The healing thing doesn't matter, if you gotta spec for it, and use points, even if not, people will still cry and expect the healers to do it.
If one class does it best, they will expect that class to do it, and cry when they aren't doing it...watch.
Yeah, but the argument: "Heal yourself you lazy bum" is actually valid here unlike in any triad game.
The good and great groups will work together both with healing and killing things. A group in perfect harmony will always beat the whiners who expect someone else to do their job for them.
Having a water ele that can heal a little extra is an advantage in some situations, and some people might refuse a PUG without one but I rather have a ranger who can play her class than an ele or engi that can't any day.
I expect to heal myself, if anyone can help me out in a bad situation, great but I will not blame anyone else if I die, because that will be my misstake.
In a triad game things are different, while it usually is the tank messing up and blaming the healer anyways, a bad healer will get everyone dead no matter how good the rest of the group is. GW2 will share the responsibility to the entire group in a way triad games don't.
When I saw the title I thought to myself,oh boy, more overblown hype....but after reading the article, I have to say, I largely agree with 4/5 points, being a long time healer I'm going to miss the class but am willing to try this new approach to see if it really is "better".
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
5: Exit the holy trinity, no more shouting for a healer or a tank, best thing since baked bread for the more casual players. Hard-core players may dislike the prospect since the game will no longer be their exclusive playing field. Now players with a real life will be able to get to the fat loots too and do it just fine! OMG! The Horror!
4: I don't know if this fight for your life system is so awesome, I'd think that dodging would be more worth entioning than this, but then again, I never played the game.
3: Personal story, a game for the player, sounds great. Some say everyone is doing this but I've never really seen that anywhere. As far as I know this is quite innovative.
2: 3 server PvP (World vs World vs World). Been playing 2 faction games so long that 3 factions might be just what it takes to make it just a bit more interesting than usual. Everybody on the server will be your friend. I've never really been in a situation like this. It might be good for the server community. Not having guilds compete and brag except in a friendly way. Sounds good, I hope it works out ok.
1: Dynamic Events, well Rift had these events but I'm afraid of the tweaking however. In Rift the events scaled up too, but when 20 people were in the area and none of them were attacking, or just firing a single arrow you were sentenced to death. Determining how many players are actively participating in the event will be crucial to their success. The rewards system should help in avoiding anti-social behavior. If that all works out, then GW2 will be a huge hit.
Edit: typo
Waiting for Guild Wars 2, and maybe SWTOR until that time...
The rabid fanatical fans that keep harping on about how awesome it is going to be and frequently hijack discussions about other MMOs, bashing them and promoting GW2.
Of course I will get the game and no doubt enjoy it, but I could do without the fans it currently has hyping it up.
I agree...I have never seen so much nerd rage over disagreements about the game.
Even TotalBiscuit has his own video footage where he asks "No Medic? Really?" in the chat. Why won't he play the medic if he is so concerned? Everyone who dislikes there not being a dedicated healer anymore are like TotalBiscuit: "Please someone take care of me while I smash my keyboard mindlessly."
The rabid fanatical fans that keep harping on about how awesome it is going to be and frequently hijack discussions about other MMOs, bashing them and promoting GW2.
Of course I will get the game and no doubt enjoy it, but I could do without the fans it currently has hyping it up.
I've noticed this. They're everywhere. I would be more interested in the game if they kept their mouths quiet rather than bashing games that I'm excited about.
In the end though GW2 looks good on its own without crazy fans pushing it. SWTOR is still my first choice for many, many reasons, one of which is I need a break from fantasy for a bit. I will likely buy GW2 on launch day or slightly after. The fact is I liked GW1 and if GW2 still has no sub then it'll be a mega buying point for me.
5. I saw the combat as a result of this, and I have to say there will be no more standing around spamming aggro skills or healing anymore. The amount of movement required is crazy, bouncing the enemy off each other to stay alive.
4. It was fun in borderlands, so I hope it's no different in an MMO.
3. This is the part of the game with traditional quests. I think this is overrated, but maybe it will have that fun Mass Effect or Fallout rpg feel to it.
2. Finally some regular server on server PvP.
1. This is why I'm interested in the game. I love PvP, but a game with meaningful PvE? Idk, I might even enjoy PvE in an MMO for the first time ever.
After reading the five reasons i have to say...no i still dont care about it.
Wonder why he didnt have a #6 and mention cashshop...we all love a cashshop.
We've seen Guild Wars' version of a cash shop in GW1 and people have little to complain about when looking at it as a potential way to determine what the GW2 cash shop will have. It doesn't sell anything that would break the game so yea, until we have something to complain about I believe we can stay cautiously optimistic.
After reading the five reasons i have to say...no i still dont care about it.
Wonder why he didnt have a #6 and mention cashshop...we all love a cashshop.
We've seen Guild Wars' version of a cash shop in GW1 and people have little to complain about when looking at it as a potential way to determine what the GW2 cash shop will have. It doesn't sell anything that would break the game so yea, until we have something to complain about I believe we can stay cautiously optimistic.
cuz gw1 was a true mmo?
no its totally diff. gw1 was more of 1player rpg that you can co. op. with friends or with eq version of merc's ..no open world
I never stop being amused at the people that come to GW2 threads and bitch that 'it's all been done before in some form or another" then go back to SWTOR threads and get excited for a game that lacks an ounce originality.
Or better yet, the ones that complain about a cash shop but will still support SWTOR selling an exclusive in-game merchant that only people with the $150+ edition of the game get to use.
Those are some mighty rosy glasses.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Healing is not a specialization. To think so would be shortsighted of what combat is like outside of the trinity. Being able to heal yourself effectively and revive others totally destroys the trinity mechanic. This is a very very good thing, and this site should be embracing this because it will inspire new combat mechanics that are on par with other gaming genres such as FPS and RTS.
The MMO genre has lagged behind in combat evolution for the last 15 years. There still modern MMOs that rely on the trinity and stationary (die-roll) combat. It's time to move on.
You guys remember WAR. And all the hype they had around their features that never made in the game. Like The orc getting bigger and badder changing colors and stuff the higher level he got
Take everything in with a grain of salt....
"It''s like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG''s NGE
I once prayed to God for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness.
"Some people play tennis, I erode the human soul." -Tycho
Number 5: Don't care for. It's starting to make every class be able to do everything. Don't care for the direction it's attempting to turn.
Number 4: Cool idea. Not sure if it will catch on though. Nice borrow from borderlands.
Number 3: Yep everyone seems to be donig this as well.
Number 2: Not much of a PvP fan so not a draw for me
Number 1: Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like.
Not saying the game won't be good and i'm sure it will sell well. Just hasn't really given me anything to be overly excited about. Still on the wait and see approach for me.
"It's starting to make every class be able to do everything"
You know this isnt true. You know it very well, because you have complained about this numerous times in multiple GW2 threads. Loads of people have explained to you very carefully how this comon perception of gw2's class system is simply mistaken. Yet it seems you rather ignore that and simply hold on to your sceptical view, eventhough by now you should at least understood the reasoning behind it. If you dont care for it fine, to each their own. But you keep saying everybody can do everything, like there is no specialization, while you know that this is far from the truth.
"Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like"
Again, I have seen dozens of people explain the dyniamic quests to you. Yet you still pretend like its unclear, while this isnt the case. How exactly is the task that makes up the quest making something dynamic or not? That makes 0 sense. The idea is that the DE is simply a dynamic chain of normal quests. You do a task, and that triggers another event based on the outcome of the task. The DE progresses even without player interaction, or rather it triggers an event because of a lack of player partaking.
I have no problem with you disliking GW2, not at all. Neither do I have a problem with people endlessly repeating the same opinion in every related thread, cause it is a forum after all. However, I have been following a lot of GW2 threads, and you constantly imply that you are uninformed and sceptical. Yet, dozens of people have explained this stuff to you already and you still act as if you do not know how dynamic events work. To me it seems as if you are acting ignorant on purpose just so you can complain about it. Again, if you do not like it fine, repeat a 100 times, fine. You hold on to a sceptical aprouch to GW2 which is fine, but now you are just willingly being ignorant towards GW2's concepts.
I see some people have been hurt by cash shop MMOs. Just so you know, Guild Wars 1 had a cash shop, and I had the best stats in my armor and weapon with my favorite skins playing in any area of the map.
There is no reason to be worried about a cash shop in GW2. It's for costumes on holidays and extra character slots. There will be transmutation stones for changing armor and weapon skins both in game and in the shop.
You guys remember WAR. And all the hype they had around their features that never made in the game. Like The orc getting bigger and badder changing colors and stuff the higher level he got
Take everything in with a grain of salt....
Definitely good advice in any case. So far I think the demos have reflected what has been discussed in interviews (except for the things they still haven't shown us). Here is a quote which explains how ArenaNet feels about being able to deliver on their promises.
Colin Johanson (Lead Content Designer for GW2): ...all the information we release, we try to make sure that what we’re talking about is in the game, it’s working, and it does the things that we want it to do before we come out and we talk about it. I think this day and age MMO gamers have been made sort of jaded by MMO developers, where they hear all these great things that people want to do, and for whatever reason, oftentimes they don’t have time to do all of it. The things that people say they’re going to do, they don’t end up being able to do as well as they wanted to, or they don’t end up being able to do at all, and we don’t want to be the kind of company that does that.
It's important to be skeptical, but I think ArenaNet is doing it right. I'm optimistic that they will deliver.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I never stop being amused at the people that come to GW2 threads and bitch that 'it's all been done before in some form or another" then go back to SWTOR threads and get excited for a game that lacks an ounce originality.
Or better yet, the ones that complain about a cash shop but will still support SWTOR selling an exclusive in-game merchant that only people with the $150+ edition of the game get to use.
Those are some mighty rosy glasses.
Yeah Gaeanprayer it seems like hypocrisy truly knows no bounds with gamers! I have stopped reading most of the forums on this site because I am sick of it, and the funny part you can see it in this thread. All this complaining about GW2 fans coming into their game forums and bad mouthing the game to make GW2 look better, while fans of their game are doing the same thing in the GW2 forums. But apparently that is all right that Tor fans and other game fans bash GW2 to make their game look awesome in the GW2 forum; but it apparently crosses a line when the GW2 fanatics do the same in their forum.
After all that is just too fanatical they should just the let the game speak for itself, when GW2 fans do it! Truly hypocrisy knows no bounds, for we are the biggest bunch of hypocrites on the face of the planet and all the evidence to prove that is in this one discussion!
Number 5: Don't care for. It's starting to make every class be able to do everything. Don't care for the direction it's attempting to turn.
Number 4: Cool idea. Not sure if it will catch on though. Nice borrow from borderlands.
Number 3: Yep everyone seems to be donig this as well.
Number 2: Not much of a PvP fan so not a draw for me
Number 1: Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like.
Not saying the game won't be good and i'm sure it will sell well. Just hasn't really given me anything to be overly excited about. Still on the wait and see approach for me.
"It's starting to make every class be able to do everything"
You know this isnt true. You know it very well, because you have complained about this numerous times in multiple GW2 threads. Loads of people have explained to you very carefully how this comon perception of gw2's class system is simply mistaken. Yet it seems you rather ignore that and simply hold on to your sceptical view, eventhough by now you should at least understood the reasoning behind it. If you dont care for it fine, to each their own. But you keep saying everybody can do everything, like there is no specialization, while you know that this is far from the truth.
"Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like"
Again, I have seen dozens of people explain the dyniamic quests to you. Yet you still pretend like its unclear, while this isnt the case. How exactly is the task that makes up the quest making something dynamic or not? That makes 0 sense. The idea is that the DE is simply a dynamic chain of normal quests. You do a task, and that triggers another event based on the outcome of the task. The DE progresses even without player interaction, or rather it triggers an event because of a lack of player partaking.
I have no problem with you disliking GW2, not at all. Neither do I have a problem with people endlessly repeating the same opinion in every related thread, cause it is a forum after all. However, I have been following a lot of GW2 threads, and you constantly imply that you are uninformed and sceptical. Yet, dozens of people have explained this stuff to you already and you still act as if you do not know how dynamic events work. To me it seems as if you are acting ignorant on purpose just so you can complain about it. Again, if you do not like it fine, repeat a 100 times, fine. You hold on to a sceptical aprouch to GW2 which is fine, but now you are just willingly being ignorant towards GW2's concepts.
I won't go into this much but i will state that what i meant by doing everything is that all class can heal, all classes can rez in and out of combat, i'm not sure if al classes can "tank" so to speak so i won't go there but i'm sure every class can dps, so it fills most of the roles, maybe not everything and that there are no dedicated roles but it's more about the weapons. As these define what skills you have, though these could differ between class (profession) Granted doing everything is an extreme but it got the point across. TOR is doing this as well and i feel the same way it's making nearly every class being able to do everything. The only difference i suppose is that ToR locks you into certain roles after a bit while GW2 seems to allow a good bit of hotswapping (unless i'm mistaken on this point. If i am i apologize).
As for the DE i'm going on reports from previewers who stated that they walked into an area and had to kill X number of mobs to get the area to progress. I was even told just recently that you need to kill creatures (zombies i believe) that continous reduced the amount of percent of zombie invasion before time runs out. Even the devs themselves stated you can't get past these kill X amount.
I was even descirbed to in detail how a dynamic event worked, you can walk into an area, kill creatures to "push them back" and the DE progresses. If left untouched it progresses to the next event and the next one and the next one until it reaches the end ponit where it just sits there until a player does something to change it. How this suddenly makes this not a public quest i don't understand. Even Rift does this to the same extent, if you kill the creatures invovled the rift closes and the place is safe for a time. If you leave it alone, the tear progresses to a rift, the rift causes invasions and then takes over quest areas. This is the same basic idea. If you complete the requirement you push the enemy back if you leave it alone they take over areas and make them inaccessible until the player pushes them back. Public quests are quest anyone can jump into that is or could be already running and help complete it. The only real change is that instead of the event failing if people don't do anything it progresses to the previous state (closer to the enemy winning) Other then that, it works just like a public quests, as it was described to me...yes it was described to me several times and every time it sounds just like a public quest. How people are taking this as a bad thing i don't know. It's not a bad thing it just what it is. a rather complex public quest.
Again i'm not saying these are good or bad ideas but i'm not so quick to say they will suceed or even be good for the idustry, hence the skeptism. I'm sorry not everyone is going to say something is awesome and they have different point of views, which i'm glad you pointed out it's okay for me to have (i know thats going to come out wrong, not sure how else to word it)
This as it's described to me as other is that class professions give a base role but then the player can create their player any way they want, and that the place is full of public quests..pardon Dynamic events. I just feel the dynamic word is a buzz word to make it sound more exciting then it will be in game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
After reading the five reasons i have to say...no i still dont care about it.
Wonder why he didnt have a #6 and mention cashshop...we all love a cashshop.
We've seen Guild Wars' version of a cash shop in GW1 and people have little to complain about when looking at it as a potential way to determine what the GW2 cash shop will have. It doesn't sell anything that would break the game so yea, until we have something to complain about I believe we can stay cautiously optimistic.
cuz gw1 was a true mmo?
no its totally diff. gw1 was more of 1player rpg that you can co. op. with friends or with eq version of merc's ..no open world
How does the way a cash shop is managed have anything to do with whether you consider a game an MMO or not?
It's not a bad thing it just what it is. a rather complex public quest.
God do I despise this reasoning! Let’s apply this logic to other things in life and see how great it sounds. So if a DE is just a more complex public quest that means a M240 Machine gun is just a more complex musket. A computer is just a more complex typewriter, and an Aston Martin Vanquish is just a more complex horse and buggy. Oh and how about a sword is just a more complex Blacksmithing Chisel. After all both are forged using metal in the same pattern, so this logic totally applies. Who cares about the differences between how you forge a chisel and sword, like the technology used and even the amount of skill in developing it. After all the basics components are the same, you take metal and you heat it up and beat it on an anvil. So that means swords are nothing more than complex chisels.
Yep who cares if it belittles the difference between the two systems or items, or even is disrespectful to the technology or skill used to create the item!
Actually I love this I am going to start calling doctors more complex butchers and if I ever meet a sword smith I am going to call him or her a more complex chisel maker. Oh and all you engineers are now just more complex rock stackers. And all you journalists are nothing more than more than complex gossipers, so next time you go into a room and someone asks what you do remember you are not journalist you are a more complex gossiper! After all anyone that does any research can see DEs are nothing more than complex public quests, there is nothing more to it. So that means everything in this world applies to that logic!
The rabid fanatical fans that keep harping on about how awesome it is going to be and frequently hijack discussions about other MMOs, bashing them and promoting GW2
Of course I will get the game and no doubt enjoy it, but I could do without the fans it currently has hyping it up.
Dude... Every MMO there are Fans like this, it is Impossible to get rid of them, they are just Nerds on the internet wanting their own opinion (regardless if its Wrong or right). I'm a Huge fan and very keen for Guild Wars 2.... But you can't just Cliche a Group of People on the actions of a few.
But honestly... i think your completely wrong aswell (No offence). But the Thing Anet are trying to do is Make it so Fans/players wont be angry at each other for reason such as Kill steals, Loot Wins, Class Roles (Seeing they dont exist... Thank god), Blaming others For Deaths, Etc... I think GW2 will actually have a great community, and ive played a lot of MMO's.... You can kind of sense when a game will have shit communtiy.
You have to love the knock at SWTOR to prop up GW2. It's stuff like this that makes me have no interest in playing it at all.
I would hardly call anything said prior to your post a knock. If anything I see way more SW fans goming to GW threads to knock it rather than vise versa. I also think the funniest thing about this is how the SW fans have now transitioned from trying to flame the game (because they are truely scraping bottome for reasons) to playing the victims all of the sudden like the GW fans are onSW thread ranting. It happens but not nearly to the extent that SWTOR fans have been doing. I just wisht the people that did try to strike up a discussion against GW would know some facts before posting. Just read the crap that follows the negative comments on this thread alone. GW2 is more LFG dependant.... WTF!!! healing can be specced... really?
And now we have the biggest complaint being the rabid fans... really.... I know there are some but most of what I have read is the informed doing their best to help out the uninformed. The fanbois are the ones that are calling the game the greatest ever before it's released and adding things to the game that the devs never said were gona be there. They lace the game with false hopes and claim it is gonna be the next coming of Christ. TBH I rarely see those but for some reason they are more numberouse than I had thought. Or is that all thats left to complain about at this point?
Either way it is silly to be here and claiming that GW2's rabid, misguided, delusional fanbase is the cause for all the over hype and claim they are doing so by bashing other games to gain a one-up. Can you say hypocrite?
As the the article.. nothing new to see there and the "60 Reasons" link was a better cover of this subject. Good read though.
Comments
Yeah, but the argument: "Heal yourself you lazy bum" is actually valid here unlike in any triad game.
The good and great groups will work together both with healing and killing things. A group in perfect harmony will always beat the whiners who expect someone else to do their job for them.
Having a water ele that can heal a little extra is an advantage in some situations, and some people might refuse a PUG without one but I rather have a ranger who can play her class than an ele or engi that can't any day.
I expect to heal myself, if anyone can help me out in a bad situation, great but I will not blame anyone else if I die, because that will be my misstake.
In a triad game things are different, while it usually is the tank messing up and blaming the healer anyways, a bad healer will get everyone dead no matter how good the rest of the group is. GW2 will share the responsibility to the entire group in a way triad games don't.
Number 1 is the only thing I care about. Let's hope they do a better job then Rift.
When I saw the title I thought to myself,oh boy, more overblown hype....but after reading the article, I have to say, I largely agree with 4/5 points, being a long time healer I'm going to miss the class but am willing to try this new approach to see if it really is "better".
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
5: Exit the holy trinity, no more shouting for a healer or a tank, best thing since baked bread for the more casual players. Hard-core players may dislike the prospect since the game will no longer be their exclusive playing field. Now players with a real life will be able to get to the fat loots too and do it just fine! OMG! The Horror!
4: I don't know if this fight for your life system is so awesome, I'd think that dodging would be more worth entioning than this, but then again, I never played the game.
3: Personal story, a game for the player, sounds great. Some say everyone is doing this but I've never really seen that anywhere. As far as I know this is quite innovative.
2: 3 server PvP (World vs World vs World). Been playing 2 faction games so long that 3 factions might be just what it takes to make it just a bit more interesting than usual. Everybody on the server will be your friend. I've never really been in a situation like this. It might be good for the server community. Not having guilds compete and brag except in a friendly way. Sounds good, I hope it works out ok.
1: Dynamic Events, well Rift had these events but I'm afraid of the tweaking however. In Rift the events scaled up too, but when 20 people were in the area and none of them were attacking, or just firing a single arrow you were sentenced to death. Determining how many players are actively participating in the event will be crucial to their success. The rewards system should help in avoiding anti-social behavior. If that all works out, then GW2 will be a huge hit.
Edit: typo
Waiting for Guild Wars 2, and maybe SWTOR until that time...
I agree...I have never seen so much nerd rage over disagreements about the game.
Even TotalBiscuit has his own video footage where he asks "No Medic? Really?" in the chat. Why won't he play the medic if he is so concerned? Everyone who dislikes there not being a dedicated healer anymore are like TotalBiscuit: "Please someone take care of me while I smash my keyboard mindlessly."
After reading the five reasons i have to say...no i still dont care about it.
Wonder why he didnt have a #6 and mention cashshop...we all love a cashshop.
I've noticed this. They're everywhere. I would be more interested in the game if they kept their mouths quiet rather than bashing games that I'm excited about.
In the end though GW2 looks good on its own without crazy fans pushing it. SWTOR is still my first choice for many, many reasons, one of which is I need a break from fantasy for a bit. I will likely buy GW2 on launch day or slightly after. The fact is I liked GW1 and if GW2 still has no sub then it'll be a mega buying point for me.
5. I saw the combat as a result of this, and I have to say there will be no more standing around spamming aggro skills or healing anymore. The amount of movement required is crazy, bouncing the enemy off each other to stay alive.
4. It was fun in borderlands, so I hope it's no different in an MMO.
3. This is the part of the game with traditional quests. I think this is overrated, but maybe it will have that fun Mass Effect or Fallout rpg feel to it.
2. Finally some regular server on server PvP.
1. This is why I'm interested in the game. I love PvP, but a game with meaningful PvE? Idk, I might even enjoy PvE in an MMO for the first time ever.
Guild Wars 2!
We've seen Guild Wars' version of a cash shop in GW1 and people have little to complain about when looking at it as a potential way to determine what the GW2 cash shop will have. It doesn't sell anything that would break the game so yea, until we have something to complain about I believe we can stay cautiously optimistic.
This is not a game.
1. more of the same
2. cash shops
3. holding hands thru questing / lvling
4. option to pay for updates / content
5. more of the same
wait... am i posting in the wronge forums?
cuz gw1 was a true mmo?
no its totally diff. gw1 was more of 1player rpg that you can co. op. with friends or with eq version of merc's ..no open world
I never stop being amused at the people that come to GW2 threads and bitch that 'it's all been done before in some form or another" then go back to SWTOR threads and get excited for a game that lacks an ounce originality.
Or better yet, the ones that complain about a cash shop but will still support SWTOR selling an exclusive in-game merchant that only people with the $150+ edition of the game get to use.
Those are some mighty rosy glasses.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Healing is not a specialization. To think so would be shortsighted of what combat is like outside of the trinity. Being able to heal yourself effectively and revive others totally destroys the trinity mechanic. This is a very very good thing, and this site should be embracing this because it will inspire new combat mechanics that are on par with other gaming genres such as FPS and RTS.
The MMO genre has lagged behind in combat evolution for the last 15 years. There still modern MMOs that rely on the trinity and stationary (die-roll) combat. It's time to move on.
Wisdom is conquered with patience.
You guys remember WAR. And all the hype they had around their features that never made in the game. Like The orc getting bigger and badder changing colors and stuff the higher level he got
Take everything in with a grain of salt....
"It''s like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG''s NGE
I once prayed to God for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness.
"Some people play tennis, I erode the human soul."
-Tycho
"It's starting to make every class be able to do everything"
You know this isnt true. You know it very well, because you have complained about this numerous times in multiple GW2 threads. Loads of people have explained to you very carefully how this comon perception of gw2's class system is simply mistaken. Yet it seems you rather ignore that and simply hold on to your sceptical view, eventhough by now you should at least understood the reasoning behind it. If you dont care for it fine, to each their own. But you keep saying everybody can do everything, like there is no specialization, while you know that this is far from the truth.
"Good concept i'm skeptical on how it works. I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like"
Again, I have seen dozens of people explain the dyniamic quests to you. Yet you still pretend like its unclear, while this isnt the case. How exactly is the task that makes up the quest making something dynamic or not? That makes 0 sense. The idea is that the DE is simply a dynamic chain of normal quests. You do a task, and that triggers another event based on the outcome of the task. The DE progresses even without player interaction, or rather it triggers an event because of a lack of player partaking.
I have no problem with you disliking GW2, not at all. Neither do I have a problem with people endlessly repeating the same opinion in every related thread, cause it is a forum after all. However, I have been following a lot of GW2 threads, and you constantly imply that you are uninformed and sceptical. Yet, dozens of people have explained this stuff to you already and you still act as if you do not know how dynamic events work. To me it seems as if you are acting ignorant on purpose just so you can complain about it. Again, if you do not like it fine, repeat a 100 times, fine. You hold on to a sceptical aprouch to GW2 which is fine, but now you are just willingly being ignorant towards GW2's concepts.
I see some people have been hurt by cash shop MMOs. Just so you know, Guild Wars 1 had a cash shop, and I had the best stats in my armor and weapon with my favorite skins playing in any area of the map.
There is no reason to be worried about a cash shop in GW2. It's for costumes on holidays and extra character slots. There will be transmutation stones for changing armor and weapon skins both in game and in the shop.
Guild Wars 2!
Definitely good advice in any case. So far I think the demos have reflected what has been discussed in interviews (except for the things they still haven't shown us). Here is a quote which explains how ArenaNet feels about being able to deliver on their promises.
Colin Johanson (Lead Content Designer for GW2): ...all the information we release, we try to make sure that what we’re talking about is in the game, it’s working, and it does the things that we want it to do before we come out and we talk about it. I think this day and age MMO gamers have been made sort of jaded by MMO developers, where they hear all these great things that people want to do, and for whatever reason, oftentimes they don’t have time to do all of it. The things that people say they’re going to do, they don’t end up being able to do as well as they wanted to, or they don’t end up being able to do at all, and we don’t want to be the kind of company that does that.
It's important to be skeptical, but I think ArenaNet is doing it right. I'm optimistic that they will deliver.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Yeah Gaeanprayer it seems like hypocrisy truly knows no bounds with gamers! I have stopped reading most of the forums on this site because I am sick of it, and the funny part you can see it in this thread. All this complaining about GW2 fans coming into their game forums and bad mouthing the game to make GW2 look better, while fans of their game are doing the same thing in the GW2 forums. But apparently that is all right that Tor fans and other game fans bash GW2 to make their game look awesome in the GW2 forum; but it apparently crosses a line when the GW2 fanatics do the same in their forum.
After all that is just too fanatical they should just the let the game speak for itself, when GW2 fans do it! Truly hypocrisy knows no bounds, for we are the biggest bunch of hypocrites on the face of the planet and all the evidence to prove that is in this one discussion!
I won't go into this much but i will state that what i meant by doing everything is that all class can heal, all classes can rez in and out of combat, i'm not sure if al classes can "tank" so to speak so i won't go there but i'm sure every class can dps, so it fills most of the roles, maybe not everything and that there are no dedicated roles but it's more about the weapons. As these define what skills you have, though these could differ between class (profession) Granted doing everything is an extreme but it got the point across. TOR is doing this as well and i feel the same way it's making nearly every class being able to do everything. The only difference i suppose is that ToR locks you into certain roles after a bit while GW2 seems to allow a good bit of hotswapping (unless i'm mistaken on this point. If i am i apologize).
As for the DE i'm going on reports from previewers who stated that they walked into an area and had to kill X number of mobs to get the area to progress. I was even told just recently that you need to kill creatures (zombies i believe) that continous reduced the amount of percent of zombie invasion before time runs out. Even the devs themselves stated you can't get past these kill X amount.
I was even descirbed to in detail how a dynamic event worked, you can walk into an area, kill creatures to "push them back" and the DE progresses. If left untouched it progresses to the next event and the next one and the next one until it reaches the end ponit where it just sits there until a player does something to change it. How this suddenly makes this not a public quest i don't understand. Even Rift does this to the same extent, if you kill the creatures invovled the rift closes and the place is safe for a time. If you leave it alone, the tear progresses to a rift, the rift causes invasions and then takes over quest areas. This is the same basic idea. If you complete the requirement you push the enemy back if you leave it alone they take over areas and make them inaccessible until the player pushes them back. Public quests are quest anyone can jump into that is or could be already running and help complete it. The only real change is that instead of the event failing if people don't do anything it progresses to the previous state (closer to the enemy winning) Other then that, it works just like a public quests, as it was described to me...yes it was described to me several times and every time it sounds just like a public quest. How people are taking this as a bad thing i don't know. It's not a bad thing it just what it is. a rather complex public quest.
Again i'm not saying these are good or bad ideas but i'm not so quick to say they will suceed or even be good for the idustry, hence the skeptism. I'm sorry not everyone is going to say something is awesome and they have different point of views, which i'm glad you pointed out it's okay for me to have (i know thats going to come out wrong, not sure how else to word it)
This as it's described to me as other is that class professions give a base role but then the player can create their player any way they want, and that the place is full of public quests..pardon Dynamic events. I just feel the dynamic word is a buzz word to make it sound more exciting then it will be in game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
How does the way a cash shop is managed have anything to do with whether you consider a game an MMO or not?
This is not a game.
Guild Wars 2: 60 Reasons: http://www.youtube.com/watch?v=NzEqJAg8460
Easily the best vid on GW2 to date... (not mine I should add).
That said, don't expect GW2 to be something it is not, but the list of features it is bringing is rated EXCELLENT! ; )
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
God do I despise this reasoning! Let’s apply this logic to other things in life and see how great it sounds. So if a DE is just a more complex public quest that means a M240 Machine gun is just a more complex musket. A computer is just a more complex typewriter, and an Aston Martin Vanquish is just a more complex horse and buggy. Oh and how about a sword is just a more complex Blacksmithing Chisel. After all both are forged using metal in the same pattern, so this logic totally applies. Who cares about the differences between how you forge a chisel and sword, like the technology used and even the amount of skill in developing it. After all the basics components are the same, you take metal and you heat it up and beat it on an anvil. So that means swords are nothing more than complex chisels.
Yep who cares if it belittles the difference between the two systems or items, or even is disrespectful to the technology or skill used to create the item!
Actually I love this I am going to start calling doctors more complex butchers and if I ever meet a sword smith I am going to call him or her a more complex chisel maker. Oh and all you engineers are now just more complex rock stackers. And all you journalists are nothing more than more than complex gossipers, so next time you go into a room and someone asks what you do remember you are not journalist you are a more complex gossiper! After all anyone that does any research can see DEs are nothing more than complex public quests, there is nothing more to it. So that means everything in this world applies to that logic!
Dude... Every MMO there are Fans like this, it is Impossible to get rid of them, they are just Nerds on the internet wanting their own opinion (regardless if its Wrong or right). I'm a Huge fan and very keen for Guild Wars 2.... But you can't just Cliche a Group of People on the actions of a few.
But honestly... i think your completely wrong aswell (No offence). But the Thing Anet are trying to do is Make it so Fans/players wont be angry at each other for reason such as Kill steals, Loot Wins, Class Roles (Seeing they dont exist... Thank god), Blaming others For Deaths, Etc... I think GW2 will actually have a great community, and ive played a lot of MMO's.... You can kind of sense when a game will have shit communtiy.
I would hardly call anything said prior to your post a knock. If anything I see way more SW fans goming to GW threads to knock it rather than vise versa. I also think the funniest thing about this is how the SW fans have now transitioned from trying to flame the game (because they are truely scraping bottome for reasons) to playing the victims all of the sudden like the GW fans are onSW thread ranting. It happens but not nearly to the extent that SWTOR fans have been doing. I just wisht the people that did try to strike up a discussion against GW would know some facts before posting. Just read the crap that follows the negative comments on this thread alone. GW2 is more LFG dependant.... WTF!!! healing can be specced... really?
And now we have the biggest complaint being the rabid fans... really.... I know there are some but most of what I have read is the informed doing their best to help out the uninformed. The fanbois are the ones that are calling the game the greatest ever before it's released and adding things to the game that the devs never said were gona be there. They lace the game with false hopes and claim it is gonna be the next coming of Christ. TBH I rarely see those but for some reason they are more numberouse than I had thought. Or is that all thats left to complain about at this point?
Either way it is silly to be here and claiming that GW2's rabid, misguided, delusional fanbase is the cause for all the over hype and claim they are doing so by bashing other games to gain a one-up. Can you say hypocrite?
As the the article.. nothing new to see there and the "60 Reasons" link was a better cover of this subject. Good read though.
RIP Jimmy "The Rev" Sullivan and Paul Gray.