"It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
And this is why I won't bother picking this up.
Me too more than likely. I couldnt believe they actually said this when they did. Super Mario Bros established standards and was a touchstone too but games have kind of moved forward. Thats kind of what the game industry is about. Or is supposed to be.
WoW is fine but its pretty darn old. Are we still supposed to be playing WoW clones in the year 2035 ? When exactly do things move forward? Video games in general have changed a LOT since WoW was released. Just not mmorpgs. I have no idea why. Its baffling too me.
I agree. And the baffling thing is that all the games that try to replicate WoW's success by copying WoW fail to realize one thing...
WoW, was successful because it was original and revolutionary! Sure, it was influenced by past games but it introduced so many new concepts and improved gameplay. It was the first game with "modern" dungeons, completely quest-based leveling, and it had really tight gameplay with a unique feel. WoW did not succeed by copying the past.
To think that you can replicate WoW's success by copying an already existing game and just adding one or two things is ridiculous. IMO, if an MMORPG is going to be a real smash hit and possibly challenge WoW, it has got to push the envelope and challenge past conventions in a major way.
That said i believe the companion, crafting and story aspects of this game will be worth the time it ake to play it. Im a fanboi ill admit it but i dont mind negative reviews. I just would believe the many reviews ive read saying anyone who has had more then 5 mins with this game wouldnt think its a wow clone over the 1 review that calls it a wow clone.
That's perfectly fine. I don't think you're alone in that line of thinking.
However, the think to consider is, Bioware themselves have already admitted that they based this game off of WoW's design. That means they didn't just borrow a few things here and there, but rather that it's used as a model, (a foundation if you will) of which everything else is built off of.
That's not to say that it's all there is. TOR absolutely has a lot of other things to differentiate itself from WoW. However, what this game is really going to come down to is how much players are going to be able to ignore it's foundation, and focus on the story elements on top.
For many, it doesn't bother them. They are able to enjoy the game as is, and are loving the story elements. For others, they like the story elements, but still can't get passed the WoW model. It's like it's always there staring them in the face, and making it very difficult to enjoy the game. This is not unlike, say, RIFT. RIFT is a very good game, with some very nice new features. However, after a while it just gets too hard to ignore the sensation of 'haven't I done this all before' that you get from playing something that just feels all too familiar.
I have a feeling we are going to see a mix of that some months after it's release, but I could be wrong (and hope I am).
I got to play SWTOR at Gamescom and it made me cancel my preorder.
Basically the game is WoW in a different setting, Bioware made sure to copy pretty much everything. They say the focus is on story but it's basically few cutscenes linking up kill and deliver quests. I'd rather do without the cutscenes and just grind my way to the end game to where a level based MMO starts. The PVP is instanced from what I saw like a WoW Battleground and it was boring, the combat hasn't aged well and I think everyone is tired of it. Also considering the combat isn't as fluid and nice as WoW, I just cannot see people leaving SWTOR for WoW if they like this style of game.
I stopped reading his review when it said was just like wow. I have read to many reviews from players who have played wow and tor to believe that.
sure it has alot of the same mechanics but i have read enough reviews from torwars, darth hater , pcgamer, massively and other sites where players have played wow for years and tor and all of them say its not a wow clone.
So i can believe the reviews that say tor isnt a wow clone or i can believe the one guy who says it is. I decide to believe the many many reviews that tell me its not a wow clone even if it does have some of the basic mechanics wow has.
Like a simple ui, ans similar combat mechanics. I have read to many reveiws from people with huge experiance in wow and many play sessions in tor to trust one guy with 10 mins over them.
That said i believe the companion, crafting and story aspects of this game will be worth the time it ake to play it. Im a fanboi ill admit it but i dont mind negative reviews. I just would believe the many reviews ive read saying anyone who has had more then 5 mins with this game wouldnt think its a wow clone over the 1 review that calls it a wow clone.
Well it pretty much is a WoW clone, it plays exactly like it and you'll be doing all the same things. WoW invented the modern day MMO and all the big MMOs since have just cloned WoW and failed because of it. Yeah WoW took from the Everquest style but WoW started the whole quest based leveling system that we know today and all the fluid UI and modern mechanics we have today in MMOs.
"It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
And this is why I won't bother picking this up.
Me too more than likely. I couldnt believe they actually said this when they did. Super Mario Bros established standards and was a touchstone too but games have kind of moved forward. Thats kind of what the game industry is about. Or is supposed to be.
WoW is fine but its pretty darn old. Are we still supposed to be playing WoW clones in the year 2035 ? When exactly do things move forward? Video games in general have changed a LOT since WoW was released. Just not mmorpgs. I have no idea why. Its baffling too me.
I agree. And the baffling thing is that all the games that try to replicate WoW's success by copying WoW fail to realize one thing...
WoW, was successful because it was original and revolutionary! Sure, it was influenced by past games but it introduced so many new concepts and improved gameplay. It was the first game with "modern" dungeons, completely quest-based leveling, and it had really tight gameplay with a unique feel. WoW did not succeed by copying the past.
To think that you can replicate WoW's success by copying an already existing game and just adding one or two things is ridiculous. IMO, if an MMORPG is going to be a real smash hit and possibly challenge WoW, it has got to push the envelope and challenge past conventions in a major way.
I really really wish we could discuss exactly how TOR plays so people might actually understand this quote a bit more and the context it was given in. "established standards, it's established how you play an MMO" this really is the key phrase here especially the latter part.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
And this is why I won't bother picking this up.
Me too more than likely. I couldnt believe they actually said this when they did. Super Mario Bros established standards and was a touchstone too but games have kind of moved forward. Thats kind of what the game industry is about. Or is supposed to be.
WoW is fine but its pretty darn old. Are we still supposed to be playing WoW clones in the year 2035 ? When exactly do things move forward? Video games in general have changed a LOT since WoW was released. Just not mmorpgs. I have no idea why. Its baffling too me.
I agree. And the baffling thing is that all the games that try to replicate WoW's success by copying WoW fail to realize one thing...
WoW, was successful because it was original and revolutionary! Sure, it was influenced by past games but it introduced so many new concepts and improved gameplay. It was the first game with "modern" dungeons, completely quest-based leveling, and it had really tight gameplay with a unique feel. WoW did not succeed by copying the past.
To think that you can replicate WoW's success by copying an already existing game and just adding one or two things is ridiculous. IMO, if an MMORPG is going to be a real smash hit and possibly challenge WoW, it has got to push the envelope and challenge past conventions in a major way.
I really really wish we could discuss exactly how TOR plays so people might actually understand this quote a bit more and the context it was given in. "established standards, it's established how you play an MMO" this really is the key phrase here especially the latter part.
I wasn't trying to imply that SWTOR is a WoW clone, but given the thread this is in I can see how my post would have been interpreted thusly . I just have an "issue" with WoW clones and have to spout my mouth off about my feelings on them whenever they come up lol.
Anyway, I haven't played SWTOR, so as far as my perspective the jury is still out on whether it is a WoW clone or not. If it DOES turn out to be a WoW clone (by my judgment) then I won't be all that interested in it.
As a Star Wars fan, I would love to see this game be an absolute blast to play. Yes, I was a hardcore SWG player, but I have let that go. I have hopes that there will be another great sandbox or hybrid game one day, but I can also appreciate the idea of a nice open theme park too.
My concern is that this game is going to be another Rift. Rift is a sexy game. It's a clean, well executed game. It's an easy game for soloing (not my preference). The developers keep adding content...etc, etc.
BUT... it's just 'Meh'. I initially liked it, and played for a month or two before I started to wonder what the hell I was playing for. It just wasn't compelling. That's how SWTOR is looking to me now. I think once the Star Wars novelty wears off, maybe a month or two in, people are going to wonder why they are still playing it. Not everyone, but perhaps those players like me who are tired of the status quo that the SWTOR developers have decided is a 'touchstone'. Personally, I think their stance on the WoW touchstone idea is pretty short-sighted for a team that seems to consider itself innovative in the genre. Sure, you can't change everything, but maybe *something*?
I've watched several demos now. I found the voiceover sections to be really irritating to watch. I just wanted to look for a "skip" button so I could get back to watching the game play.... heh, and I wasn't even playing it. Those of you who haven't played voiceover-heavy games before may be surprised how quickly you become sick of them.
I know some people are going to love this game. I also know many of you who think you are going to love it, ultimately won't. Once the shine wears off, you are going to feel like you have "been there and done that" and your motivation will be slowed or stopped. I've said all along that no amount of fancy voiceover or story is going to be a substitute for new and exciting gameplay.
I'm really, really interested to read reviews of this game after the first month of release. I have yet to read a post from someone who played the demo and was blown away by how exciting it all was. Just seems like a lot of 'Meh'.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
U know as a fan or star wars and wow. I fully expected this game to have alot of familiar concepts.
Like a simple to use and easy to understand ui, Similar combat mechanics in that u have your bars and your keys and can use macros and stuff to string attacks together, As well as skills with cds on them.
There are diffrences though like no auto attack.
The fact taht it kept things from wow and other mmos that arent broken while adding things like story, companions a diffrent take on crafting and stuff isnt a news flash to m
As for most reviews beign meh i have read alot of reviews on hands on from all the game shows like gamescon, sdcc, pax prime e3 and such and id say the majority have all been glowing and posiitive reviews including most of the ones i read from massively.
I believe it was rubi of massivly that wrote after tehy played tor the first time at sdcc she kept going back to play more as hse couldnt get enough of it.
So i have read alot of reviews from massivly, mmorpg, pc gamer, and such and id say most of them have been positive and ive only seen one or 2 negative reviews.
In SWTOR, we finally have a MMO that can compete with WoW in an area where previous contenders had difficulty with: Toon control.
The animation and controls are smooth, fluid and precise.
This game will not kill WoW, but it is going to half it's subscriber base (in NA and EU), IMHO.
Well thats not what appear in the last TB video about the huttball, you can clearly see the control are awkward, difficult to use, glinchy, and not very responsive to say the least. You can google it on the net.
In SWTOR, we finally have a MMO that can compete with WoW in an area where previous contenders had difficulty with: Toon control.
The animation and controls are smooth, fluid and precise.
This game will not kill WoW, but it is going to half it's subscriber base (in NA and EU), IMHO.
Actually Ive heard the opposite in regard to animation. Choppy, stiff, and unrealistic. Ive seen demo video where Ive seen just that.
Game isnt out yet, so we'll see.
I've actually heard it both ways. In the demos, most of the animations were fairly skewed towards realism, but sometimes that made them feel wierd, as the game itself has a somewhat cartoony (or graphic) aesthetic to it. The game animations actually do seem to be more realistic as a whole, though.
In SWTOR, we finally have a MMO that can compete with WoW in an area where previous contenders had difficulty with: Toon control.
The animation and controls are smooth, fluid and precise.
This game will not kill WoW, but it is going to half it's subscriber base (in NA and EU), IMHO.
Actually Ive heard the opposite in regard to animation. Choppy, stiff, and unrealistic. Ive seen demo video where Ive seen just that.
Game isnt out yet, so we'll see.
You must be looking at different demo videos than I have. And I'm pretty sure I haven't missed any. I see nothing stiff or choppy about the animations based on what I've seen. Everything appears responsive and fairly fast to me. Won't know for sure until I play it.
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
Really what will that prove lol,that you like the game. There is already loads of information that breaks the NDA that go with the same line as the previewer,the NDA really wont change anything.
In SWTOR, we finally have a MMO that can compete with WoW in an area where previous contenders had difficulty with: Toon control.
The animation and controls are smooth, fluid and precise.
This game will not kill WoW, but it is going to half it's subscriber base (in NA and EU), IMHO.
Actually Ive heard the opposite in regard to animation. Choppy, stiff, and unrealistic. Ive seen demo video where Ive seen just that.
Game isnt out yet, so we'll see.
You must be looking at different demo videos than I have. And I'm pretty sure I haven't missed any. I see nothing stiff or choppy about the animations based on what I've seen. Everything appears responsive and fairly fast to me.
I disagree.
Won't know for sure until I play it.
Agreed.
"Never argue with a fool; onlookers may not be able to tell the difference."
"It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
And this is why I won't bother picking this up.
Me too more than likely. I couldnt believe they actually said this when they did. Super Mario Bros established standards and was a touchstone too but games have kind of moved forward. Thats kind of what the game industry is about. Or is supposed to be.
WoW is fine but its pretty darn old. Are we still supposed to be playing WoW clones in the year 2035 ? When exactly do things move forward? Video games in general have changed a LOT since WoW was released. Just not mmorpgs. I have no idea why. Its baffling too me.
Amen brother! The thing is WoW is on its way out, the model is old, subs are declining and Blizzard is just milking it as long as they can while working on their next game which should hit in a couple years. Why would you copy a dying relic when you know the industry is gona change gears with games like GW2 and WoW2 that will bring new gameplay? No I dont want to roll a die or do probability models to play a game anymore, just want to swing axes and hit things in the face is that too much to ask?
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
Doubtful.
Not sure how things like "gameplay" will magically improve with the removal of the NDA.
No one is going to admit to being wrong anyhow so I couldn't give less of a **** either way... I know what I know and like what I like and that's all I really care about. No amount of trolling and misinformation is going to change that.
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
Doubtful.
Not sure how things like "gameplay" will magically improve with the removal of the NDA.
Well, unless you've actually beta-tested the game and don't find the gameplay to be very good, you really won't know if it's any good until the NDA is lifted and you either try it for yourself or hear everyone's opinion of it. The people blurting out leaks at this point in time are the ones who don't care that they are breaking NDA because they have no plans on playing the game. The ones who enjoy the game, and the gameplay, are more likely to keep a lid on it until the NDA is lifted.
There is no actual proof about the gameplay being poor, just some people who don't prefer it. There are a ton of people who absolutely hate WoW's gameplay, but many more who enjoy it. It's a matter of preference. My guess is that once the NDA is lifted, people will see that there are a lot more people who enjoy TOR's gameplay than are currently represented. TOR's issue won't be gameplay, it will be retention of subscribers. Can they push out enough interesing content at endgame to keep people playing after a few months? Once you get past the "smooth launch, polish, and gameplay" hurdle, which I think TOR will, then the major problem for any MMO is keeping people interested beyond a month or two.
Originally posted by Darkholme I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
GCD, no auto attack and no auto facing, very strange to say the least cover system are really great features to implement dynamism in a turn based combat system, that is by nature static, right? I mean this need no argumentation at all, Swtor have blown away the pre order record anyway.
The kind of mess of concepts themepark combat have grow with years is just overwhelming, and definitely is NOT the ultimate of smoothness and intuitive responsiveness our computer gaming history ever attained, in fact it never been that bad. I mean even the most hard core fan boy never praise GCD. But you are right, i mean our good old turn based combat is good, those game aren't about combat but role play anyway, and only the noobs pvp especially since Wow introduced it in themepark, and the noobs don't need dynamic combats.
But probably the naysayers have no clue about how and why those tab targeting combat systems evolved in mmos the way it evolved, and they talk right out of their ass anyway.
You know what go play one of those really old school combat system and you will understand how much more smooth they were back then, you just had to click and wait damn it ROFL. No joke our mmo control scheme is horrible now, because people ask for dynamism + a ton of abilities, and companies don't have a clue on how they can match that well. And you know what Bioware certainly didn't help this aspect in today gaming with Swtor. I mean they made this cover stuff working on few class only, really great!
Whatever really. *pat the crow and give him some embers*.
FFS this guy plays 10 minutes and then writes about it? Should we take him for serious? LOL!
But...isn't it kind of his job to go to a convention and then write his impressions from his experiences? You know...a journalist?
Anyway, this is not, and was never, a "review" and people shouldn't take it as such. It is just an impression from the demo experience. Does it mean the game is going to be bad? Of course not. Does it even mean that the person who wrote the review would not like the full game? Nope! He may play the game and actually love it. It could have just been a poor demo experience.
That said, it's perfect rational to discuss opinions or concerns that you have from your demo experience. Nothing wrong with that.
Journalism? Tabloid maybe, not the real. How can you call this journalism? The subjective report of a 10 minutes experience when the whole experience is supposed to take hours? My standards towards journalism are a lot higher...
Let's summarise this "reporter" experience: "ok let me try to do a toon, so... hum, you mean I can't? To save time? Ok (you are going to pay for that)... What do you mean I have to go with the tutorial? (a pro like me, really?) Ok... Oh crap, this game has voiced dialogs and I only have 10 minutes, this guys make me loose so much time with this story thing... Now wait... I can't believe, I have to do a quest and it involves killing stuff, what kind of mmo is this anyway? Ok now you got no chance, I will tell the world about this 10 minutes nightmare...."
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
Doubtful.
Not sure how things like "gameplay" will magically improve with the removal of the NDA.
Well, unless you've actually beta-tested the game and don't find the gameplay to be very good, you really won't know if it's any good until the NDA is lifted and you either try it for yourself or hear everyone's opinion of it. The people blurting out leaks at this point in time are the ones who don't care that they are breaking NDA because they have no plans on playing the game. The ones who enjoy the game, and the gameplay, are more likely to keep a lid on it until the NDA is lifted.
There is no actual proof about the gameplay being poor, just some people who don't prefer it. There are a ton of people who absolutely hate WoW's gameplay, but many more who enjoy it. It's a matter of preference. My guess is that once the NDA is lifted, people will see that there are a lot more people who enjoy TOR's gameplay than are currently represented. TOR's issue won't be gameplay, it will be retention of subscribers. Can they push out enough interesing content at endgame to keep people playing after a few months? Once you get past the "smooth launch, polish, and gameplay" hurdle, which I think TOR will, then the major problem for any MMO is keeping people interested beyond a month or two.
It's in the article we are discussing. That is, if people can stop for a moment to launch personal attacks at me for my views and discuss the article at hand, anyway.
"Never argue with a fool; onlookers may not be able to tell the difference."
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
Doubtful.
Not sure how things like "gameplay" will magically improve with the removal of the NDA.
Well, unless you've actually beta-tested the game and don't find the gameplay to be very good, you really won't know if it's any good until the NDA is lifted and you either try it for yourself or hear everyone's opinion of it. The people blurting out leaks at this point in time are the ones who don't care that they are breaking NDA because they have no plans on playing the game. The ones who enjoy the game, and the gameplay, are more likely to keep a lid on it until the NDA is lifted.
There is no actual proof about the gameplay being poor, just some people who don't prefer it. There are a ton of people who absolutely hate WoW's gameplay, but many more who enjoy it. It's a matter of preference. My guess is that once the NDA is lifted, people will see that there are a lot more people who enjoy TOR's gameplay than are currently represented. TOR's issue won't be gameplay, it will be retention of subscribers. Can they push out enough interesing content at endgame to keep people playing after a few months? Once you get past the "smooth launch, polish, and gameplay" hurdle, which I think TOR will, then the major problem for any MMO is keeping people interested beyond a month or two.
It's in the article we are discussing. That is, if people can stop for a moment to launch personal attacks at me for my views and discuss the article at hand, anyway.
A single reviewer's opinion on the gameplay is proof? So if I link to you one of the many positive reviews this game has had, would that be proof of it being a good game? Or just more opinion? Or do you just take the opinions you like as gospel and dispell the ones you don't?
My post was in reference to your claim that lifting the NDA wouldn't fix any gameplay issues that TOR has. While that is true, there is no actual proof of it having substandard gameplay. There are just opinions on both sides of the spectrum, good and bad. There will be many people that like it, and many people like yourself that won't. But none of that is proof of anything, one way or the other, although I'm sure there will be people from both sides thinking they are more enlightened than everyone else when they give their opinion. But what is substandard to me might not be to you, and vice versa.
The poster that referred to people "eating crow" when the NDA was lifted was most likely in response to those who don't feel the game will be successful. That's an easy argument to prove. I don't think he actually thought that any issues that the game had would be magically cleansed with the removal of the NDA.
Comments
I agree. And the baffling thing is that all the games that try to replicate WoW's success by copying WoW fail to realize one thing...
WoW, was successful because it was original and revolutionary! Sure, it was influenced by past games but it introduced so many new concepts and improved gameplay. It was the first game with "modern" dungeons, completely quest-based leveling, and it had really tight gameplay with a unique feel. WoW did not succeed by copying the past.
To think that you can replicate WoW's success by copying an already existing game and just adding one or two things is ridiculous. IMO, if an MMORPG is going to be a real smash hit and possibly challenge WoW, it has got to push the envelope and challenge past conventions in a major way.
Are you team Azeroth, team Tyria, or team Jacob?
That's perfectly fine. I don't think you're alone in that line of thinking.
However, the think to consider is, Bioware themselves have already admitted that they based this game off of WoW's design. That means they didn't just borrow a few things here and there, but rather that it's used as a model, (a foundation if you will) of which everything else is built off of.
That's not to say that it's all there is. TOR absolutely has a lot of other things to differentiate itself from WoW. However, what this game is really going to come down to is how much players are going to be able to ignore it's foundation, and focus on the story elements on top.
For many, it doesn't bother them. They are able to enjoy the game as is, and are loving the story elements. For others, they like the story elements, but still can't get passed the WoW model. It's like it's always there staring them in the face, and making it very difficult to enjoy the game. This is not unlike, say, RIFT. RIFT is a very good game, with some very nice new features. However, after a while it just gets too hard to ignore the sensation of 'haven't I done this all before' that you get from playing something that just feels all too familiar.
I have a feeling we are going to see a mix of that some months after it's release, but I could be wrong (and hope I am).
I got to play SWTOR at Gamescom and it made me cancel my preorder.
Basically the game is WoW in a different setting, Bioware made sure to copy pretty much everything. They say the focus is on story but it's basically few cutscenes linking up kill and deliver quests. I'd rather do without the cutscenes and just grind my way to the end game to where a level based MMO starts. The PVP is instanced from what I saw like a WoW Battleground and it was boring, the combat hasn't aged well and I think everyone is tired of it. Also considering the combat isn't as fluid and nice as WoW, I just cannot see people leaving SWTOR for WoW if they like this style of game.
Well it pretty much is a WoW clone, it plays exactly like it and you'll be doing all the same things. WoW invented the modern day MMO and all the big MMOs since have just cloned WoW and failed because of it. Yeah WoW took from the Everquest style but WoW started the whole quest based leveling system that we know today and all the fluid UI and modern mechanics we have today in MMOs.
I really really wish we could discuss exactly how TOR plays so people might actually understand this quote a bit more and the context it was given in. "established standards, it's established how you play an MMO" this really is the key phrase here especially the latter part.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I wasn't trying to imply that SWTOR is a WoW clone, but given the thread this is in I can see how my post would have been interpreted thusly . I just have an "issue" with WoW clones and have to spout my mouth off about my feelings on them whenever they come up lol.
Anyway, I haven't played SWTOR, so as far as my perspective the jury is still out on whether it is a WoW clone or not. If it DOES turn out to be a WoW clone (by my judgment) then I won't be all that interested in it.
Are you team Azeroth, team Tyria, or team Jacob?
I don't know.
As a Star Wars fan, I would love to see this game be an absolute blast to play. Yes, I was a hardcore SWG player, but I have let that go. I have hopes that there will be another great sandbox or hybrid game one day, but I can also appreciate the idea of a nice open theme park too.
My concern is that this game is going to be another Rift. Rift is a sexy game. It's a clean, well executed game. It's an easy game for soloing (not my preference). The developers keep adding content...etc, etc.
BUT... it's just 'Meh'. I initially liked it, and played for a month or two before I started to wonder what the hell I was playing for. It just wasn't compelling. That's how SWTOR is looking to me now. I think once the Star Wars novelty wears off, maybe a month or two in, people are going to wonder why they are still playing it. Not everyone, but perhaps those players like me who are tired of the status quo that the SWTOR developers have decided is a 'touchstone'. Personally, I think their stance on the WoW touchstone idea is pretty short-sighted for a team that seems to consider itself innovative in the genre. Sure, you can't change everything, but maybe *something*?
I've watched several demos now. I found the voiceover sections to be really irritating to watch. I just wanted to look for a "skip" button so I could get back to watching the game play.... heh, and I wasn't even playing it. Those of you who haven't played voiceover-heavy games before may be surprised how quickly you become sick of them.
I know some people are going to love this game. I also know many of you who think you are going to love it, ultimately won't. Once the shine wears off, you are going to feel like you have "been there and done that" and your motivation will be slowed or stopped. I've said all along that no amount of fancy voiceover or story is going to be a substitute for new and exciting gameplay.
I'm really, really interested to read reviews of this game after the first month of release. I have yet to read a post from someone who played the demo and was blown away by how exciting it all was. Just seems like a lot of 'Meh'.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
U know as a fan or star wars and wow. I fully expected this game to have alot of familiar concepts.
Like a simple to use and easy to understand ui, Similar combat mechanics in that u have your bars and your keys and can use macros and stuff to string attacks together, As well as skills with cds on them.
There are diffrences though like no auto attack.
The fact taht it kept things from wow and other mmos that arent broken while adding things like story, companions a diffrent take on crafting and stuff isnt a news flash to m
As for most reviews beign meh i have read alot of reviews on hands on from all the game shows like gamescon, sdcc, pax prime e3 and such and id say the majority have all been glowing and posiitive reviews including most of the ones i read from massively.
I believe it was rubi of massivly that wrote after tehy played tor the first time at sdcc she kept going back to play more as hse couldnt get enough of it.
So i have read alot of reviews from massivly, mmorpg, pc gamer, and such and id say most of them have been positive and ive only seen one or 2 negative reviews.
Actually Ive heard the opposite in regard to animation. Choppy, stiff, and unrealistic. Ive seen demo video where Ive seen just that.
Game isnt out yet, so we'll see.
Well thats not what appear in the last TB video about the huttball, you can clearly see the control are awkward, difficult to use, glinchy, and not very responsive to say the least. You can google it on the net.
I can't WAIT for the NDA to drop... a lot of crow will be consumed by the naysayers.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
I've actually heard it both ways. In the demos, most of the animations were fairly skewed towards realism, but sometimes that made them feel wierd, as the game itself has a somewhat cartoony (or graphic) aesthetic to it. The game animations actually do seem to be more realistic as a whole, though.
0_0
Something tells me that is an actual saying so I googled it. And yes: Eating Crow
I learned something today.
My brand new bloggity blog.
You must be looking at different demo videos than I have. And I'm pretty sure I haven't missed any. I see nothing stiff or choppy about the animations based on what I've seen. Everything appears responsive and fairly fast to me. Won't know for sure until I play it.
http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Doubtful.
Not sure how things like "gameplay" will magically improve with the removal of the NDA.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Amen brother! The thing is WoW is on its way out, the model is old, subs are declining and Blizzard is just milking it as long as they can while working on their next game which should hit in a couple years. Why would you copy a dying relic when you know the industry is gona change gears with games like GW2 and WoW2 that will bring new gameplay? No I dont want to roll a die or do probability models to play a game anymore, just want to swing axes and hit things in the face is that too much to ask?
No one is going to admit to being wrong anyhow so I couldn't give less of a **** either way... I know what I know and like what I like and that's all I really care about. No amount of trolling and misinformation is going to change that.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Well, unless you've actually beta-tested the game and don't find the gameplay to be very good, you really won't know if it's any good until the NDA is lifted and you either try it for yourself or hear everyone's opinion of it. The people blurting out leaks at this point in time are the ones who don't care that they are breaking NDA because they have no plans on playing the game. The ones who enjoy the game, and the gameplay, are more likely to keep a lid on it until the NDA is lifted.
There is no actual proof about the gameplay being poor, just some people who don't prefer it. There are a ton of people who absolutely hate WoW's gameplay, but many more who enjoy it. It's a matter of preference. My guess is that once the NDA is lifted, people will see that there are a lot more people who enjoy TOR's gameplay than are currently represented. TOR's issue won't be gameplay, it will be retention of subscribers. Can they push out enough interesing content at endgame to keep people playing after a few months? Once you get past the "smooth launch, polish, and gameplay" hurdle, which I think TOR will, then the major problem for any MMO is keeping people interested beyond a month or two.
GCD, no auto attack and no auto facing, very strange to say the least cover system are really great features to implement dynamism in a turn based combat system, that is by nature static, right? I mean this need no argumentation at all, Swtor have blown away the pre order record anyway.
The kind of mess of concepts themepark combat have grow with years is just overwhelming, and definitely is NOT the ultimate of smoothness and intuitive responsiveness our computer gaming history ever attained, in fact it never been that bad. I mean even the most hard core fan boy never praise GCD. But you are right, i mean our good old turn based combat is good, those game aren't about combat but role play anyway, and only the noobs pvp especially since Wow introduced it in themepark, and the noobs don't need dynamic combats.
But probably the naysayers have no clue about how and why those tab targeting combat systems evolved in mmos the way it evolved, and they talk right out of their ass anyway.
You know what go play one of those really old school combat system and you will understand how much more smooth they were back then, you just had to click and wait damn it ROFL. No joke our mmo control scheme is horrible now, because people ask for dynamism + a ton of abilities, and companies don't have a clue on how they can match that well. And you know what Bioware certainly didn't help this aspect in today gaming with Swtor. I mean they made this cover stuff working on few class only, really great!
Whatever really. *pat the crow and give him some embers*.
lol, I am happy to expand thy knowledge oh Mr. Pony... 8)
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Journalism? Tabloid maybe, not the real. How can you call this journalism? The subjective report of a 10 minutes experience when the whole experience is supposed to take hours? My standards towards journalism are a lot higher...
Let's summarise this "reporter" experience: "ok let me try to do a toon, so... hum, you mean I can't? To save time? Ok (you are going to pay for that)... What do you mean I have to go with the tutorial? (a pro like me, really?) Ok... Oh crap, this game has voiced dialogs and I only have 10 minutes, this guys make me loose so much time with this story thing... Now wait... I can't believe, I have to do a quest and it involves killing stuff, what kind of mmo is this anyway? Ok now you got no chance, I will tell the world about this 10 minutes nightmare...."
It's in the article we are discussing. That is, if people can stop for a moment to launch personal attacks at me for my views and discuss the article at hand, anyway.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
A single reviewer's opinion on the gameplay is proof? So if I link to you one of the many positive reviews this game has had, would that be proof of it being a good game? Or just more opinion? Or do you just take the opinions you like as gospel and dispell the ones you don't?
My post was in reference to your claim that lifting the NDA wouldn't fix any gameplay issues that TOR has. While that is true, there is no actual proof of it having substandard gameplay. There are just opinions on both sides of the spectrum, good and bad. There will be many people that like it, and many people like yourself that won't. But none of that is proof of anything, one way or the other, although I'm sure there will be people from both sides thinking they are more enlightened than everyone else when they give their opinion. But what is substandard to me might not be to you, and vice versa.
The poster that referred to people "eating crow" when the NDA was lifted was most likely in response to those who don't feel the game will be successful. That's an easy argument to prove. I don't think he actually thought that any issues that the game had would be magically cleansed with the removal of the NDA.