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Why is guildwars 2 so popular?

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  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by SpandexDroid

    It was about time some devs removed the healer class. Either give every class healing abilities or just remove the class for good. I am a casual player, and don't find it funny to be waiting for a healer. Another thing is, a healer shouldn't be the reason why a group of PvPers are face rolling. No thank you. Good riddance!

    In WOW tank shortage is a bigger problem than healer shortage

  • megera23megera23 Member UncommonPosts: 239

    Originally posted by Nerf09

    Originally posted by SpandexDroid

    It was about time some devs removed the healer class. Either give every class healing abilities or just remove the class for good. I am a casual player, and don't find it funny to be waiting for a healer. Another thing is, a healer shouldn't be the reason why a group of PvPers are face rolling. No thank you. Good riddance!

    In WOW tank shortage is a bigger problem than healer shortage

    Same in Rift. I guess we're lucky that we don't need tanks either. ^^ 

  • HekketHekket Member Posts: 905

    Dunno why everyone else is so hyped up about it, but I've played GW1 since the very first day it released. So as expected I'm extremely hyped up and excited for the game.

    I'm really only looking forward to: GW2, Diablo3, DOTA2..and....some what for DOOM4 but only because no information on the game is out yet. And that's it...only games I plan on buying when they release ATM.

  • timeraidertimeraider Member UncommonPosts: 865

    well..the part where u say there was an hype for aion...yes there was..yes alot of people alrdy knew it was going to fail..yes those people were soooo right..

     

    only people who aint hyping for GW2 are some WoW players who cant let lose of the tank and spank grinds :P

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  • KyleSintonKyleSinton Member Posts: 9

    Originally posted by Quizzical

    Originally posted by Urging2Pee

    aion i found rather interesting, but i lost interest after grinding like a ..stone.. while being pked off my ..ground.. in the pk area- as there were nowhere else to level up, as team up places were deserted completely- could never find a team and so on-

    That was glaringly obvious long before Aion launched.  If you were hyped about Aion but don't like grinding or getting ganked, then you weren't paying attention.

    One big reason for the hype in Guild Wars 2 is the "2".  A sequel to the best game ever made should have a lot of hype.  ArenaNet isn't just some random developer making crazy claims.  They've tried to be innovative before and delivered, so there's reason to believe that they might be able to do it again.

    Best game ever made? Silly.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by cali59

    Originally posted by Sensai

    Dynamic events are just modified quests, most still begin by speaking with a NPC and triggering an event. 

     The demo videos are actually a little confusing in this regard because when you're starting out you're actually working on your personal storyline.  As Meowhead has stated, the green symbols above people's heads are for personal story and dynamic events don't have them.

    Dynamic events are NOT just modified quests, they're actually a huge innovation.

    Traditional quests like in WoW are isolating.  They're soloable so there's no need for a group.  You don't want to group because then you have to get double the number of ground spawns.  The mobs become too easy to kill.  You only get half the xp and loot.  If you're not on the same stage of a questline you have to wait for one person to catch up.  They make you not want to play the game and get ahead of your friend because you'll just have to redo the content later when they get on.  You don't want to see other players because then you're fighting them for spawns, or they screw you by starting that escort quest without you.  If you do group up like for an elite quest, you disband immediately after and go your separate ways.  And if you have a guy on your friends list who is now 10 levels below, you might as well defriend them because you can't group without trivializing it.

    They've also got some other issues.  You need to pick up the quest first and turn it in after.  If you accidently do the quest before you have it, you don't get credit for it.  You only get credit for full completion.  With the exception of escort quests, they're hard to fail, you are going to kill those rats eventually.  You can't redo quests you like.  You have to read a wall of text to get the story, and then when you do it there's no threat, the evil things are just standing in a field not attacking anybody.

    Dynamic events address ALL those points.

    First, they build community.  There's no griefing or spawn tagging.  Everybody gets full credit for helping.  They scale up in difficulty when more people show up so not only does it stay challenging, it also gets more interesting. You WANT to see other people.  Events chain together to keep people working together longer, no just scattering when it's over.  When doing an event you're scaled down to a level for it.  You can group with that guy 10 levels below you.

    Because the events run all the time whether players are there or not, they're immediate and threatening.  Failure is possible.  You don't need to pick up the quest, you can just see it and help.  You don't have to worry about being on the same stage, people can join late or leave early (and still get partial credit).  Because the events cycle, you can redo them.  Because of the sidekicking down, the entire game's content is open to you when you're max level.

    I'm still undercaffeinated so I can't even tell if I've addressed everything.  Anyway, I hope you see what I mean when I say dynamic events are a big deal.

    He's right in saying that they are modified quests, he is wrong in making it sound like a negative. He is wrong in saying that "most" will be started by talking to an NPC but he is right in the fact that some dynamic events (if not all) will have NPCs with some type of sign above their heads (it may be a green starburst, it may be a sign of being poisoned) over their heads that you can talk to that will give you information about that dynamic event or where you need to go to find dynamic events or even to start an event ( For instance the Charr Arena shown in many of the gamescom videos and presentations where players have to vote on what monsters they want to face.).

    This is not a game.

  • Chaotic16Chaotic16 Member Posts: 116

    Because Guild Wars 1 was the only game to ever successfully rival (or come close) the quality presented by WoW. It had a great music, it was story-driven and the PvP took real strategy and team work. Guild Wars 2's level of quality looks to be at least four times its predecessor's, and the gameplay looks very satisfying compared to any other MMORPG out on the market. Very smooth. Very fluid. 

    Basically, if you can't watch the videos we have and discern the level of quality, detail and SOUL, then there's really nothing anyone can say as to why Guild Wars 2 will be good. Though, if it helps, ArenaNet is no longer required to answer to NCSoft before making design choices, they're a SMALL company (<--- important) with a large budget.

    image

  • OgreRaperOgreRaper Member Posts: 376

    Originally posted by romanator0

    Originally posted by Urging2Pee


    Originally posted by lethys

    1) It's cheaper than the other MMO's which promise to be of equal or lesser quality.

    2) PvP

    3) They actually are doing new things with combat and how story works, in addition to having that whole "story" thing that the boys over at Bioware so stupidly think is unique.

    4) PvP

    5)  Guild Wars is one of the few balanced PvP MMO's with compelling PvP of the past many years, and it had people hooked with the GvG system.

    6) Mass PvP.

    7) PvP

    8) Unusual questing style which is said to affect the world instead of pretty much nothing.

    9) Did I mention PvP?

    im.. taking hints that theres a lot of pressure on the pvp, i find pvp interesting, but i've never really been much for it as secretly, i always get my -censored- whooped ;D  -and in some ironic way i've started playing league of legends (completely out of place here) -is all pvp,

     

    im sceptical about the  quests effecting the world as if everybody did this (or took alternative choices) would mess up the world? :p im obviously looking improperly at the picture,, but im guessing theres a lot of how npcs act towards you personally

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    http://www.mmorpg.com/discussion2.cfm/post/3898334#3898334

    The best explanations of Dynamic Events you could probably ask for. Be warned, the first is a long watch and the second is a long read.

     

    That was a great video. I've only recently begun looking into GW2, so I wasn't sure what dynamic events were. After watching that, I'm sold... this is evolving the MMO genre. Good riddance quests!

     

    But for me, World v World is the reason I'm hyped for this game. WOW has a garbage PvP system, SWTOR has only announced the same lame instanced BG style of PvP, GW2 is the only upcoming game that seems to have the epicness of DAOC RvR.

  • Lovely_LalyLovely_Laly Member UncommonPosts: 734

    I just enjoyed GW even if I'm too bored of it now.
    So I'll love to continue at GW2, if it ever comes out....(waiting since 2007)

    try before buy, even if it's a game to avoid bad surprises.
    Worst surprises for me: Aion, GW2

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I hate MMOs after playing them for 12 years +.

    I never saw anything special in the following recent MMOs:

    Aion

    Champions Online

    APB

    Age of Conan

    DCUO

    Rift

    Final Fantay 14

    Star Wars:ToR (just wait and see)

    and many more I can't think of right now and some that havent been released but I wont mention them because a random moderator will get upset and delete my post again. Its really easy to see when MMOs are nothing special. You see people hyping them for the wrong reasons thinking it will be the end all MMO game forever. I kind of expect it since most of these people have no idea what they're talking about because they're WoW-babies (people who's first MMO was WoW or people that think WoW is some kind of standard for MMOs).

     

    Anyways. With Guild Wars 2, its much much different. They're not saying "this will change mmos forever" or "we're going to update the way this and that is  done" They're getting rid of "this and that" and bring in something completely better. They're actually making things for the game that people (gamers) have always talked about while playing other MMOs. Namely the Dynamic Events. Its not trying to give us some BS combat system that will just get old really fast (Champions Online). Its not going out of its way to be so different that it makes completely useless and complex things (Final Fantasy 14). Its not depending on a non-mmo fanbase of popular brand names (star wars, star trek, DCUO etc).

     

    The concept of having each class able to fill any role needed for a group is great.

    Even with Guild Wars 1, you can see that this company knows how to make a game. They don't look at what other games are doing, they look at what their playerbase does.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    They are going to make the most convenient mmo in the history of mmos and its going to blow up in their face. But for now, its the best thing since sliced bread.

  • AlotAlot Member Posts: 1,948

    Originally posted by Foomerang

    They are going to make the most convenient mmo in the history of mmos and its going to blow up in their face. But for now, its the best thing since sliced bread.

    Your magic 8 ball is broken.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Alot

    Originally posted by Foomerang
    They are going to make the most convenient mmo in the history of mmos and its going to blow up in their face. But for now, its the best thing since sliced bread.
    Your magic 8 ball is broken.


    haha
  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Foomerang

     




    Originally posted by Alot





    Originally posted by Foomerang

    They are going to make the most convenient mmo in the history of mmos and its going to blow up in their face. But for now, its the best thing since sliced bread.






    Your magic 8 ball is broken.





    haha

    You can has a point though, about the convenience. But that won't make it blow up in their face I think. To some it's a weakness but to a great many probably a big advantage. And they aren't relying on subs anyway.

  • kostoslavkostoslav Member UncommonPosts: 455

    GW1 is, in my opinion, very unique game so I hope that GW2 will bring many unique features aswell

  • WreckoniingWreckoniing Member UncommonPosts: 279

    Originally posted by parrotpholk

    I honestly do not get it either.  I am sure it will be better than the first but to me that is not saying much.  Its b2p so that appeals to many folks especially those without any real income to speak of I suppose.  They are over promising on this I think though and the hype will crush it in the end.

    everything that anet has annouced will be ingame and 100%, as it was been sited on many occasions.

     

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    Maybe because they are one of the rare devs innovating and not trying to be yet another wow clone ?

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Aguitha

    Maybe because they are one of the rare devs innovating and not trying to be yet another wow clone ?

    Innovation is a great buzzword, but what's really promising about GW2 is Anets understanding of the underlying mechanics of play in an MMO.

    Understanding how mob tagging and forced grouping are actually detrimental to player interaction, how combat roles are not depending on a trinity system, how the narrative elements introduced with quests actually work better outside of rigid quest structures ...

    I think innovation is the wrong word to describe what they do. Insight seems more fitting.

  • KyleranKyleran Member LegendaryPosts: 44,063

    Well, first off, I didn't think GW1 was all that amazing, I played it for a few months when it first released and then walked away forever.  I never did play any of the expansions, so maybe I didn't get the full GW1 experience, but overall it wasn't my kind of game.

    Yet, GW1 was certainly different, so I figure if Anet claims to be doing something different this time around I'll take them at their word and give it a try.  I might like it, I might not, but with the genre stagnant for quite some time any promise of fresh air is worth looking into.

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  • KaynokKaynok Member Posts: 111

    Originally posted by Kyleran

    Well, first off, I didn't think GW1 was all that amazing, I played it for a few months when it first released and then walked away forever.  I never did play any of the expansions, so maybe I didn't get the full GW1 experience, but overall it wasn't my kind of game.

    Yet, GW1 was certainly different, so I figure if Anet claims to be doing something different this time around I'll take them at their word and give it a try.  I might like it, I might not, but with the genre stagnant for quite some time any promise of fresh air is worth looking into.

    {mod edit}

    Luckily for you, this isn't JUST a sequel to the original Guild Wars. It's not only doing a lot of things differently than other MMOs, but it is doing a lot of things differently from the original game. Obviously it's keeping the B2P from the original along with the skill > gear aspect, but I'd say that's where the similarities end. Everything else is either improved, changed, or built upon. Or all of them. So maybe you'll have more luck with enjoying this one.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by OgreRaper

    Originally posted by romanator0


    Originally posted by Urging2Pee


    Originally posted by lethys

    1) It's cheaper than the other MMO's which promise to be of equal or lesser quality.

    2) PvP

    3) They actually are doing new things with combat and how story works, in addition to having that whole "story" thing that the boys over at Bioware so stupidly think is unique.

    4) PvP

    5)  Guild Wars is one of the few balanced PvP MMO's with compelling PvP of the past many years, and it had people hooked with the GvG system.

    6) Mass PvP.

    7) PvP

    8) Unusual questing style which is said to affect the world instead of pretty much nothing.

    9) Did I mention PvP?

    im.. taking hints that theres a lot of pressure on the pvp, i find pvp interesting, but i've never really been much for it as secretly, i always get my -censored- whooped ;D  -and in some ironic way i've started playing league of legends (completely out of place here) -is all pvp,

     

    im sceptical about the  quests effecting the world as if everybody did this (or took alternative choices) would mess up the world? :p im obviously looking improperly at the picture,, but im guessing theres a lot of how npcs act towards you personally

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    http://www.mmorpg.com/discussion2.cfm/post/3898334#3898334

    The best explanations of Dynamic Events you could probably ask for. Be warned, the first is a long watch and the second is a long read.

     

    That was a great video. I've only recently begun looking into GW2, so I wasn't sure what dynamic events were. After watching that, I'm sold... this is evolving the MMO genre. Good riddance quests!

     

    But for me, World v World is the reason I'm hyped for this game. WOW has a garbage PvP system, SWTOR has only announced the same lame instanced BG style of PvP, GW2 is the only upcoming game that seems to have the epicness of DAOC RvR.

    That video had some nice info indeed, thx.

    Chapter "Unfamilarity" was hilarious, it's about "reconditioning" WoW-players so they understand how to work with events instead of traditional quests. But it also shows how much attention they pay to little things like that to try and make it all work well.

    Hype train -> Reality

  • zephermarkuszephermarkus Member Posts: 201

    Thats a good question cause right now guild wars 2 seems to be vaporware atm it has been mia at all the conventions and arena net hasnt released any new info since that gameplay video with the giant rock thing, which to me seems like over a year ago. It has prolly been canceled and they just havent yet to announce it.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by zephermarkus

    Thats a good question cause right now guild wars 2 seems to be vaporware atm it has been mia at all the conventions and arena net hasnt released any new info since that gameplay video with the giant rock thing, which to me seems like over a year ago. It has prolly been canceled and they just havent yet to announce it.

    There was a new demo at PAX East. We're getting something new this friday. They are going to be at Comic-con, Gamescon, PAX Prime and Paris Games Week this year.

    I think it would be pretty difficult to come to the conclusion that its vaporware if people look at it using basic logic. 

    image

  • zephermarkuszephermarkus Member Posts: 201

    not sure if your being sarcastic but if u go to the guilds wars site it doesnt even mention gw2 really except the same stuff i have known about since it was announced. So what i said is closer to the truth then wwhat anyone else has posted, how can u be hype about a game with info thats so old, and a developer that wont show up to any conventions.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by zephermarkus

    not sure if your being sarcastic but if u go to the guilds wars site it doesnt even mention gw2 really except the same stuff i have known about since it was announced. So what i said is closer to the truth then wwhat anyone else has posted, how can u be hype about a game with info thats so old, and a developer that wont show up to any conventions.

    No conventions huh?

    http://www.arena.net/blog/arenanets-tradeshow-summer

     

    San Diego Comic- Con (July 21-24) How could we miss the granddaddy of all pop-cultural conventions? We’ll send an elite team of artists and devs down to the San Diego Convention Center to meet fans and do signings. Drop by the NCsoft booth to play Guild Wars 2 and try your hand at the engineer!

    Gamescom (August 17-21) in Cologne, Germany will be our first European show this year, and as usual we will bring a playable demo along and will show you a bunch of new surprises that we can’t talk about yet -  you’ll have to stop by our booth to see for yourself!  We will also have our traditional costume competition for our European fans, so start gathering your crafting materials!

    Rest is for the weak! The weekend after gamesom, our entire studio will descend upon PAX Prime (August 26-28) here in Seattle.  This is our home turf, so expect big surprises, cool swag, interesting panels, and a ton of Guild Wars 2 demo stations.

    Sure, summer is officially over by the time we reach October, but we’re not done yet!  We’ll return to Europe once more for the massive Paris Games Week (October 21-25), where we’ll bring our hands-on demo for our French fans – enez nous dire bonjour si vous passez dans le coin!

    image

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