Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Rift implementing WoW's dungeon finder.

168101112

Comments

  • BenthonBenthon Member Posts: 2,069

    Originally posted by romanator0

    Thats why Guild Wars isn't a CORPG.

    "

    That game was made 5 years ago and the instancing was why its now called a CORPG. Guild Wars.

    "

     My mind is blown.

    He who keeps his cool best wins.

  • lukaszkamlukaszkam Member Posts: 38

    DF in Rift? please no!  that's one of the worst things that could happen to WoW - a bunch of noobs from different servers leaving in the middle of instance....

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    I prefer Rift to have a dungeon finder. When it comes down to whether this removes the MMO factor or not... think it this way. No matter if the system was in use or not, your main mission is still to run dungeons/instances. This only makes it less painful. The game is still the same, it's just more casual now.

  • SwaneaSwanea Member UncommonPosts: 2,401

    The whole point here is, you can no longer do the instance with your guild.  Nor can you do them with friends.  Nor can you PUG a group with people using /1 or whatever. Right?

    I mean, that's a big issue I see people posting about.  That this dumbs the game down.  That this makes dungeon crawling impossible.  That this makes the game bad.

    lol.

     

    This allows for people who may not have an hour to hope that a guild member comes on, or a friend who is working, or can't find that tank, to actually, you know, experience the game.   Does the dungeon finder lend itself to doing an instance as fast as possible? Sure.  But the people, ie YOU, lend it self to any other bad complaint about it.

  • weirdtimesweirdtimes Member Posts: 52

    Originally posted by romanator0

    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes

    People need to realize that change is going to happen no matter what, instanced is the way the MMO world is going and that is just how it is. If this is not the way you enjoy it, you can find a game that does run that way. Sadly, if you don't like how the MMO genre is heading then go to school, do Game Design and help change the problems you have with the genre. If not your like a person who cries about government yet refuses to vote.

    That game was made 5 years ago and the instancing was why its now called a CORPG. Guild Wars.

    How does that have anything to do with what I said? did you even read what I wrote?

    Yeah, you said MMO's are going to be instanced. I said Guild Wars is that way and has been for 5 years. The instancing is why it is not an MMO. Once a game is entirely instanced it's no longer an MMO.

    Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

    Players (Check)

    Interaction (Check) (Instances still have interaction)

    Virtual Game World (Check) a small world is still a world and is obviasly virtual.

    And if your wondering thats the actual recognized definition of MMORPG.

    Yup.

    M-Massively

    M-Multiplayer

    O-Online

    Thats why Guild Wars isn't a CORPG.

    I don't understand what your saying, first you say it is a CORPG now you say its not?

    "That game was made 5 years ago and the instancing was why it's now called a CORPG. Guild Wars"

    just in case you forgot what you said

    image

    Games Waiting for: FF14, Tera Online, Blade and Soul, and Rift

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by weirdtimes

    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes

    People need to realize that change is going to happen no matter what, instanced is the way the MMO world is going and that is just how it is. If this is not the way you enjoy it, you can find a game that does run that way. Sadly, if you don't like how the MMO genre is heading then go to school, do Game Design and help change the problems you have with the genre. If not your like a person who cries about government yet refuses to vote.

    That game was made 5 years ago and the instancing was why its now called a CORPG. Guild Wars.

    How does that have anything to do with what I said? did you even read what I wrote?

    Yeah, you said MMO's are going to be instanced. I said Guild Wars is that way and has been for 5 years. The instancing is why it is not an MMO. Once a game is entirely instanced it's no longer an MMO.

    Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

    Players (Check)

    Interaction (Check) (Instances still have interaction)

    Virtual Game World (Check) a small world is still a world and is obviasly virtual.

    And if your wondering thats the actual recognized definition of MMORPG.

    Yup.

    M-Massively

    M-Multiplayer

    O-Online

    Thats why Guild Wars isn't a CORPG.

    I don't understand what your saying, first you say it is a CORPG now you say its not?

    "That game was made 5 years ago and the instancing was why it's now called a CORPG. Guild Wars"

    just in case you forgot what you said

    Since you didn't get the point I will add this "/End Sarcasm".

    image

  • weirdtimesweirdtimes Member Posts: 52

     

    There is no part of this feature that says "The only grouping you can ever do is through this finder", it simply states "here is a simple, quick way for you to get into a dungeon if your short on time".

    This feature has been in WoW for awhile, and there is constantly guild groups and friends who make groups, its just another option, and as time tells, humans like choices.

    image

    Games Waiting for: FF14, Tera Online, Blade and Soul, and Rift

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by bastionix

    “About half” of Rift's content is found in dungeons and warfronts, Scott said. To this end, he stated that a dungeon queue system is just a matter of time. It will be cross-shard to reduce wait times. Although the idea seems to be unpopular (especially among the hardcore fansite representatives), Scott said that an auto-forming group finder is a necessity. “People love grouping, but hate to put a group together,” he said, noting that without an auto-group function, “we won't get people in there.”



    http://rift.zam.com/story.html?story=25241

     

    Is there anything left to copy I wonder sometimes, hmmm oO.

     Is there anything left to whine about?

     

    Thank god there will be LFD tool IN AN INSTANCE BASED GAME. It's sooooo much fun sitting in trade spamming LFWhateever, when with dungeon finder you can actually do something while waiting. I seriously dont understand this whine, you can still put groups together manually if you wish, so please expain why you are whining? You want the game actually to has LESS options?

     

    It's these same people who make that notorious "touchstone" news sound as if it was something horribly bad...

  • weirdtimesweirdtimes Member Posts: 52

    Originally posted by romanator0

    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes

    People need to realize that change is going to happen no matter what, instanced is the way the MMO world is going and that is just how it is. If this is not the way you enjoy it, you can find a game that does run that way. Sadly, if you don't like how the MMO genre is heading then go to school, do Game Design and help change the problems you have with the genre. If not your like a person who cries about government yet refuses to vote.

    That game was made 5 years ago and the instancing was why its now called a CORPG. Guild Wars.

    How does that have anything to do with what I said? did you even read what I wrote?

    Yeah, you said MMO's are going to be instanced. I said Guild Wars is that way and has been for 5 years. The instancing is why it is not an MMO. Once a game is entirely instanced it's no longer an MMO.

    Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

    Players (Check)

    Interaction (Check) (Instances still have interaction)

    Virtual Game World (Check) a small world is still a world and is obviasly virtual.

    And if your wondering thats the actual recognized definition of MMORPG.

    Yup.

    M-Massively

    M-Multiplayer

    O-Online

    Thats why Guild Wars isn't a CORPG.

    I don't understand what your saying, first you say it is a CORPG now you say its not?

    "That game was made 5 years ago and the instancing was why it's now called a CORPG. Guild Wars"

    just in case you forgot what you said

    Since you didn't get the point I will add this "/End Sarcasm".

    Sorry usually when I think I am having a semi-intellectual discussion with someone I don't expect sarcasm because it portrays lack of an educated response....my bad.

    image

    Games Waiting for: FF14, Tera Online, Blade and Soul, and Rift

  • deniterdeniter Member RarePosts: 1,439

    Originally posted by BlahTeeb

    I prefer Rift to have a dungeon finder. When it comes down to whether this removes the MMO factor or not... think it this way. No matter if the system was in use or not, your main mission is still to run dungeons/instances. This only makes it less painful. The game is still the same, it's just more casual now.

    Using the same logic, you would want to be invulnerable in FPS game, because your main mission is to kill stuff and dying only waste your precious time?

    Or, you really like to play chess like many of your friends, but you like to use the rules of checkers because the game ends faster?

    Who are these people and where they come from? Surely they are not gamers, not even casual ones. My bet is some kind of an institution for mentally ill people.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by weirdtimes

    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes


    Originally posted by romanator0


    Originally posted by weirdtimes

    People need to realize that change is going to happen no matter what, instanced is the way the MMO world is going and that is just how it is. If this is not the way you enjoy it, you can find a game that does run that way. Sadly, if you don't like how the MMO genre is heading then go to school, do Game Design and help change the problems you have with the genre. If not your like a person who cries about government yet refuses to vote.

    That game was made 5 years ago and the instancing was why its now called a CORPG. Guild Wars.

    How does that have anything to do with what I said? did you even read what I wrote?

    Yeah, you said MMO's are going to be instanced. I said Guild Wars is that way and has been for 5 years. The instancing is why it is not an MMO. Once a game is entirely instanced it's no longer an MMO.

    Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

    Players (Check)

    Interaction (Check) (Instances still have interaction)

    Virtual Game World (Check) a small world is still a world and is obviasly virtual.

    And if your wondering thats the actual recognized definition of MMORPG.

    Yup.

    M-Massively

    M-Multiplayer

    O-Online

    Thats why Guild Wars isn't a CORPG.

    I don't understand what your saying, first you say it is a CORPG now you say its not?

    "That game was made 5 years ago and the instancing was why it's now called a CORPG. Guild Wars"

    just in case you forgot what you said

    Since you didn't get the point I will add this "/End Sarcasm".

    Sorry usually when I think I am having a semi-intellectual discussion with someone I don't expect sarcasm because it portrays lack of an educated response....my bad.

    Actually sarcasm is perfectly viable when you are trying to make a point. Have you ever heard of satire? You should try reading "A Modest Proposal" by Jonathan Swift, it's a truly great educational read if you want to learn what sarcasm is truly about.

    But all of this is going completely off topic. If you truly wish to keep this conversation going between us feel free to send me a PM.

    image

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by deniter

    Originally posted by BlahTeeb

    I prefer Rift to have a dungeon finder. When it comes down to whether this removes the MMO factor or not... think it this way. No matter if the system was in use or not, your main mission is still to run dungeons/instances. This only makes it less painful. The game is still the same, it's just more casual now.

    Using the same logic, you would want to be invulnerable in FPS game, because your main mission is to kill stuff and dying only waste your precious time?

    Or, you really like to play chess like many of your friends, but you like to use the rules of checkers because the game ends faster?

    Who are these people and where they come from? Surely they are not gamers, not even casual ones. My bet is some kind of an institution for mentally ill people.

    No.

     

    Has nothing to do with invulnerability or different rules. It's more like "I dont have to spend 1 hour looking for a chess partner to play" or "I dont have to be 1 hour in FPS game loading screen to wait for the actual gameplay start" instead I can do things while waiting for chess partner or when loading FPS game.

  • weirdtimesweirdtimes Member Posts: 52

    Originally posted by deniter

    Originally posted by BlahTeeb

    I prefer Rift to have a dungeon finder. When it comes down to whether this removes the MMO factor or not... think it this way. No matter if the system was in use or not, your main mission is still to run dungeons/instances. This only makes it less painful. The game is still the same, it's just more casual now.

    Using the same logic, you would want to be invulnerable in FPS game, because your main mission is to kill stuff and dying only waste your precious time?

    Or, you really like to play chess like many of your friends, but you like to use the rules of checkers because the game ends faster?

    Who are these people and where they come from? Surely they are not gamers, not even casual ones. My bet is some kind of an institution for mentally ill people.

    Your examples shine no light on the point he was trying to make at all.

    The dungeon finder is a means to begin the mission in a quicker demeanor. In an fps setting its the same as auto-balance game lobbies that help get somewhat balanced games in less time.

    The only way your example would cover his point is if the dungeon finder also gave the player a .kill button so all the mobs died instantly. 

    image

    Games Waiting for: FF14, Tera Online, Blade and Soul, and Rift

  • smutsmut Member Posts: 250

    Originally posted by Rzep

    Good. I hated dealing with retards when trying to put a group together. It was a chore not an experiance.

    Lol you will still deal with those "retards", dungeon finders do not magically filter out the "retards" (and ninjas).

  • TotecTotec Member Posts: 220

    Originally posted by Shawk

    Welp.. just lost a sale from me and my girlfriend..

    This isn't just about having to deal with the idiots in these Dungeon Finders, instances kill the MMORPG genre.. clustering + instancing is just kicking a dead horse.

    But why bother saying anything, clearly I'm now a minority in the mmo industries head.

    Hey, instead of QQing about it... Why don't you, and the other hardcore players, help find a solution...

    http://forums.riftgame.com/showthread.php?67286-Constructive-Ideas-For-a-Rift-Dungeon-Finder

  • fivorothfivoroth Member UncommonPosts: 3,916

    The dungeon finder thingie is a trickie one. I didn't like it in WoW because it ruins all kind of immersion. But I can't play as much (nor do I want to) as I did when the game started. So for me it is either play the dungeons and have a dungeon finder or don't play dungeons at all. I simply can't and don't want to spend 1-2 hours looking for a group. I remember in TBC sometimes it took me half the day to find a group for a heroic and I was a goddamn healer + I was playing on one of the most populated EU servers!

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • BruwinBruwin Member UncommonPosts: 54

    I'm sorry, but one of the biggest issues with WoW before the dungeon finder was newly maxxed characters unable to get groups. As people got geared, they got pickier and pickier about who they would take in instances that were meant to gear these people up. The dungeon finder didn't fix that completely, but it helped. There were many things that Blizzard could have done to make the experience better, however, such as letting you party with your battle.net friends and such, but overall the dungeon finder as it stands was an improvement.

    There is absolutely nothing that says you can't restrict yourselves to guild groups, or grouping with only your friends, but just remember that those options aren't always open to you. That was another thing that the dungeon finder helped with. Your friends and guildies aren't always on when you are, and sitting in a city spamming "LFG!" for hours on end isn't exactly what I'd call engaging gameplay. Now if the situation arises that nobody I know is on, I can queue myself and go do daily quests and such without having to stay in a city.

    And for the people complaining about the retards you come across in the dungeon finder... well, the retards were always there. I've partied with some of the worst players you can imagine. For example, at 70, a priest in regular black morass kept going OOM after every single portal, and kept bitching at me to stop going to the next one because I wasn't giving him time to drink. At least now you can boot his ass and get someone else in relatively short order. How is that a bad thing?

    Frankly, if Rift's dungeon finder is done well from the start, then many of the complaints will be much ado about nothing. But hey, for those people who like to sit in a main city, spamming a channel, hoping for a group, good luck to you. I know that you find that style of play compelling and immersive, but it's fairly clear that many others don't. Since there's nothing preventing you from continuing to do just that, why punish the people who don't enjoy it? Why raise such a ruckus over a feature you don't even have to use? Is the idea that other people having fun differently from you that anathema to you?

  • KaocanKaocan Member UncommonPosts: 1,270

    Anyone besides me laughing thier ass off at the ones arguing if a game is an MMO or not an MMO? And the fact they are all missing the point, who gives a flying fuck if its an MMO....your removing the RPG from the MMORPG!

    Everyone always gets so stuck on the definition of MMO in the MMORPG that they completely forget that these are supposed to be role playing games. This dungeon finder tool is just one more way to remove the ROLE PLAYING from the ROLE PLAYING GAME. Yes, you will still have your massively multiplayer experience, yes we all get that, really we do. But honestly who freakin cares if there are 5 million people playing a game that has nothing but mechanics to it. Thats why people are dumping off WoW right now, thats why Rift is going to start out strong by picking these people up from WoW. Thats exactly why Rift has the mechanics of WoW, to attract them. But what is making Rift better right now is it still has the RPG in the MMORPG. And now you want to take it away and make it even more like the FAIL in WoW....just not understanding why.

    Really, if you want your gear score, your DPS meters, you dungeon finder, you lobby/instanced MMO, your anti-social community - STAY IN WoW!!! What difference does it make the name on the game if your playing the exact same thing? And once you turn Rift into a lobby/instanced MMO, well thats exactly what you will get. The exact same game.

    Anyway, you all do as you wish with your new version of the same old if thats what your looking for. Just looks to me like some of you dont want Rift at all, what you want is a new wrapper on WoW.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Kaocan

    Anyone besides me laughing thier ass off at the ones arguing if a game is an MMO or not an MMO? And the fact they are all missing the point, who gives a flying fuck if its an MMO....your removing the RPG from the MMORPG!

    Everyone always gets so stuck on the definition of MMO in the MMORPG that they completely forget that these are supposed to be role playing games. This dungeon finder tool is just one more way to remove the ROLE PLAYING from the ROLE PLAYING GAME. Yes, you will still have your massively multiplayer experience, yes we all get that, really we do. But honestly who freakin cares if there are 5 million people playing a game that has nothing but mechanics to it. Thats why people are dumping off WoW right now, thats why Rift is going to start out strong by picking these people up from WoW. Thats exactly why Rift has the mechanics of WoW, to attract them. But what is making Rift better right now is it still has the RPG in the MMORPG. And now you want to take it away and make it even more like the FAIL in WoW....just not understanding why.

    Really, if you want your gear score, your DPS meters, you dungeon finder, you lobby/instanced MMO, your anti-social community - STAY IN WoW!!! What difference does it make the name on the game if your playing the exact same thing? And once you turn Rift into a lobby/instanced MMO, well thats exactly what you will get. The exact same game.

    Anyway, you all do as you wish with your new version of the same old if thats what your looking for. Just looks to me like some of you dont want Rift at all, what you want is a new wrapper on WoW.

    Actually I see quite a few people saying they like Rift because "it's like WoW but XXX is different".

    image

  • josh81josh81 Member Posts: 48

    This was one of the features I enjoyed in WoW I got to meet more people outside of my comfort zone, and actually have made characters on some realms cause of people I was in a dungeon with. You will get mouth breathers from your own realm and while Blizzards system is not perfect ie: people from other servers ninja looting it is a good tool. If there is more restrictions on who can lot what it'd be better. 

     

    What I dont understand is why everyone has a problem with this. If you dont agree with the system the game is still in BETA let them know if they don't remove it you aren't MANDATED to use it, as I tell everyone in my guild on WoW. Don't like it? Don't use it. I for one even as a DPS on WoW will still have to sit in queue for 30-40 minutes while waiting so while I'm waiting I will try to put a group together while crafting in a city, but if I want to get more than 1 thing done in a gaming session I will go about doing my daily things on the game while waiting for my dungeon gorup. 

     

    In WoW they did not remove the /who function to see who was on your server so you could find the jobs you would need and it won't be removed from Rift so just go back to using that or remain using that and if the COMMUNITY kept in contact more with the other realms ie: Post scandalous things a member did that was from other realm on a single thread from each realm and the devs allowed it it could help cut down on things like that. 

     

    Just my 2 cents. 

  • XasapisXasapis Member RarePosts: 6,337

    I wouldn't mind if these were the people from the same server or if I could somehow kept them in my friends list and invite them in a less random group instance. I don't mind random groups, I'm like a coach searching for new talents. What's the point of finding such a talent when you will never going to find them again?

  • RiftsoldierRiftsoldier Member Posts: 112

    Rift does not need a dungeon finder ever. There are several main reasons for this.

    1. Rift has teleport spots that connect locations.

    2. Rift has mounts.

    3. If there is a group interested in dungeon running and grouped up....the first person in the dungeon pops the other group members into the dungeon.

     

    I do not think they will impliment it and if they do I hope they keep it within each server and not cross server. Time will tell but I say no.....they will not impliment it.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by trembulant

    get in an organized guild they do play together all the time, never had a problem getting a group in a guild at one time or another.

    what is the difference between typing /lfg a million times over and just joining a que and actually getting in a group quickly - how is it going to be any different in the type of people you can end up playing with, except for actually getting in faster.

    do it however you want, it seems stupid to type /lfg a trillion times when you can just join one immediately.

     

    i always hear people say they hate pugs, then flip the coin and say others have no social skills, if you can't get in a pug and get a long and make it fun and work, maybe You have no social skills.

    The problem is the cross server part, not the tool itself. When you have a reputation to uphold in a server, you don't run around random groups acting like an ass and expect invites again. There is no such thing as reputation in cross server. You're more than likely to never group with the same person in a meaningful amount of time.

     

    The problem is the lack of accountability. What little there is, given that everyone is using an alias anyway.

  • watchawatchawatchawatcha Member Posts: 960

    Zam has it wrong.  They are working on a dungeon finder...will it be cross-server?  Scott Hartsman said 'maybe'

  • Spaceweed10Spaceweed10 Member Posts: 625

    Well done, Scott!

     

    I think this is an awesome idea, and absolutely necessary to the success of an MMO these days.  I have played since DAoC, and have tried most of the AAA MMO's on the market - I don't own a console.  Just so you are aware of my status.

     

    Do you really think Trion have neglected to do any research on 'dungeon finders' and x-server grouping?

    Do you really think I care about who I group with to get my shinies?

    Do you really think I want to speak to 99% of the asshats in my group?

    Do you really think I want to speak to 99% of the asshats on my server?

     

    Guess what, the answer to all the above is NO.

This discussion has been closed.