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In a year or two this game will be as huge as EVE

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  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by Rockgod99

    Originally posted by denshing

    Am I being mass trolled? I've never heard of the game but for a MMORPG on MMORPG.com to be this well received by just about every poster in a thread just NEVER happens. WTF IS THIS WORLD COMING TO!

    Because fundamentally nothing is wrong with Perpetuum. it handles its basic features very well and appeals to a certain type of player. When people try it if they decide not to stay it isnt because the game is broken its because they arent really into the type of options that game has.

    If you look at other games that released people hated them because they were fundamentally broken, AoC with no endgame and polished passed level 20, Wars failure to achieve client stability and a solid endgame ,Aion and its horrific grind passed 35, CoH & STO with abysmal content and bugs, Darkfall with its macroing and hacks, Mortal online with its broken gameplay and stability issues, Fallen earth and its confused pvp mechanic and identy crisis...

    I can go on and on... you wont find any of those problems in PO.

    Well it looks a lot like EVE which is nice, but the world direction wase a turn off to me especially because when it comes to mechs scaling and immersion are very important to me.

     All the mechs look so TINY like little ants and the way the players always have it zoomed out. On top of that it looks like the world was built around the mechs, rather than throwing giant mechs into a planet scaled for tiny humans. The scale of the Mechs vs the trees and terrain and rocks just doesn't sit well...

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rockgod99

    Because fundamentally nothing is wrong with Perpetuum.

    Do you consider beta islands with pretty much meaningless Intrusion to be any better than your said WAR or AoC?

    The point is, AOC and WAR at least had some content that wasn't 'lacking', PO is severely lacking content on all levels and unless you want to PVP for fun or as necessity, there isn't much to do there. The game is as empty shoe box as Darkfall, they are in fact very similar concept games.

    What they actually got right is the combat mechanics, albeit desperately imbalanced.

    I am not saying PO is a 'bad' game, that is up to each consideration but saying that PO has no issues and if there is an issue, the game is simply not for you is silly...

  • Rockgod99Rockgod99 Member Posts: 4,640
    Well I don't think humans are even on the planet and the original lifeforms are living machines. I know the bases are just control systems that let us remotely control robots from earth. I'm still not entirely sure making these bots tiny wasn't intentional. I know my assault bot felt like it was four feet tall lol. The DES should clarify if were controlling tonka truck sized robots on The planet because that's how I imagine it lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Gdemami

    Originally posted by Rockgod99

    Because fundamentally nothing is wrong with Perpetuum.

    Do you consider beta islands with pretty much meaningless Intrusion to be any better than your said WAR or AoC?

    The point is, AOC and WAR at least had some content that wasn't 'lacking', PO is severely lacking content on all levels and unless you want to PVP for fun or as necessity, there isn't much to do there. The game is as empty shoe box as Darkfall, they are in fact very similar concept games.

    What they actually got right is the combat mechanics, albeit desperately imbalanced.

    I am not saying PO is a 'bad' game, that is up to each consideration but saying that PO has no issues and if there is an issue, the game is simply not for you is silly...

     

    The game already has a mission system with standing mechanic in place a reason to pvp and player market. What else do you need in a sandbox game? Perpetuums basics are well done and now they get to build on it.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    I'm glad people are enjoying it, but the OP (or at least the title of the thread) seems to assume that CCP will allow EVE to stagnate, that is not something they tend to do tbh.

     

    Will PO be as big as EVE in a year or two? If Incarna takes off in any meaningful way and EVE develops into the full on sci-fi 'simulator' it seems to be progressing into (hell even if it doesn't and they keep on updating it)... I highly doubt PO will get and hold onto anywhere near EVE numbers.

    "Come and have a look at what you could have won."

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rockgod99

    The game already has a mission system with standing mechanic in place a reason to pvp and player market. What else do you need in a sandbox game? Perpetuums basics are well done and now they get to build on it.

    Assignment system is entirely pointless. Reason to PVP? What is that supposed to be? Owning meaningless Outpost?

    PVP content isn't any better than AOC, WAR or Darkfall had at launch. Odd you still consider it 'well done' in PO and lacking in those games...


    'Sandbox' does not mean the game ha no content. Also one could argue how much sandbox and market driven the game is with the excessive PVP and group play focus and simple at best production system.


    The game has flaws and issues as any other game at release and any point in time of the development.


  • Rockgod99Rockgod99 Member Posts: 4,640
    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • WizardryWizardry Member LegendaryPosts: 19,332

    This doesn't look anything like Eve,it is actually the exact opposite.

    Eve didn't make players because then it could avoid making explorable planets and ship hulls.This game didn't make ships to avoid making planets and space.Just like Eve,this game using Mech warriors,really don't have to create any hull,just a HUD,really just another game trying to cut lots of corners in the toughest genre going [SCI-FI].

    Both games are trying to cutout the extra effort that it would take to do the Sci-Fi genre proper justice.SWTOR will finally be a game that tries to do it justice,but if i am not mistaken will only have one planet.I am not even sure SWTOR has ships actually ,time will tell if anyone can do the Sci-Fi genre proper justice.Going half ass is unacceptable,i expect ships/players/hulls,more than one planet/mobs on planet and in space/crafting.The political aspect i am not really keen on,i don't think you need any fake back story to get people to PVP in this game.Example people didn't play COD/UT/Quake/HL for any story or political side of the game,they played it for it's PVP,i doubt many will be interested in anything other than equips and their MECH.

    This game looks like just a Mech warrior game using a bit of RFO flavour,problem is RFO failed and it had playable players as well as the mech class.This game also uses 3 corps ,EXACTLY what RFO used.

    Biggest flaw,that is also my biggest pet peeve..........offline advancement,i cannot stand that cheap design one bit.The ONLY reason they are doing it ,is to copy Eve because they beleive there are enough whiners out there to bribe with the free handout.You know what,if i play a game,i want to actually PLAY the WHOLE game,i don't want it to start handing me things i don't deserve.I believe they are also afraid of scaring away customers that die a lot and can't compete in PVP,if they die and gain no XP,they will quit,hence bribing.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • hfztthfztt Member RarePosts: 1,401

    The game is nice and it has potential.

    But doing a rollback on launch day is a fairly desperate messure. They need better diciplin about testing if they are not to kill the game by accident(s).

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Rockgod99

    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    Darkfall is a twitch sandbox mmo and as such it is fairly understandable that when it launched there would be hacking issues. Now I could well be wrong but PO looks a hell of alot like EVE in many respects, if they had shipped a game which has no major features which are relatively new (or at least not often used) in the mmo genre like fps aiming and had still fucked up the coding then there would be serious issues.

     

    Eitherway it's a hell of a step to go from having a good launch to being as continually successful and renowned as EVE is within the genre.

     

    That's not taking anything away from the game btw.

    "Come and have a look at what you could have won."

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by bunnyhopper


    Originally posted by Rockgod99

    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    Darkfall is a twitch sandbox mmo and as such it is fairly understandable that when it launched there would be hacking issues. Now I could well be wrong but PO looks a hell of alot like EVE in many respects, if they had shipped a game which has no major features which are relatively new (or at least not often used) in the mmo genre like fps aiming and had still fucked up the coding then there would be serious issues.

     

    That's not taking anything away from the game btw.

     

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rockgod99
    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    Ah, here we go and get to the point. The issues and game breaking issues is something only if it does not interfere with your own interest.

    1) Darkfall - all FPS games suffer hacking, yet it isn't really game breaking and people still play and pay for those games. Not pleasant, surely annoying for many but not game breaking issue.

    2) WAR - client stability was only issue when you want to PVP(and that is still individual), not a game breaking issue

    3) AOC - whether something was promised or not is entirely irrelevant, not a game breaking issue

    I do get your point though and agree that PO is pretty 'solid' but I also say it isn't any 'better' than the games you listed - apart from MO which indeed suffered bugs and stability issues, that is(was) game breaking as they did not allow you to connect to the service or fundamentally disrupt game play.

  • Rockgod99Rockgod99 Member Posts: 4,640
    I don't know if many of you guys are aware of this but both Eve and Perpetuum are based off of space trader video games. In those games you were basically a pilot of some type and you were dropped into a universe and had the choice of combat, creation and trade. With that in mind Perpetuum follows it's basic formula perfectly. You can do missions, pvp in pvp areas and fight over ops. You can create and trade goods gotten through combat, gathering and crafting to regional hubs. Perpetuum does all it's basic features well.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rockgod99
    It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack.

    It is directly linked to FPS combat system of Darkfall and not as much moronic decision. All FPS games are processed client side by good part due performance stress twitch combat represents.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Rockgod99

    Originally posted by bunnyhopper

    Originally posted by Rockgod99

    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    Darkfall is a twitch sandbox mmo and as such it is fairly understandable that when it launched there would be hacking issues. Now I could well be wrong but PO looks a hell of alot like EVE in many respects, if they had shipped a game which has no major features which are relatively new (or at least not often used) in the mmo genre like fps aiming and had still fucked up the coding then there would be serious issues.

     

    That's not taking anything away from the game btw.

     

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    The fps mechanics had everything to do with it, but that is besides the point, the fact of the matter is what could PO really have 'broken' unless they were and inept dev team? If we lived in a world with no EVE and the PO devs were the innovators in the field then I could see your point. There are relatively few major technical/hack issues in all the WoW/themepark clones you see out there as well, given that they are following an already developed formula laid down by others it hardly astounds me.

     

    Whilst I can see that people are put off by bugged launches, if that is the sole reason for people not playing a game then one wonders why they don't all pile back to it once said bugs are fixed and if they do the long term impact on the game is marginal.

     

    Again I'm not taking anything away from PO and I wish it success, but making the leap from a good launch to overtaking EVE is a hell of a stretch as is comparing it to games like DF.

     

    PS: yes I played Elite/Elite2.

    "Come and have a look at what you could have won."

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Gdemami

    Originally posted by Rockgod99
    Darkfall had serious hacking/exploiting issues at launch, Warhammer had big client stability issues that rendered that game impossible to pvp in, AoC had half of it's promised features missing. Perpetuum has none of those gamebreaking issues.

    Ah, here we go and get to the point. The issues and game breaking issues is something only if it does not interfere with your own interest.

    1) Darkfall - all FPS games suffer hacking, yet it isn't really game breaking and people still play and pay for those games. Not pleasant, surely annoying for many but not game breaking issue.

    2) WAR - client stability was only issue when you want to PVP(and that is still individual), not a game breaking issue

    3) AOC - whether something was promised or not is entirely irrelevant, not a game breaking issue

    I do get your point though and agree that PO is pretty 'solid' but I also say it isn't any 'better' than the games you listed - apart from MO which indeed suffered bugs and stability issues, that is(was) game breaking as they did not allow you to connect to the service or fundamentally disrupt game play.

     

    Darkfall is a FFA pvp full loot mmo with a grind heavy skill game, hacking and macroing are most certainly game breaking... Ask someone if the ability to port through walls, run at blazing speed or having auto aim isn't game breaking when all your stuff is on the line, ask if players exploiting the skill system in a competitive game isn't game breaking... As for AoC missing promised features and only having the first 20 levels of a game complete is game breaking and Warhammer having stability issues is game breaking because the game is pvp focused...

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    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640
    Don't you find it funny that we're going back and forth debating other games launch issues and none have really come up when Perpetuum is concerned? We could say the game could use more missions and a few more tools when it comes to pvp but what the game does offer works. We don't have hacking issues, stability issues and promised features missing. And that was my point. The games focus niche is the small group of cyber space trader geeks... For those people the game is just fine.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Neoxx27Neoxx27 Member Posts: 63

    Originally posted by Gdemami

     




    Originally posted by Rockgod99



    Because fundamentally nothing is wrong with Perpetuum.




     

    Do you consider beta islands with pretty much meaningless Intrusion to be any better than your said WAR or AoC?

    If you capture an outpost you pay half what you normally do, have direct access to the best facilities the game has to offer, and you get a cut of any money that would normally go to the outpost.

     

    Sound like a damn good reason to me.

  • jpjesterjpjester Member Posts: 16

    I am one of those old (and current)  Eve players. I remember when things were really busy with 1300 concurrent users. It had issue and bugs a plenty. And 6 types of ships (no tech II, no BC). This game has potential. It has the visual appeal of a more traditional MMO, with the better Eve like game philosophy.  For the person complaining about off-line training. It is a really good idea. I have a life, a more than full time job, travel for work, children ... I cannot play 6+ hours per day. It allows me to focus on game play, rather than grinding stuff just to advance. Perpetuum has great promise, we will see where it goes.

  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Rockgod99

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    Do you honestly not understand the necessity of running the majority of Darkfall processes client side?  I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by comerb


    Originally posted by Rockgod99

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    Do you honestly not understand the necessity of running the majority of Darkfall processes client side?  I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.

     

    You know I bet if a good developer like blizzard, valve or Bethesda made a fps mmo it wouldn't run almost entirely client side and you wouldn't have an issue with hacking at all. Also I remember playing planetside and I don't remember emo rage on game forums about hacking like we did with Darkfall.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • LorkLork Member Posts: 338

    Originally posted by Wizardry

    This doesn't look anything like Eve,it is actually the exact opposite.

    Eve didn't make players because then it could avoid making explorable planets and ship hulls.This game didn't make ships to avoid making planets and space.Just like Eve,this game using Mech warriors,really don't have to create any hull,just a HUD,really just another game trying to cut lots of corners in the toughest genre going [SCI-FI].

    Both games are trying to cutout the extra effort that it would take to do the Sci-Fi genre proper justice.SWTOR will finally be a game that tries to do it justice,but if i am not mistaken will only have one planet.I am not even sure SWTOR has ships actually ,time will tell if anyone can do the Sci-Fi genre proper justice.Going half ass is unacceptable,i expect ships/players/hulls,more than one planet/mobs on planet and in space/crafting.The political aspect i am not really keen on,i don't think you need any fake back story to get people to PVP in this game.Example people didn't play COD/UT/Quake/HL for any story or political side of the game,they played it for it's PVP,i doubt many will be interested in anything other than equips and their MECH.

    This game looks like just a Mech warrior game using a bit of RFO flavour,problem is RFO failed and it had playable players as well as the mech class.This game also uses 3 corps ,EXACTLY what RFO used.

    Biggest flaw,that is also my biggest pet peeve..........offline advancement,i cannot stand that cheap design one bit.The ONLY reason they are doing it ,is to copy Eve because they beleive there are enough whiners out there to bribe with the free handout.You know what,if i play a game,i want to actually PLAY the WHOLE game,i don't want it to start handing me things i don't deserve.I believe they are also afraid of scaring away customers that die a lot and can't compete in PVP,if they die and gain no XP,they will quit,hence bribing.

     Ignorance is bliss.

    Just move on to what ever game you subscribe to. There is no need for your comments because they make no sense at all.

  • LorkLork Member Posts: 338

    Originally posted by Rockgod99

    Originally posted by comerb

    Originally posted by Rockgod99

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    Do you honestly not understand the necessity of running the majority of Darkfall processes client side?  I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.

     

    You know I bet if a good developer like blizzard, valve or Bethesda made a fps mmo it wouldn't run almost entirely client side and you wouldn't have an issue with hacking at all. Also I remember playing planetside and I don't remember emo rage on game forums about hacking like we did with Darkfall.

     You're funny. No developer would do that.

  • Mari2kMari2k Member UncommonPosts: 367

    Ah yeah, this game is at least same boring as eve is, so eve gamers will  love it.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Lork


    Originally posted by Rockgod99


    Originally posted by comerb


    Originally posted by Rockgod99

    Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.

    Do you honestly not understand the necessity of running the majority of Darkfall processes client side?  I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.

     

    You know I bet if a good developer like blizzard, valve or Bethesda made a fps mmo it wouldn't run almost entirely client side and you wouldn't have an issue with hacking at all. Also I remember playing planetside and I don't remember emo rage on game forums about hacking like we did with Darkfall.

     You're funny. No developer would do that.

     

    Your right good sir. No good developer would bother making a mmofps... Why because mmorpg and fps should never mix. When they do we have failures like df and mo.

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    Playing: Rift, LotRO
    Waiting on: GW2, BP

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