Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

RIFT vs Guild Wars 2 in a Dynamic Event battle

1246712

Comments

  • musicmannmusicmann Member UncommonPosts: 1,095

    If you really want to know which is better, all you have to do is look at which game will be BTP and which one will be PTP.

    Both games are similiar enough that for the dollar, GW2 should beat out RIFT anyday.

  • terroniterroni Member Posts: 935

    It all comes to personal preference really.

     

    If you like WoW, you'll like Rift's.

    If you like Guild Wars, you'll like GW2's.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • twruletwrule Member Posts: 1,251

    Originally posted by terroni

    It all comes to personal preference really.

     

    If you like WoW, you'll like Rift's.

    If you like Guild Wars, you'll like GW2's.

    Personal preference, yes - but I disagree with those associations...

    I played WoW for about 3 years, which is exactly why I am not into RIFT - because it is so similar, but will inevitably not do what it does as well as WoW.  Even if it did, I'm so sick of the WoW model now that I need something new, and I think a lot of us are in that position.

    Also GW2 is completely different mechanically than GW1.  I played GW1 about a month and can tell you everything I don't like about it - but GW2 fixes all of those problems and then innovates radically further.

  • ClywdClywd Member UncommonPosts: 261

    I found lots of information about the gw2 dynamic events, and I guess I could provide some info on the rift system. Both sound quite similiar to me now, so let's see how much fun they are.

    Sorry, guys, there is not one game better than the other. There is not even a need to compare them, as Rift will release probably one year before gw2. I'll just play both, rift for the long run, and gw2 for the fast snack on the road. No need to bash on one game or the other - just stop that, it is annoying to read those dumb posts.

    If you want to bash, go to the ff14 forums, there you have plenty rights to bash a bad game. But not here.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • twruletwrule Member Posts: 1,251

    Originally posted by Clywd

    I found lots of information about the gw2 dynamic events, and I guess I could provide some info on the rift system. Both sound quite similiar to me now, so let's see how much fun they are.

    They are alike in being referred to as dynamic event systems, and that's about it.

    Mechanically, RIFT's system is randomized similar events, GW2's is triggered differentiated events.  The end result is different too: In RIFT, actions taken by the player generally involve returning things to the status quo (i.e. closing rifts) if they do anything at all (doing nothing being the key way they can allow the world to change); In GW2, player actions work to change the world in some way.  They can hardly be any more distinct.

  • AblestronAblestron Member Posts: 333

    Originally posted by Foomerang

    The rift events are unpredictable world changing events. Gw2 events are looping public quest hubs. Gw2 will be interesting the first time through but thats about it. The rift system will keep my interest simply because not even the devs know what the world will look like from month to month.

    the problem with this theory is scale, the devs of guild wars 2 have talked about just how many different events they will have in their game, and I beleive they said its somewhere around 1,600 different events. 

    that being said, when looking at RIFT it seems they will have a simular system, with rifts opening randomly in different locations, varying in scale ect...

    The key difference is that while RIFT randomly generates its content, its still the same content being generated. they only have a few options that will be randomized. 3 different kinds of RIFTS right?

    But Guild Wars 2 will have a scale of different content, all of it being activated depending on player interaction. Things in a living breathing world effect each other, its never random; when a city is destroyed, its not because it was randomly generated to happen, its because players didnt defend it in time, and now they have to help rebuild. 

    The thought that Guild Wars 2 will not be fun in the second play through is the exact opposite of what the devs have told us; because events are based on player interaction, its very unlikely a player will experience all 1,600 events in one playthrough, and even if they did, because of every players interection in the world impacts the dirrection the events take, that player will never have the same playthrough twice. 

    But in rift, although the events will be random and will give the player a different playthrough every time, your still going to be doing the same tasks almost every RIFT that opens up.

  • XenOshadeXenOshade Member UncommonPosts: 95

    Originally posted by twrule

    Originally posted by terroni

    It all comes to personal preference really.

     

    If you like WoW, you'll like Rift's.

    If you like Guild Wars, you'll like GW2's.

    Personal preference, yes - but I disagree with those associations...

    I played WoW for about 3 years, which is exactly why I am not into RIFT - because it is so similar, but will inevitably not do what it does as well as WoW.  Even if it did, I'm so sick of the WoW model now that I need something new, and I think a lot of us are in that position.

    Also GW2 is completely different mechanically than GW1.  I played GW1 about a month and can tell you everything I don't like about it - but GW2 fixes all of those problems and then innovates radically further.

    I can agree with the statement about personal preference. I am looking forward to GW2, because I played wow for to many years and I am looking for something new (lots of wow like games out there right now). For all I know this game could end up very similar to WoW also, but I have already seen some great innovations from the normal MMO model. Regardless this is going to set a change of gameplay movement into motion (games like GW2  and Rift are advertising how they are different from the norm). I for see ever changing worlds as a needed element for the future of MMORPGs.

  • tddavistddavis Member Posts: 159

    The GW2 devs don't even know what the world will look like because of how many dynamic events there are. at every demo of GW2 they had to ask other devs in game what was going on in the world because there is no way to predict what dynamic events will be going on. Dynamic events in GW2 are not on a loop, dynamic events effect other dynamic events. some dynamic events will stay inactive until conditions are met to activate them.

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by twrule

    Originally posted by Clywd

    I found lots of information about the gw2 dynamic events, and I guess I could provide some info on the rift system. Both sound quite similiar to me now, so let's see how much fun they are.

    They are alike in being referred to as dynamic event systems, and that's about it.

    Mechanically, RIFT's system is randomized similar events, GW2's is triggered differentiated events.  The end result is different too: In RIFT, actions taken by the player generally involve returning things to the status quo (i.e. closing rifts) if they do anything at all (doing nothing being the key way they can allow the world to change); In GW2, player actions work to change the world in some way.  They can hardly be any more distinct.

    Wrong. Go read a few pages back.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by Ablestron

    Originally posted by Foomerang

    The rift events are unpredictable world changing events. Gw2 events are looping public quest hubs. Gw2 will be interesting the first time through but thats about it. The rift system will keep my interest simply because not even the devs know what the world will look like from month to month.

    the problem with this theory is scale, the devs of guild wars 2 have talked about just how many different events they will have in their game, and I beleive they said its somewhere around 1,600 different events. 

    that being said, when looking at RIFT it seems they will have a simular system, with rifts opening randomly in different locations, varying in scale ect...

    The key difference is that while RIFT randomly generates its content, its still the same content being generated. they only have a few options that will be randomized. 3 different kinds of RIFTS right?

    But Guild Wars 2 will have a scale of different content, all of it being activated depending on player interaction. Things in a living breathing world effect each other, its never random; when a city is destroyed, its not because it was randomly generated to happen, its because players didnt defend it in time, and now they have to help rebuild. 

    The thought that Guild Wars 2 will not be fun in the second play through is the exact opposite of what the devs have told us; because events are based on player interaction, its very unlikely a player will experience all 1,600 events in one playthrough, and even if they did, because of every players interection in the world impacts the dirrection the events take, that player will never have the same playthrough twice. 

    But in rift, although the events will be random and will give the player a different playthrough every time, your still going to be doing the same tasks almost every RIFT that opens up.

    Wrong. Go read a few pages back.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by tddavis

    The GW2 devs don't even know what the world will look like because of how many dynamic events there are. at every demo of GW2 they had to ask other devs in game what was going on in the world because there is no way to predict what dynamic events will be going on. Dynamic events in GW2 are not on a loop, dynamic events effect other dynamic events. some dynamic events will stay inactive until conditions are met to activate them.

    Nice. And how is that different from Rift?

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by XenOshade

    Originally posted by twrule


    Originally posted by terroni

    It all comes to personal preference really.

     

    If you like WoW, you'll like Rift's.

    If you like Guild Wars, you'll like GW2's.

    Personal preference, yes - but I disagree with those associations...

    I played WoW for about 3 years, which is exactly why I am not into RIFT - because it is so similar, but will inevitably not do what it does as well as WoW.  Even if it did, I'm so sick of the WoW model now that I need something new, and I think a lot of us are in that position.

    Also GW2 is completely different mechanically than GW1.  I played GW1 about a month and can tell you everything I don't like about it - but GW2 fixes all of those problems and then innovates radically further.

    I can agree with the statement about personal preference. I am looking forward to GW2, because I played wow for to many years and I am looking for something new (lots of wow like games out there right now). For all I know this game could end up very similar to WoW also, but I have already seen some great innovations from the normal MMO model. Regardless this is going to set a change of gameplay movement into motion (games like GW2  and Rift are advertising how they are different from the norm). I for see ever changing worlds as a needed element for the future of MMORPGs.

    I agree, too. We have been waiting for games like gw2 and rift. Now we will get two of them, and the first reaction on mmorg.com is to go on a fanboy-war. Lol.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • dinamsdinams Member Posts: 1,362

    I find it funny that this has been posted in the Rift forum, so a bias towards Rift will go on, its the same as if this was posted in GW2 forums...

    I would say that this thread is a perfect place for trolling tho, should be in general forums

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Clywd

    Originally posted by tddavis

    The GW2 devs don't even know what the world will look like because of how many dynamic events there are. at every demo of GW2 they had to ask other devs in game what was going on in the world because there is no way to predict what dynamic events will be going on. Dynamic events in GW2 are not on a loop, dynamic events effect other dynamic events. some dynamic events will stay inactive until conditions are met to activate them.

    Nice. And how is that different from Rift?

    What type of Rift stays closed till you meet certain conditions?

     

    I know a lot of people like Rift here and they want Rift to come out on top but when you have read both extensively without bias and then visualised gameplay with what has been explained to you by the devs, it is quite easy to believe that GW2 would come out as the most fun. This is because of the story behind each event, if you have seen the video describing the development of GW2's dynamic events you would understand what it brings to the table. Rift's system hasn't been said to have a great focus on story but rather on player interaction, teaming up to close RIfts basically a "Clear the Area of X monsters" quest. This is not a slant against Rift's system but just an observation (even though it kinda sounds bad) Rift's system can be fun just like WAR's PQs were fun only that, just like WAR's PQs, it would need people participating in order for it not to feel like a chore.

    Rift has other things going for it like the soul system and the dynamic dungeons but in the long run it doesn't seem like it would have lasting power like GW2s DEs may have.

    This is not a game.

  • shamus252shamus252 Member UncommonPosts: 226

    Dont think anyone can say as of yet, not enof info has been release on thse titles.

    Sic semper tyrannis "Democracy broke down, not when the Union
    ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by Zeroxin

    Originally posted by Clywd


    Originally posted by tddavis

    The GW2 devs don't even know what the world will look like because of how many dynamic events there are. at every demo of GW2 they had to ask other devs in game what was going on in the world because there is no way to predict what dynamic events will be going on. Dynamic events in GW2 are not on a loop, dynamic events effect other dynamic events. some dynamic events will stay inactive until conditions are met to activate them.

    Nice. And how is that different from Rift?

    What type of Rift stays closed till you meet certain conditions?

     

    I know a lot of people like Rift here and they want Rift to come out on top but when you have read both extensively without bias and then visualised gameplay with what has been explained to you by the devs, it is quite easy to believe that GW2 would come out as the most fun. This is because of the story behind each event, if you have seen the video describing the development of GW2's dynamic events you would understand what it brings to the table. Rift's system hasn't been said to have a great focus on story but rather on player interaction, teaming up to close RIfts basically a "Clear the Area of X monsters" quest. This is not a slant against Rift's system but just an observation (even though it kinda sounds bad) Rift's system can be fun just like WAR's PQs were fun only that, just like WAR's PQs, it would need people participating in order for it not to feel like a chore.

    Rift has other things going for it like the soul system and the dynamic dungeons but in the long run it doesn't seem like it would have lasting power like GW2s DEs may have.

    There are also story based rifts in telara, that are reserved for some quests. So you may only access them when you meet certain conditions. But this type of rift is boring, as it is not the real dynamic one, therefore nobody is talking about it. Beside these gw2-guys, who think advertising a differnet form of questgrinding would impress the rift-community.

    But you are right, for a solo player who plays a MMO like an offline title only once, gw2 is more fun. For group or social oriented players that like to dive into an immersive world for years, rift clearly blows gw2 out of the water (not to mention all the other downsides gw2 has).

    Living, breathing world in gw2? BS, it's a handcrafted tunnel. Changing the world in gw? Same thing like in rift, either the event/invasion is running or not. Beside that in gw2 an invasion may only affect one map, not like rift where the world is seamless. And in rift there may be multiple invasions from various factions in random places, even fighting each other.

    Three types of rifts? Seriously? There are 6 planes, 3 difficulties, 6-10 stages per rift and an unknown amount of pq-scripts, Now combine that and tell me how you get a 3 out of that.

    Buy2Play + itemshop > pay2Play? Damn, how dumb and shortsighted must one be to post bs like that?

    Sorry, dear gw2-fanbois, at least get the facts right. Maybe I should jump over to the gw2 section and start telling people how limited the gw2-dynamic-events really are.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Clywd

    There are also story based rifts in telara, that are reserved for some quests. So you may only access them when you meet certain conditions. But this type of rift is boring, as it is not the real dynamic one, therefore nobody is talking about it. Beside these gw2-guys, who think advertising a differnet form of questgrinding would impress the rift-community.

    But you are right, for a solo player who plays a MMO like an offline title only once, gw2 is more fun. For group or social oriented players that like to dive into an immersive world for years, rift clearly blows gw2 out of the water (not to mention all the other downsides gw2 has).

    Living, breathing world in gw2? BS, it's a handcrafted tunnel. Changing the world in gw? Same thing like in rift, either the event/invasion is running or not. Beside that in gw2 an invasion may only affect one map, not like rift where the world is seamless. And in rift there may be multiple invasions from various factions in random places, even fighting each other.

    Three types of rifts? Seriously? There are 6 planes, 3 difficulties, 6-10 stages per rift and an unknown amount of pq-scripts, Now combine that and tell me how you get a 3 out of that.

    Buy2Play + itemshop > pay2Play? Damn, how dumb and shortsighted must one be to post bs like that?

    Sorry, dear gw2-fanbois, at least get the facts right. Maybe I should jump over to the gw2 section and start telling people how limited the gw2-dynamic-events really are.

    Well I see someone is hating on GW2. Sure it must be annoying for you to come onto the Rift forums, only to see a lot of GW2 fans talking about their game but what else do you expect from a thread entitled "Rift vs Guild Wars 2..." It's no reason to debase a game like GW2, just because people think it's superior. Like that 1st comment I highlighted. You talk about GW2's dynamic events being a different form of quest-grinding but I beg to differ. For the DEs to be a form of grinding would mean you would HAVE to repeat a lot of them in order to progress or get a certain item you; but ANet is removing that need by flattening out the level curve and by making DEs just one of 4 main ways of progressing in the game (Dynamic Events, Personal Story, Dungeons & World PvP).

     

    The 2nd comment I don't understand. What makes GW2 any less social or long lasting than Rift? Both of them have dynamic content that allows anyone to just jump in and help (social) and both will contain more difficult dynamic content that will require some form of coordination. Heck, even in the PAX Panel where the fans were helping design an event chain, the devs said that it had become an event more geared towards Guilds (social). So what I just don't get is what makes GW2 any less social or long lasting. Is there something I'm missing... some special feature in Rift that will trump the entire experience in GW2? I seriously doubt that.

     

    As for calling GW2 a "handcrafted-tunnel", I'll have to call BS on that one. Sure you can call the story elements of the game (Personal Story & the story mode of Dungeons) a tunnel but how are DEs linear? What the demo of GW2 has shown us is that you can pretty much go anywhere, run into an event and choose to participate in that event if you want to. Now where in that sentence does it imply that I am following a linear path? Even the progression of an event is non-linear, because a lot of them tend to branch out, depending on the outcome.

     

    So let's see... because GW2 will have an item shop you assume that it will de-evolve into a "pay to win" kind of game. Well then I can say you're deluding yourself because GW1 has an item shop and it's only filled with fluff items (i.e. minipets), cosmetic items (i.e. costumes) & account utilities (i.e. name changes), so why would ANet need to change something that has proven to work for them? Why is that so hard to believe? It was only a few months ago when rabid fans started raging, because GW2's item store would include Transmutation Stones (a consumable item that will allow the user to get the stats from one piece of armor and put them onto another piece) even though it was still technically a cosmetic item. Now from that experience alone, I doubt ANet would be dumb enough to turn GW2 in a "pay to win" game.

     

    Thus ends my rant on GW2. Sure it seems needlessly long and diverts from the original topic, but I felt it was necessary to ensure people here are well informed. I am in no way hating on Rift and I may purchase the game; if it does well and if there are no monthly fees.

    image

  • MykellMykell Member UncommonPosts: 780

    I predict neither system lives up to the hype but both turn out to be quite fun systems in their own right. I also predict fanbois of both games continue to hype said systems after release ad infinitum.

  • Sarge69Sarge69 Member Posts: 16

    GW2..... 

    Because it's awesome?

  • XthosXthos Member UncommonPosts: 2,740

    Well, I am interested in both...I will probably get Rift as my pay sub game, and GW2 as my b2p game.

     

    I am interested and excited about the dynamic content, but lets be honest, its probably not all that dynamic.

     

    GW2 - Seems like quest loops, like a logic tree, I doubt they will not reset and go through the logic tree again.  They try to act as if it won't, but I don't see it happening.  Not a knock, and hey its a next step...It is still a logic tree.

     

    Rift - Its random rifts, they added in the ability for factions to fight other rifts, and for rifts to grow and take out towns and such...They have hinted at adding other content that would be based off the rift system to give what most people call GM type events, but without gaving the GM needed and it just happens.  This is still random stuff.

     

    The next steps for stuff will be a computer AI that can create content on the fly, based upon world actions.  I am sure it would be cheesy at first, but I imagine at some point in the future, they will make a game that has nearly a 100% shapeable world, with a computer type AI system that drives it.  That would be cool.

     

    So like it or not, GW2 gives you 4 quarters, and Rift gives you a buck....They both are a dollar, but given in a different manner.   To speculate which dollar you would rather have is pure speculation.  Even if you have done a demo of both, you have not played enough to see the logic tree flip, or full use of the rfit system (expecially since its still being developed for other content).

     

    People often promise the world, we will be able to compare, once we see what they deliver, not what they promise.

  • ClywdClywd Member UncommonPosts: 261

    Well I see someone is hating on GW2.

    No, I am going to buy it. But I see here lots of people hating on rift - without reason.

     

    For the DEs to be a form of grinding would mean you would HAVE to repeat a lot of them in order to progress or get a certain item you

    Questchains are not repeating the same quest all the time, they repeat the same pattern. GW2s dynamic events are just that - well scripted quest chains. But I like that they are not too linear, like you stated.

     

    flattening out the level curve

    That means you will run out of content pretty soon. Nothing else.

     

    what makes GW2 any less social or long lasting than Rift

    In gw2 you have these events always at the same position on the map. In Rift you never know, if there is an invasion or not, if there is an ambush behind you and so on. While I think I can enjoy the gw2 stuff one time pretty well, I think the rift stuff will be more thrill if you play for a longer time. When selecting my main mmo, I am talking about 5+ years.

    For the social aspect: It's a simple truth that oldschool mmo-games tend to be more social than diablo-like games. But that's way offtopic, off course.

     

    As for calling GW2 a handcrafted-tunnel

    Erm. Do the dynamic events move around? Or are they just placed on a map and stay where they are? Ready to be consumed in a given order? Wasn't someone of the fanbois here just yelling at me how nice these event chains are?

     

    GW2 will have an item shop you assume thait will de-evolve into a "pay to win" kind of game

    No, I just said, the assumption that a game with an itemshop is automatically better than a pay to play game is just plain wrong. But again, alone from that feature you see that gw2 is not meant to be played in "the long run". It's fun, but it is also fast food.

     

    And a last note: thanks for a reasonable reply!

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Clywd

    flattening out the level curve

    That means you will run out of content pretty soon. Nothing else.

     

    what makes GW2 any less social or long lasting than Rift

    In gw2 you have these events always at the same position on the map. In Rift you never know, if there is an invasion or not, if there is an ambush behind you and so on. While I think I can enjoy the gw2 stuff one time pretty well, I think the rift stuff will be more thrill if you play for a longer time. When selecting my main mmo, I am talking about 5+ years.

    For the social aspect: It's a simple truth that oldschool mmo-games tend to be more social than diablo-like games. But that's way offtopic, off course.

    GW2 will have an item shop you assume thait will de-evolve into a "pay to win" kind of game

    No, I just said, the assumption that a game with an itemshop is automatically better than a pay to play game is just plain wrong. But again, alone from that feature you see that gw2 is not meant to be played in "the long run". It's fun, but it is also fast food.

     

    And a last note: thanks for a reasonable reply!

    Actually it doesn't mean you'll run out of content soon. ANet are making it so that it'll take around 1hr & a half for the average player to level and there are 80 levels. So it will take about 100+ hrs to reach max level and that's not taking into account at the number of repeatable dungeons and activities (i.e. snowball fight) there would be. Plus PvP and the fact that their are 5 different playable races that most people would like to try out and 8 different Professions. So having a flat level curve doesn't mean there's a lack of content.

     

    Also you forget that the Rifts in Rift appear on the map, including the stage the Rift is in (if it's a foothold). But in GW2 you are forced to explore in order to find events and I doubt a player would want to remain in the same area for an extended period of time, seeing how freaking huge the map is. So that may dampen the long-lasting experience of Rift because you'll quickly learn that there's little to be surprised by, when you know what to expect just by looking at the map. But I guess it doesn't hurt the social aspect because I can picture me and a party just picking a particular stage of Rift we would like, then heading off to sort it out. Unless all that I've stated about the Rifts in Rift was demo only... can someome clarify this for me (with evidence)?

     

    And again you say that GW2 will not be long lasting but the game will have 5 Races and more than enough reason to play with each of them (different Personal Story quests). There will be endgame content (maybe some dungeon DLC) and PvP. But most of all, seeing that GW2 will focus on taking down 1 of the 5 Elder Dragons, I will assume that ANet will do exactly what they did with GW1 and release expansions. And you say "GW2 is not meant to be played in the 'long run'." (¬_¬)

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Clywd

    Well I see someone is hating on GW2.

    No, I am going to buy it. But I see here lots of people hating on rift - without reason.

    And a last note: thanks for a reasonable reply!

    Actually this thread has piqued my interest in Rift. :)

    You see the oddity is this imo: GW2 is possibly further away from release, yet I feel more informed on it's features?

    So I can only conclude so much: Rift seems to have a lot potential in the rift system from the decription I have seen especially

    a) The Interactions between same rifts other/different rifts and players and NPC villages - randomly generated across the map

    b) The increase and decrease in frequency and intensity of rifts that the developers suggest they have real-time control over.

    That sounds awesome. But the implementation is all important, so I have to be more cautious with Rift to date, by comparison with GW2 Dynamic Events I feel ArenaNet have been very informative and it's caught on (as it were). Each Dynamic Content sounds very good but information at this early stage is the key.

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by Master10K

    Originally posted by Clywd

    flattening out the level curve

    That means you will run out of content pretty soon. Nothing else.

     

    what makes GW2 any less social or long lasting than Rift

    In gw2 you have these events always at the same position on the map. In Rift you never know, if there is an invasion or not, if there is an ambush behind you and so on. While I think I can enjoy the gw2 stuff one time pretty well, I think the rift stuff will be more thrill if you play for a longer time. When selecting my main mmo, I am talking about 5+ years.

    For the social aspect: It's a simple truth that oldschool mmo-games tend to be more social than diablo-like games. But that's way offtopic, off course.

    GW2 will have an item shop you assume thait will de-evolve into a "pay to win" kind of game

    No, I just said, the assumption that a game with an itemshop is automatically better than a pay to play game is just plain wrong. But again, alone from that feature you see that gw2 is not meant to be played in "the long run". It's fun, but it is also fast food.

     

    And a last note: thanks for a reasonable reply!

    Actually it doesn't mean you'll run out of content soon. ANet are making it so that it'll take around 1hr & a half for the average player to level and there are 80 levels. So it will take about 100+ hrs to reach max level and that's not taking into account at the number of repeatable dungeons and activities (i.e. snowball fight) there would be. Plus PvP and the fact that their are 5 different playable races that most people would like to try out and 8 different Professions. So having a flat level curve doesn't mean there's a lack of content.

     

    Also you forget that the Rifts in Rift appear on the map, including the stage the Rift is in (if it's a foothold). But in GW2 you are forced to explore in order to find events and I doubt a player would want to remain in the same area for an extended period of time, seeing how freaking huge the map is. So that may dampen the long-lasting experience of Rift because you'll quickly learn that there's little to be surprised by, when you know what to expect just by looking at the map. But I guess it doesn't hurt the social aspect because I can picture me and a party just picking a particular stage of Rift we would like, then heading off to sort it out. Unless all that I've stated about the Rifts in Rift was demo only... can someome clarify this for me (with evidence)?

     

    And again you say that GW2 will not be long lasting but the game will have 5 Races and more than enough reason to play with each of them (different Personal Story quests). There will be endgame content (maybe some dungeon DLC) and PvP. But most of all, seeing that GW2 will focus on taking down 1 of the 5 Elder Dragons, I will assume that ANet will do exactly what they did with GW1 and release expansions. And you say "GW2 is not meant to be played in the 'long run'." (¬_¬)

    100 hours is really awesome! It will take me at least two weeks to get to the maxlevel! Yippih ey yeah! And then I can do PvP. Ok, I don't like PvP, so, well, all I can do is roll another toon? As I told you above, I am looking for a game that I can play for 5+ years - without rolling multiple toons. Yep, I stay with it, guild war2 is nothing for the long run (for me) :P

    Yes, Rifts appear on the map, but you don't see the invasions. So the rift may be there with 5 mobs or with 500 mobs. The thrill is not finding rifts, although it was stated that this is also quite entertaining, e.g. you may listen to this podcast of three guys who played rift already: http://www.riftpodcast.com/podcast/2010/11/15/rift-podcast-20-gamer-day-attendees-talk-soul-system-pvp-and-more.html . The thrilling point is that these rifts send out troops that wander the land. So there may always be a huge force of mighty enemies behind you - or just nothing to worry about. You NEVER know for sure.

    For the visuals on the map: I have seen two icons yet, one for the so-called tear (= closed rift), and one for the opened rift.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Clywd

    Originally posted by Master10K


    Originally posted by Clywd

    flattening out the level curve

    That means you will run out of content pretty soon. Nothing else.

     

    what makes GW2 any less social or long lasting than Rift

    In gw2 you have these events always at the same position on the map. In Rift you never know, if there is an invasion or not, if there is an ambush behind you and so on. While I think I can enjoy the gw2 stuff one time pretty well, I think the rift stuff will be more thrill if you play for a longer time. When selecting my main mmo, I am talking about 5+ years.

    For the social aspect: It's a simple truth that oldschool mmo-games tend to be more social than diablo-like games. But that's way offtopic, off course.

    GW2 will have an item shop you assume thait will de-evolve into a "pay to win" kind of game

    No, I just said, the assumption that a game with an itemshop is automatically better than a pay to play game is just plain wrong. But again, alone from that feature you see that gw2 is not meant to be played in "the long run". It's fun, but it is also fast food.

     

    And a last note: thanks for a reasonable reply!

    Actually it doesn't mean you'll run out of content soon. ANet are making it so that it'll take around 1hr & a half for the average player to level and there are 80 levels. So it will take about 100+ hrs to reach max level and that's not taking into account at the number of repeatable dungeons and activities (i.e. snowball fight) there would be. Plus PvP and the fact that their are 5 different playable races that most people would like to try out and 8 different Professions. So having a flat level curve doesn't mean there's a lack of content.

     

    Also you forget that the Rifts in Rift appear on the map, including the stage the Rift is in (if it's a foothold). But in GW2 you are forced to explore in order to find events and I doubt a player would want to remain in the same area for an extended period of time, seeing how freaking huge the map is. So that may dampen the long-lasting experience of Rift because you'll quickly learn that there's little to be surprised by, when you know what to expect just by looking at the map. But I guess it doesn't hurt the social aspect because I can picture me and a party just picking a particular stage of Rift we would like, then heading off to sort it out. Unless all that I've stated about the Rifts in Rift was demo only... can someome clarify this for me (with evidence)?

     

    And again you say that GW2 will not be long lasting but the game will have 5 Races and more than enough reason to play with each of them (different Personal Story quests). There will be endgame content (maybe some dungeon DLC) and PvP. But most of all, seeing that GW2 will focus on taking down 1 of the 5 Elder Dragons, I will assume that ANet will do exactly what they did with GW1 and release expansions. And you say "GW2 is not meant to be played in the 'long run'." (¬_¬)

    100 hours is really awesome! It will take me at least two weeks to get to the maxlevel! Yippih ey yeah! And then I can do PvP. Ok, I don't like PvP, so, well, all I can do is roll another toon? As I told you above, I am looking for a game that I can play for 5+ years - without rolling multiple toons. Yep, I stay with it, guild war2 is nothing for the long run (for me) :P

    Yes, Rifts appear on the map, but you don't see the invasions. So the rift may be there with 5 mobs or with 500 mobs. The thrill is not finding rifts, although it was stated that this is also quite entertaining, e.g. you may listen to this podcast of three guys who played rift already: http://www.riftpodcast.com/podcast/2010/11/15/rift-podcast-20-gamer-day-attendees-talk-soul-system-pvp-and-more.html . The thrilling point is that these rifts send out troops that wander the land. So there may always be a huge force of mighty enemies behind you - or just nothing to worry about. You NEVER know for sure.

    For the visuals on the map: I have seen two icons yet, one for the so-called tear (= closed rift), and one for the opened rift.

    I quess you're one of those people who believes that Max level is the end of the game? Taking GW1 as an example, reaching level 20 is only the beginning of your journey, and it has been said that after reaching level 80 there will still be more content to do.

    There soo many elements in GW2 that mentioning and explaining them would be the tale of Odessius but apparently after level 80 there are still traits to find, elite skills to unlock, dungeons to do, events to find, bar brawls to be had and probably a bit more personal story to finish, and not to mention the Elder Dragon (NOTE: Not the one in the videos).

    Clywd, you need to stop slating GW2 in order to make Rift look better, not a good look.

    This is not a game.

This discussion has been closed.