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Age of Wulin, not only does it look good, but the game is a sandpark...a mix of themepark game play with sandpark attributes with skill based progression.
Watch this trailer...I am telling you it looks wickedly fun. clicky >>>> Age of Wulin Trailer
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Great Find, thanks!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I cant speak on how much of a success it will be, but having my own castle, an expansive (afaik) crafting system, and the fact that my char becomes an npc when I'm off sounds awesome.
Wow..look at all the cool mini-games inside the game. They are not only fun, but it is a way for your character to learn to increase their skills and attributes by playing them! Now that is cool. The combat looks so fluid and dynamic. Love the skills like water walking and wall climbing. LOL! Game just looks great and sounds fantastic.
Yeah, been waiting on this one for awhile. I had crossed a story abut chinajoy and saw the first trailer been waiting ever since. been 2 years now still a good while before the us get to play though. Unless I can get into gpotato eu beta *Cross Fingers*
I like the look of the beggar life skill lol, great find, looks like a deep gaming experience.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
gPotato
But the music was awesome.
Sarcasm is not a crime!
Nough said.
I guess you all forgot what happend with Allods. This game will be crap if gpotato is it's publisher in the US.
Massively has some beta footage here it is seeing how my post got buried in the open beta discussion section hehe:
http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/
and some swordplay footage dont know if its from beta or not but says its gameplay and not from trailer:
http://www.youtube.com/watch?v=hkLFh59hx1g
Thx for the find, I'll keep an eye on it, looks pretty cool.
Massive open world to explore. Sounds frakking awesome.
Looks like it would be a LONG time before it hits the U.S.
Just looking at all those characters screams a year of translations alone, never mind whatever else they'd have to do to "Westernize" it as far as lore or gameplay.
"TO MICHAEL!"
They are already working with gpotato on english version for EU which west will be able to access like Allods.It's beta was supposed to start this year along with the Chinese one but got pushed back to early 2012.
Here is the EU site http://en.wulin.gpotato.eu/mini/
Everything I need to know can be summed up in one word: gPotato. 'nuff said. I will pass on this one.
Okay, color me intrigued. This one is now on my watch list as well.
Thanks for the heads up Teala
Anyone and everyone can feel free to disagree with any or all of my opinions and observations whenever I rarely post them; it doesn't bother me one bit. Just know that I'll likely never respond to YOUR disagreement or personal attack, because I know better than to argue with idiots, especially upon internet Forums. See what I did there? -- Dinidain
Clearly you do not watch many kung-fu movies. LOL!
Nice find OP its diffently some-what different than the Fantasy style. I'm intrigued. Might have to break out my Wu-Tang style for this.
Just seems like at least a year before that game could even be ready to hit the U.S. due to the limitations I stated.
Unless there won't be a U.S. version at all (just one big "Western" server), this is going way on the back burner for me until they sort everything out.
I'm still more interested in Blade and Soul as a martial arts mmo and something else as a sandbox (ArcheAge).
"TO MICHAEL!"
mmoculture is doing a long walkthrough series from the chinese closed beta of it, actually:
http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1.html < Part I
- No Auto-path system - clicking on names only show where the npcs usually are or go
- Collision detection with npcs and monsters
- NPC interaction system - you can build relationship with every npc in the game for exclusive missions and bad relationships lead to bad stuff. Combined with above, be sure to not bump into wrong people :P
- The game has an invasion system similar ot rift with npc bandit factions and various warring npc clans invading towns from time to time, raiding villages, etc.
- Game has no levels or classes.
- There are about a few dozens of profesions(like hand to hand combat, swimming, parkour, painting, etc) that you get better at as you use them Skills are trained and learned in minigames. For example art trainer will ask you to paint or assemble a picture, while accessory/jewelry trainer will challenge you to game of bejeweled. and some others might ask to defeat you, find something hidden or play chinese chess
- Game does not require you to kill stuff. The quest and gameplay focus is on player interaction, the usual wuxia lore about the clans and other stuff like that.Character creation offers a decent ammount of choices designed after both real life chinese clothes and wuxia literature (so no spiky armors or oversized swords or pink hair there)
http://www.youtube.com/watch?v=2i_VbZz64jA< login screen animation.http://www.youtube.com/watch?v=_9oZRZyH3Ns < one of newer combat/parkour trailers.
=----------------------------------------------------------=
http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1_09.html - Part II of walkthrough.
=--------------------------------------------------------------------------
http://www.mmoculture.com/2011/10/age-of-wulin-cn-tour-of-shaolin.html - Part III: Shaolin
Pretty much him going around shaolin area, as well as some pve fighting.
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
Not sure I am "sold" on the game, but the idea of when you are offline you become an NPC is pretty damn cool.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I share the same opinion as so many
Gpotatoes , Gpotato, G potatoe.
They are scammers, and find many ways to runi a game and usually only allow a game to be fun if you pay out your ass , love F2P
This company is so crooked and cant make an MMO, how people keep supporting them is beyond me, but then again a lot of people are easily scammed.
I don't think it will do all that well. I like that more companies are taking a more sandboxy approach, but I don't believe it will capture the western audience. The art style is far TOO asian for it to do well here in the U.S. The style alone turns way too many people off of the title.
Gpot
Looked promising untill that.
USA version will most likely have an entirely different publisher.
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
The game really does look good, and although I'm not a fan of kung-fu or chinese culture, I truly support a lot of the ideas they have.
Do we know whether they use many generic kill/fedex quests?
How about their goals for PvP?
Do we know how much of a role gear plays in the game?
Cons:
- Chinese Culture
- Crouching Tiger, Hidden Dragon Gameplay
- Clunky Animations (combat, run speed, transitions between stances, parkour, etc)
- Auto-Aim Combat
- Slow Skill Gains (effectively replacing the leveling system)
- "Paper Doll" Gear Setup
- Generic NPC AI (does not take advantage of "skill based" gameplay)
Pros:
- Classless System
- No Levels
- Skill-Based Combat (their claim, not mine. It remains to be seen whether this holds true)
- NPC Characters While Logged (also remains to be seen if this is a benefit)
I think we'll be seeing a lot of games that have no levels, but use slow skill gains to replace them. The Secret World is one such game, and I can't help but wonder if there is a point to it. They still have extremely long tutorials, so they are still wasting development time on tutorial zones that will hardly be used at all once people pass them. People still can't get to "end game" without getting a bunch of skill either, so I really don't understand why they feel it necessary to replace levels with skills.
Once game developers get past this gimmick, hopefully we'll see games that truly have no levels.
I noticed from many of the videos that the player cannot control their character as much as a "skill based" game would allow. I see a large list of abilities, and each use of an ability throw up what looks to be a 1.5 to 2.0 second global cooldown. This prevents chaining abilities, which I would expect from a fighting game, not least of all a fighting game that claims to have skill-based combat.
gPotato was probably the absolute worst publisher they could have gone with. They tend to screw their customers harder than any other company I've seen, and turn games into cash shop nightmares in order to take advantage of their younger user base who isn't as tight with money as the older crowd. That younger user base will also be detrimental to any game that requires more logic and reasoning than average ("skill based"), causing the subscribers to drop. But again, I'm doubting their claims of the game being based around skill, if the videos are anything to go by.
Sarcasm is not a crime!
All games have levels. You basically stated we'll "see more games without levels" then "replace them with small skill gains".