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Rift: 5 Things Rift Does Wrong

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  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Not a bad list. I havent started crafting yet in the game so i am disappointed that its that system.

    Questing: I felt the same way man! The questing is the same old crap of course and at first i was reading the quest text to see what was going but it was really never interesting.

    However i did find that talking to the npc's with that extra option of like "why are you here?" or "who are you?" and "whats going on?" gives you a lot of information on the storyline. So while the questing itself is dur i found myself able to enjoy the story just by talking to the npc's which is something i usually dont do. So now i skip quest text and read the other text instead.

    Honestly i think im forcing myself to immerse myself into the game in order to enjoy it because of the fact that its a "clone."

    Its working tho, months ago i said "i will never play this game again," now i find myself possibly ready to pay a sub.

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  • lokiboardlokiboard Member UncommonPosts: 229

    Exactly..............

  • KonfessKonfess Member RarePosts: 1,667

    Crafting uses the same code Questing, and is considered generic.  The crafting mini-games used by other games are extra code (extra code = bad in the mind of Producers).  And if a new game uses a mini game similar to and old game they run the risk of being sued for copyright.   Why so many clones, becuase of generic game code and NOT copying the big guy. 

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  • VyethVyeth Member UncommonPosts: 1,461

    Wow.. I agree with this.. It would have been nice to have seen more than just one cutscene in the quest line (besides after the tutorial zone).. The questline actually seems to be a bit "broken" as well.. I mean they have story quests but the texts have little or sometimes NOTHING to do with what you've already accomplished..

    And the crafting reminds me of a F2P.. I have yet to see another game yet design crafting anywhere close to how deep and fulfilling as it was in Vanguard, which is sad.. Crafting in vanguard was basically like a game inside of a game, it had its own way of giving the player the power to fail or succeed not just some lameduck automatic "progress" bar that just fills up over and over again..

    The event coming is nice, but in some areas Rift paid a bit TOO MUCH homage to Post-WoW MMO culture...Ad you basically listed them all..

  • SovrathSovrath Member LegendaryPosts: 32,941

    I"m a bit with Elocke.

     

    I don't play these games with the idea that i need to do everything the game leads me to. I play them to have fun doign things I want to do. Having said that, I've done quests but I mostly do Rifts. I've done a bit of pvp but the chat during some of the pvp bouts has been a bit ridiculous so I haven't been too keen on doing it.

    Other than that the questing is extremely stale. I just hate it.

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  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    I believe these were all the exact same things many, including myself, were saying back when the game was just BETA.

     

    You know, when people were and still are singing praises about its awesomeness.

     

    And now the shiny 'newness' of it is wearing off, and people are catching on. Also exactly like some of us were saying.

     

    It's nice when you can just sit back and watch prophecy come to fruition.  *kicks up feet*

     

    Rift will likely be around for a while, because of its polish, but it's going to settle in to the current trend of MMOs when so many of the MMO's coming out are trying to push past it and do something new. With better graphics. And newer engines. Greater capabilities. etc, etc. To those who enjoy the game, more power to you, but to those who think you have to be 'jaded' in order to dislike Rift or see it for what it is, wake up. It's not that special.

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Ceridith

    Originally posted by lizardbones
     


    Originally posted by outfctrl



    Originally posted by Ceridith




    Originally posted by karat76

    My wife and some friends truly love the game but I am with you on some of  the points. I love questing but even I find myself just clicking accept and moving on from hub to hub there is no sense of exploration. Even vanilla wow did not feel this force fed. I also have high doubts on replayability. Doing same quests in same same zone in same order might be too much. Though I may get 2 play throughs one defiant and one guardian.

     



    You're missing out on a good bit of content. There are a number of hidden quests and 'tasks' (non-quest things you can do for rewards) that you'll miss if all you're doing is running from hub to quest to hub.




    What do you mean, hidden quests?  I have just been clicking and accepting.  Getting a little bored doing that.  Are there quests within the quests I am missing or are there other quests hidden in different places.





    There are a good many quest hubs just laying around the land that you aren't lead to. Sometimes there are just items laying on the ground that you investigate with a quest attached. I can't give you too many details because I'm one of those people who doesn't really read the quests. I have no idea why the quests I've done have lead me to where I am. It's all a mystery to me.

    The storyline quests are more involved and generally operate in chains. Those quests seem to have a point and work more like story telling than just quests. I don't do all of those. To be honest, I really am just not that interested in the details of the world's story.

    I'd rather have the world's story presented to me without text. I think WoW does an OK job with this type of thing and I think Rift could do a much better job of this. They have all the basics nailed down flat, now they need to expand on it to fill it out.


    There's also ancient ward stones to be found and activated for special tasks. Rare mobs that can drop quests. Mini 'events' that occur randomly and can reward (or punish) you depending on if/how you react to them. Every zone has a puzzle to be solved.
    There's tons of non-quest hub content, but you'll miss 99% of it if all you do is let yourself be lead around by the basic quests.
    The sadly ironic thing is that so many players are so caught up in the quest grind mentality, that they don't even notice all of the ambient content even when it is there.



    I forgot the cairns that are littered around the landscape and the puzzles in each zone. I've done one of the ancient wardstones so far and repeated it for a couple days to get the decent planar rewards. There really is a lot of stuff in the game to find and do; little things to find and areas to explore.

    You certainly don't need more things in addition to what's already there. I think you get so much xp and gear from base questing that you don't really need to find that other stuff and likely won't unless you're the kind of person who will go looking for it (and good for you if you do).

    They could still do something with the base quests. It's adequate and there is a lot of other content to mix in with it, but that doesn't make the base quests any more than 'OK'. Branching quest lines based on your activity and more zones after the lowbie level 15 zone would go a long way towards making the questing in Rift shine.

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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Originally posted by 9ineven

    Originally posted by mmoguy43

    OP says stale solo play in comparison to group play and I say that is a good thing. Playing as a group SHOULD be what players rather do in an MMO after all.

     

    That's your opinion.

    My opinion is that players should do what they want (solo play or not), when they want.

    Oh yeah, well my opinion is that everyone shouldn't want to play alone as it defeats the purpose. Give up now!?

     

     Only thing to do now is wait and see if Trion hears articles and ideas like this to make Rift a more well rounded experiance. image Dynamic questing as well as the rifts and invasions would be fantastic.

  • 9ineven9ineven Member UncommonPosts: 168

    Originally posted by mmoguy43

    Originally posted by 9ineven


    Originally posted by mmoguy43

    OP says stale solo play in comparison to group play and I say that is a good thing. Playing as a group SHOULD be what players rather do in an MMO after all.

     

    That's your opinion.

    My opinion is that players should do what they want (solo play or not), when they want.

    Oh yeah, well my opinion is that everyone shouldn't want to play alone as it defeats the purpose. Give up now!?

     

    Of course not everyone.

  • VhalnVhaln Member Posts: 3,159

    No comment on endgame, or lackthereof, in an MMO that touted what a great endgame they had, right out of the gate?  I'm enjoying the game, but getting to 50 seems pointless.  For me, that would have to be #1.

     

    #2 would be how easy it is to respec and switch roles.  I know, some people love this aspect of the game, but for me, it ruins the fun of making alts.  It ruins the "role play" feel.   It feels like there are really only four classes, and I've already tried them all. I don't like having one character that can do everything, or four characters that can do everything, in every possible way.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Asinine21Asinine21 Member Posts: 17

    I have to agree with the stale questing. While the story might be engaging and what not, the quests themselves involve the same 5 mechanics with very few exceptions.

    1) Kill count. Go here, kill x of this.

    2) Kill +Collect. Go here, kill X till you get # of this.

    3) Collect. Go pick X up off the ground.

    4) Work something low, or reveal something with an item, then kill it.

    5) Escort an NPC to safety.

     

    Freemarch had probably the best questing experience for me. It had some variety in where you'd lure stuff to turrets, or you had to deactivate several altars, etc... Since freemarch it has been very, very grindy. This is compounded by the fact that you need even more quests for each level so the amount of time you spend out in the zone questing before training or whatever becomes even longer.

    What makes this even worse is the combat system is very repetitive. So it's the same quest mechanics ad nauseum done by pressing the same 3-4 buttons repetitively.

  • RobsolfRobsolf Member RarePosts: 4,607

    Pretty much agree on all those points, particularly the bit regarding replayability.  While I enjoyed playing, I couldn't see much in the game that made me want to take off my shoes and stay awhile...

    ...when the box hits the bargain bin, though, I'll probably scoop it up and do the free month.

  • NethermancerNethermancer Member Posts: 520

    i gave Rift a month.......and to me the thing Rift did that has made me not want to sub for another month is having so many things similar to WoW. It just feels empty and souless. I am back to EVE online and waiting again for something special.

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  • ReeperReeper Member UncommonPosts: 121

    Originally posted by Hellfyre420

    Originally posted by Reeper



       Well i would have to say the game is right on spot with Graphics and its Phisics, but as for the content i find it rather Shallow, i enjoy t he game (especialy with good friends) but the content is Missing, no Guild bank, Crafting in Linear, alot of the questing is Linear. even some of the zones say  "go this way",

      Dungeons are prdictable and players only need to run it once and they know the layout and all the fights (like alot of other MMOS) wheres the Random events in there?

      Although the game looks good and plays fairly good as i aproach lvl 50 (the cap) in less then a  month of casual play i see the content comeing to an end, i find  the world is again not a world but a small amusement park, it grows very small very fast, all previuos Zones are voide of content as you level up and no need to return accept to travel through them, i have seen others complain there are no flying mounts and there is no real need to fly, as like most of us in real life find no need to drive across our back yards.

         In short its a basic MMO not ment to be played more then 2 months, with out a HUGE injection of content the game will die, this weaks Patch for some lvl 50 content  i fear will be little more then a bandaid to the bigger issue.

     

        Trion, i hope you have more in that Hat of yours then some token 50 content stuffed in one zone, and if this is an Indication of the amount of Content in your other title comen out :"End of Nations" ill be saven some Money.

     

       so sad, such a Short Rush, miss it already.


     

    Honestly, i've played only ROTF and DD and i think those two instances are rather interesting and fun.. Also somewhat challangeing.. Compared to WoW's instances they are almost twice as long and actually need tactics.. My group wiped on ROTF twice (full group of 15-22's), only got two blue drops (compared to 5+ purple drops from WoW instances), and it was nice having a challangeing instance to do compared to only need 2-3 people to solo Whailing Caverns in WoW lol.

     

    And i got quite a few friends who are 50 and not really complaining too much about the content.. Once you get to 50 you'll get the hardcore raids to do and it's pretty much like every other MMO, a grind to get end game gear.. What, do you want more mundane quests to do at 50? lol.. Rifts end game content out the box is unpar with most games, i remember AION only offered you 1 pvp dungeon (dregion) with 8hr lockouts and one instance with non-changeable difficulties (dark poeta.) I think once you hit lvl 50 you'll see theres the same ammount of content there in this game as there is most MMO's at launch, even maybe more so then most.

          Im glad you have FRIENDS that are lvl 50, and as far as what i want, some Randomness, some choices, and some sence of adventure, unlike your friends, and other MMO's

        thanx for puttn in your 2 cents on what your friends think, and what i might find at lvl 50.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Vhaln
    No comment on endgame, or lackthereof, in an MMO that touted what a great endgame they had, right out of the gate?  I'm enjoying the game, but getting to 50 seems pointless.  For me, that would have to be #1.
     
    #2 would be how easy it is to respec and switch roles.  I know, some people love this aspect of the game, but for me, it ruins the fun of making alts.  It ruins the "role play" feel.   It feels like there are really only four classes, and I've already tried them all. I don't like having one character that can do everything, or four characters that can do everything, in every possible way.


    Rift doesn't lack for end game. What were you expecting...getting to 50 and suddenly Rift breaks out into a Call of Duty session?

    Two tiers of 5 man expert level dungeons. Several expert level 5 man rifts. Several 10 man rifts/raids and at least one 20 man raid. There is plenty to do at level 50. Lack of anything to do at 50 is not something that occurs in Rift.

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  • ReeperReeper Member UncommonPosts: 121

    Originally posted by lizardbones

     




    Originally posted by Vhaln

    No comment on endgame, or lackthereof, in an MMO that touted what a great endgame they had, right out of the gate?  I'm enjoying the game, but getting to 50 seems pointless.  For me, that would have to be #1.

     

    #2 would be how easy it is to respec and switch roles.  I know, some people love this aspect of the game, but for me, it ruins the fun of making alts.  It ruins the "role play" feel.   It feels like there are really only four classes, and I've already tried them all. I don't like having one character that can do everything, or four characters that can do everything, in every possible way.








    Rift doesn't lack for end game. What were you expecting...getting to 50 and suddenly Rift breaks out into a Call of Duty session?



    Two tiers of 5 man expert level dungeons. Several expert level 5 man rifts. Several 10 man rifts/raids and at least one 20 man raid. There is plenty to do at level 50. Lack of anything to do at 50 is not something that occurs in Rift.

     

     so while casual playing the game and you do all that lvl 50 stuff you mentioned 5 times over, what do you do the following weak? another 5 times?, ooooo so fun

  • GPrestigeGPrestige Member UncommonPosts: 523

    I quit because of the questing. I mean, how are you expected to experience endgame if the route there is a road through a barren desert. Bored me to tears, and I didn't really get grasped by the story. It didn't help that the world felt so plain to me I couldn't care less about Regulos. Yes, the storytelling in quests might be interesting sometimes, but it felt like a very lacking two-dimensional world where there are 2 groups that disagree with a common enemy.

    There didn't feel to be much more lore than that.

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  • kefkahkefkah Member UncommonPosts: 832

    Bravo! Bravo!

    /standing ovation

    I not only agree on many if not all of these points - I think that it paints the other side of the picture for those who may be interested but need to know what they may not like. And yes, 1.1 will help either solidify this title as a star in the mmo sky or a brief shooting star.

    One of the better reads I have seen all day on the web.

    (and yes, I beta'd and bought Rift). It's a good game - just needs to start doiing what is rarely done in the industry - find the weak points and refine them. Here is hoping that they break the trend.

  • HeretiqueHeretique Member RarePosts: 1,536

    Good article, can agree with it 100%. It's a good game when you start off but then you realize how mundane it is.

  • holifeetholifeet Member Posts: 532

    A lot of this points the finger at why I'm so bemused that Rift is such a sucess. People agree it's a linear and quest-grindy game with a lack of replayability but everyone is jumping right in and praising it above anything else. Now why is that?

     

    Is it because Rift was, for a change, made very well and had a refreshingly smooth launch?

     

    Is it because players want a simple game with a alck of options and/or replayability?

     

    Or is it because Rift is really the best of a bad bunch in a time when MMOs are poor? If there was a much better MMO out there, that wasn't a fair few years old, then would people see Rift for being shallow and a lifeless attempt at a world?

     

    Are people just accepting Rift because there's nothing else? If Rift launched at the same time as GW2 or ToR would it be a sucess? Would it have been a sucess if it launched at the same time as WoW?

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  • watchawatchawatchawatcha Member Posts: 960

    Valid arguements actually.  The questing one is wrong though and shows the reviewer didn't get to 50 sadly. 

    Here's the thing, there are tons of basic go here...kill things - get a quest and return to hub.  That's your basic foundation.

    Besides those quests I've found dozens upon dozens of other quests 'hidden' in the zones.  You need to take your time and explore.

    I'll list a few...the hidden pick axe on the scaffolding, the kidney stealing one, dead body quests in gorge, the chains for freemarch, death merchant, travelling merchant that turns into a monster, rare spawn hunt in scarwood, varied escort quests around the world, chained boss fights outside of dungeons, random quest spawns for faction/rep/rewards.

    Yep everything is linear and no variance what-so-ever.  OH and I could of mentioned the rare spawns in other zones (not just scarwood) that if you find and kill you get quest objects to turn in for loot.  But I won't count those, since they're not exactly scripted.  They are just sitting out there for people to find though, which is what I'm thinking the article was getting at.

  • plescureplescure Member UncommonPosts: 397

    aye spot on with this article. agree with all the points. however i do think that if trion can listen to its critics many of these issues can be resolved

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  • FadedbombFadedbomb Member Posts: 2,081

    I wholeheartedly agree with this article, and applaude you for stating right off the bat that this isn't an "official" review, but one that is of opinion based :3. This way, crazed Fan/Hate individuals cannot link to this or the other article stating it as fact.

     

    :)

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  • SovrathSovrath Member LegendaryPosts: 32,941

    Originally posted by holifeet

    A lot of this points the finger at why I'm so bemused that Rift is such a sucess. People agree it's a linear and quest-grindy game with a lack of replayability but everyone is jumping right in and praising it above anything else. Now why is that?

     

    Is it because Rift was, for a change, made very well and had a refreshingly smooth launch?

     

    Is it because players want a simple game with a alck of options and/or replayability?

     

    Or is it because Rift is really the best of a bad bunch in a time when MMOs are poor? If there was a much better MMO out there, that wasn't a fair few years old, then would people see Rift for being shallow and a lifeless attempt at a world?

     

    Are people just accepting Rift because there's nothing else? If Rift launched at the same time as GW2 or ToR would it be a sucess? Would it have been a sucess if it launched at the same time as WoW?

    How about it's fun?

    I feel pretty comfortable in saying that most people aren't looking for "brand new" as can be evidenced by some of the movies and music that has been created over the years which have found financial success.

    Looking at the top 40 in any genre it's very clear that it's ALL same old/same old.

    But that's because the music people listen to does what it does and probably does so in a way that people enjoy. It's "new enough".

    Same with popular movies, Buddy Pictures, Rom-Coms, or pick your poison.

    Rift does what it does well enough that people are enjoying it. Will it be an mmo that people are playing for years to come? Only time will tell.

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  • ShaydeShayde Member Posts: 4,529

    Have to say.. this same review could be posted for every game to come out since WoW.

    The criticisms brought up are identical because that is the box WoW put the industry in. Everyone considers everything done good AND bad in WoW as the gold standard that nobody deviates from.

    Except from the soul system and versatility in builds. You're considering it a disadvantage, especially in PVP. I consider it one of Rift's biggest advantages. Why would anyone want to play a game, especially in PVP where you know exactly what role and build you need to have to defeat X player? FOTM builds are only a slight disadvantage that can be tweaked if insane. This system defeats boredom.

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