diablo 1 had so called "voice acting". i really dont see what all the hupla is over. it's a superficial feature that any crap game could implement and it really doesent matter either way.
not saying SWTOR wont be good, but this is hardly a feature worth so much attention.
diablo 1 had so called "voice acting". i really dont see what all the hupla is over. it's a superficial feature that any crap game could implement and it really doesent matter either way.
not saying SWTOR wont be good, but this is hardly a feature worth so much attention.
For a themepark game that involves questing as the main source of leveling, yes....it IS very important. Anything that makes the primary method of leveling more enjoyable, and adds to the immersion is a good thing. And we're not just talking about simple voice-acting here. We're talking about adding a story element to the game, along with dialogue choices. Even if voice acting isn't your cup of tea, it isn't something that should be so easily dismissed as "superficial" in a themepark game of this nature.
diablo 1 had so called "voice acting". i really dont see what all the hupla is over. it's a superficial feature that any crap game could implement and it really doesent matter either way.
not saying SWTOR wont be good, but this is hardly a feature worth so much attention.
ROFL, comparing Diablo 1's voice acting to SWTOR's voice acting? Brilliant! Please, do tell me you have atleast tried the game out before setting forth such audacious claims.
I went up to a quest NPC and they just stood there with their mouth and face unmoving, they said a generic greeting and that was it.
I never expected the talking quest NPC thing to affect my experience that much but after playing SWTOR and Skyrim you really see how much weight the voiceover interaction gives the proceedings.
[Mod Edit]
They've set a new mark for presentation and I don't think there's any going back.
It's funny I went into SWTOR and the games complete lack of dynamic content that RIFT offers in spades left SWTOR feeling lifeless.
Who knew not having a feature like that would totally make SWTOR feel like a sub par experience for me.
I fired up Rifts,and after playing Skyrim and SW:TOR, I still couldn't care less if there was voice over, meaningless chat options, or dramatic close ups of my character. It took me about an hour to figure out where and what everything was on my hotbar, because I hadn't played since release, but once I got back in to it, I've definitely had some fun. It'll make for a good point of comparison to SW:TOR. Hopefully I get to to a high enough level in SW:TOR to compare before the head start is over, so I can figure out if I want to Ebay my CE or not.
Okay, not laughing at you.. laughing at the comment. Thanks for that Zero.
Aww come on. Have you actually looked at the world content in RIFT. Its pretty insane when you look at how many different types of zone invasions, Rift types there are from zone to zone.
Sure it gets old, if it didn't we wouldnt have left right?
But its still quite a bit of content and it did one thing WoW failed to do, offer something to do outside an instance even if it was short lived.
I honestly think SWTOR not including content like that was a mistake.
SWTORs world was kind of boring in comparison outside the Voiced quest givers.
Just like after playing Dragon Age and Mass Effect going back to older, unvoiced, RPGs was hard... Same with SW:TOR, after playing the beta, i just can't get into any MMO that throws walls of text in a stupid popup at me.
Yeah, too many speaky words in stupid pop up! Make it stop!
The new generation of MMOs and their players that think even reading is a grind...
Almost every book has an audio version these days and the better stories get to be made into a movie!
Who needs reading?
:P
Gamers are not the audience who read and normally also not the audience who even listens to stories - they want to PLAY :P
Okay, not laughing at you.. laughing at the comment. Thanks for that Zero.
Aww come on. Have you actually looked at the world content in RIFT. Its pretty insane when you look at how many different types of zone invasions, Rift types there are from zone to zone.
Sure it gets old, if it didn't we wouldnt have left right?
But its still quite a bit of content and it did one thing WoW failed to do, offer something to do outside an instance even if it was short lived.
I honestly think SWTOR not including content like that was a mistake.
SWTORs world was kind of boring in comparison outside the Voiced quest givers.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
you have the part about it being a reskin right but the best part of invasions is it gets entire zones working together. This is something severly lacking in most MMOs these days. SWTOR isn't any differn't from what I have seen no real dynamic zone events to bring everyone together. You got flashpoints for small groups and PVP planet for large scale PVP. But what is there in the shape of dynamic PVE events for people in the rest of the worlds?
Honestly, I feel the complete opposite to the OP regarding NPC dialogue for two main reasons:
A) It represents a development bottleneck. Need to add a quest? Want to patch something in? Well, if you're going to maintain the same standards you had previously, you're going to need to bring in a voice actor and record some lines. Then those lines of dialogue will need to be edited, formatted, etc. And then, of course, there's the problem with continuity. In order for the voices to be believable, they need to stay the same. You can't, for example, switch voice actors for, say, Satele without it being patently obvious. Remember how people blew their lids when Sylvanus' voice was changed? It'd be that, but a thousand times worse.
Ninety percent of the quests in TOR are shared between classes. That means that most of the time after your first run-through of the game, the voice-dialogue is a repeat. And since almost all general quests' choice trees basically boil down to a) accept quest, or b) don't accept, there's almost zero reason to listen to the dialogue. It's the same reason nobody would sit through the occasional movie in WoW after the first go-around -- it had no staying power. This will become unbelievably problematic regarding flashpoints about 8 weeks out after launch, if not sooner.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
you have the part about it being a reskin right but the best part of invasions is it gets entire zones working together. This is something severly lacking in most MMOs these days. SWTOR isn't any differn't from what I have seen no real dynamic zone events to bring everyone together. You got flashpoints for small groups and PVP planet for large scale PVP. But what is there in the shape of dynamic events for people in the rest of the worlds?
Well, TOR does have world bosses, and I think you can get up to 24 people in a raid for them if I'm not mistaken. And although they don't have any zone-wide events, don't underestimate the fact that they give you more heroic quests than any other current themepark game. Also having heroic zones on each planet does help to bring people together to group, although not on a mass scale.
I agree with you that the Rifts provided the opportunity for an entire zone to get together to tackle an objective, but let's be honest here, how did that really work out for Rift? Many of their servers are suffereing population-wise, so obviously that community feeling hasn't exactly carried over from the Rifts and Invasions.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
RIFT offered something to do with other people on your server other than Quest stacking and Instanced content.
Even if you personally hated it, it added a more lively feeling to the game world.
Even if some of the content felt repetitive I would take that over anything that i've seen in TOR with its rather static and uninteresting world content.
We've seen a decent evolution of dynamic content over the years from WAR to RIFT and soon GW2. It adds so much to a game that not having it makes a game feel cheap.
Then again I play in quite a few gaming genres and spoken dialog is something im used to in RPGs so it doesn't get me excited in SWTOR. Playing with others and having activities in the game world is something i prefer to do.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
you have the part about it being a reskin right but the best part of invasions is it gets entire zones working together. This is something severly lacking in most MMOs these days. SWTOR isn't any differn't from what I have seen no real dynamic zone events to bring everyone together. You got flashpoints for small groups and PVP planet for large scale PVP. But what is there in the shape of dynamic events for people in the rest of the worlds?
Well, TOR does have world bosses, and I think you can get up to 24 people in a raid for them if I'm not mistaken. And although they don't have any zone-wide events, don't underestimate the fact that they give you more heroic quests than any other current themepark game. Also having heroic zones on each planet does help to bring people together to group, although not on a mass scale.
I agree with you that the Rifts provided the opportunity for an entire zone to get together to tackle an objective, but let's be honest here, how did that really work out for Rift? Many of their servers are suffereing population-wise, so obviously that community feeling hasn't exactly carried over from the Rifts and Invasions.
RIFTs suffering population has nothing to do with its Dynamic content, If anything the open world stuff is one of the few bright spots in the game. Trions stupidity in releasing nothing but raid content, releasing no pvp options and literally destroying entire class builds drove away the most players.
I think the only negative I can think of with its dynamic content is that it didnt reward players enough early on. Now the rewards are fine, but its too late.
Well, TOR does have world bosses, and I think you can get up to 24 people in a raid for them if I'm not mistaken. And although they don't have any zone-wide events, don't underestimate the fact that they give you more heroic quests than any other current themepark game. Also having heroic zones on each planet does help to bring people together to group, although not on a mass scale.
I agree with you that the Rifts provided the opportunity for an entire zone to get together to tackle an objective, but let's be honest here, how did that really work out for Rift? Many of their servers are suffereing population-wise, so obviously that community feeling hasn't exactly carried over from the Rifts and Invasions.
when I left 4 months ago invasions were going great. Every single time one popped up in stillmoor, shimmersand, or iron peek at least 50+ people were going at it getting the invasion done. This is on a PVE server mind you since the PVP once turn into all out wars.. which can be fun sometimes but usually favors whoever gets the bigger zerg together. Either way yes it does get old after awhile but id' rather have something to bring zones together to complete an objective than nothing at all
Ninety percent of the quests in TOR are shared between classes. That means that most of the time after your first run-through of the game, the voice-dialogue is a repeat.
Quests are not shared between factions so you are doubling your calculations.
Since this is a thread about rift and TOR I had a much more enjoyable time leveling in TOR then rift because of the VO and the options on how to end the quests. If i think about it i dont think i remember even one story from the quests in rift because of how boring it was presented.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
RIFT offered something to do with other people on your server other than Quest stacking and Instanced content.
Even if you personally hated it, it added a more lively feeling to the game world.
Even if some of the content felt repetitive I would take that over anything that i've seen in TOR with its rather static and uninteresting world content.
We've seen a decent evolution of dynamic content over the years from WAR to RIFT and soon GW2. It adds so much to a game that not having it makes a game feel cheap.
Then again I play in quite a few gaming genres and spoken dialog is something im used to in RPGs so it doesn't get me excited in SWTOR. Playing with others and having activities in the game world is something i prefer to do.
No argument there. The Rift concept was nice, but the problem is that Trion screwed it up by making the rest of their game so dull that once the population started to die out, the Rifts became less impressive. Add to the fact that there simply wasn't a lot of variety to them, and people got bored quickly. Again, good idea, not very good implementation.
The GW2 dynamic event system seems to be a further step in that evolution, and although I think people are going to find out that it isn't quite all that they are hoping it to be, it will be a nice step forward and hopefully will be implemented better than Trion's version.
Well I don't have similar observations to OP. Mind you I am old crpg player that loves games like Fallout 1, Fallout 2, Arcanum, Planescape Torment, Baldur's Gate 1 & 2, Darkfall, Obvilion, etc
I am leech for lore, stories, and non-combat things.
Still Swtor did not impress me. Why?
Dialogs in Swtor are simplistic and are using same repetetive structure - always 3 cookie cutter answers.
Seriously where are deep, complex conversations? Where are nuiances in conversations that could change how talk will go?
Swtor is generic :
a) I am good
b) I am neutral
c) I am bad
Dialog options.
Just unimpressive...
It is like watching movie that you can direct a bit and it is not like beign inside story yourself and playing a game.
Originally posted by Z3R01 Aww come on. Have you actually looked at the world content in RIFT. Its pretty insane when you look at how many different types of zone invasions, Rift types there are from zone to zone.
The best part about Rift was the rifts and invasions honestly. I LOVED all of that.
But the problem was that even though it's the most dynamic part of rift, it really isn't "dynamic".
The rifts spawn in the same place triggered by the same things. They all disappear within one hour whether you kill them or not. All the invasions aren't 'dynamic' or different. They are the same mobs with different colors and names, using about four different model types or so. There really isn't any "dynamic difference" between what an Air rift invasion mob does and a Death rift invasion mob does.
Any little hamlets and burgs taken over during that time simply grow the NPCs back once the monsters despawn. You could literally park your toon on a hill, watch an invasion come in, kill all the people then walk around until the timer went 00.00 again.
It really wasn't very dynamic and it was the only part of the game that could have been considered as such.
Well I don't have similar observations to OP. Mind you I am old crpg player that loves games like Fallout 1, Fallout 2, Arcanum, Planescape Torment, Baldur's Gate 1 & 2, Darkfall, Obvilion, etc
I am leech for lore, stories, and non-combat things.
Still Swtor did not impress me. Why?
Dialogs in Swtor are simplistic and are using same repetetive structure - always 3 cookie cutter answers.
Seriously where are deep, complex conversations? Where are nuiances in conversations that could change how talk will go?
Swtor is generic :
a) I am good
b) I am neutral
c) I am bad
Dialog options.
Just unimpressive...
It is like watching movie that you can direct a bit and it is not like beign inside story yourself and playing a game.
Well at least for me.
I enjoy the system after playing so many text based mmo without and options at all, so thats still three more options that were not there before.
It will quickly become mundane and repetitive. Just like the latest "thing" in Rift with the "dynamic" content.
Just like with RIft it's something new and refreshing. That feeling too will fade away after a month or two.
This post just left me speechless.
How do you even begin to respond to a comment so nihilistic it tears at the very fabric of the human experience... and has no value you to it whatsoever?
Oh well, I'll just ROFL and carry on.
The cutscenes are nice from what I've seen, but I'm still liking RIFT.
I think I'll always prefer the fantasy setting though, so SWTOR doesn't really stand a chance with me.
Aryas
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Originally posted by sanosukex you have the part about it being a reskin right but the best part of invasions is it gets entire zones working together.
At LAUNCH.
Then everyone got bored with this mechanic two months later because despite what you were told about it being "dynamic", nothing changed at all. People either killed the mobs or they didn't but in one hour, everything went back to "normal".
Honestly when you think about it, you'd be pretty insulted that after weeks of closing rifts/invasions due to "imminent doom" if you didn't act, that you could not log in for one week, come back and see the world didn't miss you at all.
If fact, you could just log for lunch and come back and realize that. The world was never in peril and those changes weren't really "changes". That breaks any type of immersion at all and people stopped caring about the NPCs who got killed because in one hour... they'd be back selling me goods again like nothing happened.
In SWTOR, you SEE the story change and you are actually in it. That is what immersion is all about.
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
RIFT offered something to do with other people on your server other than Quest stacking and Instanced content.
Even if you personally hated it, it added a more lively feeling to the game world.
Even if some of the content felt repetitive I would take that over anything that i've seen in TOR with its rather static and uninteresting world content.
We've seen a decent evolution of dynamic content over the years from WAR to RIFT and soon GW2. It adds so much to a game that not having it makes a game feel cheap.
Then again I play in quite a few gaming genres and spoken dialog is something im used to in RPGs so it doesn't get me excited in SWTOR. Playing with others and having activities in the game world is something i prefer to do.
No argument there. The Rift concept was nice, but the problem is that Trion screwed it up by making the rest of their game so dull that once the population started to die out, the Rifts became less impressive. Add to the fact that there simply wasn't a lot of variety to them, and people got bored quickly. Again, good idea, not very good implementation.
The GW2 dynamic event system seems to be a further step in that evolution, and although I think people are going to find out that it isn't quite all that they are hoping it to be, it will be a nice step forward and hopefully will be implemented better than Trion's version.
Truly dynamic events are something that could greatly benefit every MMORPG out there. Fortunately for everyone, the impelementation wouldn't be that difficult, so it's something we could definitely see added.
Comments
diablo 1 had so called "voice acting". i really dont see what all the hupla is over. it's a superficial feature that any crap game could implement and it really doesent matter either way.
not saying SWTOR wont be good, but this is hardly a feature worth so much attention.
For a themepark game that involves questing as the main source of leveling, yes....it IS very important. Anything that makes the primary method of leveling more enjoyable, and adds to the immersion is a good thing. And we're not just talking about simple voice-acting here. We're talking about adding a story element to the game, along with dialogue choices. Even if voice acting isn't your cup of tea, it isn't something that should be so easily dismissed as "superficial" in a themepark game of this nature.
ROFL, comparing Diablo 1's voice acting to SWTOR's voice acting? Brilliant! Please, do tell me you have atleast tried the game out before setting forth such audacious claims.
It's funny I went into SWTOR and the games complete lack of dynamic content that RIFT offers in spades left SWTOR feeling lifeless.
Who knew not having a feature like that would totally make SWTOR feel like a sub par experience for me.
Playing: Nothing
Looking forward to: Nothing
Okay, not laughing at you.. laughing at the comment. Thanks for that Zero.
"TO MICHAEL!"
get ur shotgun ready and stay in group. They'll never rip us alive !!!
I fired up Rifts,and after playing Skyrim and SW:TOR, I still couldn't care less if there was voice over, meaningless chat options, or dramatic close ups of my character. It took me about an hour to figure out where and what everything was on my hotbar, because I hadn't played since release, but once I got back in to it, I've definitely had some fun. It'll make for a good point of comparison to SW:TOR. Hopefully I get to to a high enough level in SW:TOR to compare before the head start is over, so I can figure out if I want to Ebay my CE or not.
Aww come on. Have you actually looked at the world content in RIFT. Its pretty insane when you look at how many different types of zone invasions, Rift types there are from zone to zone.
Sure it gets old, if it didn't we wouldnt have left right?
But its still quite a bit of content and it did one thing WoW failed to do, offer something to do outside an instance even if it was short lived.
I honestly think SWTOR not including content like that was a mistake.
SWTORs world was kind of boring in comparison outside the Voiced quest givers.
Playing: Nothing
Looking forward to: Nothing
Almost every book has an audio version these days and the better stories get to be made into a movie!
Who needs reading?
:P
Gamers are not the audience who read and normally also not the audience who even listens to stories - they want to PLAY :P
All the Rifts and invasions were the same type...just reskinned with different mobs. I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg. I didn't find them very fun at all after the first couple.
you have the part about it being a reskin right but the best part of invasions is it gets entire zones working together. This is something severly lacking in most MMOs these days. SWTOR isn't any differn't from what I have seen no real dynamic zone events to bring everyone together. You got flashpoints for small groups and PVP planet for large scale PVP. But what is there in the shape of dynamic PVE events for people in the rest of the worlds?
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Honestly, I feel the complete opposite to the OP regarding NPC dialogue for two main reasons:
A) It represents a development bottleneck. Need to add a quest? Want to patch something in? Well, if you're going to maintain the same standards you had previously, you're going to need to bring in a voice actor and record some lines. Then those lines of dialogue will need to be edited, formatted, etc. And then, of course, there's the problem with continuity. In order for the voices to be believable, they need to stay the same. You can't, for example, switch voice actors for, say, Satele without it being patently obvious. Remember how people blew their lids when Sylvanus' voice was changed? It'd be that, but a thousand times worse.
Ninety percent of the quests in TOR are shared between classes. That means that most of the time after your first run-through of the game, the voice-dialogue is a repeat. And since almost all general quests' choice trees basically boil down to a) accept quest, or b) don't accept, there's almost zero reason to listen to the dialogue. It's the same reason nobody would sit through the occasional movie in WoW after the first go-around -- it had no staying power. This will become unbelievably problematic regarding flashpoints about 8 weeks out after launch, if not sooner.
Well, TOR does have world bosses, and I think you can get up to 24 people in a raid for them if I'm not mistaken. And although they don't have any zone-wide events, don't underestimate the fact that they give you more heroic quests than any other current themepark game. Also having heroic zones on each planet does help to bring people together to group, although not on a mass scale.
I agree with you that the Rifts provided the opportunity for an entire zone to get together to tackle an objective, but let's be honest here, how did that really work out for Rift? Many of their servers are suffereing population-wise, so obviously that community feeling hasn't exactly carried over from the Rifts and Invasions.
RIFT offered something to do with other people on your server other than Quest stacking and Instanced content.
Even if you personally hated it, it added a more lively feeling to the game world.
Even if some of the content felt repetitive I would take that over anything that i've seen in TOR with its rather static and uninteresting world content.
We've seen a decent evolution of dynamic content over the years from WAR to RIFT and soon GW2. It adds so much to a game that not having it makes a game feel cheap.
Then again I play in quite a few gaming genres and spoken dialog is something im used to in RPGs so it doesn't get me excited in SWTOR. Playing with others and having activities in the game world is something i prefer to do.
Playing: Nothing
Looking forward to: Nothing
RIFTs suffering population has nothing to do with its Dynamic content, If anything the open world stuff is one of the few bright spots in the game. Trions stupidity in releasing nothing but raid content, releasing no pvp options and literally destroying entire class builds drove away the most players.
I think the only negative I can think of with its dynamic content is that it didnt reward players enough early on. Now the rewards are fine, but its too late.
Playing: Nothing
Looking forward to: Nothing
when I left 4 months ago invasions were going great. Every single time one popped up in stillmoor, shimmersand, or iron peek at least 50+ people were going at it getting the invasion done. This is on a PVE server mind you since the PVP once turn into all out wars.. which can be fun sometimes but usually favors whoever gets the bigger zerg together. Either way yes it does get old after awhile but id' rather have something to bring zones together to complete an objective than nothing at all
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Quests are not shared between factions so you are doubling your calculations.
Since this is a thread about rift and TOR I had a much more enjoyable time leveling in TOR then rift because of the VO and the options on how to end the quests. If i think about it i dont think i remember even one story from the quests in rift because of how boring it was presented.
No argument there. The Rift concept was nice, but the problem is that Trion screwed it up by making the rest of their game so dull that once the population started to die out, the Rifts became less impressive. Add to the fact that there simply wasn't a lot of variety to them, and people got bored quickly. Again, good idea, not very good implementation.
The GW2 dynamic event system seems to be a further step in that evolution, and although I think people are going to find out that it isn't quite all that they are hoping it to be, it will be a nice step forward and hopefully will be implemented better than Trion's version.
Well I don't have similar observations to OP. Mind you I am old crpg player that loves games like Fallout 1, Fallout 2, Arcanum, Planescape Torment, Baldur's Gate 1 & 2, Darkfall, Obvilion, etc
I am leech for lore, stories, and non-combat things.
Still Swtor did not impress me. Why?
Dialogs in Swtor are simplistic and are using same repetetive structure - always 3 cookie cutter answers.
Seriously where are deep, complex conversations? Where are nuiances in conversations that could change how talk will go?
Swtor is generic :
a) I am good
b) I am neutral
c) I am bad
Dialog options.
Just unimpressive...
It is like watching movie that you can direct a bit and it is not like beign inside story yourself and playing a game.
Well at least for me.
But the problem was that even though it's the most dynamic part of rift, it really isn't "dynamic".
The rifts spawn in the same place triggered by the same things. They all disappear within one hour whether you kill them or not. All the invasions aren't 'dynamic' or different. They are the same mobs with different colors and names, using about four different model types or so. There really isn't any "dynamic difference" between what an Air rift invasion mob does and a Death rift invasion mob does.
Any little hamlets and burgs taken over during that time simply grow the NPCs back once the monsters despawn. You could literally park your toon on a hill, watch an invasion come in, kill all the people then walk around until the timer went 00.00 again.
It really wasn't very dynamic and it was the only part of the game that could have been considered as such.
"TO MICHAEL!"
I enjoy the system after playing so many text based mmo without and options at all, so thats still three more options that were not there before.
This post just left me speechless.
How do you even begin to respond to a comment so nihilistic it tears at the very fabric of the human experience... and has no value you to it whatsoever?
Oh well, I'll just ROFL and carry on.
The cutscenes are nice from what I've seen, but I'm still liking RIFT.
I think I'll always prefer the fantasy setting though, so SWTOR doesn't really stand a chance with me.
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Then everyone got bored with this mechanic two months later because despite what you were told about it being "dynamic", nothing changed at all. People either killed the mobs or they didn't but in one hour, everything went back to "normal".
Honestly when you think about it, you'd be pretty insulted that after weeks of closing rifts/invasions due to "imminent doom" if you didn't act, that you could not log in for one week, come back and see the world didn't miss you at all.
If fact, you could just log for lunch and come back and realize that. The world was never in peril and those changes weren't really "changes". That breaks any type of immersion at all and people stopped caring about the NPCs who got killed because in one hour... they'd be back selling me goods again like nothing happened.
In SWTOR, you SEE the story change and you are actually in it. That is what immersion is all about.
"TO MICHAEL!"
Truly dynamic events are something that could greatly benefit every MMORPG out there. Fortunately for everyone, the impelementation wouldn't be that difficult, so it's something we could definitely see added.
Still dialogues in older crpg's are FAR better.
Implement that kind of dialogues and not simplimistic thing they have done.
Having dialogues that are cookie cutter like from some class B movie is not impressing me sorry.
Putting dialogues themself, is nice - but implementation is bad.
For me it was like BW focused too much on HOW dialogues were said, and not enough on WHAT is said and HOW rich conversation and player options are.
Vampire : The Masquarade Bloodlines <-- those are good dialogues