I listened to that podcast. The dev did not say it would be cross-server. He said people need a LFG system, in which he is correct. Rift would have lost many wow dungeon crawler fans if they didn't at the very least have a server specific one for dungeons and group quests.
I agree that a server side LFG tool (even an automated one, that would allow though the group leader to pick members) would be a good addition.
As far as I'm concerned though, cross server bring more problems than improvements.
So many games have LFG tools. Even eve has one heh. I think if enough people voice their opinion on cross server Trion will simply leave it server specific. If anyone else listened to that podcast he never said cross servers were definitely in. Just the LFG tool.
Good: it often is otherwise difficult to find a group. Makes it easier to just go on with some dungeon fun.
Bad: tends to bring out the asshole in some. When finding a group is so effortless and even cross-shard, you can be an ass and get away with it.
Tell you the truth, I've had better pugs using the dungeon finder in the last few weeks, then pretty much the previous YEARS I've been playing WoW. Sure, I still run into d1cks, but I'm pretty sure other MMO's have their share as well.
If people want to group the old-fasioned way, they certainly can. If the majority want the dungeon finder, they'll use that, and chances are a healthy portion of that group wouldn't be socializing the 'old fashioned way' anyway.
wtf is wrong with you guys, if u dont like the dungeon finder you dont have to use it, right? o0
for casual players its a great idea, for non casual players there is the chat or even a guild where you dont need something such a dungeon finder. Q_Q more
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
You guys do realize that even the most hardcore dungeon queue player will have to venture into the world and help clear rifts/invasions & footholds? How will they get raid level weapons? Through Rifts opened with Lures. how will players fill out their pre-raid gear? Through faction, daily craft & rift reward NPCs/vendors out in the world. There's no way around it, Rifts world will force you to keep it relevant. Unlike wow with Azeroth.
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
Most MMO vets, those of us who played EQ and DAoC, no longer have time to devote to "building a community" with hours of LFG times, grinding mobs, or selling wares. We look to our small (or large) guilds to build that community. I played EQ from '99 until 2004 and let me tell you if I devoted that much time to MMO's again, my wife would kill me, my job would fire me, and I'd probably gain 40lbs.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
Personally I'm giving the game the one month grace period and see how this tool will be implemented. If Rift is converted into a lobby game, I'll be moving somewhere else.
Why do people always have to complain about other people playing the game in a different way they would? If you dont like a dungeon finder the easier solution is not to use it. You have guilds too, you know.
"it worsens community"... but you were only going to play with people in your guild anyway Your "community" is going to be reduced to 40-50 people at most. Wht do you care wht other players do?
"it boosts ninja looting"... Maybe the problem is not in the dungeon finder itself but in the loot system all mmos seem to copy. No one argues about it and all take it for a granted. Why cant a boss once dawned spawn individual loot (or lack of it) for each member, much like a public quest (you could introduce also the idea of getting somewht better loot too depending on your contribution to the fight)
"bad players will get no consequences for their actions"...Maybe we should establish some kind of reputation system in which we had access to the opinions of other players who have instanced with them. OFC we could also get flagged if we had a bad day, but that is not going to happen to us because we are all so hardcore and elite...
"people see other players only as tools that way"..your decision really. Ive made some friends i met on dungeon finder. My only regret is that friendship is practically restricted to players of my own server . An interserver chat tool would be handy for that
Play the game as you wish, and respect the fact that other people may want to play it differently. For each problem dungeon finder could create, there is a possible solution. OFC then Rift would get too creative, and trolls couldnt call it wow-clone anymore. We must think of something to remedy that too...
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
Has WoW really done that? Or did they simply introduce elements the players wanted?
Hard to say. The fact they have so many freaking subs indicates people do like it, despite the recent changes which I know a lot of players didn't care for.
And I disagree MMO's are going backwards - they're evolving (sort of), and companies are providing what they believe will net them more subs which = more $$$ = enhancements. I can't blame them. It costs a lot of money to make and maintain an MMO.
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
Has WoW really done that? Or did they simply introduce elements the players wanted?
Hard to say. The fact they have so many freaking subs indicates people do like it, despite the recent changes which I know a lot of players didn't care for.
And I disagree MMO's are going backwards - they're evolving (sort of), and companies are providing what they believe will net them more subs which = more $$$ = enhancements. I can't blame them. It costs a lot of money to make and maintain an MMO.
They're definitely moving forward as far as features. Everquest had ONE thing to do to advance in the game - kill monsters over and over. That's it.
MMO's now have so many options you'll always have something to do. Where people run into problems is that a lot of games offer the same or similar options, making it hard to justify moving to a newer game.
What if ALL someone cares about in the entire mmo is to run dungeons, and as far as an open world out there they could care less, really care less, but they like running groups in dungeons. I
They shouldn't be playing massively MULTI player ROLE PLAYING games imo
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
Has WoW really done that? Or did they simply introduce elements the players wanted?
Hard to say. The fact they have so many freaking subs indicates people do like it, despite the recent changes which I know a lot of players didn't care for.
And I disagree MMO's are going backwards - they're evolving (sort of), and companies are providing what they believe will net them more subs which = more $$$ = enhancements. I can't blame them. It costs a lot of money to make and maintain an MMO.
MMO's now have so many options you'll always have something to do. Where people run into problems is that a lot of games offer the same or similar options, making it hard to justify moving to a newer game.
True that. I'm still playing WoW because of that. If a better one came along, I'd jump on it.
Hasn't happened yet. I intend to keep following RIFT, and I hope to get time to explore the crafting a little more in the OB. So far it's very WoW like, but the shards are a nice touch and I'm curious to see how that evolves as one advances in crafting.
They might not exactly copy WoWs system, lets hope they improve it a bit at least... IMO WoWs system is a bit flawed, an improvement would be if it worked like this:
1. Dungeon Finder searchs for players on the same server/shard (your community).
2. DF then fills in the rest from a pool of cross-server players.
3. Everyone needs to enter the dungeon in their own "world"
There, people on low-pop servers will find players to run dungeons with, the worlds are still alive with people going to dungeons, and players can still have a decent chance of getting to know other players from their own community.
Of course they might just rip-off WoWs system since it would be less troublesome to do that.
I really enjoy all of the "glass is half full through my rose colored glasses" comments that people are posting. Half of the people complaining about the LFD feature were not around MMO's in the old days first off and second, the idea of community for them is very iffy.
Seriously, old school MMO's were not the glorious, everyone-loves-everyone type communities. Yes, you saw and knew more people on your server because of time sinks such as standing, waiting for a ship or boat or starship or whatever but that sure as hell didn't make it a community.
Screaming "blah blah blah LFG ______ dungeon" didn't make it a community either. Most people didn't respond or bother with you unless they were forming a group; otherwise, it was just you in a chat channel.
Community in MMO's wre always, ALWAYS about guild level first. Back in EQ, DAOC, etc....you were known as your guild first and foremost. The GUILD is the basic building blocks of the community in an MMO.
As soon as people realize this, view a guild as more than a chat channel AND do not join guilds just because it helps them get gear/achievements/e-peen points and actually join a guild with like-minded players who support one another. Then there will not be a need for a LFD tool. I have been with the same guild since LOTRO beta and we are bringing over 200+ players to Rift. Think we need a LFD tool? Not at all.
I can t disagree about the guild comment more. I made and still have friends from games unguilded. I was a decent tank on my server, so people actually would send me tells to join their group. I was a RVR leader in DAOC unguilded, but people followed and listened, unguilded. I used to lead DF diamond runs and Legion runs, unguilded. Many more things I could list. True guilds are good communities inside communties, but are not what made you known. Many guilds nowadays are just a form of chat, and many don t care about the other people in their guild unless they need something. Not all guilds are like this, but it happens alot. The DF tool will be used in or out of guilds, and as I said before it actually does take away from the community, wheter you want to beleive it or not.
Is that why you guys are upset? Because cross server queue takes away world travel? You do realize that the way it currently is implemented only one person has to enter a portal and the other four instantly get ported there. Who cares if one guy travels to a portal? What are you missing a chance to gank one guy? Heh. This entire topic is silly, rift isn't released yet, they will already allow fast travel and cross servers for Warfronts on day 1. People act as if their being tricked or betrayed. This isn't like wow, a game that turned a mmo into diablo 2.0 after three years. This is the devs design from the beginning.
Is that why you guys are upset? Because cross server queue takes away world travel? You do realize that the way it currently is implemented only one person has to enter a portal and the other four instantly get ported there. Who cares if one guy travels to a portal? What are you missing a chance to gank one guy? Heh. This entire topic is silly, rift isn't released yet, they will already allow fast travel and cross servers for Warfronts on day 1. People act as if their being tricked or betrayed. This isn't like wow, a game that turned a mmo into diablo 2.0 after three years. This is the devs design from the beginning.
/facepalm
Is this what you understood from the whole thread?
If you don't like a dungeon finder, you don't have to use it. Call out LFG or hop on with guildies. For people that aren't looking to spend 1 hour looking for a group, there's nothing wrong with this.
Besides, I'm really happy about this:
Racial abilities will be changed again before release. “We wanted them to be impactful,” said Scott, “and we went too far. So we switched to impactful-fun.” He really enjoyed the out-of-combat abilities such as the “Bahmi hulk-smash.” The +10 stats are the likely ones to change. And Scott takes full responsibility for Hibernate, which Russ called “Suicidal Narcolepsy."
Is that why you guys are upset? Because cross server queue takes away world travel? You do realize that the way it currently is implemented only one person has to enter a portal and the other four instantly get ported there. Who cares if one guy travels to a portal? What are you missing a chance to gank one guy? Heh. This entire topic is silly, rift isn't released yet, they will already allow fast travel and cross servers for Warfronts on day 1. People act as if their being tricked or betrayed. This isn't like wow, a game that turned a mmo into diablo 2.0 after three years. This is the devs design from the beginning.
/facepalm
Is this what you understood from the whole thread?
Go listen to the podcast, the LFG tool itself won't be in at release and cross server queues aren't even planned at the moment. So what are the rest of you crying about? Everyone seems to think dungeons are the only reason to play. We're forgetting the game is called Rift? Last time I checked rifts are cleared in the open world. So explain to me why are you guys so upset over something that isn't and probably won't be implemented yet? And if it is the games main hook still has players using the open world unlike the game that your all worried rift is going to emulate.
Comments
I agree that a server side LFG tool (even an automated one, that would allow though the group leader to pick members) would be a good addition.
As far as I'm concerned though, cross server bring more problems than improvements.
Playing: Nothing
Looking forward to: Nothing
I think you shoud delete the "WoW`s" in this threads title.
Tell you the truth, I've had better pugs using the dungeon finder in the last few weeks, then pretty much the previous YEARS I've been playing WoW. Sure, I still run into d1cks, but I'm pretty sure other MMO's have their share as well.
If people want to group the old-fasioned way, they certainly can. If the majority want the dungeon finder, they'll use that, and chances are a healthy portion of that group wouldn't be socializing the 'old fashioned way' anyway.
wtf is wrong with you guys, if u dont like the dungeon finder you dont have to use it, right? o0
for casual players its a great idea, for non casual players there is the chat or even a guild where you dont need something such a dungeon finder. Q_Q more
Bingo. MMOs, have devolved to nothing more then a lobby game nowadays. I will now consider GW1 a MMO, which I never did before.
So, you're saying a bunch of humans using the dungeon finder to form a group to run a dungeon isn't multi-player?
Its a lobby game system, go play COD or something similar, yes it s multiplayer, but it s taking away from the game itself. If all you do is click a button and wait for a join button to pop up, it s not encouraging community. People nowadays can t understand what a real MMO was. If you can t understand it, I won t explain anymore.
Playing: Nothing
Looking forward to: Nothing
Not to be argumentative, but do you believe most people in a given MMO want a deep community?
They can, and should, join a guild for that. I'm in a great one currently in WoW, and we group together and then jump on the dungeon finder, as a party.
People don't have to 'understand what a real MMO is'. There is NO definitive definition. It is what it is, and developers try to put into their games what they believe most people want. Sometimes they mess up, but not from some vague 'fact' regarding what a real MMO is, but they mess up mostly through lousy implementation.
I give the same advice to you - instead of blasting Rift and telling me to go play something else, you can do the same. Find a game where there's no dungeon finder, and you have to group "manually" and everyone runs to the dungeon (no summoning stones!) so you'll get the REAL MMO experience!
I am playing a game with no dungeon finder. If you played DAOC back in the day, you would know how great a deep community is. WOW has introduced the solo game from start to finish in MMOs, and I think it s a detrement to MMOs. This is my opinion, and as such I think MMOs are going backwards implementing so many features to make games too easy. If you like it go ahead and play it, I myself think it s a crappy system.
Most MMO vets, those of us who played EQ and DAoC, no longer have time to devote to "building a community" with hours of LFG times, grinding mobs, or selling wares. We look to our small (or large) guilds to build that community. I played EQ from '99 until 2004 and let me tell you if I devoted that much time to MMO's again, my wife would kill me, my job would fire me, and I'd probably gain 40lbs.
He who keeps his cool best wins.
Personally I'm giving the game the one month grace period and see how this tool will be implemented. If Rift is converted into a lobby game, I'll be moving somewhere else.
Why do people always have to complain about other people playing the game in a different way they would? If you dont like a dungeon finder the easier solution is not to use it. You have guilds too, you know.
"it worsens community"... but you were only going to play with people in your guild anyway Your "community" is going to be reduced to 40-50 people at most. Wht do you care wht other players do?
"it boosts ninja looting"... Maybe the problem is not in the dungeon finder itself but in the loot system all mmos seem to copy. No one argues about it and all take it for a granted. Why cant a boss once dawned spawn individual loot (or lack of it) for each member, much like a public quest (you could introduce also the idea of getting somewht better loot too depending on your contribution to the fight)
"bad players will get no consequences for their actions"...Maybe we should establish some kind of reputation system in which we had access to the opinions of other players who have instanced with them. OFC we could also get flagged if we had a bad day, but that is not going to happen to us because we are all so hardcore and elite...
"people see other players only as tools that way"..your decision really. Ive made some friends i met on dungeon finder. My only regret is that friendship is practically restricted to players of my own server . An interserver chat tool would be handy for that
Play the game as you wish, and respect the fact that other people may want to play it differently. For each problem dungeon finder could create, there is a possible solution. OFC then Rift would get too creative, and trolls couldnt call it wow-clone anymore. We must think of something to remedy that too...
Can't it be limited to the server only. Cross server is not conducive to building a community.
Has WoW really done that? Or did they simply introduce elements the players wanted?
Hard to say. The fact they have so many freaking subs indicates people do like it, despite the recent changes which I know a lot of players didn't care for.
And I disagree MMO's are going backwards - they're evolving (sort of), and companies are providing what they believe will net them more subs which = more $$$ = enhancements. I can't blame them. It costs a lot of money to make and maintain an MMO.
Nothing like not being able to progress in any way because no one wants to do a dungeon that you need to do. *Cough Dragonsnest*
At least they're not cocky like TERA's $25 a month sub fee.
Apparently Ingenuity has lost its sale value. Then again, people do love being spoonfed.
They're definitely moving forward as far as features. Everquest had ONE thing to do to advance in the game - kill monsters over and over. That's it.
MMO's now have so many options you'll always have something to do. Where people run into problems is that a lot of games offer the same or similar options, making it hard to justify moving to a newer game.
He who keeps his cool best wins.
True that. I'm still playing WoW because of that. If a better one came along, I'd jump on it.
Hasn't happened yet. I intend to keep following RIFT, and I hope to get time to explore the crafting a little more in the OB. So far it's very WoW like, but the shards are a nice touch and I'm curious to see how that evolves as one advances in crafting.
They might not exactly copy WoWs system, lets hope they improve it a bit at least... IMO WoWs system is a bit flawed, an improvement would be if it worked like this:
1. Dungeon Finder searchs for players on the same server/shard (your community).
2. DF then fills in the rest from a pool of cross-server players.
3. Everyone needs to enter the dungeon in their own "world"
There, people on low-pop servers will find players to run dungeons with, the worlds are still alive with people going to dungeons, and players can still have a decent chance of getting to know other players from their own community.
Of course they might just rip-off WoWs system since it would be less troublesome to do that.
I can t disagree about the guild comment more. I made and still have friends from games unguilded. I was a decent tank on my server, so people actually would send me tells to join their group. I was a RVR leader in DAOC unguilded, but people followed and listened, unguilded. I used to lead DF diamond runs and Legion runs, unguilded. Many more things I could list. True guilds are good communities inside communties, but are not what made you known. Many guilds nowadays are just a form of chat, and many don t care about the other people in their guild unless they need something. Not all guilds are like this, but it happens alot. The DF tool will be used in or out of guilds, and as I said before it actually does take away from the community, wheter you want to beleive it or not.
Playing: Nothing
Looking forward to: Nothing
/facepalm
Is this what you understood from the whole thread?
If you don't like a dungeon finder, you don't have to use it. Call out LFG or hop on with guildies. For people that aren't looking to spend 1 hour looking for a group, there's nothing wrong with this.
Besides, I'm really happy about this:
Racial abilities will be changed again before release. “We wanted them to be impactful,” said Scott, “and we went too far. So we switched to impactful-fun.” He really enjoyed the out-of-combat abilities such as the “Bahmi hulk-smash.” The +10 stats are the likely ones to change. And Scott takes full responsibility for Hibernate, which Russ called “Suicidal Narcolepsy."
Current game: Pillars of Eternity
Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2
Tried: WOW, Rift, SWTOR, ESO
Future: Camelot Unchained? Crowfall? Bless?
/facepalm
Is this what you understood from the whole thread?
Playing: Nothing
Looking forward to: Nothing
well thats my pre-order cancelled, dungeon finder ruins the server community.