ToR will be essentially what SOE tried pumping out when they did NGE years ago. This is now chance to see whether or not NGE can actually stand on it's own two feet, which it should of been in the first place. It's own seperate game/version of SWG instead of completely alienating it's already healthy customer base. It's equivalent to 32x for Genesis. Should of been it's own game system instead of feeding off another game system.
Wait till game comes out and more people have chance to test and relay their experiences with the game. Senselessly complaining about something that most people have yet to truly play is like calling a restaurant you've never eaten at bad.
ToR is not nore even promised to be SWG2, deal with it. Bioware is an always will be a major RPG developer and it's no surprise they are trying to incorporate that into one of their pieces of work.
When did you start playing "old school" MMO's. World Of Warcraft?
And by the way, Star Wars Clone Adventures is still online, so your little conspiracy theory just fails completely.
The reason Star Wars Clone Wars Adventures is still online is because they do not see it as a MMO, and poses no threat. It is just a collection of mini games
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
And by the way, Star Wars Clone Adventures is still online, so your little conspiracy theory just fails completely.
The reason Star Wars Clone Wars Adventures is still online is because they do not see it as a MMO, and poses no threat. It is just a collection of mini games
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
There are also a few interviews from the day of the SWG shut down announcement where Smed states he hopes SWTOR does well and is looking forward to playing it. Those don't sound like the words of a man who feels LA killed his favorite puppy.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
There are also a few interviews from the day of the SWG shut down announcement where Smed states he hopes SWTOR does well and is looking forward to playing it. Those don't sound like the words of a man who feels LA killed his favorite puppy.
He's not an idiot, posting dumb comments on a forum when your on a huge salary in an extremly fickle industry is career suicide. Very few people are that stupid, not these days.
It's business, wish them well and keep your opinions to yourself.
Expresso gave me a Hearthstone beta key.....I'm so happy
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
There are also a few interviews from the day of the SWG shut down announcement where Smed states he hopes SWTOR does well and is looking forward to playing it. Those don't sound like the words of a man who feels LA killed his favorite puppy.
He's not an idiot, posting dumb comments on a forum when your on a huge salary in an extremly fickle industry is career suicide. Very few people are that stupid, not these days.
It's business, wish them well and keep your opinions to yourself.
So basically you are saying rgardless of what he said with his own mouth we should believe because someone on these forums said he was mad that he is in fact angry about it?????
Let's not forget that the salary he is on isn't Lucas Arts either. I guess I could see him not throwing them under the bus but going out of his way to say nice things??
Regardless of what I think of the rest of the post, I think its funny that you think Blizzard is ever going to release a sandbox game.
Because it's totally reasonable to assume that because we know nothing about Titan, it will be exactly what we want it to be.
the makers of WoW said Titan will be a 'casual mmo'. the maers of WoW...said it will be a ...casual MMO.
it's not a sandbox it's going to be the biggest hand-holding, facebook-linking thing you've ever seen.
of course facebook will probably fade away like myspace by then so that'll be unfortunate but...yeah. dont expect a blizzard sandbox. expect a casul/social "pvp / pve optional" type of game.
I'm reading lots of stuff about titan, but the only quote i could find that says its casual was from an Analyst that is not a part of the Blizzard Development team.
So, the makers of WoW did not say it is, will be, or will not be a casual MMO, and i challenge you to find a credible resource that says otherwise.
For now we can dream i guess.
Here is a quote i found that seems to indicate its casual. I say that cause it refers to the game as being a ball to play, and that is not the way most describe sandboxes.
"Turning back to Titan, Sams revealed the yet-to-be-officially-named project was already in playable form, and early indications have Blizzard excited for its future prospects, noting, “It is a total ball to play. We think that the reach of that product is greater than anything that we've done before. We're very excited about that. I believe that it's the type of game that will have a very long life, much like World of Warcraft has.""
A) Lucas Arts isn't shutting down SWG, SOE is. How can TOR be NGE2 if it is an entirely different game from SWG?
Ho hum, more "I wanted SWG2!" complaints.
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
There are also a few interviews from the day of the SWG shut down announcement where Smed states he hopes SWTOR does well and is looking forward to playing it. Those don't sound like the words of a man who feels LA killed his favorite puppy.
Well, SOE has clone wars which turned from an experiment to a oil well. So...Smed is not going to rock that boat even if George Lucas himself cut his arm off with a lightsaber.
Interesting viewpoints, and probably some truth in it.. but I sincerely doubt that Titan is a sandbox game. No matter how much some of us MMORPG veterans love sandbox, that kind of game seems dead.
No developers that aims for high numbers of subscripotions seems to settle for sandbox as that kind of game is very attractive for a minority of gamers.
Blizzard has always done things simple and one of their mantras are: is this fun? when they are making games.. and sandbox is not the traditional fun in its pure form, more a "job like" type of thing.. so I highly doubt we will ever see a sandbox from Blizzard.
An awesome game, a titan yes.. but a sandbox.. I do not belive it.
Jeff Freeman and Julio Torres were mostly responsible for the NGE, and they were both for SOE, not LA.
Wrong. Torres was LA.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
Just like pvp sandbox is a niche it doesnt attract the sub numbers a AAA title wants or needs to make money and believe me all they care about is making money blizzard or LA or SOE its all about money.
Oh and wth has blizzard ever done that was new and ratical ? WOW was hardly new nothing in the game is new or unique.
Wow... I don't... I don't even know what to say to that. I can understand being bummed out about a game you really enjoy being closed down, but that girl is all 6's and 7's.
LA is giving all SWG players the middle finger and saying, play TOR if you want a Star Wars MMO. In turn, we are losing one of the last standing sandbox games. And yes SWG is still a sandbox game as it is now. Much more so than 98% of the games out there. There is no other reason why LA is shutting down SWG than to say, play TOR or else. The sub numbers of SWG were far greater than many other MMOs i've tried. Three highly active servers, a handful of medium servers and the rest low. and Lucas Arts will get theirs. Quote me on this. Blizzard will come out with a polished sandbox game that will set a new standard. The project is called Titan (google it). And Titan will do to TOR what WOW did to SWG. In the end, Blizzard will have owned Lucas Arts twice. First by using a themepark game (WOW) to destroy the sandbox (SWG), then by using a sandbox game (Titan) to destroy the themepark (TOR). At least I will have a freaking game to play this time around. TOR could have been innovative and made a stand in the MMO industry. Instead, they are taking the easy "safe" route. It will be RTS games and Chess for me in this day and age of MMOs. Enjoy your storybook grind in the meantime..
Oh, I think people are overestimating Blizzard's originality. Warcraft I, II, III. Starcraft I, II. Diablo I, II, III. Ummm, yeah. a paragon of originality.
Blizzard makes the avatar and titanics of the video game world. And they do it well. No they are not the most original but they are good at what they do, and that is no reason to knock em.
You're proving his point. He saying is Blizzard DID make great games that weren't really original. Yet for some reason when other companys now make MMO's they some how need to be completely original...
I think Bioware has a good chance to just what Blizzard did many times. Built a standard game of teh genre, add so small innovations, and have a smooth relatively bug free game.
LA is giving all SWG players the middle finger and saying, play TOR if you want a Star Wars MMO. In turn, we are losing one of the last standing sandbox games. And yes SWG is still a sandbox game as it is now. Much more so than 98% of the games out there. There is no other reason why LA is shutting down SWG than to say, play TOR or else. The sub numbers of SWG were far greater than many other MMOs i've tried. Three highly active servers, a handful of medium servers and the rest low. and Lucas Arts will get theirs. Quote me on this. Blizzard will come out with a polished sandbox game that will set a new standard. The project is called Titan (google it). And Titan will do to TOR what WOW did to SWG. In the end, Blizzard will have owned Lucas Arts twice. First by using a themepark game (WOW) to destroy the sandbox (SWG), then by using a sandbox game (Titan) to destroy the themepark (TOR). At least I will have a freaking game to play this time around. TOR could have been innovative and made a stand in the MMO industry. Instead, they are taking the easy "safe" route. It will be RTS games and Chess for me in this day and age of MMOs. Enjoy your storybook grind in the meantime..
SWTOR isn't an MMORPG so I don't see it being a long term success.
TOR is the NGE NGEd, but written from the ground up
In TOR,
Crafting looks to be dumbed down further from NGE
Space is more dumbed down from NGE
Professions have been reduced further from NGE
Vehicles look to be dumbed down too, as have seen no 8 player vehicles, and the Stap with the CE is ridiculous, as should not appear for another 1000s of years!
Curious...
When SWG released, how many vehicles were in-game? How "in-depth" was space upon SWG's release? I assume you were a beta tester for TOR to make that claim about crafting?
TOR is the NGE NGEd, but written from the ground up
In TOR,
Crafting looks to be dumbed down further from NGE
Space is more dumbed down from NGE
Professions have been reduced further from NGE
Vehicles look to be dumbed down too, as have seen no 8 player vehicles, and the Stap with the CE is ridiculous, as should not appear for another 1000s of years!
Curious...
When SWG released, how many vehicles were in-game? How "in-depth" was space upon SWG's release? I assume you were a beta tester for TOR to make that claim about crafting?
this is a bit unfair tux.
vehicles and housing was promised to be included after release in swg.
space was included in the expansion and it was as "in-depth" as the rest of the game: ie very much in-depth. it already included the ability to customise and upgrade ships, customise components used in ships, ammunitions, multi-player ships and so on....
as for crafting.... its a mystery what SWTOR holds in this respect but an educated guess would lead anyone to beleive it wont be as complex as SWG. its just not in the game's nature.
When SWG released, how many vehicles were in-game? How "in-depth" was space upon SWG's release? I assume you were a beta tester for TOR to make that claim about crafting?
this is a bit unfair tux.
Considering the charges being leveled at TOR I think it's completely fair. At least he's using facts and not making stuff up like so many here are doing with TOR.
vehicles and housing was promised to be included after release in swg.
Doesn't matter. They weren't in the game at launch. If you're going to complain about what TOR doesn't have at launch then Galaxies needs to be held to the same standard. SWG had one of the worst launches ever and what was there wasn't much. With TOR I won't be starting off my grand adventure fighting little toads.
space was included in the expansion and it was as "in-depth" as the rest of the game: ie very much in-depth. it already included the ability to customise and upgrade ships, customise components used in ships, ammunitions, multi-player ships and so on....
Yes, you had to wait many months and then pay more money for the space game. With TOR I don't have to do that. Customization is nice, but that can't be all there is to the game. At a certain point I want to take my ship and do something with it. And no, fighting the same spawn over and over again isn't fun.
as for crafting.... its a mystery what SWTOR holds in this respect but an educated guess would lead anyone to beleive it wont be as complex as SWG. its just not in the game's nature.
If it isn't monotonous and boring then it will already be a much better experience than SWG. Players will have the option of crafted or looted, which will help keep price gougers in check.
If TOR only does what Star Wars Galaxies pre or post NGE does, it will be considered a failure by EA.
It would also be considered a failure by people who were expecting a different Star Wars experience. Contrary to the loud minority of this forum, most people don't want SWG2. We've been there and done that already.
Comments
ToR will be essentially what SOE tried pumping out when they did NGE years ago. This is now chance to see whether or not NGE can actually stand on it's own two feet, which it should of been in the first place. It's own seperate game/version of SWG instead of completely alienating it's already healthy customer base. It's equivalent to 32x for Genesis. Should of been it's own game system instead of feeding off another game system.
Wait till game comes out and more people have chance to test and relay their experiences with the game. Senselessly complaining about something that most people have yet to truly play is like calling a restaurant you've never eaten at bad.
ToR is not nore even promised to be SWG2, deal with it. Bioware is an always will be a major RPG developer and it's no surprise they are trying to incorporate that into one of their pieces of work.
When did you start playing "old school" MMO's. World Of Warcraft?
The reason Star Wars Clone Wars Adventures is still online is because they do not see it as a MMO, and poses no threat. It is just a collection of mini games
Star Trek Online - Best Free MMORPG of 2012
nice full of crap topic gj raging kiddys next time u start a topic get some info before that .
License with LA had signed for 8 years or so dont know how old is swg , renewing this licens would cost to much same as f2po model.S
Sony wrote a freaking post with excuse and yet i see a dumb kiddo post with tons of silly answers omg ...
Next thing is TOR is from Bioware published by EA and with license from LA.
I dont freaking understand how u people write that LA made the game they just helping with the story go get some info firswt morons .
I broke my arm 3 days ago, butafter seeing crap like this i had to put my 3 words in it omg .
Stop tslking crap if u got no idea and just wait to see thx and bye
I am the punishment of God...
If you had not committed great sins,
God would not have sent a punishment like me upon you
Genghis Khan
It was confirmed by an LA rep...on the LucasArts forums...that the Fired former Head of the LA MMO department didn't want SW:G and TOR to compete and was able to get a 'No Compete Clause" added to the TOR contract between LA and EA (owners of Bioware).
LA bought out the remainder of the SW:G contract so that it would not be around after the End of this year....the Rumor I'm hearing from CS at SOE is that LA originally wanted SW:G shut down by November 1st...but SOE pushed for New Years Eve and was able to secure the 15th of December.
Comments from Smedley point out that the SW:G population was Stable and had been for some time.
MMO History: 2528 days in SW:G
And a game like SWG that very few played was?
Currently Playing: World of Warcraft
I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you?
As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
There are also a few interviews from the day of the SWG shut down announcement where Smed states he hopes SWTOR does well and is looking forward to playing it. Those don't sound like the words of a man who feels LA killed his favorite puppy.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
He's not an idiot, posting dumb comments on a forum when your on a huge salary in an extremly fickle industry is career suicide. Very few people are that stupid, not these days.
It's business, wish them well and keep your opinions to yourself.
Expresso gave me a Hearthstone beta key.....I'm so happy
So basically you are saying rgardless of what he said with his own mouth we should believe because someone on these forums said he was mad that he is in fact angry about it?????
Let's not forget that the salary he is on isn't Lucas Arts either. I guess I could see him not throwing them under the bus but going out of his way to say nice things??
I'm reading lots of stuff about titan, but the only quote i could find that says its casual was from an Analyst that is not a part of the Blizzard Development team.
So, the makers of WoW did not say it is, will be, or will not be a casual MMO, and i challenge you to find a credible resource that says otherwise.
For now we can dream i guess.
Here is a quote i found that seems to indicate its casual. I say that cause it refers to the game as being a ball to play, and that is not the way most describe sandboxes.
"Turning back to Titan, Sams revealed the yet-to-be-officially-named project was already in playable form, and early indications have Blizzard excited for its future prospects, noting, “It is a total ball to play. We think that the reach of that product is greater than anything that we've done before. We're very excited about that. I believe that it's the type of game that will have a very long life, much like World of Warcraft has.""
http://www.gamesradar.com/pc/world-of-warcraft-wrath-of-the-lich-king/news/blizzard-titan-mmo-will-eclipse-world-of-warcraft/a-201103091264278077/g-20070803141059985087/c-1#10374492282520439452329775876670628
"I swear -- by my life and my love for it -- that I will never live for the sake of another man, nor ask another man to live for mine."
- John Galt
Well, SOE has clone wars which turned from an experiment to a oil well. So...Smed is not going to rock that boat even if George Lucas himself cut his arm off with a lightsaber.
Jeff Freeman and Julio Torres were mostly responsible for the NGE, and they were both for SOE, not LA.
You're half right: Julio Torres was LucasArts' producer for SWG, Freeman was a SOE dev.
Interesting viewpoints, and probably some truth in it.. but I sincerely doubt that Titan is a sandbox game. No matter how much some of us MMORPG veterans love sandbox, that kind of game seems dead.
No developers that aims for high numbers of subscripotions seems to settle for sandbox as that kind of game is very attractive for a minority of gamers.
Blizzard has always done things simple and one of their mantras are: is this fun? when they are making games.. and sandbox is not the traditional fun in its pure form, more a "job like" type of thing.. so I highly doubt we will ever see a sandbox from Blizzard.
An awesome game, a titan yes.. but a sandbox.. I do not belive it.
Wrong. Torres was LA.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
Just like pvp sandbox is a niche it doesnt attract the sub numbers a AAA title wants or needs to make money and believe me all they care about is making money blizzard or LA or SOE its all about money.
Oh and wth has blizzard ever done that was new and ratical ? WOW was hardly new nothing in the game is new or unique.
Wow... I don't... I don't even know what to say to that. I can understand being bummed out about a game you really enjoy being closed down, but that girl is all 6's and 7's.
0118 999 881 999 119 725... 3
Only if we get to do this stuff here.
0118 999 881 999 119 725... 3
You're proving his point. He saying is Blizzard DID make great games that weren't really original. Yet for some reason when other companys now make MMO's they some how need to be completely original...
I think Bioware has a good chance to just what Blizzard did many times. Built a standard game of teh genre, add so small innovations, and have a smooth relatively bug free game.
Really? Why isn;t the game a MMORPG?
Curious...
When SWG released, how many vehicles were in-game? How "in-depth" was space upon SWG's release? I assume you were a beta tester for TOR to make that claim about crafting?
this is a bit unfair tux.
vehicles and housing was promised to be included after release in swg.
space was included in the expansion and it was as "in-depth" as the rest of the game: ie very much in-depth. it already included the ability to customise and upgrade ships, customise components used in ships, ammunitions, multi-player ships and so on....
as for crafting.... its a mystery what SWTOR holds in this respect but an educated guess would lead anyone to beleive it wont be as complex as SWG. its just not in the game's nature.
If TOR only does what Star Wars Galaxies pre or post NGE does, it will be considered a failure by EA.
Currently Playing: World of Warcraft
It would also be considered a failure by people who were expecting a different Star Wars experience. Contrary to the loud minority of this forum, most people don't want SWG2. We've been there and done that already.
Currently Playing: World of Warcraft