Damn, and here I was hoping that it'd be some kind of ingenious alternative combat system where instead of killing your opponent you have to use your skills to - ah nvm
Remember that scene where they stab the player with a toxin that no one really cared about? I bet you could sleep with that chick that seemed to like the player so much.
Ah? In fact, you can. In the OTHER video, the 2hour one (yes, there was one ... *starts to look around hauntedly in hope no mods read this*) you can actually see the questing gameplay that guy did that went on before the JK video, and
**spoiler alert**
there he chose to flirt with that girl, with success. Screen went black in fade away, so nothing special. But yes, apparently you can sleep with that chick, he already did it and apparently Darkside Jedi can get it on w/o fussing about being a Jedi and such
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Rift is still probably the best game released since LOTRO, it is well coded, have nice graphics and good character customization. Sure, it brings very little new to the genre and is not a game for someone bored of similar games but it still puts this year ahead of the last few years.
I am not beta testing TERA so I don't know about how good it is.
We still have to wait and see if TOR, GW2 and TSW will release this year and how good anyone of them are, but after years of pathetic releases I still think 2011 will be one of the best so far.
"In the land of the blind are the one eyed king alone".
Opinions and Assholes. We all have em. They are all full of shit. But we all still have them. Its not trolling to have a differing belief. Mellow. We all just want to play games we enjoy.
But i dont base any thoughts on how the game looks or plays untill its actually playing on my computer - as ultimentally thats what it will come down to.
You playing a game at a convention, or seeing a gameplay trailer or whatnot might give you an insight on some of the features and whatnot that the game has to offer - what gives you a small excitment on what to expect.
But for me, being in the comfort in my own home, playing the game on my computer will give me the real taste on what the game will be like.
But from what i have seen so far - no trouble there, much better than last year!
Well, just because some of you think its a bad year does not really mean it has been a bad year. Granted I myself did not really lke rift; however, it really is a solid game and what i feel a nice turn around from the previous years? Regardless though we do have archeage being hopefully released this year, and I'm sure for a lot of us this will be the decider of if this year was successful or not?
Since we all know early beta footage is how a game plays, we know that GW2 will have extremely shakey players, npcs that don't share that, TOR having "clunky" combat, AoC having bar brawls, etc, etc, etc.
Sigh. *shakes head.*
There are more GW2 fanbois then TOR fanbois on THIS forum. There are plenty more haters for TOR before any sort of real early beta footage was released then any game except wow on THIS forum.
I do notice how people are jumping all over early beta footage, yet the gw2 video was perfect? Sweet!
Anyway, this whole GW2 vs SWTOR discussion has again become a derailment of a thread that was about a totally different topic (see thread title). Just saying.
It wouldn't happen so much if some TOR fans wouldn't bash GW2 to make their game seem better. (Not pointing fingers, simply stating what happened to the thread)
I'm not bashing GW 2 for the sake of SWTOR. I'm bashing GW 2 because it needs to be criticized. There is nothing about the games combat that is anything drastically different than what is on the market.
This whole thing started because GW2 kiddies didn't like me saying that GW 2 (among OTHER GAMES) is not any different that TOR in terms of combat mechanics. Let me recreate my short list
WoW
Rift
Tera
GW 2
None of these games is really all that drastically different in terms of how combat works from how it works in TOR. Somehow, people took the mention of GW 2 as a direct, sole attack at the game. I didn't intend on getting into that here, but since they started it I decided to really point out how it's not any different. Like I'm trying to insult these fan kiddies personally, right.
The ONLY game I mention that is notably different in terms of combat is Tera and even then....
Tera and GW2 both strive away *a lot* from how combat works in Tor. I won't really mention how combat in Tera works since I believe it's pretty obvious that the game relies more on getting your hands to work rather than sheer numbers and everything is more reliant on player rather than gear. However, many people seem a bit uneducated in regards to GW2's combat just because you are able to "click your enemy" so here is as far as I know:
•There is no holy trinity
•Due to the above the aggro system works vastly different as there are is no "taunt" or aggro raising skills. For that matter, staying alive (or dying for that matter) is mostly up to you and not the healer or tank
•Both melee and ranged characters can attack at will which means you don't need a target to fire your ability, furthermore all melee attacks work with collision exactly like in Tera, you do your skills/abilities and if the enemy is in range and radius of your weapon then he gets hit; due to this dodging works also like Tera, you have to be outside the range or radius of the enemy's weapon to avoid being hit and is not dependant on any percentage, for that reason they implemented the barrel roll to assist you with dodging
•Combat is designed to be tactical; items in the enviroment can be used as weapons, body position can affect skills, and skills which allies use can interact with the player to create new effects (fire wall+arrows or fire wall+whirlwind attack and many other combinations which provide different effects such as stun etc.). Even what is done at the edge of death can change the outcome of the fight dramatically
•Skill chains (once you do a skill another one becomes available)
•Diversity in skills even between players of the same class, skills change depending on what weapon you hold or what attunement you got (for elementalists)
•For the sake of mentioning, an assassin class that does not rely on combo points which is something that vastly limits the gameplay of said class
Oh I'm well awar of how combat it Tera works, but trying to toss GW 2 even remotely close to that level of action combat is silly.
Ok, so let's see what it is you're saying GW 2 does.
No trinity, cool. Not original and we'll see how long it actually takes before people make their own trinity anyway to just faceroll content with.
No aggro system, again, we'll see how well that works. Not original. Could be fun.
Tactical combat? Gasp! All combat is tactical. You don't just have one attack. ANet is doing an amazing job of making currently existing features sound cool by describing them differently. Or introducing abilties that work a bit differently. Spell walls are pretty awesome though. Not original, but cool.
Ok back to the whole dodging thing. I've watched multiple videos and it doesn't really seem to work or matter. You might dodge a melee attack, but almost every single time I've seen someone dodge them take some damage regardless. This could be a bug, but I doubt it. It would mean they would have actually had to design and implement weapon arch with collision detection. I doubt that.
Skill chains - almost every single mmo has that in some form. WAR has skill chains, WoW has skill chains, Rift has skill chains, list goes on and on and on.
As for diversity of skills - Yeah, maybe, but ALL of the videos I have seen use the same old same old GW 1 skill bar. You might get two with one that switches when you swap weapons, but I haven't seen any evidence of that.
GW 2 is using combat that is remarkably similar to GW 1, which is not all that different from what is currently used in most mmos. Like I said before - trying to find an mmo that is going to stray away from the current norm of combat mechanics is going to be extremely difficult, even over the next few years.
TERA (and maybe DCUO) are about as close as you're going to get to action-oriented gameplay right now. GW 2, Rift, Aion, WoW, ToR...these are all going to be pretty much the same types of combat. Anybody who says differently is fooling themselves or is eating up the crap that ANet is shoveling on their plate.
The rest of this year for mmos doesn't look any better or worse than previous years...well maybe better. Has got to be better than the year that Darkfall came out.
This year seems like it's gonna be a great one for me, but I can only speak for myself. I personally didn't like Rift's hype campaign because a lot of those fans for one injected that Trion Worlds was going to deliver an old school experience when I could clearly see that everything released pointed to a typical mmo project in the works:
Fantasy setting.....check
At least 1 special feature.....check
Overused graphic style.....check
Standard questing system.....check
Standard crafting system.....check
Limited "accepted" class builds.....check
But the other issue that really made the whole Rift launch dismissive for me was how easily trolled the fans were into the whole WoW vs. arguments. The "this" is better than WoW and "that" is better than WoW was not needed. And to top it all off, Trion themselves played right into this pathetic mentality of sensationalizing this type of behavior instead of standing on their own merit. "We're not in Azeroth anymore." and "Daggers planted firmly in the back..." sort of nonsense.
I don't see that much of that coming from people who are genuinely excited about TOR. If anything when comparisons to WoW are made, I typically see responses like:
"Well if they are gonna copy a company's gold standard, it might as well be Blizzard"
"If you think it's WoW with lightsabers, then you're not really following this game."
"I don't care if it's themepark, last I checked themepark mmos were doing well."
But what's most important is that the players and even the devs have not shown much anger for being compared to WoW nor Blizzard. If anything the only comparison I see most fans get irritated about is when trying to compare it to SWG. Again this seems to pit jaded old schoolers against non-jaded old schoolers. And most who are excited about TOR seems to be equally excited about GW2 as well and understand there is room on their PCs for more than one mmo at a time. Pity some other mmoers out there have not figured this out yet...
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
TERA (and maybe DCUO) are about as close as you're going to get to action-oriented gameplay right now.
Vindictus and C9 is more action oriented than TERA.
yeah, but I'm talking about mmos that aren't just you spamming into instanced dungeons :P
Well, in regards to Vindictus. I haven't played C9 yet.
It's the trade off we're seeing right now either way and that's really what I'm pointing out; in a roundabout fashion.
Right now we either get games with action-game combat and really limited everything else. Or we get the same old same old combat, with more other features.
Originally posted by Ramonski7. Again this seems to pit jaded old schoolers against non-jaded old schoolers. And most who are excited about TOR seems to be equally excited about GW2 as well and understand there is room on their PCs for more than one mmo at a time. Pity some other mmoers out there have not figured this out yet...
Originally posted by Ramonski7. Again this seems to pit jaded old schoolers against non-jaded old schoolers. And most who are excited about TOR seems to be equally excited about GW2 as well and understand there is room on their PCs for more than one mmo at a time. Pity some other mmoers out there have not figured this out yet...
Vindictus and C9 is more action oriented than TERA.
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Originally posted by Ramonski7
But what's most important is that the players and even the devs have not shown much anger for being compared to WoW nor Blizzard. If anything the only comparison I see most fans get irritated about is when trying to compare it to SWG. Again this seems to pit jaded old schoolers against non-jaded old schoolers. And most who are excited about TOR seems to be equally excited about GW2 as well and understand there is room on their PCs for more than one mmo at a time. Pity some other mmoers out there have not figured this out yet...
Hear, hear.
GW2 can easily be played next to other subbed MMO's. I only start to worry when 2 or 3 of the upcoming MMO's start to come out within 2 months from eachother, that can become quite a time drain.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Yep. If that combat and environmental design could be somehow implimented into an open world mmo, it would be the radical and revolutionary design that people seem to be wanting. I know that I'd love it.
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Yep. If that combat and environmental design could be somehow implimented into an open world mmo, it would be the radical and revolutionary design that people seem to be wanting. I know that I'd love it.
Mhmm. Though like I said, we're looking at another five years (probably) before we see anything like this.
Sadly, even with the interesting combat system it's just boring to keep grinding through the same couple of dungeons over and over again until you can move to the next dungeon set.
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Yep. If that combat and environmental design could be somehow implimented into an open world mmo, it would be the radical and revolutionary design that people seem to be wanting. I know that I'd love it.
I don't really see the draw there. Vindictus was alright, but I didn't find it any more enjoyable than DCUO or PSU (TERA), they had some little nuances but the more interactive based combat has been done, but it may not be accessible to everyone.
I personally enjoy stuff like that, but more interactive combat doesn't always mesh with repetitive MMO timsinks.
The irony of this post is both hilarious and painful........
As far as 2011 so far, I think it's been good, at least better than most years, RIFT finally added another decent MMO to the mix, which hasn't really happened since LotRO, SWTOR looks good from most accounts of the people that have played it, and GW2 is looking pretty good as well, we still have 7 months to go though.
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Yep. If that combat and environmental design could be somehow implimented into an open world mmo, it would be the radical and revolutionary design that people seem to be wanting. I know that I'd love it.
I don't really see the draw there. Vindictus was alright, but I didn't find it any more enjoyable than DCUO or PSU (TERA), they had some little nuances but the more interactive based combat has been done, but it may not be accessible to everyone.
I personally enjoy stuff like that, but more interactive combat doesn't always mesh with repetitive MMO timsinks.
Could definitely get Carpal Tunnel Syndrome from it, that's for sure.
There are more GW2 fanbois then TOR fanbois on THIS forum. There are plenty more haters for TOR before any sort of real early beta footage was released then any game except wow on THIS forum.
I do notice how people are jumping all over early beta footage, yet the gw2 video was perfect? Sweet!
Hmmm I wonder if that is a decent predictor of actual success. I am getting more and more convinced that TOR may actually be huge (1-2 million accounts huge).
I am not trying to insult anyone just generally curious if the specific tastes of certian people is exactly oppisite of the mainstream player and therefore a good indicator that the majority will actually like/love that style of game. Or more likely they hate what the majority love simply because its what the majority love?
Sort of like a jaded movie critic that hates the popular big blockbuster movie fomula even though it fills movie theatres world wide. The "refinement" of thier tastes is defined by its lack of agreement with regular movie goer.
SW:ToR does not even look like an online world you play in... what is it with these new MMO's coming out?
We don't want big online games to play in with nothing to do end-game except run dungeons and chase gear!
Damn linear piece of crap and way too themepark, cell shaded graphics and KOTOR overlaid onto WoW = SW:TOR
Games like EQ, EQ2, LotRO, DAOC, VG, AoC and Fallen Earth give you an online world to play in with several the MMO's mention giving you many other things to do beside killing monsters/running dungeons.
MMO's need more and sad to see SW:ToR is not gonna have anything new and nothing to keep a player for long term.
I will pass on SW:ToR and wait and play ArcheAge.
Hope all you people hung up on ToR enjoy your online game, I will keep playing MMO's that give you an online world to play in instead.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
Comments
Ah? In fact, you can. In the OTHER video, the 2hour one (yes, there was one ... *starts to look around hauntedly in hope no mods read this*) you can actually see the questing gameplay that guy did that went on before the JK video, and
**spoiler alert**
there he chose to flirt with that girl, with success. Screen went black in fade away, so nothing special. But yes, apparently you can sleep with that chick, he already did it and apparently Darkside Jedi can get it on w/o fussing about being a Jedi and such
/spoiler
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Rift is still probably the best game released since LOTRO, it is well coded, have nice graphics and good character customization. Sure, it brings very little new to the genre and is not a game for someone bored of similar games but it still puts this year ahead of the last few years.
I am not beta testing TERA so I don't know about how good it is.
We still have to wait and see if TOR, GW2 and TSW will release this year and how good anyone of them are, but after years of pathetic releases I still think 2011 will be one of the best so far.
"In the land of the blind are the one eyed king alone".
http://newsinfo.inquirer.net/breakingnews/regions/view/20080602-140334/Poor-housewife-finds-help-for-son-born-without-anus
Your move.
Looks awesome, can't wait to play this game.
Abother dreadfully boring MMO year.
Make us care MORE about our faction & world pvp!
Everything looking fine so far.
But i dont base any thoughts on how the game looks or plays untill its actually playing on my computer - as ultimentally thats what it will come down to.
You playing a game at a convention, or seeing a gameplay trailer or whatnot might give you an insight on some of the features and whatnot that the game has to offer - what gives you a small excitment on what to expect.
But for me, being in the comfort in my own home, playing the game on my computer will give me the real taste on what the game will be like.
But from what i have seen so far - no trouble there, much better than last year!
I think Rift kicked this year of MMOs off to a good start and we will keep seeing better and better ones like SWTOR.
Well, just because some of you think its a bad year does not really mean it has been a bad year. Granted I myself did not really lke rift; however, it really is a solid game and what i feel a nice turn around from the previous years? Regardless though we do have archeage being hopefully released this year, and I'm sure for a lot of us this will be the decider of if this year was successful or not?
:]
Since we all know early beta footage is how a game plays, we know that GW2 will have extremely shakey players, npcs that don't share that, TOR having "clunky" combat, AoC having bar brawls, etc, etc, etc.
Sigh. *shakes head.*
There are more GW2 fanbois then TOR fanbois on THIS forum. There are plenty more haters for TOR before any sort of real early beta footage was released then any game except wow on THIS forum.
I do notice how people are jumping all over early beta footage, yet the gw2 video was perfect? Sweet!
Oh I'm well awar of how combat it Tera works, but trying to toss GW 2 even remotely close to that level of action combat is silly.
Ok, so let's see what it is you're saying GW 2 does.
No trinity, cool. Not original and we'll see how long it actually takes before people make their own trinity anyway to just faceroll content with.
No aggro system, again, we'll see how well that works. Not original. Could be fun.
Tactical combat? Gasp! All combat is tactical. You don't just have one attack. ANet is doing an amazing job of making currently existing features sound cool by describing them differently. Or introducing abilties that work a bit differently. Spell walls are pretty awesome though. Not original, but cool.
Ok back to the whole dodging thing. I've watched multiple videos and it doesn't really seem to work or matter. You might dodge a melee attack, but almost every single time I've seen someone dodge them take some damage regardless. This could be a bug, but I doubt it. It would mean they would have actually had to design and implement weapon arch with collision detection. I doubt that.
Skill chains - almost every single mmo has that in some form. WAR has skill chains, WoW has skill chains, Rift has skill chains, list goes on and on and on.
As for diversity of skills - Yeah, maybe, but ALL of the videos I have seen use the same old same old GW 1 skill bar. You might get two with one that switches when you swap weapons, but I haven't seen any evidence of that.
GW 2 is using combat that is remarkably similar to GW 1, which is not all that different from what is currently used in most mmos. Like I said before - trying to find an mmo that is going to stray away from the current norm of combat mechanics is going to be extremely difficult, even over the next few years.
TERA (and maybe DCUO) are about as close as you're going to get to action-oriented gameplay right now. GW 2, Rift, Aion, WoW, ToR...these are all going to be pretty much the same types of combat. Anybody who says differently is fooling themselves or is eating up the crap that ANet is shoveling on their plate.
The rest of this year for mmos doesn't look any better or worse than previous years...well maybe better. Has got to be better than the year that Darkfall came out.
Vindictus and C9 is more action oriented than TERA.
This year seems like it's gonna be a great one for me, but I can only speak for myself. I personally didn't like Rift's hype campaign because a lot of those fans for one injected that Trion Worlds was going to deliver an old school experience when I could clearly see that everything released pointed to a typical mmo project in the works:
Fantasy setting.....check
At least 1 special feature.....check
Overused graphic style.....check
Standard questing system.....check
Standard crafting system.....check
Limited "accepted" class builds.....check
But the other issue that really made the whole Rift launch dismissive for me was how easily trolled the fans were into the whole WoW vs. arguments. The "this" is better than WoW and "that" is better than WoW was not needed. And to top it all off, Trion themselves played right into this pathetic mentality of sensationalizing this type of behavior instead of standing on their own merit. "We're not in Azeroth anymore." and "Daggers planted firmly in the back..." sort of nonsense.
I don't see that much of that coming from people who are genuinely excited about TOR. If anything when comparisons to WoW are made, I typically see responses like:
"Well if they are gonna copy a company's gold standard, it might as well be Blizzard"
"If you think it's WoW with lightsabers, then you're not really following this game."
"I don't care if it's themepark, last I checked themepark mmos were doing well."
But what's most important is that the players and even the devs have not shown much anger for being compared to WoW nor Blizzard. If anything the only comparison I see most fans get irritated about is when trying to compare it to SWG. Again this seems to pit jaded old schoolers against non-jaded old schoolers. And most who are excited about TOR seems to be equally excited about GW2 as well and understand there is room on their PCs for more than one mmo at a time. Pity some other mmoers out there have not figured this out yet...
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
yeah, but I'm talking about mmos that aren't just you spamming into instanced dungeons :P
Well, in regards to Vindictus. I haven't played C9 yet.
It's the trade off we're seeing right now either way and that's really what I'm pointing out; in a roundabout fashion.
Right now we either get games with action-game combat and really limited everything else. Or we get the same old same old combat, with more other features.
Haven't you learned yet?
There can be only one!
I SEE EVERYTHING! I KNOW EVERYTHING!
ULLLIIIMATTEED POWWWAAAAHHH!
I don't know about C9, but Vindictus is without a doubt an evolutionary step forward into one of the directions that combat can develop in. Context sensitive moves, destructable and usable environments, being able to use mobs as shield and then as projectile towards other mobs: Vindictur has a lot to offer for MMO combat. A shame that it's only possible in instanced dungeons.
Hear, hear.
GW2 can easily be played next to other subbed MMO's. I only start to worry when 2 or 3 of the upcoming MMO's start to come out within 2 months from eachother, that can become quite a time drain.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yep. If that combat and environmental design could be somehow implimented into an open world mmo, it would be the radical and revolutionary design that people seem to be wanting. I know that I'd love it.
Mhmm. Though like I said, we're looking at another five years (probably) before we see anything like this.
Sadly, even with the interesting combat system it's just boring to keep grinding through the same couple of dungeons over and over again until you can move to the next dungeon set.
I don't really see the draw there. Vindictus was alright, but I didn't find it any more enjoyable than DCUO or PSU (TERA), they had some little nuances but the more interactive based combat has been done, but it may not be accessible to everyone.
I personally enjoy stuff like that, but more interactive combat doesn't always mesh with repetitive MMO timsinks.
The irony of this post is both hilarious and painful........
As far as 2011 so far, I think it's been good, at least better than most years, RIFT finally added another decent MMO to the mix, which hasn't really happened since LotRO, SWTOR looks good from most accounts of the people that have played it, and GW2 is looking pretty good as well, we still have 7 months to go though.
Could definitely get Carpal Tunnel Syndrome from it, that's for sure.
Hmmm I wonder if that is a decent predictor of actual success. I am getting more and more convinced that TOR may actually be huge (1-2 million accounts huge).
I am not trying to insult anyone just generally curious if the specific tastes of certian people is exactly oppisite of the mainstream player and therefore a good indicator that the majority will actually like/love that style of game. Or more likely they hate what the majority love simply because its what the majority love?
Sort of like a jaded movie critic that hates the popular big blockbuster movie fomula even though it fills movie theatres world wide. The "refinement" of thier tastes is defined by its lack of agreement with regular movie goer.
I'm sorry but do you people even see it?
SW:ToR does not even look like an online world you play in... what is it with these new MMO's coming out?
We don't want big online games to play in with nothing to do end-game except run dungeons and chase gear!
Damn linear piece of crap and way too themepark, cell shaded graphics and KOTOR overlaid onto WoW = SW:TOR
Games like EQ, EQ2, LotRO, DAOC, VG, AoC and Fallen Earth give you an online world to play in with several the MMO's mention giving you many other things to do beside killing monsters/running dungeons.
MMO's need more and sad to see SW:ToR is not gonna have anything new and nothing to keep a player for long term.
I will pass on SW:ToR and wait and play ArcheAge.
Hope all you people hung up on ToR enjoy your online game, I will keep playing MMO's that give you an online world to play in instead.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
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