originally posted by Volkon
Originally posted by Malickie
Originally posted by Volkon
Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited. Dynamic events that affect a persistent world > standard MMO quests.
I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by. When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves. Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.
Same concept different approach, with added consequence. I know what the differences are. I've looked deeply enough into GW2 to base a sound opinion from a personal perspective. The problem isn't that they are offering these events. It's that they completely removed something I actually do like in an RPG. I do not agree with their opinion on quests either. They seem to forget quests don't always have to be about killing things. Yet that's their reasoning for taking this approach to begin with. They made a decision based on half truths. With questing you can offer opportunity for a peaceful means to reach an end. Coincidentally this is something Bioware is offering in TOR. Don't read me wrong, I'll pick up GW2 at some point, but that will be for the PVP, as it will most likely be balanced and fun.
Why does everyone insist on saying GW2 has no quests? That is not true. Following the map, I found the first event - a farm that was under attack by some nasty bandits. Talking to the hapless farmer and listening to his plea for help, some objectives magically appeared on my quest log! There were about ten or so other people doing the demo so we were all in the same area and although none of us were grouped, it seemed that we were all getting to loot stuff that we'd participated in killing After killing the requisite number of bandits, my quest log updated itself and I moved on to another task - feeding the farmer's cows. There were feed bags lying in the corner and all I had to was click on one, walk over to the cow and click on it. Rinse and repeat until I met my quota. And then there were worms ruining the crops so they had to be dealt with. In the meantime, the bandits were left unchecked and had succeeded in setting bales of hay on fire so I had to run back, pick up a bucket of water and put out the fires. The whole farm just seemed to be a hive of endless activity. In retrospect, it makes me wonder if this was a timed event or if things just quieted down when no one was around. It's strange but I almost feel sorry for the poor farmer. Seems like the word quest was used there a couple times. Dont ki yourselves. Quests run the game just as any other MMO.
Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss. Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional. Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this. lol yet those things are still tasks triggered by an event to kill ten ogres that are attacking a village. It is a QUEST. The EVENT is triggering the quest of killing the 10 ogres. The difference is HOW we RECIEVE the task (quest) not that quests dont exsist.
Tasks and events are not the same thing although they are connected. I already explained how quest differs from an event. Care to elaborate why an event is the same as a quest? :-) I'm curious to know.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
I really wish SWTOR would change the face of MMORPGs but I don't think it will because it borrows way too much from WoW. I have more faith in Guild Wars 2 bringing forth change in the stagnant MMORPG genre.
[quote]Originally posted by blueturtle13 [b][quote] Originally posted by Dookz [quote] Originally posted by blueturtle13 [quote] Originally posted by Dookz [quote] Originally posted by blueturtle13
Originally posted by Malickie
Originally posted by Volkon
Originally posted by Malickie
Originally posted by Volkon Guild Wars 2 is the opposite. There are no quests. Limiting quests to a class is just class specific quests... WoW has those already, although they're limited.Dynamic events that affect a persistent world standard MMO quests.
I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by.When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves.Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.
Same concept different approach, with added consequence. I know what the differences are. I've looked deeply enough into GW2 to base a sound opinion from a personal perspective. The problem isn't that they are offering these events. It's that they completely removed something I actually do like in an RPG.I do not agree with their opinion on quests either. They seem to forget quests don't always have to be about killing things. Yet that's their reasoning for taking this approach to begin with. They made a decision based on half truths. With questing you can offer opportunity for a peaceful means to reach an end. Coincidentally this is something Bioware is offering in TOR.Don't read me wrong, I'll pick up GW2 at some point, but that will be for the PVP, as it will most likely be balanced and fun.
Why does everyone insist on saying GW2 has no quests? That is not true. [color=#0ff]Following the map, I found the first event - a farm that was under attack by some nasty bandits. Talking to the hapless farmer and listening to his plea for help, some objectives magically appeared on my quest log! There were about ten or so other people doing the demo so we were all in the same area and although none of us were grouped, it seemed that we were all getting to loot stuff that we'd participated in killing [color=#0ff]After killing the requisite number of bandits, my quest log updated itself and I moved on to another task - feeding the farmer's cows. There were feed bags lying in the corner and all I had to was click on one, walk over to the cow and click on it. Rinse and repeat until I met my quota. And then there were worms ruining the crops so they had to be dealt with. In the meantime, the bandits were left unchecked and had succeeded in setting bales of hay on fire so I had to run back, pick up a bucket of water and put out the fires. The whole farm just seemed to be a hive of endless activity. In retrospect, it makes me wonder if this was a timed event or if things just quieted down when no one was around. It's strange but I almost feel sorry for the poor farmer. Seems like the word quest was used there a couple times. Dont ki yourselves. Quests run the game just as any other MMO. [/quote] Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss. Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional. Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this. [/quote] lol yet those things are still tasks triggered by an event to kill ten ogres that are attacking a village. It is a QUEST. The EVENT is triggering the quest of killing the 10 ogres[/color]. The difference is HOW we RECIEVE the task (quest) not that quests dont exsist. [/quote] Tasks and events are not the same thing although they are connected. I already explained how quest differs from an event. Care to elaborate why an event is the same as a quest? :-) I'm curious to know. [/quote] Sigh.......your not understanding. Events and quests are not the same thing. That is what I said. Events trigger TASKS (quests) yet tasks and QUESTS are the same thing. Once again I will say the same thing I already wrote...... Events TRIGGER tasks!! taks are quests[/color] [/b][/quote]
Not necessarily, tasks act like a quest although not fully that it does not take you to far away places and they can also trigger a dynamic event. (On the world map and in your log, tasks are marked by hearts). However, that is not the case for the entire world. Any player can participate in an event once it happens, they don't need to do the tasks, they simply join in. There are also instances where you'd see an npc needing an escort, you don't need to do a task. There are events (not the same as a dynamic event) that are not triggered by anything, other than interacting with a particular object. Those also don't require task. I'm just trying to figure out what your definition of a quest is or maybe you are misunderstanding something.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Once more I will repeat since you guys are not understanding. Tasks are quests. It does not matter where you go after you get a task (quests) A list of objectives to achieve a goal is a quest in MMO's. Period. Not even the developers have ever said that the game does not have quests. They said we are going to change HOW you quest not that we are removing quests from the game. If the people making the game say that why cant you guys understand it? Seems pretty simple really.
These Dynamic Quests (the formal Guild Wars 2 term) range from players hunting rabbits for farmers to taking on a weird fish-alligator thing called the Brood Mother that's been terrorizing river-goers to an epic dragon encounter out in Charr territory.
The formal Guild Wars 2 term is Dynamic Quests? hhmmm quests turned up again..from the deveopers...hhmmm. Can we agree they are quests now? since the DEVELOPER said it.
I should have emphasized that Dynamic events are not Quests in a traditional sense. The event system has roots from Quests (objectives), an evolution of it so to speak rather than revolution which you might think that is what they are trying to do hence a name is necessary to describe this new system with altered mechanics.
And what elements does SWTOR got form other games that they have destroyed ?
And what elements does SWTOR got form other games that they have made better ?
I personal think that the game has nothing new, and that the game only will keep the KOTOR fans, and the rest of the database will leave fast. Is not what i hope for, but its what i faer.
I wrote this exact post on the Star Wars: The Old Republic forums and plan on writing a entry on my blog within the next month on this very subject. Im very excited for this game and I want peoples viewpoints.
Ive been playing games since I was a kid. Playstation, Nintendo 64, Dreamcast, PS2, Xbox, Gamecube, Xbox 360, PS3, PC...ive spent alot of times with games. ( no im not a nerd and yes i have a job ) But with all my years with games there have been very few that have had the anticipation and talk that SWTOR is bringing from what ive seen.
SWTOR in my opinion is recieving the same expectation as games like Halo 2-3-Reach, Call of Duty games, GTA, and WoW. Yes, there are many successful games, but few reach the height that these games have had over the years.
I remember when I first heard the announcement of this game 2 years ago...I immediatly went on the SWTOR website and made a account. The forums there have been buzzing unlike ANY other games forums I have ever been a part of. ( AGAIN what I myself have been a part of )
I believe also that people want a new king of mmo's. Three years ago if you asked people what the best MMO ever is you'd hear World of Warcraft of course. Now people are getting tired of WoW despite what people will argue. People are realizing that it does not have much to offer gameplay wise anymore, and many people are saying its next expansion will be even worse the the last one.
But with SWTOR people are seeing this is a new breed of mmo perhaps. This game not only is using the Star Wars universe which is dear to alot of our hearts, but its bringing the gamers more then the normal LETS RUSH TO MAX LEVEL AND GET PHAT LEWTZ attitude WoW has given a mojority of mmo players.
So in the end do I think this game will dethrone WoW and bring on a new age of mmo's? Yes. I also believe the release of this game will be a pivital moment in recent gaming history. I would kill to play the BETA now and see if my hopes and expectations are true. But this time next year we will know for sure.
These are just my personal views on this and I dont want to upset or start a flame war. Keep the comments civil please.
Thank you.
Personally i don't think it will dethrone WoW or even hurt it's subs.. thank god.. can't stand the game and when i was in it for the trial there was nothing but grief, abuse and childish mentality in the chat, very off putting and seriously a huge negative first impression, it didn't improve any either.. i say let WoW players enjoy WoW and those of us interested in other things enjoy what we like.
SW:ToR looks very interesting and good to me, it's not SWG pre NGE or anything but it's a start with what options are on the market these days. The only thing that hit on my hopes was space combat and how it's handled, not really my cup of tea but ahh well. other than that the rest of the released info sounds good to me.
I don't even think SW:ToR will make any impact on changes in the industry, every released game to date has claimed new this and new that to revolutionise things or be completely different, nothing has changed really, majority of stuff coming out is either mind numbingly boring (EvE), simplistic and yet again not fun (WoW) or the same old thing as other MMO's.. personal opinions.
Does SW:ToR look good to me?.. yes... will it dethrone WoW?.. no... Will it change things in the industry?.. no...
I'd like to point out that the hype for Warhammer Online, EQ2, AoC, Vanguard, Shadowbane, Fury and Darkfall along with a whole host of single and multi-player titles also had big hype.
TOR has a lot of good ideas, so did most of those games, TOR has the potentual to pull it off, so did some of those games, the big question is can Bioware create enough high quality content to keep people playing and subcribed for a long peroid of time?
*edit* As far as this "dethroning" goes I'd personally think we'd more likely see a fairly even market split with TOR appealing to one type of player and WoW to another. I'd also like to reiterate CONTENT IS KING. Wow has hundreds of hours of solo and group content and while TOR *promises* to have the same thing its one thing to promise hundreds of hours of high quality content and another to deliver on said.
This is an extremely smart statement. Most of the ppl commenting on forums and posts fail to actually take a deep breath, put all personal opinion aside and state the truth as is. As for SWTOR, I am a huge Star Wars fan and I'm guessing this game probably wont "take-down" WoW. If anything, this WoW-Killer fortold by some gamer prophecy will probably be created by Blizzard, being another mmo to take WoWs place while WoW goes f2p or the member ship price drops, but enough about WoW, sorry bout that. I believe all that because Sta Wars is just another genre altogether and I don't know if it's really fair to compare it to the likes of WoW. As for just comparing it to MMO standards. . . I Honestly haven't a clue what to say from here since we don't know all about SWTOR
I have great trust in BioWare, I don't think they have the capacity to screw up their own game, They have the support of a preivous game set in the same universe, just like WoW had Warcraft. Along with the addition of extreme funding, LucasArts, John Williams, and and already made universe, their odds are pretty good. And with the support of gamers and star wars fans, the game will probably be able to make a nice profit to patch up/ add expansions to the game to increace the greatness of it. I just feel it to be really, really good. It's really just the lack of things they tell us about it that cause most doubts, not that we should be without them of course.
I'd like to point out that the hype for Warhammer Online, EQ2, AoC, Vanguard, Shadowbane, Fury and Darkfall along with a whole host of single and multi-player titles also had big hype.
TOR has a lot of good ideas, so did most of those games, TOR has the potentual to pull it off, so did some of those games, the big question is can Bioware create enough high quality content to keep people playing and subcribed for a long peroid of time?
*edit* As far as this "dethroning" goes I'd personally think we'd more likely see a fairly even market split with TOR appealing to one type of player and WoW to another. I'd also like to reiterate CONTENT IS KING. Wow has hundreds of hours of solo and group content and while TOR *promises* to have the same thing its one thing to promise hundreds of hours of high quality content and another to deliver on said.
This is an extremely smart statement. Most of the ppl commenting on forums and posts fail to actually take a deep breath, put all personal opinion aside and state the truth as is. As for SWTOR, I am a huge Star Wars fan and I'm guessing this game probably wont "take-down" WoW. If anything, this WoW-Killer fortold by some gamer prophecy will probably be created by Blizzard, being another mmo to take WoWs place while WoW goes f2p or the member ship price drops, but enough about WoW, sorry bout that. I believe all that because Sta Wars is just another genre altogether and I don't know if it's really fair to compare it to the likes of WoW. As for just comparing it to MMO standards. . . I Honestly haven't a clue what to say from here since we don't know all about SWTOR
I have great trust in BioWare, I don't think they have the capacity to screw up their own game, They have the support of a preivous game set in the same universe, just like WoW had Warcraft. Along with the addition of extreme funding, LucasArts, John Williams, and and already made universe, their odds are pretty good. And with the support of gamers and star wars fans, the game will probably be able to make a nice profit to patch up/ add expansions to the game to increace the greatness of it. I just feel it to be really, really good. It's really just the lack of things they tell us about it that cause most doubts, not that we should be without them of course.
well said, as much as i personally hate WoW it is popular, not in subs alone as i believe in duplicate accounts (alts), but because of the lifetime it's had/still having compared to others in the genre.
As Vysce has said BioWare won't screw up their game like others tend to do and Star Wars has a huge fanbase, mix a respectable company together with a decent size fanbase and you've got yourself an instant hit no matter how long some people stay.
With regards to released info on the game well.. there's still 5 months till release so planty of time yet, personally i'm waiting to hear about crafting now.
This game not only is using the Star Wars universe which is dear to alot of our hearts, but its bringing the gamers more then the normal LETS RUSH TO MAX LEVEL AND GET PHAT LEWTZ attitude WoW has given a mojority of mmo players.
You sure? Read below:
James Olen, Studio Creative Director: Yeah, our game is about loot. There are things in our game that as you progress you definitely can tell a new player from a high-level player.
This game not only is using the Star Wars universe which is dear to alot of our hearts, but its bringing the gamers more then the normal LETS RUSH TO MAX LEVEL AND GET PHAT LEWTZ attitude WoW has given a mojority of mmo players.
You sure? Read below:
James Olen, Studio Creative Director: Yeah, our game is about loot. There are things in our game that as you progress you definitely can tell a new player from a high-level player.
If you are going to put out a statement like this then it would be good to have a few bullet points on ‘why’ it will revolutionise the industry and kill off WoW etc. (Just for those of us who haven’t followed it in detail etc)
However I would be careful with the high fives at the moment. Like one of the earlier posts that listed about 7 MMO’s hailed as the next messiah of the MMO world, they all turned up with a small thud and then stuttered along like an old car, some have since improved and held subs while others have improved and still struggle.
Where do I sit? I love Star Wars, Babylon 5, Star Trek, Battlestar, space opera etc etc. So to say I am buzzing about TOR is an understatement.
However I have stopped myself from reading anything about it and getting caught up in the hype, both for and against. When it comes out I will jump in for a few months and judge how it is for me. Right now I would settle for a robust, good performance and interesting MMO. Anything else is a bonus and I certainly don’t think it will change the MMO genre in any great way. I can hope though…
Comments
hmmm, I appreciate that but isn't wow just an extension of what has gone before but it does so in such a palpable way that people recognize it for a force unto itself. Whether they like it or not.
SWToR will do the same thing that WoW did if it is polished and successful. I really think it's particular way of presenting game play will be copied if it makes gobs of money.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
/sigh
An addition of something doesn't make it any less of something else. If I add mayo to my BLT is it no longer a BLT? They've said numerous times if you play this game like a single player game, you'll be missing out on a lot of what it offers.
There's a sticky at the top of this forum, basically forbiding us from speaking of this topic anywhere, aside from that thread, anything further should be taken there.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Actually I was a really big fan of SW:TOR at first glance, it was the game that I was waiting for. Bioware has been a proven quality game developer for years and the old republic has been a proven awesome story to develop around. At first glance it looks like it will be a really awesome, new, and inventive game. Sadly first glance is where it ends. The more I read about the game and the more videos that I watch of the combat and the terrain the more that I get disappointed because Bioware went with the linear playground theme.
I am sure SWTOR will sell very well and will have a very large fan base for years, but to say that they are really inventing anything new is a stretch. The biggest innovation is that every NPC will have a full voice dialog, but honestly I personally dont care about NPC voice dialog.
East Carolina University, Computer Science BS, 2011
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Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus
Personal preference is impossible to argue against. That aside, am I the only person who feels there's a huge difference between a standard single player questing experience and that of what you find in the typical MMO questing experience?
To me, when I'm playing an MMO, there's little to care about while adventuring, other than what stat, skill or level I'm increasing. When I'm playing a single player RPG, like KOTOR, Oblivion etc... I don't care about these things nearly as much. As the experience is rewarding enough, to actually care about what's going on around me, and the story I'm taking part in.
Never has an MMO given me such a feeling. It's always been about the PVP or guilds for me in MMO's everything else felt lifeless, completely negating any worldly feeling. Lotrol, isn't any different.
Maybe it's just me, but to me that's something new to the genre.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss.
Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional.
Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
The LAST thing TOR will do is change mmorpgs, if anything it tried hard to not do anything new, much less anything outside of the WOW universe is probably out of the question. Same skill trees as wow, same gear/raid progression as wow, the only difference is that now there will be even less to no pvp and it will be so linier that you wont even be able to hop around when you want between quests. Everyone is a pet class and the combat simplified.
I listened to the first few and skipped all of the rest.
It's interesting to see how you ignore any news that is available that doesn't reinforce your idea that SW:TOR will suck.
Especially interesting how you attack gameplay features by saying that it is so like WoW, while at the same time you clearly enjoyed playing WoW. Double standards maybe?
Your selective perception when it comes to the available information regarding SW:TOR is self-evident though. It seems you're determined to dislike SW:TOR no matter what.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
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I'm not as sure about that, I wasn't a big fan of PQ's in WAR, they sound to be pretty much the same as those. It was nice the first time I ran into one, after about the fifth I just ran on by.
When offering quests you can offer variety in the choices you're giving the player in what and how they encounter events. How much variety is going to be available in how a town is under attack or a village is burned? How long will that remain new and exciting? It seems like after a few weeks of it, I'd be sick and tired of running to aid a village full of people who won't defend themselves.
Quests have always been a sound approach in offering RPG adventures. There's no reason to rewrite how the RPG is played. I'd much rather A-net had offered both quests and dynamic events.
Oh, they're nothing like PQ's in War.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/4539/page/1
Same concept different approach, with added consequence. I know what the differences are. I've looked deeply enough into GW2 to base a sound opinion from a personal perspective. The problem isn't that they are offering these events. It's that they completely removed something I actually do like in an RPG.
I do not agree with their opinion on quests either. They seem to forget quests don't always have to be about killing things. Yet that's their reasoning for taking this approach to begin with. They made a decision based on half truths. With questing you can offer opportunity for a peaceful means to reach an end. Coincidentally this is something Bioware is offering in TOR.
Don't read me wrong, I'll pick up GW2 at some point, but that will be for the PVP, as it will most likely be balanced and fun.
Why does everyone insist on saying GW2 has no quests? That is not true.
Following the map, I found the first event - a farm that was under attack by some nasty bandits. Talking to the hapless farmer and listening to his plea for help, some objectives magically appeared on my quest log! There were about ten or so other people doing the demo so we were all in the same area and although none of us were grouped, it seemed that we were all getting to loot stuff that we'd participated in killing
After killing the requisite number of bandits, my quest log updated itself and I moved on to another task - feeding the farmer's cows. There were feed bags lying in the corner and all I had to was click on one, walk over to the cow and click on it. Rinse and repeat until I met my quota. And then there were worms ruining the crops so they had to be dealt with. In the meantime, the bandits were left unchecked and had succeeded in setting bales of hay on fire so I had to run back, pick up a bucket of water and put out the fires. The whole farm just seemed to be a hive of endless activity. In retrospect, it makes me wonder if this was a timed event or if things just quieted down when no one was around. It's strange but I almost feel sorry for the poor farmer.
Seems like the word quest was used there a couple times. Dont ki yourselves. Quests run the game just as any other MMO.
Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss.
Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional.
Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this.
lol yet those things are still tasks triggered by an event to kill ten ogres that are attacking a village. It is a QUEST. The EVENT is triggering the quest of killing the 10 ogres. The difference is HOW we RECIEVE the task (quest) not that quests dont exsist.
Tasks and events are not the same thing although they are connected. I already explained how quest differs from an event. Care to elaborate why an event is the same as a quest? :-) I'm curious to know.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
I really wish SWTOR would change the face of MMORPGs but I don't think it will because it borrows way too much from WoW. I have more faith in Guild Wars 2 bringing forth change in the stagnant MMORPG genre.
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[quote]Originally posted by blueturtle13 [b][quote] Originally posted by Dookz [quote] Originally posted by blueturtle13 [quote] Originally posted by Dookz [quote] Originally posted by blueturtle13
Why does everyone insist on saying GW2 has no quests? That is not true. [color=#0ff]Following the map, I found the first event - a farm that was under attack by some nasty bandits. Talking to the hapless farmer and listening to his plea for help, some objectives magically appeared on my quest log! There were about ten or so other people doing the demo so we were all in the same area and although none of us were grouped, it seemed that we were all getting to loot stuff that we'd participated in killing [color=#0ff]After killing the requisite number of bandits, my quest log updated itself and I moved on to another task - feeding the farmer's cows. There were feed bags lying in the corner and all I had to was click on one, walk over to the cow and click on it. Rinse and repeat until I met my quota. And then there were worms ruining the crops so they had to be dealt with. In the meantime, the bandits were left unchecked and had succeeded in setting bales of hay on fire so I had to run back, pick up a bucket of water and put out the fires. The whole farm just seemed to be a hive of endless activity. In retrospect, it makes me wonder if this was a timed event or if things just quieted down when no one was around. It's strange but I almost feel sorry for the poor farmer. Seems like the word quest was used there a couple times. Dont ki yourselves. Quests run the game just as any other MMO. [/quote] Not so fast. Just because the writer of the article sees something that might resemble a log found in a quest does not make something a quest right away. You never know if the writer has been conditioned to treat everything as quests because that is the only experience he can draw from. It just so happens the log is a convenient way to highlight what you are doing and tracking your progress. Progress could be a health bar of a dragon boss. Dynamic events are not quests however Personal stories act more like a quest. In dynamic events, not only you do not need to talk to an npc to press an accept button you also do not need to go to an npc to accept the reward from a completed event. You receive, the xp, gold, karma on the fly. Quests are static. You read about what is happening. In events, you witness what is happening. You can also talk to an npc if you wish to learn more about the background which is optional. Quests are traditionally grouped in hubs. You have an origin point to start and an end point. They take you to distant places. You can accept a bunch of quests and go on your merry way. Events do not enforce this. [/quote] lol yet those things are still tasks triggered by an event to kill ten ogres that are attacking a village. It is a QUEST. The EVENT is triggering the quest of killing the 10 ogres[/color]. The difference is HOW we RECIEVE the task (quest) not that quests dont exsist. [/quote] Tasks and events are not the same thing although they are connected. I already explained how quest differs from an event. Care to elaborate why an event is the same as a quest? :-) I'm curious to know. [/quote] Sigh.......your not understanding. Events and quests are not the same thing. That is what I said. Events trigger TASKS (quests) yet tasks and QUESTS are the same thing. Once again I will say the same thing I already wrote...... Events TRIGGER tasks!! taks are quests[/color] [/b][/quote]Not necessarily, tasks act like a quest although not fully that it does not take you to far away places and they can also trigger a dynamic event. (On the world map and in your log, tasks are marked by hearts). However, that is not the case for the entire world. Any player can participate in an event once it happens, they don't need to do the tasks, they simply join in. There are also instances where you'd see an npc needing an escort, you don't need to do a task. There are events (not the same as a dynamic event) that are not triggered by anything, other than interacting with a particular object. Those also don't require task. I'm just trying to figure out what your definition of a quest is or maybe you are misunderstanding something.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
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I should have emphasized that Dynamic events are not Quests in a traditional sense. The event system has roots from Quests (objectives), an evolution of it so to speak rather than revolution which you might think that is what they are trying to do hence a name is necessary to describe this new system with altered mechanics.
This is the dev's formal presentation on Dynamic Events. They also discussed questing and public content. This covers what I was saying. http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
What does SWTOR got that now other game have ?
And what elements does SWTOR got form other games that they have destroyed ?
And what elements does SWTOR got form other games that they have made better ?
I personal think that the game has nothing new, and that the game only will keep the KOTOR fans, and the rest of the database will leave fast. Is not what i hope for, but its what i faer.
Personally i don't think it will dethrone WoW or even hurt it's subs.. thank god.. can't stand the game and when i was in it for the trial there was nothing but grief, abuse and childish mentality in the chat, very off putting and seriously a huge negative first impression, it didn't improve any either.. i say let WoW players enjoy WoW and those of us interested in other things enjoy what we like.
SW:ToR looks very interesting and good to me, it's not SWG pre NGE or anything but it's a start with what options are on the market these days. The only thing that hit on my hopes was space combat and how it's handled, not really my cup of tea but ahh well. other than that the rest of the released info sounds good to me.
I don't even think SW:ToR will make any impact on changes in the industry, every released game to date has claimed new this and new that to revolutionise things or be completely different, nothing has changed really, majority of stuff coming out is either mind numbingly boring (EvE), simplistic and yet again not fun (WoW) or the same old thing as other MMO's.. personal opinions.
Does SW:ToR look good to me?.. yes... will it dethrone WoW?.. no... Will it change things in the industry?.. no...
This is an extremely smart statement. Most of the ppl commenting on forums and posts fail to actually take a deep breath, put all personal opinion aside and state the truth as is. As for SWTOR, I am a huge Star Wars fan and I'm guessing this game probably wont "take-down" WoW. If anything, this WoW-Killer fortold by some gamer prophecy will probably be created by Blizzard, being another mmo to take WoWs place while WoW goes f2p or the member ship price drops, but enough about WoW, sorry bout that. I believe all that because Sta Wars is just another genre altogether and I don't know if it's really fair to compare it to the likes of WoW. As for just comparing it to MMO standards. . . I Honestly haven't a clue what to say from here since we don't know all about SWTOR
I have great trust in BioWare, I don't think they have the capacity to screw up their own game, They have the support of a preivous game set in the same universe, just like WoW had Warcraft. Along with the addition of extreme funding, LucasArts, John Williams, and and already made universe, their odds are pretty good. And with the support of gamers and star wars fans, the game will probably be able to make a nice profit to patch up/ add expansions to the game to increace the greatness of it. I just feel it to be really, really good. It's really just the lack of things they tell us about it that cause most doubts, not that we should be without them of course.
well said, as much as i personally hate WoW it is popular, not in subs alone as i believe in duplicate accounts (alts), but because of the lifetime it's had/still having compared to others in the genre.
As Vysce has said BioWare won't screw up their game like others tend to do and Star Wars has a huge fanbase, mix a respectable company together with a decent size fanbase and you've got yourself an instant hit no matter how long some people stay.
With regards to released info on the game well.. there's still 5 months till release so planty of time yet, personally i'm waiting to hear about crafting now.
*edited mistake in first line*
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You sure? Read below:
James Olen, Studio Creative Director: Yeah, our game is about loot. There are things in our game that as you progress you definitely can tell a new player from a high-level player.
Source: clicky
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and?
It seems perfectly reasonable that someone who has been playing for a long time will have better gear than someone who just started.
This quote certainly doesn't refute the previous assertion about not catering to players who rush to max level.
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If you are going to put out a statement like this then it would be good to have a few bullet points on ‘why’ it will revolutionise the industry and kill off WoW etc. (Just for those of us who haven’t followed it in detail etc)
However I would be careful with the high fives at the moment. Like one of the earlier posts that listed about 7 MMO’s hailed as the next messiah of the MMO world, they all turned up with a small thud and then stuttered along like an old car, some have since improved and held subs while others have improved and still struggle.
Where do I sit? I love Star Wars, Babylon 5, Star Trek, Battlestar, space opera etc etc. So to say I am buzzing about TOR is an understatement.
However I have stopped myself from reading anything about it and getting caught up in the hype, both for and against. When it comes out I will jump in for a few months and judge how it is for me. Right now I would settle for a robust, good performance and interesting MMO. Anything else is a bonus and I certainly don’t think it will change the MMO genre in any great way. I can hope though…