On one hand we have ToR. It's main features being as follows : the most fan-favoured setting ever spawned upon this world, a hard and heavy focus on story-driven experience, JEDI, and (apparently) slow, shoddy combat which makes every planet's atmosphere seem to consist mainly of glue vapours.
On the other, we have the rather nice looking, and, most importantly, practically free Guild Wars 2. If only it wasn't done in a horrible Anime-esque style, it'd be my major favourite and remain so until Blizz get on their fat money-grubbing arses and create their next MMO.
But it is done in that style, because it is a cruel and vengeful world we live in. Ah, who am I kidding, I'll be trying them both regardless.
But I'm still looking forward to Guild Wars 2. Because whenever I have played an MMO, no matter what MMO it is, I have thought, why doesn't the world change? Such as in WAR, If I take a keep, I don't see thousands of Civilians coming out to celebrate and NPC's moving forwards to the next keep, I see a little reward and not much else.
If done correctly and as well as they are saying, then the Changing world could be amazing, and hopefully more games will copy the idea(such as 40K MMO)
"Anime" or "cartoony" are those words MMO players trot out when a game's color palette and/or boy proportions are not 100% realistic. For instance, WoW gets this moniker a lot for the silly oversized hands and shoulders their unique art direction uses.
Posters calling ToR "anime-like" probably do so because it's very brightly colored, shiny, and not a lot of "realistic" character design. i.e. No gritty, dirty, bloodstained leather and chain mail. It's completely inaccurate terminology of course; but whoever ever accused fanbois or haters of accuracy?
Neither game is "toony" or "anime...nothing on the market other than many Asian MMOs and maybe the superhero MMOs can really be called such. And maybe, MAYBE WoW.
I hope they are both great games... I hope they both find huge success! I find myself actually disliking the attitude of players more and more these days... why do have to have the mentality of one game must fail for another to succeed? It's getting old!
I don't find the Star Wars universe terribly interesting, and I'm not planning on buying the game for that and several other reasons, but I know fans of SW might enjoy an MMO experience in much the same way I hope that the Warhammer40K MMO (Dark Millennium) is a decent investment, so I'm not going to hate on them for it, because I know that feeling. I will be playing GW2.
By that logic, no one should ever be surprised when an MMO has a failed launch. Granted, different games reveal different amounts of information pre-launch, but I have a feeling that there wouldn't have been so much hype if folks had known how Vanguard, Age of Conan, Hellgate: London, and Warhammer Online would hit the ground running.
Is a launch everything? No. Games change, and typically get better over time. But regardless, I believe pre-launch info if a poor indicator of how an MMO will be received post-launch.
Well the big different between those games and GW2 is that GW2 is showing ENDGAME in structured pvp. Those games you generally only get to see the first bit since you can't experience the last levels until you actually get there and very few people get to test max level characters prelaunch. GW2 structured pvp is exactly how it will be at launch and it looks great. There is no leveling to be done in that aspect of the game. That alone has me excited about the game but on top of that they are trying to do open pvp(or rvr) which being a former DaoC player gets me even more excited about the game. I myself also hate questing and reading walls of texts justs to kill 10 rats or whatever so GW2 dynamic events sounds like a fresh take on leveling.
By that logic, no one should ever be surprised when an MMO has a failed launch. Granted, different games reveal different amounts of information pre-launch, but I have a feeling that there wouldn't have been so much hype if folks had known how Vanguard, Age of Conan, Hellgate: London, and Warhammer Online would hit the ground running.
Is a launch everything? No. Games change, and typically get better over time. But regardless, I believe pre-launch info if a poor indicator of how an MMO will be received post-launch.
Well the big different between those games and GW2 is that GW2 is showing ENDGAME in structured pvp. Those games you generally only get to see the first bit since you can't experience the last levels until you actually get there and very few people get to test max level characters prelaunch. GW2 structured pvp is exactly how it will be at launch and it looks great. There is no leveling to be done in that aspect of the game. That alone has me excited about the game but on top of that they are trying to do open pvp(or rvr) which being a former DaoC player gets me even more excited about the game. I myself also hate questing and reading walls of texts justs to kill 10 rats or whatever so GW2 dynamic events sounds like a fresh take on leveling. It has actual impact on the world around you which imo makes the reasoning behind completing it more than just some experience.
Another Key feature of GW2 that i believe all MMO games have severely lacked is an attitude of working together. Since WoW everyone wants to be able to do everything on thier own which makes the MMO gamer attitude very keep to themselves and a general dislike of seeing other players killing mobs that you might need for your quest. GW2 is doing away with that and you'll actually want others killing mobs with you and in turn forming brief friendships. There is no penalty for helping others. Also another huge thing GW2 is doing in this department is creating Servers that will want to work together to defeat other servers in the Server vs Server vs Server world battles. What this does is create a want for players to lead big raids to help thier server become stronger through gear and overall cooperativeness. Something that I have missed since my days in DaoC with realm pride. You were proud to be from whatever realm you played on and you HATED the other realms.
Comments
This is a hard choice..
On one hand we have ToR. It's main features being as follows : the most fan-favoured setting ever spawned upon this world, a hard and heavy focus on story-driven experience, JEDI, and (apparently) slow, shoddy combat which makes every planet's atmosphere seem to consist mainly of glue vapours.
On the other, we have the rather nice looking, and, most importantly, practically free Guild Wars 2. If only it wasn't done in a horrible Anime-esque style, it'd be my major favourite and remain so until Blizz get on their fat money-grubbing arses and create their next MMO.
But it is done in that style, because it is a cruel and vengeful world we live in. Ah, who am I kidding, I'll be trying them both regardless.
But I'm still looking forward to Guild Wars 2. Because whenever I have played an MMO, no matter what MMO it is, I have thought, why doesn't the world change? Such as in WAR, If I take a keep, I don't see thousands of Civilians coming out to celebrate and NPC's moving forwards to the next keep, I see a little reward and not much else.
If done correctly and as well as they are saying, then the Changing world could be amazing, and hopefully more games will copy the idea(such as 40K MMO)
TOR looks more like anime than GW2
This Stil going on huh?
I really don't think either of them look like anime...
Anime:
GW2:
SWTOR:
Please explain to me how either of these even remotely resemble anime?
Are you team Azeroth, team Tyria, or team Jacob?
"Anime" or "cartoony" are those words MMO players trot out when a game's color palette and/or boy proportions are not 100% realistic. For instance, WoW gets this moniker a lot for the silly oversized hands and shoulders their unique art direction uses.
Posters calling ToR "anime-like" probably do so because it's very brightly colored, shiny, and not a lot of "realistic" character design. i.e. No gritty, dirty, bloodstained leather and chain mail. It's completely inaccurate terminology of course; but whoever ever accused fanbois or haters of accuracy?
Neither game is "toony" or "anime...nothing on the market other than many Asian MMOs and maybe the superhero MMOs can really be called such. And maybe, MAYBE WoW.
yep and i just sigh at it and just wow to myself ><
.....
I hope they are both great games... I hope they both find huge success! I find myself actually disliking the attitude of players more and more these days... why do have to have the mentality of one game must fail for another to succeed? It's getting old!
Can't we all just get along!
@Creslin
TOR's faces remind me of a sort of Americanized anime style, if you even want to call that anime
I don't find the Star Wars universe terribly interesting, and I'm not planning on buying the game for that and several other reasons, but I know fans of SW might enjoy an MMO experience in much the same way I hope that the Warhammer40K MMO (Dark Millennium) is a decent investment, so I'm not going to hate on them for it, because I know that feeling. I will be playing GW2.
Well the big different between those games and GW2 is that GW2 is showing ENDGAME in structured pvp. Those games you generally only get to see the first bit since you can't experience the last levels until you actually get there and very few people get to test max level characters prelaunch. GW2 structured pvp is exactly how it will be at launch and it looks great. There is no leveling to be done in that aspect of the game. That alone has me excited about the game but on top of that they are trying to do open pvp(or rvr) which being a former DaoC player gets me even more excited about the game. I myself also hate questing and reading walls of texts justs to kill 10 rats or whatever so GW2 dynamic events sounds like a fresh take on leveling.
Well the big different between those games and GW2 is that GW2 is showing ENDGAME in structured pvp. Those games you generally only get to see the first bit since you can't experience the last levels until you actually get there and very few people get to test max level characters prelaunch. GW2 structured pvp is exactly how it will be at launch and it looks great. There is no leveling to be done in that aspect of the game. That alone has me excited about the game but on top of that they are trying to do open pvp(or rvr) which being a former DaoC player gets me even more excited about the game. I myself also hate questing and reading walls of texts justs to kill 10 rats or whatever so GW2 dynamic events sounds like a fresh take on leveling. It has actual impact on the world around you which imo makes the reasoning behind completing it more than just some experience.
Another Key feature of GW2 that i believe all MMO games have severely lacked is an attitude of working together. Since WoW everyone wants to be able to do everything on thier own which makes the MMO gamer attitude very keep to themselves and a general dislike of seeing other players killing mobs that you might need for your quest. GW2 is doing away with that and you'll actually want others killing mobs with you and in turn forming brief friendships. There is no penalty for helping others. Also another huge thing GW2 is doing in this department is creating Servers that will want to work together to defeat other servers in the Server vs Server vs Server world battles. What this does is create a want for players to lead big raids to help thier server become stronger through gear and overall cooperativeness. Something that I have missed since my days in DaoC with realm pride. You were proud to be from whatever realm you played on and you HATED the other realms.