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MMORPG.com Industry Relations Manager Garrett Fuller takes on The List this week with a few reasons why many of us are waiting on bated breath for the arrival of Guild Wars 2. Among the legion of exciting features that Guild Wars 2 brings to the table is the fact that Everyone Can Heal and this is one aspect that Garrett examines. Read on to see if Garrett picked your reason for craving Guild Wars 2.
That’s right clerics, priests, paladins, druids, shaman, and every other healing class that was ever created. Your door is to the left, please exit the auditorium! Every class in Guild Wars 2 can heal! This takes the theory of the holy trinity and turns it on its ear. Warriors, Engineers, Necromancers, Elementalists, all of the classes have some form of healing. This is great.
Read more of Garrett Fuller's The List: Five Reasons to Crave Guild Wars 2.
Comments
Number 5: Don't care for. It's starting to make every class be able to do everything. Don't care for the direction it's attempting to turn.
Number 4: Cool idea. Not sure if it will catch on though. Nice borrow from borderlands.
Number 3: Yep everyone seems to be donig this as well.
Number 2: Not much of a PvP fan so not a draw for me
Number 1: Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like.
Not saying the game won't be good and i'm sure it will sell well. Just hasn't really given me anything to be overly excited about. Still on the wait and see approach for me.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Arena Net are clearly taking some time away from announcements to let the SWTOR pre order fuss calm down, will be great to see whats happening next.
Bioware seem to be back peddling on choice at the moment (AC non permanent, can't kill off companion characters), it would be a good time to push the personal story content.
My number one reason for anticipating GW2 is the emphasis on cooperation as opposed to competition. Instead of dreading the appearance of another player as someone who will take kills and nodes away from me, there is the feeling that we can kill faster and help each other without the obligation of actually grouping. I solo, mainly because I walk away from the computer a LOT. I do not like to commit to a dungeon, or any long term group because I am often drawn away. This form of cooperative play has me very excited.
One reason not to crave Guild Wars 2...
The rabid fanatical fans that keep harping on about how awesome it is going to be and frequently hijack discussions about other MMOs, bashing them and promoting GW2.
Of course I will get the game and no doubt enjoy it, but I could do without the fans it currently has hyping it up.
responding to whilan:
5) while its right that every class start being able to do everything- thats not the reason to do it. And the benefits from this idea is very great , and not caring for that i don't get! Not having to spam lfg or looking for healer is a huge step forward , where time goes from preparing to play. And second the combat becomes much more intense and interesting when there is No required holy trinity. A trinity making most combat stale and boring. Doing away with that is very innovative!
4) fight for your life is nice and i think they have said that they actual got inspired from left4 dead, but it's anyway not a very important feature. No game breaker. I think the anti grind setup, the not being evil to player philosofi , the shared nodes in crafting , the no kill stealing ideas and so on as much more important to mention. I simply don't understand why this is mentioned among the 5 most importants things
1) i think you are fokusing on the wrong thing here! Offcause part of an event can be to kill X numbers of foes. But having different chains possible to unfold depending on how well stages of a event is done, bode for some really different game eksperience. Also you have to realise that there is NO ordinary quests, NO filled quest log, nothing to wait for in a group , because no one have to stop the group , to just grasp the quest. There is just eksploring the world and see whats happends. This is truly a tottally different game eksperience that is unfolding here!
I think one thing that isn't here that should be is the weapon skill and weapon swapping system, but thats not really something that people who haven't been following the game would understand...
Also, conserning the kill X monster concerns of many people. This system works a lot better when more people are involved because X scales and also the ability to enter into the DE halfway through or leave halfway through is an incredible thing. It means that you get credit for helping out and you don't feel the grind if you can just leave if you want to do something else and still get some credit.
Not all DEs (not even most, I would guess) follow this format. let me give an example of a few I really like.
A charr lands DE that involves gladiatorial style man against beast combat, group aspect of voting to declare what type of mobs you want the group to fight next, and an awesome surrounding environment (a smallish gearpunk steel colliseum like outpost on the edge of the dragonbrand). the story aspect of this DE is you and others are fighting to show your honor and glory and skill at the arts ov violence, and I think it works well.
A DE where you must defend the waterworks from being destroyed by bandits. It has a kill X component, in the form of a moral meter, which means that they will continue trying to destory the pipes until they run out of moral and run away. after which you could probably follow the bandits, or search for them at another time, and kill them in their hideout.
An escort DE where you must defend a caravan that is delivering weapons to the battlefield where others are fighting the shatterer. success in this DE means that players are able to use the mortars to fight the boss and his mobs.
I used to TL;DR, but then I took a bullet point to the footnote.
You have to love the knock at SWTOR to prop up GW2. It's stuff like this that makes me have no interest in playing it at all.
In Bioware we trust!
What knock?
This is not a game.
My goal is to leave my MMO hopping days behind forever and happily retire in Guild Wars 2. Nothing I have heard yet makes it sound as bad as heading to the steamy swamplands and hurricane-swept beaches of Florida for the real-life version of retirement. But there's no way of knowing for sure until GW2 releases.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
He's already got a SWTOR sig, he's going to view the quip about Bioware and SWTOR in the article as a bash, when it clearly wasn't.
As to the top 5: Not sure why you came out with this now. I really don't like it when you guys at mmorpg.com overhype stuff that isn't even close to being out.
Tottaly true. If they will deliver or not depends on a lot of factors, but the fact is GW2 is one of the few hopes a burned player from WoW or WoW-like MMOs have on the horizon to have fun with a MMOG again.
I love the MMOG concept, but I cant stand anymore the WoW formula.
I dont want to stop playing MMOG and go fishing or something (as a matter of fact I do a lot of stuff besides gaming); I want a full of new features, polished, fun MMOG. Thats all.
"I once had a major developer tell me that Star Wars will be the last major MMO, that it will be the final giant dinosaur to rule the landscape, if that is true, then Guild Wars 2 is the ten thousand ton mammoth who is storming south at the dawn of a new ice age."
Kinda seems like a little of a knock to me.
But to reply to the thread:
5. I prefer specialized roles. I have a feeling GW2 is going to be chaotic in the lack of specialization. People will forget to heal themselves and it will be an all out dps fest.
4. Seems kinda silly to me as a mechanic. I'm dead, oh wait I'm not.
3. Everyone is going to be doing this now.
2. There whole alternate universe mist pvp is not really world pvp and is confined to the Mist area.
1. Not really new, sorta like public quests, but nice take on it.
In Bioware we trust!
And commonly, vice versa. Thank you for elucidating that for me.
Why mention Bioware at all and what was the point of them being included in the article then?
In Bioware we trust!
This game is offering-up alot to be enthusiastic about; as much, if not more massively-multiplayer content and open-world game-play mechanics than the other front-runner mmorpg's, except ArchAge I'd think.
But the ArenaNet business model along with their more robust massively-multiplayer community-enriching features make's the game a slam-dunk B2P for me.
Haha, I actually didn't read that in the article and I mean that truthfully. That actually could be seen as a knock.
This is not a game.
Its funny how the 3 server PvP is always compared to DAOC. I do not think DAOC would have been lauded so highly if it was Midgard Vs. Midgard Vs. Midgard, that is basically what GW2 is doing, same mirrored classes fighting eachother. DAOC had different classes between factions that differed from eachtother even if it was minor, not mention that weapons had diferent modifiers based on the armor that the other faction was wearing. DAOC RvR fights didnt reset ever week. I wonder how fun those Mists fights will be a day or 2 before a reset when 1 server has been rolling the other 2 for 5 day and then decide not to show up. Good luck coordinating an alliance in the few days you have before a restart. DAOC you recognized your foes, nothing compared to seeing those hated colors/emblems of a particular guild that you hated running towards/from you.
Some ppl in this thread dont understand the whole 'everyone can heal' thing. This doesnt destroy specialisation in groups. It only means that your profession isnt locked into a specialisation. You can still equip skills more usefull for a support role if you would prefer.
For example the devs talked about dungeons in explore mode being one of the more challenging encounters. You can expect that players want to take on roles in such an environment to be more efficient as group. The advantage here is that all professions can do that. So it doesnt destroy holy trinity entirely, it just destroys being locked into holy trinity.
For me, the 3 Servers PvP is what I'm most excited for. Sure the dynamic events and the ability to heal myself would make leveling and combat more enjoyable, but once I hit max I'll be spending the majority of my time in the Mist.
I like the list, and I agree for me those are all big selling points. However there is one major detraction that is keeping me from feeling much anticipation for this title. ITS ANOTHER FREAKIN FANTASY GAME. No matter how cool and different A-Net manages to make this game, the fact I'm sick to death of elves, dwarves, orks, snorks, and fraggles, will always be at the back of my mind.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Nice article, but there really is no point to it.
Should have mentioned the dynamic positional combat. It's like it came directly from the glorious mechanics of Monster Hunter series, minus Capcom developer.
Jeese, gamers come up with any reason to whine don't they? These features have been used before, yeah. But ArenaNet is really good at delivering high quality games. If this game is going to live up to player expectation, it needs to be very smooth. And it will be. Look at Guild Wars 1. In previous years when people thought of MMOs, they thought of WoW and they thought of GW. There's a reason for that.
ArenaNet has released 1 game, and most MMOers do not consider GW 1 an MMO.
Er....sorry bout that. I'mma noob. Anyway, Guild Wars used to be considered not only an MMO, but one of the top MMOs. Back before the whole heroes thing. And ArenaNet has only released 1 game when I look at it that way, but I consider all of the expansions they've released FOR that game. They've done an incredible job with it.