The poster is missing a key element, its not just another no name world as was stated and we all know how much emphesis is placed on that, alot!
You could say then if you were thinking along those lines, the game would never have goton any hype to go along with it and there simply wouldnt be excitement for the game and this discussion wouldnt be takening place either so when you make hypothetical statements like that there are many other strings atached to go along with it.
I guess what im getting at is this, nothing becomes something for no reason. Saying that a game wouldnt do well without its namebrand signature world doesnt make much sence to me. Theres really no reason to point something like this out, its a game not a murder trial.
This is either a troll thread or a paranoia thread. I tested both games, they are galaxies apart. Tabula Rasa was a half-finished mess, and that is being generous. TOR is a complete, polished product. It is just designed in a way that doesn't appeal to all possible audiences, and was never intended to.
Complete: Yes
Polished: No
The beta this weekend showed that while the base engine was running, there was so many bugs/content errors in there that there is no way they will have it running "polished" for release.
I gave up writing bug reports as that simpley got silly. What I remeber I noticed in the first few hours:
* Many close up shots would not render the characters corretly. (Mustaches flying and inch form teh face, a jedi councelor that jsut was not there.)
* Story animantions that just did not show. (A colapsing wall was drawn as collapsed from the start.)
* Character stuck running.
* 'Wanted' style curving shots.
* Out of sync client/server (not lag)
* Failing annimations of land speeder landings. (Some real lol moments there.)
Nothing that makes the game unplayable at all, but it sure aint polished...
When people say 'polish' they take all factors into consideration. I beta tested Rift and i found more bugs in than i found in SWTOR. The biggest factor is how stable the servers are and amount of lag you are getting. But if servers keep crashing and you are unable to pkay the game due to lack everything else really doesn't matter. So if a company manage to keep servers up, with minimum lag i would say its quite polished.
This might be a Star Wars game, but that is no guarentee of success. There has been so many crappy star wars games put out that the brand name alone isn't enough. If SOE or CRYPTIC were releasing this game you wouldn't see anywhere near the hype that it does now.
A huge name creates a MMO.. has a vision to make something new. Beta gets pretty good marks, Lord British supporters flock to the game calling it the next big MMO with so many new and exciting ideas. Game is released and it flops. Now the fact that this is in the Star Wars Universe automatically warrants a few million in sales look how much Episode I made in the theaters(really need to say more?) I'm sad to admit I will play cause it's good enough to play but just because it's star wars. If this was another no-name world game it would tank just like tabula rasa. Read some beta reviews from Tabula
a lot of similar points made in these previews that I see in ones for this game..
now before everyone gets all bent out of shape I do wish this game to be a success but I feel bioware needs to pick up the pace and add a ton of stuff before it feels like a MMO of even this generation let alone next....
It's my OPINION if enuogh people don't start giving some good critical feedback not enough changes to the game are going to be made and the game will tank and this really is NOT what i want
/shrug. i wish it was.
i liked TR in beta a lot more than i do TOR.
Actuall TOR + TR's combat system and dynamic spawns woulda been total win.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I think he ment it in the way that it was hyped up to hell, came out and pretty much was a massive dissapointment on so many levels that the game went under fast due to lack of interest.
wow so much anger. I guess I was expecting it. Yes this is what I was trying to get it. I was NOT trying to say the game itself was similar aside from the sci-fi elements and the fact it was trying to do something somewhat new for the genre and some of the comments I saw in beta reviews made similar points. It was the hype of a big name and the dissapointment of the end result.
I have been playing MMOs since the beginning and just don't want to see this a failure like so many before it but just from beta it feels its heading that way if a lot of changes don't come fast.
Every single beta I have played had at least some elements of the game I felt were new and interesting and made it feel like it was trying something new. Even rift although a huge clone playing a zone invasion or rift for the first times was a LOT of fun. It got stale and old fast but the first month or so it was a ton of fun. Here nothing really feels new, yes the dialog and stuff is new for the MMO genre but its no differn't than all the other bioware games before it making it less innovative and less exciting than it should be. The story elements are a nice but aren't revolutionary enough to carry a game for years to come.
Like I said before we will see in a few months if this games shares the fate of tabula, star trek, and so many others I just think we NEED the constructive feedback to get the ball moving early rather then wait till it's too late.
A huge name creates a MMO.. has a vision to make something new. Beta gets pretty good marks, Lord British supporters flock to the game calling it the next big MMO with so many new and exciting ideas. Game is released and it flops. Now the fact that this is in the Star Wars Universe automatically warrants a few million in sales look how much Episode I made in the theaters(really need to say more?) I'm sad to admit I will play cause it's good enough to play but just because it's star wars. If this was another no-name world game it would tank just like tabula rasa. Read some beta reviews from Tabula
a lot of similar points made in these previews that I see in ones for this game..
now before everyone gets all bent out of shape I do wish this game to be a success but I feel bioware needs to pick up the pace and add a ton of stuff before it feels like a MMO of even this generation let alone next....
It's my OPINION if enuogh people don't start giving some good critical feedback not enough changes to the game are going to be made and the game will tank and this really is NOT what i want
I was in the Tabula Rusa beta for a couple of months before release. I don't remember these "good marks" from the beta. I do remember that most people that I played with and most of the forums outside of the official TR forums were saying the game needed to be delayed until they actually had something to do at level cap. It was fairly polished i guess, though bullets still passed through walls and the like. It didn't even intially sellf very well (relative to other releases). So it seems a bit apples and oranges.
Edit: let me add I'm generally talking about the overall beta postings on forums open for discussion (like the dozens that have popped up here for SWTOR) Most of the good things said about TR tended to focus on the FPS nature and that it was sci-fi shooter. Most however felt that it needed to be delayed to actually put in something for people to do at level cap.
It actually might be. If this flops, heads will roll and we might not see another AAA in a long, long time. (outside of what's currently being developed)
This is either a troll thread or a paranoia thread. I tested both games, they are galaxies apart. Tabula Rasa was a half-finished mess, and that is being generous. TOR is a complete, polished product. It is just designed in a way that doesn't appeal to all possible audiences, and was never intended to.
Complete: Yes
Polished: No
The beta this weekend showed that while the base engine was running, there was so many bugs/content errors in there that there is no way they will have it running "polished" for release.
I gave up writing bug reports as that simpley got silly. What I remeber I noticed in the first few hours:
* Many close up shots would not render the characters corretly. (Mustaches flying and inch form teh face, a jedi councelor that jsut was not there.)
* Story animantions that just did not show. (A colapsing wall was drawn as collapsed from the start.)
* Character stuck running.
* 'Wanted' style curving shots.
* Out of sync client/server (not lag)
* Failing annimations of land speeder landings. (Some real lol moments there.)
Nothing that makes the game unplayable at all, but it sure aint polished...
I have a serious question for you; have you never played an MMO beta, or are you just trolling? I have played the betas for most of the major MMO releases, and TOR easily had more polish than *any* of them, including Rift. It's lightyears beyond the disaster of the WoW launch.
Also, did you update your graphics drivers? Because out of the bugs you list, I only personally experienced one, and that same one is the only one I heard *anybody* in the general discussion mention.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
a lot of similar points made in these previews that I see in ones for this game..
That would be because these arguments are just re-hashes of the same rhetoric gamers have been using as long as there have been MMO message boards?
It's downright depressing how same-same-same TOR bashing sounds compared to pre-release WoW bashing.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Like I said before we will see in a few months if this games shares the fate of tabula, star trek, and so many others I just think we NEED the constructive feedback to get the ball moving early rather then wait till it's too late.
All of these "great" "new" ways people come here and list to "save" SWTOR .. or "warn" others about has all been discussed countless times in beta already.
If you can think of a topic and a change you want made, you can guess that its already been spoken about on the Beta forums with additional feedback given in game.
If BioWare thought it was a priority to revamp the combat, or drastically change the content, or in any way buckle under these "fixes" that will somehow ensure success, then it would have been done.
Everyone wants to believe that somewhere BioWare is lacking in the development department and only their specific ideas will save the company, and the game, from its "dismal" fate.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
This is either a troll thread or a paranoia thread. I tested both games, they are galaxies apart. Tabula Rasa was a half-finished mess, and that is being generous. TOR is a complete, polished product. It is just designed in a way that doesn't appeal to all possible audiences, and was never intended to.
Complete: Yes
Polished: No
The beta this weekend showed that while the base engine was running, there was so many bugs/content errors in there that there is no way they will have it running "polished" for release.
I gave up writing bug reports as that simpley got silly. What I remeber I noticed in the first few hours:
* Many close up shots would not render the characters corretly. (Mustaches flying and inch form teh face, a jedi councelor that jsut was not there.)
* Story animantions that just did not show. (A colapsing wall was drawn as collapsed from the start.)
* Character stuck running.
* 'Wanted' style curving shots.
* Out of sync client/server (not lag)
* Failing annimations of land speeder landings. (Some real lol moments there.)
Nothing that makes the game unplayable at all, but it sure aint polished...
I have a serious question for you; have you never played an MMO beta, or are you just trolling? I have played the betas for most of the major MMO releases, and TOR easily had more polish than *any* of them, including RIft. It's lightyears beyond the disaster of the WoW launch.
Also, did you update your graphics drivers? Because out of the bugs you list, I only personally experienced one, and that same one is the only one I heard *anybody* in the general discussion mention.
I did not experience any of these in the many hours of testing that I did. The only thing that I even thought was a bug turned out not to be (I didn't realize that headgear changes the way your character sounds when talking, I thought it was a bug when his voice started sounding distorted, but then I got another new headpiece and it changed again to something more appealing but still different than when there's no head piece on.)
I have a serious question for you; have you never played an MMO beta, or are you just trolling? I have played the betas for most of the major MMO releases, and TOR easily had more polish than *any* of them, including Rift. It's lightyears beyond the disaster of the WoW launch.
Also, did you update your graphics drivers? Because out of the bugs you list, I only personally experienced one, and that same one is the only one I heard *anybody* in the general discussion mention.
i will agree this stress test had less issues than most the other relases but I did get stuck running down roads about 10 times which I had to /stuck to get out of. I also notced the camera would pan to nothing or close up of a wall a lot of the time during dialogs. Rift I actually had zero issues aside from some quest bug issues. Either way yes the game is for the most part stable and works fine for what it is but that's not the big issue here at all
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
All boils down to they did not make a clone. They are gambling on a Stroy driven MMO like no others.
Will that be enough to keep the players? Thats the gamble.
Other than a the normal launching a huge MMO and all that that entails, they seem to have a pretty polished game. So if they win the gamble and players like the story, then they will do well.
if not it will be a normal MMO launch, and crash after 60-90 days.
Edit: crash as in lose the majority of players to other games. I do not think it will crash as in, go away crash, but just be a normal MMO, make enough to live but not be huge success.
The OP grossly under estimates the value of the IP and the brand. Bioware + Star Wars = massive buzz. I don't remember any of my friends talking about Tabula Rasa before it came out. But SWTOR has a *huge* amount of hype going for it, almost everyone I know has already pre-ordered the game. The feeling is very much like the lead-up to the release of WoW. This game is going to have to be REALLY BAD to not be a success at launch. And if Bioware funnels enough money back into the game to keep the content fresh they're going to be around for a long time.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
Well, heres a few questions:
If BioWare has thousands of players leaving feedback, and the majority of the feedback is positive... is it more important to follow the feedback or more important to address what could only be described as the minority of players who wish for features to change?
Does SWTOR have to be a long term success if EA already makes a tremendous profit over a short timespan?
Do MMORPGs have to have long term success to be enjoyable?
Sorry, I just don't agree with the OP, there's no area of comparision between these two titles outside of both are Sci-Fi based and were created by "big names" in the gaming universe.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It was fun, but it SORELY lacked content and only had one faction. There was no crafting, at least any worth doing, and nothing to do other than blow up things.
Its biggest problem was, alot of the money that was spent never made it to the end product. An INSANE amount of art, systems, and content got completely scrapped, and so you had a 2 year game turnaround with 4-5 years of development cost. The result?
Nuttin' ta do,
but pew pew pew...
So NCSoft did what it was famous for. it dumped the baby out with the bath water.
SWTOR has TONS of content, 2 factions with different levelling content(unlike DCUO), solid crafting worth doing, a full pet system, housing, full VO... the list goes on and on.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
Huh? By most accounts, BioWare has been very responsive to (reasonable) feedback on most issues throughout testing. Maybe they just aren't making the kind of game you were looking for.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Krytycal I beta tested Tabula Rasa, it was terrible from the start. SWTOR felt nothing like it.
This.
Same with FFXIV (which I wanted to like). Same with Warhammer. Same with AoC. Same with Vanguard. Same with DCUO.
Playing TOR sent off none of those "uh-oh" bells I saw with other betas. They simply weren't there. There were things I disliked and bugs I saw that made me scratch my head, but there was nothing in TOR that you'd just say "This is absolutely horrible".
Even most critics who didn't like it are pretty rational and say "Well, if you like this kind of game (WoW type play) you'll like TOR. If you like Single Player, you'll like TOR. But if you like sandbox or speed clicking through quests, you may not like this game."
How is this thread still alive? Tabula rasa was oh my god horrible from the start. I logged about 10-15 hours in the beta stress test weekend and am having withdrawls from not being able to play. Horrible analogy, OP. Even though it seems you put some thought in it. I am sorry, but I see none of Tabula Rasa in TOR. I think your reasoning has been let loose. Please reclaim it.
I am pretty sure you are just a really good troll, OP. So, grats.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
All boils down to they did not make a clone. They are gambling on a Stroy driven MMO like no others.
Will that be enough to keep the players? Thats the gamble.
Other than a the normal launching a huge MMO and all that that entails, they seem to have a pretty polished game. So if they win the gamble and players like the story, then they will do well.
if not it will be a normal MMO launch, and crash after 60-90 days.
the voice over dialog choices are new for an MMO but when you play it feels the same as all the other bioware games. Which isn't bad by any means but its nothing really new in a sense. In this game I haven't found anything that makes me go wow this is so innovative and new feeling. Storys will only keep people interested for so long which is why they work so well in single player games.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
Well, heres a few questions:
If BioWare has thousands of players leaving feedback, and the majority of the feedback is positive... is it more important to follow the feedback or more important to address what could only be described as the minority of players who wish for features to change?
Does SWTOR have to be a long term success if EA already makes a tremendous profit over a short timespan?
Do MMORPGs have to have long term success to be enjoyable?
I really fear the day a game dev studio doesn't trust their employees and bases every decison 100% on feedback from their player base.
Pro tip - most feedback your average player gives is total and complete crap.
Comments
The poster is missing a key element, its not just another no name world as was stated and we all know how much emphesis is placed on that, alot!
You could say then if you were thinking along those lines, the game would never have goton any hype to go along with it and there simply wouldnt be excitement for the game and this discussion wouldnt be takening place either so when you make hypothetical statements like that there are many other strings atached to go along with it.
I guess what im getting at is this, nothing becomes something for no reason. Saying that a game wouldnt do well without its namebrand signature world doesnt make much sence to me. Theres really no reason to point something like this out, its a game not a murder trial.
When people say 'polish' they take all factors into consideration. I beta tested Rift and i found more bugs in than i found in SWTOR. The biggest factor is how stable the servers are and amount of lag you are getting. But if servers keep crashing and you are unable to pkay the game due to lack everything else really doesn't matter. So if a company manage to keep servers up, with minimum lag i would say its quite polished.
Currently Playing: World of Warcraft
/shrug. i wish it was.
i liked TR in beta a lot more than i do TOR.
Actuall TOR + TR's combat system and dynamic spawns woulda been total win.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
wow so much anger. I guess I was expecting it. Yes this is what I was trying to get it. I was NOT trying to say the game itself was similar aside from the sci-fi elements and the fact it was trying to do something somewhat new for the genre and some of the comments I saw in beta reviews made similar points. It was the hype of a big name and the dissapointment of the end result.
I have been playing MMOs since the beginning and just don't want to see this a failure like so many before it but just from beta it feels its heading that way if a lot of changes don't come fast.
Every single beta I have played had at least some elements of the game I felt were new and interesting and made it feel like it was trying something new. Even rift although a huge clone playing a zone invasion or rift for the first times was a LOT of fun. It got stale and old fast but the first month or so it was a ton of fun. Here nothing really feels new, yes the dialog and stuff is new for the MMO genre but its no differn't than all the other bioware games before it making it less innovative and less exciting than it should be. The story elements are a nice but aren't revolutionary enough to carry a game for years to come.
Like I said before we will see in a few months if this games shares the fate of tabula, star trek, and so many others I just think we NEED the constructive feedback to get the ball moving early rather then wait till it's too late.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I was in the Tabula Rusa beta for a couple of months before release. I don't remember these "good marks" from the beta. I do remember that most people that I played with and most of the forums outside of the official TR forums were saying the game needed to be delayed until they actually had something to do at level cap. It was fairly polished i guess, though bullets still passed through walls and the like. It didn't even intially sellf very well (relative to other releases). So it seems a bit apples and oranges.
Edit: let me add I'm generally talking about the overall beta postings on forums open for discussion (like the dozens that have popped up here for SWTOR) Most of the good things said about TR tended to focus on the FPS nature and that it was sci-fi shooter. Most however felt that it needed to be delayed to actually put in something for people to do at level cap.
It actually might be. If this flops, heads will roll and we might not see another AAA in a long, long time. (outside of what's currently being developed)
I have a serious question for you; have you never played an MMO beta, or are you just trolling? I have played the betas for most of the major MMO releases, and TOR easily had more polish than *any* of them, including Rift. It's lightyears beyond the disaster of the WoW launch.
Also, did you update your graphics drivers? Because out of the bugs you list, I only personally experienced one, and that same one is the only one I heard *anybody* in the general discussion mention.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
That would be because these arguments are just re-hashes of the same rhetoric gamers have been using as long as there have been MMO message boards?
It's downright depressing how same-same-same TOR bashing sounds compared to pre-release WoW bashing.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
All of these "great" "new" ways people come here and list to "save" SWTOR .. or "warn" others about has all been discussed countless times in beta already.
If you can think of a topic and a change you want made, you can guess that its already been spoken about on the Beta forums with additional feedback given in game.
If BioWare thought it was a priority to revamp the combat, or drastically change the content, or in any way buckle under these "fixes" that will somehow ensure success, then it would have been done.
Everyone wants to believe that somewhere BioWare is lacking in the development department and only their specific ideas will save the company, and the game, from its "dismal" fate.
This game has been in development for many years and in external testing for 2+ years, if at any point they felt they were going in the wrong direction, 2 weeks from launch isn't the time to address that.
I did not experience any of these in the many hours of testing that I did. The only thing that I even thought was a bug turned out not to be (I didn't realize that headgear changes the way your character sounds when talking, I thought it was a bug when his voice started sounding distorted, but then I got another new headpiece and it changed again to something more appealing but still different than when there's no head piece on.)
i will agree this stress test had less issues than most the other relases but I did get stuck running down roads about 10 times which I had to /stuck to get out of. I also notced the camera would pan to nothing or close up of a wall a lot of the time during dialogs. Rift I actually had zero issues aside from some quest bug issues. Either way yes the game is for the most part stable and works fine for what it is but that's not the big issue here at all
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Tabula Rasa was a great game. Period.
which is why i'm pretty worried this game will not be a long term success. Like many before it, it feels like the developers go with what they want and either don't get good feedback or just ignore it
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
All boils down to they did not make a clone. They are gambling on a Stroy driven MMO like no others.
Will that be enough to keep the players? Thats the gamble.
Other than a the normal launching a huge MMO and all that that entails, they seem to have a pretty polished game. So if they win the gamble and players like the story, then they will do well.
if not it will be a normal MMO launch, and crash after 60-90 days.
Edit: crash as in lose the majority of players to other games. I do not think it will crash as in, go away crash, but just be a normal MMO, make enough to live but not be huge success.
The OP grossly under estimates the value of the IP and the brand. Bioware + Star Wars = massive buzz. I don't remember any of my friends talking about Tabula Rasa before it came out. But SWTOR has a *huge* amount of hype going for it, almost everyone I know has already pre-ordered the game. The feeling is very much like the lead-up to the release of WoW. This game is going to have to be REALLY BAD to not be a success at launch. And if Bioware funnels enough money back into the game to keep the content fresh they're going to be around for a long time.
Well, heres a few questions:
If BioWare has thousands of players leaving feedback, and the majority of the feedback is positive... is it more important to follow the feedback or more important to address what could only be described as the minority of players who wish for features to change?
Does SWTOR have to be a long term success if EA already makes a tremendous profit over a short timespan?
Do MMORPGs have to have long term success to be enjoyable?
Sorry, I just don't agree with the OP, there's no area of comparision between these two titles outside of both are Sci-Fi based and were created by "big names" in the gaming universe.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Another OP who played maybe the first 10-20 levels of TOR and thinks they know what's what-
I generally base my comments on >40% of a product too...
I beta'd TR, bought and subbed to it.
It was fun, but it SORELY lacked content and only had one faction. There was no crafting, at least any worth doing, and nothing to do other than blow up things.
Its biggest problem was, alot of the money that was spent never made it to the end product. An INSANE amount of art, systems, and content got completely scrapped, and so you had a 2 year game turnaround with 4-5 years of development cost. The result?
Nuttin' ta do,
but pew pew pew...
So NCSoft did what it was famous for. it dumped the baby out with the bath water.
SWTOR has TONS of content, 2 factions with different levelling content(unlike DCUO), solid crafting worth doing, a full pet system, housing, full VO... the list goes on and on.
Huh? By most accounts, BioWare has been very responsive to (reasonable) feedback on most issues throughout testing. Maybe they just aren't making the kind of game you were looking for.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Same with FFXIV (which I wanted to like). Same with Warhammer. Same with AoC. Same with Vanguard. Same with DCUO.
Playing TOR sent off none of those "uh-oh" bells I saw with other betas. They simply weren't there. There were things I disliked and bugs I saw that made me scratch my head, but there was nothing in TOR that you'd just say "This is absolutely horrible".
Even most critics who didn't like it are pretty rational and say "Well, if you like this kind of game (WoW type play) you'll like TOR. If you like Single Player, you'll like TOR. But if you like sandbox or speed clicking through quests, you may not like this game."
"TO MICHAEL!"
How is this thread still alive? Tabula rasa was oh my god horrible from the start. I logged about 10-15 hours in the beta stress test weekend and am having withdrawls from not being able to play. Horrible analogy, OP. Even though it seems you put some thought in it. I am sorry, but I see none of Tabula Rasa in TOR. I think your reasoning has been let loose. Please reclaim it.
I am pretty sure you are just a really good troll, OP. So, grats.
Argh
the voice over dialog choices are new for an MMO but when you play it feels the same as all the other bioware games. Which isn't bad by any means but its nothing really new in a sense. In this game I haven't found anything that makes me go wow this is so innovative and new feeling. Storys will only keep people interested for so long which is why they work so well in single player games.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I really fear the day a game dev studio doesn't trust their employees and bases every decison 100% on feedback from their player base.
Pro tip - most feedback your average player gives is total and complete crap.