Sure you can, just try to refrain from personal attacks, and if you can, try to be logical and rational... this is getting more like the rift forums every day... it would be refreshing to get some logical and rational people in the mix.
True, there seems to be some common denominator between the GW2 and Rift forums.
It's almost like every hyped up mmo in development has people that are too biased and glorify it... weird!
Oh I know that the common demonise..denominator is biased. Just not in a glorifying way.
I'm pretty sure the unbiased levelheaded mmo fans are winning vs the hyped up fanbo.... fans as far as predicting how mmos will turn out.
Sure you can, just try to refrain from personal attacks, and if you can, try to be logical and rational... this is getting more like the rift forums every day... it would be refreshing to get some logical and rational people in the mix.
True, there seems to be some common denominator between the GW2 and Rift forums.
It's almost like every hyped up mmo in development has people that are too biased and glorify it... weird!
Oh I know that the common demonise..denominator is biased. Just not in a glorifying way.
I'm pretty sure the unbiased levelheaded mmo fans are winning vs the hyped up fanbo.... fans as far as predicting how mmos will turn out.
The Unbiased Levelheaded Mmo Fans? Is that a guild? No one told me that there was a match started! Whats the reward? Oh and did you inform your opponents that they are participating in a match?
You mean with the title this thread has.. You didn't think it'd explode?
It really wasn't too bad unti l about page 9 where someone showed up and it took off from there. But yes it has gone on to long. Sad part is I was like the 3rd or 4th poster and I am still around. /sigh it kinda blew up
Mike O’ Brien: We founded ArenaNet to innovate, so GW2 is our opportunity to question everything, to make a game that defies existing conventions. If you love MMOs you will want to check out GW2, and if you hate MMOs you really will want to check out GW2. GW2 takes everything you love about GW1 and puts it in a persistent world. It’s got more active combat and a fully branching personalized story line, a new event system to get people playing together, and still no monthly fees.
Daniel Dociu: The look of GW2 is stylized, we are going for a painterly illustrated aesthetics, and everything in our world feels hand crated and artisanal. We treat our environments as if they are characters themselves.
Colin Johanson: When you look at the art in our game you say wow that is visually stunning I’ve never seen anything like that before. And then when you play the combat in our game you say wow that is incredible I have never seen anything like that. In most games you go out and you have really fun tasks occasionally you get to do, and the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again, hey I swung a sword again that’s great. We just don’t want players to grind in GW2, no one enjoys that no one finds it fun, we want to change the way people view combat.
Ree Soesbee: As a structure the MMO has lost the ability to make the player feel like a hero, everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later, it doesn’t care that I am there.
Colin Johanson: You get quest text that tells you I am being attacked by these horrible things and it is not actually happening. In the game world these horrible centaurs are standing around in a field and you get a quest step to go kill ten centaurs. We don’t think that is OK, you see what is happening, you see centaurs running to the trading post, knocking the walls down burning and killing the merchants.
Ree Soesbee: We do not want to build the same MMO everyone else is building. GW2 is your world it is your story, you affect things around you in a very permanent way.
Colin Johanson: Cause and effect a single decision made by a player cascades out in a chain of events.
Ree Soesbee: You are meeting new people whom you will then see again, you will rescue a village that stays rescued, who that then remember you. The most important thing in any game should be the player; we have built a game for them.
With what is said you need to know that Colin Johanson is talking about the Dynamic Event System and Ree Soesbee is talking about the personal story.
So after Mike O’ Brien talks about the direction ArenaNet is heading and Daniel Dociu talks about art it would look like this if you wanted the conversation separated by subject.
Dynamic Events:
Colin Johanson: When you look at the art in our game you say wow that is visually stunning I’ve never seen anything like that before. And then when you play the combat in our game you say wow that is incredible I have never seen anything like that. In most games you go out and you have really fun tasks occasionally you get to do, and the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again, hey I swung a sword again that’s great. We just don’t want players to grind in GW2, no one enjoys that no one finds it fun, we want to change the way people view combat.
Colin Johanson: You get quest text that tells you I am being attacked by these horrible things and it is not actually happening. In the game world these horrible centaurs are standing around in a field and you get a quest step to go kill ten centaurs. We don’t think that is OK, you see what is happening, you see centaurs running to the trading post, knocking the walls down burning and killing the merchants.
Colin Johanson: Cause and effect a single decision made by a player cascades out in a chain of events.
Personal Story:
Ree Soesbee: As a structure the MMO has lost the ability to make the player feel like a hero, everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later, it doesn’t care that I am there.
Ree Soesbee: We do not want to build the same MMO everyone else is building. GW2 is your world it is your story, you affect things around you in a very permanent way.
Ree Soesbee: You are meeting new people whom you will then see again, you will rescue a village that stays rescued, who that then remember you. The most important thing in any game should be the player; we have built a game for them.
OK so where in there does Colin Johanson say, since he is the one talking about Dynamic Events, there will be no killing or collection quests?
He says that they want to change it so the mob is not standing out in a field doing nothing; they want it to actually be doing what the quest says it is. Does that mean no kill or collection quests?
He says that player’s actions will cause other chain of events to occur. Does that mean no kill or collection quests?
He says that they do not want players to grind and that they want people to look at combat differently. Does that mean no kill or collection quests?
So where is the developer talking about DEs and saying that there will not be any killing or collecting quests in the manifesto?
Also I still would like to see your evidence that the personal story only takes place in an instance now and not out in the persistent world. Are you to good to share your evidence with us?
I am curious to see if this argument comes from the fact that people cannot understand Ree Soesbee and Colin Johanson are talking about two different game mechanics in that video.
So someone can say "GW2 will be epic, I know it" and that's ok. But if someone says they aren't impressed, it's time to jump down their throat about it? What Anet found a new religion with GW2?
You know...If somebody says they aren't impressed but they are still going to play the game, that means that there is something that they find worth playing.
This might excite a great number of people, especially the more jaded among us, all on its own. For others however, no sense of excitement is felt, which is probably their norm. No point in doing in depth analysis without factoring in differences of emotional response between different individuals.
In the end, people not liking the fact that other people have different views isn't exactly special...
Exactly.
Bleh Im not very excited for it but Im going to buy it. If its really that unexciting the op should have absolutely no reason to buy the thing. Im unexcited for Swtor. Guess what? Im not buying it.
It really speaks to the game when people who talk about how unexited they are, or that the dev team hasnt really shown anything, etc etc, and then plan to go ahead and buy it too.
Anyone can be excited for GW2 or the opposite. But the comments in this thread about how the dev team haven't really shown anything is just bullox. They've shown more features and given more info than almost any other mmorpg Ive ever seen in this stage of development. Oh but they're just claims? Probably not. Here's why.
If a developer is smart, they dont talk about features that might or might not be included in the game. Because it ticks the community off and makes them look bad. With each feature there are dev blogs showing and discussing it. They reveal how long they've worked on said feature, how extensive it is, and generally everything about it. Its IN the game. They've even released videos (gameplay) of most of this stuff in action. They've been talking about and releasing news on features that are ALREADY THERE. They are implimented. There's more they've not talked about yet because its still being worked on.
People not being thrilled with GW2 is fine. But when people claim they've not really backed up their claims or shown much does tick me off because they've done EXACTLY that. The only thing they could do further is release the game. They've given as much information and proof as they possibly can while still designing the game.
If Bioware had done half the job Anet has, then there wouldnt be so many dissenters towards that particular game.
If Bioware had done half the job Anet has, then there wouldnt be so many dissenters towards that particular game.
I'm going to be contrary and beg to differ with you on this one point (I really do agree with everything else you've said here, so please don't take offense!). I think Bioware has delivered pretty much exactly what they promised: they, like ArenaNet, have very set goals as to what they want to achieve and why they make the decisions they do (see the discussions about the racial choices, romancing options, space game, crafting systems, and combat as well as general WoW worshipfulness).
I think the conflict results not from the fact that Bioware has said they won't deliver a WoW-like experience in the Star Wars world, and then pulled a bait and switch. I think the conflict is from gamers who wanted to play a Star Wars MMO that was NOT a WoW-like experience (whether they wanted a more SWG experience, or a more GW2-like experience, or something else entirely). That, or people are just unhappy that they're getting an MMO when what they really wanted was a true successor to the single-player title.
I say this not to bash SWTOR: there are folks that are totally happy with what's on order, and I hope there are enough of them to grant the game success for Bioware. SWTOR was never going to make every MMO fan happy while making every Star Wars fan happy. There are simply too many diverging interests for one game to satisfy.
Meanwhile it's GW2 that gets more people who haven't been following the game closely enough to see how it achieves the things it claims to do via demo experiences, reports, and footage. Secondary to that are the folks who were never going to like GW2, whether it's because they're sick of or hate fantasy, or themeparks, or casual-friendly games, etc.
Sure I'm going to buy it, play it on the side when I get bored with a certain other MMO. But it really doesn't grab me as being the best MMO to next come out.
So far, all I've heard are optimistic statements with little to show for and back it up. Which leads to people imagining some thing fantastic before reaching the let down when they find out it wasn't what they expected.
This is how you identify a troll. It's blatantly false statements like that that show a lack of effort and knowlege on something when the information that is out there is quite the opposite. To the highlited portion, Anet has stated they only release information when it is in the game and running. So your statement is false because so far, everything that they have said has actually been in a video somewhere played by someone. I'll agree there are some rabid fans who want to beleive there is more there than there really is, but can an honest person critique a game or its dev team based on a couple of overhyped fans? Maybe this is a SWTOR fan upset that there is an exact same thread about his/her game over in their section? Good day sir.
Uhm maybe he simply hasn't seen anything that's been presented that excites him?
He did not saying he wasn't excited by anything he has seen. He is saying he hasn't seen anything, or very little. Reading comprehension, get it.
Either that, or get off the fanboism, because that is messing up your reading comprehension.
Ironic that he says that about the only MMO that has put all it's cards, that is ready, on the table. While he's supercalifragilously excite about one where some details are shrouded in mystery, but has won numerous awards over games like, I dunno, Dawntide.
Fanboyism for what? I gave the guy the benefit of the doubt, when he showed his true colors a few posts later I called him out on it. I said above "maybe", I didn't say what he "definitely" now did I? What was that about reading comprehension?
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
You mean with the title this thread has.. You didn't think it'd explode?
It really wasn't too bad unti l about page 9 where someone showed up and it took off from there. But yes it has gone on to long. Sad part is I was like the 3rd or 4th poster and I am still around. /sigh it kinda blew up
Your right... I kinda knew it would explode XD At firt it was amusing... but now it is outta hand. Not saying it is bad or anything... it's just that now we better fin something else to talk about or I will slowly die and shoot a baby. Some people need to give up... This thread is completely unneccesary...
if this was the twilight zone with bioware and arenanet's game features (minus the p2p/b2p model and story) were switched at birth, im curious to wonder how the hype and disscussions would pan out on this site.
if this was the twilight zone with bioware and arenanet's game features (minus the p2p/b2p model and story) were switched at birth, im curious to wonder how the hype and disscussions would pan out on this site.
That's an interesting question and I've been trying to envision how I'd feel if that were the case. Given that you don't want to switch the payment models, that makes it even harder to decide. For example, I'm intrigued by The Secret World's approaches to standard MMO tropes, but put off by their subscription fee and adherence to the trinity. Yet if GW2 were not offering something more to my tastes.....
I'll go ahead and say I think that if Bioware were making a Star Wars game with GW2's features, sub or no sub, I'd be much more on board. And if ANet were doing what Bioware is doing, I wouldn't be nearly as excited.
OP: sorry ArenaNets awesomnominification doesn't pop it for you. It does for me be being innovative engineering i.e it's not what you add but what you take away yadda yadda.
if this was the twilight zone with bioware and arenanet's game features (minus the p2p/b2p model and story) were switched at birth, im curious to wonder how the hype and disscussions would pan out on this site.
If this was the case i would have been realy hyped for TOR, i think tor will have a better story then gw2. Payment model is not a decideing factor for me just a bonus that gw2 comes with non. Its the DE that have won me flat over as i noticed with Rift that i have grown quite bored of regular quests. A hugh plus on DE are the cooprative nature of em, while quest realy hinders team play DE embrace it. Combat is the other part, again i have grown bored of the old way.
Voice over is a great thing with TOR this is quite importand for me personaly as i might bother to read 1-3 quests on my entire game career in any mmorpg games. I dont know why i dont read quests i do read stuff in single player rpg just not in mmorpg. I however dont read the books in the elder scroll serie as there are way to many of em. Mybe this is the reason i dont know.
I think many people in this thread have confused 'not being overly hyped about something' with 'disliking something'. Which is leading to people being overly defensive about the game they're looking forward to because I'm not on the same level of excitement as they are.
Like SW:TOR, excitement will only be built when I'm playing the game and liking it. Promises can be broken and expectations are not always met.
I think many people in this thread have confused 'not being overly hyped about something' with 'disliking something'. Which is leading to people being overly defensive about the game they're looking forward to because I'm not on the same level of excitement as they are.
Like SW:TOR, excitement will only be built when I'm playing the game and liking it. Promises can be broken and expectations are not always met.
Must also say 'wow' at this thread taking off.
I think people took issue with your not seeming to have a lot of information about how GW2 features seem to actually work (i.e. your comments about underwater content), given that a lot of us who follow the game more closely have seen many aspects in action. That said, I'm not sure what can be expected as a response when one comes into the forum of a particular game and says "I don't know what y'all find so exciting about this game" and then proceeds to list items that don't show a very good understanding of said items.
Imagine going into any other subforum on MMORPG. Any other forum dedicated to an MMO anywhere, in fact, and do the same thing and let me know if you get a negative response in any of them - if your thread is not deleted by mods eventually, that is.
Also, we may have many varied opinions on what constitutes "excitement". Some people buy things just because they're there. Others need more of an incentive (such as a belief they will actually enjoy the game) before they commit money to a game that will likely take up a considerable amount of their time in the forseeable future.
You have a slight *few* misunderstandings. Though you are right, there will be killing events. But this is where they differ.
These are facts. I know you like them.
If the event wants you to kill centaurs. You kill them. You don't kill 20 or whatever though, you just kill enough to empty the event bar. The BIG difference is what happens next. Since you have killed ALL the centaurs for that event, there are NO centaurs in that area for that event. Period. This is fact. I have played in every demo except 2 (both were far across the sea...) Of course, since ArenaNet are humans, they cannot create events back to back so that every event is new. The same goes for quests.
See, if it was a quest, you would have killed 20 centaurs. And that would have been it. In events, you don't just kill 20 centaurs, you have to kill ALL of them. And once dead, no other player can come by and kill those centaurs until the event get's pushed/pulled into that phase again. Again, this is a fact.
Another fact, NPC's do not hand out events.
Before the scout system, players didn't know how to explore the world without a quest hub. Though that is not a fact, it was just pretty general that players would skip by events because they didn't have a quest to kill 20 centaurs. When they saw centaurs attacking, they assumed it wasn't their business. In later builds of the game, the scout was introduced.
Also, another fact. There is no such thing as an event log (equivalent to a quest log.) The closest you get to a quest log is that nearby events show up on your UI.
BUT, this is not a traditional log. First off, the log only takes note of nearby events. If you have an event, then travel to a different area, that log is now gone and any new nearby events will take over. Secondly, once the event is chained to a different place or phase, the event log also changes or dissapears. Where in quests you have absolute control of when to do quests (except the very few rare ones that are auto-triggered) whereas in events, they simply procede with or without you. So there are notifications for events, but not a log to see which events you could go back to do. Simply because when you go back, the event could be done, moved, or just at a different phase. But obviously, there is always a chance you go back and the event is at a stalemate in the same location and phase.
The closest you get to a generic quest is in the personal storyline. They will direct you to your next source of the story. There will be starbursts on top of the NPC's head. This happens in the persistent world and sometimes in the instanced world. I believe this is where you though an event was quest-like, but I THINK, you may have just thought wrong. Not claiming you were wrong, just what I think you misunderstood...
So again, there are NO events in GW2 that are quests. There is killing, duh. But each killing involves killing to "change" the world. Even if that change will sometimes be small and not important. So as my last fact - You will never accept an event, kill a bunch of mobs, and then turn in the event for reward. Ok I take that back, because we have only played beginning and mid-level... but even in the hundreds of events we have seen and PLAYED... there was no such event like a generic quest.
Which leads to my last point. The opinions of what is similar and the same will be different between everyone. Both have killing. Both have rewards. Both share similarities. But in my opinions, since each event is not directly replayable and will continue no matter what, that is enough to differentiate the two for me. Events, like you said, trigger automatically. Quests however, leave you in total control. One will pause and wait for you. The other doesn't care if you are playing or not, it will just keep moving. That's the main difference for me anyhow.
I think many people in this thread have confused 'not being overly hyped about something' with 'disliking something'. Which is leading to people being overly defensive about the game they're looking forward to because I'm not on the same level of excitement as they are.
Like SW:TOR, excitement will only be built when I'm playing the game and liking it. Promises can be broken and expectations are not always met.
Must also say 'wow' at this thread taking off.
Haha. This is generally how GW2 and SWTOR threads go. Fanbois of each game will just spit nonsense and hate.
My list of things that doesn't excite me is much larger than my list of things that do excite me.
Why so many articles on things that are just a drop in the bucket in the long list of MMOs on this site that don't excite people.
Just rattle down the MMOs that begin with A, check the ones that don't excite you, then write topics about each of them.
Bad idea for a post, and an even worse one for an "opinion piece".
Next week: "Foods I don't like to eat when playing MMOs"
Well put. There are already tons of "dislike" threads fo games. OP should have just continued there. Oh well, forum spamming doesn't bother me much... :P
Comments
Best no never get too excited about a game them you wont be let down and if its brilliant then you'll be pleasantly suprised .
I'm pretty sure the unbiased levelheaded mmo fans are winning vs the hyped up fanbo.... fans as far as predicting how mmos will turn out.
High hopes and low expectations. This is sound advice.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
This thread is way to long for what it is...
http://www.merriam-webster.com/dictionary/innovation
The Unbiased Levelheaded Mmo Fans? Is that a guild? No one told me that there was a match started! Whats the reward? Oh and did you inform your opponents that they are participating in a match?
You didn't think it'd explode?
It really wasn't too bad unti l about page 9 where someone showed up and it took off from there. But yes it has gone on to long. Sad part is I was like the 3rd or 4th poster and I am still around. /sigh it kinda blew up
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Transcript from GW2 manifesto:
Mike O’ Brien: We founded ArenaNet to innovate, so GW2 is our opportunity to question everything, to make a game that defies existing conventions. If you love MMOs you will want to check out GW2, and if you hate MMOs you really will want to check out GW2. GW2 takes everything you love about GW1 and puts it in a persistent world. It’s got more active combat and a fully branching personalized story line, a new event system to get people playing together, and still no monthly fees.
Daniel Dociu: The look of GW2 is stylized, we are going for a painterly illustrated aesthetics, and everything in our world feels hand crated and artisanal. We treat our environments as if they are characters themselves.
Colin Johanson: When you look at the art in our game you say wow that is visually stunning I’ve never seen anything like that before. And then when you play the combat in our game you say wow that is incredible I have never seen anything like that. In most games you go out and you have really fun tasks occasionally you get to do, and the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again, hey I swung a sword again that’s great. We just don’t want players to grind in GW2, no one enjoys that no one finds it fun, we want to change the way people view combat.
Ree Soesbee: As a structure the MMO has lost the ability to make the player feel like a hero, everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later, it doesn’t care that I am there.
Colin Johanson: You get quest text that tells you I am being attacked by these horrible things and it is not actually happening. In the game world these horrible centaurs are standing around in a field and you get a quest step to go kill ten centaurs. We don’t think that is OK, you see what is happening, you see centaurs running to the trading post, knocking the walls down burning and killing the merchants.
Ree Soesbee: We do not want to build the same MMO everyone else is building. GW2 is your world it is your story, you affect things around you in a very permanent way.
Colin Johanson: Cause and effect a single decision made by a player cascades out in a chain of events.
Ree Soesbee: You are meeting new people whom you will then see again, you will rescue a village that stays rescued, who that then remember you. The most important thing in any game should be the player; we have built a game for them.
With what is said you need to know that Colin Johanson is talking about the Dynamic Event System and Ree Soesbee is talking about the personal story.
So after Mike O’ Brien talks about the direction ArenaNet is heading and Daniel Dociu talks about art it would look like this if you wanted the conversation separated by subject.
Dynamic Events:
Colin Johanson: When you look at the art in our game you say wow that is visually stunning I’ve never seen anything like that before. And then when you play the combat in our game you say wow that is incredible I have never seen anything like that. In most games you go out and you have really fun tasks occasionally you get to do, and the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again, hey I swung a sword again that’s great. We just don’t want players to grind in GW2, no one enjoys that no one finds it fun, we want to change the way people view combat.
Colin Johanson: You get quest text that tells you I am being attacked by these horrible things and it is not actually happening. In the game world these horrible centaurs are standing around in a field and you get a quest step to go kill ten centaurs. We don’t think that is OK, you see what is happening, you see centaurs running to the trading post, knocking the walls down burning and killing the merchants.
Colin Johanson: Cause and effect a single decision made by a player cascades out in a chain of events.
Personal Story:
Ree Soesbee: As a structure the MMO has lost the ability to make the player feel like a hero, everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later, it doesn’t care that I am there.
Ree Soesbee: We do not want to build the same MMO everyone else is building. GW2 is your world it is your story, you affect things around you in a very permanent way.
Ree Soesbee: You are meeting new people whom you will then see again, you will rescue a village that stays rescued, who that then remember you. The most important thing in any game should be the player; we have built a game for them.
OK so where in there does Colin Johanson say, since he is the one talking about Dynamic Events, there will be no killing or collection quests?
He says that they want to change it so the mob is not standing out in a field doing nothing; they want it to actually be doing what the quest says it is. Does that mean no kill or collection quests?
He says that player’s actions will cause other chain of events to occur. Does that mean no kill or collection quests?
He says that they do not want players to grind and that they want people to look at combat differently. Does that mean no kill or collection quests?
So where is the developer talking about DEs and saying that there will not be any killing or collecting quests in the manifesto?
Also I still would like to see your evidence that the personal story only takes place in an instance now and not out in the persistent world. Are you to good to share your evidence with us?
http://www.arena.net/blog/mmo-manifesto-reactions
I am curious to see if this argument comes from the fact that people cannot understand Ree Soesbee and Colin Johanson are talking about two different game mechanics in that video.
Exactly.
Bleh Im not very excited for it but Im going to buy it. If its really that unexciting the op should have absolutely no reason to buy the thing. Im unexcited for Swtor. Guess what? Im not buying it.
It really speaks to the game when people who talk about how unexited they are, or that the dev team hasnt really shown anything, etc etc, and then plan to go ahead and buy it too.
Anyone can be excited for GW2 or the opposite. But the comments in this thread about how the dev team haven't really shown anything is just bullox. They've shown more features and given more info than almost any other mmorpg Ive ever seen in this stage of development. Oh but they're just claims? Probably not. Here's why.
If a developer is smart, they dont talk about features that might or might not be included in the game. Because it ticks the community off and makes them look bad. With each feature there are dev blogs showing and discussing it. They reveal how long they've worked on said feature, how extensive it is, and generally everything about it. Its IN the game. They've even released videos (gameplay) of most of this stuff in action. They've been talking about and releasing news on features that are ALREADY THERE. They are implimented. There's more they've not talked about yet because its still being worked on.
People not being thrilled with GW2 is fine. But when people claim they've not really backed up their claims or shown much does tick me off because they've done EXACTLY that. The only thing they could do further is release the game. They've given as much information and proof as they possibly can while still designing the game.
If Bioware had done half the job Anet has, then there wouldnt be so many dissenters towards that particular game.
I'm going to be contrary and beg to differ with you on this one point (I really do agree with everything else you've said here, so please don't take offense!). I think Bioware has delivered pretty much exactly what they promised: they, like ArenaNet, have very set goals as to what they want to achieve and why they make the decisions they do (see the discussions about the racial choices, romancing options, space game, crafting systems, and combat as well as general WoW worshipfulness).
I think the conflict results not from the fact that Bioware has said they won't deliver a WoW-like experience in the Star Wars world, and then pulled a bait and switch. I think the conflict is from gamers who wanted to play a Star Wars MMO that was NOT a WoW-like experience (whether they wanted a more SWG experience, or a more GW2-like experience, or something else entirely). That, or people are just unhappy that they're getting an MMO when what they really wanted was a true successor to the single-player title.
I say this not to bash SWTOR: there are folks that are totally happy with what's on order, and I hope there are enough of them to grant the game success for Bioware. SWTOR was never going to make every MMO fan happy while making every Star Wars fan happy. There are simply too many diverging interests for one game to satisfy.
Meanwhile it's GW2 that gets more people who haven't been following the game closely enough to see how it achieves the things it claims to do via demo experiences, reports, and footage. Secondary to that are the folks who were never going to like GW2, whether it's because they're sick of or hate fantasy, or themeparks, or casual-friendly games, etc.
Fanboyism for what? I gave the guy the benefit of the doubt, when he showed his true colors a few posts later I called him out on it. I said above "maybe", I didn't say what he "definitely" now did I? What was that about reading comprehension?
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
My list of things that doesn't excite me is much larger than my list of things that do excite me.
Why so many articles on things that are just a drop in the bucket in the long list of MMOs on this site that don't excite people.
Just rattle down the MMOs that begin with A, check the ones that don't excite you, then write topics about each of them.
Bad idea for a post, and an even worse one for an "opinion piece".
Next week: "Foods I don't like to eat when playing MMOs"
Cabbage. I definitely don't like to eat cabbage when playting an mmo.
Thread was made two days later then the TOR one. And it has already passed it.
Gotta love trolls and fanbois!
Well if their were no trolls than Fanbois wouldn't be a problem...
Anyways can't wait for GW2!
Your right... I kinda knew it would explode XD At firt it was amusing... but now it is outta hand. Not saying it is bad or anything... it's just that now we better fin something else to talk about or I will slowly die and shoot a baby. Some people need to give up... This thread is completely unneccesary...
http://www.merriam-webster.com/dictionary/innovation
if this was the twilight zone with bioware and arenanet's game features (minus the p2p/b2p model and story) were switched at birth, im curious to wonder how the hype and disscussions would pan out on this site.
That's an interesting question and I've been trying to envision how I'd feel if that were the case. Given that you don't want to switch the payment models, that makes it even harder to decide. For example, I'm intrigued by The Secret World's approaches to standard MMO tropes, but put off by their subscription fee and adherence to the trinity. Yet if GW2 were not offering something more to my tastes.....
I'll go ahead and say I think that if Bioware were making a Star Wars game with GW2's features, sub or no sub, I'd be much more on board. And if ANet were doing what Bioware is doing, I wouldn't be nearly as excited.
OP: sorry ArenaNets awesomnominification doesn't pop it for you. It does for me be being innovative engineering i.e it's not what you add but what you take away yadda yadda.
Hope you find something else for fun.
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Stay Alert! Trust No One! Keep Your Laser Handy!
Yellow Clearance Black Box Blues!
If this was the case i would have been realy hyped for TOR, i think tor will have a better story then gw2. Payment model is not a decideing factor for me just a bonus that gw2 comes with non. Its the DE that have won me flat over as i noticed with Rift that i have grown quite bored of regular quests. A hugh plus on DE are the cooprative nature of em, while quest realy hinders team play DE embrace it. Combat is the other part, again i have grown bored of the old way.
Voice over is a great thing with TOR this is quite importand for me personaly as i might bother to read 1-3 quests on my entire game career in any mmorpg games. I dont know why i dont read quests i do read stuff in single player rpg just not in mmorpg. I however dont read the books in the elder scroll serie as there are way to many of em. Mybe this is the reason i dont know.
I think GW2 have full VO also but unsure of this.
I think many people in this thread have confused 'not being overly hyped about something' with 'disliking something'. Which is leading to people being overly defensive about the game they're looking forward to because I'm not on the same level of excitement as they are.
Like SW:TOR, excitement will only be built when I'm playing the game and liking it. Promises can be broken and expectations are not always met.
Must also say 'wow' at this thread taking off.
-Azure Prower
http://www.youtube.com/AzurePrower
I think people took issue with your not seeming to have a lot of information about how GW2 features seem to actually work (i.e. your comments about underwater content), given that a lot of us who follow the game more closely have seen many aspects in action. That said, I'm not sure what can be expected as a response when one comes into the forum of a particular game and says "I don't know what y'all find so exciting about this game" and then proceeds to list items that don't show a very good understanding of said items.
Imagine going into any other subforum on MMORPG. Any other forum dedicated to an MMO anywhere, in fact, and do the same thing and let me know if you get a negative response in any of them - if your thread is not deleted by mods eventually, that is.
Also, we may have many varied opinions on what constitutes "excitement". Some people buy things just because they're there. Others need more of an incentive (such as a belief they will actually enjoy the game) before they commit money to a game that will likely take up a considerable amount of their time in the forseeable future.
RobertDinh...
RobertDinh...
RobertDinh...
You have a slight *few* misunderstandings. Though you are right, there will be killing events. But this is where they differ.
These are facts. I know you like them.
If the event wants you to kill centaurs. You kill them. You don't kill 20 or whatever though, you just kill enough to empty the event bar. The BIG difference is what happens next. Since you have killed ALL the centaurs for that event, there are NO centaurs in that area for that event. Period. This is fact. I have played in every demo except 2 (both were far across the sea...) Of course, since ArenaNet are humans, they cannot create events back to back so that every event is new. The same goes for quests.
See, if it was a quest, you would have killed 20 centaurs. And that would have been it. In events, you don't just kill 20 centaurs, you have to kill ALL of them. And once dead, no other player can come by and kill those centaurs until the event get's pushed/pulled into that phase again. Again, this is a fact.
Another fact, NPC's do not hand out events.
Before the scout system, players didn't know how to explore the world without a quest hub. Though that is not a fact, it was just pretty general that players would skip by events because they didn't have a quest to kill 20 centaurs. When they saw centaurs attacking, they assumed it wasn't their business. In later builds of the game, the scout was introduced.
Also, another fact. There is no such thing as an event log (equivalent to a quest log.) The closest you get to a quest log is that nearby events show up on your UI.
BUT, this is not a traditional log. First off, the log only takes note of nearby events. If you have an event, then travel to a different area, that log is now gone and any new nearby events will take over. Secondly, once the event is chained to a different place or phase, the event log also changes or dissapears. Where in quests you have absolute control of when to do quests (except the very few rare ones that are auto-triggered) whereas in events, they simply procede with or without you. So there are notifications for events, but not a log to see which events you could go back to do. Simply because when you go back, the event could be done, moved, or just at a different phase. But obviously, there is always a chance you go back and the event is at a stalemate in the same location and phase.
The closest you get to a generic quest is in the personal storyline. They will direct you to your next source of the story. There will be starbursts on top of the NPC's head. This happens in the persistent world and sometimes in the instanced world. I believe this is where you though an event was quest-like, but I THINK, you may have just thought wrong. Not claiming you were wrong, just what I think you misunderstood...
So again, there are NO events in GW2 that are quests. There is killing, duh. But each killing involves killing to "change" the world. Even if that change will sometimes be small and not important. So as my last fact - You will never accept an event, kill a bunch of mobs, and then turn in the event for reward. Ok I take that back, because we have only played beginning and mid-level... but even in the hundreds of events we have seen and PLAYED... there was no such event like a generic quest.
Which leads to my last point. The opinions of what is similar and the same will be different between everyone. Both have killing. Both have rewards. Both share similarities. But in my opinions, since each event is not directly replayable and will continue no matter what, that is enough to differentiate the two for me. Events, like you said, trigger automatically. Quests however, leave you in total control. One will pause and wait for you. The other doesn't care if you are playing or not, it will just keep moving. That's the main difference for me anyhow.
Haha. This is generally how GW2 and SWTOR threads go. Fanbois of each game will just spit nonsense and hate.
Well put. There are already tons of "dislike" threads fo games. OP should have just continued there. Oh well, forum spamming doesn't bother me much... :P