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If you don't like RIFT then maybe its time to give up on traditional fantasy mmos for the next few y

OkhamsRazorOkhamsRazor Member Posts: 1,047

I played all the RIFT betas and got to level 26 . The only reason I did'nt pre-order is that my machine got relatively low fps on even the low settings . Other than that what I saw although generic to some degree was polished and fun to play . Many people seam to be waiting for the next generation mmo but I think thats unlikly to happen anytime soon . What we are more likly to see is the evolution of old ideas in the same way we do in single player games . Half-life owes a lot to doom and the likes of Tomb Raider owes a lot ot the old platform games .

I remember a time when every first person shooter was a Doom or Quake clone but that was'nt seen as a bad thing so why should an Everquest clone or WoW clone be seen in a different way . If your waiting for something really inovative in the traditional fantasy mmo genre you could be waiting a long time . Lots of comments are made about Guild Wars 2 but in truth its still too much of an unkown quantity to know if it will be anything really different .

The thing is I think RIFT is as likly as good as it will get for many years to come . If you don't like it and are bored with the other mmos on the market then perhaps its time to look a little further than dwarves , elves ,orcs and goblins and either try a different genre MMO(maybe scifi) or  give up MMOs for the next 5-10 years .

If your unhappy with this its extremly unlikly you will enjoy anything to be released in the next half a decade or so .

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    Trion has until the end of this year to solidify their position in the MMO market. Then Tera and GW2 will launch in the fantasy setting and SW:TOR in the space opera, futuristic setting.

    6 to 9 months, yes. Few years, no.

  • Haggis13Haggis13 Member Posts: 117

    There's TERA, GW2, and SW:TOR incoming. You can say what you want, but TERA shows at least as much promise as Rift did when it was at that point in development, GW2 has some truly amazing features that look to be really fun and has the GW experience to back it up, and SW:TOR may be sci-fi, but sci-fi is simply a subgenre of fantasy. What you are referring to is sword and sorcery fantasy.

    Besides, if I am currently playing a fantasy MMO that I like very much, but do not like Rift, why should I give up on it?

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by Haggis13

    There's TERA, GW2, and SW:TOR incoming. You can say what you want, but TERA shows at least as much promise as Rift did when it was at that point in development, GW2 has some truly amazing features that look to be really fun and has the GW experience to back it up, and SW:TOR may be sci-fi, but sci-fi is simply a subgenre of fantasy. What you are referring to is sword and sorcery fantasy.

    Besides, if I am currently playing a fantasy MMO that I like very much, but do not like Rift, why should I give up on it?

     I did say IF your waiting for something with emphasis on the word if . Your obviously not waiting given your happy where you are so it really does'nt apply to people like you . I'm quite happy in lotro . I would'nt have minded playing a bit of RIFT though even if it did remind me of other games it did so in a good way . I don't think either Tera or StarWars will offer much different to whats gone before so neither will be that new or inovative that does'nt mean they'll be bad games but they'll most likly build on whats gone before . Most people who don't like RIFT for these reasons are unlikly to like either of these games.

    GW2 could offer some interesting new features but again it will generally be based on the same type of system we've seen in other mmos which is gaming evolution . It wont stop people calling all of them WoW clones . It'll proberbly be quite a while before we see an mmo that will offer something totally groundbreaking . People tend to forget WoW was'nt ground breaking when it came along it just built on other games like Everquest which in its turn took ideas from mmos and single player rpgs that came before it .

  • bastionixbastionix Member Posts: 547

    Rift is traditionaly fantasy?

    lol

    People won't give up on games just because Rift wasn't good you know.

  • NelothNeloth Member Posts: 249

    Yeah I've given up until TOR comes out, after that we'll see about GW2 and ArcheAge.

     

    And no, TOR is not the same old, if you think that than you need to read up on what TOR claim to be.

     

    Edit:less hostileimage

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by bastionix

    Rift is traditionaly fantasy?

    lol

    Meaning it has Elves and Dwarves etc in it . If I'd said tolkienesque or simply fantasy some clever dick would have taken issue with that as well .  If its got elves and dwarves in it then yes it is based on traditional fantasy .

    Theres a series of books called the RIFTWAR saga by  Raymond E Fiest considered traditional fantasy . Been a long while since I read them but if I recall its about and invasion from another dimension into a traditional tolkeinesque fantasy world . (although obviously the game and books arnt the same thing)

    Oh did'nt I spot fae in RIFT . Can't get much more traditional than faeries .

    I think RIFT is about as good as it gets at the moment . Best mmo for a long time .Again you miss the point proberbly because you did'nt absorb what I was saying .

    I said if you don't like RIFT because its not new and innovative enough for you then its unlikly you'll find anything in the next few years that is because all the games to be released will offer some variation on what we've seen before .

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by Neloth

    Yeah I've given up until TOR comes out, after that we'll see about GW2 and ArcheAge.

     

    And no, TOR is not the same old, if you think that than you need to educate yourself on what TOR will deliver.

     I hope your right . It would'nt bother me personally if it does have aspects of the same old as long as it was fun to play and added a few new touches of its own . I've already seen lots of people refering to it as a WoW clone though which is a shame .

  • XasapisXasapis Member RarePosts: 6,337

    Guardians can be considered high fantasy.

    Defiants are more steampunk though.

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by OkhamsRazor

     

    I remember a time when every first person shooter was a Doom or Quake clone but that was'nt seen as a bad thing so why should an Everquest clone or WoW clone be seen in a different way .

     

    In fact what you are saying is not bad at all................problem is that the only game that gets lots of "clones" is WoW

    I am still waiting for a "clone" of UO and one of EQ.

    In fact most people don't want innovation but more choice, the amount of MMO inspired by WoW makes the MMO industry rather boring.

    It's either WoW clones or Korean stuff nowadays, not a lot to be cheerful.

    Personally I will keep playing WoW rather than playing a good copy like Rift, but still a copy.

    I want something different, not necessarily innovative.

  • itchmonitchmon Member RarePosts: 1,999

    just from my looking around a bit i'd  say rift is more steampunk than anyting else, much like, say, ff7.

     

    but that's just mincing terms, i see what the OP meant.  though, I think a better way to say it would have been " if you don't like rift then it might be time togive up on wow-like games for the next X amount of time"

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

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  • ComanComan Member UncommonPosts: 2,178

    Originally posted by Xasapis

    Trion has until the end of this year to solidify their position in the MMO market. Then Tera and GW2 will launch in the fantasy setting and SW:TOR in the space opera, futuristic setting.

    6 to 9 months, yes. Few years, no.

    Not really. I mean even if Rift will be recieved not to well they still have End of Nations with should be released this year and the not so unnamed SyFy project there working on. I am almost sure End of Nations will be recieved very well as it is really time for such a game. That is assuming the game will be as polished at Rift is. 

    I think Rift will do ok. Even with GW2 (Most people will play this while being subbed to an other game for sure), Terra and SW:TOR released. This will depend on how fast they can give there users new content to go trough. 

    Anyhow I am not giving up on Traditional Fantasy MMO's, but I am giving up on WoW like MMO's. No not saying Rift is a WoW clone, but it is WoW like. I am more looking toward games like ER and Xsyon who seem to break from the EQ/WoW mold.  

  • ReizlaReizla Member RarePosts: 4,092

    What a load of BS... "If you don't like RIFT..."

    Perhaps the GENERAL AAA-developer is making it himself way too easy to drop a crappy product on the market and milk the profits of the boxes and 3 months worth of sub to break-even in their development, and THEN start to fix bugs & issues...

    Just look at the last 3 years of MMO-releases and see the trend there. All releases were a FAIL at release and after that they do some damagecontrol by patching the bugs that have been reported during all beta sessions already (have had this more than once).

  • praguespragues Member Posts: 161

    Rift is the new weekly replacement for WOW.

    It will be replaced when the next replacement will hit beta.

    The same replacement history as seen in the last 5 years now.

    Although with slightly less numbers of interested dudes as each replacement is launched.

    Lotro 500K, AOC 750K, WAR 800K, Aion 650K, Rift 400K (pre launch 300K - according to the server count).

    The trend was clearly upwards to and including with WAR. From then these numbers came down...

    Odd it is downward with ALL these bored people posting.

     

     

     

     

     

     

  • IrusIrus Member Posts: 774

    I disagree with this statement. I have no issue with fantasy and I don't think it has anything to do with fantasy. I prefer fantasy, in fact. What I do have an issue with is an end-game centered MMO with lousy leveling, which is what turned me off from Rift.

    HL owes little to DooM, btw. Duke3D is much closer to HL. DooM itself owes a lot to Wolfenstein 3D, actually.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    No people don't need to stop playing themepark games companies need to stop making them exactly like wow.

    There's many traditional mmos which have quests,ecc but they do some things different to make it less noticeable say while aion may be nothing new the small features it had ingame doesn't make you feel like you already played this game before.

    There's more games which are themepark but they at least don't "copy" gameplay exactly like wow, eq, whatever.

    These threads are stupid because people like themeparks they don't like playing a game they already played they want a game which has at least some new features added in.

    Imo the era of wow combat should end if you want target based make it like ffxiv or some other games in which you can target but you need to aim to hit and you can also dodge while still having the focus on said monster.


  • SnarkRitterSnarkRitter Member Posts: 316

    Originally posted by pragues

     

     Rift 400K (pre launch 300K - according to the server count).

    Still spilling this lie I see.

    I wonder how many time I have to post this.

    And have I mentioned that the number of servers have been almost doubled since headstart?

  • LeucentLeucent Member Posts: 2,371

    Originally posted by OkhamsRazor

    I played all the RIFT betas and got to level 26 . The only reason I did'nt pre-order is that my machine got relatively low fps on even the low settings . Other than that what I saw although generic to some degree was polished and fun to play . Many people seam to be waiting for the next generation mmo but I think thats unlikly to happen anytime soon . What we are more likly to see is the evolution of old ideas in the same way we do in single player games . Half-life owes a lot to doom and the likes of Tomb Raider owes a lot ot the old platform games .

    I remember a time when every first person shooter was a Doom or Quake clone but that was'nt seen as a bad thing so why should an Everquest clone or WoW clone be seen in a different way . If your waiting for something really inovative in the traditional fantasy mmo genre you could be waiting a long time . Lots of comments are made about Guild Wars 2 but in truth its still too much of an unkown quantity to know if it will be anything really different .

    The thing is I think RIFT is as likly as good as it will get for many years to come . If you don't like it and are bored with the other mmos on the market then perhaps its time to look a little further than dwarves , elves ,orcs and goblins and either try a different genre MMO(maybe scifi) or  give up MMOs for the next 5-10 years .

    If your unhappy with this its extremly unlikly you will enjoy anything to be released in the next half a decade or so .

     I can t agree with this at all. Rifts combat, I don t like. Other games coming out or already out have better. I can t stand the Rifts. Thank god other cames that are coming out won t have them. Theres a few games already out that is way better then Rift IMO. It isn t the best game to come along in the themepark sense at all, so many games after will be better to alot of people. Honestly I see Rift as a stop gap game for many people, just waiting for the big 3 to come out. If they make it that long.

  • SnarkRitterSnarkRitter Member Posts: 316

    Originally posted by bloodaxes

    Imo the era of wow combat should end if you want target based make it like ffxiv or some other games in which you can target but you  need to aim to hit and you can also dodge while still having the focus on said monster.

    The former:

    According to the recent FF XIV poll the majority think FF XIV's combat sucks.

    The latter

    Can't work with large number of people on screen because you can't target jack shit plus the lag would make it impossible. There's a reason that TERA is now a carebear game with no raids and the BGs have to resort to a pathetic number of 5 vs 5 and 10 vs 10, max.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by SnarkRitter

    Originally posted by bloodaxes

    Imo the era of wow combat should end if you want target based make it like ffxiv or some other games in which you can target but you  need to aim to hit and you can also dodge while still having the focus on said monster.

    The former:

    According to the recent FF XIV poll the majority think FF XIV's combat sucks.

    The latter

    Can't work with large number of people on screen because you can't target jack shit plus the lag would make it impossible. There's a reason that TERA is now a carebear game with no raids and the BGs have to resort to a pathetic number of 5 vs 5 and 10 vs 10, max.

    FFXIV combat "sucks" for those that don't like a mixture of turned based combat because yea it's slower then most combat styles but it's a different style of combat like in ffxi.

    It can work it's just many companies go the easier road and go for a combat style of a game which has many subscribers most of the times.

    No idea on tera but I thought tera doesn't target players you just aim and hit like a real hack & slash no?


  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by SnarkRitter

    Originally posted by pragues

     

     Rift 400K (pre launch 300K - according to the server count).

    Still spilling this lie I see.

    I wonder how many time I have to post this.

    And have I mentioned that the number of servers have been almost doubled since headstart?

     I love how they totaly side stepped the issue.  All I saw was 15k per server was false,  Not actually giving the number that a server could hold and seing the post of the que problems.

    More par for the course with no real numbers given.

    If they want to shut folks up on the number issue then they should post we got x number of this and this and back it up, instead of pulling random numbers out of a hat.

  • SnarkRitterSnarkRitter Member Posts: 316

    Originally posted by bloodaxes

     

    FFXIV combat "sucks" for those that don't like a mixture of turned based combat because yea it's slower then most combat styles but it's a different style of combat like in ffxi.

    It can work it's just many companies go the easier road and go for a combat style of a game which has many subscribers most of the times.

    If only a very small minority like it then why waste big bucks to make a game that will have a major aspect that will turn off the vast majority of people? Nobody's stupid enough to do that. There's a reason that the only people who make TBS nowaday are indies and Japanese.

    No idea on tera but I thought tera doesn't target players you just aim and hit like a real hack & slash no?]

    Actually TERA has targeting accompied with aiming, the vast majority require aiming but there're some target-homing skills.

  • XasapisXasapis Member RarePosts: 6,337

    Actually they don't have to say anything. Look how much the original number was used to create false impressions.

    And it's not as if this number is constant, server technology changes/improves over the years.

  • SnarkRitterSnarkRitter Member Posts: 316

    Originally posted by erictlewis

     I love how they totaly side stepped the issue.  All I saw was 15k per server was false,  Not actually giving the number that a server could hold and seing the post of the que problems.

    More par for the course with no real numbers given.

    If they want to shut folks up on the number issue then they should post we got x number of this and this and back it up, instead of pulling random numbers out of a hat.

    Because Zorndorf......I mean pragues use the old 1500 per server to make up that preorders number you saw in the earlier post. I just meant to say that the actual preorders number is definitely high than his "estimation", since the as they've said the server cap have been raised higher from 1500 with each betas, also applies to release. And they've doubled the number of initial HS servers.

  • DaitenguDaitengu Member Posts: 442

    Originally posted by ste2000

    Originally posted by OkhamsRazor

     

    I remember a time when every first person shooter was a Doom or Quake clone but that was'nt seen as a bad thing so why should an Everquest clone or WoW clone be seen in a different way .

     

    In fact what you are saying is not bad at all................problem is that the only game that gets lots of "clones" is WoW

    I am still waiting for a "clone" of UO and one of EQ.

    In fact most people don't want innovation but more choice, the amount of MMO inspired by WoW makes the MMO industry rather boring.

    It's either WoW clones or Korean stuff nowadays, not a lot to be cheerful.

    Personally I will keep playing WoW rather than playing a good copy like Rift, but still a copy.

    I want something different, not necessarily innovative.

    I too would play a EQ clone, but with either a better lvling curb, or more content than velious era for lower lvls. I didn't mind taking a year to hit 50, but I did mind doing the same thing for two weeks.  I didn't even mind class imbalance as I played PvE. But I think I may be in the minority on that part. People and thier epeen envy <.<

     

    I admit straight up, I've been spoiled by Vindictus animation and combat. I just don't feel any urge to give 'traditional" MMO combat a shot anymore. The only thing that could pull me from Vindictus atm would be massive exploration, difficulty, and deep crafting. Hell this latest patch with Vindictus hit me with 'difficult' like a ton of bricks with hero mode dungeons.  Wipes, practicing perfection, speed, movement all just attract me to it. Gotta love that half life 2 engine.

     

    If you can't tell, I really don't have any bias against asian MMOs. In fact the only simi innovation I see in A+ MMOs is from korea. Tera, and Blade & Soul are both looking interesting to me for non conventional combat. Though I've learned to be rather guarded on hype, so I'm waiting and watching. I gotta see how themepark the games are tho. Nothing annoys me more than being corraled through a tunnel of quests. And yet, I may just play them to cap and quit like it were a 'standard' RPG.

     

    But those are really just distractions till World of Darkness comes out <3

  • praguespragues Member Posts: 161

    Originally posted by erictlewis

    Originally posted by SnarkRitter

    Originally posted by pragues

     

     Rift 400K (pre launch 300K - according to the server count).

    Still spilling this lie I see.

    I wonder how many time I have to post this.

    And have I mentioned that the number of servers have been almost doubled since headstart?

     I love how they totaly side stepped the issue.  All I saw was 15k per server was false,  Not actually giving the number that a server could hold and seing the post of the que problems.

    More par for the course with no real numbers given.

    If they want to shut folks up on the number issue then they should post we got x number of this and this and back it up, instead of pulling random numbers out of a hat.

    Of course you are right.

    http://www.riftnexus.com/topic/350-actual-server-last-qa-from-rift-irc-before-2011/

    It clearly is posted by a designer: "shyntyrr asks: 2.How large of a population will the servers be able to support (per server)?

    <%chamberlin> We're targeting 1500 players per server"

    That was posted in ... December 2010 btw.

    Clearly a slip of the tongue of the designer and stating this was a "very old number" is rather silly looking now.

    The catchy word "targeting" is telling.

    Why doesn't it surprise me?

    Because WAR used the exact same engine and was also "targeting this 1500" number.

    1500 concurrently, that is 7500 subs per server at the most (giving a generous 20% on line at the same time).

    That's around 300K in pre launch max.

    Clear as water.





     

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